Cyberpunk 2077 – ray tracing for premiere not for Radeon RX 6000

Source: Pure PC added 23rd Nov 2020

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We have official confirmation. Marcin Momot, a representative of the Polish studio CD Projekt RED, revealed that ray tracing in Cyberpunk 2077 will not be available for cards AMD Radeon RX graphics 6000. At least it won’t be around the premiere. However, he added that the studio is working closely with AMD to provide an option for users of the new Red chips as soon as possible. We don’t know how long this may take. Reason? Probably the manufacturer wants to optimize the game for the new AMD cards and is not going to make a mistake, for example Ubisoft (see Watch Dogs: Legion). We also learned a bit more from Nvidia about Cyberpunk’s hardware requirements 2077 for ray tracing.

CD Projekt RED has confirmed that ray tracing in Cyberpunk 2077 will not be available for premiere for Radeon RX cards 6000. The developers are working with AMD to add support, but we don’t know how long users will have to get around with taste. However, we know that the requirements for RT take into account DLSS.

Cyberpunk 2077 – hardware requirements to 1440 p, 4K and ray tracing

Around ray tracing in Cyberpunk 2077 and its performance on AMD Radeon RX 6000 there is a lot of confusion. Nvidia recently revealed that it is unable to block this option for Red chips in any way. This decision belongs directly to the CD Projekt RED studio, which officially confirmed that on the day of the premiere ray tracing in Cyberpunk 2077 will be not available to users of the new RX series Radeons 6000. This is analogous to Godfall, which also uses the DXR standard and should run on GeForce RTX cards without any problems, but the RT in this game is only reserved for Radeon RX owners 6000. The developers work with AMD, but it seems that they want to optimize the game for the new Radeons first and not implement support quickly, e.g. repeating the Ubisoft and Watch Dogs: Legion error, in which ray tracing looks significantly worse than on GeForce RTX cards.

Not for the release but we are working together with AMD to introduce this feature as soon as we can .

– Marcin Momot (@Marcin 360) November 20, 2020

Cyberpunk 2077 with an extensive list of graphics settings in the PC version

In addition, Nvidia confirmed on its blog that the hardware requirements of Cyberpunk 2077 for ray tracing have DLSS enabled, although we do not know which specific mode (there are supposed to be six). This means that they are at least up to 60 frames per second. However, it is unclear whether all other computer specifications will allow this level of fluidity. It is possible that CD Projekt RED, avoiding the confirmation of the target FPS value, does not want to promise that a given hardware configuration will provide at least performance level 60 frames per second, when in fact it may not provide this in every scenario in the game. Thus, no player will later complain that “after all Cyberpunk 2077 was supposed to work in 60 FPS on such a PC! ”. The game got loud again, after all, until the premiere, set at 10 December 2020 of the year, less than three weeks left.

Source: DSOGaming, Twitter, Nvidia