3DMark receives a fully DirectX-based RayTracing test
Source: Geeknetic added 02nd Nov 2020
by Jordi Bercial 5 minutes ago …
UL has released today version 2. 15. 7078 from 3DMark , an update that, while correcting some bugs, its main purpose is to bring a new test oriented to Ray Tracing but that, instead of using a hybrid engine with rasterization and ray tracing, The complete test will work based on the second technology.
This new test will be available only in the paid versions of 3DMark, from So we will find this new test only in 3DMark Advanced Edition and 3DMark Professional Edition , while the free version will not enjoy, for now, in this new way.
Hopefully this new test is designed to evaluate RayTracing’s performance in AMD’s implementation of their new AMD Radeon RX graphics cards 6000 Series , as well as perhaps even quantifying RayTracing performance on NVIDIA graphics cards using this same system, where although the performance could be lower than using NVIDIA implementation, will be relevant for titles that only make use of DirectX 12 for RayTracing.
Fixed bugs in all versions of 3DMark focus on Night Raid , where we could see a white screen that appeared before the loading screen, light fixtures during the test, and two issues that could cause application stability issues.
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Jordi Bercial
Avid enthusiast of technology and electronics . I messed around with computer components almost since I learned to ride. I started working at Geeknetic after winning a contest on their forum for writing hardware articles. Drift, mechanics and photography lover. Don’t be shy and leave a comment on my articles if you have any questions.