ZTE has unveiled the Axon 30 Ultra alongside two other 30-series devices — the Axon 30 and Axon 30 Pro — though the Ultra has at least one unique feature: it will be sold in the US and Canada. Exact availability and pricing are still TBD, but we do know that the 30 Ultra has all of the trappings of a high-end Android device. It will offer a Snapdragon 888 processor with 8GB or 12GB of RAM, a 6.67-inch 1080p OLED with adaptive refresh rates up to 144Hz, four rear cameras including a 5x zoom, and 66W fast charging.
The 30 Ultra features a prominent camera bump that houses plenty of pixels, starting with a 64-megapixel f/1.6 main camera with optical image stabilization. There’s another 64-megapixel camera — unstabilized with a 35mm-equivalent f/1.9 lens — and an ultrawide with (you guessed it) a 64-megapixel sensor. A periscope-style telephoto lens is coupled with an 8-megapixel sensor and includes optical stabilization. Unlike the Axon 20 5G, it offers a traditional hole-punch 16-megapixel selfie camera around front; no under-screen camera here, which is a good thing in our book. Video recording from the main camera tops out at 8K/30fps.
ZTE calls the phone’s 6.67-inch display a “borderless, curved” OLED panel with a 95% screen-to-body ratio. It’s protected with Gorilla Glass 5 — as is the rear panel — and includes HDR10 support. It offers adaptive refresh rates of 60Hz, 90Hz, 120Hz, and 144Hz, which it uses depending on the application to save battery life.
Rounding out the feature set, the Axon 30 Ultra 5G includes a large 4,600mAh battery that supports fast 66W wired charging. It ships with Android 11 and offers an in-screen fingerprint reader for biometric unlock.
The step-down Axon 30 Pro still includes the Snapdragon 888 chipset, but features a different rear camera configuration, a non-variable 120Hz screen, and less-speedy 55W charging. The Axon 30 base model is the only one to get the next iteration of the in-display selfie camera, as teased by ZTE earlier this year.
For now, the Ultra looks like a whole lot of phone, but it’s hard to judge just how competitive it will be in the US until we have a confirmed price. When it is available, it’ll be sold online unlocked from ZTE.
We may never see LG’s incredible rollable phone come to market, now its smartphone days are done, but at least the rollable TV we’ve been eagerly tracking for years is finally making it to the United States. You can now “inquire to buy” one at the company’s website, as spotted by HD Guru(via Engadget).
While the company doesn’t list a price, we highly doubt you’ll nab one for the $60,000 originally promised; the motorized TV-in-a-box went on sale in South Korea last October for 100 million won, or over $89,000 in today’s US dollars. We also wouldn’t be surprised if you have to pay for more than just the TV itself, seeing how we reached the voicemail of a “custom integration specialist” when we called the provided number.
While the rollable TV will be quite the conversation piece, you should also know it’s a couple years behind the times when it comes to certain specs and image processing. Then again, if you’re the kind of person who can afford one, you can probably retire to the bedroom when you crave more power, where your 98-inch 8K set is no doubt ready to embrace you with every one of its 33 million pixels.
Bravia Core is Sony’s high-end movie streaming service. It promises picture quality to rival 4K Blu-ray, the world’s largest selection of IMAX Enhanced movies and the latest box office releases from Sony Pictures. But is it right for you? And how can you get it? Here’s everything you need to know about Bravia Core…
As we reported back in January, Bravia Core claims to offer the highest bitrate of any streaming service currently available. Where Netflix streams 4K video in HDR at up to 17.2 Mbps, and Apple TV+ stretches to 40 Mbps during certain scenes, Bravia CORE claims to go one further with high-quality streaming up to 80 Mpbs.
Impressive. If Sony’s figures are correct, Bravia Core is truly an industry first. It’s not for everyone, though – we’ll explain why below. Read on as we reveal the Bravia Core price, launch date, streaming quality, movie selection and more…
Bravia Core: release date
Bravia Core – the ‘Core’ stands for Centre of Real Entertainment – was unveiled at CES in January 2021 and officially launched on 6th April 2021. The service is due to launch in 50 territories in 2021, including the UK, US, Canada, Australia and most of Europe (but not Italy).
The video streaming service aims to serve the latest blockbusters from Sony Pictures Entertainment and also hundreds of the company’s classics in 4K Blu-ray-like HDR quality (provided you have a fast enough internet connection). Some content also supports DTS – but not DTS:X.
Here’s a look back at the Bravia Core launch video…
Bravia Core: price
Bravia Core is available for free – but only when you buy a Bravia XR 4K or 8K TV from the 2021 Sony TV line-up. Right now, the Bravia Core app comes pre-loaded on the Master Series Z9J 8K LED and Master Series A90J, as well as other 4K LED models such as the X95J, X90J and X80J (you can find the full list here).
Don’t fancy shelling out for a brand new Bravia XR TV? Unfortunately, there’s no other way to experience Bravia Core just yet.
So will Bravia CORE will be available on older Sony TVs, or other Sony devices such as the PS5, in the future? Sony’s FAQ page seems pretty clear: “No. BRAVIA Core will be available for eligible BRAVIA XR models.”
Lastly, it’s worth noting that the more you spend on a Bravia XR set, the more free Core you get. Splash out on the Z9J or A90J and you get 24 months’ free Bravia Core plus 10 credits to spend on lossless titles that would otherwise be available on pay-per-view basis. Purchase any other Bravia XR models and you get 12 months’ access and five credits.
At this point, you might be wondering what happens when the complimentary period ends? Short answer: nobody knows. Sony has yet to announce long-term pricing but according to Core’s terms and conditions, “you may watch the movies you have redeemed via Bravia Core until February 23, 2026”. That suggests Core could shift to a paid subscription model in years to come… assuming it’s a success.
Bravia Core: free trial
The likes of Disney+, Paramount+, Amazon Prime Video and Apple TV+ all offer new users a free trial, so you might be wondering if Sony offers a Bravia Core free trial. The answer? Sort of.
Sony does offer a ‘free trial’ – a free 12- or 24-month subscription to Bravia Core – but only with the purchase a 2021 Sony Bravia XR TV. No bad thing, since the Bravia XR range could well include some of the best TVs Sony has ever made.
Bravia Core: streaming quality
Bravia Core aims to “bring the cinematic experience home” using Sony’s own Pure Stream technology, which offers streaming at 30 – 80 Mbps.
“Pure Stream is the highest streaming picture quality available on Bravia XR television,” commented Bill Baggelaar, EVP and CTO, Technology Development, Sony Pictures Entertainment.
Bravia Core’s main attraction is its collection of 300 new and recent titles that can be purchased or redeemed via Core credits. These are the crème de la crème, quality-wise, and many are available to stream in up to 80Mbps (4K Blu-ray discs tend to be around 82Mbps).
Then there’s ‘Unlimited Streaming’, which offers over 100 titles from the Sony Pictures catalogue in up to 4K HDR quality. Lastly, Sony has thrown in more than 50 ‘IMAX Enhanced’ titles, each of which is remastered using IMAX’s proprietary technology in 4K HDR. Some of these titles boast DTS sound, too.
Of course, the streaming quality you achieve all depends on the speed of your broadband…
Bravia Core: broadband speed
While Netflix recommends a 25 Mbps connection for streaming 4K movies, Sony says Bravia Core “requires a minimum internet speed of 43 Mbps.”
For reference, the average broadband speed in the UK is around 64 Mbps according to regulator Ofcom. That’s nowhere near enough to max out your Core experience – especially if Sony adds 8K content later in the year, as has been hinted.
Indeed, those who want to stream the highest quality lossless movies via Core will need a minimum internet speed of – drumroll, please – 115 Mbps. Sadly, many UK households don’t have access to those kinds of speeds yet.
Bravia Core: catalogue
Sony has yet to release a full list of Bravia Core movies but the Japanese giant has highlighted the following titles:
Venom
Blade Runner 2049
Peter Rabbit
Ghostbusters
Blade Runner 2049
Jumanji: The Next Level
Little Women
A Beautiful Day in the Neighborhood
Bad Boys For Life
Baby Driver
Bloodshot Hotel
Transylvania
Smurfs: The Lost Village
Expect around 450 titles in total, including the premium titles above, popular classics and an extensive selection of IMAX Enhanced film titles. Around 100 of the titles can be streamed as many times as you like, at no cost, in up to 4K HDR quality.
On top of that, there’s exclusive ‘Studio Access’ content, which offers behind-the-scenes extra footage and interviews from Sony Pictures productions.
Bravia Core: early verdict
Bravia Core will almost certainly find itself cast as “the high-end Netflix” but it’s a very different proposition. Firstly, it’s exclusive to selected Sony TVs. Secondly, it’s designed to act as a showcase for Sony’s Pure Stream technology. And thirdly, the current selection of movies is still quite limited when you compare it to some rival services.
If you’re after a next-level, cinematic experience and have a smokin’ broadband connection, Bravia Core could be a fantastic addition to your home cinema. If you don’t, a 4K Blu-ray player could provide just as good picture quality and, we’d imagine, superior sound given the lack of compatibility with high-quality audio formats such as Dolby TrueHD.
Still, there’s no doubting Sony’s ambition and we look forward to putting Bravia Core through its paces when testing compatible Sony TVs.
MORE:
Our pick of the best Sony TVs on the market right now
Our guide to the best TVs you can buy
Take a look at the best streaming services for TV and movies
Sony has launched a full refresh of its Xperia phone range, headed up by the Xperia 1 III (the successor to our favourite phone of 2020) and the Xperia 5 III (the follow-up to the five-star Xperia 5 II).
The new third-generation Xperia handsets are virtually identical with almost matching features and specs, but the main difference lies in their screens. The Xperia 1 III sports a 6.5in 4K OLED display – designed for those who like a big screen device – while the 6.1in Full HD+ Xperia 5 III is a little more hand and pocket friendly.
The big draw for both gamers and film fans on-the-go will doubtless be the flagship Xperia 1 III, which according to Sony has the world’s first 120Hz 4K OLED screen. It has a 21:9 aspect ratio for full width cinema and gameplay, and that refresh rate can be set to 60Hz if you want to save on battery life. Plus, there’s even space to throw in extra frames for Sony’s 240Hz motion processing tech which should smooth out any blur.
The OLED on each of these phones is individually factory calibrated with what Sony says is a highly accurate white point to mirror the colour reproduction of the company’s film industry monitors. They also benefit from a mobile version of Sony’s X1 Bravia TV engine for HDR processing.
Sony has continued its commitment to quality sound not only with its support of a 3.5mm headphones socket but also its offering of hi-res audio over wired or wireless headphones. They feature newly optimised audio circuitry aimed at improving loudness by 40 per cent while reducing distortion. Most interesting of all, though, is that it can up-mix your local and streamed two-channel music tracks into 360 Spatial Sound in real-time. That should offer some very interesting insight into Sony’s emerging immerse format.
Both handsets are Dolby Atmos-enabled and have front-facing stereo speakers that Sony promises will have enriched bass and a build to reduce vibration. You’ll also be able to appreciate your tracks in 360 Spatial Sound through the speaker as well as headphones.
They are powered by Qualcomm’s Snapdragon 888 chip and boast a 4500mAh battery that Sony says will remain in top health for a minimum of three years. They come with 12GB RAM and the option of either 128GB or 256GB of storage space.
Naturally, the Xperia III family is replete with the kind of Zeiss photography smarts to make most compact cameras blush. Both the Xperia 1 III and Xperia 5 III come with a 12MP triple lens camera that can handle four focal lengths (16, 24, 70 and 105mm) thanks to what Sony says is the world’s first dual-position telephoto sensor. The company has made advances with its AF tracking, its AI detailing for digital zoom and has added burst shooting of 20fps with autofocus and auto exposure.
Once again there is no support for 8K video shooting, but the phones can capture 4K video at up to 60fps as well as at 120fps for slow motion. There’s also the option of plugging your Xperia into a Sony Alpha camera to use the mobile as a large viewfinder monitor for stills and video.
The Sony Xperia 1 III will come in a choice of Frosted Grey, Frosted Black or Frosted Purple. Included in the box is a new 30W charger which offers a 50 per cent charge for 30 minutes of wall time. The colours for the Xperia 5 III are black, green and pink.
While pricing isn’t currently available, we do know that both phones will launch at the same time in early summer this year along with Sony’s mid-price phone, the Xperia 10 III. It’s a 5G handset, like the others, and it still gets the 4500mAh battery – a considerable improvement on the 3600mAh unit from the previous model.
It has a 6in, 21:9, HDR OLED display, coated in Gorilla Glass, and at 154 x 68 x 8.3mm is marginally smaller than the Xperia 10 II. There’s no 360 Spatial Sound but there’s plenty of decent audio specs with support for hi-res audio (wired and wireless), LDAC and a 3.5mm socket.
Under the hood is a slightly lowered powered set-up of the Snapdragon 690 processor, 6GB RAM and 128GB of storage space. It has an 8MP front-facing camera, an 8MP 16mm ultra-wide lens, a 12MP 27mm wide and an 8MP 54mm lens for portraits.
All of the Xperia phones will ship with Android 11.
MORE:
Take a look at our choice of the best Android phones 2021
And how about a pair of the very best headphones to go with them?
The 2022 iPhone lineup will feature substantial changes to the camera system, according to analyst Ming-chi Kuo in an investor note reported on by MacRumors and AppleInsider. Kuo says the high-end iPhones — presumably the Pro range — will use a larger 48-megapixel sensor for the primary camera. Separately, the analyst suggests that 2023 iPhones may start to use Face ID sensors under the screen as a way to get rid of the notch.
48-megapixel sensors have been common in Android phones for years, but this component will reportedly be larger than most. It’ll be a 1/1.3-inch sensor with a pixel size of 1.25µm, according to Kuo. That’s smaller than the 1.7µm pixels in the iPhone 12 Pro Max, but Kuo says that the equivalent pixel size will be more like 2.5µm when the sensor is used for 12-megapixel images. Kuo also expects the higher-resolution sensor to enable 8K video capture.
The 2022 iPhone lineup is going to see a reduction in screen size options, Kuo says; there won’t be a 5.4-inch mini any more, and Apple will stick to the 6.1-inch and 6.7-inch displays on other models. The mini has reportedly not sold to Apple’s expectations, with the company said to have overestimated demand and cut production orders. The 2021 lineup, however, is expected to keep the same screen sizes.
Finally, Kuo says that the iPhone will begin to use an under-display Face ID system in 2023. Kuo has previously claimed that Apple will replace the Face ID notch with a hole-punch camera in some models from next year, and that 2023 will also see under-display fingerprint scanners come to the iPhone. It’s not clear exactly which technologies will make it out when, or in which combination.
Bravia Core is Sony’s high-end movie streaming service. It promises picture quality to rival 4K Blu-ray, the world’s largest selection of IMAX Enhanced movies and the latest box office releases from Sony Pictures. But is it right for you? And how can you get it? Here’s everything you need to know about Bravia Core…
As we reported back in January, Bravia Core claims to offer the highest bitrate of any streaming service currently available. Where Netflix streams 4K video in HDR at up to 17.2 Mbps, and Apple TV+ stretches to 40 Mbps during certain scenes, Bravia CORE claims to go one further with high-quality streaming up to 80 Mpbs.
Impressive. If Sony’s figures are correct, Bravia Core is truly an industry first. It’s not for everyone, though – we’ll explain why below. Read on as we reveal the Bravia Core price, launch date, streaming quality, movie selection and more…
Bravia Core: release date
Bravia Core – the ‘Core’ stands for Centre of Real Entertainment – was unveiled at CES in January 2021 and officially launched on 6th April 2021. The service is due to launch in 50 territories in 2021, including the UK, US, Canada, Australia and most of Europe (but not Italy).
The video streaming service aims to serve the latest blockbusters from Sony Pictures Entertainment and also hundreds of the company’s classics in 4K Blu-ray-like HDR quality (provided you have a fast enough internet connection). Some content also supports DTS – but not DTS:X.
Here’s a look back at the Bravia Core launch video…
Bravia Core: price
Bravia Core is available for free – but only when you buy a Bravia XR 4K or 8K TV from the 2021 Sony TV line-up. Right now, the Bravia Core app comes pre-loaded on the Master Series Z9J 8K LED and Master Series A90J, as well as other 4K LED models such as the X95J, X90J and X80J (you can find the full list here).
Don’t fancy shelling out for a brand new Bravia XR TV? Unfortunately, there’s no other way to experience Bravia Core just yet.
So will Bravia CORE will be available on older Sony TVs, or other Sony devices such as the PS5, in the future? Sony’s FAQ page seems pretty clear: “No. BRAVIA Core will be available for eligible BRAVIA XR models.”
Lastly, it’s worth noting that the more you spend on a Bravia XR set, the more free Core you get. Splash out on the Z9J or A90J and you get 24 months’ free Bravia Core plus 10 credits to spend on lossless titles that would otherwise be available on pay-per-view basis. Purchase any other Bravia XR models and you get 12 months’ access and five credits.
At this point, you might be wondering what happens when the complimentary period ends? Short answer: nobody knows. Sony has yet to announce long-term pricing but according to Core’s terms and conditions, “you may watch the movies you have redeemed via Bravia Core until February 23, 2026”. That suggests Core could shift to a paid subscription model in years to come… assuming it’s a success.
Bravia Core: free trial
The likes of Disney+, Paramount+, Amazon Prime Video and Apple TV+ all offer new users a free trial, so you might be wondering if Sony offers a Bravia Core free trial. The answer? Sort of.
Sony does offer a ‘free trial’ – a free 12- or 24-month subscription to Bravia Core – but only with the purchase a 2021 Sony Bravia XR TV. No bad thing, since the Bravia XR range could well include some of the best TVs Sony has ever made.
Bravia Core: streaming quality
Bravia Core aims to “bring the cinematic experience home” using Sony’s own Pure Stream technology, which offers streaming at 30 – 80 Mbps.
“Pure Stream is the highest streaming picture quality available on Bravia XR television,” commented Bill Baggelaar, EVP and CTO, Technology Development, Sony Pictures Entertainment.
Bravia Core’s main attraction is its collection of 300 new and recent titles that can be purchased or redeemed via Core credits. These are the crème de la crème, quality-wise, and many are available to stream in up to 80Mbps (4K Blu-ray discs tend to be around 82Mbps).
Then there’s ‘Unlimited Streaming’, which offers over 100 titles from the Sony Pictures catalogue in up to 4K HDR quality. Lastly, Sony has thrown in more than 50 ‘IMAX Enhanced’ titles, each of which is remastered using IMAX’s proprietary technology in 4K HDR. Some of these titles boast DTS sound, too.
Of course, the streaming quality you achieve all depends on the speed of your broadband…
Bravia Core: broadband speed
While Netflix recommends a 25 Mbps connection for streaming 4K movies, Sony says Bravia CORE “requires a minimum internet speed of 43 Mbps.”
For reference, the average broadband speed in the UK is around 64 Mbps according to regulator Ofcom. That’s nowhere near enough to max out your Core experience – especially if Sony adds 8K content later in the year, as has been hinted.
Indeed, those who want to stream the highest quality lossless movies via Core will need a minimum internet speed of – drumroll, please – 115 Mbps. Sadly, many UK households don’t have access to those kinds of speeds yet.
Bravia Core: catalouge
Sony has yet to release a full list of Bravia Core movies but the Japanese giant has highlighted the following titles:
Venom
Blade Runner 2049
Peter Rabbit
Ghostbusters
Blade Runner 2049
Jumanji: The Next Level
Little Women
A Beautiful Day in the Neighborhood
Bad Boys For Life
Baby Driver
Bloodshot Hotel
Transylvania
Smurfs: The Lost Village
Expect around 450 titles in total, including the premium titles above, popular classics and an extensive selection of IMAX Enhanced film titles. Around 100 of the titles can be streamed as many times as you like, at no cost, in up to 4K HDR quality.
On top of that, there’s exclusive ‘Studio Access’ content, which offers behind-the-scenes extra footage and interviews from Sony Pictures productions.
Bravia Core: early verdict
Bravia Core will almost certainly find itself cast as “the high-end Netflix” but it’s a very different proposition. Firstly, it’s exclusive to selected Sony TVs. Secondly, it’s designed to act as a showcase for Sony’s Pure Stream technology. And thirdly, the current selection of movies is still quite limited when you compare it to some rival services.
If you’re after a next-level, cinematic experience and have a smokin’ broadband connection, Bravia Core could be a fantastic addition to your home cinema. If you don’t, a 4K Blu-ray player could provide just as good picture quality and, we’d imagine, superior sound given the lack of compatibility with high-quality audio formats such as Dolby TrueHD.
Still, there’s no doubting Sony’s ambition and we look forward to putting Bravia Core through its paces when testing compatible Sony TVs.
MORE:
Our pick of the best Sony TVs on the market right now
Our guide to the best TVs you can buy
Take a look at the best streaming services for TV and movies
TCL is continuing its charge for the top spots in global TV sales. Currently ranked third, according to its statistics, TCL is expanding this year by bringing its Mini-LED TVs to the UK for the first time. It has also promised to produce its own OLED panels by 2023.
TCL has invested over $30bn in its CSOT panel fabrication business. Currently no. 2 in world LCD sales, it has already built its self-emissive panel plant with which it plans to take on LG.
At today’s press conference TCL outlined updates to its lower and mid-range P and C Series TVs, all of which will come with Google TV. Those in UK, France and Germany will also get a TikTok app from March onwards. Details of the premium 8K TCL X Series TV have been left until June but the company has confirmed that the 2000nit TCL X12 Mini LED TV will be among them.
As for the TVs from today’s event, the top model announced was the Mini-LED backed TCL C82 Series which comes in 55in and 65in sizes. It’s a 100Hz, 4K HDR screen fitted with an Onkyo tuned 3.1.2 soundbar which is Dolby Atmos enabled and has upward firing audio.
It supports both AirPlay and Chromecast, and comes with HDMI 2.1 features including ALLM, VRR and eARC. It will also work with Nvidia G-sync anti-tearing tech.
A step down is the TCL C72+ which looks also to be a full array Mini LED range. Like the C82s, it’s ready for gamers with the same HDMI 2.1 features included but this time without the Onkyo soundbar. It has three size variants: 55, 65 and 75in.
Below that is the straight TCL C72 Series which replaces the C71 Series currently available in UK stores. These are QLED TVs which, as with the models above, can handle HDR10, HLG and Dolby Vision, including Dolby Vision IQ. There are no plans for HDR10+ yet. The biggest of the ranges announced, the C72 will be available in 43, 50, 55, 65 and 75in panels.
The bottom of the pile are the TCL P72 LCD TVs which come in the same sizes as the C72 but without the 75in model.
While prices and dates are currently unavailable, the company has stated that the TCL C82 TVs will arrive in the UK in Q2 of 2021.
MORE:
Mini-LED TV: everything you need to know about the OLED rival
ASRock has quietly introduced one of the industry’s first Intel Z590-based Mini-ITX motherboards with a Thunderbolt 4 port. The manufacturer positions its Z590 Phantom Gaming-ITX/TB4 platform as its top-of-the-range offering for compact gaming builds for enthusiasts that want to have all the capabilities of large tower desktops and then some, so it is packed with advanced features.
The ASRock Z590 Phantom Gaming-ITX/TB4 motherboard supports all of Intel’s 10th and 11th Generation Comet Lake and Rocket Lake processors, including the top-of-the-range Core i9-11900K with a 125W TDP.
One of the main selling points of the Z590 Phantom Gaming-ITX/TB4 motherboard is of course its Thunderbolt 4 port, which supports a 40 Gb/s throughput when attached to appropriate TB3/TB4 devices (or 10 Gb/s when connected to a USB 3.2 Gen 2) such as high-end external storage subsystems (in case internal storage is not enough on a Mini-ITX build) and can handle two 4K displays or one 8K monitor (albeit with DSC). Furthermore, the motherboard has five USB 3.2 Gen 2 ports on the back as well as an internal header to connect a front panel USB 3.2 Gen 2×2 port which supports transfer rates up to 20 Gb/s.
The platform relies on a 10-layer PCB and is equipped with a 10-phase VRM featuring 90A solid-state coils, 90A DrMOS power stage solutions, and solid-state Nichicon 12K capacitors to ensure maximum performance, reliable operation, and some additional overclocking potential. Interestingly, the motherboard’s CPU fan header provides a maximum 2A power to support water pumps.
The Z590 Phantom Gaming-ITX/TB4 also has a PCIe 4.0 x16 slot for graphics cards, two slots for up to 64 GB of DDR4-4266+ memory, two M.2-2280 slots for SSDs (with a PCIe 4.0 x4 as well as a PCIe 3.0 x4/SATA interface), and three SATA connectors. To guarantee the consistent performance and stable operation of high-end SSDs, ASRock supplies its own heat spreaders for M.2 drives that match its motherboard’s design.
Being a top-of-the-range product, the ASRock Z590 Phantom Gaming-ITX/TB4 naturally has support for addressable RGB lighting (using the ASRock Polychrome Sync/Polychrome RGB software) and has a very sophisticated input/output department that has a number of unique features, such as three display outputs and multi-gig networking.
In addition, the mainboard has a DisplayPort 1.4 as well as an HDMI 2.0b connector. Keeping in mind that Intel’s desktop UHD Graphics has three display pipelines, the motherboard can handle three monitors even without a discrete graphics card. Meanwhile, integrated Intel’s Xe-LP architecture used in Rocket Lake’s UHD Graphics 730 has very advanced media playback capabilities (e.g., a hardware-accelerated 12-bit video pipeline for wide-color 8K60 with HDR playback), so it can handle Ultra-HD Blu-ray, contemporary video services that use modern codecs, and next-generation 8Kp60 video formats.
Next up is networking. The Z590 Phantom Gaming-ITX/TB4 comes with an M.2-2230 Killer AX1675x WiFi 6E + Bluetooth 5.2 PCIe module that supports up to 2.4 Gbps throughput when connected to an appropriate router. Also, the motherboard is equipped with a Killer E3100G 2.5GbE adapter. The adapters can be used at the same time courtesy of Killer’s DoubleShot Pro technology that aggregates bandwidth and prioritizes high-priority traffic, so the maximum networking performance can be increased up to 4.9 Gbps.
The audio department of the Z590 Phantom Gaming-ITX/TB4 is managed by the Realtek ALC1220 audio codec withNahimic Audio software enhancements and includes 7.1-channel analog outputs as well as an S/P DIF digital output.
ASRock’s Z590 Phantom Gaming-ITX/TB4 motherboard will be available starting from April 23 in Japan, reports Hermitage Akihabara. In the Land of the Rising Sun, the unit will cost ¥38,000 (around $345) without taxes and ¥41,800 with taxes.
(Pocket-lint) – Electrification is the future. Policy makers as well as car makers have asserted that. So while the revolution’s wheels begin to turn, there’s a good interim point to jump in – a hybrid plug-in, such as this, the Skoda Octavia iV.
The “iV” part of the equation is what tells you this is a plug-in vehicle, as the Octavia is also available in straight petrol or diesel, including a beefier vRS model.
But here it’s all about that plug-in option, which we lived with for a week to see whether it’s worth the circa-£8K price jump, plus whether Skoda’s all-new 2021 interior updates are the future, or feel more a step backwards.
Design & Interior
You can no longer say a Skoda isn’t distinctive – but whether you think that’s in a good way or a bad way is a whole other matter. As we said of the excellent Superb iV Estate, when reviewed back in 2020, it’s to the point where Skoda is extra proud – even spelling out the full name across the rear of each Octavia.
It’s the front of the Octavia iV that will garner greater attention though, given those slitted headlights, which deliver LED technology as standard (Matrix LED is an extra option and cost). It’s edgy and angular and stands apart from what else you’ll see on the road.
Pop open the door, however, and it’s inside where the 2021 Octavia showcases Skoda’s latest interior. You can choose from black or beige finish options – we’d definitely avoid the latter – and, as a place to sit it’s really rather comfortable.
That’s perhaps the biggest take-away of the Octavia: it’s just effortless to sit in, heated seat cranked up, the upholstery kind of cuddling. Certainly preferable to our freezing cold winter office anyway.
The interior layout adopts what most car-makers are going with too: more touchscreen, fewer physical buttons. Which, in the case of the Octavia, we actually think puts it back a step compared to the last-gen interior.
The Octavia doesn’t have a mechanical gearstick, for example, it’s gone with a little push/pull paddle instead. It functions fine enough, but not all modes are accessed from here. There’s no dedicated EV/Hybrid button to be found, despite there being heaps of space for it, which feels lazy in a car with a focus on electrification.
Instead, you’ll need to find the Mode button on the dash, press that, then select from the on-screen options of E-Mode or Hybrid Mode. The former is pure electric, the latter uses a combination of electric and combustion. By default the E-Mode isn’t activated, so we never had a silent start-up.
This ‘hiding’ of controls continues elsewhere: the Climate button activates that selection on screen which, again, is difficult to adjust when you’re driving around – and, let’s face it, that’s when you’ll be making adjustments.
Not even the slider control to the south of the main screen is especially intuitive, despite being new. It sometimes gets touched by accident, making adjustments you didn’t know you wanted.
Infotainment & Technology
Those screens do house a lot of technology though. By default the Octavia iV comes with an 8.25-inch main touchscreen, upgradable to 10-inch with that slider control (as per this review) in the correct package options. Beyond the steering wheel there’s the Virtual Cockpit system, another 10.25-inch arrangement, digitally handling various at-a-glance information.
The screens line-up more than the earlier iterations in Skoda’s range, as the main display has been raised higher towards the dash – meaning its top edge also protrudes, more tablet-like, bringing it into a position of greater focus. Again, we preferred the lower screen position and additional button controls to keep peripheral distractions at bay.
All Skoda Octavia models feature Apple CarPlay and Android Auto (via Mirrorlink) by default, according to the specification, although we never managed to get Android Auto to activate for some reason unknown to us. Maybe an issue with the USB-C to USB-A converter – as there’s two USB-C ports (the smaller ones) up front, next to a handy inductive charging pad (if your phone has wireless charging aboard).
Another comment about the whole tech setup is the speed at which it loads. It just, well, slow. The start-up time lags and navigation is often blank for a number of seconds. Once things get running everything is fine, but from a cold start you’ll be hanging about a bit before entering that post code.
Beyond infotainment, Skoda’s range of driver assist safety features is vast. What you pick should reflect the way in which you will use the car – if it’s just short commutes then some of the assist packages, such as lane keep assist, might not be as useful as for someone who’s going to be up and down the motorway on repeat.
The adaptive cruise control is – if you pay for it – an advanced one, able to keep distance, lane keep, and auto-brake to a stop. In certain scenarios it’ll prove a life-saver – not just literally, but just from a comfort point of view.
Drive & Range
And so to the main reason to be looking at a plug-in car: added efficiency and lower emissions – both of which can save you on fuel costs and tax. The green credentials, at this stage, are fairly minor in the bigger overall picture – but it’s a step in the right direction.
The Octavia iV has a 13kW battery built-in, delivering over 30 miles of pure electric range – we could get around 32 miles – plus decent efficiency and regeneration when in hybrid mode. Skoda quotes 37 miles in E-mode, based on WLTP standard, so our achieved figure isn’t too bad relative to that.
A number of plug-ins that we’ve driven fail to offer an all-electric option – the Volvo XC40 being one such example – while mild hybrids (without a plug-in solution) tend to offer almost zero potential on electric-only travel. So it’s reassuring to be able to use an Octavia for, say, the school run entirely in electric mode without limitation to your driving.
Recharging is possible via the Type-2 charger to the front left of the car. We plugged in at home and refilled once successfully, but were met by an error message at around the 80 per cent mark on recharge attempt number two. A glitch in the system, it seems, and certainly a surprise.
Apple CarPlay explained: Taking iOS on the road
By Britta O’Boyle
·
A detailed look at how Apple’s CarPlay works, with explanations on using Google Maps, sending messages and playing music, among other functions.
Should you want to drive with no thought about range, then Sport mode – activated by pulling the drive paddle down a second time into ‘S’ – gives a little extra pep to the drive, but typically regenerates the battery quicker through more applied braking. Not that the Octavia is ‘sporty sporty’, but it’s got enough get up and go thanks to a total combined output of 204bhp from that 1.4l engine and 13kW electric motor combination.
Verdict
The Skoda Octavia iV plug-in hybrid might not be a super exciting car, but it’s got some super aspects about it: it’s roomy, it’s comfortable, there’s a lot of tech options, and the electric-only range is practical.
The new interior sometimes feels like a step backwards, though, given how it ‘hides’ settings within a more touchscreen-focused operation. And, in our use, we had glitches with Android Auto and recharging that couldn’t be explained.
Overall, if you’re looking for a practical family hatchback then Skoda sits well among the VW Group’s price listings. The iV model adds an inevitable premium over the petrol/diesel-only selection, but with genuine practicality added as a result that’ll pay its worth back for the right kind of owner.
Despite still being in its relative infancy, Sony’s PlayStation 5 games console is already serving up some stunning gaming experiences. The shift up to more consistent true 4K graphics at both 60Hz and, remarkably, 120Hz is joining forces with wider, better use of high dynamic range and the impressive efforts of Sony’s new 3D Audio sound system to make gaming worlds more immersive and beautiful than ever before.
However, getting the most out of this next-gen console isn’t just a case of plugging the PS5 into your TV and expecting everything to just turn out fine. In fact, between the secondary kit you might need and some of the PS5 set-up tricks you need to familiarise yourself with, getting the maximum impact out of your new console is anything but straightforward.
With this in mind, we’ve put together a comprehensive checklist of everything you need to do if you want to be sure you’re getting the full value from Sony’s new gaming beast. Starting with potentially the most expensive…
Get the right television
The single biggest source of trouble when it comes to the PS5’s new graphics capabilities is the currently messy television market – or more precisely, the confusing world of HDMI connections.
Getting the best picture quality (4K resolution at 120Hz refresh rates with HDR and, following an upcoming update, support for variable refresh rates) out of the PS5 requires a TV’s HDMI ports to support data rates of at least 32Mbps, and that’s something the vast majority of current TVs cannot do.
What’s more, there’s currently no easy labelling system to help you spot TVs that might be compatible with all of the latest gaming features. Even if a TV claims to be compatible with the latest 2.1 version of the HDMI input, that doesn’t guarantee 4K/120Hz/VRR compatibility. All you can do is try and trawl through a TV’s small print/detailed specs to see if 4K/120/VRR are included.
We can get the ball rolling, though, with some sets we already know support all the latest gaming features. For starters, all of LG’s OLED CX, GX, WX, ZX and upcoming C1, G1 and Z1 models feature four HDMIs with full PS5 compatibility. Samsung’s QLED models from 2020 and QLED and Neo QLED TVs for 2021 all have one or two HDMI ports that support all the PS5 features, with 2021 models from the Q95A series upwards carrying four PS5-friendly HDMIs.
At the time of writing, Samsung’s 2020 TVs aren’t able to play PS5 games in 4K 120Hz while retaining HDR. Samsung has stated, though, that this apparent ‘bug’ will be fixed by a PS5 firmware update.
Sony, ironically, has just one series in its 2020 range, the XH9005s, that support all of the PS5’s graphics features, via a single HDMI port. Thankfully, more Sony models will carry the requisite HDMI support in 2021.
Philips and Panasonic haven’t so far launched any TVs with next-gen gaming features, but both brands are set to do so in 2021. Cheaper TVs (and brands) in the UK have so far not embraced next-gen gaming features, but hopefully some will do so this year.
One final point here is that, in theory, the PS5 can support 8K. So if you want to be ready for that, you will need an 8K TV. These are relatively expensive right now, and it doesn’t seem as though 8K PlayStation content is going to become common any time soon.
For more guidance here, check out our rundown of the best gaming TVs you can currently buy.
Make sure you use the right input on your TV
As noted in the previous section, on some TVs only one or two HDMIs have enough bandwidth to support all of the PS5’s graphics features. So make sure you have your PS5 connected to one that does.
Some TVs help with this by labelling the relevant HDMI(s) as Game or 4K/120, but otherwise, you will need to refer to your TV’s manual.
Use the provided PS5 HDMI cable (or pick a replacement carefully)
It’s not just HDMI sockets that need to be able to handle enough data to unlock all of the PS5’s features. HDMI cables also vary in how much data they can carry. So you should stick with the HDMI cable provided with the PS5 where possible, as this is designed to carry all the data the console needs for its maximum performance.
If you really must use a different cable – because the official cable isn’t long enough, for example – look for one that carries the official Ultra High Speed HDMI Cable certification that you can see in the image above.
Make sure your TV HDMI port is set up for high data rates
Most TVs now will automatically switch their HDMI ports to so-called ‘enhanced’ modes for high data rates when a 4K HDR source is detected. There are still some budget brands, though (Hisense, for instance) where you need to manually switch HDMIs from Standard to Enhanced in the TV’s menus. It’s certainly worth checking the settings on your TV for the HDMI that your PS5 is connected to.
Set your TV to Game mode
Almost all TVs have a special Game mode setting that reduces the time a TV takes to produce its images. This can make as much as 100ms of difference, which could be a lifetime, literally, in gaming terms. Your TV might automatically switch into Game mode when the PS5 is detected, but if response times matter with the game you’re playing, you should check that it has.
Note that Game mode settings can reduce some aspects of picture quality with some TVs. So if you’re playing a less reaction-based title, such as an RPG, you may prefer the overall picture quality with Game mode turned off.
Check your PS5’s Video Output screen
In the System Software section of the PS5’s System menu, there’s an option called Video Output Information. This brings up a screen telling you what graphics capabilities the console thinks your TV is capable of handling, based on its ‘handshake’ with your TV’s HDMI port. This screen is handy for checking that your console and TV are talking to each other as you’d expect.
This Video Output Info can be particularly useful if you’re trying to feed your PS5 through an intermediary audio device, such as a soundbar or an AV receiver, and on from that to your TV. Many people forget that the PS5 will read the capabilities of the intermediary device’s HDMIs and determine supported graphics output based on that, rather than reading what your TV is capable of. So unless your audio device has full HDMI 2.1 4K/120/VRR pass-through support (which is currently very rare), it could limit the graphics you experience.
The best way around this is to connect your PS5 directly to your TV, and then use your TV’s ARC/eARC HDMI jack (if it has one) to output digital sound from the TV to your audio equipment.
Setting up your PS5
The PS5 is proactive about HDR, prompting you to run through a trio of simple HDR set-up screens whenever you attach it to a new TV. The way the screens work, though, is rather questionable.
Before going through this HDR set-up, it’s worth checking whether your TV has a menu option called HGIG (HDR Gaming Interest Group) – if so, turn it on. This will make sure that your TV doesn’t try and apply its own automatic HDR optimisation (dynamic tone mapping) processes to pictures that you have already optimised via the PS5’s HDR set up system.
Once done, you can crack on with the console’s calibration, but you shouldn’t do exactly as you’re told. Two of the screens ask you to increase the console’s brightness/peak light levels to a point where you can only just see a relatively dark symbol against a white background. The other one asks you to adjust the console’s black level to a point where a lighter symbol against a dark background remains only just visible. In fact, you should adjust each of these screens to the point where the visible symbol just disappears. In other words, the points at which the first square goes completely white and the second completely black is where you want to set the console.
Even then, not all games are designed to work with the PS5 console’s HDR set-up system, preferring instead to use their own internal HDR calibration screens. Examples of these titles include Dirt 5 and Assassin’s Creed: Valhalla. You should absolutely go through these game-specific calibration processes and it’s worth checking in these cases whether your TV’s HGIG setting (if it has one) is better switched on or off.
Another key aspect of gaming performance that requires care is frame rates. As with HDR, the PS5’s process for adjusting the frame rate a game uses varies from title to title. So with Dirt 5, the game’s own internal graphics options allow you to select whether you prefer to prioritise resolution or frame rates (there’s always a graphical trade off associated with switching from 60Hz to 120Hz). With Call Of Duty: Black Ops – Cold War, however, you have to choose in the console’s menus whether you want to prioritise ‘Resolution’ or ‘Performance’ (frame rates) before booting the game if you want to get 120Hz.
This ‘Performance Mode or Resolution Mode’ option, confusingly, is found in the Game Presets section of the Saved Data and Game/App Settings submenu of the PS5 itself.
A further refresh rate option of some sort will likely be added when the PS5 is finally enabled for variable refresh rates.
Choose the right audio options
We’ll discuss the PS5’s 3D Audio gaming system shortly. First, though, we should note the mess concerning the PS5’s Dolby Atmos activation options. Specifically the fact that there are two of them: one for streaming apps, and a separate one for the built-in Blu-ray/4K Blu-ray player. The PS5 does not support Dolby Atmos for games.
The first Dolby Atmos option appears in the System/Sound menu, under Audio output. Scroll right to the bottom of this page and you’ll see an Audio Format (Priority) option, that will be set to Linear PCM by default. There’s an option to choose Bitstream (Dolby) or Bitstream (DTS) if you prefer that.
However, when you try and play a 4K or HD Blu-ray disc with a Dolby Atmos soundtrack, the console still does not output Dolby Atmos. To make it work you need to press the Options button on your PS5 joystick while playing a film disc, then click the ‘three dots’ icon and choose the Bitstream option under Audio Format.
Unlike Microsoft with its latest Xbox consoles, Sony has decided not to use Dolby Atmos for its premium game audio experience. Instead, it has developed its own new ‘Tempest’ 3D Audio system. It’s up to individual developers whether and how they deploy 3D Audio, but notable titles to use ‘full-on’ versions of it include Spider-Man: Miles Morales and Demons Souls.
At the time of writing, the new 3D Audio system can’t be output to any external multi-channel home theatre speaker/AVR system. Currently, it only works via headphones, though Sony has suggested that this will change at some point in the future.
To try out 3D Audio with headphones, first make sure that you have the Enable 3D Audio option in the Audio Output part of the Sound menu activated. Also, when you first use headphones with the PS5, be sure to check out the Adjust 3D Audio Profile option. This plays a ‘babbling brook’ test signal and asks you to pick which of five settings makes the sound feel most at ear level.
You don’t need special headphones to experience the 3D Audio effect – any wired pair will do the job once connected to the DualSense controller – but the quality of the headphones you use certainly impacts how effective 3D Audio sounds.
As you might expect, Sony’s own Pulse 3D wireless gaming headset, which has been designed for the PS5, is particularly effective – though at £90 ($100, AU$150) it certainly isn’t cheap. However, once you start using it that price actually starts to sound more than fair.
For starters, it’s able to deliver the 3D audio effect wirelessly; you don’t need to be tethered to the DualSense controller. It also carries nifty high-sensitivity microphones complete with noise-cancelling technology built into the main headset, rather than in the usual mic ‘arm’, as well as providing buttons for mixing the game sound and chat sound, and for monitoring your own voice.
The Pulse 3D is lightweight and reasonably comfortable, and it does an excellent job of getting both a precise and strikingly large sense of space from the 3D Audio system.
If you want a more luxuriously built wireless headphone option and you’d prefer a dedicated mic arm, Turtle Beach’s Stealth 700 Gen 2 (£130, $150, AU$250) could be up your street. Just bear in mind that while good-looking, great for chatting and more comfortable to wear for epic gaming sessions, they don’t sound quite as punchy as the Sony Pulse 3D models. They can’t be jacked into the DualSense controller when they run out of juice, either, but with an impressive 20 hours of battery life, that shouldn’t be a big problem. Plus you can use them while they’re charging.
If you’re on a tight budget, meanwhile, and don’t mind a wired rather than wireless headset, then the Xiberia V20D (£30) are good value.
For a few other possibilities, check out our Best Gaming Headsets 2021 feature.
Brace yourself
The number of things you need to think about and potentially invest in if you want to unlock the full capabilities of your PS5 is pretty intimidating. Rest assured, though, that Sony’s new console is more than capable of rewarding your effort and expense with truly next-gen thrills. Once you’ve experienced it in full, you’ll wonder how you ever lived without it.
MORE:
Read our full PlayStation 5 review
Considering your next-gen options? Here’s our Xbox Series X review
Check out our list of the best gaming TVs you can currently buy
Founded in 1999, EVGA is a US-based computer hardware company. After a longer hiatus, EVGA returns to the gaming mouse world with the X15, X17, and X20. The X17 is a right-handed ergonomic mouse with two main draws: Actual 8000 Hz polling and ultra-low lift-off distance owing to two additional, independent LOD sensors. PixArt’s PMW3389 sensor capable of 16,000 CPI is used, along with pre-tensioned main buttons. The default weight of 106 g can be further adjusted with five 5 g weights. In total, ten buttons are available, all of which can be rebound within EVGA’s Unleash software, which also has the usual options for RGB lighting, among others.
Founded in 1998, Razer is a US-based peripherals and gaming-equipment company. With the Viper 8K, Razer updates and phases out their original Viper. The main upgrades concern the sensor, which is now Razer’s Focus+ capable of 20,000 CPI and a polling rate of up to 8000 Hz. Other than that, the Viper 8K is still a fully ambidextrous (symmetrical) shape with side buttons on both sides, a 69 g lightweight construction, and injection-molded rubber side grips for improved durability. Razer optical switches are used for the main buttons, ensuring low latency along with no double-clicking. The feet are made out of pure PTFE, while the usual customization options are provided through Razer Synapse, including for the RGB lighting settings, all of which can be saved to the on-board memory.
(Pocket-lint) – The line between Oppo and OnePlus may be blurring at the management level, and when it comes to launching smartphones in their homeland in China, but when it comes to delivering flagships in western markets, they still take different approaches to things.
For the start of 2021, Oppo delivered the Find X3 Pro as its standout performer while OnePlus has launched the OnePlus 9 Pro. The two phones both offer top notch specs and performance, but with the prices driving higher this year, how do you choose between them? Should you spend more on the Oppo or is the 9 Pro good enough?
Design
Oppo: 163.6 x 74 x 8.3mm – 193g
OnePlus: 163.2 x 73.6 x 8.7 mm – 197g
Oppo: Gloss Black, Blue and White colours
OnePlus: Morning Mist (silver), Forest Green and Stellar Black colours
Both: Aluminium and Corning Gorilla Glass 5 construction – IP68 water/dust resistant
There was a time when Oppo and OnePlus flagships looked very similar to each other, but with the latest range, that’s no longer true. Of course, from the front they both look almost identical, given they have the same sized skinny-bezeled display and a hole-punch camera in the left corner. Turn them over however, and there’s no way anyone’s confusing these two.
Oppo’s latest premium phone is unlike anything else on the market. The glass curving up to the camera housing is all part of the same glass that makes up the rest of the phone’s rear. That means you get an attractive, seamless look and feel. Plus that matte frosted glass on the blue model makes it feel super soft.
OnePlus has taken a vastly different approach, placing its cameras in a rectangle protrusion which is attractive in its own right. Each lens is surrounded by a metal ring, making them stand out visually, while the camera housing is colour matched to whatever the colour of the phone is.
Despite both being large phones, the Oppo is noticeably slimmer in the hand, and it feels more nimble and lightweight in the palm than the OnePlus does. Technically, there’s not a lot of difference in measurements, but holding the two yields very different feels.
Both have metal and glass construction and both are water and dust resistant up to IP68 rating, so which ever one you go for, it should survive being caught in the rain or dropped in a basin full of water.
The one area these two phones really are identical is in the display used on the front. Both have exactly the same 6.7-inch LTPO AMOLED display capable of reaching refresh rates up to 120Hz and a peak brightness of 1300 nits.
Maximum resolution for the both is set at QuadHD+ or, specifically, 1440 x 3216 pixels which gives it a density of 525 pixels per inch. That means they’re among the brightest, sharpest and smoothest displays currently available on any phone.
Both use an adaptive frame rate technology too, so that means if you’re looking at a still or slow-moving page, they adapt to the frame rate needed for that page. In the process, that means less power is wasted refreshing the display and as a result, it uses less battery.
Both feature Always On ambient displays too, although Oppo gives you more available style options to choose from. Plus, you get the ability to design and customise your very own.
OnePlus used to be the customisation champion with Oxygen OS, but Oppo has pulled ahead in this department offering more wallpapers that take advantage of the fluid, smooth display and giving you more fingerprint animation options.
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Both sets of software let you enable various display features like a comfort tone that adapts the white balance based on your current ambient lighting, plus the ability to schedule night modes and kill blue light.
We experienced some quirks with Oppo’s notification system during the review however, where the OnePlus didn’t seem to suffer with as much inconsistency here.
Hardware and performance
Both: Snapdragon 888 processor
Oppo: 8GB/256GB or 12GB/256GB RAM/storage
OnePlus: 8GB/128GB or 12GB/256GB RAM/storage
Both: 4500mAh battery (2x 2250mAh)
Oppo: 65W Super VOOC 2.0 wired and 30W Air VOOC wireless charging
OnePlus: 65W Warp Charge wired and 50W Warp Wireless charging
Like its displays there are some clear similarities when looking at the internals of the two phones. Namely: they both have the Snapdragon 888 processor inside keeping everything ticking over smoothly.
They both even use the same speedy LPDDR5 RAM and UFS 3.1 storage, so that means that not only do your apps and games all run smoothly, but downloads and installations are quick too. Especially if you happen to live in a 5G area and can download over 5G.
What’s interesting here is that while batteries are the same size (4500mAh), we had slightly better battery life with the Oppo. No doubt, this is in part down to its pretty aggressive background task management. Still, sometimes we were able to get through two full days with the Find X3 Pro, where the OnePlus 9 Pro was a couple of hours short of making that mark.
Despite that, both will easily get you through a full day even if you’re someone who’s on the move constantly, listening to music, making calls and catching a few Pokemon on your travels.
With both being part of the same tech family, you often find similar charging technology in the companies’ devices and it’s no different here. Both use a proprietary flash charging system that can reach up to 65W speeds.
What’s different here is the OnePlus’ phone will retain those speeds for longer and can charge a battery from 1-100 per cent in under 30 minutes. The Find X3 Pro will take a few minutes longer to do the same, but in truth, both charge really quickly.
It’s in wireless charging where the OnePlus 9 Pro has the clear advantage. Its Warp Charge 50 Wireless can give you a full battery in 43 minutes using the bespoke wireless charging stand while Oppo’s 30W charge will take noticeably longer (around an hour).
In our experience, it’s in the camera department where you notice the biggest differences between the two phones. Both have high quality wide and ultrawide cameras, but Oppo opted to put the same 50-megapixel sensor on both, giving consistent results between them. Both give colour rich, detailed and warm shots.
The OnePlus 9 Pro we found quite inconsistent at times, offering photos that looked cool and blue from the primary and warmer shots like the Oppo from its ultrawide.
Both phones have a telephoto zoom lens and although the Oppo only goes up to 2x optical, we found it delivered higher quality results than the OnePlus’ 3.3x optical zoom lens. It was sharper and delivered relatively decent images up to 5x where the OnePlus lost a lot of detail and went quite mushy at times even at its lowest zoom.
Add to that the fact that the Oppo also delivered sharper, better looking images in its night mode vs. OnePlus Nightscape mode and it’s clear that the Find X3 Pro is the much better camera experience overal.
That’s without mentioning the gimmicky Micro lens which lets you get really close into objects and see right into their contruction at an almost microscope-like level. It’s fun to play with, but hard to get sharp in-focus shots from.
Pricing and availability
Oppo: From £1099
OnePlus: From £829
It’s no surprise to see OnePlus’ latest premium model cheaper than the Oppo alternative, however, to see the company’s phones getting so expensive in recent years must be difficult for some of its early fans. With prices starting at £829 in the UK, it’s as expensive as some big-name flagship phones, but still comes in cheaper than phones that are similar in terms of specs and features.
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Oppo’s phone is a flagship device at a flagship price, and creeps over the £1000 barrier just as Samsung and Apple have done in recent years. It sees itself as a true flagship that doesn’t need a discounted price to persuade people to see value in its offering.
Conclusion
Ultimately there are likely only a couple of things that will sway you one way or the other on these two phones. A major factor will likely be the price. Oppo’s top tier phone is more expensive than OnePlus’, and looking at the spec sheet there may not be enough difference between them to warrant that extra money.
With that said, given the more consistent and excellent performance of the cameras on the Oppo, and the more refined design – particularly on the matte blue model – we think that’s extra money worth spending if you’re happy to pony up the extra cash.
Apple’s long-rumored mixed reality headset could weigh less than 150 grams, which would make it much lighter than many other headsets on the market, according to a new research note from Apple analyst Ming-Chi Kuo seen by 9to5Mac. That lighter weight might mean Apple’s headset could be easier to wear for long periods of time.
A weight of 150 grams would make Apple’s headset lighter than the Oculus Quest 2 (503 grams), Microsoft’s HoloLens 2 (645 grams), and the Valve Index (809 grams). It would be lighter than Google’s Daydream View, a fabric VR headset designed to hold your phone, which weighed 220 grams. The headset could even be lighter than your iPhone, given that the standard iPhone 12 weighs 164 grams.
As attractively light as this headset sounds, though, it might be a while until we get to try it out for ourselves. Bloomberg reported in January that the device, which may have both virtual reality and augmented reality features, won’t launch until at least 2022. The Information backed that up in February by reporting that the device could ship “as early as next year.” The Information also had a drawing of what the headset could look like, including mesh fabric in the front and Apple Watch-style bands in the back, and I could see how the device could be very light if made with those materials.
The headset, codenamed “N301,” may also have 8K displays, eye-tracking technology, and more than a dozen cameras to both track your hand movements and capture footage that can be displayed inside the headset, according to The Information. And in his new research note, Kuo reported that the device will have plastic lenses, an ultra-short focal length, and Micro-OLED displays.
But the headset may not be cheap: Apple has apparently discussed pricing the headset at around $3,000, The Information reported. That would make it much more expensive than the $299 Oculus Quest 2 but more affordable than the $3,500 HoloLens 2.
Apple’s device has already hit several development challenges, Bloomberg reported, and given how far out the rumored headset is, there’s always a possibility that details about the device could change. However, Apple recently moved Dan Riccio, its former hardware chief, into a role reportedly overseeing Apple’s AR and VR devices, which could signal the company’s commitment to launching a device sooner rather than later.
(Pocket-lint) – OnePlus announced the OnePlus 9 and the 9 Pro during an event on 23 March.
You can read how the OnePlus 9 and 9 Pro compare to each other in our separate feature, but here we are looking at how the OnePlus 9 and 9 Pro compare to the Samsung Galaxy S21, S21+ and S21 Ultra.
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Design
OnePlus 9: 160 x 74.2 x 8.7mm, 192g
OnePlus 9 Pro: 163.2 x 73.6 x 8.7mm, 197g
S21: 151.7 x 71.2 x 7.9mm, 172g
S21+: 161.5 x 75.6 x 7.8mm, 202g
S21 Ultra: 165.1 x 75.6 x 8.9mm, 228g
The OnePlus 9 and 9 Pro both have a punch hole camera in the top left corner, but the 9 has a flat display and a plastic frame, while the 9 Pro has a slightly curved display and a metal frame.
Both devices have a prominent rectangular camera housing in the top left corner of their glass rears, with two stand out lenses. The 9 has a third smaller lens, while the 9 Pro has two additional smaller lenses. Both devices feature Hasselblad branding.
The Samsung Galaxy S21, S21+ and S21 Ultra all have a centralised punch hole camera at the top of their displays. The S21 and S21+ both have flat displays and plastic rears, while the S21 Ultra has a curved display and glass rear. All three Samsung devices have a metal frame.
On the back, the S21, S21+ and S21 Ultra all have a rectangular camera housing that moulds into the frame, making for a slightly different design. There are three large lenses on all three devices, but the S21 Ultra has an additional fourth smaller lens.
The three Samsung devices are all IP68 water and dust resistant, but only the OnePlus 9 Pro is out of the two OnePlus devices. In terms of size, the Samsung Galaxy S21 is the smallest, followed by the OnePlus 9, S21+, OnePlus 9 Pro and the S21 Ultra is the largest.
Display
OnePlus 9: 6.55-inches, 2400 x 1080, 120Hz
OnePlus 9 Pro: 6.7-inches, 3216 x 1440, 1Hz-120Hz
S21: 6.2-inches, 2400 x 1080 pixels, 48-120Hz
S21+: 6.7-inches, 2400 x 1080 pixels, 48-120Hz
S21 Ultra: 6.8-inches, 3200 x 1440 pixels, 10-120Hz, S Pen
The OnePlus 9 has a 6.55-inch AMOLED display with a Full HD+ resolution for a pixel density of 402ppi. It has a 120Hz refresh rate, though this isn’t adaptive, and it has an aspect ratio of 20:9.
The OnePlus 9 Pro meanwhile, has a slightly larger 6.7-inch display with an AMOLED panel with LTPO. It offers a Quad HD+ resolution for a pixel density of 525ppi and an adaptive refresh rate between 1Hz and 120Hz. Its aspect ratio is 20.1:9.
The Samsung Galaxy S21 has a 6.2-inch Super AMOLED display, which makes it the smallest of the devices being compared in this feature. Like the OnePlus 9, it has a Full HD+ display, putting its pixel density at 424ppi. It has an adaptive refresh rate between 48Hz and 120Hz.
The Galaxy S21+ has a 6.7-inch Super AMOLED display, like the OnePlus 9 Pro, but it has a Full HD+ resolution instead of a Quad HD+ resolution like the 9 Pro. This results in a pixel density of 393ppi, and like the S21, it has an adaptive refresh rate between 48Hz and 120Hz, so it doesn’t drop quite as low as the 9 Pro.
The Galaxy S21 Ultra meanwhile, has a 6.8-inch Super AMOLED display with a Quad HD+ resolution for a pixel density of 516ppi. It offers an adaptive refresh rate between 10Hz and 120Hz, so still not as low as the 9 Pro, but it has support for Samsung’s S Pen stylus.
Both the OnePlus 9 and OnePlus 9 Pro run on the Qualcomm Snapdragon 888 chipset, supported by 8GB or 12GB of RAM and with 128GB or 256GB of storage. Neither have microSD support for storage expansion.
The two OnePlus devices both have a 4500mAh battery and both offer Warp Charge 65T fast charging. The OnePlus 9 has 15W wireless charging in Europe and North America, while the OnePlus 9 Pro has Warp Charge 50 Wireless, which is 50W wireless charging.
The Samsung Galaxy S21 devices all run on either the Qualcomm Snapdragon 888 chipset or the Exynos 2100, region dependent. The S21 and S21+ are available with 8GB of RAM and either 128GB of storage or 256GB. The S21 Ultra comes with 12GB or 16GB of RAM and in 128GB, 256GB and 512GB storage options. Like OnePlus, none of the Samsung devices have microSD support.
The Galaxy S21 has the smallest battery of the five devices being compared in this feature with a 4000mAh cell. The S21+ has a 4500mAh battery and the S21 Ultra has a 5000mAh. All three devices support for fast charging and wireless charging.
The five devices being compared in this feature all have under-display fingerprint sensors. They are also all 5G capable.
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Camera
OnePlus 9: Triple (48MP + 50MP + 2MP), 16MP front camera
OnePlus 9 Pro: Quad rear (48MP + 50MP + 2MP + 8MP), 16MP front camera
S21: Triple rear (12MP + 12MP + 64MP), 10MP front camera
S21+: Triple rear (12MP + 12MP + 64MP), 10MP front camera
S21 Ultra: Quad rear (108MP + 12MP + 10MP + 10MP), 40-megapixel front camera
The OnePlus 9 has a triple rear camera made up of a 48-megapixel main camera with 1.12µm pixels and an aperture of f/1.8, a 50-megapixel ultra wide-angle camera with an aperture of f/2.2 and a 2-megapixel monochrome lens.
The OnePlus 9 Pro has a quad rear camera that offers the same three lenses as the OnePlus 9 but adds a 8-megapixel telephoto lens with an aperture of f/2.4 and 1.0µm pixels. Both the OnePlus 9 and the 9 Pro have a 16-megapixel front camera and both offer the Hasselblad partnership.
The S21 and S21+ both have a triple rear camera, made up of a 12-megapixel main sensor with 1.8µm pixel size, f/1.8 aperture and optical stabilisation (OIS), a 12-megapixel ultra-wide sensor with 1.4µm and f/2.2, and a 64-megapixel telephoto sensor with 0.8µm, f/2.0 and OIS. There’s a 10-megapixel, 1.22µm, f/2.2 front camera.
The Galaxy S21 Ultra meanwhile, has a quad rear camera made up of a 108-megapixel main sensor with 0.8µm pixels, f/1.8 aperture, OIS and laser autofocus, a 12-megapixel ultra-wide sensor (1.4µm, f/2.2) and two 10-megapixel telephoto lenses, one with 1.22µm, f/2.4 (3x optical) and the other with 1.22µm, f/4.9 (10x optical). It also has a 40-megapixel selfie camera.
The three Samsung devices offer 4K 60fps video capture from all the cameras, with 8K 24fps offered on the rear too. The OnePlus 9 offers 4K video at 60fps and 8K at 30fps, while the OnePlus 9 Pro offers 4K at 120fps and 8K at 30fps.
Price
OnePlus 9 series: From £629
Samsung Galaxy S21 series: From £769
The OnePlus 9 comes in Winter Mist, Arctic Sky and Astral Black colour options. It starts at £629 in the UK.
The OnePlus 9 Pro comes in Morning Mist, Stellar Black and Pine Green and starts at £829.
The Samsung Galaxy S21 starts at £769 in the UK and €849 in Europe. It comes in four colour options: Phantom Grey, Phantom Violet, Phantom Pink and Phantom White. The S21+ starts at £949 in the UK and €1049 in Europe. It comes in five colour options: Phantom Violet, Phantom Black, Phantom Silver, Phantom Gold and Phantom Red.
The Samsung Galaxy S21 Ultra starts at £1149 in the UK and €1249 in Europe. It comes in five colour options: Phantom Black, Phantom Silver, Phantom Titanium, Phantom Navy and Phantom Brown.
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Conclusion
The OnePlus 9 is the cheapest of the five handsets being compared in this feature, followed by the Galaxy S21 and then the OnePlus 9 Pro. The Galaxy S21 Ultra is the most expensive by £200 in the UK so budget will likely come into play when choosing between these handsets.
The hardware between the OnePlus 9 series and the Samsung Galaxy S21 series is similar, though the OnePlus 9 Pro and Samsung Galaxy S21 Ultra both offer more RAM as an option, as well as more storage in the case of the S21 Ultra. The Ultra also has a slighty larger battery capacity than the others, while the 9, 9 Pro and S21+ are identical.
The camera make up differs across the models, but the S21 Ultra delivers excellent results in our experience, and the S21 and S21+ are good too, while we found the OnePlus 9 Pro to be good, but a little inconsistent during our review.
Ultimately, the decision between these devices will come down to budget and which features are most important to you. If you want the best camera, then the Samsung Galaxy S21 Ultra is probably your best bet, but if you want decent specs for a good price, OnePlus is on the money.
Writing by Britta O’Boyle.
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