asus-rog-phone-5-review:-a-gaming-phone-with-little-compromise

Asus ROG Phone 5 review: A gaming phone with little compromise

(Pocket-lint) – Gaming phones have become something of a fixture in the Android space; while many flagship devices push their gaming prowess, for a select few, gaming is their raison d’être, their everything.

The ROG Phone is one such device, pushing Asus’ Republic of Gamers brand and weaving into that the experience Asus has gained from its regular phones. And in the fourth-generation of this phone Asus is more ambitious than ever.

Here’s why the Asus ROG Phone 5 is not only a great gaming phone, it’s a great phone outside of that too.

Design & Build

  • Dimensions: 173 x 77 x 9.9mm / Weight: 239g
  • Under-display optical fingerprint scanner
  • 3.5mm headphone jack
  • ROG Vision rear display

Gaming phones often show their colours when it comes to the design. Aside from being large – which the ROG Phone 5 definitely is – you’ll often find more overt graphics and emotive finishes rather than just being a safe black or grey.

Pocket-lint

The ROG Phone 5 doesn’t go to an extreme though: from the front it just looks like a normal phone. Flip it over and you’re treated to subtle design touches etched into the rear glass, which also gives some indicator of where the touch points are for the AirTriggers (which Asus describes as “ultrasonic sensor zones that can be customised to perform different functions, such as reproducing actions in specific games and launching specific apps”. We touch upon these in more detail in the last section of this review).

The thing that gives the game away is the ROG Vision display on the rear of the phone. There are two different versions of the display, with a dot display on the regular ROG Phone models and a slightly smaller but more sophisticated display panel on the Pro and Ultimate models – the Pro is shown in this review.

  • ROG Phone 5 comes in regular, Pro and Ultimate editions

Pocket-lint

That blows the subtlety out of the water, allowing you to have RBG illumination on the back of the phone – with the Pro and Ultimate models offering a wider range of graphics and animations – all of which can be controlled through the Armoury Crate app on the phone, just like Asus PC components.

That control includes turning the Vision display off if you don’t want it – but you’ll soon forget it’s there until people mention it. It’s on the back of the phone and it’s rare to be looking at the back of the phone when you’re doing something, so let’s not dwell on it.

There are a couple of other quirks around the body: The USB-C on the base of the phone is offset to one side rather than central (and we don’t know exactly why), while there’s a secondary USB-C on the side of the phone. This secondary USB sits alongside the contact point to power the AeroActive Cooler 5 – the clip-on fan – and both have a rubber seal that presses into the side to keep out dust.

Pocket-lint

This cover is probably the worst piece of design implementation on the ROG Phone 5. The fact that there are a couple of spares in the box tell you everything you need to know: you’re going to lose this cover, because it’s a separate piece of rubber.



Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here


By Pocket-lint Promotion
·

We’ve found it flapping off when pulling the phone from a pocket, and just when handling the device. We’re constantly pushing it back into place and a couple of times we’ve found it missing and then located it in the bottom of a pocket.

An out of box experience all phones can learn from

One of the great things about gaming phones is what you get for your money. There are a whole range of phones on offer and none are really expensive compared to flagships from brands like Samsung and Apple. The ROG Phone 5 starts at £799 in the UK – and that’s for a 12GB RAM model with 256GB storage, not the bottom of the range loadout.

Pocket-lint

But it’s not just about the core device, it’s about the rest of the experience. Lavishly packaged, opening the ROG Phone 5 is an event. From the cool comic book graphics of inside of the box, that flow through into the startup process for the phone, there’s a sense of theatre. It’s a reward for your custom and it’s so much better than just sliding a phone out of a box.

You also get more in the box: the 65W charger that will deliver a fast charge; the case that brings some grip to what is, admittedly, a slippery phone given its massive size; and the clip-on AeroActive Cooler 5 fan, which integrates a kickstand, two physical buttons, and another RGB logo.

Pocket-lint

Some might baulk at this as more landfill, but some companies will make you pay for the charger – and here you’re getting a powerful charger you can use with your other devices too.

Display

  • 6.78-inch AMOLED panel
  • Up to 144Hz refresh rate
  • 2448 x 1080 resolution

There’s a 6.78-inch display in the ROG Phone 5. It’s big by any standard, with Asus hanging onto the bezels top and bottom. The top bezel integrates the front-facing camera, so there’s no need for a notch or punch-hole.

It’s also a flat display, all practical design decisions made to give you the best gaming experience, ensuring that you get as much visual space as possible. Given how problematic we found the Xiaomi Mi 11 Ultra’s display, we’re just fine with the ROG Phone 5 going flat.

Pocket-lint

The ROG Phone 5 models all stick to a Full HD resolution and while devices like the Samsung Galaxy S21 Ultra can technically produce finer detail, generally speaking that makes little difference. We can’t fault the ROG Phone’s display for detail.

It also offers refresh rates up to 144Hz (if you have any games that support that, there’s a full list on the ROG website), with options to select 60 or 120Hz – or Auto, which will pick the refresh rate based on the content.

HDR 10+ is supported to bring pop to the visuals for high dynamic range content, while that AMOLED panel provides rich colour visuals, with the option to tune that to your preferences.

It’s a great display and about the only thing that separates it from the best displays on the market is the peak brightness. It offers 800 nits, which is still bright enough for most, but Samsung’s top-end offerings will outshine this model – most notable when outside in sunny conditions.

Pocket-lint

Flanking the display top and bottom are dual stereo speakers, while there’s also a 3.5mm headphone socket for those wanting to go wired. The speaker performance is stellar, amongst the best you’ll find on a smartphone. It’s rich and immersive, with substantial bass and volume that means you don’t need headphones to get the most from your content.

Hardware & Performance

  • Qualcomm Snapdragon 888 platform
  • 8GB-18GB RAM, 128GB-512GB storage
  • 6000mAh battery, dual USB-C 65W wired charging

The fact the ROG Phone 5 houses Qualcomm’s Snapdragon 888 platform makes it especially good value for money – as you’re getting the latest flagship hardware that will embarrass some other phones.

Of course it comes in at different price points, with RAM and storage leveraging the price, although not all models will be available in all regions. We actually tested the 16GB/512GB model (the ROG Phone 5 Pro – a model that isn’t planned for the UK; although there’s a 16GB/512GB version of the standard ROG Phone 5, the only difference being the type of display you get on the back of the phone).

The performance is also exemplary. There are a number of elements to this. It’s got that great hardware and, as a result, we’ve found the gaming performance to be outstanding.

Pocket-lint

This is a phone that eats hours of Call of Duty Mobile or PUBG Mobile, giving solid gameplay, combined with those design elements and some software enhancements that feel like they give you edge, or at least give you the opportunity to establish new preferences thanks to the bespoke gaming options offered.

We also didn’t find the ROG Phone 5 to get excessively hot under load, despite the option of the clip-on fan.

But the important point about performance is that the ROG Phone 5 also runs fast and smooth outside of gaming. We’ve seen gaming phones that drop the ball when it comes to simple tasks, because of poor software. The ROG Phone 5 is stable, which makes for a great experience.

There’s a huge 6000mAh battery, which is fitting for a phone of this size, again with Asus splitting the battery and enabling 65W wired charging. That makes for really fast charging, with the option to bypass charging – and just have the power used for the system rather than recharging the battery.

Again, this is an option for gamers, so you’re not charging (which produces heat) and loading the system (which produces heat) and could potentially lead to a drop in performance.

Pocket-lint

A big battery means big battery life. In regular use the ROG Phone 5 will easily see you through the day and into the next. It’s not a charge every night type of phone. Even with a couple of hours of gaming thrown in – at top brightness and max settings – battery life isn’t a worry. That’s a great position not just for a gaming phone, but any smartphone.

There are power modes available, with X Mode firing up full power to let things rip, and a Dynamic Mode to keep things balanced. You can customise the power modes to suit your preferences with things like network, display, performance, and other controls all selectable.

There’s an under-display fingerprint scanner that’s fast to unlock, while calls comes through loud and clear too – with no detected problems with Wi-Fi or 5G connectivity.

Cameras

  • Triple rear camera system:
    • Main: 64-megapixels, f/1.8 aperture, 0.8μm pixel size
    • Ultra-wide: 13MP, f/2.4
    • Macro: 5MP, f/2.0
  • Front-facing selfie camera:
    • 24-megapixels, f/2.5 aperture

The camera on any gaming phone is often something of an afterthought. The focus is on the experience of gaming – so the camera is seen as less of a focus. Despite that, Asus is pushing the ROG Phone 5 as having a triple camera system.

Pocket-lint

The main camera is a 64-megapixel sensor, using pixel combining to produce a 16-megapixel image as standard. You can shoot in full resolution, but you have to dig into the menu to find that option, which no one is ever going to do.

There’s an ultra-wide lens, giving the equivalent of 0.6x, although the quality isn’t great, with visible blurring around the edges if there’s any detail there – but fine for open shots of expansive landscapes.

Pocket-lint

1.0X MAIN CAMERA

The final camera is a macro camera, which we’re generally non-plussed about. As on other devices, macro cameras seem to be thrown in to make up the numbers – and that’s what it feels like here too.

So back the main camera and the performance is reasonable, producing naturally balanced pictures, although perhaps not getting the most out of scenes and not showing as much pop as other cameras we’ve seen can offer.

Low-light shooting offers that slow exposure so you can watch the image get lighter, which we like – and it will take those shots automatically in low light, which means people will actually use it. 

There’s a portrait mode for blurring the background that works well enough, although it seems to soften the background with over-exposure which makes results look a little clumsy.

Portrait works on the front and back cameras and we generally prefer the results without portrait mode – and you can’t adjust the levels of blur after the fact, so it’s worth taking a few photos and figuring out what gives you pleasing results so you can change the settings before you take the picture. The selfie camera is generally good, although images quickly get softer in lower light conditions and aren’t good when it gets dark.

There’s no optical zoom on offer here, although you can pinch-to-zoom from the main camera out to 8x. It’s not an especially elegant system and the results are typical of digital zoom, with quality dropping as you increase the “magnification”.

Pocket-lint

One of the reasons for the high-resolution sensor – apart from for the benefit of the spec sheet – is to allow 8K video capture, on top of the 4K 60fps option.

The important thing about the camera is that it gets the job done: while other phones will sell themselves on camera features above all else, that’s not really the ethos behind the ROG Phone 5. This phone is all about the power and the gaming experience. So, yes, there are more engaging cameras elsewhere, but at the same time, this Asus will give you perfectly good results in most situations.

Software and custom gaming options

  • Android 11
  • Armoury Crate
  • Custom gaming controls

As we’ve said previously, the software on the ROG Phone 5 runs smooth and fast. We’ve experienced no problems with the tweaks and changes that Asus has made over Google’s Android operating system, and it’s easy to swing in with Google versions of apps rather than supplied alternatives.

It’s running Android 11 too, so the latest version of Google’s OS – although Asus doesn’t quite have the update record that a company like Samsung now offers, so there’s no telling how long it would be before it moves to Android 12 once that’s released later down the line.

Pocket-lint

What’s more relevant here is the gaming software and the options that controls. We’ve mentioned Armoury Crate, which will let you control things like the ROG Vision display on the back of the phone, and act as a launch pad for your games.

Within each game you can see how long you’ve spent playing that game, but more usefully you have a record of profiles for that game. You can, for example, restrict background CPU usage when playing a particular game, change the touch performance, turn off background network syncing – all designed to ensure you have the optimal gaming experience.

That you can customise this to each game is great. For something like a shooter where connection and touch matters more, you might want to restrict everything else. For something casual like Pokemon Go, you might be happy to have everything else on your phone happening. It’s freedom to choose, rather than one gaming mode fits all.

Pocket-lint

Within games you have access to the Game Genie dashboard too, allowing you to perform essential things, like tweak the brightness, turn off alerts or calls, speed up your phone – and block navigation gestures so you don’t accidentally exit the game.

There’s the option to have stats always showing – CPU and GPU usage, battery, temperature, fps – and you can drag these to anywhere on the screen so they are out of the way.

But it’s the AirTriggers that are the biggest differentiator from other phones, giving you a range of touch zones around the body of the phone that you can customise. That also includes two physical buttons on the AeroActive Cooler accessory too – which might convince some people to use it, as those buttons feel more positive than the touch areas of the phone’s casing.

Pocket-lint

The Cooler buttons are great for things like dropshotting in shooters, because you can hit the deck while still firing, and get back to your feet, all without having to touch anything on the screen – which is a real advantage during games.

There are two ultrasonic buttons on the top of the phone, like shoulder buttons, with haptic feedback. These can offer a full range of programmable options – taps, swipes, slides – and they can be divided into two buttons each side, or you can programme and assign a macro to that button for a sequence you might use in a game.

Then there’s motion support, which you can assign to controls in the game – like forward tilt to reload, or whatever you like.

There’s also (on the Pro and Ultimate models only) rear touch zones you can use for slide input for your fingers on the rear of the phone.

Pocket-lint

The challenge is how you incorporate all these tools to make things easier for you during games – although setting them up is easy enough and each setup is unique to each game.

Even if you just find one thing that’s useful, then you’re a step ahead. That might be using an additional AirTrigger for an on-screen control you find hard to hit – or that you can then remove from the display so you have less UI in the way of the game.

Verdict

The thing that really hits home about the Asus ROG Phone 5 is that it’s not just a great gaming phone: it’s a great phone full stop.

Yes, you can’t avoid the fact that the majority of phones are now based around the camera experience – and that’s one area that the ROG Phone 5 doesn’t really go to town on. But with huge battery and display, this is a great media phone in addition to a gaming delight.

For keen gamers, there’s a market of phone choices out there – and the ROG Phone 5 should definitely be high up your shortlist. For everyone else, if you can accept that this Asus is designed for gamers first, it’s still an awful lot of phone for the money.

Also consider

Pocket-lint

Nubia Red Magic 6

This gaming phone attempts to steal the show with a 165Hz display. Despite being a powerful device that’s good value for money, it does oversell the cameras and also brings with it some software quirks you’ll need to work around.

  • Read our full review

squirrel_widget_4543360

Writing by Chris Hall. Editing by Mike Lowe.

naim-uniti-atom-headphone-edition

Naim Uniti Atom Headphone Edition

Our Verdict

The new Atom’s headline ability is headphone playback, but don’t underestimate its value as a preamplifier. It’s a classy and versatile addition to Naim’s Uniti range.

For

  • Top-notch streaming
  • Great headphone stage
  • Also a great smart preamp

Against

  • No HDMI ARC input

Sound+Image mag review

(Image credit: Future)

This review originally appeared in Sound+Image magazine, one of What Hi-Fi?’s Australian sister publications. Click here for more information on Sound+Image, including digital editions and details on how you can subscribe.

UK-based Naim Audio became first renowned for its amplification, proving the importance of power quality from the early 1970s. Three decades later Naim was also quick to recognise the future of file-based and streaming music, and today enjoys great success with its Mu-so wireless speakers, while the Uniti range of all-in-one streaming systems deliver simple but definitely hi-fi ‘just-add-speakers’ solutions. 

In a way the Uniti players brought together everything Naim has learned – the wireless, multiroom and control elements of the Mu-sos, with the solid hi-fi amplification developed over decades, including more recent trickle-down tech from the developmental fillip of investment made in the company’s no-holds-barred Statement amplifier project.

Now here comes the Uniti Atom Headphone Edition (£2399/$3290/AU$4299), which takes the smallest of the existing Uniti all-in-ones and does something rather unexpected for Naim – it throws out the part on which the company built its reputation, the amplification.

  • 10 of the best British amplifiers of all time

(Image credit: Naim Audio)

Features

Well, that’s not entirely true. There are no amplifiers for loudspeakers, as provided on the other Uniti units (excepting only the Uniti Core, which adds networked hard-drive storage to the range). 

But as the ‘HE’ of the new name suggests, it caters instead to headphones. On the front there are headphone outputs for jacks of full-size quarter-inch (6.5mm in new money) and 4.4mm Penteconn balanced connections, while round the back there’s a second balanced connection on 4-pin XLR. 

We’re told that for this product Naim has used an all-new amp implementation designed especially so it delivers the best headphone amplifier experience, including a new transformer design to provide power tailored to the needs of the headphone amplification. 

But this is not only a headphone amp. It’s also a preamplifier, and Naim has optimised its preamplifier performance also, “including elements originally used in our flagship Statement Amplifier” it says. 

As a preamplifier it offers one analogue input pair on RCA sockets, and then digital inputs: two optical and one coaxial, plus USB-A slots both front and rear. There’s also Bluetooth available, which includes the aptX codec.

What doesn’t it have? It loses from the original Atom the HDMI ARC connection which was handy to play audio from your TV, and there’s still no USB-B connection to play direct from computer.

But its outputs are expanded, its variable preamplifier output available on both unbalanced RCA and balanced XLR outputs to feed your downstream amplification. This could play straight to power amps, since there is full volume control in the Atom HE – either from the remote, from its app, or from the heavenly Naim knob which sits on top, the only disadvantage of this positioning being that it is hidden when the unit goes on a good rack shelf, though its minimal height of 9cm means you should still be able to squeeze your hand in there for a knob spin when the urge presents itself.

(Image credit: Naim Audio)

Streaming

And in addition to physical inputs, this Naim has all the streaming prowess of other Uniti members, and that’s to say as complete a set of protocols as you’ll find anywhere – so many, indeed, that when the range originally launched, it was significantly delayed by the paper trail for all the licensing involved.

So this includes being easily addressed from any Spotify app, free or paid, or using Apple’s AirPlay 2 to stream the output of a Mac or any app on an iOS app, and Chromecast too, for point-to-point streaming from Android devices. Those with music libraries on a PC can use its UPnP ‘server’ function. It’s also Roon Ready, and although the Roon-direct licensing was still going through when it arrived for review, it was nevertheless available in Roon via its Chromecast and AirPlay abilities. 

Then there are the services available within the Naim app itself. These include internet radio and podcasts, Tidal, and Qobuz (the latter newly available to Australia). You may note these are services which offer higher-quality subscriptions; Naim emphasises this quality also in its internet radio app, with a section devoted to higher-rate streams than the often grungy desk-compressed pop stations.

And one last batch of capabilities – the Atom HE is multiroom-capable with other Naim equipment including the Mu-so wireless speakers, so you can have music playing in unison (and Uniti) throughout your home. Chromecast and AirPlay 2 offer other paths to multiroom and multi-device playback.

  • Best music streamers 2021

Setting up

Having previously reviewed the standard Uniti Atom, we found set-up here to be a breeze. You have to pair the remote control by holding it to the full-colour five-inch front-panel panel display while you push ‘Home’ for three seconds. Our Naim app, already installed on an iPad Pro, needed a reinstall before it saw the Atom HE on the network and delivered it a firmware update, losing contact until the update was complete.

Beyond that, we had absolutely zero operational issues, and indeed throughout our testing we were able to generate no criticisms at all – not one – because Naim has honed its highly versatile and potentially complex operation to something near perfection. 

Image 1 of 2

(Image credit: Future)

Image 2 of 2

(Image credit: Future)

The Naim app presents all its streaming services on one screen, the inputs on a scrolling second screen; if that doesn’t appeal you can use the settings to reorder the inputs to your preference, banishing unused ones to the second screen. 

We had connected a Thorens turntable via a phono stage into the analogue input. We connected our computer to an optical input, using a DAC between them as a USB-to-SPDIF converter.

To kick off, we ran the Atom HE’s unbalanced pre-outputs to our resident power amps, always a slightly nervous connection to make when the preamp is digitally controlled and might flick the output to max accidentally. (Once we had Roon connected, we specified a safety level beyond which the volume slider then can’t go.) 

We addressed it first from Tidal on the Naim app, then from the Tidal app itself, then from Roon. 

Indeed during the Atom’s visit it may have be physically located in one room, but it seemed omnipresent. Wherever we accessed music – on the music room computer, on our Chromebook, the iPhone, a tablet – there was the Naim Atom as a playback device waving at us as if saying ‘Play to me! Play to me!’ There are so many ways to play that surely any current preferred path to playback will fit right in.

(Image credit: Naim Audio)

Listening

We can fully believe Naim’s claim that the preamp of the Atom HE is actually superior to those of the current Uniti range. Even in our initial set-up without the benefit of the balanced connections, all the cues from our favourite tunes poured from power amp and speaker references, dynamically delivered, cleanly resolving the good and the bad. 

The effect on Alex the Astronaut’s main vocal for Split the Sky can sound curiously excessive on systems lacking resolution, degenerating into a mush. Here it could be discerned separately, part delay, part reverb. More to the point, the music and the emotion were entirely unchecked. The quite awful subject matter of her remarkable I Like To Dance is chilling; her Triple J cover of Mr Blue Sky – The Go-Betweens’ Lindy Morrison on drums – is sheer joy. 

The Tidal stream through the Atom HE easily outperformed Spotify’s relatively softened sound. Naim’s Uniti platform does not support the MQA encoding which Tidal uses to ‘unfold’ its high-res Masters to their high definition – Naim could change this by firmware update, it has said, but is being led by demand. 

Whatever you might think of MQA, it may be that uncompressed FLAC high-res streaming as offered by Qobuz and Deezer represents a purer future – after all, with today’s bandwidths defined by streaming 4K video, what need for data compression of high-res music any more? 

So with Qobuz newly launched in Australia, we took the opportunity to connect our Roon to Qobuz, and our Roon to the Uniti. Roon’s excellent quality check pop-up box reminded us that Roon via Chromecast dropping the high-res to 48kHz, so we switched to Qobuz direct inside the Naim app. And what a joy that was. Fleetwood Mac’s Go Your Own Way was almost alarmingly crisp; details on Toto’s Africa (the left-channel chuckle on the intro) astoundingly apparent, especially as our usual playback preference for this slice of soft rock is the vinyl 45.

  • Best music streaming services

(Image credit: Naim Audio)

On Kate Bush’s Running Up That Hill, the continuous rolling drums’n’bass were entirely segregated from the other parts, and the emotional lift of multitracked Kates as we reached the first ‘Come on baby, come on darlin’ was thrilling at an almost tactile level. We began regretting our agreement to return the Atom HE to distributor BusiSoft AV within an unusually brief two weeks; we were barely getting started and we were missing it already. 

Headphone playback

Naim Uniti Atom Headphone Edition specs

(Image credit: Naim Audio)

Inputs: 1 x analogue RCA, 2 x optical digital, 1 x coaxial digital, 2x USB-A

Streaming: Apple AirPlay 2, Chromecast, UPnPT, Spotify Connect, TIDAL, Qobuz, Roon Ready, Bluetooth, Internet radio

Headphones outputs: 6.35mm, 4.4mm Pentaconn, 4 pin XLR

Audio outputs: preamp unbalanced (RCA); preamp balanced (XLR)

Also visiting from Naim’s Australian distributor were the Final Audio D8000 Pro headphones, themselves a mere AU$4999 (£3995, US$4299) with their silver-coated cables trailing away to the Atom HE’s full-size headphone jack like weighty twisted tinsel. 

The Naim had not the slightest trouble driving these esoteric 60-ohm planar magnetic headphones to their maximum ability, whether delivering a tight and punchy kick drum under the guitar and synthscape of The Triffids’ Wide Open Road, or highlighting the curiously lo-fi elements opening Gotye’s Somebody That I Used To Know

The Naim and Finals delivered a mind-meltingly zingy portrayal of The Go-Betweens’ Streets of your Town, currently resurrected for advertising purposes by Ampol but here crisply separated to the point where our attention was constantly darting around the soundstage to small sonic elements like the cunning combination of panned rhythm guitars, the tight block hits in the left, each element easily individually selectable by the mind’s ear, yet held together in a finely musical whole.

We also ran more affordable headphone references – open AKGs, closed Sennheisers – and there wasn’t a pair which didn’t display their full abilities or receive more than enough power on tap from the Atom HE – enough, indeed, to achieve quite worrying levels without any hint of congestion or distortion. 

The relevant figures are 1.5 watt-per-channel output into 16 ohms (from all headphone outputs), and output impedance of 4.7 ohms. The headphone amp remains in pure Class-A except for lower impedance headphones pushed to the extremes of volume, when a Class-AB circuit is “seamlessly” invoked.

If you like it loud (bearing in mind the dangers of so listening), the Atom HE will at least ensure you get your music with a minimum of damaging distortion. 

After a head-pumping serve of Wolfmother’s The Joker and the Thief we wondered if we should take a rest, but Qobuz continued serving such delights that we didn’t, instead diverting to some high-res classical. This confirmed the dynamic reserve of the headphone output and a remarkable ability to stay tonally accurate across different impedance headphones. All this was from the standard unbalanced quarter-inch headphone socket; the balanced outputs could potentially lift the Atom HE’s game still higher. 

  • Best headphones 2021

(Image credit: Naim Audio)

Having an assortment of active stereo speakers in residence for our group test this issue, it occurred to us that the Atom HE’s abilities as a preamp perfectly complemented just such devices. The ELAC Navis, for example, has balanced XLR inputs, to which we connected the Atom HE’s balanced outputs. 

The result was wildly successful – a brilliant pair of speakers provided with a perfectly-pitched preamp output backed by physical inputs, streams galore, an app, a physical remote control and Naim’s big knob. Adding good active speakers to the Atom HE makes for a wonderfully compact yet versatile system, boosted by its particular powers to make your headphones sing when privacy is required.

Verdict

The Atom HE is an excellent addition to the Naim Uniti range – something genuinely different in offering a streaming preamplifier with a top-quality headphone amplifier. Use it alone with headphones, with power amps, or with active speakers, and you have a system just as versatile in its streaming abilities as the Mu-so, more versatile in its connections, and far higher in its hi-fi quality. And it comes with the best knob in hi-fi. It’s a big thumbs up from us.