Farming Simulator 22: FSR 1.0 vs. FSR 2.0 vs. DLSS Comparison Review – The Second Game with FSR 2.0

Source: Tech Power Up added 31st May 2022

  • farming-simulator-22:-fsr-10-vs-fsr-20-vs-dlss-comparison-review-–-the-second-game-with-fsr-2.0

Introduction

Before the release of Farming Simulator 22, NVIDIA advertised and pushed this game as part of the lineup of new and upcoming DLSS-supported games in November 2021. But when the game fully released, it surprisingly also had support for AMD’s FidelityFX Super Resolution 1.0 (FSR 1.0). Farming Simulator 22 has recently been updated to support AMD FidelityFX Super Resolution 2.0 (FSR 2.0), and it became the second game to fully support FSR 2.0. This game also supports NVIDIA’s Deep Learning Anti-Aliasing (DLAA). What’s also interesting about Farming Simulator 22 is that there are subtle differences in the implementation of NVIDIA’s Deep Learning Super Sampling (DLSS), AMD’s FidelityFX Super Resolution 1.0 (FSR 1.0), and AMD’s FidelityFX Super Resolution 2.0 (FSR 2.0), which we are keen to find out more about.

Below, you will find comparison screenshots at 4K, 1440p, 1080p, and in different FSR 1.0, FSR 2.0, and DLSS quality modes; the DLAA and TAA screenshots are also available in the dropdown. For those who want to see how DLAA, DLSS, FSR 1.0, and FSR 2.0 perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering, which are not visible in the screenshots.

All tests were made using a GeForce RTX 3080 GPU at Very High graphics settings with motion blur and depth of field disabled. DLSS in this game shipped with version 2.3.4.

Screenshots

Side-by-Side Comparison Video


Conclusion

After patch 1.5 in Farming Simulator 22, which added support for FSR 2.0, the developers added a sharpening filter slider to all available upscaling solutions (FSR 1.0, FSR 2.0, and DLSS 2.3). In the past, only FSR 1.0 had a sharpening filter in the render path without the ability to tweak it, but it was tuned well enough by the developers. Right now, players have the ability to tune it from 0 to 2.0. By default, the game sets the sharpening value to 1.0 across all available upscaling solutions, so we kept that setting for our testing.

While running this game at native resolution with TAA enabled, the game suffers from shimmering on steel objects and tree leaves when moving through the world. Enabling FSR 1.0 makes this issue even more noticeable because FSR 1.0 uses this anti-aliasing method as the basis before the FSR 1.0 render pass is made. The lower the internal resolution, the more noticeable this issue becomes with TAA or FSR 1.0 enabled. With FSR 2.0 enabled, these shimmering issues are completely eliminated at 1440p and higher resolutions as it is using its own, more advanced temporal anti-aliasing in the render path, just like DLSS does. At 1080p, you might see some shimmering issues if you zoom in on the image and look for it very closely. DLSS also has this issue at lower resolutions, but it is way less noticeable, and you also need to zoom in on the image to see it. Only by enabling DLAA are these shimmering issues completely removed at 1080p resolution.

In Farming Simulator 22, FSR 2.0 provides better than native image quality by eliminating artifacts, producing less blurry images compared to TAA and more detail on thin objects and tree leaves, and improving performance. FSR 2.0 is very close to DLSS in image quality, but performance-wise, DLSS is superior. Speaking of performance, there are some issues with CPU multi-threaded performance, and high-powered GPUs such as the GeForce RTX 3080 will be CPU bottlenecked in most sequences of the game at 1440p and below. Only at 4K resolution were we able to see the performance difference in this game compared to DLAA and TAA.

Read the full article at Tech Power Up

media: Tech Power Up  

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