Ashes of Creation aims to be the WoW killer in MMORPGs and prepares to start its Alpha 1

Source: Geeknetic added 28th Dec 2020

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by Pablo López 25 / 13 / 2020 10

Ashes of Creation shows the first battle against a boss at open world, preparing to enter the open phase Alpha 1.

From time to time it is convenient to talk about other video games apart from the typical ones such as Fortnite or Minecraft have been for a while. Video games of genre MMORPG still have a great community behind that supports them, especially on the PC platform. Surely most of you have heard of World of Warcraft (WoW), the game of this genre that continues to support its community of players since it came out, no less than 16 years. The germ of this type of games has been the arrival of the microtransactions to get benefits , method known as Pay To Win ( P2W).

Ashes of Creation was born from the private financing of an Archeage player (another MMORPG game), frustrated by this method of play. Steven Sharif invested 30 million to begin game development a few years ago. Now the game is gearing up for its first Open Alpha, which will take place in March 2021.

One of the greatest incentives of Ashes of Creation is the impossibility of paying to obtain advantages

This game uses the graphics engine Unreal Engine 4 and looks a cozy graphic look, very immersive in lighting. If we carefully analyze the aspirations of the game, we see that aims to bring together the best of each MMORPG so far in history. But he stands out in one thing, Steve never tires of mentioning that in the game there will be absolutely no type of payment to obtain profit and that to play it will be necessary to pay monthly some 13 Euros.

Just a few days ago the first closed Alpha took place with a duration of only 3 days, in which various aspects of the game were tested and that, thanks to it, we can already see the first Fight against a boss to open world .

Dungeons with adaptable difficulty, trade by any means and trips “by foot”

The game, at the beginning, will not have cities or NPCs of any kind. It will be the players who have to build the cities , gathering alliances and clans for it. These cities can be leveled down through sieges, and leveled up through quests and numerous actions. There will be a powerful minion system between large and small cities within range of the main city node (the highest level). Above all, the immersion in the game is premium since there will be

very few instantaneous trips , having to do the vast majority on foot or with land mount (the flying ones will be very limited by server).

He trading system Ashes of Creation also promises be one of its strengths, existing trade routes by land, water and air . The dungeons will have adaptive difficulty , so if we kill the first boss of the same very soon, the next one will acquire more difficulty and you will have better loot. There will be underwater dungeons as well.

At the moment you can access the development of the game by paying for cosmetics (they are quite expensive packs), opting to start at the earliest in Alpha 2, with date not announced yet.

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