In an open letter today, the National Association of Attorneys General called on Facebook to abandon plans for an Instagram platform focused on children under the age of 13. The letter is signed by 44 different state-level attorneys general (including non-states like Guam, Puerto Rico, and the Northern Mariana Islands), representing a majority of US territories.
“It appears that Facebook is not responding to a need, but instead creating one, as this platform appeals primarily to children who otherwise do not or would not have an Instagram account,” the letter reads. “The attorneys general urge Facebook to abandon its plans to launch this new platform.”
Plans for the child-focused Instagram were first reported by Buzzfeed News in March, and subsequently confirmed by the company. But while internal emails reported by Buzzfeed identified the project as a company priority, Facebook insisted at the time that there was no specific timeline for release.
While the letter has no formal legal power, it emphasizes the significant legal risk Facebook will face in undertaking the project. In the US, children under 13 are subject to enhanced legal protections under the Children’s Online Privacy Protection Act (or COPPA), which places particularly stringent rules against data collection.
Social networks have traditionally complied with the act by banning users under the age of 13, but it has not entirely protected them from regulatory action. Most recently, Google agreed to pay $170 million after a Federal Trade Commission investigation about the company’s data collection from YouTube videos featuring children’s content.
State attorneys general have been particularly active in the enforcement of COPPA protections, so the NAAG letter carries with it an implicit legal threat: if Facebook proceeds with its plans for an Instagram for kids, these same attorneys general will be watching very closely for COPPA violations and will be eager to file suit over any violations they find.
Reached for comment, Facebook said it would not sell ads on any Instagram app targeted at young children but did not back off on its interest in developing the app.
“We’ve just started exploring a version of Instagram for kids,” said Facebook policy representative Andy Stone. “We agree that any experience we develop must prioritize their safety and privacy, and we will consult with experts in child development, child safety and mental health, and privacy advocates to inform it. We also look forward to working with legislators and regulators, including the nation’s attorneys general. In addition, we commit today to not showing ads in any Instagram experience we develop for people under the age of 13.”
JBL’s Charge 5 hails from a victorious and dominant product line, and the winning trend does not stop here
For
Clearer and more detailed sound
Wider soundstage
Updated dustproofing
Against
Nothing at this level
When it comes to rugged, portable, no-nonsense Bluetooth speakers, some product lines have consistently impressed us under review. JBL’s Charge is as good an example as any, and so the fact it’s now entering its fifth generation is big news. Anyone looking for substantial on-the-go sound from something roughly the weight and size of a bottle of wine should take note.
The new JBL Charge 5 is, the US audio specialist claims, even more durable and better sounding than the four Charges before it. Its predecessor carried an IPX7 rating, meaning it could handle being submerged in water to a depth of 1.5m, but the IP67-rated Charge 5 builds on that durability by also being fully dustproof.
The iconic aesthetic, available in eight different finishes including our review sample’s navy blue, has been tweaked to introduce a bolder JBL logo and an extra dollop of rubberised reinforcements, too. So, is the Charge just as recommendable as ever in its latest guise?
Build and features
Sitting our Charge 5 sample next to its older sibling, the Charge 4, we play a quick game of spot the difference. The logo is now bigger but looks classier and less like a badge than the branding on its predecessor, with simple metallic accents around the letters rather than a block frame.
The rubberised underbody now comprises pleasing diagonal lines for traction when you set it down, as first seen on the Go 3, rather than a block of opaque rubber.
Gone is the 3.5mm port for wired listening, and the new USB-C charging port is uncovered this time. Under a smaller rubber cap, you still get the useful USB-A port for using the Charge 5 to charge your devices.
JBL Charge 5 tech specs
Finishes x8
Battery life 20 hours
Bluetooth version 5.1
Dimensions (hwd) 22 x 9.6 x 9.4cm
Weight 960g
The ends of the Charge 5’s trademark barrel-like bodywork boast a slightly more robust rubberised reinforcement, while the speaker itself is a whole 1mm taller, 2mm deeper, 3mm wider and 5g heavier than its older brother – although there’s little in that to the naked eye.
Under the hood, however, are plenty of improvements. The 52 x 90mm bass driver is a couple of millimetres wider than before, and there’s a new 20mm tweeter. These units both have dedicated power amplification – 30W for the woofer and 10W for the highs. There is also Bluetooth 5.1 rather than 4.2, but the same 7500mAh battery offers the same 20 hours of playback from a single charge.
The Charge 5 now features a JBL PartyBoost button on the control panel on top of the speaker, too, where the Connect+ button sits on the Charge 4. JBL’s updated daisy-chaining tech means you can beef up your portable sound by linking the Charge 5 with up to 100 other PartyBoost enabled JBL Bluetooth offerings, although that is currently limited to the Boombox 2, Flip 5 and Pulse 4. What you can’t do is link the Charge 5 to the older Charge 4, or any older Connect+ enabled JBL speakers for that matter.
There is support for the Charge 5 on the JBL Portable app, formerly called JBL Connect. It’s good for firmware updates and to deploy PartyBoost from your phone, where other app-supported JBL speakers (including the Flip 5) will appear ready to link. With another Charge 5, you can create a stereo pair by toggling across from “Party” (mono sound) to Stereo when hitting the PartyBoost button, but the app is otherwise basic and doesn’t offer anything by way of EQ optimisation.
Leaving the app, we press the PartyBoost button on the Charge 5, then on our Flip 5, and sound dutifully comes from both, clearly and with no notable lag. It’s a neat feature, although some existing JBL owners may be irked by PartyBoost’s inability to play nicely with the older Connect+ tech.
Sound
We cue up Chamillionaire’s Ridin’ on Tidal and the Charge 5’s extra ounce of prowess over the Charge 4 reveals itself. It’s a fairly minor upgrade, but the hip-hop riff intro is marginally more impactful – the leading edges of notes through the low end are crisper, resulting in a more agile performance. Vocals are also more energised and feel well-placed in what is an expansive mix for a portable speaker of this size.
Erykah Badu’s voice in Tyrone is emotive and as much celebrated through the treble frequencies as through her juicy lower registers. The walking bass guitar that underpins the track feels three-dimensional and is just one of several instruments held in check, alongside whoops from the crowd and occasional drum fills within a cohesive mix.
Bowed strings in British Sea Power’s melancholy soundscape, Tiger King, are detailed and accurate around the track’s sporadic cymbals and drum crashes, proving the Charge 5 is capable of delicacy and nuance as well as oomph and bass clout.
Any brightness in the Charge 5’s new tweeter melts away once the speaker is run in, leaving only cleaner, clearer treble frequencies. Prince’s vocal in Sometimes It Snows In April veers between his trademark head and chest voices and both are equally as impactful through the Charge 5, alongside the pared-back keys and guitar. Female backing vocals in the later choruses are as present and as ethereal as Prince intended.
Verdict
The Charge 5 is currently as good a sound as you can get in a portable Bluetooth speaker design for under £200 ($200, AU$300). It boasts marginal improvements, both sonically and aesthetically, over its predecessor, the five-star Charge 4. One day JBL may produce a Charge that can be outdone by a new and plucky rival, but rest assured, that has not happened yet with the rather splendid Charge 5.
SCORES
Sound 5
Features 4
Build 5
MORE:
Read our guide to the best Bluetooth speakers
Read our JBL Flip 5 review
Read our Bang & Olufsen Beosound A1 (2nd gen) review
Voice control isn’t the sole preserve of wireless smart speakers, you know. Barking “Alexa, open Just Eat” at your Echo Dot (or other Alexa speaker), or “Hey Google, what’s in my calendar for today” to your Google Assistant speaker just for the joy of hearing that your schedule is clear, is now commonplace. But using spoken word to command the main music system in your home – your serious, great-sounding hi-fi setup – may not seem so natural. It may be a jump many audio enthusiasts are reluctant to take, even. But give this a moment’s thought, music lover, because verbal control over your hi-fi might be just what your household needs.
Here, we explain the various ways in which you can have voice control as part of a hi-fi system, whether you are keen to use Amazon’s Alexa, Google’s Assistant or Apple’s Siri platforms, and whether you want to bring your a traditional ‘dumb’ system into 2021 or are looking to invest in a new set-up with virtual voice assistance at its core…
Add voice control by connecting a smart speaker
One of the easiest routes to giving your vintage hi-fi system a voice is by connecting an external smart speaker to it.
Add Alexa The Amazon Echo Dot smart speaker comes with its own built-in driver under its little spherical fabric jackets, but you can beef up its audio by making it play through the speakers in your sound system instead. (Amazon launched a speaker-less Echo Input device a few years ago for this very purpose, but it’s now been discontinued.) This may be handy, but note that audio quality will be limited here.
The Echo Dot offers wired and wireless connectivity, and will work with just about any integrated amp, receiver, soundbar or pair of active speakers with a 3.5mm aux input or Bluetooth connection. With either connection, all of the audio – including Alexa’s verbal answers – will play through the connected speakers in your system.
The diminutive, cheap and cheerful Amazon Echo Dot has a 3.5mm output, which means you can wire it to any receiver, integrated amp or powered speaker with a 3.5mm input. Alternatively, it features built-in Advanced Audio Distribution Profile (A2DP) Bluetooth, meaning you can connect it wirelessly to any Bluetooth-enabled receiver, speaker or soundbar.
Best Alexa speakers 2021
Add Google Assistant Want Google Assistant to run the show instead? Similarly, you can pair a Google Nest Mini* (Google’s version of the Echo Dot) over Bluetooth for voice commands and music to play through your Bluetooth-toting system. However, it does not have a 3.5mm output.
*Older Google smart speakers, such as the Home Mini, can also do this.
Best Google Assistant speakers 2021
How about hi-fi with Alexa or Google Assistant integrated?
As we’ve explained, almost any receiver, integrated amp or powered speaker with a 3.5mm input or Bluetooth connection will essentially ‘work’ with Alexa (or Google Assistant, for that matter), if you’ve already got an Alexa- (or Google-) powered device to physically or wirelessly connect it to.
Products with Alexa and*/or Google Assistant baked in, however, do not require you to already own and connect a third-party smart device. These products – ‘smart’ themselves – have integrated microphones to pick up your commands, and run Amazon’s voice software internally, rather than simply being able to work with the technology. These are, for now, more or less limited to wireless ‘smart’ speakers, though.
*Some wireless speakers are platform agnostic and support both Alexa and Google Assistant, such as the Sonos One.
How about the Amazon Echo Link/Amp or Sonos Amp?
If it’s an Amazon Echo device, that means Alexa must be built in, right? Wrong. The Echo Link and Echo Link Amp – Amazon’s music streamer and music streaming amplifier respectively – don’t have integrated microphones so still need a third-party Alexa device, such as an Echo Dot, connected to be obey commands and be part of voice-controlled music groups throughout your home.
Similarly, the Sonos Amp – which you may well think would be voice controllable – doesn’t have an in-built microphone for voice control. It will, however, respond to voice commands issued to connected Alexa-, Google- and Siri-powered devices, including, naturally, the Sonos One.
Sonos: everything you need to know
Multi-room hi-fi platforms with Alexa support
If you’ve yet to buy a hi-fi system and want to get one that puts voice assistant friendliness at its core, there are now several hi-fi and home cinema components that have Alexa-friendly multi-room platforms built in. These include those based on Yamaha’s MusicCast, HEOS by Denon, and BluOS, all of which offer an enhanced Alexa experience when a third-party Alexa device (like an Amazon Echo) is connected to them through specific Alexa ‘skills’.
MusicCast MusicCast is a wireless multi-room audio system built into several Yamaha AV receivers, soundbars and wireless speakers. It allows these devices to be connected together through your home wi-fi network and controlled by an app on your smartphone or tablet. By adding Alexa through a third-party Alexa speaker, you can kick back on the sofa and simply ask for music on your MusicCast AV receiver.
In case you didn’t know, Alexa provides capabilities (called ‘Alexa Skills’) that enable us to create a more personalised experience according to the kit we own, which can be downloaded from the Alexa Skills store, or simply by saying “Alexa, enable [skill name].” Since said skills are cloud-based, they don’t take up space on your device, so there’s no limit to the amount you can enable. There are two Alexa skills that work with MusicCast: the MusicCast Smart Home skill and the MusicCast skill.
The MusicCast Smart Home skill brings standard Alexa commands such as power on/off, volume control and play/pause/skip to the party. To turn on the AV receiver in your living room, you just say, “Alexa, turn on the Living Room.”
The MusicCast skill goes beyond the basics, giving you control of unique MusicCast functions, like linking/unlinking rooms and direct access to playlists and favourites. In order to access the MusicCast skills, you need to add “ask MusicCast to” after the “Alexa” wake word (or whatever your wake word is): for example, “Alexa, ask MusicCast to link the Living Room to the Kitchen.”
BluOS
An operating system developed by NAD Electronics and its sister brand Bluesound, BluOS sits at the core of connected products from those two brands, plus Dali and Monitor Audio.
To add Alexa voice control to your BluOS multi-room system, simply download the BluOS Voice Control skill in the Alexa app and link your BluOS-enabled products. You can then tell Alexa to play songs or playlists from subscribed services like Amazon Music, Tidal and Deezer, adjust volume levels or pause what’s playing with a single voice command.
BluVoice is the voice-control interface (or trigger word) that acts as the intermediary between BluOS and a compatible voice assistant, so BluOS owners can ask their Echo device: “Alexa, ask BluVoice to play new songs on Tidal”.
DTS Play-Fi Similarly, to use Alexa with DTS Play-Fi hi-fi products, you’ll need to ask a connected Alexa-supporting speaker to play music, which it can then do across the rest of your compatible Play-Fi products.
HEOS When it comes to the HEOS platform, we’d point you towards the What Hi-Fi? 2020 Award-winning Denon AVC-X3700H (above). It’s an 8K-ready home cinema amplifier, but those intending to use it for music playback can also take advantage of the AVC-X3700H’s hi-res audio decoding of files up to 24bit/192kHz and double-speed DSD. Most importantly – in regards to voice control, at least – there’s a HEOS Home Entertainment skill to enable in the Alexa app, which means you can control all of your HEOS-enabled devices by conversing with Alexa through.
HEOS-based Denon and Marantz kit that supports AirPlay 2 can also benefit from Siri voice control when controlled by an iOS (iOS 11.4 and later) device, too. Which leads us to…
Can I voice control my system using Siri?
In a word, yes – as long as something in your system supports AirPlay 2.
While Apple’s Siri voice assistant is integrated into the Apple HomePod or HomePod Mini smart speakers, other speakers (such as the Sonos One) and streaming systems (such as the Bluesound Powernode 2i and KEF LSX) rely on AirPlay 2’s connection to your iOS device to speak to Siri. You simply have to Open the Apple Home App on your iPhone or iPad and select ‘Add Accessory’ to add, group and then voice control your device over Siri.
However, Siri’s usefulness is more limited than Alexa’s and Google Assistant’s, only allowing you to directly ask to play music that’s either on Apple Music or stored locally on your iOS device. You can ask to play from Spotify too, but you’ll need to say “on Spotify” after your request.
MORE:
See our pick of the best smart speakers 2021
Or the best multi-room systems 2021
Starting from scratch? Read up on the best hi-fi systems 2021
Nobody was ever in doubt that Apple’s new anti-app tracking (ATT) feature, rolled-out with iOS 14.5 would have a major impact on the way targeted advertisement works and consequently, any company with a business model built around it. Like Facebook and its subsidiaries, like Instagram – some of the most severely-affected parties and naturally among the most vocal against ATT.
Having a hunch that a certain change is significant, though, is not the same as getting some actual data on just how significant it is. The Verizon Media-owned Flurry Analytics has its mobile analytics services integrated in over 1 million mobile applications and collects aggregate insights on over 2 billion mobile devices each month. According to Flurry’s data, just around 12% of global users have allowed app tracking for apps that requested it on their devices post the iOS 14.5 update. And that number is just 4% in the US.
Anti-app tracking daily opt-in rate
Just to clarify, in case you are not familiar with how ATT works, it is basically like a permission pop-up that every app has to present the user before being able to gain access to their anonymized (in theory) tracking ID to be able to associate that with in-app activity, as well as activity within other apps and services. If a user chooses to deny tracking, the app in question can’t properly “know” the user. That is to say “know” them in the ad-targeting sense. Opting out of app tracking does not disable say Facebook or Instagram or any other app’s ability to see and potentially use any of the personal data you have shared with them in your profile or any connected authentication service. It just means that the particular app can’t, for instance, know that you just spent the last few hours browsing for a new hat online and then present you with ads for hats. Also worth noting is that disabling app tracking does not disable ads. Those will still be there, just less targeted to you, personally.
These are definitely points worth clarifying, even if they don’t quite add-up as neatly as Facebook might want you to believe in its ad campaign to small businesses reaching users through Facebook. We won’t dig too deep into the broader debate on targeted online advertising and privacy. It is a subject definitely worth researching, though, since it has many facets. While outright blocking tracking might sound perfect for end users on the surface, it could make more than a few online services unsustainable in their current form. Just food for thought. Flurry has some more statistics somewhat related to this as well – the percentage of iOS 14.5 users who have taken the time to set their app tracking preferences to “Restricted” altogether in settings. These are 5% worldwide and 3% in the US.
The online bank Simple shut down on Saturday and was supposed to seamlessly transition customers’ accounts over to its parent company, BBVA. But instead, many users found themselves unable to access their bank account at all, as BBVA’s website returned an assortment of error messages, from “system error” to warnings that their account information was mismatched.
The transition has gone so poorly that BBVA’s US website now opens on a large red banner warning users of extended customer service wait times. Anyone who visits the Simple transition page will see a different red banner, apologizing for the issues.
“To Simple customers converting to BBVA: This has not been a good conversion experience for many of you,” part of the message reads. “We know this, and we sincerely apologize.”
Simple opened to customers in 2012 and was supposed to offer a digital-first approach to banking. In fewer words, it was supposed to be “a bank that doesn’t suck,” to quote one of its co-founders. The service had a website and app that broke down your spending and made it easy to categorize payments, send money, and set savings goals. It was purchased by BBVA in 2014.
BBVA said in January that it would be shutting down Simple later in 2021. The decision came from the company “reassessing its goals” as part of a planned sale to PNC Bank, which reached an agreement to acquire BBVA’s US operations in November 2020. The acquisition has not yet closed.
Accounts were successfully transitioned from Simple to BBVA on Saturday, but technical issues prevented customers from logging in, a BBVA spokesperson told The Verge. That led to a cascading series of problems. “Due to the volume of customers attempting to enroll in mobile and online banking simultaneously, there were technical difficulties with the enrollment process, leading to high call volume in our call centers, which overwhelmed the system, and created longer than normal wait times,” the spokesperson said.
Debit cards, ATMs, checks, and scheduled transactions still functioned properly, according to the spokesperson. Though online and mobile account access remains unavailable for users encountering issues.
“We know this conversion process was not smooth for our incoming Simple customers and we sincerely apologize to them,” the spokesperson said. “We are working to make it right, including extending hours in our call center and adding staff to handle the incoming calls.”
It seems that some people have been able to gain access to their accounts after waiting or working with BBVA’s customer service. Judging by reactions on Twitter from Simple’s very online user base, plenty of people still don’t have access though and have been unable to get help from BBVA’s customer service.
BBVA hasn’t provided a timeline for when it expects to restore account access for all Simple users. In its banner message, BBVA wrote that the company is “working to get it back online as soon as possible.”
SpaceX is now accepting Dogecoin, and it’ll be paid exclusively in the cryptocurrency to launch an upcoming satellite named DOGE-1 to — yes — the Moon.
The DOGE-1 is a cubesat meant to acquire “lunar-spatial intelligence” using onboard cameras and sensors. It’s being sent and paid for by a company named Geometric Energy Corporation, and it’ll be flown up on a Falcon 9 rocket in the first quarter of 2022.
Dogecoin, a cryptocurrency that started out as a goofy meme and is now a somewhat more valuable goofy meme, has been on the rise lately, with enough trading around spikes in the currency to cause crashes of the trading app Robinhood. Elon Musk is the coin’s highest profile supporter, tweeting Dogecoin memes, referring to himself as the “Dogefather,” and hyping it up (sort of) on Saturday Night Live. Investors like to talk about sending Dogecoin’s value “to the Moon,” thus, we’re getting this silly stunt about sending a satellite named DOGE-1 paid to Musk’s company in Dogecoin to the Moon.
SpaceX is going to put a literal Dogecoin on the literal moon
— Elon Musk (@elonmusk) April 1, 2021
Given all that, SpaceX includes in the announcement the exact quote one might assume Musk mandated the company include: “We’re excited to launch DOGE-1 to the Moon!” said SpaceX vice president of commercial sales Tom Ochinero.
It’s a spot of good news for Dogecoin, which has had a tough week. After spiking in price, falling around a Robinhood crash, and spiking again in anticipation of Musk’s SNL appearance, the cryptocurrency crashed overnight following a segment in which Musk joked about Dogecoin being a “hustle.”
The announcement seems to be designed to fight back against that narrative. Ochinero says the partnership sets “the foundation for interplanetary commerce.” And Geometric Energy Corporation’s CEO says the transaction “solidified DOGE as a unit of account for lunar business in the space sector.” The press release goes on to say that Dogecoin is “sophisticated enough to finance a commercial Moon mission in full” and that it’ll be used for all lunar business between the two companies. (Musk’s other company, Tesla, recently started accepting car purchases in Bitcoin.)
The Verge has reached out to SpaceX and Geometric Energy Corporation for more information on the planned launch.
So assuming all goes according to plan, Dogecoin will help send DOGE-1 to the Moon next year. Will that also send Dogecoin to the Moon? It probably depends on how much the parties involved continue to hype it. As Musk’s SNL character admits, “Yeah, it’s a hustle.”
After more than a year of iOS exclusivity, social audio platform Clubhouse is releasing its Android app. It will be available in beta on Google’s mobile OS today in the US, allowing users to sign up and participate in its audio-only chat rooms.
“Our plan over the next few weeks is to collect feedback from the community, fix any issues we see and work to add a few final features like payments and club creation before rolling it out more broadly,” the company said in a blog post.
The Android app, which the company says has been the top request from its community by far, will roll out to other English-speaking markets and the rest of the world in the days and weeks ahead, the company said. Users outside the US will be able to pre-register for access via the Clubhouse page in the Google Play store, to be notified when the Android app is available in their area.
However, Clubhouse says the platform will remain invite-only for now, meaning it’s still not open to just anyone, “as part of the effort to keep the growth measured,” the company said in a statement. Over the summer, the company plans to begin migrating what it says are millions of iOS users who have been waitlisted while the company built the app’s infrastructure.
Despite limited access Clubhouse has generated significant buzz, thanks in part to its early popularity with the venture-capital crowd dotted around Silicon Valley. The company was recently valued at $4 billion after a new funding round.
However, this early excitement has meant multiple big tech firms are interested in launching similar audio features of their own. Twitter has already rolled out its own Spaces feature, Discord has added Stage Channels, and Facebook, Spotify, Slack, LinkedIn, and Reddit are all at varying stages of adding similar audio-only features to their services.
The company acknowledged in its post announcing the Android app that the platform had grown faster than expected. “This had its downsides, as the load stressed our systems—causing widespread server outages and notification failures, and surpassing the limits of our early discovery algorithms,” the post stated. “It made us shift our focus to hiring, fixing, and company building, rather than the community meetups and product features that we normally like to focus on.”
With more than a year under its belt, Clubhouse has turned its attention to attracting creators to its platform, and recently announced the results of an accelerator program which will see it fund 50 audio shows on the platform. Now, with its release on Android, Clubhouse is finally letting US users with an invite on the biggest smartphone OS in the world get involved.
Staying informed is always a challenge and definitely takes time, but what if we could automate our news consumption on a semi-regular basis? Before you say, “Get me out of here!” check out this awesome news-playing Raspberry Pi fridge magnet project created by Reddit user Frakman1.
Using a PIR motion sensor, the Pi automatically plays recent news clips when a person walks by. The best Raspberry Pi projects are the ones you can modify, and there’s no reason you couldn’t adjust this project to play any audio file you want! What’s fun about this design is how accessible it is as a fridge magnet and its mobility.
Frakman1 chose to build the project with a Raspberry Pi Zero to keep the form factor small, and this model is also lighter on power consumption. A Speaker pHAT is used to play the audio and features an LED strip for real-time audio visualization. It’s powered by a battery pack that, according to Frakman1, can last up to 12.5 hours.
The news clips are downloaded regularly using an app called Youtube-DL, an open-source download manager designed to extract both audio and video from streaming platforms like YouTube. When the PIR sensor detects a person, one of the recent news clips will play.
If you want to read more about this project and see it in action, visit the original project thread at Reddit.
(Pocket-lint) – Oppo has enjoyed some successes recently; with some players faltering, such as Huawei, it’s clear that Oppo is attempting to step into the vacuum that’s been left behind.
The Oppo Find X3 Pro received rave reviews as a flagship. It’s also flanked by a couple of devices that share its name: the Find X3 Neo is, basically, built on the previous year’s flagship hardware, while the cheapest of the bunch is this, the Find X3 Lite.
Despite the ‘Lite’ name, however, good performance continues, with plenty that’s enjoy in this mid-range phone.
Design & Build
Dimensions: 159.1 x 73.4 x 7.9mm / Weight: 172g
3.5mm headphone socket
If you’re a follower of Oppo phones, you might get caught off guard but the shuffle in naming convention. The Find X3 Lite effectively rivals much of what the Find X2 Neo offered, but does make a couple of sacrifices to achieve its price point.
Pocket-lint
One area that doesn’t seem to have been sacrificed, however, is the build. The Find X3 Lite is a quality device, with Gorilla Glass 5 on the front and rear to help protect against scratches, and an aluminium frame holding everything together. There’s a clear case in the box too, to keep things looking fresh.
As is often the case on affordable devices there’s a 3.5mm headphone socket. However, there’s no stereo speaker offering: it’s a mono affair, with the speaker on the bottom of the phone providing the power – and it’s easily blocked when holding the phone in landscape orientation, such as when playing games.
The Oppo Find X3 family have differing designs, so there’s no sculpted bump on the rear for the Lite’s cameras, it’s a lot more conventional – but we like the looks, especially on this Starry Black version where it’s slightly less prominent than some.
Pocket-lint
In line with the Lite name there’s no waterproofing on this model, as you’ll find elsewhere in the range.
Display
6.4-inch AMOLED panel, 2400 x 1080 resolution, 90Hz refresh
There’s a flat display on the Find X3 Lite, with minimal bezels for a smart look. A punch-hole sits in the top left-hand corner for the front camera, a convenient position for those playing games in landscape, as this corner generally is covered by your left hand, so you don’t have a hole getting in the way of your game.
It’s an AMOLED display, measuring 6.4-inches on the diagonal, with a Full HD+ resolution That’s become the average for this size and type of device, with many flagships now sticking to similar resolution for the sake of battery life.
Pocket-lint
There’s a 90Hz refresh rate, helping to smooth out some of your scrolling content, with the option to switch back to 60Hz if you prefer – although this is fairly buried within the settings so we doubt that anyone will bother to make that change. Again, it’s a typical setting for this level of device, with an increasing number of devices over the past 12 months offering a faster refresh.
You’ll note that the touch sampling rate is 180Hz, slower than many of the top devices, and while this doesn’t matter to a lot of people, it’s one area where Oppo is keeping a tight check on things to deliver at this price point.
The display is vibrant, delivering a great palette of colours, looking great whether you’re browsing online, gaming or watching movies. It’s not the brightest display around, so it struggles a little in brighter outdoor conditions and you may have to bump the brightness up or down a little to suit the conditions you’re in.
Pocket-lint
There’s a fingerprint scanner under the display too, which provides fast unlocking and has proven generally reliable, although it only takes a little dust or water to disturb it.
Hardware and performance
Qualcomm Snapdragon 765G 5G, 8GB RAM
4,300mAh battery, 65W fast-charging
128GB storage
The hardware loadout fits with those great mid-range devices from 2020. The Qualcomm Snapdragon 765G found here is good solid hardware that’s delivered many great phones in the recent past. Technically, that’s now been replaced with the Snapdragon 780G, but the Find X3 Lite was launched before that hardware was available.
That’s not a huge loss: while there might be some incremental improvements to performance, you’re still getting a great device for the asking price. Indeed, the Motorola Moto G100 uses that newer hardware, but is quite a bit more expensive than the X3 Lite.
Pocket-lint
Performance wise, there’s little to complain about. We’ve been playing a full run of games on the Find X3 Lite and they play perfectly smoothly, while everything else is slick and fast. There’s not really anything in performance terms that fits with the Lite name – it’s a great experience.
There’s no microSD card support, however, so you’re looking at 128GB storage being your all.
Where Oppo is adding some excitement is with 65W charging. That’s thanks to the SuperVOOC 2.0 technology and the chunky charger that you’ll find in the box. What this means is you’ll be able to recharge the phone’s battery at blistering speed – from zero to full in around 35 minutes.
There is battery management software that will attempt to control the charging speeds to preserve battery health though, so that short time-frame isn’t always feasible. This software monitors your usage patterns and will charge the battery slowly as applicable, if you’re in the habit of charging overnight, to ensure it’ll last longer over an extended period of ownership.
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However, this can be irritating at times – especially if you only have time for a short charge overnight, because the automatic system doesn’t seem to recognise the difference between you plugging it on at the normal time, or 6 hours later, meaning you can wake up with a phone that’s not charged if you don’t have the, for example, full 8 hours on the charger that you’d normally get.
We also found that this setting had a habit of turning itself back on, even when we’d turned it off. The best solution, in reality, is a short quick charge during the day and leaving your phone off the charger at night. That should work out for most people, because the battery life of the Find X3 Lite is good, easily lasting through the day, including a few hours of gaming.
Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here
By Pocket-lint Promotion
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Cameras
Quad rear camera system:
Main: 64-megapixel, f/1.7 aperture
Ultra-wide: 8MP, f/2.4
Macro: 2MP, f/2.4
Mono: 2MP, f/2.4
Front: 32MP, f/2.4
Oppo plays the typical 2021 mid-range phone game, plastering the rear of the camera with sensors so it can claim it’s a “quad camera”. There’s the appearance of the low-resolution macro sensor – which isn’t anything to get excited about – and there’s also a 2-megapixel “mono camera”.
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This mono lens notionally feeds data into the portrait system to improve its performance. Portrait is offered on the front camera from a single lens, suggesting to us that it’s simply an unnecessary feature.
The portrait performance isn’t especially good anyway, with the edge detection a little crude. The bokeh effect needs to be set at the time of taking the photo because you can’t adjust it once the picture is taken. Yes, there are options to increase the blur, but unlike the options from Samsung or Google Pixel, for example, you can’t reduce the level of the blur if you find the effect too strong.
The Lite’s front camera is reasonable: we can’t fathom why it’s a 32-megapixel sensor as that doesn’t really deliver any benefits. There’s no pixel binning, as it pumps out 32-megapixel images which just take up more storage and need more data to share. It will give you a decent shot in good conditions, but you’ll need to use the night mode in low-light as it gets noisy rather quickly in less than perfect situations.
The rear camera sees a headline 64-megapixel main, which is par for the course. This is very much about appearing to keep up with rivals than actually delivering better images – but again, it’s typical for this level of phone.
Here there is some pixel binning, with 16-megapixel images as a result by default. If you want to shoot at full 64-megapixel resolution you have the option to turn that on in normal photo mode; there’s also an Extra HD mode which oversamples to give a 108-megapixel image.
Visually, those images basically look the same (the Extra HD mode loses the AI scene optimisation), but greater resolution gives the potential to zoom and crop – although the detail is rather mushy and we can’t see anyone really wanting to do this.
With all that said, the main camera puts in a decent performance for this price of phone and you’ll get decent photos from it in most conditions. There’s no zoom, however, which is a slight limitation, only offering digital zoom.
The ultra-wide camera puts in an average performance, although we like the options this introduces from a usability perspective. However, there is a colour shift between this and the main camera, as well as blurring as you move out of the centre of the frame.
As with many phones in this price category, the Lite will probably do everything you want it to do – as well as a whole load of stuff you don’t want it to do. Just don’t fall for the “quad camera” system marketing and stick to main lens and there’s a perfectly usable single camera on the rear.
Software
Google Android 11 OS
Oppo ColorOS 11
Like many brands, Oppo goes to town customising Google’s Android operating system with its own ColorOS setup. ColorOS has seen great improvements over recent years to make it a lot more usable and approachable – and the offering on the Find X3 Lite isn’t too bad.
There isn’t too much bloat or duplication – except for photos, music, and an app to help you relax you’ll likely never use – but with Google Messages, Gboard and Chrome all in place, there’s not too much messing around needed to get to the services you want. Access to Google Discover from the home screen is welcomed too.
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But beneath this, ColorOS changes the look and feel of many areas of Android 11. It gives you plenty of options for customisation, but some things fall down the cracks too.
Notifications seem to be particularly irksome: some applications have failed to deliver notifications consistently, we’ve also found that “bedtime mode” – part of the digital wellbeing suite – took about a week to figure out how to run to the schedule we gave it.
Some of these might just be teething troubles, but the experience doesn’t feel quite as slick as the software on the Samsung Galaxy A52 5G, which is a close rival to this phone.
At the same time, we’ve not found the software to get in the way: once you’re in your favourite app or game things run very much as they should.
Verdict
There’s a lot that’s interesting about the Oppo Find X3 Lite: the core hardware is solid, the display is good, and fast battery charging is a real benefit.
The niggles are also fairly minor: the over-sell on the cameras, the single speaker that’s easily blocked, and some software quirks that seem to block notifications. Despite this running on year-old hardware, it’s still a capable phone, and the Lite naming is perhaps an undersell considering how much you get for your money.
But over the past 12 months, this has emerged as the most competitive smartphone segment: there are better camera performers on this hardware (Pixel 4a 5G), there are better displays in this position (Samsung Galaxy A52 5G) and lots of options besides.
Also consider
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Samsung Galaxy A52 5G
Samsung’s budget offering sits a little lower in the hardware stakes, but offers waterproofing – which is rare at this level – as well as a great 120Hz display.
Read our full review
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Redmi Note 10 Pro
Redmi offers blistering value for money, although this is a 4G model only and on slightly lower hardware – but you still get a lot of phone for your money.
The new Chia cryptocurrency has already started making waves in the storage industry, as we’ve reported back in April. With Chia trading now live, it looks set to become even more interesting in the coming months. The total netspace for Chia has already eclipsed 2 exabytes, and it’s well on its way to double- and probably even triple-digit EiB levels if current trends continue. If you’re looking to join the latest crypto-bandwagon, here’s how to get started farming Chia coin.
First, if you’ve dabbled in other cryptocurrencies before, Chia is a very different beast. Some of the fundamental blockchain concepts aren’t radically different from what’s going before, but Chia coin ditches the Proof of Work algorithm for securing the blockchain and instead implements Proof of Space — technically Proof of Time and Space, but the latter appears to be the more pertinent factor. Rather than mining coins by dedicating large amounts of processing power to the task, Chia simply requires storage plots — but these plots need to be filled with the correct data.
The analogies with real-world farming are intentional. First you need to clear a field (i.e., delete any files on your storage devices that are taking up space), then you plough and seed the field (compute a plot for Chia), and then… well, you wait for the crops to grow, which can take quite a long time when those crops are Chia blocks.
Your chances of solving a Chia coin block are basically equal to your portion of the total network space (netspace). Right now, Chia’s netspace sits at roughly 2.7 EiB (Exbibytes — the binary SI unit, so 1 EiB equals 2^60 bytes, or 1,152,921,504,606,846,976 bytes decimal). That means if you dedicate a complete 10TB (10 trillion bytes) of storage to Chia plots, your odds of winning are 0.00035%, or 0.0000035 if we drop the percentage part. Those might sound like terrible odds — they’re not great — but the catch is that there are approximately 4,608 Chia blocks created every day (a rate of 32 blocks per 10 minutes, or 18.75 seconds per block) and any one of them could match your plot.
Simple math can then give you the average time to win, though Chia calculators make estimating this far easier than doing the math yourself. A completely full 10TB HDD can store 91 standard Chia blocks (101.4 GiB). Yeah, don’t get lazy and forget to convert between tebibytes and terabytes, as SI units definitely matters. Anyway, 91 blocks on a single 10TB HDD should win a block every two months or so — once every 68 days.
Each Chia plot ends up being sort of like a massive, complex Bingo card. There’s lots of math behind it, but that analogy should suffice. Each time a block challenge comes up, the Chia network determines a winner based on various rules. If your plot matches and ‘wins’ the block, you get the block reward (currently 2 XCH, Chia’s coin abbreviation). That block reward is set to decrease every three years, for the first 12 years, after which the block reward will be static ad infinitum. The official FAQ lists the reward rate as 64 XCH per 10 minutes, and it will get cut in half every three years until it’s at 4 XCH per 10 minutes with a block reward of 0.125 XCH.
Of course, luck comes into play. It’s theoretically possible (though highly unlikely) to have just a few plots and win a block solution immediately. It’s also possible to have hundreds of plots and go for a couple of months without a single solution. The law of averages should equalize over time, though. Which means to better your chances, you’ll need more storage storing more Chia plots. Also, just because a plot wins once doesn’t mean it can’t win again, so don’t delete your plots after they win.
This is the standard cryptocurrency arms race that we’ve seen repeated over the past decade with hundreds of popular coins. The big miners — farmers in this case — want more of the total Chia pie, and rush out to buy more hardware and increase their odds of winning. Except, this time it’s not just a matter of buying more SSDs or HDDs. This time farmers need to fill each of those with plots, and based on our testing, that is neither a simple task nor something that can be done quickly.
Hardware Requirements for Chia Coin Farming
With Ethereum, once you have the requisite GPUs in hand, perhaps some of the best mining GPUs, all you have to do is get them running in a PC. Chia requires that whole ploughing and plotting business, and that takes time. How much time? Tentatively, about six or seven hours seems typical per plot, with a very fast Optane 905P SSD, though it’s possible to do multiple plots at once with the right hardware. You could plot directly to hard drive storage, but then it might take twice as long, and the number of concurrent plots you can do drops to basically one.
The best solution is to have a fast SSD — probably an enterprise grade U.2 drive with plenty of capacity — and then use that for the plotting and transfer the finished plots to a large HDD. Chia’s app will let you do that, but it can be a bit finicky, and if something goes wrong like exceeding the temp storage space, the plotting will crash and you’ll lose all that work. Don’t over schedule your plotting, in other words.
Each 101.4 GiB plot officially requires up to 350 GiB of temporary storage, though we’ve managed to do a single plot multiple times on a 260 GiB SSD. Average write speed during the plotting process varies, sometimes it reaches over 100MB/s, other times it can drop closer to zero. When it drops, that usually means more computational work and memory are being used. Plotting also requires 4 GiB of RAM, so again, high capacity memory sticks are par for the course.
Ultimately, for fast SSDs, the main limiting will likely be storage capacity. If we use the official 350 GiB temp space requirement, that means a 2TB SSD (1863 TiB) can handle at most five concurrent plots. Our own testing suggests that it can probably do six just fine, maybe even seven, but we’d stick with six to be safe. If you want to do more than that (and you probably will if you’re serious about farming Chia), you’ll need either a higher capacity SSD, or multiple SSDs. Each plot your PC is creating also needs 4GB of memory and two CPU threads, and there appear to be scaling limits.
Based on the requirements, here are two recommended builds — one for faster plotting (more concurrent plots) and one for slower plotting.
Our baseline Chia plotting PC uses a 6-core/12-thread CPU, and we’ve elected to go with Intel’s latest Core i5-11400 simply because it’s affordable, comes with a cooler, and should prove sufficiently fast. AMD’s Ryzen 5 5600X would be a good alternative, were it readily available — right now it tends to cost about twice as much as the i5-11400, plus it also needs a dedicated graphics card, and we all know how difficult it can be to find those right now.
For storage, we’ve selected a Sabrent Rocket 4 Plus 2TB that’s rated for 1400 TBW. That’s enough to create around 800–900 plots, at which point your Chia farm should be doing quite nicely and you’ll be able to afford a replacement SSD. Mass storage comes via a 10TB HDD, because that’s the most economical option — 12TB, 14TB, 16TB, and 18TB drives exist, but they all cost quite a bit more per GB of storage. Plus, you’ll probably want to move your stored plots to a separate machine when a drive is filled, but more on that below.
The other components are basically whatever seems like a reasonably priced option, with an eye toward decent quality. You could probably use a smaller case and motherboard, or a different PSU as well. You’ll also need to add more HDDs — probably a lot more — as you go. This PC should support up to six internal SATA HDDs, though finding space in the case for all the drives might be difficult.
At a rate of 18 plots per day, it would take about 30 days of solid plotting time to fill six 10TB HDDs. Meanwhile, the potential profit from 60TB of Chia plots (546 101.4 GiB plots) is currently… wow. Okay, we don’t really want to get your hopes up, because things are definitely going to change. There will be more netspace, the price could drop, etc. But right now, at this snapshot in time, you’d potentially solve a Chia block every 11 days and earn around $5,900 per month.
What’s better than a PC that can do six plots at a time? Naturally it’s a PC that can do even more concurrent plots! This particular setup has a 10-core CPU, again from Intel because of pricing considerations. We’ve doubled the memory and opted for an enterprise class 3.84TB SSD this time. That’s sufficient for the desired ten concurrent plots, which will require up to nearly all of the 3.57 TiB of capacity. We’ve also added a second 10TB HDD, with the idea being that you do two sets of five plots at the same time, with the resulting plots going out to different HDDs (so that HDD write speed doesn’t cause a massive delay when plotting is finished for each batch).
Most of the remaining components are the same as before, though we swapped to a larger case for those who want to do all the farming and plotting on one PC. You should be able to put at least 10 HDDs into this case (using the external 5.25-inch bays). At a rate of 30 plots per day, it should take around 30 days again to fill ten 10TB drives (which aren’t included in the price, though we did put in two). As before, no promises on the profitability since it’s virtually guaranteed to be a lot lower than this, but theoretically such a setup should solve a Chia block every seven days and earn up to $9,800 per month.
Chia farming rig from https://t.co/IPJadpARFa 96 terabytes running off a RockPi4 Model C pic.twitter.com/F6iKOMIdIyJanuary 15, 2021
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Long-term Efficient Chia Farming
So far we’ve focused on the hardware needed to get plotting, which is the more difficult part of Chia farming. Once you’re finished building your farm, though, you’ll probably want to look at ways to efficiently keep the farm online. While it’s possible to build out PCs with dozens of HDDs using PCIe SATA cards and extra power supplies, it’s likely far easier and more efficient to skip all that and go with Raspberry Pi. That’s actually the recommended long-term farming solution from the Chia creators.
It’s not possible to directly connected dozens of SATA drives to Raspberry Pi, but using USB-to-SATA adapters and USB hubs overcomes that limitation. There’s the added benefit of not overloading the 5V rail on a PSU, since the enclosures should have their own power — or the USB hubs will. And once you’re finished building out a farm, the power costs to keep dozens of hard drives connected and running are relatively trivial — you could probably run 50 HDDs for the same amount of power as a single RTX 3080 mining Ethereum.
How to Create Chia Plots
We’ve mostly glossed over the plot creation process so far. It’s not terribly complicated, but there are some potential pitfalls. One is that the plotting process can’t be stopped and restarted. You don’t want to do this on a laptop that may power off, though theoretically it should be possible to put a system to sleep and wake it back up, and then let it pick up where it left off. But if you overfill the temp storage, Chia will crash and you’ll lose all progress on any plots, and since it can take six or seven hours, that’s a painful loss.
The first step naturally is to install Chia. We’re using Windows, though it’s available on MacOS and can be compiled from source code for various Linux platforms. Once installed, you’ll need to let the blockchain sync up before you can get to work on farming. However, you can still create plots before the blockchain gets fully synced — that takes perhaps 10 hours, in our experience, but it will inevitably start to take longer as more blocks get added.
You’ll need to create a new private key to get started — don’t use the above key, as anyone else on the ‘net can just steal any coins you farm. Screenshot and write down your 24 word mnemonic, as that’s the only way you can regain access to your wallet should your PC die. Store this in a safe and secure place!
Next, you’ll see the main page. As noted above, it can take quite a while to sync up, and any information displayed on this screen prior to having the full blockchain won’t be current. For example, the above screenshot was taken when the total netspace was only 1.51 EiB (sometime earlier this week). The Wallets and Farm tabs on the left won’t have anything useful right now, so head over to Plots and get started on the plotting process.
If you’ve previously generated plots, you could import the folder here, but your key has to match the key used for generating plots. If you were to gain access to someone else’s plot files somehow, without the key they’d do you no good. Again, don’t lose your key — or share it online! Hit the Add a Plot button, though.
Here’s where the ‘magic’ happens. We’ve specified six concurrent plots, with a ten minute delay between each plot starting. That should result in roughly a ten minute delay between plots finishing, which should be enough time for the program to move a finished plot to the final directory.
The Temporary Directory will be your big and fast SSD drive. You could try for a smaller delay between plots starting, but six concurrent plots will certainly put a decent load on most SSDs. Note also that Chia says it needs 239 GiB of temporary storage per plot — it’s not clear (to us) if that’s in addition to the 101.4 GiB for the final plot, but the amount of used space definitely fluctuates during the course of plot creation.
Once everything is set, click the Create Plot button at the bottom, and walk away for the next 6–8 hours. If you come back in eight hours, hopefully everything will have finished without incident and you’ll now see active plots on your Chia farm. Queue up another set of six plots (or however many plots your PC can handle concurrently), and done properly you should be able to get around three cycles in per day.
Then you just leave everything online (or migrate full drives to a separate system that uses the same key), and eventually you should manage to solve a block, earn some XCH coin, and then you can hoard that and hope the price goes up, or exchange it for some other cryptocurrency. Happy farming!
Chia Farming: The Bottom Line
Just looking at that income potential should tell you one thing: More people are going to do this than what we’re currently seeing. That or price is going to implode. For the cost of an RTX 3080 off of eBay right now, you could break even in just a couple of weeks. Our short take: anyone looking for new hard drives or large SSDs — could be in for a world of hurt as Chia causes a storage shortage.
During its first week of trading, Chia started with a price of around $1,600, climbed up to a peak of around $1,900, and then dropped to a minimum value of around $560. But then it started going up again and reached a relatively stable (which isn’t really stable at all) $1,000 or so on Friday. A couple more exchanges have joined the initial trio, with OKex accounting for around 67% of trades right now.
More importantly than just price is volume of trading. The first day saw only $11 million in trades, but Thursday/Friday has chalked up over 10X as much action. It might be market manipulation, as cryptocurrencies are full of such shenanigans, but anyone that claimed Chia was going to fade away after the first 12 hours of trading clearly missed the boat.
Unlike other cryptocurrencies, Chia will take a lot more effort to bring more plots online, but we’re still seeing an incredibly fast ramp in allocated netspace. It’s currently at 2.7 EiB, which is a 55% increase just in the past four days. We’ll probably see that fast rate of acceleration for at least a few weeks, before things start to calm down and become more linear in nature.
There are still concerns with e-waste and other aspects of any cryptocurrency, but Chia at least does drastically cut back on the power requirements. Maybe that’s only temporary as well, though. 50 HDDs use as much power as a single high-end GPU, but if we end up with 50X as many HDDs farming Chia, we’ll be right back to square one. For the sake of the environment, let’s hope that doesn’t happen.
There are a number of different options available to move files between your desktop and mobile devices. The most common method is to use a USB cable, but this only works if you have access to the correct cable. What if we could send files between devices on the same network using nothing more than a QR code? For that we need qrcp.
Available for Linux, Windows or macOS, Qrcp works by binding a web server to the machine’s IP address along with a random port number. It then generates a unique QR code that provides the relevant information. You can then read the QR code on your mobile device, which will automatically take you to the decoded URL. The web server automatically stops once the download is completed.
How to Install qrcp
Qrcp is available for Windows, Mac and Linux machines including the Raspberry Pi. Our tutorial is centered on Linux and Qrcp produces deb and rpm package files for 32- and 64-bit machines as well as ARM, should you wish to install qrcp on a Raspberry Pi. But it’s quite easy to install from the source tarball.
1. Download the latest source release for your machine. At the time of writing, this was version 0.8.4.
2. Extract the downloaded file into a new directory called qrcp in your Downloads directory.
3. Open a terminal / command prompt and navigate to the newly created qrcp directory.
$ cd ~/Downloads/qrcp
4. Move the extracted qrcp script into the /usr/local/bin directory. This enables the command to be used from any location. Windows users can copy the qrcp file to their Windows directory, enabling the command to be used from any location.
$ sudo mv qrcp /usr/local/bin/
Transferring Files to Mobile Devices
The default qrcp configuration should suffice for most users. As soon as you specify the file you wish to transfer, qrcp will create a unique URL from which the file can be downloaded. Not only that, but the utility generates a QR code which you can scan from your mobile device. When you then navigate to the decoded URL, the file will be automatically downloaded to your mobile device.
We’ll be using Google Lens as the QR code scanner, but you can use an alternate app if you so prefer. The commands to use qrcp are identical between Windows, Mac and Linux.
1. From the terminal / command prompt, navigate to the directory which contains the file you wish to share. In our case we have a PDF on our desktop that we wish to send to our mobile device.
$ cd ~/Desktop
2. Use qrcp to prepare the file for transfer. Qrcp has generated a QR code, as well as a URL.
$ qrcp Technical-Specs.pdf
3. On your mobile device, open a QR code scanner, such as Google Lens and scan the QR code on the screen.
4. Tap on the decoded URL, the file transfer will automatically begin and the connection will close once the transfer is complete.
Transferring Multiple Files With qrcp
You can similarly use qrcp to transfer multiple files, via a zip file comprising all of the specified files.
$ qrcp filename1 filename2 filename3
Transferring files from mobile device to desktop
You can just as easily use qrcp to transfer files to the desktop.
1. On your computer open a terminal and set qrcp to receive a file.
qrcp receive
2. Using your mobile device, scan the generated QR code and tap the decoded URL.
You’re taken to a page where you are asked to choose the files that you wish to transfer.
3. Select the files you want to send, tap the Transfer button at the bottom of the page, and the specified files will immediately be downloaded.
By default qrcp receive will download files to the current directory but you can also specify the directory you wish to receive the files in.
qrcp receive --output=/path/to/directory
Configuring qrcp
Although qrcp’s default configuration should suffice for most users, you can run the qrcp config command to set some useful defaults. The command will ask a series of questions, such as the default network interface to use, the default port, the default directory for received files, whether to use HTTPS for transfers, etc. The process is fairly straightforward and easy to follow. When done, the configuration is written in the config.json file under the ~/.config/qrcp directory (Linux version location).
If you’re already invested in a wireless charging lifestyle, the Blade 11 Prime is a budget phone to match it
The ZTE Blade 11 Prime offers one standout feature in a field of largely similar sub-$200 phones: wireless charging.
In the smartphone trickle-down economy, wireless charging is basically guaranteed on any flagship-level phone, but it’s still hit-and-miss among midrange phones and all but absent from the budget class. You’re much more likely to find a really big battery on a sub-$200 phone than wireless charging.
Outside of that feature, the $192 Blade 11 Prime’s specs are much the same as competing models like the Galaxy A12 and Moto G Play. Like those models, it offers a 6.5-inch 720p LCD, though it includes a little more RAM (4GB compared to 3GB) and a little less battery capacity (4,000mAh compared to 5,000mAh).
Choosing a phone that’s priced under $500 means you need to pick your priorities carefully, and that’s even more true of a $200 phone. If wireless charging is your chosen priority, then I have good news: the ZTE Blade 11 Prime is the budget-priced phone for you. If it’s not a major priority and more of a nice-to-have item, then I’d suggest looking elsewhere. You won’t do a lot better on any individual feature, like a better screen or camera, but you can do a little better.
ZTE Blade 11 Prime screen, battery, and performance
The Blade 11 Prime is on the bigger side with a 6.5-inch display. Its 720p resolution is stretched a little thin here, and you’ll notice certain images looking a little pixelated if you look closely. The screen gets nice and bright, but its auto-brightness setting kept bringing the level down a little too dim for my liking. I also noticed faint repeating vertical lines on dark parts of the screen indicative of a low-quality panel — not a huge distraction but visible.
It doesn’t have the biggest battery in its class, but the Blade 11’s battery performance is generally good anyway. I got about two days of light, mostly Wi-Fi use on a single charge. Spending a full day out and about on LTE would drain the battery faster, but most people could expect to get through at least a full day of heavy use before needing to charge up again.
The Blade 11 Prime’s marquee feature, wireless charging, works well if a little slowly; the phone supports Qi charging at 5W. Taking it from 50 percent to a full charge took almost exactly two hours, during which the phone got warm but not worryingly so. As long as you don’t expect incredible speeds, wireless charging is a convenient option on the Blade 11 Prime, particularly if you’re the type of person who charges your phone overnight.
We don’t expect dazzling processing speed from a $200 phone, but the ZTE Blade 11 Prime falls a little short even considering its price. It uses a MediaTek MT6762 Helio P22 chipset with a relatively healthy 4GB of RAM, but this combination struggles with even light tasks like scrolling through Instagram or Twitter.
Apps open quickly enough, but there was significant stuttering and hesitation just browsing my usual social media timelines or scrolling through the home screen app drawer. Some slowness is expected in this price bracket, but I didn’t see as much consistent stuttering using the Motorola Moto G Play recently.
The ZTE Blade 11 Prime ships with Android 11, which is nice — some of its slightly less recent competitors are still on 10 waiting for an update. ZTE says there’s no plan to offer any additional Android OS upgrades, only that it will offer security patches as needed. That’s not too surprising given the phone’s price point; the Blade 11 Prime just isn’t built for longevity past a couple of years of use. There’s also 64GB of built-in storage, which isn’t a lot. If you don’t download too many apps or store too many photos on your device, you’ll be able to get by, otherwise adding a microSD card for additional storage to your purchase is a good idea.
ZTE Blade 11 Prime camera
The rear camera system on the Blade 11 Prime includes a 16-megapixel main camera and an 8-megapixel ultrawide, plus a 2-megapixel depth sensor. It’s a basic setup, and it does fine in good lighting conditions. It’s a little more prone to clipping very bright spots in photos than other systems I’ve used recently, but it does a nice job overall with exposures of high-contrast scenes. In moderate indoor lighting, some detail-smoothing noise reduction is visible, and low-light photos look smeary even at the reduced image sizes used for social sharing.
Taken with ultrawide
Taken with ultrawide
Taken with ultrawide
As for the other cameras, they’re just fine. The ultrawide doesn’t handle high-contrast scenes as well as the main camera, with some noticeable noise appearing in shadows. There’s also a short delay after pressing the shutter button before you can take another photo that isn’t present when using the main camera. The selfie camera thankfully avoids over-smoothing faces, and photos look good as long as there’s plenty of available light.
If your budget is strict and wireless charging is a must-have, then the ZTE Blade 11 Prime is the right phone for you. But if you can make do without wireless charging, I’d strongly encourage you to look elsewhere. Iffy performance with basic tasks will be more of an inconvenience in the long run than having to plug in your phone every night to charge it.
This year’s Motorola Moto G Power would be a worthwhile alternative if you can spend a little more; you’ll get a faster processor and better battery life, though you should definitely plan on buying a microSD card to supplement its meager 32GB of storage. The G Play is a good alternative, too, even with a processor that’s a bit slower than the G Power’s.
Today, there’s only one official way to play Google’s Stadia game streaming service on your 4K TV — the last-gen Chromecast Ultra, connected to the company’s proprietary Stadia Controller over Wi-Fi. That’s because Google hasn’t yet brought Stadia to the new-and-improved $50 Chromecast, and its predecessor didn’t support Bluetooth, meaning the only way to pair a controller was to loop through Google’s servers in the cloud.
But Google now has a workaround,9to5Google reports. There’s a new “bridge mode” hidden in the latest version of the Stadia app on Android that should let you send controller signals from your phone — letting you play Stadia with your phone’s touchscreen, or even connect another gamepad to your phone. You’ll be able to use your phone to change your TV’s volume, too, according to text snippets buried in the APK.
The original Stadia Controller has been something of a thorn in the company’s side ever since Stadia launched on November 19th, 2019, so it wouldn’t be surprising if Google decides to move on. It took many months for buyers to be able to use Google’s wireless controller wirelessly with anything except the Chromecast Ultra — desktop web browsers and Android phones weren’t supported at first, meaning you had to physically plug in a USB-C cable. USB-C audio took a while too, and Bluetooth audio via the controller still has yet to materialize.
Thankfully, third-party controller support was quite robust on those other platforms, letting you easily sync a PlayStation or Xbox gamepad to play, and it’s unlikely you’ll even need this new Bridge Mode to play Stadia on the 2020 Chromecast whenever it arrives; the new Chromecast does support Bluetooth game controllers. Judging by a few Steam Link and GeForce Now sessions with my 8BitDo gamepad, Bluetooth gamepad support may work just fine.
Right now, it’s just a little unclear how much Google cares about Stadia; after it axed all its in-house game studios in February, I argued that the writing was on the wall; since then, Stadia has lost its head of product and at least six additional staffers, and been the subject of two reports about its internal struggles. Apparently, Google had to pay tens of millions of dollars to publishers like Ubisoft, per game, just to get games ported to Stadia.
In a new statement posted on its website, WhatsApp says users won’t lose any functionality if they fail to accept its new privacy policy by May 15th. “No one will have their accounts deleted or lose functionality of WhatsApp on May 15th because of this update,” the FAQ now reads.
That’s different from what the page originally said when it was posted in February, when it warned that failing to accept the new terms by the May deadline would mean users would lose functionality. “We’ve extended the effective date to May 15th,” the page said at the time. “If you haven’t accepted by then, WhatsApp will not delete your account. However, you won’t have full functionality of WhatsApp until you accept. For a short time, you’ll be able to receive calls and notifications, but won’t be able to read or send messages from the app [emphasis added].”
Although WhatsApp has relaxed the deadline for accepting the new policy, it’s still coming into force, sources with knowledge of WhatsApp’s plans confirmed to The Verge. It’ll still be effective from May 15th for new users and for people who’ve already accepted the policy. The difference is that anyone who doesn’t accept the policy now won’t lose full functionality immediately. Instead, they’ll be shown a reminder to accept the new policy.
That’ll change after a period of several weeks when this reminder will become what WhatsApp is referring to as a “persistent reminder.” It’s at this point that the app’s functionality will become limited. Although users will still be able to answer incoming calls and respond to messages by tapping on notifications, they won’t be able to access the standard chat list from within the app. Finally, after a few additional weeks, users will lose this “limited functionality” entirely. WhatsApp says it generally deletes inactive accounts after 120 days.
“We’ve spent the last several months providing more information about our update to users around the world,” a WhatsApp spokesperson said in a statement. “In that time, the majority of people who have received it have accepted the update and WhatsApp continues to grow. However, for those that have not yet had a chance to do so, their accounts will not be deleted or lose functionality on May 15. We’ll continue to provide reminders to those users within WhatsApp in the weeks to come.”
WhatsApp’s new privacy policy has faced fierce backlash over worries that it weakens the chat service’s encryption or allows it to share more of users’ personal data with parent company Facebook. However, the policy doesn’t change the fact that personal messages between users are end-to-end encrypted, meaning only each recipient can read them. Instead, it relates to messages sent to businesses on WhatsApp. These may be stored on Facebook’s servers, and their data may be used for advertising. WhatsApp already shares some user data with Facebook, like phone numbers, and has done so since 2016.
This information hasn’t done much to calm the controversy, which resulted in rival messaging apps Telegram and Signal reporting surges in new users. Even Tesla CEO Elon Musk got involved, tweeting “Use Signal” to his millions of followers at the beginning of January. In response to the outcry, WhatsApp said it would delay the introduction of its new privacy policy by three months from February to May.
As the first week of the Epic v. Apple trial comes to a close, Apple is picking a fight over one of Epic’s witnesses. The fight centers on testimony from Lori Wright, Microsoft’s vice president of Xbox business development, who testified about the distinction between “general purpose” and “special purpose” devices on Wednesday in favor of Epic’s claim. Wright’s testimony set off a day of confusion over whether Microsoft actually makes money selling Xbox hardware. Apple is now asking the judge for an “adverse credibility finding,” basically a determination that Wright’s testimony can’t be trusted because of irregularities in document production.
In a new filing, Apple argued that some of the documents referred to in Wright’s testimony weren’t produced in advance, and the entire testimony should fall under a cloud. Apple’s lawyers zeroed in on Wright’s claim that Xbox hardware was sold at cost in order to subsidize game sales.
“Ms. Wright testified about the supposed unprofitability of Microsoft’s console business without providing the P&L statement from her files that could have substantiated (or disproven) her testimony,” Apple’s filing argues.
Apple has actually made this case before, arguing back in April that Wright’s testimony should be stricken from the record because of irregular document production in the weeks leading up to the trial. Now, they’re arguing that Wright stepped outside of the preset parameters of her testimony, and her entire testimony should be deemed not credible.
And at the center of it all is Microsoft’s profit-and-loss analysis for the Xbox hardware, which no one on the Apple side has seen. It’s worth remembering here that Apple and Microsoft have been locked in heated competition for decades now, and while Apple doesn’t have a product competing specifically against the Xbox, the broader companies are tied up in a delicate balance of fierce competition and business cooperation. As a result, Microsoft really does not want to give Apple sensitive financial data about the Xbox — and Apple sees the P&L statement as a way to punch back at Microsoft for getting involved in the App Store fight in the first place.
From the beginning of the Epic v. Apple trial, documents have been an issue — and it’s likely to continue being a problem as long as the proceedings go on. Both sides agreed in advance to upload exhibits to a public Box folder (it’s here, if you want to follow along), but the actual use of that folder has been extremely chaotic. On the first day of the proceedings, more than 100 different filings were uploaded to the general exhibits folder, only to have a handful clawed back as sealed — including some of the Sony docs we published here. Nearly every day, documents have been added to the Box and then pulled back, to the point where we’ve had to mirror the whole thing just to make sure we don’t miss anything.
Some of this is normal. A big part of the legal fight is over which documents can be used in the trial and which parts of those documents can be blacked out to conceal trade secrets or other information the companies would rather not get out. The companies’ lawyers have been going back and forth on these tiny details for months; it’s just what lawyers do.
But it’s fair to say this case has been unusually chaotic — either because of the remote nature of the trial or the sheer volume of different companies involved. A lot of information has come out of the discovery in this case, and not all of it was supposed to. Now, Microsoft is caught between giving up information that could help in court and giving up business secrets to a longtime rival. Microsoft wants Epic to win this case, and it’s willing to talk about Xbox profitability if it helps to make that happen. But giving up that information in open court might be a bridge too far.
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