XGIMI is a bit of an upstart to the projector world, so much so that the company’s first projector is barely 7 years old. Since then, it has diversified the product lineup to offer a variety of portable offerings and recently launched its first 4K projector as part of a next-gen lineup. Before we get there, it only seemed prudent to set up a base using currently available products. As such, knowing that projectors are not necessarily our forte yet, we sought to do it differently when the company approached us by having two reviewers with differing backgrounds and opinions cover a projector each. The first came in the form of the MoGo Pro+, where the main issue seemed to be the low maximum luminance. Today, we take a look at the XGIMI Halo, and thanks again to the company for sending review samples to TechPowerUp!
The XGIMI Halo builds upon the MoGo/MoGo Pro/MoGo Pro+ projectors in taking things up a notch throughout. It is the current portable flagship from the brand, at least until the newer Horizon and Horizon Pro come out, and aims to address the maximum brightness issue that my colleague had with the MoGo Pro+. This is a DLP projector maxing out at 1080p as well, but with bigger speakers, a bigger battery, and of course a much brighter lamp. So let’s see how the XGIMI Halo fares as we begin with a look at the specifications in the table below.
Specifications
XGIMI Halo Smart Portable Projector
Display:
DLP, 0.33″ DMD
Luminance:
600–800 ANSI lumens
Resolution:
1920×1080 (standard) / 2K/4K (compatible)
Projection Ratio:
1.2:1 (76″@2 m)
Keystone Correction:
Vertical: +/- 40°; Horizontal: +/- 40° (2D)
Projection Method:
Forward, Backward, and Hang-Ceiling
CPU:
Amlogic T950X2
GPU:
Mali-G31
RAM/Storage:
2 GB/16 GB
System:
Android 9.0 with Chromecast mirroring
Ports:
Input: DC power, HDMI, USB 2.0; Output: headphone jack
Wireless Connectivity:
WiFi: 802.11A/B/G/N on dual-band 2.4/5.0 GHz / Bluetooth: 4.2/5.0
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Yep, this is a Swift. It has all the features that characterize Acer’s Swift line: a thin body, a lustrous Acer logo, a chassis so light it’s hard to believe you’re holding a laptop and not an empty shell. But the 3X is targeting a slightly different market from the Swift 3 and Swift 5 for one reason alone: it has a discrete GPU.
Intel’s new Iris Xe Max, the company’s new discrete graphics card, is making its first appearance in an Acer laptop. With a starting price of $899.99, the Swift 3X is both one of the lightest and one of the most affordable systems you can buy with discrete graphics. It’s not a system meant for intense gaming, though — the target audience is closer to amateur creators and students who work with photo and video for class. For this specific demographic, the Swift 3X makes sense. For anyone else, the 3X is a bit below its price point in enough other areas that there are likely better options.
The first thing you might notice about the Swift 3X is its interesting color scheme. The model I tested comes in a new “steam blue” color, which is a nice change from the sea of black and gray laptops that you’ll see in any public setting. There’s a bright blue hinge on the back with “Swift” printed across it as well, which will certainly make the device stand out.
Weight, though, is the standout feature. The 3X weighs just 3.02 pounds and is 0.71 inches thick. As devices with discrete GPUs go, it’s an unusually portable machine. I brought the 3X on a weekend trip and could slip it into a packed backpack with no problem. It didn’t weigh me down at all. In terms of ports, you get a USB 3.2 Type-C Gen 2 with Thunderbolt 4 and DisplayPort, two USB 3.2 Gen 1, and an HDMI 2.0, as well as a combination audio jack. There’s a fingerprint reader below the arrow keys on the chassis, which worked well.
The display is another standout feature. It looks great, with excellent colors and sharp details. What’s nice is that its matte finish, combined with Acer’s ComfyView technology, does a really excellent job of eliminating glare. Using the 3X outdoors was a mixed bag, though — I didn’t see my reflection, but the screen still wasn’t quite bright enough to comfortably use. (It maxed out at 274 nits in our testing — you want at least 300 nits to use a device in very bright settings.)
That said, build quality is one area where the Swift 3X doesn’t quite measure up to competitors. Most of the chassis is aluminum, but it has a bit of a flimsy and plasticky feel. There’s noticeable flex in the keyboard and screen, which I don’t love to see in laptops over $1,000. And it’ll look like a bit of a clunker next to more expensive fare like Acer’s own Swift 5 — a big reason is that the bezels aren’t tiny (Acer claims an 84 percent screen-to-body ratio) and are visibly plastic. It also feels like a step down from some similarly priced devices like the Asus Zenbook 14.
The keyboard and touchpad are functional but not my favorites. They’re a bit shallower and stiffer, respectively, than the best input devices you can find at this price. The touchpad is spacious enough but had significant trouble with palm rejection — my cursor bounced all over the place often while my palm was on the pad, and it sometimes interfered with my typing.
Finally, this isn’t a machine I’d recommend for peripheral-free videoconferencing. While the microphones didn’t have any trouble picking my voice up, the webcam and speakers leave a lot to be desired. The 720p webcam is grainy and didn’t do well in low-light settings. (It doesn’t support Windows Hello facial login, either, though that’s not a crime at this price.) The audio is adequate for Zoom meetings, but I heard some distortion at maximum volume and had to turn the thing down. And I’d recommend an external speaker for anything more. When a friend and I tried to watch a YouTube video on the device, we had to lean in to hear the words clearly. Music has clear vocals, but bass is weak.
The Swift comes loaded with DTS Audio Processing, which allows you to swap between presets for music, movies, and games, but there’s no preset for videoconferencing. I actually preferred listening to music on the movie preset, which seemed to have the best balance overall.
These are all compromises you’re making for the Swift 3X’s main attraction, which is its performance. In addition to the Intel graphics, my review unit is powered by Intel’s Core i7-1165G7. This quad-core chip powers many of the best ultraportable laptops on the market and should be capable of doing whatever general office tasks you need to do. It also enables a number of modern amenities, including support for dual-band Wi-Fi 6, Bluetooth 5.1, and Thunderbolt 4.
My test configuration, which also includes 16GB of RAM and 1TB of storage, costs $1,199.99. The $899.99 base model has a Core i5-1135G7, 8GB of RAM, and 512GB of storage. I imagine that most people in the Swift 3X’s target audience will want the more expensive model (for the extra storage if nothing else) unless they’re on quite a tight budget. But note here that you’re paying a premium for the GPU — an Acer Swift 3 with identical specs to my test model (which is basically this machine without the GPU) costs $999.99, while an Acer Swift 5 (with no GPU, but a step up in build quality and a chassis that’s over half a pound lighter) is just $100 more at $1,299.
The system does deliver, though. I used the Swift 3X to edit a number of photos with multiple other apps and tasks running in the background, and the device breezed through it without any slowdown or lag.
I never felt much heat, even when I was bouncing between over two dozen Chrome tabs — the bottom of the chassis got slightly warm, but that was the extent of it. I only occasionally heard the fans spin up during my daily work. The fold-under hinge creates some extra ventilation space, as do the dual copper heat pipes. You can swap to Performance and Silent fan profiles as well, though I didn’t find the Silent profile necessary given how quiet the Swift was on default settings. I did hear some annoying coil whine on Silent once or twice.
The Iris Xe Max GPU delivers entry-level graphic performance. The Swift 3X scored a 313 on PugetBench for Premiere Pro, which measures a device’s performance on a number of Premiere Pro tasks. That means it’s a step above integrated graphics — it beats the LG Gram 17 and the XPS 13, with the same RAM and processor, and it trounces both the AMD-powered and Intel-powered Surface Laptop 4. But it doesn’t beat the M1 integrated graphics in Apple’s MacBook Air, and it’s still a step down from midrange Nvidia graphics cards: the Dell XPS 15 with a GTX 1650 Ti scored well above a 400.
To get an idea of how these numbers translate to real-world tasks, we ran a five-minute, 33-second 4K video export. When comparing this machine to good ultraportables with Intel integrated graphics, you’re looking at a two- to three-minute improvement in export time with the Xe Max. The Swift 3X completed the task in eight minutes flat; the Gram 17 and the XPS 13 both took over 10 and a half minutes, while the AMD Surface Laptop 4 took 16:33. The Swift 3X was even 15 seconds faster than the MacBook Air, though the MacBook Pro finished the task in 7:39. Again, though, the Swift 3X is closer in performance to all of the Intel machines than to anything with a decent GPU — the XPS 15 took just 4:23.
Battery life was also a pleasant surprise, given the discrete GPU. I averaged seven hours and 51 minutes of continuous multitasking at around 200 nits of brightness. That’s comparable to the life span I got from the Swift with the same workload and better than what I got from the cheaper Swift 3. An unfortunately large amount of bloatware also comes preloaded onto this device (ExpressVPN, Norton Security Ultra, other various promotional stuff) so you may see better battery life if you take a few minutes to clean all that out.
The Acer Swift 3X offers more powerful specs than most laptops you’ll be able to find at its price point, with a standout display and battery life, and it manages to do so while being quite light and portable. It’s a step above machines with Intel’s integrated graphics, and a step below anything with a half-decent Nvidia GPU. That’s the clearest case in its favor — and if that sort of laptop is what you’re looking for, you may be uniquely suited to the 3X. The major competitor at this weight and price point I can think of is the Asus ZenBook 14, which can come with an entry-level Nvidia GPU, but the chips in it are a generation old now, so we wouldn’t expect the same performance.
With that said, most other aspects of the chassis (the touchpad, the keyboard, the webcam, the speakers, the general build) aren’t quite up to par with other devices you can find at the $1,199 price point. I think you have to really want the GPU. If you don’t, but you’re shopping at this price point and are a fan of the Swift line, the Swift 5 offers better build quality, a thinner and lighter chassis, and a better keyboard and touchpad for just $100 more, with integrated graphics that are still pretty dang good.
(Pocket-lint) – The last Apple TV 4K launched in 2017. At the time it coincided with the start of the movement to embrace the growing trend of 4K content from the likes of Netflix and Amazon Prime.
In 2021 watching TV hasn’t changed that much, but we are doing a lot more of it. Subscription services have boomed, we’ve now got more choice – including Apple’s own TV+ service – and therefore even more content to watch.
But does the 2021 Apple TV 4K set-top box embrace current viewing habits enough to be worth the upgrade – or even a purchase in the first place – especially given the crowded marketplace dominated by a host of other, cheaper options from Amazon, Roku, Google and the likes?
Everything feels the same
Puck-style box design, measures 98 x 98 x 35mm
Supports: 4K HDR, Dolby Vision, Dolby Atmos
32GB / 64GB storage variants available
Bluetooth 5.0 connectivity, AirPlay
The design of the Apple TV box itself hasn’t changed at all for the 2021 model. It’s a squarish box that’s certainly larger than the competition. It features just three inputs on the back: Ethernet, HDMI, and power.
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You’ll still need a shelf or a wall-mount to put it on, and if you were hoping for a miniaturised stick to put straight into a spare HDMI socket on your telly then, well, you’re out of luck.
As has always been the case there are no buttons on the box itself, so everything is controlled via the included remote. Or you can use your iPhone, iPad, or voice control via Siri.
The Apple TV 4K’s interface hasn’t changed either, so the focus is about giving you access to all the relevant streaming services – as long as they have a supporting app.
The continued push into a central place to discover more content from supporting streaming services, rather than silo-ing everything in their respective apps, does help you discover content that’s available. However, it’s hard at times to differentiate whether that content is going to cost you above and beyond your current subscriptions. And it’s still missing Netflix within those content recommendations – which is a glaring omission.
As with the 2017 model, you get 4K resolution, high dynamic range (HDR), including Dolby Atmos object-based audio and Dolby Vision HDR support – which is great stuff if your TV and/or AV setup supports it (Apple’s AirPods Pro or AirPods Max still don’t with the Apple TV but do for the iPhone and iPad, for example).
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The ability to connect game controllers (sold separately) via Bluetooth 5.0 means you can grab one of those spare Xbox or PlayStation controllers to jump in too.
Best Xbox controllers: Get the edge with these third-party and official pads
Best PlayStation controller: Pick up an extra PS4 or PS5 game pad
Apple hasn’t increased the storage options for the 2021 model either. It still comes in 32GB and 64GB capacities, but that’s not really an issue as everything is streamed these days anyway.
New, new, new
High Frame Rate (HFR) support up to 60fps
Apple A12 Bionic processor
Updated Siri remote
HDMI 2.1 port
There are some changes of course. Internally the 4K TV box now comes with a much faster processor – the one previously found in the iPhone XS – and that helps on the gaming side of things via Apple Arcade.
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Why only the iPhone XS processor and not the iPhone 12 processor or the iPad Pro’s M1? It’s likely to come down to cost and need. After all, this isn’t a Mac mini nor a fully-fledged games console. Most Apple Arcade games are designed to work nicely on the provided processor – we didn’t have any trouble running NBA2K21 or other games, but the loading times could be improved.
The new box also gets better connectivity. There’s Wi-Fi 6 (ax), allowing it to better connect to your Wi-Fi in dual-band (2.4GHz/5GHz) for those high bandwidth streams you’ll be planning. There’s also HDMI 2.1 support to enable a new High Frame Rate mode that allows you to play content up to 60 frames per second (supported by the iPhone 12 Pro, for example) and any future benefits that will come from that port over time.
Apple has also added support for Thread. This fairly new smart home connectivity technology is backed by Apple, Amazon, and Google. Again, you might not find a use for it out of the box on day one, but it’s likely to become much more important in our smart home futures, so having some level of future-proofing is welcomed.
There’s a new colour-balancing mode that’s not exclusive to this model, which uses your iPhone to help ensure the Apple TV is optimised for the best colour balance in your room. It’s clever, but for us made very little difference.
A new, much needed remote
Remote measures: 136 x 35 x 9.25mm
Although you can buy the new remote on its own – which is a way to easily ‘upgrade’ the older box – the new one included in the this box is the biggest and most visible change for the 2021 Apple TV 4K. It’s one feature that removes a lot of the pain barriers (first-world problems, we know) to using the Apple set-top box on a daily basis.
The new remote is considerably bigger than its predecessor, doesn’t sport a design you’ll get the wrong way up, nor a Siri button that you’ll accidentally press by mistake all of the time.
The Menu button has been ditched, there’s a new mute button, and Apple has thankfully shifted the Siri button to the side to emulate other remotes and match the same experience found on the iPhone, iPad, and even Apple Watch.
Swiping is still available, but it’s now via a circular physical touch button d-pad with a dedicated scroll option for scrubbing through shows – reminiscent of using an iPod from days gone by. That said, you can ignore that and still swipe left to right too – which can cause some muddled responses.
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There’s even a new ‘power’ button that can not only turn off your Apple TV 4K, but also your TV and AV kit. Handy.
What is a surprising omission, however, especially given the recent launch of AirTags, is that the remote doesn’t have a finding option to help you find it down the back of the sofa when lost. No Find My Support, no ‘play a sound’ option. It’s another glaring own goal.
The ecosystem shines through, but you have to pay for it
Third-party app support, including Disney+, Amazon Prime, Netflix, more
Apple TV+, Apple Fitness+, Apple Music, Apple Arcade
Support for catch-up services (including BBC iPlayer)
Against the competition the Apple TV 4K does deliver, but it can also be seen as very expensive for what you get – it’s almost four times as much as the Roku Streaming Stick+, for example. That’s a big premium to pay for just watching movies and getting access to the Apple TV store – something which you might already have if you’ve got the right TV.
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Where Apple is hoping to convince you though is that the benefits to be found in being part of the Apple ecosystem. Getting started is incredibly easy thanks to a simple setup process using your iPhone. Apple Fitness+ users benefit with connectivity to the Apple Watch, and Apple Arcade subscribers get a wealth of games to play too – but that’s a lot of extra cash for features that not everyone might want or have the need to use.
Verdict
There is no denying that the 2021 Apple TV 4K delivers what it sets out to do: packaging streaming services and Apple services all in the one place. It’s the extras like Apple Arcade and Apple Fitness+ that make this a nicely rounded package that will cater for the TV viewer as well as the casual gamer and fitness fan.
Despite this, we can’t help feeling that there are better and cheaper ways to get streaming content like Disney+, Netflix, or even Apple TV+ on your television from the likes of Roku and others.
The Apple TV has always come at a premium, but the 2021 model doesn’t move things on enough to justify either an upgrade or a recommendation over the competition – unless you really believe you’ll be able to maximise on all the additional Apple services and features it offers. And if you’re a current Apple TV 4K owner then you can simply buy the updated Siri remote on its own.
If you’re looking for an inclusive package that has potential to grow over the coming years and possibly adapt to how you use your TV or enjoy content in the home, then that’s one angle. The trouble for many with the 2021 box is that you’ll have to take the hit and pay for all that potential up front – whether it’s ever fully realised or not.
Also consider
Pocket-lint
Roku Streaming Stick+
Roku is s big name in streaming, offering access to all the major services in a slim device that supports the latest 4K HDR formats. A simple remote makes it easy to control, while its asking price undercuts the majority of the competition.
Read our review
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Pocket-lint
Amazon Fire Stick 4K
Amazon’s media streamers keep getting smaller and more affordable, with features like Alexa voice control via the remote making it a no-brainer for many. Although it leans towards Amazon’s content, it does also cover all services – including Netflix – and supports 4K HDR formats and Dolby Atmos object-based audio too.
On the trail of a new PlayStation 5? Amazon has just finished rolling out its biggest ever PS5 restock but there’s plenty more ways to get your hands on Sony’s 4K console…
The Alienware m15 Ryzen Edition R5 is so good that it makes us wonder why Dell didn’t team up with AMD on a laptop sooner.
For
+ Strong gaming performance
+ Excellent productivity performance
+ Unique chassis
+ Not too costly for it power
Against
– Internals run hot
– Middling audio
– Bad webcam
It’s been 14 years since Alienware’s used an AMD CPU in one of its laptops, but AMD’s recent Ryzen processors have proven to be powerhouses that have generated a strong gamer fanbase. It also doesn’t hurt that AMD-based laptops have frequently undercut Intel in price. Point being, times have changed and now Team Red can easily compete with the best gaming laptops that Intel has to offer.
So it makes sense that Alienware’s finally been granted permission to board Dell’s UFO. And with the Alienware m15 Ryzen Edition R5, it’s getting a first class treatment.
Alienware m15 Ryzen Edition R5 Specifications
CPU
AMD Ryzen 7 5800H
Graphics
Nvidia GeForce RTX 3060 6GB GDDR6, 1,702 MHz Boost Clock, 125 W Total Graphics Power
Memory
16GB DDR4-3200
Storage
512GB M.2 PCIe NVMe SSD
Display
15.6 inch, 1920 x 1080, 165Hz, IPS
Networking
802.11ax Killer Wi-Fi 6, Bluetooth 5.2
Ports
USB-A 3.2 Gen 1 x 3, HDMI 2.1, USB-C 3.2 Gen 2 x 1 (DisplayPort), RJ-45 Ethernet, 3.5mm combination headphone/microphone port
Camera
720p
Battery
86 WHr
Power Adapter
240W
Operating System
Windows 10 Home
Dimensions(WxDxH)
14.02 x 10.73 x 0.9 inches (356.2 x 275.2 x 22.85 mm)
Weight
5.34 pounds (2.42 kg)
Price (as configured)
$1,649
Design of the Alienware m15 Ryzen Edition R5
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Unlike other recent Alienware laptops, the m15 R5 Ryzen Edition only comes in black. The “lunar light” white isn’t an option here. Still, it’s a bold design that puts the emphasis on the laptop’s build quality rather than on decoration, and it pays off. The m15 R5 feels sturdy in the hand and its smooth edges give it a unique premium flare. It’s not too plain, since lighting options for the Alienware logo on the lid plus a circular LED strip along the back rim add a touch of flair. On that note, the stylized “15” on the lid is stylish, though it can look a bit much like a “13” from the wrong angle.
Hexagonal vents that sit above the keyboard and along the back also give the m15 R5 a bit of functional decoration and help make up for the small and well hidden side vents. The keyboard on this model has four-zone RGB, but it can be a little dim in well-lit areas.
This laptop veers on the large and heavy end for systems with an RTX 3060. At 14.02 x 10.73 x 0.9 inches large and 5.34 pounds heavy, it’s generally bulkier than the Asus TUF Dash F15 we reviewed, which has a mobile RTX 3070 and is 14.17 x 9.92 x 0.78 inches large and weighs 4.41 pounds. The Acer Predator Triton 300 SE, which manages to fit a mobile RTX 3060 into a 14 inch device, is also especially impressive next to the m15 R5. Granted, both of those use lower-power processors designed for thinner machines. Specifically, the Acer is 12.7 x 8.97 x .70 inches large and weighs 3.75 pounds.
The Alienware m15 R4, which has a 10th gen 45W Intel Core i7 processor and an RTX 3070, is 14.19 x 10.86 x 0.78 inches large and weighs 5.25 pounds. That leaves it not as bulky as the m15 Ryzen Edition R5, but about as heavy.
Port selection is varied, although distribution differs from my usual preferences. The left side of the laptop only has the Ethernet port and the 3.5mm headphone/microphone jack, which is a shame as that’s where I typically like to connect my mouse. The back of the laptop has a few more connections, including the DC-in, an HDMI 2.1 port, a USB 3.2 Gen 1 Type-A port and a USB 3.2 Gen 2 Type-C port that also supports DisplayPort. The right side of the laptop has two additional USB 3.2 Gen 2 Type-A ports.
Gaming Performance on the Alienware M15 Ryzen Edition R5
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Our review configuration of the Alienware m15 Ryzen Edition R5 came equipped with an 8-core, 16-thread Ryzen R7 5800H CPU and an RTX 3060 laptop GPU. It’s the first time we’ve tested a 45W CPU with an RTX 3060 and, to that end, we’ve decided to compare it to one 35W laptop with an RTX 3070 CPU, the Asus TUF Dash F15 with an Intel Core i7-11370H, and one 35W laptop with an RTX 3060 GPU, the Acer Predator Triton 300 SE with an Intel Core i7-11375H. We’ve also thrown the Alienware m15 R4 into the mix, which has a 45W 10th gen Intel CPU and an admittedly more powerful RTX 3070, plus a significantly higher price tag than any other competitor even on its cheapest configuration (the thing starts at $2,149).
I played Control on the Alienware laptop for a half hour to get a personal feel for gaming on the system. I tended to fall between 60 – 70 fps at high settings throughout, and turning ray tracing on using its high preset dropped that to 30 – 40 fps. The fans are certainly noticeable but aren’t ear-splitting, and the laptop neither got hot-to-the-touch nor did it spray hot air on my hands.
In Shadow of the Tomb Raider’s benchmark running at highest settings, the m15 Ryzen Edition R5’s CPU seemed to do it a favor, as its 73 fps average only barely fell behind the m15 R4’s 77 fps average. The Acer laptop was next in line with 61 fps, while the Asus laptop was significantly behind all other options at 54 fps.
Scores were a bit more even in Far Cry: New Dawn’s benchmark running at ultra settings. While the m15 R4 hit 91 fps, everything else was in the 70s. The m15 Ryzen Edition R5 had an average of 79 fps, while the Asus scored 74 fps and the Acer reached 73 fps.
The m15 Ryzen Edition R5 fell to third place in the Grand Theft Auto V benchmark running at very high settings, where it hit an 82 fps average and the Asus laptop achieved an 87 fps average. The Acer laptop was significantly behind at 72 fps, while the m15 R4 was significantly ahead at 108 fps.
Red Dead Redemption 2’s benchmark running at medium settings saw the m15 Ryzen Edition R5 once again stay in third place, though by a more significant margin this time. The R5 achieved a 53 fps average, while the Asus led with 61 fps score. The Acer was once again behind at 48 fps, while the m15 R4 stayed ahead at 69 fps.
We also ran the Alienware M15 R5 Ryzen Edition through the Metro Exodus RTX benchmark 15 times in a row to test how well it holds up to a sustained heavy load. During this benchmark, it hit an average 56 fps. The CPU ran at an average 3.63-GHz clock speed while the GPU ran at an average clock speed of 1.82 GHz. The CPU’s average temperature was 90.36 degrees Celsius (194.65 degrees Fahrenheit) and the GPU’s average temperature was 82.02 degrees Celsius (179.64 degrees Fahrenheit).
Productivity Performance for the Alienware m15 Ryzen Edition R5
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While Alienware is a gaming brand, the use of a 45W AMD chip does open the Alienware m15 Ryzen Edition R5 up to high productivity potential.
On Geekbench 5, which is a synthetic test for tracking general PC performance, the m15 Ryzen Edition R5 hit 1,427 points on single-core tests and 7,288 points on multi-core tests. While its single core score was on the lower end when compared to the Asus TUF Dash F15’s 1,576 points and the Acer Predator Triton 300 SE’s 1,483 points, the Alienware blew those laptops away on multi-core scores. The Asus’ multi-core score was 5,185, while the Acer’s multi-core score was 5,234.
The Alienware m15 R4 was a bit more even with its AMD cousin, scoring 1,209 on single-core Geekbench 5 tests and 7,636 on the program’s multi-core benchmarks.
Unfortunately, the m15 Ryzen Edition R5 couldn’t maintain that momentum for our 25GB file transfer benchmark. Here, it transferred files at a 874.14 MBps speed, while the Asus hit 1,052.03 MBps and the Acer reached 993.13 MBps. The m15 R5 hit speeds of 1137.34 MBps.
The m15 Ryzen Edition R5 was the fastest contender in our Handbrake video encoding test, though, where we track how long it takes a computer to transcode a video down from 4K to FHD. The m15 Ryzen Edition R5 completed this task in 7:05, while the Asus took 10:41 and the Acer was even slower at 11:36. The m15 R5 almost caught up to its AMD cousin with a time of 7:07.
Display for the Alienware M15 R5 Ryzen Edition
Our configuration for the Alienware m15 Ryzen Edition R5 came with a 15.6 inch 1920 x 1080 IPS display with a 165Hz refresh rate. While it boasted impressive gaming performance and strong benchmark results, it still proved problematic for viewing content.
I watched the trailers for Nomandland and Black Widow on the m15 Ryzen Edition R5, where I found the blacks to be shallow and the viewing angles to be restrictive. In my office during the daytime, I couldn’t easily see the screen’s picture unless I was sitting directly in front of it. Turning my lights off and closing my curtain only extended viewing angles to about 30 degrees. Glare also proved to be an issue in the light, although turning lights off did fix this problem.
Colors were bright enough to pop occasionally but not consistently, with bolder tones like reds and whites holding up better than more subdued ones. Here, Black Widow came across a bit more vividly than the naturalistic style of Nomadland, so this screen might be better suited for more colorful, heavily produced films.
Our testing put the m15 Ryzen Edition R4’s color range above its closest competitors, the Asus TUF Dash F15 and Acer Predator Triton 300 SE, though not by much. With an 87.3 DCI-P3 color gamut, it’s only slightly ahead of the Asus’ 80.6% DCI-P3 score. The TUF Dash F15 had a starker difference, with a 78.5% DCI-P3 color gamut.
Our brightness testing saw the Alienware pull a more solid lead. With an average of 328 nits, it easily surpassed the Acer’s 292 nits and the Asus’ 265 nits.
The Alienware m15 R4 blew all of these systems out of the water, although the OLED screen our configuration had makes the comparison more than a bit unfair. Its DCI-P3 gamut registered at 150% while its average brightness was 460.2 nits.
To test the m15 Ryzen Edition R5’’s 165Hz screen, I also played Overwatch on it. Here, I had a much more pleasant experience than I did when watching movie trailers. The game’s bright colors appeared quite vivid and the fast refresh rate was perfectly able to keep up with the 165 fps I was hitting on Ultra settings.
Keyboard and Touchpad on the Alienware m15 Ryzen Edition R5
The Alienware m15 Ryzen Edition R5 configuration we received has a 4-zone RGB membrane keyboard, though other configurations do offer mechanical switches made in collaboration with Cherry. You can currently get that upgrade for an additional $98.
The membrane nature of this keyboard didn’t mean it wasn’t impressive, though. Keys have a noticeable resistance when pressed and 1.7mm of key travel gives you plenty of tactile feedback. I consistently scored around 83 words per minute on the 10fastfingers.com typing test, which is impressive as my average is usually around 75 wpm.
In an unusual choice, the Alienware’s audio control keys sit on the keyboard’s furthest right row rather than being mapped to the Fn row as secondary functions. Instead, the Page Up and Page Down keys that would normally be found there are secondary functions on the arrow keys.
The 4.1 x 2.4-inch touchpad doesn’t fare as well. While it has precision drivers and is perfectly smooth when scrolling with one finger, I felt too much friction when using multi-touch gestures to pull them off comfortably or consistently. For instance, when trying to switch apps with a three-fingered swipe, I would frequently accidentally pinch zoom instead.
Audio on the Alienware m15 Ryzen Edition R5
The Alienware m15 Ryzen Edition R5 has two bottom firing speakers that are loud with surprisingly decent bass, but tend to get tinny on higher notes.
I tested the m15 Ryzen Edition R5’s audio by listening to Save Your Tears by The Weeknd, which easily filled up my whole two bedroom apartment with sound. I was also surprised to be able to hear the strum of the song’s bass guitar, as it’s not uncommon for other laptops to either cut it out, make it quiet, or give it a more synth-like quality. Unfortunately, higher notes suffered from tinniness and echo.
Upgradeability of the Alienware m15 Ryzen Edition R5
The Alienware m15 Ryzen Edition R5 is easy to open and has plenty of user customizability. Just unscrew the four screws closest to the back of the laptop, then loosen the four screws on the front (we used a PH0 Phillips Head bit).
Gently pry the case off, and you’ll see the networking card, two swappable DIMMs of RAM, the M.2 SSD and a second, open M.2 SSD slot (if you don’t buy the laptop with dual SSDs).
The only tradeoff here is that the SSDs are in a smaller, less common M.2 2230 form factor (most are 2280) , so you’ll probably need to buy a specialized drive for this laptop.
Battery Life on the Alienware m15 Ryzen Edition R5
The Alienware m15 Ryzen Edition R5 is a power hog, with half the non-gaming battery life of the RTX 3060 and RTX 3070 35W laptops we tested it against. This shouldn’t come as too much of a surprise, since it also has a 45W CPU, but don’t expect to be able to spend too much time away from an outlet.
In our non-gaming battery test, which continually streams video, browses the web and runs OpenGL tests over Wi-Fi at 150 nits of brightness, the M15 Ryzen Edition R5 held on for 3:29. That’s about 3 hours less time than we got out of both the Asus TUF Dash F15, which had a 6:32 battery life, and the Acer Predator Triton 300 SE, which lasted for 6:40.
The Alienware m15 R5, with its 45W Intel chip, also had a shorter battery life than our 35W laptops, though it was slightly longer than the m15 Ryzen Edition R5’s. It lasted 4:01 on our non-gaming test.
Heat on the Alienware m15 Ryzen Edition R5
The Alienware m15 Ryzen Edition R5’s surface temperature was impressively cool during non-gaming use but could get toasty in select areas during our gaming benchmarks. For our tests, we measured its temperature both after 15 minutes of streaming video and during the sixth consecutive run of the Metro: Exodus extreme benchmark.
The laptop’s touchpad proved coolest during the video test, registering 81.1 degrees Fahrenheit. This was only slightly behind the center of the keyboard’s temperature, as the typer hit 85.5 degrees Fahrenheit in between the G and H keys. The bottom of the laptop was warmer, hitting 90.9 degrees, although the center-left of the display hinge is where it was hottest, registering 101.1 degrees Fahrenheit.
Our gaming test saw a mild jump in temperatures in all areas except the bottom and the hinge, where numbers spiked much higher. The touchpad was 83.3 degrees Fahrenheit and the center of the keyboard was 90.9 degrees Fahrenheit. By contrast, the bottom of the laptop was now 121.5 degrees Fahrenheit and the hot zone on the hinge was now 136.1 degrees Fahrenheit.
Despite these higher numbers, though, the laptop never became too hot to touch while gaming. It did feel pleasantly warm, however.
Webcam on the Alienware m15 Ryzen Edition R5
The Alienware M15 R4 Ryzen Edition’s 720p webcam is, like many premium gaming laptops, a bit of an afterthought. Regardless of lighting conditions, its shots always have a blocky and fuzzy appearance. Adding light also adds a distracting halo effect to silhouettes, while dimming your surroundings will just bring down detail even further.
Software and Warranty on the Alienware m15 Ryzen Edition R5
The Alienware m15 Ryzen Edition R5 comes packed with software, although most of it serves a genuinely useful purpose.
Most of these are apps like Alienware Command Center, which lets you customize lighting and thermals as well as set up macros. Some are less useful than others — Alienware Customer Connect simply exists to get you to fill out surveys — but apps like Alienware Mobile Connect, which lets you easily mirror your phone’s screen, transfer its files or take phone calls from your laptop are definitely a standout. It might be easier to navigate these functions if they were all centralized into one hub app rather than being their own standalone programs, though. My Alienware tries to be this hub app, although it’s mostly just a redirect to Alienware Command Center with a bunch of ads on the side.
This laptop also comes with typical Windows pack-ins like Microsoft Solitaire Collection and Spotify. Its default warranty is limited to one year, although you can extend it at checkout.
Configurations for the Alienware M15 R5 Ryzen Edition
Our configuration of the Alienware M15 R5 Ryzen Edition came with an AMD Ryzen 7 5800H CPU, an RTX 3060 laptop GPU, 16GB of RAM, a 512GGB SSD and a 1920 x 1080, 165Hz display for $1,649. That actually puts it towards the lower end of what’s available.
You can upgrade this laptop’s CPU to the Ryzen 9 5900HX, which has the same thread count but boosts up to 4.6 GHz, and its GPU to an RTX 3070 laptop card. Memory options range from 8GB to 32GB, while storage options range from 256GB to 2TB. You can also add on an additional SSD with the same range of options, making for up to 4TB of total combined storage.
There’s also a 360Hz version of the FHD display available, as well as a QHD version with a 240Hz refresh rate and G-Sync support.
Perhaps the most interesting option that wasn’t included on our configuration is the mechanical keyboard, which features physical ultra low-profile switches made in collaboration with CherryMX.
These upgrades can raise your price up to $2,479, with the display and keyboard upgrades being the most costly components in Dell’s customization tool. The Cherry MX keyboard will add $98 to your price at checkout, while the QHD display costs $78. The FHD @ 360Hz display is only available on the highest preset option, which locks you into a Ryzen 9 5900HX chip and starts at $2,332.
By contrast, the low end of this laptop starts at $1,567.
Bottom Line
The Alienware m15 Ryzen Edition R5 proves that Team Red and Alienware make a strong pairing . While it’s not quite the beast that the minimum $2,149 Alienware m15 R4 is, it still manages performance that equates to and sometimes beats peers in its price range on most titles, all while rocking Alienware’s unique premium looks. At $1,649 for our configuration, it’s an easy premium choice over the $1,450 Asus TUF Dash F15. And if you prefer power over size, it’s also a better option for you than the $1,400 Acer Predator Triton 300 SE.
While it’s certainly not the most portable contender and could do with more even port distribution and stronger audio, its 45W CPU lends it just enough of an edge on power to make it a solid first step into Dell’s flagship gaming brand.
Apple Music is being upgraded in a big, big way. From June, the music streaming service will support CD-quality and hi-res lossless audio as well as Dolby Atmos-powered Spatial Audio, offering subscribers much higher quality, immersive playback.
Both lossless and Spatial Audio will be available to Apple Music users at no extra cost. Apple describes these two additions as Apple Music’s “biggest advancement ever in sound quality” – which we’d have to agree with. “Excellent news. Well done, Apple!”, we thought upon hearing the news.
But here comes the (rather large) downside.
Apple’s own headphones don’t support lossless audio. None of them. That means even if you’ve spent £549 ($549, AU$899) on a pair of AirPods Max, you can’t listen to Apple Music in the highest quality. Miffed? We don’t blame you.
That’s not the whole story, though, and not the only Apple device not able to take advantage of the new Apple Music features. Let’s take a look at which devices can benefit from hi-res audio, which don’t, and why…
What is Apple Music Lossless?
Essentially, it’s Apple embracing hi-res audio. Apple’s lossless streams use ALAC (Apple Lossless Audio Codec) to offer more detail and information in a recording.
Apple offers three tiers of higher resolution audio: CD quality (16-bit/44.1kHz), Apple Music Lossless (24-bit/48kHz), and Hi-Res Lossless (up to 24-bit/192kHz). You can choose your quality through the Settings > Music > Audio Quality section of Apple Music.
As of next month, all of Apple Music’s 75-million-strong music catalogue will be available in CD quality or Apple Music Lossless. At launch, 20 million will be accessible in the highest quality Hi-Res Lossless format, with the whole catalogue following “by the end of 2021”.
Apple Music isn’t the first service to offer lossless streaming, of course. Tidal, Qobuz and Amazon Music HD all offer CD-quality and hi-res listening, while Deezer offers the former. The Spotify HiFi lossless tier is due to offer CD-quality streams later in the year too.
What is Spatial Audio?
Another new addition to Apple Music is Spatial Audio, which is an Apple technology designed to provide “multidimensional sound and clarity”; to deliver surround sound and 3D audio via your headphones.
Spatial Audio was initially launched as part of iOS 14 and iPadOS 14, and the newer Spatial Audio with Dolby Atmos feature for Apple Music is coming as part of the iOS 14.6 and iPadOS 14.6 updates that are due in June 2021.
Spatial Audio is a slightly different beast to this new Dolby Atmos-powered Spatial Audio for Apple Music in that it also utilises the sensors in Apple’s own headphones to enable head-tracking. Because the implementation for Apple Music of spatial audio is sound-only, there’s no head-tracking involved.
“Thousands” of Apple Music tracks will be available in Spatial Audio with Dolby Atmos at launch, with more being added regularly.
Which Apple devices work with Apple Music lossless?
The big news is that no model of AirPods will support lossless audio. In the case of the AirPods and AirPods Pro, that’s not exactly surprising, seeing as they’re both completely wireless and Apple only supports the AAC (rather than ALAC) codec over Bluetooth – that’s a step up from MP3, but nowhere near the quality of lossless.
The AirPods Max can be wired to an iPhone, so one might hope that that could be a way to get lossless audio. But actually they only work with analogue audio sources in wired listening mode. Which again means no lossless listening.
Its HomePod range of smart speakers also won’t support lossless – that’s the now discontinued HomePod and still-very-much-current HomePod Mini.
Apple’s iPhones (since the iPhone 7) natively support lossless – but only Apple Music Lossless, and not the highest quality Hi-Res Lossless (which delivers up to 24-bit/192kHz). If you want to listen to Apple Music tracks above 24-bit/48kHz on your iPhone, you’ll need to connect an external DAC and use a wired pair of headphones. Check out our guide for how to listen to hi-res audio on an iPhone.
The same is true of the Apple TV and iPad families, which are listed as supporting Apple Lossless, with no mention of Hi-Res Lossless.
Which Apple devices support Spatial Audio?
Apple devices are much better represented when it comes to Spatial Audio through Apple Music. Some – like the AirPods Pro and Max – already support it, after all. And it will come to the standard AirPods 2 in due course.
In fact, it will be available on all AirPods and Beats headphones with an H1 or W1 chip. (That’s the AirPods, AirPods Pro, AirPods Max, BeatsX, Beats Solo3 Wireless, Beats Studio3, Powerbeats3 Wireless, Beats Flex, Powerbeats Pro, and Beats Solo Pro.) But you don’t have to line Apple’s pockets to hear the Dolby Atmos tracks: it will also work on any headphones connected to an iPhone or iPad. You just have to enable it manually.
To do so, head to Settings on your iPhone or iPad and then to Music – once the update has landed next month, a new Dolby Atmos option will be available. This will be set to Automatic by default, which means Dolby Atmos tracks will play correctly when you’re listening via any W1- or H1-enabled pair of Apple or Beats headphones, but not when you’re using third-party headphones. However, if you switch this option to Always On, even non-Apple headphones will play back Dolby Atmos tracks in all their sonic glory.
However, this only applies to Dolby Atmos Spatial Audio tracks on Apple Music, and not Spatial Audio content from other apps like TV. (Remember, Spatial Audio in the TV app is a slightly different beast in that it also utilises the sensors in Apple’s own headphones to enable head-tracking.)
The HomePod and HomePod Mini also support Spatial Audio, so you can fill your room with virtual 3D sound from a single device. As do the iPhone 11 onwards and iPad Pro (but not iPad, iPad Mini or iPad Air).
Playing from an Apple TV 4K into a Dolby Atmos soundbar or system will work too.
MORE:
Check out the best wireless headphones around
3D sound from a soundbar: Best Dolby Atmos soundbars
Try 30 Apple Music tips, tricks and features
Need new music? 10 Apple Music playlists to listen to right now
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This is an iMac unlike any other iMac we’ve seen before, and it all comes down to the M1 chip.
Sure, there are some other differences between this 24-inch iMac and the 21.5-inch model from 2019 that it’s replacing. There are better microphones and better speakers. There are fewer ports, and some of them have moved around. The screen is bigger and better. The keyboard now has TouchID. But the M1 is the star of the show.
It’s not just the performance increase. It’s not just the fact that you can run iOS and iPadOS apps natively on the system. It’s not just the new advanced image signal processor, which helps create better low-light images than I’ve ever seen from an integrated webcam. It’s also the groundbreaking efficiency with which this processor runs, which has enabled Apple to create a slim, sleek, and quite unique iMac chassis.
Whether you actually get every upgrade here depends on the configuration you choose. The entry-level iMac is $1,299 for 256GB of SSD storage, two Thunderbolt / USB 4 ports, 8GB of unified memory, and a seven-core GPU — but that’s only available in four colors and doesn’t come with TouchID. The model I tested bumps the storage up to 512GB and the memory up to 16GB. It has two USB-3 ports in addition to the two Thunderbolt, an eight-core GPU, Touch ID, and a gigabit Ethernet port (which is in the power brick). I also received both the Magic Mouse and the Magic Trackpad with my model. You’d need to pay a total of $2,028 to get everything Apple sent me (and which I’ll be sending back, for the record).
In short, this device costs money. And it’s true that you’d get similar performance and save a few hundred bucks, if you just plugged a Mac Mini into an external display. But this iMac has almost everything that most people need in one package: processing power, sure, but also a camera, speakers, microphones, a keyboard, a mouse, a trackpad, and a display. And they’re all good. This is a computer you can plonk on your desk and never think about again. And for some of the iMac’s target audience, that’s probably worth the extra money. You’re paying for simplicity.
The M1 processor uses what’s called a “hybrid” configuration. The easiest way to conceive of this is that most competing Intel and AMD chips have a number of equally “okay” cores, where Apple’s M1 has four very fast cores and four lower-powered high-efficiency cores. This allows M1 devices to deliver arguably the best performance-per-watt in the world. It also means that they’re nearly unbeatable in single-core workloads.
That advantage bore out in our benchmark testing. This iMac model achieved a higher score on the Geekbench 5 single-core benchmark than any Mac we’ve ever seen before — even the iMac Pro. That means if you’re looking for a device for simpler everyday tasks that don’t scale to every available CPU core (and that largely seems to be the demographic that Apple is trying to sell this machine to), there has literally never been a better iMac for you to buy.
You can see the rest of our benchmarks below:
Apple iMac 24 (2021) benchmarks
Benchmark
Score
Benchmark
Score
PugetBench for Premiere Pro
372
Cinebench R23 Multi
7782
Cinebench R23 Single
1505
Geekbench Multi
7668
Geekbench Single
1739
Geekbench OpenCL
19114
These results help illuminate where this iMac fits into Apple’s all-in-one lineup, and where its limitations are. The 24-incher is a significant improvement over the 21.5-inch iMac in both single-core and multi-core workloads. And it’s very comparable in graphics tasks — which is quite impressive, given that the 21.5-inch iMac has a discrete GPU and this one relies on what’s integrated with the M1.
On the other end, these results (with the exception of single-core performance) are not close to what we’d expect from the 27-inch Intel iMac with discrete graphics. In this comparison, multi-core results are more important. They indicate that the 27-inch iMac is going to do much better on the types of tasks that owners (or prospective buyers) are likely to be doing: intense multitasking, computations, design, video work, and other more complex loads that may leverage the GPU.
There are other limitations that may put some workloads out of reach. As is the case with the MacBook Pro and Mac Mini, you can’t configure the iMac with more than 16GB of memory and 2TB of storage; we wouldn’t recommend those specs to anyone who regularly edits 4K or 8K video, for example. The memory and storage are soldered, so you can’t upgrade them after purchase. Only one external display is supported (up to 6K resolution at 60Hz). Ports are also bizarrely limited; the base model has just two Thunderbolt / USB-4 ports and a headphone jack, while more expensive models have an additional two USB-3 ports and Gigabit Ethernet. These all may be reasons Apple is pushing this iMac as a “home and family” PC, even though its processor is clearly capable of all kinds of professional work.
Another way to interpret these numbers is that I was getting effectively the same performance out of this machine as we got from the M1 MacBook Pro and the Mac Mini. That’s completely unsurprising, since these devices all use the same processor. But it’s a good proxy for gauging whether the iMac can handle your work: if you expect you could get a task done with the M1 MacBook Pro, you should be able to do it on this.
More anecdotally, I was able to use my test unit for all kinds of daily tasks, from emailing to YouTube to amateur photo and video work. I was able to hop between over 25 Chrome tabs with Cinebench looping in the background, with no stutter or slowdown whatsoever. If you’re buying the iMac for this kind of thing, I can’t imagine you’ll see too many spinning wheels.
During this testing process, I also got a sense of just how well cooled this chassis is. On thinner laptops that I test often (including the fanless MacBook Air), you’ll see performance decrease if you run heavy tasks over and over again. None of that on this iMac: I looped Cinebench R23 as well as a Premiere Pro 4K video export several times over and never saw scores go down. It took a lot to get the fans going — they were checked out during my daily office multitasking. When they did spin up, mostly while I was working in Premiere, I could barely hear them. They were quieter than the background hum of my refrigerator. That’s quite a quality-of-life improvement over prior Intel iMacs.
The M1’s advantage, after all, has never been raw power; it’s the combination of power and efficiency. We saw much better battery life in the MacBook Air and MacBook Pro than we did in their Intel predecessors. Battery life obviously isn’t a concern with the iMac, but efficiency certainly is. Chips are limited by two things: the power available and how well their systems can keep them cool. They vent almost all the energy they use as heat, and because the M1 has such incredibly high performance per watt, Apple doesn’t need a heavy-duty cooling system to keep it from frying itself. Because it doesn’t need that heavy-duty cooling system, Apple has finally been able to redesign the iMac from the ground up.
This iMac is sleek. Even though it has a 24-inch screen, it’s close in size to its 21.5-inch predecessor. Apple reduced the screen’s borders by close to 50 percent in order to squeeze the bigger screen into the compact chassis. This device is also 11.5 millimeters thick, or just under half an inch — which is quite thin as all-in-ones go. Next to the 27-inch iMac, it looks like a tablet on a stand.
Size isn’t everything; this iMac also comes in seven colors. There’s blue, green, pink, orange, purple, yellow, and the boring silver we know and love. I’m not quite convinced that the jazzier models will fit in outside of especially stylish homes and offices. But I will say: I’ve never seen so many of my friends, or so many people on TikTok, as excited about a tech product as they seem to be about the colored iMacs. The hues are a nice change, aren’t obnoxious, and are clearly a hit with certain crowds.
Some traditional iMac touches remain, of course. The bezels are still substantial compared to those of some modern monitors. You can’t raise or lower the display height — the built-in stand only allows tilt adjustments. (You can also buy it with a built-in VESA mount adapter.) And there’s still that pesky chin, though it’s no longer emblazoned with the Apple logo.
Pretty much every other notable part of the iMac has been upgraded in some way. There’s a 4.5K (4480 x 2520) Retina display, a step up from the predecessor’s 4096 x 2304 Retina display (though both have effectively the same pixel density). It has Apple’s True Tone technology, which automatically adjusts colors and intensity based on your surroundings.
But the screen is also another reminder that this iMac doesn’t have “Pro” in its name. Twenty-four inches is on the small side as screens go; most of the best external monitors are 27 inches or larger these days. Professionals on The Verge’s video team also noticed some vignetting on the sides of the screen, which caused issues with off-angle viewing — we had a similar issue with Apple’s Pro Display XDR. Of course, neither of these limitations were a problem for my untrained eye; I thought the display looked great, with sharp details and plenty of room for my Chrome tabs and apps.
Elsewhere, Apple has upgraded the camera, microphones, and speakers. The company claims that they’re the best camera, mic system, and speaker system that have ever appeared in a Mac. I’d believe it. The six-speaker sound system is easily on par with a good external speaker. I played some music in my kitchen, and it was audible all over the house. Percussion and bass were strong, and I felt very immersed in the songs. It also supports spatial audio when playing video with Dolby Atmos.
I don’t have too much to say about the three-mic array except that nobody on my Zoom calls had any trouble hearing me. But the webcam was a very pleasant surprise. The iMac has a 1080p FaceTime HD camera, which has a higher resolution than the 720p shooter that lives in the 21.5-inch iMac (as well as the MacBook Pro, MacBook Air, and many other AIOs). The M1 also lends a hand here: its built-in image signal processor and neural engines help optimize your picture in low-light settings.
I wouldn’t say I looked amazing on my Zoom calls — parts of my background were sometimes washed out, and the image looked processed in some dimmer areas. But I was visible and clear, which is better than you get from most webcams these days. And the difference between this webcam and the grainy mess the MacBook Pro has is night and day.
When I review a computer, my task is usually to figure out for whom that computer is made.
But all kinds of people use iMacs, from college students to accountants to podcast producers to retired grandparents. And this model has arguably the most widespread consumer appeal of any iMac that Apple has made in recent years. So it’s much easier to figure out for whom this iMac isn’t made.
It’s not for people who can’t handle dongles and docks; I kept a USB-C to USB-A dongle next to me on my desk while I was testing the iMac, and I used it very frequently. It’s not for people who already own a 27-inch iMac, because it would be a downgrade in display size and quality, port selection, upgradability, and raw power. And it’s not for people with serious performance needs.
It’s not for people who are looking for the very best value for their money. Most folks won’t need the specs and accessories that I tested here, but even $1,299, the base price, is certainly more than plenty of people want to spend on a computer. The base Mac Mini is $600 cheaper than the base iMac; plug that into a monitor and some speakers (you can find plenty of good ones for well under $600), and you’ll get the same M1 performance at a massive discount.
And that, right there, is the biggest reason that this iMac, despite its power, is primarily targeting the family market. Because it’s asking you to pay more in order to do less. You’re paying $600 not to have to research and budget out monitors, speakers, webcams, docks, keyboards, and mice. You’re paying not to have to arrange thousands of things on your desk. You’re paying for a device where everything, out of the box, works well. You’re paying to eliminate fuss.
Tech enthusiasts (especially those who want to pop their machines open and make their own upgrades) may see that as a waste of money. And for them, it probably is. But they’re not the target audience for this Mac — even if its specs might suit their needs.
Could Apple have done more with this iMac? Of course. I was hoping to see a 30-inch, 6K iMac with a powerhouse 12-core workstation chip this month as much as the next person. But I have faith that we’ll get one in the future — and in the meantime, I’m glad Apple released this. It’s not earth-shattering in its design; it doesn’t redefine its category. But it’s fun. It improves upon the 21.5-inch iMac to offer a simple, attractive, and very functional device for users across all kinds of categories. It’s not the iMac to beat — but it is the iMac for most people to buy.
As has been rumoured for the past week or so, Apple Music is adding support for lossless audio, as well as and Dolby Atmos-powered 3D audio (aka Apple’s Spatial Audio).
The service’s 75 million-strong catalogue will be available in CD quality (16-bit/44.1kHz) or hi-res (24-bit/48-192kHz). There will be 20 million songs in lossless audio at launch, with the full 75 million available by the end of the year.
Meanwhile, “thousands” of tracks will be available in Apple’s Spatial Audio tech (as previously featured in its AirPods Pro and AirPods Max headphones). Spatial Audio adds “multidimensional sound and clarity”, making the audio sound much more immersive.
Both features will launch in June and won’t cost Apple Music subscribers any extra money. The monthly subscription cost remains £10 ($10, AU$10).
Apple has described the new features as Apple Music’s “biggest advancement ever in sound quality” – which we’d have to agree with.
Read all about: Spatial Audio, Dolby Atmos and hi-res audio
It’s not the first streaming service to support lossless, of course – Tidal, Qobuz, Deezer and Amazon Music HD all offer lossless listening. But it has pipped Spotify to the post, with the green giant not launching its own lossless tier, Spotify HiFi, until later in the year.
As expected, Apple’s lossless streams use ALAC (Apple Lossless Audio Codec) to offer more detail and informationion in a recording. That should mean higher audio quality, albeit also bigger file sizes – estimates put it at around 36MB of data for a three-minute track.
There are three tiers of lossless audio to accommodate different files sizes and situations in which you can play them: CD quality (16-bit/44.1kHz), 24-bit/48kHz, and 24-bit/192kHz. You can choose which quality you would to stream or download in through the Settings > Music > Audio Quality section of Apple Music. While music up to 24-bit/48kHz can be played natively on Apple devices, playing anything above that – 24-bit/96kHz or 24-bit/192kHz streams, for example – requires connecting an external DAC. Apple is calling these highest-quality streams ‘Hi-Resolution Lossless’.
Apple’s Spatial Audio, meanwhile, is enabled by Dolby Atmos for Apple Music. By default, Apple Music will automatically play Dolby Atmos tracks on all AirPods and Beats headphones with an H1 or W1 chip*, as well as the built-in speakers in the latest versions of the iPhone, iPad and Mac. Compatible devices, therefore, include the iPhone 12 family, AirPods 2 and Beats Powerbeats Pro. Playing from an Apple TV 4K into a Dolby Atmos device will work too.
What’s more, Apple’s Buddy Judge has now confirmed to us that Spatial Audio with Dolby Atmos will also work with all headphones. If you’re using non-Apple headphones you’ll simply have to switch the new Dolby Atmos setting to ‘Always On’ rather than the default ‘Automatic’.
At launch, there will be “thousands” of tracks available in Spatial Audio, and Apple says it will be adding new tracks “constantly”. It will also put together a set of Atmos playlists so you can easily find something to listen to. Albums available in Dolby Atmos will sport a badge on the detail page to make them easy to spot.
Apple says it’s working with artists and levels to produce more songs in Spatial Audio.
Now all we need is the heavily rumoured, suspiciously imminent AirPods 3 to drop this week…
Intel is starting to get its legs again. The company, which initially had issues with its 10nm chips, has released its first eight-core, 10nm Tiger Lake-H processors that are ready for gaming and high-end productivity notebooks.
For its 10th gen chips, Intel used a 10nm process (“Ice Lake”) for ultrabooks but used a 14nm chip (“Comet Lake”) for these enthusiast machines. Now, we have time to see what Intel’s 10nm SuperFin chips can do on the high end. Like the U-series Tiger Lake chips, these use Willow Cove execution cores paired with a UHD Graphics 750 engine that’s powered by Intel’s Xe architecture.
It comes at a crucial time. AMD’s
Ryzen 5000 series
(“Cezanne,” on a 7nm process) has proven powerful and, among gamers, popular. During current hardware shortages, some of the
best gaming laptops
have been nearly impossible to find. Intel claims that it has already shipped more than 1 million of its chips to its partners and that it will come in more than eighty different laptop designs.
The 11th Gen H-series processors include Thunderbolt 4 (and
USB 4
) and Resizable Bar support, and are notably Intel’s first eight-core laptop chips that work with PCIe 4.0 SSDs. AMD’s competing Zen 3 mobile chips are still on PCIe 3.0.
A lot is riding on Tiger Lake H’s success. Intel has already called its 11th generation the “world’s best gaming laptop processors,” and now, with the help of a sample unit, we’ve had a chance to see if those claims ring true.
How We Tested Tiger Lake i9
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Our Tiger Lake-H testing was performed on an Intel-branded sample “white box” system, similar to our early testing of Tiger Lake-U and Ice Lake. This isn’t a review of the Intel Core i9-11980HK processor inside so much as a performance preview of what you can expect from upcoming systems that will be available to buy. Our full reviews will come when we see the i9-11980HK and other 11th Gen CPUs in computers that are on sale.
Intel loaned reviewers these systems with the knowledge that they are pre-production systems that aren’t necessarily representative of final systems, which may have more finished drivers.
Unlike previous Intel sample systems, this one couldn’t toggle between TDPs. Many of Intel’s 11th gen processors will be configurable by the manufacturer, ranging from 35 to 65W (the Core i9-11980HK is a 65W, overclockable processor that peaks at 110W (PL2). In HWInfo, our unit showed a PL1 of 65W and a PL2 of 109W.
We did our testing on the suite we use to test gaming laptops to get an idea of where something specced similar to this sample system might fall. We had a limited amount of time with the system, so we could only run some tests. Some, like battery life, are more important on actual systems that will be on sale than this early sample.
Intel Reference Design for Tiger Lake i9 and Competitors
The Tiger Lake-H i9 reference design came with the following specifications:
2x 512GB Phison SM280512GKBB4S-E162 PCIe Gen 4 SSD
Display
16-inch, 2560 x 1600 (16:10)
Networking
Killer Wi-Fi 6E Ax1675X
Ports
2x Thunderbolt 4, 2x USB Type-A, microSD card reader, 3.5mm headphone jack
Battery
90 WHr
Operating System
Windows 10 Pro
Yes, Intel’s sample system paired its top-end GPU with a mid-range Nvidia GPU. It’s an odd pairing on paper, but one that allows for slim systems. Intel claims that this will enable “thin enthusiast” laptops, which fall in between ultraportable notebooks with its H35 processors and the big, thick machines that include the most intensive graphics cards.
From our reviews database, we chose to compare a number of different laptops depending on the task. For gaming, we broke out the
Acer Predator Triton 300 SE
with a 35W i7-11375H and the Alienware m15 Ryzen Edition R5 with a Ryzen 7 5800H. Both of these also use RTX 3060 GPUs, like the reference system.
For our productivity benchmarks, we also included some other, bigger systems that may have more powerful GPUs to compare against a range of processors, including the Ryzen 9 5900HX in the
Asus ROG Strix Scar 17 G733
; the Intel Core i9-10980HK in the
Alienware m17 R4
; and the 35W Ryzen 9 5980HS in the Asus ROG Flow X13.
Acer Predator Triton 300 SE
Alienware m15 Ryzen Edition R5
Asus ROG Strix Scar 17 G733
Alienware m17 R4
Asus ROG Flow X13
CPU
Intel Core i7-11375H
AMD Ryzen 7 5800H
AMD Ryzen 9 5900HX
Intel Core i9-10980HK
AMD Ryzen 9 5980HS
GPU
Nvidia GeForce RTX 3060 Max-Q, 75W TGP
Nvidia GeForce RTX 3060 125W TGP
Nvidia GeForce RTX 3080, 130W
Nvidia GeForce RTX 3080
AMD Radeon Graphics (integrated)
RAM
16GB DDR4-3200
16GB DDR4-3200
32GB DDR4-3200
32GB DDR4-2933
32GB LPDDR4x-4266
Storage
512GB M.2 PCIe NVMe SSD
512GB M.2 PCIe NVMe SSD
2x 1TB M.2 NVMe SSD
512GB Boot, 2TB (2 x 1TB RAID 0) SSD
1TB M.2 2230 NVMe SSD
Display
14-inch, 1920 x 1080, 144 Hz IPS
15.6 inch, 1920 x 1080, 165Hz, IPS
17.3-inch, 1920 x 1080, 360 Hz, IPS
17.3-inch, 1920 x 1080, 360 Hz
13.4-inch, 3840 x 2400, 16:10, 60 Hz, touch
And here’s how the CPUs all stack up on paper:
Cores / Threads
Process Node
Base Frequency
Max Turbo Frequency
TDP
Intel Core i9-11980HK
16-Aug
10nm SuperFin
2.6 GHz
5.0 GHz
45 – 65 W
Intel Core i9-10980HK
16-Aug
14nm
2.4 GHz
5.3 GHz
45 – 65 W
Intel Core i7-11375H
8-Apr
10nm SuperFin
3.3 GHz
5.0 GHz
28 – 35W
AMD Ryzen 7 5800H
16-Aug
7nm FinFET
3.2 GHz
4.4 GHz
35 – 54W
AMD Ryzen 9 5900HX
16-Aug
7nm FinFET
3.3 GHz
4.6 GHz
35 – 54W
AMD Ryzen 9 5980HS
16-Aug
7nm FinFET
3.0 GHz
4.8 GHz
35W
Productivity Performance of Tiger Lake i9
We started out with our productivity suite to test the Core i9-11980HK to its 10th Gen counterpart, the highest-end Intel H35 processor and a series of AMD Ryzen competitors.
On Geekbench 5, the Tiger Lake-H system started strong, pushing the highest single-core (1,649) of the bunch and beating the next highest multi-core score by more than 1,000 points (9,254). The next closest was the AMD Ryzen 9 5900HX in the Asus ROG Strix Scar 17 G733, which also had 32GB of RAM.
The Core i9-10980HK, the 10th Gen chip from Intel, was in a close third on multi-core, though in single-core other Ryzen laptops surpassed it.
The Intel sample system was also the fastest system to complete our Handbrake test, which transcodes a
4K
video to 1080p (with one caveat: we removed laptops with far more powerful GPUs, which could have some effect. If you left in the Ryzen 9 5900HX, it was faster at 6:11 in the Asus ROG Strix Scar 17 G733).
It was (unsurprisingly) significantly faster than the 35W Core i7, and also ahead of the Ryzen 7 5800H and 35W Ryzen 9 59080HS.
The Intel sample system contained a pair of 512GB Phison PCIe Gen 4 SSDs, which the Core i9-11980HK can take advantage of. It was one of the speedier laptops in our test pool, but the Asus ROG Flow X13 was actually a little bit faster in our 25GB file transfer test.
To check stability over a longer duration, we ran Cinbench R23 for 20 runs. The cooling, which was exceptionally loud during all of the tests (and sometimes while the sample system was doing absolutely nothing) kept it stable.
It started at a high of 11,846.31 while largely settling in the 11,600 range. During the Cinebench stress test, the CPU ran at an average of 3.5 GHz and an average temperature of 85.77 degrees Celsius (186.39 degrees Fahrenheit). While the chart looks largely stable, the monitoring tool HWinfo reported that the CPU was being thermally throttled for the majority of the test. This is the downside of putting a high-wattage processor in a slim system, and also explains the constant fan noise.
Gaming and Graphics Performance of Tiger Lake i9
In this system, Intel paired its top-of-the-line mobile processor with an RTX 3060 Max-Q. It’s a questionable decision for this kind of performance preview, as our first impression didn’t give us the chance to see what happens when this chip is used with a more powerful graphics card that would take full advantage of its capabilities. So our test pool here includes other laptops with an RTX 3060, either full or
Max-Q
.
On most of the benchmarks we ran, this thin and light notebook performed almost identically to what you would expect from Intel’s 35-watt Tiger Lake H processors that were launched earlier this year. That is, at
1080p
. We also ran the tests at the laptop’s native 2560 x 1600 resolution.
On Shadow of the Tomb Raider (highest settings), the Intel sample system ran the benchmark at 62 frames per second, within one frame of the Acer Predator Trion 300 SE with H35. The Alienware m15 Ryzen Edition R5 with a full RTX 3060 Max-Q won out at 73 fps.
We saw a very similar pattern on Grand Theft Auto V (very high settings). Intel’s system matched the Acer but fell behind the Alienware. On both Shadow of the Tomb Raider and GTAV, the Intel system was still playable above 30 fps at 2560 x 1600 on the same settings.
Tiger Lake-H finally had its moment on Far Cry New Dawn (ultra settings), running at 91 fps, beating out both the Predator (73 fps) and AMD-based Alienware (79 fps) at 1080p. At native resolution, the sample system was still over 60 fps.
But on Red Dead Redemption 2 and Borderlands 3, we were back to the same old tale, coming extremely close to the H35 laptop. On RDR 2‘s medium settings, it ran at 48 fps at 1080p and 33 fps at 2560 x 1440.
On Borderlands 3‘s “badass” quality settings, the game ran at 56 fps at 1080p, falling about 10 frames behind the Alienware. Intel’s sample system ran the game at 37 fps at 2560 x 1600.
Lastly, we ran the Metro Exodus gauntlet that we run in our laptop review. We have laptops play through the benchmark 15 times on the RTX preset (1920 x 1080) to simulate a half-hour of gaming. Intel’s CPU ran at an average of 3.38 GHz with an average temperature of 64.71 degrees Celsius (148.48 degrees Fahrenheit). There was some throttling, but not as often as during the Cinebench R23 stress test. The GPU ran at an average of 1,188.23 MHz and 64.21 degrees Celsius (147.58 degrees Fahrenheit).
Cooling Tiger Lake i9
Unlike with some previous early Intel samples, we were allowed to crack this one open to show it to you.
The laptop has three fans, while even most gaming laptops stick to two larger ones. That may explain the decibels. But what’s also fascinating is that the motherboard in the reference platform has been placed effectively upside down. This means that we can’t see the full cooler, including the heat pipes. That would require far more disassembly.
There are still serviceable parts, but they are connected to the edge of the board. Notably, there’s only one 512GB SSD that’s easily accessible. The other one must be on the other side of the motherboard.
Impressions of Tiger Lake i9
As always, it’s extremely difficult to get a complete picture of how high-end, Tiger Lake-H chips will run in laptops that OEMs will start selling today. Our testing was done under extremely limited time, and only used one new 11th Gen H-series chip.
To complicate things, this reference design is meant to represent a new “thin enthusiast” sector for Intel, which meant we couldn’t see how the Core i9-11980HK will perform at its best, in a thicker laptop with more elaborate cooling. Of course, every laptop is unique, so the processors may perform slightly differently based on size, cooling and other factors. We hope to be able to see a bigger, flagship gaming system with this processor for a fuller idea soon.
In productivity testing, our early benchmarks show a leap for Intel and its 10nm SuperFin process, especially in multi-core workloads. But AMD’s best, the Ryzen 9 5900HX still puts up a fight in some areas.
In gaming, we’ll really have to wait. What we now expect from finalized thin systems is that they won’t run games much differently from H35 variants unless those titles really hit the CPU hard.
As usual, the best way to truly tell is when we start testing laptops with a Tiger Lake-H that you can actually buy. As those hit our labs, we’ll see a wider variety of laptop designs and the full range of 11th Gen H-series processors.
DLSS 2.0 off vs DLSS 2.0 on (Image credit: Nvidia)
DLSS stands for deep learning super sampling. It’s a type of video rendering technique that looks to boost framerates by rendering frames at a lower resolution than displayed and using deep learning, a type of AI, to upscale the frames so that they look as sharp as expected at the native resolution. For example, with DLSS, a game’s frames could be rendered at 1080p resolution, making higher framerates more attainable, then upscaled and output at 4K resolution, bringing sharper image quality over 1080p.
This is an alternative to other rendering techniques — like temporal anti-aliasing (TAA), a post-processing algorithm — that requires an RTX graphics card and game support (see the DLSS Games section below). Games that run at lower frame rates or higher resolutions benefit the most from DLSS.
According to Nvidia, DLSS 2.0, the most common version, can boost framerates by 200-300% (see the DLSS 2.0 section below for more). The original DLSS is in far fewer games and we’ve found it to be less effective, but Nvidia says it can boost framerates “by over 70%.” DLSS can really come in handy, even with the best graphics cards, when gaming at a high resolution or with ray tracing, both of which can cause framerates to drop substantially compared to 1080p.
In our experience, it’s difficult to spot the difference between a game rendered at native 4K and one rendered in 1080p and upscaled to 4K via DLSS 2.0 (that’s the ‘performance’ mode with 4x upscaling). In motion, it’s almost impossible to tell the difference between DLSS 2.0 in quality mode (i.e., 1440p upscaled to 4K), though the performance gains aren’t as great.
For a comparison on how DLSS impacts game performance with ray tracing, see: AMD vs Nvidia: Which GPUs Are Best for Ray Tracing?. In that testing we only used DLSS 2.0 in quality mode (2x upscaling), and the gains are still quite large in the more demanding games.
When DLSS was first released, Nvidia claimed it showed more temporal stability and image clarity than TAA. While that might be technically true, it varies depending on the game, and we much prefer DLSS 2.0 over DLSS 1.0. An Nvidia rep confirmed to us that because DLSS requires a fixed amount of GPU time per frame to run the deep learning neural network, games running at high framerates or low resolutions may not have seen a performance boost with DLSS 1.0.
Below is a video from Nvidia (so take it with a grain of salt), comparing Cyberpunk 2007 gameplay at both 1440p resolution and 4K with DLSS 2.0 on versus DLSS 2.0 off.
DLSS is only available with RTX graphics cards, but AMD is working on its own alternative for Team Red graphics cards. AMD Fidelity FX Super Resolution (FSR) is supposed to debut in 2021. It will require separate support from games, and we haven’t seen it in action yet. But like other FidelityFX technologies, it’s supposed to be GPU agnostic, meaning it will work on Nvidia and even Intel GPUs that have the necessary hardware features. We’re also expecting the next Nintendo Switch to have DLSS via an integrated SoC designed by Nvidia.
DLSS Games
In order to use DLSS, you need an RTX graphics card and need to be playing a game that supports the feature. You can find a full list of games supporting DLSS as of April via Nvidia below. Unreal Engine and Unity Engine also both have support for DLSS 2.0, meaning games using those engines should be able to easily implement DLSS.
Anthem
Battlefield V
Bright Memory
Call of Duty: Black Ops Cold War
Call of Duty: Modern Warfare
Call of Duty: Warzone
Control
CRSED: F.O.A.D. (Formerly Cuisine Royale)
Crysis Remastered
Cyberpunk 2077
Death Stranding
Deliver Us the Moon
Edge of Eternity
Enlisted
F1 2020
Final Fantasy XV
Fortnite
Ghostrunner
Gu Jian Qi Tan Online
Iron Conflict
Justice
Marvel’s Avengers
MechWarrior 5: Mercenaries
Metro Exodus
Metro Exodus PC Enhanced Edition
Minecraft With RTX For Windows 10
Monster Hunter: World
Moonlight Blade
Mortal Shell
Mount & Blade II: Bannerlord
Nioh 2 – The Complete Edition
Outriders
Pumpkin Jack
Shadow of the Tomb Raider
System Shock
The Fabled Woods
The Medium
War Thunder
Watch Dogs: Legion
Wolfenstein: Youngblood
Xuan-Yuan Sword VII
DLSS 2.0 and DLSS 2.1
In March 2020, Nvidia announced DLSS 2.0, an updated version of DLSS that uses a new deep learning neural network that’s supposed to be up to 2 times faster than DLSS 1.0 because it leverages RTX cards’ AI processors, called Tensor Cores, more efficiently. This faster network also allows the company to remove any restrictions on supported GPUs, settings and resolutions.
DLSS 2.0 is also supposed to offer better image quality while promising up to 2-3 times the framerate (in 4K Performance Mode) compared to the predecessor’s up to around 70% fps boost. Using DLSS 2.0’s 4K Performance Mode, Nvidia claims an RTX 2060 graphics card can run games at max settings at a playable framerate. Again, a game has to support DLSS 2.0, and you need an RTX graphics card to reap the benefits.
The original DLSS was apparently limited to about 2x upscaling (Nvidia hasn’t confirmed this directly), and many games limited how it could be used. For example, in Battlefield V, if you have an RTX 2080 Ti or faster GPU, you can only enable DLSS at 4K — not at 1080p or 1440p. That’s because the overhead of DLSS 1.0 often outweighed any potential benefit at lower resolutions and high framerates.
In September 2020, Nvidia released DLSS 2.1, which added an Ultra Performance Mode for super high-res gaming (9x upscaling), support for VR games, and dynamic resolution. The latter, an Nvidia rep told Tom’s Hardware, means that, “The input buffer can change dimensions from frame to frame while the output size remains fixed. If the rendering engine supports dynamic resolution, DLSS can be used to perform the required upscale to the display resolution.” Note that you’ll often hear people referring to both the original DLSS 2.0 and the 2.1 update as “DLSS 2.0.”
DLSS 2.0 Selectable Modes
One of the most notable changes between the original DLSS and the fancy DLSS 2.0 version is the introduction of selectable image quality modes: Quality, Balanced, or Performance — and Ultra Performance with 2.1. This affects the game’s rendering resolution, with improved performance but lower image quality as you go through that list.
With 2.0, Performance mode offered the biggest jump, upscaling games from 1080p to 4K. That’s 4x upscaling (2x width and 2x height). Balanced mode uses 3x upscaling, and Quality mode uses 2x upscaling. The Ultra Performance mode introduced with DLSS 2.1 uses 9x upscaling and is mostly intended for gaming at 8K resolution (7680 x 4320) with the RTX 3090. While it can technically be used at lower target resolutions, the upscaling artifacts are very noticeable, even at 4K (720p upscaled). Basically, DLSS looks better as it gets more pixels to work with, so while 720p to 1080p looks good, rendering at 1080p or higher resolutions will achieve a better end result.
How does all of that affect performance and quality compared to the original DLSS? For an idea, we can turn to Control, which originally had DLSS 1.0 and then received DLSS 2.0 support when released. (Remember, the following image comes from Nvidia, so it’d be wise to take it with a grain of salt too.)
One of the improvements DLSS 2.0 is supposed to bring is strong image quality in areas with moving objects. The updated rendering in the above fan image looks far better than the image using DLSS 1.0, which actually looked noticeably worse than having DLSS off.
DLSS 2.0 is also supposed to provide an improvement over standard DLSS in areas of the image where details are more subtle.
Nvidia promised that DLSS 2.0 would result in greater game adoption. That’s because the original DLSS required training the AI network for every new game needed DLSS support. DLSS 2.0 uses a generalized network, meaning it works across all games and is trained by using “non-game-specific content,” as per Nvidia.
For a game to support the original DLSS, the developer had to implement it, and then the AI network had to be trained specifically for that game. With DLSS 2.0, that latter step is eliminated. The game developer still has to implement DLSS 2.0, but it should take a lot less work, since it’s a general AI network. It also means updates to the DLSS engine (in the drivers) can improve quality for existing games. Unreal Engine 4 and Unity have both also added DLSS 2.0 support, which means it’s trivial for games based on those engines to enable the feature.
How Does DLSS Work?
Both the original DLSS and DLSS 2.0 work with Nvidia’s NGX supercomputer for training of their respective AI networks, as well as RTX cards’ Tensor Cores, which are used for AI-based rendering.
For a game to get DLSS 1.0 support, first Nvidia had to train the DLSS AI neural network, a type of AI network called convolutional autoencoder, with NGX. It started by showing the network thousands of screen captures from the game, each with 64x supersample anti-aliasing. Nvidia also showed the neural network images that didn’t use anti-aliasing. The network then compared the shots to learn how to “approximate the quality” of the 64x supersample anti-aliased image using lower quality source frames. The goal was higher image quality without hurting the framerate too much.
The AI network would then repeat this process, tweaking its algorithms along the way so that it could eventually come close to matching the 64x quality with the base quality images via inference. The end result was “anti-aliasing approaching the quality of [64x Super Sampled], whilst avoiding the issues associated with TAA, such as screen-wide blurring, motion-based blur, ghosting and artifacting on transparencies,” Nvidia explained in 2018.
DLSS also uses what Nvidia calls “temporal feedback techniques” to ensure sharp detail in the game’s images and “improved stability from frame to frame.” Temporal feedback is the process of applying motion vectors, which describe the directions objects in the image are moving in across frames, to the native/higher resolution output, so the appearance of the next frame can be estimated in advance.
DLSS 2.0 gets its speed boost through its updated AI network that uses Tensor Cores more efficiently, allowing for better framerates and the elimination of limitations on GPUs, settings and resolutions. Team Green also says DLSS 2.0 renders just 25-50% of the pixels (and only 11% of the pixels for DLSS 2.1 Ultra Performance mode), and uses new temporal feedback techniques for even sharper details and better stability over the original DLSS.
Nvidia’s NGX supercomputer still has to train the DLSS 2.0 network, which is also a convolution autoencoder. Two things go into it, as per Nvidia: “low resolution, aliased images rendered by the game engine” and “low resolution, motion vectors from the same images — also generated by the game engine.”
DLSS 2.0 uses those motion vectors for temporal feedback, which the convolution autoencoder (or DLSS 2.0 network) performs by taking “the low resolution current frame and the high resolution previous frame to determine on a pixel-by-pixel basis how to generate a higher quality current frame,” as Nvidia puts it.
The training process for the DLSS 2.0 network also includes comparing the image output to an “ultra-high-quality” reference image rendered offline in 16K resolution (15360 x 8640). Differences between the images are sent to the AI network for learning and improvements. Nvidia’s supercomputer repeatedly runs this process, on potentially tens of thousands or even millions of reference images over time, yielding a trained AI network that can reliably produce images with satisfactory quality and resolution.
With both DLSS and DLSS 2.0, after the AI network’s training for the new game is complete, the NGX supercomputer sends the AI models to the Nvidia RTX graphics card through GeForce Game Ready drivers. From there, your GPU can use its Tensor Cores’ AI power to run the DLSS 2.0 in real-time alongside the supported game.
Because DLSS 2.0 is a general approach rather than being trained by a single game, it also means the quality of the DLSS 2.0 algorithm can improve over time without a game needing to include updates from Nvidia. The updates reside in the drivers and can impact all games that utilize DLSS 2.0.
This article is part of the Tom’s Hardware Glossary.
Apple might have bigger plans for next week than initially thought. The new iMac, iPad Pro, and Apple TV 4K are all set to start shipping to early preorder customers on or around May 21st, but now it seems there could be two surprise announcements: a hi-fi streaming tier of Apple Music, and maybe even AirPods 3.
The Apple Music part seems extremely likely when you factor in a report from 9to5Google. Digging into the latest Apple Music for Android beta app, they discovered direct references to high-resolution audio that didn’t exist previously
These are the prompts found in the app’s code, though they’re not user-facing quite yet:
Lossless audio files preserve every detail of the original file. Turning this on will consume significantly more data.
Lossless audio files will use significantly more space on your device. 10 GB of space could store approximately: – 3000 songs at high quality – 1000 songs with lossless – 200 songs with hi-res lossless
Lossless streaming will consume significantly more data. A 3-minute song will be approximately: – 1.5 MB with high efficiency- 6 MB with high quality at 256 kbps- 36 MB with lossless at 24-bit/48 kHz- 145 MB with hi-res lossless at 24-bit/192 kHzSupport varies and depends on song availability, network conditions, and connected speaker or headphone capability.
It doesn’t get much more direct and clear than that, with Apple warning about both the higher data consumption of streaming lossless music and the added storage space that will be necessary to download it for offline listening. The fact that Apple has now added this data to its Android app suggests that this could all be happening sooner than later. I say that because Apple’s Apple One bundle showed up in Apple Music for Android just days before its public announcement.
The Android app code also reveals that Apple Music will offer two choices for lossless playback:
Lossless ALAC up to 24-bit/48 kHz
High-Res Lossless ALAC up to 24-bit/192 kHz
So it sounds like Apple has every intention of matching what Tidal, Amazon Music HD, and services like Qobuz currently deliver. It’s also worth noting that there’ve been recent references to Dolby Atmos spatial audio in Apple Music on iOS, according to 9to5Mac.
Apple has for years stuck to its customary 256kbps AAC files for both iTunes and Apple Music. When iTunes Plus debuted all the way back in 2007, that was a substantial upgrade over heavily compressed MP3s that people were downloading from peer-to-peer apps like Napster and Limewire during the height of music piracy. And it’s still perfectly adequate. Mastering of tracks has just as much influence on the listening experience as encoding details do, and Apple has tried to play to this aspect with its “Apple Digital Masters,” which aim to get the most dynamic range and detail from songs on its platform.
But in terms of pure music fidelity, Apple has objectively been surpassed by companies like Tidal and Amazon over the last several years. My friend Micah Singleton has a great piece over at Billboard about how we’re entering the hi-fi era of the streaming music wars. Amazon Music HD is performing strongly, with subscriptions up 100 percent year over year. Spotify has also promised the launch of “Spotify HiFi” for later this year.
There’s money to be made, and the ingredients are all there: Apple now sells premium headphones in the AirPods Max, and wireless carriers continue to talk up the promise and speeds of their growing 5G networks. I can’t imagine 5G will be required for lossless Apple Music streaming, but it’s a nice flex of the technology right in the middle of the iPhone 12 cycle.
What about those AirPods 3, though?
There have already been quite a few leaks that revealed details about Apple’s next iteration of AirPods, but the real question has been around release timing. Yesterday, a report from a site called AppleTrack suggested that the new AirPods could be announced alongside this new lossless tier of Apple Music. I don’t quite follow the logic, myself; no one really thinks of regular AirPods as the right choice for audiophile listening, but maybe Apple just wants new hardware of some sort to launch in tandem with the new service.
Taken on its own, the AirPods rumor seems “sketchy” as 9to5Mac said. But the sudden discoveries about lossless audio in Apple Music for Android seem to add some fuel to the fire.
(Pocket-lint) – We couldn’t have been more excited when we heard that the original Mass Effect trilogy was to be remastered for a new collection. But must admit to feeling slightly deflated when we realised the games weren’t to be remade completely.
That means, while the graphics and gameplay have undergone extensive tweaking, they haven’t been completely reimagined for modern consoles. After experiencing what’s possible with the superb Final Fantasy VII Remake, that seemed to be a backwards step to us. Initially, at least.
However, just a couple of hours into ME1, we soon realised why the development team decided on a fresh coat of paint and refinements rather than renewal. The trio just wouldn’t be the same games otherwise – unlikely to have retained the character of the originals. Warts and all.
So, in remastering the original Mass Effect games to 4K HDR, adding all downloadable content (DLC) released over the original games’ lifespans, and slathering on some clever technical glue to match it all together, we get the original trilogy at its best. All the while retaining exactly what made them special in the first place.
Plot points
Something that didn’t need refinement is the story. BioWare has always been a master at storytelling and characterisation. Go further into its past and you can see just how well Baldur’s Gate and Star Wars: Knights of the Old Republic hold up today – purely thanks to their narratives and clever, interwoven scripting.
The latter game was clearly a huge influence on Mass Effect (and itself heavily rumoured for a remaster). However, free from the restraints of the Star Wars lore book, the studio managed to rebottle lightning – several times.
There are many characters you encounter in the Mass Effect games, not least Shepard him or herself – who you play as throughout – but perhaps the most impressive of all is the universe that BioWare created.
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It took a blank canvas and built its own sci-fi saga, complete with new alien species, political factions, historical mythos and much more. And there’s nary a trade dispute in sight – well, not one that any of the trilogy is hinged on. It’s so complex and involving, it has inspired comic books, fan fiction, even a whole range of cosplay enthusiasts. It will also grip you from the very start.
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That’s partly thanks to the speed at which the main story thread reveals itself – which we’ll spare you because you’ve either already played the games first time around and know it already, or want to discover for yourself and therefore avoid spoilers. But it’s mainly thanks to the superb dialogue and neatly woven nature of the games across the entire run.
Many games have adopted inter-threading plots and character development over the years, but few do it quite as well as the Mass Effect series. It enables you to take your lead character – whether created from scratch or using presets – from one game to the next after each completion, literally picking up from where you left off. In addition, actions you make in each chapter have ramifications on the next.
EA / BioWare
By the time you get to Mass Effect 3 and, specifically, the ending, you could experience several key differences to someone else’s journey. It feels organic and, for us, still represents many of the studio’s finest moments.
The same is true with character development and relationships in the game. Each main non-playable character (NPC) in the game forms bonds and relationships with your lead character, depending on your conversational and practical choices. That could end in a friendly or romantic bond, or with them keeping you at arms-length. It results in you empathising with each of your in-game team members more so than in most games – role-playing games (RPGs) or otherwise.
When those NPCs are in peril or decisions on their fate are presented you are genuinely moved or troubled. It’s what made Mass Effect so superb in the first place, and continues to resonate now.
Ch-ch-changes
Of course, that can also be said of the original trilogy releases, each of which being still available through backward compatibility (on Xbox and PC, anyway). Of perhaps more interest are the numerous changes and improvements to this collection.
EA / BioWare
As with many repackaged collections of older games, all of the original DLC from Mass Effect 1, 2 and 3 are present – bar one. Pinnacle Station from ME1 is not present, as the version available to BioWare while putting together the Legendary Edition turned out to be corrupt and it couldn’t find the original files.
Still, you get over 40 DLC packs integrated into the games (where possible). That includes promo weapons and armour.
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The games are also presented with a new launcher, with all three accessible from the same screen. On PlayStation all games are installed to be played from the off, on Xbox (the version tested here), you need to download ME2 and ME3 from the launcher itself. This allows you to save disk space when you are only playing ME1.
Once you start the games, you notice a couple of changes to the options. The first Mass Effect has perhaps the biggest alterations, in that it has the options, plus character creation and models of the subsequent titles. BioWare changed a fair bit in the three years between ME1 and ME2, so the later benefits have now been adopted.
EA / BioWare
That also includes combat. The Mass Effect series combines deep, involving dialogue-based storytelling with action combat sequences. These are third-person and generally use a duck-and-cover mechanic. The first game, however, had clunky, under-realised combat that was tricky to use. We went back to the Xbox 360 original to check for ourselves and found that aiming – especially through the sniper rifle – was a twitchy affair. It has been greatly improved now, with the lessons learned for the sequels being implemented.
The look during combat – the user interface (UI)– has also been unified across the series now. However, ME1 still has some unique foibles. There’s unlimited ammo, for starters, with cooldown times for weapons instead. That was ditched later in the series. On the whole though, it has been polished into a more playable form for sure, which is great to revisit.
Another thing that helps is higher frame rate. While the graphics have been made higher-res and new lighting effects added, to suit the 4K consoles especially, enhanced frame rates make the most difference to gameplay. It differs depending on the format, but the games are now playable in up to 60 frames-per-second on consoles thanks to a ‘favour frame-rate’ option. The Xbox Series X even gets up to 120fps.
EA / BioWare
You do have a resolution drop to get the best frame rates, but it’s very much worth it. We’ve been playing the game largely across Xbox Series S and X, which run the game in backward compatibility but somewhat optimised. We favour frame-rate on the S, which gives up to 1440p and 60fps, while we switch to ‘favour quality’ mode on the X for 4K 60fps. Both run beautifully.
If you’re a PC owner with the right spec, you can even get up to 240fps and run the game in an 21:9 aspect ratio, but we haven’t been able to test that ourselves.
Graphically speaking
In terms of the new graphics themselves, there is a marked improvement, naturally, but you will still have to put up with a lot of the shonkiness of the originals.
EA / BioWare
The artificial intelligence (AI) upscaling process used for many of the texture upgrades did a fine job of creating details that were just fuzzy before, while the manual touching-up work produces excellent character models especially.
However, don’t expect a game that looks like Returnal or Miles Morales. It must be remembered that the original games were released between 2007 and 2012 and, while highly polished, they still look dated. Animations especially are janky. But they are liveable too.
Lighting has been greatly improved through, with the first Mass Effect showing the most change. Outdoor scenes are particularly impressive, with great use of lens flare and recoloured vistas that look significantly better than before. Plus, high dynamic range (HDR) has been added for further saturation and contrast boosts.
That’s not to say it’s all good. Sometimes the picture sharpening does the game a disservice. The Normandy (your space craft) can look overlaid onto a background now, whereas its blurriness helped it blend in before.
EA / BioWare
There are also the occasional annoying bugs or glitches – some old, some new. We’ve experienced some texture pop-in when a level loads, scenery clipping, or the odd character jerking about when faced with unsteady terrain. Sometimes team members just steadfastly refuse to follow you until you save and reload. But, there’s nothing that can’t be worked around or overlooked.
In all honesty, the original games had their fair share of caveats too, but we never minded at the time.
Hit the motherload
Another of the more significant improvements that you get with the Legendary Edition is loading times. Anyone who’s had to sit through the Citadel elevator loading issues of the original Mass Effect will understand just how thrilling it is to finally run the game from an SSD (on console).
We can’t comment on loading times for Xbox One or PS4 (or even PS5, as we’ve not played that copy) – although each are meant to be greatly enhanced too – but our experience of loading on both Xbox Series consoles couldn’t have been any better.
EA / BioWare
When stepping into any of the elevators on the Citadel, it is mere seconds before you reach the next area. This used to take a minute or more. In fact, all the clever tricks BioWare added to help alleviate the loading pain – such as in-elevator conversations or tannoy announcements – are now superfluous. You can still listen to them, but a skip option is also available as they are no longer needed to paper the cracks.
The same is true with loading in other areas of each of the games. Space travel, for example, is almost instant. Even the games load superfast at the beginning, once chosen on the launcher.
There are also many other smaller, often imperceptible tweaks (like an increased number of autosave points), so we could go on and on. It’s worth stressing though, that all of these have been made to improve and existing experience, not replace it. And, as life-long game fans ourselves, there is something altogether noble in that.
Verdict
We’ve played several hours of each of the three Mass Effect games in the Legendary Edition, but haven’t yet completed them this time around (we have in the past, a couple of times). However, we think we’ve seen enough to be able to give an honest opinion.
This collection is like a masterwork or remastering of one of the great music albums. It doesn’t go completely to town, or likely far enough for some, but the subject matter has been treated with the reverence it deserves. Let’s face it, you’d be hard pushed to find better scripting or storytelling out there, even in the biggest budget, most modern games. That’s where the Mass Effect trilogy’s real heart lies – and you can slather on as much polish as you like, but that’s what will draw you back.
Newcomers might initially baulk at the in-game visuals and their many caveats, but once the story grips they’ll find themselves as enamoured as we all were first time around. As for the rest of us, this is like revisiting an old friend and regaling memorable tales – all 100 plus hours of them. Wonderful.
Samsung has released a number of Galaxy Books in the last few years. Despite generally being good devices with a recognizable brand name, most of them have remained Samsung-enthusiast purchases; none have truly entered the mainstream conversation.
So it seems fitting that the Galaxy Book Pro 360 isn’t a direct sequel to any preexisting Galaxy Books. Instead, it’s an attempt to combine the best features of Samsung’s previous PCs and create a device that Samsung knows it can do really well.
It worked. The Galaxy Book Pro 360 is targeting a fairly specific audience, but in two areas — its OLED screen and its three-pound weight — it’s a groundbreaking device that has little significant competition across the market. But what’s really exceptional is that you don’t have to sacrifice much to get those standout features. It’s solid in the other areas that matter, it comes with some neat software and has few significant problems. If there’s a device that could bring the Galaxy Book out of the territory of Samsung super-fans and into the mainstream market, this is it.
The 15-inch Galaxy Book Pro 360 starts at $1,299. For the base price, you get a Core i7-1165G7, 8GB of RAM, and 512GB of storage. For $200 you can upgrade to the model I’m reviewing, which has 16GB of RAM and 1TB of storage. The only other difference between these configurations is that the base only comes in “mystic navy” (the color of the unit I have), while the pricier one also comes in “mystic bronze.” There’s also a 13-inch model, starting at $1,399.99, that will support 5G at some point (though it doesn’t yet).
That’s competitive pricing. The Galaxy Book Flex, Samsung’s most recent ultraportable touchscreen convertible, has an MSRP of $1,399 for an 8GB / 512GB model (though it’s often on sale now). Comparable Surface Laptop 4 and Surface Pro 7 Plus models start at $1,499 at the lowest. All Galaxy Book Pro 360 models also ship with an S Pen, which is just like the S Pen on the Galaxy Book Flex except that it’s 2.5 times thicker. As I noted in my initial look at the Book 360, it really does feel like a real pen (especially compared to the S Pens that you get with Galaxy Note phones, which feel like toys in comparison), though I wish there were somewhere in the chassis to store it.
The quad-core Core i7-1165G7 is the same processor that powers a number of the best consumer laptops on the market. The Pro 360 was just fine for the large load of Chrome tabs and apps that I pushed it through during each day of testing. Performance was snappy, and I rarely heard the fans spin up (though I occasionally heard coil whine from the processor). Note that there’s no discrete GPU option, but Iris Xe graphics can lend a hand in some lightweight gaming and graphic work.
Then, there are a number of customization features that you can tweak in the Samsung Settings app. You can swap between cooling profiles, including a “no fan” mode if you want total silence. You can toggle “Studio Mode,” which is supposed to enhance your video quality on calls — while it wasn’t night and day, I did find that this made me look a bit better in low-light settings. One feature I didn’t love was Secret Screen, which purports to be a privacy screen but really just makes the app you’re using either translucent or darker (and it doesn’t work with every app). Maybe this makes it slightly harder to snoop, but it also makes work an odd experience, and you could achieve a similar effect by just dimming your screen. I’d invest in a laptop with a real privacy shield (such as HP’s Elite Dragonfly) if you’ll be viewing highly sensitive material.
And then there are some bonuses for folks who are already Samsung devotees: you can expand your display onto a Galaxy Tab S7 or S7 Plus and quickly move files between Galaxy devices with Samsung’s Quick Share function. And the Pro 360 comes preloaded with some Samsung software, including Samsung Notes (which can sync between devices) and SmartThings.
Most of my (very few) quibbles with the device come from the outside. For one, the blue chassis is a fingerprint magnet (the lid was all smudged up after half a day of use). I also experienced some occasional palm-rejection issues with the touchpad, which improved but didn’t disappear when I bumped it down to the lowest sensitivity. And I know some people like flat keyboards, but this one is too flat for my taste, with just 1mm of travel.
But there are a couple reasons why the Galaxy Book Pro 360 really stands out, and they easily make up for those quibbles. The first is the screen. The 13-inch Galaxy Book Pro 360 will be one of very few 13-inch OLED laptops on the market. OLED is more common in the 15-inch tier, but it’s unusual to see outside of creator-focused workstations with discrete GPUs. The most obvious use for this 15.6-inch OLED panel is likely entertainment, rather than on-the-go creative work. (That’s especially true because it’s just 1920 x 1080 resolution, not 4K.)
The screen is quite sharp, with vibrant colors. (It maxed out our colorimeter, covering 100 percent of the DCI-P3 color gamut and 100 percent of the sRGB color gamut). As we’d expect from an OLED panel, it delivers bright whites and unparalleled blacks. If you’re looking for a 15.6-inch laptop with an OLED display, you’re unlikely to find one at a lower price.
That said, there are a few things to note. First, it doesn’t get super bright, maxing out at just 276 nits in my testing. It kicked back some glare outdoors, though I was still able to use it. Second, it’s 16:9, which is an aspect ratio I’ve sworn off forever because it’s cramped for multitasking. And third, there’s some wobble when you type or use the touchscreen. It’s not the worst wobble I’ve ever seen, but it’s there.
Tent mode.
Pretty darn thin.
The touchscreen is glossy, but bright enough.
It’s responsive and generally smooth.
Another standout feature: the Galaxy Book Pro 360 is really darn portable. It’s just a few millimeters thicker than the Galaxy Note 20 Ultra (0.46 inches). And at three pounds, it’s easily one of the lightest 15-inch laptops you can buy. The 15-inch Surface Laptop 4 and Galaxy Book Flex, both of which are also known for their lightweight builds, are almost half a pound heavier. I’ve never considered buying a 15-inch laptop myself, due to how much they tend to weigh; this is the first 15-incher I’ve reviewed that I can actually see myself carrying around all day.
The third benefit is one I wasn’t expecting: battery life. This laptop has a 68Wh battery, which isn’t huge for 15-inchers (though it’s bigger than you often see for a 15W processor with integrated graphics). It also has a display that could be a battery suck. Samsung’s last attempt at an OLED laptop had disappointing battery results. So I was pleasantly surprised by how long the Galaxy Book Pro 360 lasted. I averaged 10 hours and 23 minutes to a charge during my testing, which included using around a dozen Chrome tabs and some apps on the side with the screen around 200 nits of brightness. If you’re just using this for entertainment, and not as a primary work driver, you’ll likely get even more.
I’m a fan of the 15-inch Galaxy Book Pro 360, though I do think its audience is fairly specific. This is a laptop worth considering if you’re looking for an excellent big-screen entertainment experience while you’re out and about, and maybe also need to take notes for class or make artwork in your spare time. Bonus points if you’re already plugged into the Samsung ecosystem. Not everyone needs that kind of laptop — but if you do, this is a good one to look at.
The device’s weight is a huge benefit, but what’s even more impressive is that you’re not sacrificing a lot to achieve that weight. You also get a premium build, a capable processor with plenty of RAM and storage, a decent port selection, a nice screen with stylus support, and all-day battery life, all for a competitive price. What ultimately makes this laptop worth its price is that the lightweight chassis is icing on the cake — it’s not a feature you have to compromise on a ton of other things to get.
If you’re a Samsung fan who hasn’t been sold on the Galaxy Book lineup so far, I’d say this is the one to get. I wish the hinge were sturdier, I wish the keyboard wasn’t quite so flat, and I wish the screen got a tad bit brighter. But I don’t see any of those things significantly hindering the overall experience. For once, Samsung has made a tough 2-in-1 to beat.
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