Nvidia might finally put the “but will it run Crysis?” meme to pasture. Today, the company announced that it had added DLSS support to Crysis Remastered, the System Shock remake’s demo, and the upcoming adventure title The Fabled Woods.
The first version of Nvidia DLSS, which stands for Deep Learning Super Sampling, debuted in 2018 alongside its Turing architecture GPUs. It was originally said to simultaneously offer improved visuals and performance in supported titles.
Our initial tests showed that DLSS excelled in some areas but would occasionally pull back the curtain, as it were, by making it clear an image was upscaled. The result was a compelling feature that couldn’t always meet the high expectations Nvidia set.
DLSS 2.0 debuted in 2020 with a twice-as-fast AI model, easier integration for game developers, and greater control over the feature’s implementation for people who wanted to choose performance or presentation would be prioritized.
The feature’s appeal is two-fold. It can allow weaker graphics cards to run games at resolutions that would otherwise be beyond their capabilities, sure, but it can also help high-end options meet the demands of their performance-hungry owners. DLSS is essentially the rising tide that raises all (GeForce-branded) ships.
Nvidia said in today’s announcement that DLSS could offer significant performance improvements in titles like System Shock. These figures should be taken with a grain of salt—the actual performance bump will vary by system—but they’re worth noting:
That means System Shock‘s demo could offer more than 100 additional frames per second on some of the best gaming graphics cards on the market. Again, the actual performance improvements will vary, but Nvidia’s tests show a significant bump.
The company didn’t offer similar details about Crysis Remastered or The Fabled Woods; it merely said DLSS led to greater performance in both titles. Curious gamers can try out DLSS in Crysis Remastered now and The Fabled Woods on March 25.
Nvidia said “there are now nearly 40 games” with DLSS support and that “there are many more implementations of these technologies waiting in the wings to be announced and released in the coming weeks and months.” (Emphasis Nvidia’s.)