Cyberpunk 2077 on PC, nothing but downgrade: the comparison with the E3 2018 demo

Source: HW Upgrade added 15th Dec 2020

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Yes, Cyberpunk 2077 is a problematic game to say the least. In addition to crashes and countless bugs, the CD Projekt RED title is unable to offer satisfactory performance on some platforms, especially on consoles. Yet believe it or not, the RPG has visibly improved from its first version presented in 2018.

by Pasquale Fusco published , at 10: 01 in the Videogames channel

CD Projekt Red NVIDIA

It’s raining criticisms and complaints for Cyberpunk 2077 , in particular for its technical sector, plagued by more or less evident problems on most of the compatible platforms. Naturally the first thought is addressed to the old-gen versions (PS4 and Xbox One) where the title of CD Projekt RED is at times unplayable , primarily due to frequent crashes, but also due to visual poverty.

Speaking of graphics, it must be said that RPG has improved significantly over the past two years. If compared with the first demo presented at E3 2018 , Cyberpunk 2077 sports an impressive evolution on the technical front .

Cyberpunk 2077: two years after the first demo, a major upgrade

When we witnessed the first presentation of Cyberpunk gameplay 2077 we were particularly impressed. What surprised us was the attention to detail , the realistic animations of V and the other characters and, simply, the beauty of Night City, RPG setting.

With the publication of the final game today we notice some significant steps forward. To enlighten us is the comparison made by the user Cycu1 and shared on his YouTube channel. Here we see clips extracted from the original E3 demo 2018, flanked by the gameplay acquired from the retail edition of Cyberpunk 2077 – played on PC in 4K, with a GeForce RTX 3080 .

Putting aside bugs and other imperfections detected on PC and console, the final version of Cyberpunk 2077 appears much more detailed and “clean” than the one presented two years ago.

‘lighting, more efficient in the reproduction of shadows and reflections – thanks to the support for technology ray tracing , obviously; also the effects have been visibly improved, with the presence of particles and volumetric clouds that seem completely absent in the demo of the 2018. The characters also enjoy more accurate polygonal models, as we observe in the situations in which we interact with the fixer Dex with our scalpel Vick.

Another difference, however, plays in favor of the preliminary version of E3: the amount of NPCs on the screen . In the demo dozens of characters invaded the streets of Night City, while in the retail version the number of NPCs around us seems to have been slightly reduced. It should be noted, however, that the size of the “crowd” can be adjusted within the settings, having a considerable impact on game performance.