apple’s-homepod-and-homepod-mini-can-now-integrate-with-music-streaming-service-deezer

Apple’s HomePod and HomePod mini can now integrate with music streaming service Deezer

Owners of Apple’s HomePod and HomePod mini can now connect their smart speakers directly to Deezer and make the music streaming service their default player. That means they can take advantage of the HomePod’s Siri voice controls to navigate their tunes and playlists on Deezer.

To connect the services, you’ll first need to be a paying Deezer subscriber. If you are, head to the Deezer app on your iOS device (make sure you’re on iOS 14.3 or later), hit the settings cog in the top right, then scroll down and hit “Connect with HomePod.” You can then play music from Deezer on your Apple speakers by saying “Hey Siri, play [insert cool and relevant band of choice] on Deezer.”

Alternatively, you can make Deezer your default player from Apple’s Home app and avoid having to specify which streaming service to use. We weren’t able to test this ourselves, but it’s likely the same process as for other third-party streaming services. So go to Home Settings by hitting the house icon in the top left of Apple’s Home app, tap on your face under the “People” section,” then go to “Default Service” and choose Deezer.

Phew. Isn’t it fantastic when these services just work?

Of course, the struggle to offer these sorts of basic, third-party integrations is exactly what’s hurt Apple’s smart speakers, likely contributing to the company’s decision to discontinue the original HomePod in March this year. Despite this, the reasonably-priced and good-sounding HomePod mini still soldiers on. In addition to Deezer, these devices can now directly integrate with other streaming services including Apple Music, iHeartRadio, TuneIn, and Pandora.

What’s missing from this list, of course, is Spotify. Although Apple says it’s enabled integration with the music streaming giant, as far as we know Spotify hasn’t switched things on at its end. If you’re searching for an explanation, look no further than the huge lawsuit Spotify is currently pursuing against Apple. As an alternative, you can use Spotify to play music on HomePod speakers, but you’ll need to connect via AirPlay, which is frustratingly slow and lacks voice controls — one of the big draws of using a smart speaker at all.

But hey, that’s what you, the unlucky consumer, get for being stuck between two warring corporations. Enjoy.

how-to-hide-apps-from-your-iphone’s-home-screen-using-ios-14

How to hide apps from your iPhone’s home screen using iOS 14

If you get annoyed with the number of apps that crowd your iPhone’s home screen, you probably welcomed a feature that came with iOS 14: the App Library, which gathers all of your apps into various categories and displays them on a separate page to the right of your home pages.

The App Library doesn’t only add some automatic organization to your iPhone’s home pages, but allows you to clean up your home screen by hiding as many apps as you want. You can keep your favorites front and center, and get the more utilitarian or less-used apps out of the way. (In fact, one way to keep a clean screen is to have all your newly-installed apps appear in your App Library only — we offer directions on how to do that here.)

If you want to organize your current apps by hiding some of them, there are several ways to do it. You can remove individual apps from the home screen, you can hide an entire screen of apps, or you can organize several apps by putting them into a folder.

Here’s how.

Hide a single app

To hide individual apps:

  • Press on your selected app until a menu appears. The menu will include a number of options, depending on the app’s features (for example, if I press on an app for Microsoft Teams, the menu will let me make a new call or start a chat). But you will always get an option (in red) to remove the app. Tap on that.
  • You will now have the choice of deleting the app from the phone or removing it from the home screen. Select the latter. You’ll still find the app in the App Library.
  • If the app is not already in the App Library, then after you tap “Remove App,” you will instead be given the choice of either deleting the app or moving it to the App Library.

Hide a page of apps

You can also hide an entire page of apps — and get rid of that page — at one blow if you want. And since it’s really easy to also restore that same page, it’s a great way to hide groups of apps that you only use occasionally.

  • Tap and hold on an empty part of your screen until the apps begin to jiggle
  • Tap on the dots at the bottom of the screen
  • You’ll now be able to see small versions of all your screens (except the App Library and Today View). Beneath each visible screen is a checkmark; uncheck any screen you want to hide and tap “Done” in the upper right corner.
  • To “unhide” any of the screens, follow these same directions and replace the checkmark of the screen that you want to see again.

Use folders to organize apps

You can use folders on the home screen to gather similar apps together and save space. You won’t be completely hiding the apps — they’ll be there. But they’ll be consolidated in a single space.

It’s very simple to create a folder:

  • Long-press on an app in the home screen until the icons jiggle
  • Move the app onto one of the other apps you want to group it with
  • You’ll now have a gray icon that contains the icons for the apps in the folder. Tap on the icon to open the folder and access the apps in it.
  • iOS will assign a name to the folder depending on what apps you’ve put in it. To change the name, long-press on the folder, and select “Rename” from the pop-up menu. Then type in the new name.
  • To remove an app from a folder, simply open the folder, long-press the app until it jiggles, and move it out of the folder and to another space on your home screen. If you remove all the apps from a folder, the folder will disappear.
  • If you want to get rid of a folder, you can also long-press on it and select “Remove Folder.” Any apps that were in the folder can then be found in the App Library.
why-the-bad-iphone-web-app-experience-keeps-coming-up-in-epic-v.-apple

Why the bad iPhone web app experience keeps coming up in Epic v. Apple

Safari just doesn’t support key features — and Safari’s the only option

Something keeps coming up at the Epic v. Apple trial as a potential alternative for getting Fortnite on the iPhone: web apps. It’s an intriguing idea, as web apps are able to do surprisingly complex things: just look at a Chromebook or even game streaming services on the iPhone. But potential is far from reality, because the ability for web apps to look, feel, and perform as well as native apps on iOS is severely limited.

These web apps aren’t the preferred way for consumers or developers to use or create apps on the iPhone, either. But Apple has forced companies like Microsoft and Nvidia to use web apps, instead of native ones available in the App Store.

Though the term itself hasn’t really come up explicitly, what’s being discussed are Progressive Web Apps, or PWAs. If you’re unfamiliar, think of them as slightly more advanced web apps that you can “install” directly from your web browser on to your home screen. Google has been pushing the idea (though support for PWAs on its own platforms is a little mixed), and some companies like Microsoft and Twitter have wholeheartedly embraced PWAs.

Not Apple, though. There are a variety of reasons for that — ranging from genuine concern about giving web pages too much access to device hardware to the simple fact that even Apple can’t do everything. There’s also the suspicion that Apple is deliberately dragging its feet on support for features that make PWAs better as a way to drive developers to its App Store instead.

Fortnite running on an iPhone before its removal.
Photo by Tom Warren / The Verge

But the App Store has restrictions that aren’t tenable for some developers. That’s the whole crux of this trial for Epic, after all. On the stand, a Microsoft executive detailed the company’s struggles to get its xCloud game streaming service onto iOS. Lori Wright, VP of Xbox business development at Microsoft, revealed the company spent around four months talking to Apple to try and get xCloud launched as a native app. Apple seemed, initially open to the idea of letting Microsoft use the same model as Netflix or Audible. But Apple changed its mind and forced Microsoft, Nvidia, and others to list cloud games as separate apps.

Submitting Xbox games one-by-one was simply a nonstarter for Microsoft, so it resorted to making a web app. In addition to the technical hurdles a web app involves, it also introduces a discoverability issue. Users simply aren’t used to installing apps from the web on their iPhones. Apple has effectively trained everybody that if they want an app, they go to the App Store.

Wright essentially admitted that the only reason Microsoft is releasing Xbox Cloud Gaming (xCloud) as a web app is because Apple’s terms on the App Store are too onerous. “People don’t play games through the browser on iPhone,” said Wright, but “it was our only outcome in order to reach mobile users on iOS.”

Even the judge in the case seemed confused by Apple’s rule, which says that services that stream movies can offer them all in a single app but services that stream games have to separate each game for individual listing and review. “I can use Netflix with a native app and I can see lots of different movies or TV shows or whatever. Is it that you didn’t want to use a subscription model?” Judge Yvonne Gonzalez Rogers asked at one point.

Apple has forced Microsoft and others to head to the web for gaming streaming.
Photo by Nick Statt / The Verge

But back to those technical hurdles: they’re tall, numerous, and can be blamed both on the nature of web apps and Apple’s own decisions. Safari on the iPhone only recently became capable of supporting a service like Xbox Cloud Gaming via specific controller support. Until then, that sort of thing was on the list of features Apple was reticent to include in Safari. There are legitimate reasons to block things like Bluetooth access from web apps, including fingerprinting for tracking, but it was getting harder to justify and Apple needed some kind of escape valve as pressure mounted to support cloud gaming services.

Google software engineer Alex Russell recently published a very comprehensive list of all the features that Safari on iOS doesn’t support yet — and it’s a long list. For PWAs to truly be a viable alternative to App Store apps, there are at least a few of these features that need to be enabled. The inability to send push notifications via a web app, for example, is particularly galling as it’s already possible on Safari on macOS. An app that can’t send notifications is simply not competitive with an app that can.

Grant is touching on some more of the benefits to native versus web apps; push notifications and ARKit both come up. The former is another example of Apple letting native apps reduce friction points — Epic needs to convince the judge these smaller features are meaningful.

— Adi Robertson (@thedextriarchy) May 5, 2021

As Russell notes, his “interests and biases are plain” as a Google engineer. But it doesn’t change the fact that there are many things that a PWA cannot do on the iPhone that a developer like Epic would need to support Fortnite as a web app.

“Native [iPhone] apps would have access to a far wider range of APIs than web apps,” explained Andrew Grant, engineering fellow at Epic Games, during the trial. “Access to things like push notifications, to Siri, to health data, and augmented reality features” are also limited to native apps, said Grant. Web apps also have to be far smaller than native apps, and are capped at about 50MB in size.

Plus, from a simple performance perspective, web apps have more overhead than native apps — and lack access to Apple APIs that can speed up games like Fortnite.

In fact, this was a sticking point for a lot of the questioning of an Nvidia employee. Nvidia, like Microsoft, has been trying to get its GeForce Now cloud gaming service into the App Store, but has faced the same restrictions that Microsoft is struggling with. Nvidia director of product management Aashish Patel spent a lot of time answering questions around latency in a browser and the benefits of using native apps.

“There are less controls over the streaming, so you could argue in some ways it’s worse,” than a native app, said Patel. Developers are also locked into using the video codecs provided in Safari on iOS, whereas they could use alternatives that might be better at handling latency inside a native iOS app.

All iOS browsers run the same WebKit engine underneath.
Photo by Amelia Holowaty Krales / The Verge

All of this is compounded by yet another Apple policy: no third party browser engines. You can install apps like Chrome, Firefox, Brave, DuckDuckGo, and others on the iPhone — but fundamentally they’re all just skins on top of Apple’s Webkit engine. That means that Apple’s decisions on what web features to support on Safari are final. If Apple were to find a way to be comfortable letting competing web browsers run their own browser engines, a lot of this tension would dissipate.

As it relates to Epic v. Apple, a lot of this PWA discussion isn’t germane to the fundamental arguments in the case. Fortnite as a PWA would necessarily be a streaming app instead of a native game and that introduces an entirely different set of compromises. Which is why it’s so fascinating to see Apple’s lawyers float web apps as a potential solution — because web apps on the iPhone are famously more limited than they are on other platforms, including even Apple’s macOS.

The human-readable versus machine-readable code bit is back now — Grant is talking about how web apps don’t go through the same kind of compilation process that increases processing efficiency, yet another reason they’re not as good as native apps.

— Adi Robertson (@thedextriarchy) May 5, 2021

Even if every single browser feature was available on mobile Safari or even if Apple allowed alternative browser engines on the iPhone, a web app will never match the performance of a native app. At the end of the day, though, all the discussion of web apps in the Epic v. Apple case highlight the limitations of Apple’s App Store policies, not PWAs.

microsoft-is-finally-ditching-its-windows-95-era-icons

Microsoft is finally ditching its Windows 95-era icons

Microsoft is finally preparing to refresh its Windows 95-era icons. The software giant has been slowly improving the icons it uses in Windows 10, as part of a “sweeping visual rejuvenation” planned for later this year. We saw a number of new system icons back in March, with new File Explorer, folder, Recycle Bin, disk drive icons, and more. Microsoft is now planning to refresh the Windows 95-era icons you still sometimes come across in Windows 10.

Windows Latest has spotted new icons for the hibernation mode, networking, memory, floppy drives, and much more as part of the shell32.dll file in preview versions of Windows 10. This DLL is a key part of the Windows Shell, which surfaces icons in a variety of dialog boxes throughout the operating system. It’s also a big reason why Windows icons have been so inconsistent throughout the years. Microsoft has often modernized other parts of the OS only for an older app to throw you into a dialog box with Windows 95-era icons from shell32.dll.

New vs. old Windows 95-era icons.
Image: Windows Latest

Hopefully this also means Windows will never ask you for a floppy disk drive when you dig into Device Manager to update a driver. That era of Windows, along with these old icons, has been well and truly over for more than a decade now.

All of this work to improve the consistency of Windows is part of Microsoft’s design overhaul to Windows 10, codenamed Sun Valley. The visual changes are expected to appear in the Windows 10 21H2 update that should arrive in October. Microsoft has not officially detailed its Sun Valley work, but a job listing earlier this year teased a “sweeping visual rejuvenation of Windows.”

Microsoft has so far revealed new system icons for Windows 10, alongside File Explorer icon improvements, and more colorful Windows 10 icons that appeared last year. Rounded corners will also be a big part of Sun Valley, alongside changes to built-in apps and the Start menu.

We’re expecting to hear more about Sun Valley at Microsoft’s Build conference later this month, or as part a dedicated Windows news event.

furosystems-aventa-e-bike-review:-fast-and-furious?

FuroSystems Aventa e-bike review: Fast and furious?

(Pocket-lint) – While many of us are still very much locked indoors for the foreseeable, working from home, the spectre of a potential commute is beginning to rear its head for plenty of people. Now more than ever, an electric bike is an attractive prospect.

Avoiding public transport, getting fresh air, but without the risk of exhaustion, what’s not to love? The main downside is that many of the most well-known options are prohibitively expensive.

That provides an opportunity for the likes of FuroSystems, a smaller manufacturer who can attract people with cost-saving as well as features. Its Aventa is a prime example – a great e-bike that doesn’t reinvent the wheel by any stretch, but offers a great experience at a very sensible price. 

Sleek and disguised

  • Weight: 16.5kg
  • Aluminium frame
  • Central LCD display
  • Tektro HD-E290 Hydraulic Disk Brakes

Turning first to the look and feel of the Aventa, the good news is that it falls safely into the “you wouldn’t know it” category of electric bikes. This is a bike that at first glance doesn’t look electrified, which we consider to be a good thing.

Only one chunky part of its frame and the motor on the rear wheel give the game away, but the matte paintwork and FuroSystems logo do a good job of disguising this. 

Pocket-lint

An integrated front light keeps things sleek up front, athough there’s no back light for some reason – and you’ll need a reflector/light to ride on UK roads legally – while a fairly narrow set of handlebars and a sleek saddle makes for a racing-style fit. It’s not the most laid-back e-bike we’ve ridden – that honor belongs to VanMoof – but when you get the Aventa’s saddle adjusted right it’s entirely comfortable and feels nice and nimble. 

The Aventa’s other big clue as to its electrification is a little dashboard that’s located between the handlebars – a small digital display that acts as a speedometer when its turned on, as well as indicating the battery level and what amount of pedal assist you’re currently getting.

We’re a bit torn on this. On the one hand, it gives you a bunch of useful information if you want it, with the pedal assist level particularly good to keep track of. Equally, however, it’s fairly ugly and has a tendency to make you look like you’ve got a GPS or phone strapped to your bike and are in the process of getting lost. If we could remove it easily, we probably would – indeed we think that’d be a good thing to stop it looking like a fancy e-bike.

Pocket-lint

On the left handlebar, nicely nestled where your thumb rests, is the main control point for this e-bike, comprising a power button (holding it down switches it on and off), and a button each to either raise or lower the level of pedal assist. These are smartly placed and easy to use while riding, letting you adjust on the fly. The right handlebar houses a traditional gear switcher to let you control the bike’s nine standard gears. 

Overall we’re impressed by how premium the Aventa looks and feels. It’s not quite at the level of VanMoof and Cowboy’s bikes – particularly when it comes to cable tidying, with most of the cabling on the bike’s exterior – but it’s also a big chunk less expensive than those options. And sometimes that can be what matters most.

Pedal assistance

  • 6 levels of pedal assist, 25kmph/15.5mph top speed
  • Integrated Lithium-Ion battery
  • 60km/37m range per charge

An e-bike’s design is important, but how it feels to ride is the key variable, and FuroSystems does well on that front. The newest version of the Aventa is easy to switch on and has six different levels of pedal assist to pick from – which help you to get up to a speed of 25kmph/15.5mph before letting you put in the work to go faster. That speed cap is the UK legal limit for an e-bike, it varies in other territories.

Pocket-lint

Between the first and second levels of assist you won’t even notice a huge difference, with acceleration just feeling a bit easier than it otherwise would. Putting things up to level three or four on the power scale gets you a more appreciable boost as you kick off from a standstill, and makes getting up to speed feel really easy. On strenghts five and six, meanwhile, things feel really zippy – just after you start turning your pedals you’ll get a nice push of extra power.

Getting the system right on pedal assist is a little harder than it seems, while making sure that you feel in full control of your acceleration is something other e-bikes we’ve tested haven’t quite managed, but the Aventa strikes a great balance. You’ll find it super easy to get going at traffic lights; hills also won’t pose much of a challenge as far as maintaining your speed. All this is achieved without a particularly loud motor noise – just a very low-level whirr that wind-noise cancels out.

Pocket-lint

With a standard nine-gear shifter also available, if you run out of battery then you’re far from stranded, and using normal gears in conjunction with the pedal assist levels lets you get to a pretty precise level of work as you cycle, which makes the Aventa good if you’re keen on having plenty of control.

A sizeable 80km/50m range means you can get plenty of cycling done on a single charge too, which is for the best since the Aventa’s battery isn’t removable – a typical shortcoming of e-bikes’ designs at the moment.

A four-hour charge should juice it back up, but you’ll have to lug it near to a power point to do so, and at 16.5kg you’ll find that a slightly tiresome task. Still, heaviness is also far from unique to the Aventa, it’s part and parcel of an e-bike, so it’s not a great sin. For context: a carbon road bike, all in, is about 8kg; a London ‘Santander Cycle’ is around 24kg, so this sits somewhere in the middle – not bad considering it’s the only electrified option.



Best Garmin watch 2021: Fenix, Forerunner and Vivo compared


By Chris Hall
·

Pocket-lint

Apart from that pedal assist things are extremely simple to operate – there’s no companion app or smart features to speak of here, which means an ease of use that’s almost refreshing at times.

On the flip side, it does make for a lack of security features that competitors can offer, like bike tracking or even integrated locking. Still, provided you gear yourself up with a proper bike lock you’ll be able to lend it to mates and ride it without your smartphone, both options that can be surprisingly tricky on some so-called ‘smarter’ bikes. 

Verdict

FuroSystem’s pitch is pretty clear when it comes to the Aventa: you can get a lot of the same feeling while riding it that you’ll find from the Cowboy or VanMoof S3, but you’ll have spent hundreds less on the bike.

That’s a surprisingly accurate summary of how it feels to use too. No, the Aventa might not have a ‘killer feature’, but it doesn’t put many feet (or wheels) wrong at all. You get really solid pedal assist, impressive range, and a design that manages to look as sleek as you could reasonably hope – and discreet too.

While a removable battery, smarter features, and better cable integration would be nice, the savings you make on the up-front cost more than explains their absence. So, if your budget doesn’t stretch to one of the more chic names in the market, the Aventa is an option that’s well worth considering.

Also consider

VanMoof S3

VanMoof also doesn’t have a removable battery, but its smoothness of ride and comfort are unrivalled, making its S3 or X3 brilliant options to ride. Either model is pricier than the Aventa, but you get a lot of app-based smart features like auto-unlocking and bike tracking, plus a design that’s a little more unique and modern.

  • Read our full review

squirrel_widget_309573

Cowboy

If your budget can go even further, the Cowboy is a superb option that has perfect pedal assist and probably the best app integration of any e-bike we’ve tried, making for a superb package that is just a bit of an upgrade on the Aventa in most areas. The biggest fillip it lands over other bikes, though, is that removable battery – making it miles more convenient than many competitors. Still, you’ll be paying for those privileges. 

  • Read our full review

Writing by Max Freeman-Mills. Editing by Mike Lowe.

youtube-tests-automatic-translation-of-video-titles-on-desktop-and-mobile

YouTube tests automatic translation of video titles on desktop and mobile

As first reported by Android Police, some users have reported that the desktop and mobile versions of YouTube have begun showing options for automatic translation of titles. The videos spotted by users displays the titles, descriptions, and closed captions all translated automatically.

YouTube titles auto-translated into Spanish

Those users who submitted these screenshots to Android Police have so far only confirmed that auto translation on YouTube is being tested for users with their primary languages set to either Portuguese, Spanish, or Turkish. A video with translated titles shows a small translation icon that precedes the title.


YouTube Videos translated into Portuguese and Turkish

The change appears to be happening on the server end, so updating the app likely won’t have an effect on enabling the auto-translate feature. Automatic translation of videos in English gives videos the potential to reach more audiences and opens accessibility for English videos to non-English speakers.

Source

google-announces-entertainment-space-for-android-tablets

Google announces Entertainment Space for Android tablets

Android tablets still exist, somehow. And people may still be buying them, for some reason. All of this in spite of Google’s best efforts to simply ignore the form factor completely for the past few years, and we don’t mean just by not releasing any more of its own tablets, but also in not adapting Android to the bigger screen sizes at all.

Today the search giant has suddenly remembered that Android tablets exist, and has thus announced a new feature, just for Android tablets. Can you believe it? Something in Android, tailor-made for tablets. Hell is freezing over, surely.

Anyway, that’s probably enough snark and you may be wondering what this is. It’s called Entertainment Space, and, well, the name is pretty descriptive. Google describes it as “a one-stop, personalized home for all your favorite movies, shows, videos, games, and books”.

It lets you not go through the trouble of hopping between apps to try and figure out what’s where, taking care of that for you by presenting an aggregate view of content from your apps, that’s grouped by type.

So you have the Watch tab with movies, TV shows, and YouTube videos. This includes a Continue Watching row, as well as personalized and trending recommendation rows from Google TV, Twitch, Hulu, “and many additional services”.

Then there’s the Games tab, which has a Continue Playing row (see the theme?), as well as recommendations. Select games are available to play instantly too, letting you try without having to download.

Finally, the Read tab is for your books, although it seems like this only plugs into Google Play Books. So if you’re a heavy Kindle user, you’ll still need to go to the app. Anyway, audiobooks are also to be found here, but there’s no sign of Audible. And of course, recommendations.

“Starting this month”, Entertainment Space will be available on Walmart onn. tablets and “later this year” it will roll out globally “on new and select existing Android tablets from Lenovo, Sharp, and more”. That’s about it for availability info, unfortunately.

But, on the plus side, Google says that it’s seen over 30% more people start using Android tablets in the last year, compared to the prior year. Maybe if more and more people start doing that, the company will give us more and more tablet-exclusive features? There’s a thought.

Source

check-this-video-comparing-harmonyos-and-emui-11-side-by-side

Check this video comparing HarmonyOS and EMUI 11 side-by-side

We recently saw a video revealing the design and major features of Huawei’s HarmonyOS. Now we are looking at another clip showing a quick speed test comparison between EMUI 11 and HarmonyOS 2.0. You can watch it below.

As you can see, apps on the phone running EMUI 11 load a tad faster than HarmonyOS 2.0, but that might be due to network lag. It’s also worth noting that the comparison is made between the Developer Beta3 of HarmonyOS 2.0 and the stable firmware of EMUI 11, which could also have some impact.

Besides, EMUI 11 and HarmonyOS 2.0 are running on different phone models, which is yet another thing to consider for the differences in app load times.

Either way, we’ll reserve our judgment until we get our hands on the stable build of HarmonyOS 2.0 and run some tests ourselves.

ul’s-wild-life-extreme-is-a-cross-platform-benchmark-for-apple,-android,-and-windows

UL’s Wild Life Extreme is a cross-platform benchmark for Apple, Android, and Windows

João Silva
15 hours ago
Featured Tech News, Software & Gaming

UL Benchmarks has recently announced the Wild Life Extreme benchmark, a more demanding version of the Wild Life benchmark. Unlike Wild Life, the Extreme version won’t be limited to smartphones and tablets, allowing users to run it on Apple computers with M1 CPUs and Windows 10 PCs, including those powered by Arm processors.

The new Wild Life Extreme benchmark is three times more demanding than the original Wild Life benchmark thanks to the addition of new effects, enhanced geometry, and more particles. Moreover, Wild Life Extreme can run at up to 4K resolution, making it even more demanding. On Windows and Android, the Wild Life Extreme benchmark uses the Vulkan API, but Windows 10 on Arm devices use DirectX 12. On Apple devices, the benchmark uses the Metal API.

With the Wild Life Extreme benchmark, users may compare the GPU performance across most of their devices. The higher the score, the better it performs. Users may choose the quick benchmark to measure peak performance or a longer one for testing sustained performance. Besides showing how your GPU performs against other machines and devices, the 3DMark Wild Life Extreme score can also predict the framerate your system will output in some games.

3DMark Advanced Edition includes the Wild Life Extreme as a free update. Customers with a valid annual license of 3DMark Professional Edition also have free access to the Wild Life Extreme benchmark.

Android users can now download Wild Life Extreme as a free update for the 3DMark Android benchmark app. To run it, your mobile device has to run Android 10 or later and support the Anisotropy feature level 16 and above.

As for Apple users, the Wild Life Extreme benchmark is available on the free 3DMark Wild Life iOS benchmark app. The iOS device compatibility list starts with the iPhone 7 Plus and beyond. Only Apple Mac computers powered by the M1 CPU are compatible with the benchmark.

KitGuru says: Have you already tried the Wild Life Extreme benchmark? What score did you get on your device? 

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