Apple wants to encourage small developers by reducing its commissions in the App Store to 15%

Source: Geeknetic added 23rd Nov 2020

  • apple-wants-to-encourage-small-developers-by-reducing-its-commissions-in-the-app-store-to-15%

by Pablo López 18 / 11 / 2020

Apple has initiated a policy so that small developers in the App Store do not have to pay the 30% of your profits, otherwise the 15%.

There is a continuous controversy regarding the commissions that the big platforms take for offering the software that others have created . Examples closest to users are Steam, the Play Store or the App Store. Recall that Epic Games began its journey in this world with its own online platform in order to rival Steam, requiring only the 12% of developer profits, while on Steam that figure is 30%.

Recently, Epic Games charged Google and Apple by letting you pay in Fornite directly without going through the commissions that are carried through these payments, resulting in a tough controversy that is still open. Now, Apple has announced that as of January 1, 2021 will split in two the commissions that will require developers, according to the threshold of 1 million dollars in benefit of. In this way, those who exceed that figure will continue as before, paying a 30% of commissions , while those that are below will be selected to be subject to this new policy and pay only the 15% .

Apple has commented that, in this way, it intends to encourage to small developers . However, if one of these happens to earn more than 1 million dollars, then it will pay the 30%, being able to go up and down the category as many times as it arises.

End of Article. Tell us something in the Comments or come to our Forum!

Pablo López

With 15 years ago I started overclocking my PC to get every extra FPS I could in games and scratching a few milliseconds on SuperPi, while relentlessly posting about hardware on the Geeknetic forum as a user and reader. Surely they were so fed up with continually reading me on the forum that I became part of the writing team, where I continue to report on the latest in technology. Astrophysics and PC games are the hobbies that, after hardware, cover most of my free time.