The Vulkan interface received an SDK supporting beam tracking and the first official beam tracking game

Source: IO Tech added 15th Dec 2020

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Several ray tracing games using NVIDIA plug-ins have already been released for the Vulkan interface, but the Quake II RTX update made it the first game to support official plug-in extensions.

Maintaining multiple open interfaces, Khronos has released a major update to the Vulkan interface. Radiation tracking extensions released last month now supported, among other things, the SDK (Software Development Kit).

Valve-funded LunarG has released a new version 0 of the official SDK for the Volcano Interface, which brings full support for the interface). for fresh radius tracking extensions. At the same time, Microsoft’s open source HLSL compiler DXC has been updated with radius tracking support for the Vulkan interface, making it much easier to compile applications that use the DirectX Raytracing interface to the Vulkan interface.

Khronos has also released new example applications using open source Vulkan beam tracking and updated the Vulkan Guide to include information on beam tracking.

In the same context, the Quake II RTX developed by NVIDIA was updated to support official plug-ins for the Vulkan interface in addition to NVIDIA plug-ins. With the update, the game, which utilizes advanced path tracing beam tracking, now also works with AMD’s Radeon RX 6000 series graphics cards and will work with Intel’s Xe-HPG game graphics cards, which will be released next year. With the new version, PC Gamer has already had quick tests, according to which the RX 6800 XT achieves more than 60 FPS performance 1080 with p-resolution and RTX 3080 1440 with p-resolution, but with 4K resolution it remains a distant dream of both.

The official radius tracking extensions for the volcano interface are supported by AMD’s Radeon Software 20

3 and NVIDIA Release 460 drivers

Source: Khronos