Colorful GeForce RTX 5080 Vulcan OC Review

Source: Tech Power Up added 30th Jan 2025

  • colorful-geforce-rtx-5080-vulcan-oc-review

Introduction

The Colorful iGame GeForce RTX 5080 Vulcan OC joins a long heritage of graphics cards from the company that have shocked and awed us with their features, factory overclock, cooling capability, and lots more. Over the past 15 years, Colorful had a well-earned reputation of building graphics cards with over-the-top designs and features, something the company has worn like a badge of honor. This legacy continues down to the GeForce RTX 50-series Blackwell generation with the new iGame RTX 5080 Vulcan OC. Opening its huge product packaging leads us to an enormous 3.5-slot graphics card with some of the largest fans we’ve seen for air cooled graphics cards. The card’s cooler shroud is made of a rich textured metal alloy, with sharp geometric shapes and subtle bits of RGB lighting. The topside has a configurable element—you can either have a large RGB diffuser for the iGame Vulcan logo, or replace it with an included rectangular LCD screen that can be programmed by Colorful’s app to display just about anything, including real time monitoring. The card offers a performance BIOS with factory overclocked speeds of 2685 MHz (vs. 2617 MHz reference).

The GeForce Blackwell graphics architecture introduces Neural Rendering, or the ability for a generative AI model to directly participate in the graphics rendering stack, letting the GPU blend AI-generated objects, materials, and textures, with conventionally rendered raster 3D, just like it combines ray traced objects. AI hence plays a bigger role than simply reconstructing details in DLSS. Speaking of which, the new DLSS 4 and Multi Frame Generation are equally big introductions with this generation. DLSS 4 replaces the convoluted neural networks (CNNs) based AI model with a new Transformers-based one, which is more accurate, and uplifts image quality in all performance tiers of super resolution, ray reconstruction, and frame-generation. Multi Frame Generation is a new technology made possible by the Flip Metering capability of Blackwell’s display engine. It basically gives the GPU the ability to guess not one, but up to three frames succeeding a conventionally rendered one, effectively quadrupling frame rates. A single rendered pixel can spawn up to 15 succeeding pixels. DLSS 4 and MFG, along with the new DisplayPort 2.1b UHBR20 I/O unlock new gaming experiences, such as 8K 60 Hz.

The new Blackwell SM (streaming multiprocessor) comes with concurrent FP32 and INT32 capability for all 128 of its CUDA cores, unlike on Ada, where only half the cores were INT32 capable. It also comes with a redesigned shader execution reordering (SER) that’s aware of neural shader objects. The new 5th Generation Tensor core comes with FP4 data format support, stepping up throughput in lieu of precision. The 4th Generation RT core has new hardware capabilities, enabling Mega Geometry—the ability for ray traced objects to have exponentially higher polygon count using a technique not all that different from Mega Textures—all those polygons come with the cost of intersecting each of them with rays.

The GeForce RTX 5080 debuts the new GB203 silicon, which is NVIDIA’s second largest based on this architecture. Interestingly, it maxes out this silicon, enabling all 84 SM present on it. This works out to 10,752 CUDA cores, 336 Tensor cores, 84 RT cores, 336 TMUs, and 112 ROPs. It also maxes out all 64 MB of the chip’s on-die L2 cache. The card gets 16 GB of GDDR7 memory across a 256-bit wide memory bus, which NVIDIA is running at 30 Gbps, yielding 960 GB/s of bandwidth. All this bandwidth comes in handy with those AI workloads.

The Colorful iGame GeForce RTX 5080 Vulcan OC is massive, with 37 cm length and 16.4 cm height, with just over 3 slots width. The company’s RTX 5090 product has similar dimensions, so this is a card designed to make your rig stand out in a LAN or an online stream. The company is pricing the card at $1300, a fairly high premium over the $999 NVIDIA baseline.

NVIDIA GeForce RTX 5080 Market Segment Analysis
  Price Cores ROPs Core
Clock
Boost
Clock
Memory
Clock
GPU Transistors Memory
RTX 3080 $420 8704 96 1440 MHz 1710 MHz 1188 MHz GA102 28000M 10 GB, GDDR6X, 320-bit
RTX 4070 $490 5888 64 1920 MHz 2475 MHz 1313 MHz AD104 35800M 12 GB, GDDR6X, 192-bit
RX 7800 XT $440 3840 96 2124 MHz 2430 MHz 2425 MHz Navi 32 28100M 16 GB, GDDR6, 256-bit
RX 6900 XT $450 5120 128 2015 MHz 2250 MHz 2000 MHz Navi 21 26800M 16 GB, GDDR6, 256-bit
RX 6950 XT $630 5120 128 2100 MHz 2310 MHz 2250 MHz Navi 21 26800M 16 GB, GDDR6, 256-bit
RTX 3090 $900 10496 112 1395 MHz 1695 MHz 1219 MHz GA102 28000M 24 GB, GDDR6X, 384-bit
RTX 4070 Super $590 7168 80 1980 MHz 2475 MHz 1313 MHz AD104 35800M 12 GB, GDDR6X, 192-bit
RX 7900 GRE $530 5120 160 1880 MHz 2245 MHz 2250 MHz Navi 31 57700M 16 GB, GDDR6, 256-bit
RTX 4070 Ti $700 7680 80 2310 MHz 2610 MHz 1313 MHz AD104 35800M 12 GB, GDDR6X, 192-bit
RTX 4070 Ti Super $750 8448 112 2340 MHz 2610 MHz 1313 MHz AD103 45900M 16 GB, GDDR6X, 256-bit
RX 7900 XT $620 5376 192 2000 MHz 2400 MHz 2500 MHz Navi 31 57700M 20 GB, GDDR6, 320-bit
RTX 3090 Ti $1000 10752 112 1560 MHz 1950 MHz 1313 MHz GA102 28000M 24 GB, GDDR6X, 384-bit
RTX 4080 $940 9728 112 2205 MHz 2505 MHz 1400 MHz AD103 45900M 16 GB, GDDR6X, 256-bit
RTX 4080 Super $990 10240 112 2295 MHz 2550 MHz 1438 MHz AD103 45900M 16 GB, GDDR6X, 256-bit
RX 7900 XTX $820 6144 192 2300 MHz 2500 MHz 2500 MHz Navi 31 57700M 24 GB, GDDR6, 384-bit
RTX 5080 $1000 10752 112 2295 MHz 2617 MHz 1875 MHz GB203 45600M 16 GB, GDDR7, 256-bit
Colorful RTX 5080
Vulcan OC
$1300 estimated 10752 112 2295 MHz 2685 MHz 1875 MHz GB203 45600M 16 GB, GDDR7, 256-bit
RTX 4090 $2400 16384 176 2235 MHz 2520 MHz 1313 MHz AD102 76300M 24 GB, GDDR6X, 384-bit
RTX 5090 $2000 21760 176 2017 MHz 2407 MHz 1750 MHz GB202 92200M 32 GB, GDDR7, 512-bit
Read the full article at Tech Power Up

media: Tech Power Up  

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