playstation-now-will-roll-out-support-for-1080p-streaming-starting-this-week

PlayStation Now will roll out support for 1080p streaming starting this week

Sony will begin rolling out support for 1080p streaming with PlayStation Now beginning this week, upping the streaming quality from the cloud gaming service’s previous 720p cap.

“The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available,” Sony said in a tweet.

PlayStation Now will begin rolling out support for streaming 1080p capable games this week.

The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available. pic.twitter.com/OEHWHtMTw8

— PlayStation (@PlayStation) April 22, 2021

In its tweet, Sony says support will roll out for “1080p capable games,” but it hasn’t yet shared a list of games that can hit the higher resolution. We’ve asked the company if it can share more information.

Allowing some PlayStation Now games to stream at 1080p brings the service on par with some of Sony’s cloud gaming competitors. Amazon’s Luna currently tops out at 1080p, while Google’s Stadia can hit up to a 4K resolution. Microsoft is currently testing 1080p support for Xbox Cloud Gaming (xCloud).

I played the entirety of the PlayStation 3 version of The Last of Us on my PS4 last year with PlayStation Now streaming, and the service worked without a hitch. The 1080p resolution boost (for games that support it) should be a nice upgrade.

the-competitor

The Competitor

How Nick ‘Nickmercs’ Kolcheff battled his way to the top of Twitch

The first thing you see is his forehead, because Nick “Nickmercs” Kolcheff is hunched forward and focused on his on-screen opponents. (Gamer stance, for the initiated.) The second thing you see is his crosshair begin to make its way, unerringly, to an opponent’s head. And this all happens live, in what feels like a split-second, broadcast to the tens of thousands who have opened up Twitch specifically to see this — forehead, crosshair — in real time. And he does this hundreds of times an hour, entertaining millions.

It’s almost like magic, especially if you, like me, have tried streaming or playing first-person shooters. Being good at entertaining people (streaming) has almost nothing to do with the intimate knowledge of mechanics of good crosshair placement (FPS games). You can stream for hours to nobody, and you can put thousands of hours into a game and still fail to break into the highest levels of play. But Nick — always Nick, never Kolcheff, unless you were his commanding officer — is different.

Built different, you might say. He started out as a Gears of War 2 national champion, back when American esports was figuring out how to professionalize; today, he’s one of the most subscribed-to streamers on Twitch. His journey — from there, if you like, to here — is fascinating, not least because it mirrors nearly exactly how gaming itself went mainstream. In a word: Nick is the blueprint.

I should say here that we’ve never met — never video chatted, even. So I don’t have any beautiful scenes with him for you, no anecdotes that describe the kind of food he orders for dinner and what that says about his game sense, nothing about what it’s like to play in a squad beside him, or what it might say about his character if he declined to revive me at a particularly crucial moment. Which probably makes me a lot like you, the person reading this.

I lied about the food thing, though. I can tell you about a steak. “We went to this really fancy LA-like restaurant, and they had all these weird things on the menu,” says Ali “SypherPK” Hassan, when I reach him by phone. The year was 2019; they were hanging out because it was TwitchCon, the annual convention the platform throws for its streamers and viewers. “But Nick is very traditional when it comes to food. He just wanted some steak. And that’s really all he came for,” Hassan says. “And there was no steak on the menu.”

Even parsing the menu was difficult, Hassan told me, which is one way to know a restaurant is fancy. “They kept bringing out these strange menu items, like this salad that was frozen in liquid nitrogen or something like that. It was insane,” says Hassan. “And Nick absolutely hated everything. And every time [the waitress] came out, he was like, ‘Excuse me, miss, could you please bring me a steak.’ He just kept asking for a steak.” There was no steak.

By the end of that night, it seemed like the restaurant had finally heard Nick’s pleas: he got a steak. But it was too late. He’d lost his appetite from picking at all of the other more adventurous dishes sent their way. “He was really frustrated. And everybody had to share the steak so that it didn’t go to waste. He was super upset, of course.” He still tipped big on their bill, because obviously. “We ended up going and grabbing burgers, even though we had just spent probably like a couple thousand at this really fancy restaurant.”

Allow me to draw a few conclusions. Nick is intense about his goals (repeatedly asking for a steak), but he’s generous in their pursuit (tipping big), and he always brings his friends along for the ride even if it’s a little annoying (making them get burgers after spending thousands of dollars on a fancy meal).

I didn’t get to have burgers with Nick, but I did manage to finagle a couple of calls with him. And while I had him on the line, he was very generous with his time. Whether I was talking to Nick or any of the people he knows, I always felt like I was getting the same guy — the guy who wanted a steak and who wasn’t going to stop asking until he got one. The same guy, in other words, as the one you see whenever you open up Twitch.

Nick pulls in an average of around 50,000 concurrents every stream — meaning every time you tune in, on average, he’s got about as many people watching him as live in Bozeman, Montana (at least according to the 2019 census). His chat is always set to subscriber-only mode because, with that many people, it’s nearly impossible to recognize coherent sentences. Even so, the MFAM — that’s Mercs Family — keeps the chat moving pretty quick. According to the metrics site Twitch Tracker, Nick has more than 67,000 active subscriptions, which is good enough to make him the fourth-most-subscribed-to streamer on Twitch. (He’s currently 18th in terms of viewership.)

All of this is to say that, in a lot of ways, Nick is Twitch. He’s been streaming on the site since 2010 when it was Justin.tv and when esports and live-streaming were still online novelties to most people. Back then, the biggest going concern was Major League Gaming (MLG), which organized and ran tournaments with significant cash prizes. Nick was playing with a professional team called TH3 NSAN3Z — stylizing theirs — when they won the Gears of War 2 national championship in 2009 and the team walked home $40,000 richer. They kept winning big at other tourneys, too.

But Nick has always been good at games. It’s his talent. His foray into online gaming started when he was 14 years old — a Detroit teen — he says, with Splinter Cell: Chaos Theory’s multiplayer mode, a 2 v. 2 battle between spies and mercenaries. (Because we’re just about the same age, I can tell you the year was 2005.) “And I got really good, man,” Nick says. “I mean, me and my buddy played gamebattles.com, man, and we hopped on the ladder, and we beat the shit out of everybody.”

Everything changed for Nick that year because that’s when the original Gears of War came out. “I was 15 years old, and I was in high school. I was a freshman or sophomore,” he remembers. “I saw the commercial on TV, I rode my Haro bike up to GameStop to buy it.” Young Nick plays Gears and then plays it more via GameBattles, the best (and, at the time, just about the only) place for competitive online gaming. He falls in love. He meets and befriends fellow streamer CDNThe3rd, and their teams fight against each other in Gears’ 2 v. 2 mode. He wins.

But Nick says it was so competitive that he asked CDN and his teammate to join up to make a four-man squad. To “fast-forward through the boring bullshit,” as Nick says, they crushed. “We went like 80 and 0. I mean, we did not lose a single fuckin’ match. And we took it very seriously,” he says. Their names were on top of the GameBattles page. And because social media was in its infancy — YouTube, as you may recall, launched in 2005 — there was nowhere else to see who was best. To put a button on this capsule of gaming history: MLG buys GameBattles.com, adds Gears to its professional circuit, and suddenly, Nick and his team are flying across the country to compete at LAN events.

As a team, they didn’t make much money — after everything was split, they had just about enough to cover their expenses — but they got to be pros. “On LAN, I was always real colorful. And if I beat your ass, I would let your mom know that I beat your ass,” says Nick. “Like ‘Yo, is this your son? Is this your fucking son? Who brought him here? Did you fucking bring him here?’”

After he’d convinced his family that he could play and succeed as a pro, he had thousands of dollars burning a hole in his pockets from LAN tourney winnings. He was still in high school. “I remember having to go up to Bank of America, and I had to deposit like 10 grand in cash,” he says.

He was living the dream, but he wanted to go bigger. “Because at that point, I was watching a lot of the Halo guys playing, like Walshy and Ogres” — some of the best players of all time, playing an even more popular title — “I was really itching to go play at that level in front of a crowd and perform,” Nick says. “Because I felt like, no matter what game I touched at the time, I was that little crackhead, man. I was really fucking good. And I got really good fast.”

Which is true. I recalled an earlier conversation I had with Nick, where he described his gaming prowess. Let me quote from my transcript:

I’m like that kid in eighth grade. [You know the kid who] had big balls and a big dick? You know what I mean? Remember? When I was in eighth grade, I’ll never forget it. I grew up a little faster than everybody. I was really good at football, and I was beating the shit out of everybody. [I always thought] I’m kind of like that guy. But listen, eventually, everybody’s gonna catch up to that guy. Because they all mature, their balls drop. And everybody’s on the same fucking playing field. Perfect analogy. That’s how I am. I get on the game, I’m better than everybody off the rip, but give them like a month or two months, and it’s over.

Anyway, it wasn’t all winning and playing games professionally. Nick told me his family wasn’t initially supportive of his teenage gaming habits; they were sports people. “I hated fucking school, man. I couldn’t stand it. Because, you know, it kept me away from the games. And my dad and mom, they would never let me play,” he says. “So the only time that I could play was when they went to bed. So I’d be up all night playing, and then I’d get in trouble for not going to school or for getting up late or whatever.”

His dad played college ball and then coached at Michigan under Bo Schembechler and Gary Moeller. Both of his uncles played college ball. His grandfather played in college, too. Today, his little brother is a wrestler in Missouri, and three of his cousins are in the NFL. One starts for the Bears. “Even the girls, man. I got a couple girl cousins that played like, at D1 colleges for volleyball and softball,” Nick says. “They’re just huge chicks man. Big shoulders, big backs. You know what I mean? Big, big chicks.”

He had to prove to his family that he was as good at gaming as they were at sports, which was a tall order. (And it should be noted, Nick recalls that he was pretty good at sports himself — though never as good as he was at gaming.) It led to fights, like the one with his mother where she was so mad that he was up late playing games that she put his Xbox into a trash bag, brought it out onto the front lawn, and smashed it into a million pieces. Nick says she was afraid for him.

“She was afraid of attitude. She was afraid of failure,” he says. “And listen, I was a tough kid to raise, man. Imagine trying to raise a kid that loves something so much that isn’t there yet. Like gaming was not there yet,” he says. “So they were just trying to be good parents. They were doing the right thing.”

After high school, though, Nick found himself adrift. He’d been a Gears pro through high school, but his parents had been right, sort of: gaming wasn’t really something you could do for a living, at least not then, not unless you worked as a game developer. Nick enrolled in community college for about a year and didn’t finish. “I remember I called my wife” — Emumita Bonita, as he calls her, whom he met when he was 12 and whom he married when he was 29 — “and I was like, ‘I think I’m going to be a nurse.’” He told his dad that he kind of wanted to go to school to be a cop. “I was just a confused 18-, 19-, 20-year-old not really knowing what I wanted to do,” he says. In community college, he spent his Pell Grant and his loans on “gaming shit and gym equipment,” in his words, while pretending he was a diligent student. He was lost.

“I spent way too much time on the internet, bro,” Nick says. “And I watched the videos. I watched the videos on some sites that you just shouldn’t be watching. Man, I saw people get their fuckin’ heads cut off, little kids doing the craziest shit. A lot of fucked-up stuff out there in the world that just pissed me off.” It made him look into the military. He wanted to do something about the evil he was seeing in the world — and so he joined the Navy on a special ops contract. Nick wanted to be a SEAL. He quit gaming to do it.

“It was one of, if not the, hardest thing I’ve ever tried to do in my life,” he says. “I got a lot of friends nowadays. They’re SEALs that made it all the way through.”

But he didn’t make it. He couldn’t hack the underwater stuff, which is fairly important if you want to be a Navy SEAL. (The “S” stands for “sea.”) He could do everything else — the running, the pushups, the physical conditioning. His only demerits were for the underwater swim specifically. Eventually, one of his superiors called him to his office. “He told me to cut the bullshit. He goes, ‘Listen, man, I’m this guy. You’re Nick. We’re just two dudes talking right now. Cut the fucking shit. What’s going on? How come you can’t pass the underwater stuff?” Nick recalls. “I said, ‘Listen, man. I’m trying. I get underwater, and I get real panicky. I get about halfway through whatever we’re doing, and I try to come up for air or I’m gonna pass the fuck out.’”

“He goes, ‘Well, pass the fuck out then,’” Nick remembers. And so he got a couple more tries at the underwater swim — tries that he wasn’t necessarily supposed to get. Nick does his best. He stays underwater. And then he wakes up on the pool deck with an instructor screaming wake the fuck up! at him. He’d passed out. His best wasn’t good enough.

Ultimately, that superior let Nick stick around on base as a helper. “I was a janitor. I cleaned toilets at Coronado for like two or three hours a day,” he says. “And then I got cut. It was like a big vacation, man. It was pretty chill.”

Nick went back to community college, right back where he started. “I was super confused again. I didn’t know what the fuck I wanted to do with my life,” he says. So he started gaming again. His friends who’d stuck around told him to stream — told him that people actually subscribed and donated, like it was a normal thing. “I was going to community college again, and I was streaming on the side. And the stream just took over, man,” he says. “I went from 100 subs to 200 subs to 300 to 1,000, you know, just cruising. And that’s when I realized, you know, that it was gonna be a real thing.”

You know the story from there. Nick’s stream takes off. He plays different games — Halo, Call of Duty, Fortnite, and then back to Call of Duty. Each is its separate turning point in his career. He signs to 100 Thieves and then leaves after a contract dispute. He signs to FaZe Clan, of which he’s now a part-owner. FaZe, by the way, is happy to talk about Nick. “More than anything else, what really drew us to say we wanted to work with him is what he had built with MFAM and how he interacted with his fans and the way that he treated every single person around him as if they were family,” says Darren Yan, head of talent at FaZe. “He was a jack-of-all-trades.” Yan says Nick is the kind of person FaZe wants its audience to look up to, as a kind of elder statesman in gaming. (Though he, like me, is not old.) “Nick is a very, very unique and special individual. I don’t think someone like him comes often,” says Yan. “He’s definitely a generational talent.”

And I agree; it takes a lot of work and a decent amount of emotional intelligence to corral 67,000 paying gamers into a group that’s coherent, broadly nontoxic, and welcoming. That Nick has managed it is a testament to how long he’s been in the scene. He came up through the toxic LAN parties and Xbox Live lobbies that gamers today define themselves against. I tend to think that communities reflect streamers, and if an audience is toxic, then a broadcaster has, in some ways, encouraged that. (Note that I am not talking about the people who pop into streams to troll women or people of color; I’m talking about regulars who also happen to be shitheads.)

But I want to back up a bit. I glossed over Nick’s meteoric rise on Twitch because, from the outside, it seems inevitable. “Former pro player with a hugely competitive streak and an affable bro personality streaming shoot-y games” is as good a recipe for success on Twitch as any — except tons of those people stream, and almost none are as successful as Nick is. Partially, I think it’s structural. The business of gaming changed and matured over the years Nick’s been streaming. The biggest change, probably, was major advertisers and large corporations recognizing that people who played games were a valuable group to target. That meant money began to flow into the scene in the form of bigger tournament prizes and sponsorships even for smaller streamers. At the same time, the rise of social media meant more people than ever could participate — sharing clips, organizing events, and paying gaming creators directly.

Streaming, meanwhile, exploded. In 2011, Justin.tv bet on gaming and launched Twitch.tv as its own site, which quickly became the main business. The company pivoted, and Twitch was acquired by Amazon in 2014 for $970 million. Competing streaming platforms launched, like Mixer (2016–2020, F), YouTube Gaming (2015), and Facebook Gaming (2018). Streamers became a category of online influencer that was legible to people outside of gaming, and it brought people who played games for a living directly in front of their fans.

Against that backdrop, I think it’s easier to see how Nick was perfectly positioned to succeed. He had the passion. He had the talent. He was willing to grind out the hours necessary to grow a community. And he switched up the games he was streaming because, he says, he felt like it. “When I’m not having fun, everybody fuckin knows,” he says, by way of explanation. Playing what’s popular matters, but clearly not as much as having fun.

When Nick switched from playing Call of Duty to Fortnite, just after the game had come out, he says he lost half his subscribers — he went from 5,000 or so to 2,000 or so. When you consider that, generally speaking (because there are exceptions), Twitch takes half of the $5 a viewer pays for a subscription, it works out to a big hit to your income. “When you lose half of that because of a game that you switch to… it’s crazy. It was demoralizing. But that’s happened to me a couple times in my career,” he says. “I knew that, you know what, if I’m not having fun, it’s just not as good content. I’d rather switch games and have fun and be myself and enjoy what I’m playing. And I think they’ll enjoy the stream more.”

Even so, it was a gamble. “I lucked out in the sense where Fortnite blew up and we had no idea it was gonna blow up. And then here I am, this fucking console player, beating the shit out of PC kids,” he says. “And they’re like, how the hell’s he doing this shit? Aim assist. Big, big, big part of it.” (They’ve since nerfed it.)

But if Nick was popular on Twitch before, Fortnite was the game that made him a gamer household name. And he’s thankful because the game also boosted the streaming industry in general. “I’ve played a lot of games. I’ve spent a lot of time in esports,” he says. “It is a fact that there’s just no game like Fortnite.” He even spends some of his time off stream watching competitive play and “beatin’ the shit out of little 12-year-olds on Fortnite every day, baby.”

That’s how I found Nick on Twitch, actually — through his Fortnite streams, where he played with Ali “SypherPK” Hassan and others. Nick’s Fortnite gameplay is mesmerizing; it gives you the same feeling of seeing a wrecking ball go through a building or watching a controlled detonation happen. Destruction in the service of creation, if you’d like.

Playing beside him, however, is another matter entirely. “It’s honestly like playing a professional sport,” says Hassan, who was a basketball player himself back in the day. “Playing with Nick brings me back to the times when we’re, you know, on the court, and I’m playing with my teammates, and we’re yelling back and forth at each other. And it’s super intense, high energy.” Nick and Hassan met after Nick had been lurking in his streams, learning Fortnite tips. (Hassan, a wonderfully compelling streamer in his own right, is something of a Fortnite professor.) In 2018, they played together for the first time after Hassan slid into Nick’s Twitter DMs; the event was the first Friday Fortnite tournament — which was one of the first major Fortnite tournaments ever — and they took first place.

After that win, they started playing together regularly, and they’ve been playing together ever since. “We just really clicked. Our personalities are very different, but they mesh really well,” Hassan says, referring to Nick as “the type of person that you see him and you’re like, ‘Oh, I would be friends with this guy.’”

Naturally, it was only a matter of time until Nick got sick of streaming Fortnite. “I think it was a couple months of that, of me just turning the stream on, like ‘All right, here we go again.’” But then Call of Duty: Warzone dropped. “I just got… you know, all gamers, we all have that thing in common. We get addicted to a game because we love it so much. You know what I mean?” Nick says. “We can’t get off it. Close your eyes, you see the game at night.” He was back. “And like a lot of other games in my career, there was some early tournaments for a lot of money, and we fuckin’ popped off, man.”

Every time I interview Nick for this piece, he’s driving somewhere. Once to see fellow streamer Tim the Tatman (who couldn’t be reached for comment on this piece); the other time, he was on his way to the Super Bowl. He’s kinetic for a guy who plays video games for a living. If you’ll permit me to opine for a second: I think it’s this sense of motion that drives him forward. When he was coming up on the pro circuit, for example, he’d take two-day Greyhounds from Detroit to Dallas just to be able to compete. “I’ve fucking slept in a bathtub before just to be there,” he says.

And the funny thing is that all this forward motion has blazed a trail for the people behind him. “When I look back on it now, I’m so lucky to say that ‘Listen, you’re looking at the foundation. You’re looking at the groundwork. And I’m happy that you’re here now — great. Welcome,’” he says. “But at the same time, I was here before any of you motherfuckers, man. Did we know it was gonna be like this? Hell no. And if anybody tells you that, I think they’re fucking lying. Because it was just pure passion.” And there aren’t many old heads like Nick left. Some have put their controllers away; some have gotten quote-unquote real jobs.

In our last conversation, I ask Nick what gaming has done for him. “The whole ‘done for me’ thing is pretty explanatory,” he says. “I’m a fucking millionaire, right? That’s kind of fuckin’ cool.” And then he changes tack and tells me that not everyone is lucky enough to get to do what they love every day, which is true. But a more revealing answer comes later, as a response to a different question.

“You’d be fucking wrong if [you thought] I wasn’t competitive in the stream world, too, man,” he says. “I fucking want more viewers. I want more subs. I want to be the best. I want to be the top guy. I think we all do.” The answer, in other words, has been there all along. Gaming allows Nick to be the person he’s always been struggling to become: the guy who wants to compete. The guy who’s gonna beat your ass and let your mom know about it.

garmin-venu-2-initial-review:-the-amoled-display-is-back

Garmin Venu 2 initial review: The AMOLED display is back

(Pocket-lint) – The original Garmin Venu was Garmin’s stab at something more like a smartwatch. It was designed to address the display above all things, sporting an AMOLED screen – and looking better than all the other devices in Garmin’s range.

That’s true of the Venu 2 too and we’ve had one on the wrist for a couple of days to bring you some first impressions.

Design and build

  • 40 and 45mm sizes
  • 45.4 x 45.4 x 12.2mm, 49g
  • Changeable straps
  • Stainless steel bezel

Glance at the Venu 2 and you might not know if you’re looking at a new watch or the old model. The overall design is pretty much that same – and it’s a safe design.

Pocket-lint

The watch case sticks to polymer, topped with a stainless steel bezel to give a premium look around the display. The big change is that there’s now two sizes – 40 or 45mm – so there’s a Venu 2 for every wrist.

That also sees a change in the straps you can attach to it, with 18mm and 22mm supported respectively, allowing you to chop and change to get the look you want.

As we said of the original Venu, the design is rather safe. It doesn’t quite reach to the premium looks that you get from the Apple Watch, but it’s conventional enough. We suspect much comes from the close relationship to the Vivoactive – with the Vivoactive 4 also coming in the same sizes.

There’s a difference, however. The case of the Venu 2 now appears to be one piece, whereas previous models had a separate backplate and body, not that that makes a huge difference. For those who like to examine sensors, there’s also a new arrangement to the Elevate heart rate sensor on the back, which we’ve not seen in other Garmin devices.

Pocket-lint

There are two buttons on the right-hand side of the body and these are oblong rather than the round buttons usually found on the Forerunner models.

Display

  • AMOLED, 33mm
  • 416 x 416 pixels
  • Touchscreen
  • Always-on option

We don’t have the exact figures on for the display at the time of writing, but on the 45mm model, it’s about 33mm in diameter for the visible area (the same as the Vivoactive 4).

There’s some bezel area under the glass that’s not active display, but Garmin has now added some markers on this area which help to disguise the fact that not the entire area is display. Fortunately, because this is AMOLED, the deep black of the display and that surrounding area merge together so you really don’t notice it – or we haven’t so far.

Pocket-lint

There are plenty of watch faces on the device and many more available through Connect IQ, but we were quickly taken by the Matrix-style face.

There are three brightness levels and it doesn’t appear that there’s any sort of ambient light sensor to adjust the levels automatically. If you choose the top brightness you’ll get a warning that this will drain the battery faster – and it’s the display that’s likely to eat most of the battery life on your Garmin.

It’s a touchscreen display, allowing some interaction, while other functions will need the press of one of the two body buttons.

There’s a battery saving mode that will take you to a simple watch face to save power and also drop the brightness – again underlining the point that this display does have a hit on this watch’s endurance.

Pocket-lint

Of course, that’s something we really need to examine in more depth over the coming weeks. Garmin says you’ll get 11 days in battery saver mode, while 10 minutes charging will give 1 day of life – but we’ll be fully testing the realistic battery life. So far it looks like it will be good for 5 days based on wearing it so far.

There is the option for the screen to be always-on, but you’d have to select that. The default is to have the display fade to black fairly quickly, but to waken when you twist it to look at it.

Sensors and hardware

  • HR, GPS, ABC
  • Pulse Ox

Despite pitching this watch as a smartwatch, the Venu 2 is loaded with all the sensors to feed Garmin’s data machine. That will keep track of your activities from your steps to your HIIT workouts, and give you loads of information about what happened.

The mainstay is the heart rate sensor, which can keep track of your heart rate through the day and night to give you a complete picture of what’s happening within your body. It will help you get in the zone when you’re working out, it will help spot when you’re stressed and it will also measure blood oxygen levels – although be warned that this demands a lot of battery life, so probably isn’t worth the sacrifice.

Pocket-lint

GPS provides your location for accurate route tracing, so you know how far and how fast you went, for tracking all your outdoor activities. The accelerometer will detect motion, like steps or sleep movements, the barometer can detect altitude change while the compass can sense which direction you’re moving in.

All the data collected feeds a number of systems, like Body Battery which pitches your sleep against your daily activity to advise you about how well rested you are, while also giving you full breakdowns of your activity in the Garmin Connect smartphone app, so you know what you did and what benefit that will have.

Pocket-lint

New in this device are sleep scores and insights from Firstbeat Analytics as well as fitness age, which draws in a lot of information to estimate your age – or the impact that your lifestyle might have had on your body and make suggestions so you can do something about it.

They support a full selection of sports, but we’ve not had the chance to test them yet as we’ve only just strapped this watch on. There’s wider support for HIIT workouts and strength training – two areas that Garmin hasn’t been so great on in the past.

We’ll be testing all the functions in the coming weeks.

Smartwatch features

  • Custom graphics
  • Garmin Pay
  • Music support
  • Smartphone notifications

Garmin offers a range of features are less sporty and more smartwatchy. These aren’t new or unique to the Venu 2, indeed most have been refined across top Forerunner and Fenix models over the years.

But these do complete the picture and ensure that you’re not missing out on essentials. There’s support for downloaded music from Spotify, Deezer or Amazon Music, letting you sync up to 650 tracks, an increase over the previous Venu model.

That means you can arrange playlists and have them sync to your watch, so you can listen to music phone-free via Bluetooth headphones. You can also control music you might have on your phone.

Pocket-lint

Garmin Pay allows for mobile payments, so you can pay for that coffee on your way home from a long run – although there’s not a wide range of support for banks outside the US – so it’s worth checking to see if you’ll be able to use your card.

We’ve mentioned Garmin Connect a couple of times already and once setup on your phone, you’ll be able to control notifications on your watch so you can stay informed – and those using an Android phone will be able to use Quick Replies to reply to messages too.



Best Garmin watch 2021: Fenix, Forerunner and Vivo compared


By Chris Hall
·

Much of this will be familiar to Garmin users, but the Venu 2 does use some custom graphics and animations that are a little more exciting that you’ll find elsewhere. That makes better use of the display and while we’ve not had a chance to fully explore everything, we’ve already spotted some areas where the Venu 2 looks better than some other Garmin devices.

First Impressions

The Garmin Venu 2 is all about that display. For those who are turned off by the slightly muted displays you might find on the Vivoactive or Forerunner devices, the Venu is designed to deliver.

First impressions are great, with vibrancy and plenty of colour, giving the custom visuals a lift. That was true of the previous device too, so we’ll be looking at how this performs as a fitness device and a lifestyle device over the coming weeks.

Writing by Chris Hall.

congress-is-diving-into-the-app-store-fight

Congress is diving into the App Store fight

For years, tech companies like Facebook and Amazon have faced the brunt of antitrust criticism by Congress, and Apple has gotten far fewer questions. But that changed on Wednesday, when Congress finally sunk its teeth into Apple as part of a hearing titled “Antitrust Applied: Examining Competition in App Stores.”

The hearing brought in representatives from companies like Spotify, Tile, and Match Group, a dating app company, to explain how Apple’s App Store fees and walled-garden business strategy harms their companies. All three companies gave harsh testimony, accusing the iPhone-maker of anti-competitive behavior over the burdensome fees it charges some app developers on its App Store.

The timing couldn’t be worse for Apple, coming just a day after the company announced an iPhone-linked item tracker called the AirTag in direct competition with Tile. Speaking to Congress, Tile’s General Counsel Kirsten Daru said that once Apple decided to develop its own item-tracking devices and services in 2019, the two companies’ friendly relationship dissolved.

“If Apple turned on us, it can turn on anyone,” Daru told lawmakers. “And Apple has demonstrated that it won’t change unless someone makes them, making legislation so critical.”

Apple’s shifting platform relationships were a theme in the hearing, with each company testifying to how quickly Cupertino’s collaborative outreach could turn competitive. Match’s Chief Legal Officer Jared Sine told lawmakers that app store fees amount to the company’s single largest expense, totaling around a fifth of the company’s total sales. Spotify’s Head of Global Affairs and Chief Legal Officer Horacio Gutierrez said that Apple’s business model equated to “a classic bait and switch,” luring developers into its app store and suddenly changing the terms to benefit the iPhone-maker.

“We all appreciate app stores and the roles that Apple and Google have played in helping to create many of the technologies that have defined our age,” Sen. Amy Klobuchar, chair of the subcommittee, said on Wednesday. “We’re not angry about success… It’s about new products coming on. It’s about new competitors emerging. This situation, to me, doesn’t seem like that’s happening.”

WHAT IT MEANS

Sen. Klobuchar, who chairs the committee, is using these hearings to build support for her Competition and Antitrust Law Enforcement Act, which she introduced in February. The bill’s provisions don’t line up perfectly with the App Store problem, but there are a few key provisions that would make it easier for companies like Tile to push back against Apple. In particular, the bill would make it less difficult for law enforcement to bring cases against tech companies for engaging in “exclusionary” conduct, something Sen. Klobuchar has been eager to highlight in interviews.

“I don’t think people realize there’s this 15 to 30 percent tax on major companies people enjoy getting music from, like Spotify, that Apple or Google assesses, that there’s all this exclusionary conduct going on,” Klobuchar told Axios on Wednesday.

For the most part, the companies giving testimony seemed happy to agree. Throughout the hearing, all three representatives argued that legislation is necessary for companies like Apple to change their behavior. But Spotify and Tile argued that the committee should also look into proposing federal legislation specifically targeting app stores.

“We respectfully request that some consideration be given to app stores right now,” Tile’s Daru said in light of discussion over Klobuchar’s larger bill.

Outside of federal legislation, states like Arizona have introduced their own measures to make developer-friendly changes to Google and Apple’s app stores. Many of these bills, like Arizona’s, have failed following intense lobbying efforts by tech.

“They are fighting so hard because it’s core to the maintenance of their monopoly,” Sine said.

THE HIGHLIGHT

Biden’s nominee to be the next Democrat on the Federal Trade Commission is also ready to turn up the heat on the App Store. At Lina Khan’s confirmation hearing Wednesday, Klobuchar asked Khan about the power companies like Apple and Google have in regards to their app stores:

Khan: It’s really the source of the power. Basically, there’s two main options so that gives these companies the power to really set the term in this market in some cases. I think you’re absolutely right that certain terms and conditions really lack any type of beneficial justifications. So, I think in those cases we need to be especially skeptical and really look closely.

WHAT’S NEXT?

Earlier this year, Klobuchar said that the committee would hold a series of hearings aimed at competition in the tech sector, including Facebook and Google’s dominance in the ad market. The hearings have yet to be scheduled.

amazon-one’s-palm-scanning-payments-are-coming-to-whole-foods

Amazon One’s palm-scanning payments are coming to Whole Foods

Amazon One is expanding to its biggest area yet: the company is now testing its palm-scanning payment technology in Whole Foods, starting with a single store in Amazon’s home city of Seattle.

The company has been using Amazon One payment technology in its Amazon-branded stores in the Seattle area (including Amazon Go and Amazon Books), but the Whole Foods rollout will make the most substantial expansion of the technology yet. The company says that thousands of customers have already signed up with Amazon One.

According to an Amazon FAQ, the palm-scanning technology analyzes “the minute characteristics of your palm — both surface-area details like lines and ridges as well as subcutaneous features such as vein patterns” in order to identify a customer, allowing them to use the biometric scan as an alternative (and, theoretically, faster) method of checking out than fumbling around with a credit card or cash.

Customers will be able to register their palms at kiosks in the supported Whole Foods stores, allowing them to associate a physical credit card to that palm scan. (Amazon One users who have already registered may have to re-link their cards once to be able to use them at Whole Foods.) And of course, Amazon One users will be able to link their Prime accounts to their scans to get the subscription service’s discounts when shopping.

Amazon One will debut at the Madison Broadway Whole Foods in Seattle as an additional payment option for customers, with plans to expand it to seven other Whole Foods stores in the Seattle area over the next few months. Amazon hasn’t announced plans to further build out the palm-scanning payment system outside of the Seattle area.

All of this, of course, assumes that you’re OK with Amazon building an ever-larger database of biometric information linked to its customers, something that some experts have raised concerns about. That’s particularly true given that Amazon’s data — unlike other biometric security systems, like Apple’s Face ID — is stored in on the cloud, rather than secured locally on a specific device.

roku’s-quibi-content-has-a-new,-original-name

Roku’s Quibi content has a new, original name

Roku is officially getting into original content. The set-top box maker announced Roku Originals, a new brand, in a press release today. Roku says it will debut over 75 original series and films this year on its free, ad-supported network, The Roku Channel. Quite a few of these original new shows will come from the Quibi library of content Roku got in a fire sale in January 2021.

Earlier this year, Protocol spied a job listing that suggested Roku would be investing in original content beyond the Quibi stuff it now owns. Free, ad-supported content is still a relatively new but growing area in streaming. Peacock, Paramount Plus, and even Plex have all had some success wooing viewers with totally free stuff they can watch on their set-top boxes and smart TVs. It makes sense that Roku, a company that makes the bulk of its money from ads already, would follow suit.

The very original new brand for original content.
Image: Roku

There’s no word on which content will be released first or when it will even begin airing, but it’s likely you’ll see the old Quibi content before any of Roku’s other original programming. That content is full of big names like Anna Kendrick, Idris Elba, and Liam Hemsworth.

What will be interesting is how the Quibi content airs. Quibi’s gimmick (which was absolutely bizarre but also totally ahead of its time) was that content would change depending on how you held your phone, with separate and sometimes totally different streams provided for portrait and landscape mode. For example, in the short film Nest, holding the phone in landscape mode shows you the point of view of the main character, while holding it in portrait mode shows you the point of view of the Nest security cameras in the home the character is in.

Presumably, Roku will just be providing one stream: the landscape one. In some cases, that might actually affect how the story is presented or could even remove crucial context from a scene meant to be viewed in portrait mode on your phone.

All of the new Roku Originals will air on The Roku Channel, alongside old episodes of This Old House and over 40,000 free movies and TV shows Roku has paid to license. Besides being playable on Roku devices, you’ll be able to tune into via your browser, iOS, Android, Amazon Fire TV, and some Samsung smart TVs.

technics-has-a-new-entry-level-turntable,-the-sl-100c

Technics has a new entry-level turntable, the SL-100C

(Image credit: Technics)

Technics is adding an affordable turntable to its legendary SL range of decks, and it’s called the SL-100C.

The new model inherits many features of the popular (not to mention five-star) Technics SL-1500C. It has the same iron-coreless direct-drive motor designed to avoid issues such as clogging and speed control, plus a version of the company’s long-running S-shaped aluminium tonearm. And the best news? The SL-100C is cheaper than its What Hi-Fi? award-winning sibling by £100.

To hit Technics’ entry-level price point of £799 (€899), the SL-100C loses the phono stage of the SL-1500C. It’s also fitted with a different cartridge, in this case, Audio-Technica’s VM95C, complete with a conical stylus plus aluminium cantilever and coil.

The SL-100C features both a high-rigidity cabinet and a high-damping insulator to help minimise vibrations. Technic’s in-house developments in platter design are carried over with a two-layer structure combining deadened rubber and aluminium. 

Speaking about the launch, Technics product manager Frank Balzuweit said: “The huge success of the SL-1500C, offering a fully-featured package for the dedicated hi-fi enthusiast, with all the core Technics turntable technologies, has shown we have hit the mark within a popular and competitive turntable class.

The demand for this high-quality ‘Plug’n’Play turntable – having exceeded our own expectations – is still undiminished even to this day. However, there is still a strong appetite from the market to deliver a similarly attractive package at an even more affordable price.”

The SL-100C will be available in Europe from June 2021, priced at £799 (€899) from Amazon. 

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