You may have heard of the new Apple products announced at the company’s “Spring Loaded” event this week — including the redesigned colorful iMac, the location-tracking AirTags, and the boosted specs on the next iPad Pro. But there was another big event focused on Apple this week: on Capitol Hill.
This week on The Verge’s flagship podcast, The Vergecast, co-hosts Nilay Patel and Dieter Bohn discuss Apple’s Tuesday hardware event with Verge news editor Chaim Gartenberg as well as Wednesday’s congressional hearing dedicated to antitrust in the App Store with Verge politics reporter Makena Kelly.
The show bridges the gap between Apple announcing a Tile competitor and Tile speaking in front of Congress the following day.
Listen here or in your preferred podcast player to hear the full discussion.
Further reading:
What we’re learning from the rare cases of COVID-19 in vaccinated people
Alexa can now tell you where to find a COVID-19 vaccine
Doctors are testing a prescription video game for COVID-19 ‘brain fog’
Wisconsin amends Foxconn’s contract to reflect radically smaller project
Apple’s Spring Loaded event: the 8 biggest announcements
Apple Podcasts launches in-app subscriptions
Can Apple get you to pay for podcasts?
Apple AirTag hands-on
Apple’s AirTags don’t have a built-in keychain loop, and we have some thoughts
Apple announces new Apple TV 4K
Apple unveils an improved remote for its Apple TV
Yes, older Apple TVs can also be calibrated with your iPhone
Apple announces thinner iMac with M1 chip and bright colors
New Touch ID Magic Keyboards work with all M1 Macs, not just the iMac
Apple launches new iPad Pro with M1 processor
How the M1-powered iPad Pro compares to other iPad models
Any video conferencing app can use the iPad Pro’s fancy zoom and pan camera
Big iPad, Mini LED: why Apple’s new iPad Pro display is better and brighter
Put macOS on the iPad, you cowards
Congress is diving into the App Store fight
Lina Kahn on Amazon’s antitrust paradox
Apple’s $64 billion-a-year app store isn’t catching the most egregious scams
Sen. Tammy Duckworth on hate crimes, racism, and environmental justice
Asian Activists are tracking the surge in hate crimes as police reporting falls short
Inside the glass fibers connecting our wireless world
(Pocket-lint) – Audiophile brand Bowers & Wilkins has always taken its sweet time in adopting new technologies. It told Pocket-lint in the past that this is intentional – it likes to wait until the market matures and its own high audio quality standards can be met.
It was relatively late to market with a Bluetooth speaker and wireless heaphones. And, it only adopted active or adaptive noise-cancellation when it was sure its tech wouldn’t hamper audio performance.
That’s why it is also late to the party with true wireles in-ears. And, do you know what, we don’t mind. The flagship Bowers & Wilkins PI7 in-ear true wireless headphones are proof positive that a softly softly approach can reap dividends.
In many ways, these ‘buds remind us of the excellent Sony WF-1000XM3 earphones. Except smaller, more confortable, and with even more musicality. That’s the benefit of hindsight in effect right there.
The best Lightning headphones 2021 for your iPhone or iPad
By Dan Grabham
·
Top headphones capable of handling lossless 48kHz digital audio from Apple devices.
What you get in the box
When you open the box, you see a tasty-looking, small-scale case. It’s a bit larger than an Apple AirPods equivalent but a lot smaller than many we’ve also had through the Pocket-lint testing bed.
Pocket-lint
The case comes with a USB-C port and a couple of buttons, including a Bluetooth pairing button that allows you to connect it to your device without needing to take out the ‘buds.
A USB-C to USB-C cable is included, but you’ll have to provide your own charging plug. That does mean it is capable of being fast charged, though. It can also be charged wirelessly, if you have a Qi mat handy.
The case has a further neat trick up its sleeve too: it can also act as a Bluetooth transmitter. Using an additional included USB-C to 3.5mm mini jack cable, you can plug the case into any source and transmit audio to your PI7s wirelessly.
This feature could be great for listening to in-flight entertainment – rather than buying something such as the RHA Wireless Flight Adapter – for example, or for using with a Nintendo Switch, which doesn’t currently support Bluetooth headphones. The case will also pair with other Bowers & Wilkins wireless headphones – such as the B&W PX7 released in 2020 – so can simultaneously transmit audio to those too.
Design and fit
The Bowers & Wilkins PI7 in-ears are beautifully designed. We are testing the white version – they are also available in charcoal.
They are extremely comfortable and light, with a matte finish to the plastic and neat metallic element on the outer tips. It’s meant to be a gold finish but, depending on the light, can look gunmetal grey at times.
The eartips are silicone, with the medium sized tips on the earbuds as default. You get a couple of extra silicone tips in the box, in small and large.
Pocket-lint
In our ears, they fit very well indeed and are extremely comfortable. We wouldn’t imagine getting earache from these over long periods, unlike some competitors (although these first impressions are based on having the PI7s for a few days, so a full, in-depth test is yet to follow).
What we will say though, is that as the larger plastic section needs to fit inside the bowl of your ear, some with smaller ears may struggle to place it successfully.
The ‘buds are water- and dust-proof, which is great for indoor workouts. But, we’re not sure they’re secure enough for running outdoors. Very few non-sport TWS in-ears are, to be honest.
There are touch controls on each of the earphones. You can tap to take a call, pause, play and rewind music, and adjust noise-cancelling and activate your chosen voice assistant. There are also wear sensors on each, so when you remove either, the music stops. It plays automatically when you put them back in.
Set-up and battery life
Setting up the Bowers & Wilkins PI7 in-ears is a doddle. For iPhone users, you just need to head to your Bluetooth settings screen and press the button inside the case for a couple of seconds. The headphones should appear in your list for connection.
Pocket-lint
It’s even easier on Android devices with Google Fast Pair enabled. Just place the case nearby and open the case lid. Then follow the instructions on your phone.
You also need to download the Bowers & Wilkins Headphones app to control a couple of the features and/or update the PI7s or their case. Once paired via Bluetooth, you can search for your in-ears through the app – this will bring up a dedicated settings section.
The app will also show you the battery status of each earbud and the case. It gives you control over the adaptive noise-cancellation tech (switching it on or off, or choosing whether to have it automatically adjust depending on your surroundings). You can also change the strength of the noise-cancelling effect via a transparency slider.
Battery life is claimed to be up to 4 hours of playback for each ‘bud, with a further 16 hours from the case. We are yet to test that fully.
Audio performance
We’ve been hugely impressed by the audio performance and signature in our listening tests so far.
The B&W PI7 headphones support Qualcomm’s aptX Adaptive lossless wireless tech, although we’re yet to give that a thorough workout. We have, though, streamed plenty of Tidal Masters tracks via an iPhone 12 Pro Max.
Naturally, this isn’t the best we could get but it’s close to what we expect most users will acheive.
Pocket-lint
Led Zeppelin’s Bring it on Home (remastered) sounded deep, involving, and with excellent separation. As too did The Kink’s Shangri-La (the stereo mix). While it is weird writing about the imperfections in a recording, they are often what makes a certain version so good, and every squeaky guitar slide is picked out by these headphones.
Bass is impressive too. Each earbud has its own amplifier, supporting a custom 9.2mm drive unit. This works greatly across all fequencies, but bass certainly benefits.
Aside from obvious hip-hop examples, the opening bars of the 2019 remix of Come Together by The Beatles are throaty and tangible. All from tiny in-ears with no cable attached. Amazing.
First Impressions
We want to investigate further before we give our full opinion, but so far, it seems like Bowers & Wilkins is onto a winner with the PI7 wireless in-ears.
These earbuds are extremely high quality and look tasty to match. Their musicality is right up there, but then so is the price, so you would expect as much.
That’s probably our only quibble for now – the B&Ws are almost twice the price of Apple’s AirPods Pro equivalents. Indeed, there are few high-end alternatives priced quite so highly.
Bowers & Wilkins does counter that with the less expensive PI5 – released at the same time – but we haven’t heard those yet to give you a decent comparison, and they don’t come with the Hi-Res Audio specifications.
Still, we’d imagine there are plenty willing to pay a premium price for premium performance. We’ll soon follow up with a full review to let you know if it’s justified. So far, so good, however.
(Pocket-lint) – There’s a little thing in the car world called CMP – Common Modular Platform. While you won’t see it, it’s underpinning a number of cars coming from the PSA group – Citroën, Peugeot, Vauxhall, DS Automobiles, and for those in Europe, Opel.
That’s why you’ll find a number of cars with what look like similar specifications on the road, while the bodywork is all different. Basically, it’s different flavours of the same ice cream. The ë-C4 being Citroën’s flavour of this electric car. So just how tasty is it?
Design
Sitting in the crossover segment, the Citroën ë-C4 – and the combustion C4 versions – look to offer something a little different in terms of design. The C4 has always been slightly playful – we’ve seen the Picasso and the Cactus in previous years – and here we have coupe stylings, rather than just being another hatch.
We’ll come right forward and say that we like this design. It’s fresh and it’s different, the front half of the car swirling in some of the design elements we’ve seen from Citroën recently – with coloured trims and sculpting – while the rear drops off giving you a split rear window that’s reminiscent of the C4 Coupe of yesteryear.
Pocket-lint
This big coupe design has often been the preserve of German premium marques – Mercedes, BMW and Audi have all made SUVs with coupe styles in recent years. Adding Citroën to this list makes a lot of sense: this isn’t just another C segment hatchback and it’s all the better for it.
What’s missing is a full glass roof – there’s a sunroof on the options list (it’s £800 in the UK) – but we can’t help feeling that with a glass roof this car would be even nicer in the interior.
The move to that faster coupe style back brings with it a couple of points to note. The rear window has a horizonal split, with a trailing spoiler on the exterior and that does cut across your rearview vision slightly, although we think Citroën should have taken the glass higher up the back to give better rear vision.
That also means you don’t have the same standing height in the 380 litre boot that you might in a regular hatch design, but it’s slightly deeper – larger than the DS 3 Crossback E-Tense – and potentially more usable as a family car as a result.
Pocket-lint
At the same time, adding that split allows Citroën to keep the e-C4’s roofline slightly higher, meaning that interior space isn’t compromised and does give for an interesting design.
While it looks great, there are some minor quality concerns. The boot lid, for example, needs a really good slam and it just feels as though it’s not quite as substantial as you’ll find elsewhere.
A comfortable interior
Citroën puts a focus on comfort and the interior is a truly comforting space. There’s reasonable space in the front, while the interior gives respectable headroom for the rear passengers.
Comfortable seats get a cloth finish, leaving the leathers aside for the sake of affordability. There are touches of leather through the cabin, but the predominance is for hard- and soft-touch plastics. That lacks the premium feel that you’ll find in the DS 3, for example, but it doesn’t look cheap and has the attraction of being easy to clean.
There are colour details – with inserted blue stripes to remind you you’re in an electric car, while the only part we find that lets the side down is the glossy black plastics on the centre console. Gloss black leads to fingerprints and dust which always seems to be visible – you’ll be forever cleaning it.
The layout of the interior is similar to the DS Automobiles equivalent – you can see that these cars are related – although Citroën has minimised many of the controls. There’s a full spread of aircon dials and buttons, but other functions controlled though the display lack direct access buttons.
Pocket-lint
There’s a home button and a button by the electronic brake toggle for the electric stats screen – but radio, satnav and other functions all require you to punch the home button and then use the on-screen control. That means you’re often having to press a number of buttons to use these functions.
There’s also a mite more convenience than the DS layout which puts all the window controls in the centre of the car – the Citroën leaves them on the door, which we think is sensible.
The c-ë4’s interior display sits nice and high on the dash for easy visibility. And although the driver display is a little small, the head-up display (HUD) adds a touch of class.
What you really take away from it, however, is the comfort. There’s plenty of space in the front and you’ll fit adults in the rear too, with enough headroom for taller passengers.
Pocket-lint
There’s a false floor in the boot, but we like the fact that you can drop it to gain the maximum storage space – or keep it in place to keep your charging cables out of sight.
Talking about technology
The Citroën ë-C4 is reasonably well appointed with technology, but as we hinted at above, its biggest failure is in the lack of controls.
There’s a 10-inch display in the centre of the car, mounted on the top of the dash, so most of the interaction will be via touch. There’s a slight frame to it, like a shelf along the bottom edge, which gives you somewhere to rest your hand while tapping away – which makes it more usable.
The downside is that there are only a couple of physical buttons: the home button, which takes you home; a car button, which takes you the vehicle settings (which you’re unlikely to change once you’ve setup the car the first time you drive); and an electric button, which takes you through to see some of the electric stats, but little else.
Outside of this, you can scroll through pages, like the radio stations, using the steering wheel controls, but there’s no other direct controls via other buttons. Instead, you have to use touch – and often you’ll have to press the home button and then select what you want – navigation for example. There’s not even a home button on the display, so it’s a multitude of presses no matter what you want to get done.
That sours the experience slightly and really takes away from what is otherwise a decent offering. It’s in stark contrast to the DS 3 Crossback E-Tense which has massive buttons for every area. We can’t help feeling that somewhere between the two would be the more practical system.
Regardless, Citroën covers the basics pretty well, focusing on radio, navigation and calling. There’s support for Apple CarPlay and Android Auto via the USB connections, while the top trim will also give you a Qi wireless charger for compatible devices.
The navigation, visually, is ok, but the search isn’t very good. It’s just too hard to get to the essentials – like car charging stations. This should be front and centre on the satnav app, but buried in points of interest, somewhere after local helipads and other nonsense you’re never going to need to navigate to.
Pocket-lint
The Citroën ë-C4 offers essentially the same information as the DS 3 E-Tense under its electric button – that’s a flow diagram showing the battery power driving the wheels, or a bar chart showing average consumption across recent trips. At least Citroën is using a scale that works, so you can see if you’re driving more or less efficiently than previously – but still, compared to the data you’d get from the Kia e-Niro, it just feels like it should be trying harder.
The ë-C4’s driver display doesn’t offer customisation and is on the small side, but we’re not hugely worried about that – it does the job well enough in cahoots with the HUD.
While we’re also talking tech, there’s one downside to all that plastic in the door panels: it can’t really handle stronger bass from the standard speakers, so if your music gets a bit heavy, the performance isn’t that good and you’ll get some vibration back from it.
Citroën also offers a voice command system. This can get around some of the problems: you an just ask for the radio station by pushing the button on the steering wheel. However, once you’ve hooked up Android Auto and found that the same button will also support Google Assistant, you’ll likely never use the native system again.
The ë-C4 is also hiding a small surprise for tablet users, with a mount for tablets on the dashboard. Pop open the drawer and you’ll find a cover with a privacy screen in the front, which will accommodate a range of tablet sizes, but it’s mostly built around normal iPad sizes.
Once your tablet is on the cover, you’ll be able to attach it to the dash on a mount so the passenger can watch at leisure, the privacy screen ensuring that the driver isn’t distracted. It’s great because it all neatly hides away when not in use.
Overall, it feels like there are some easy improvements to be made here. The lack of direct controls and the lack of home button within the touch system just makes eveything more fiddly than it could be.
Drive, range and performance
The starting point for Citroën is comfort. The Citroën ë-C4 wafts over broken roads and speed bumps rather more majestically than many comparable models which are setup with suspension so firm it will knock your teeth out when you hit a pothole. Instead there’s a sense of tranquillity: it’s soft, quiet, comfortable – actually a nice place to be without the boneshaking adrenaline of pretending you’re a rally driver.
Pocket-lint
The important core specs of this car will sound familiar if you’re looking at cars in this segment. As we said in the opener, there are various flavours, so the 50kWh battery and 100Kw motor (136hp) will come as no surprise.
Yes, that’s not a huge battery and this is the thing that separates the Citroën ë-C4 from the likes of the Kia e-Niro (with its 64kWh battery) and longer range, or the likes of the cheaper Mini Electric (with its 32.6kWh battery) and shorter range.
Citroën says you’ll get 217 miles range from it (that’s the WLTP measure), but we found it easy enough to average 4.6-miles-per-kW, which comes in at 230 miles. More carefree driving might see that drop to around 170 miles from an average around 3.6 miles per kW, which is what we got in typical runs to the supermarket and other suburban chores – exactly what we expect this car to be doing.
Pocket-lint
The absolute range will of course vary based on all sorts of factors – how you drive, the conditions you’re driving in – but with support for 100kW charging, you’ll soon be back on the road.
There are three driving modes – eco, normal, sport – each changing the drive slightly as their names suggest. After playing with the faster sport mode, we settled into eco, which gives better lift-off regeneration than the normal mode so it’s closer to one-pedal driving – although you can’t bring it to a complete halt without using the brake.
In addition there’s the option of both D (drive) and B (battery) modes, the latter again making the car a little more economical. It’s slightly irksome that to engage B mode you have to press a button, but to select D you just move the drive selector. Again, it’s hard to fathom why that additional step was added.
Apple CarPlay explained: Taking iOS on the road
By Britta O’Boyle
·
Pocket-lint
The steering is light, with indicators for close front obstructions and a useful reversing camera to help you get into those tight charging spaces. It’s an easy car to manoeuvre and the visibility and road positioning is generally very good, even with that slight rear obstruction due to the split rear window. You can get a complete 360 vision system (£350 on the options list), though, which is a nice addition.
Verdict
The Citroën ë-C4 slots nicely alongside stablemates like the Peugeot e-2008, sitting around the same price and offering similar performance. Stepping up the range means moving to something like the Kia e-Niro, which will cost you more, so the Citroën feels like it’s about the right price for what you get – although it is about £10k pricier than the cheapest combusion version.
Overall, the Citroën ë-C4 is a great electric car. It sits somewhere in the middle of practical options available out there at the moment, offers a good balance of price to performance, all wrapped into a car that above all else is majestically comfortable for driver and passengers alike.
Alternatives to consider
Pocket-lint
Kia e-Niro
Those looking for more range will be attracted to the 64kWh e-Niro, one of the top EVs on the road, while the lower capacity e-Niro is around the same price as the Citroen, but with a smaller battery.
Read our review
Pocket-lint
Nissan Leaf
The Nissan Leaf is one of the best EVs on the road, and certainly one of the most popular. For just a little more you can get the 62kWh version which will give you more range, although it lacks the appeal of the ë-C4’s crossover stylings.
Apple’s new Tile-like AirTags, long-rumored and finally announced at this week’s Spring Loaded event, are now available for preorder on Apple’s website. The small circular trackers work with Apple’s “Find My” app on iOS and have a built-in speaker, accelerometer, Bluetooth LE, and a replaceable battery. They cost $29 for one set or $99 for a four-pack.
Apple says the AirTags’ battery should be good for a year. They should start delivering between May 3rd and May 5th.
The existence of AirTags first became known nearly two years ago, in copies of the iOS 13 beta. Apple accidentally confirmed the AirTags name in a support video last year that has since been deleted.
Also revealed at Spring Loaded was the new purple iPhone 12. It’s identical to the other colors of the iPhone 12; it’s very fast, has a very nice screen, 5G, and great cameras, according to our review. It’s also available for preorder today on Apple’s website and will be widely available starting April 30th.
The 2021 iMac, new Apple TV 4K, and new iPad Pro models Apple showed off at the Spring Loaded event will be available for preorder starting April 30th.
Spotify is reportedly planning to debut its in-app podcast subscription offering next week. The Wall Street Journal reports today that the company will not take a cut from podcasters who choose to sell in-app subscriptions and also will allow them to set their own pricing. Listeners on its iOS app will be routed through a website to purchase the subscriptions, thereby allowing Spotify (and podcasters) to skirt around Apple’s fees.
The news comes right after Apple Podcasts debuted its own in-app subscriptions. The company will allow podcasters to sell access to ad-free, bonus, or early-access content at whatever price they choose to set. Unlike this reported Spotify plan, however, Apple requires podcasters to pay $19.99 per year to even list their subscriptions, as well as a 30 percent cut for each subscriber’s first year. That drops to 15 percent for every following year.
It’s increasingly likely podcasters will have to manage their subscriptions across multiple platforms’ backends. Apple doesn’t allow podcasters to use RSS to distribute their exclusive content — it has to be uploaded manually through Apple’s system. Spotify has never accepted RSS, and presumably, podcasters will have to do something similar to get their subscription content on the service.
The things we still don’t know: what kind of data, if any, Spotify will provide podcasters; how long this no revenue share agreement will last; if all podcasters will be able to participate; and whether content has to be exclusive to Spotify. We’ve reached out to Spotify for comment and will update if we hear back.
The Xbox Series S isn’t perfect and won’t be for everyone, but it delivers a near next-gen gaming experience for a reasonable price
For
Attractively priced
Solid AV and gaming performance
Responsive controls
Against
Over-complicated AV set-up
Doesn’t support native 4K gaming
Small hard drive
The Xbox Series S is a tough console to nail down. It’s next-gen, but with one rather large drawback; it isn’t a 4K games console, which will undoubtedly rule out some potential buyers from the off.
But it is about more than just resolution. The Xbox Series S brings features and performance benefits to a price point we’ve never seen a high-tech console hit at launch before. And, after resolution, the price of the Series S is arguably the big talking point.
Price
The Xbox Series S is a remarkably cheap console, costing just £250 ($300, AU$500) – no wonder there was a collective gasp from members of the media when pricing was finally revealed. This compares to £450 ($500, AU$749) for the Xbox Series X.
Using Xbox All Access, where you can pay for the console in instalments, you can get a new Series S on a 12-month contract for £21 ($25, AU$33) per month, compared with £29 ($34, AU$46) per month for the Series X.
Its main rival, the PS5 Digital Edition, comes in at £359 ($399, AU$599). It is also missing a disc drive, but the difference is that it gets all the same 4K gaming performance and specs of the standard PS5 console, whereas the Series S has various performance downgrades on the Series X.
Build
It’s not just the price tag of the Xbox Series S that catches your attention. Open up the box and you’ll be taken aback by the size of the console. It’s tiny compared with its big brother, the Xbox Series X, but also the PS5 and PS5 Digital Editions too.
Positioned horizontally, the Series S measures 28cm wide and 15cm deep. This is in stark contrast to Sony’s disc-less rival, the PS5 Digital Edition, which is 39cm wide and 26cm deep. This makes the Series S ultra-portable, and you’ll be more than happy to sling it into a rucksack and take it to a friend’s house. The ‘S’ and its relatively small frame will also take up less space on your AV rack.
Xbox Series S tech specs
Resolution 1440p at 60Hz, 120Hz
Storage 512GB
Outputs HDMI, 3.5mm headphone jack, USB (Type-A) x3
The chassis is essentially an off-white plastic. It doesn’t feel particularly expensive, but that’s hardly a surprise, given the bulk of Xbox’s budget has been spent on what’s inside.
Compared with the striking PS5, the Xbox Series S looks anything but flamboyant. Its only distinctive feature is a circular black grill for the fan, which makes it look more like a wireless speaker than a cutting-edge games console.
In terms of connections, the Xbox Series S doesn’t throw up any real surprises. On the front, there’s a USB (Type-A) socket, a 3.5mm headphone jack and the power button. On the rear, there are power, ethernet, HDMI and a pair of USB (Type-A) inputs.
The only socket we haven’t really encountered before is a slot for expanding the amount of storage on the Xbox Series S. And, depending on the number of enhanced games you intend to buy, there’s a chance you might have to use it sooner than expected.
In fact, storage is one of the biggest drawbacks for the Xbox Series S. On the box, it says it has 512GB of storage, but when you boot up the console and go into the system’s menu, that figure is nowhere to be seen. Before installing a single game, we are down to 364GB. Download a few enhanced games at 60GB+ and you’ll soon be reaching for an expansion card.
Be warned – the official Seagate Storage Expansion Card costs a whopping £220 ($220, AU$359). The good news is that if you already own an external hard drive with backwards compatible games on it for an Xbox One S, you should be able to plug it into the Xbox Series S and use it straight away.
Home screen
Power up the console and you’re greeted with the traditional Xbox GUI. On the one hand, it’s nice and familiar but we can’t help but think it’s a missed opportunity. Couldn’t Xbox have created a more exciting and inviting interface to wow its customers and usher in its next-gen consoles?
The tile system is still in play and so is the horizontal navigation. You can reach all the relevant areas, such as games and system settings, with minimal button presses. It’s quick to respond to your commands too. This could be down to a combination of more powerful CPU processing, the super-fast solid-state hard drive and even the new low-latency controller.
What’s even more noticeable is the speed at which games load. Compared with the previous generation of Xbox consoles, the Series S is much quicker. Not only does it get you through loading screens with a greater sense of urgency, with Quick Resume, you can now pick up games from where you left off in a matter of seconds. Xbox claims you can have three or four games on the go at any one time.
Controller
Like the X, the new Xbox Series S gets a new control pad. It’s supposed to be slightly smaller, although the difference is hard to spot. Irrespective of whether it’s shrunk, the controller still feels good in hand. The bumpers are more rounded, while the triggers have been given more sculpted grips and a new texture that also spreads to the rear of the controller.
Your hands and fingertips get better purchase when pressing down hard, and it feels like the texture pattern from the back of an Xbox Elite Wireless Controller (Series 2) has been placed onto the Xbox Series S controller. Which is no bad thing.
The controller also features what Xbox calls Dynamic Latency Input (DLI), which immediately synchronises each controller input with what you see on screen. Of course, your TV’s own lag is also part of the equation here, but at least the console is doing its bit to reduce lag. It feels as though the console is quick to respond to commands, whether navigating the console’s home screen and in-game too.
Another addition to the controller comes in the shape of a new dedicated ‘Share’ button, which means you can capture screenshots and clips and share your gameplay on social media. Those with older legacy controllers from an Xbox One S (or One X) will be pleased to know you can pair them with the Series S.
Features
According to Liz Hamren, Head of Platform Engineering and Hardware for Xbox, the Series S delivers “four times the processing power of an Xbox One console”. On paper, the figures are 4 TFLOPS of power for the Xbox Series S, compared with 12.15 TFLOPS for the Series X.
The Series S is “similar in CPU” to the Series X, but not identical. The Xbox Series X uses an 8-Core AMD Zen 2 CPU running at 3.8GHz (3.6GHz with SMT enabled) while the Series S uses the same CPU working at 3.6GHz (3.4GHz with SMT enabled).
The ‘X’ is powered by a 52CU (compute unit) RDNA GPU running at 1.825GHz, while its cheaper sibling has a 20CU, 1.565GHz GPU.
The Series S doesn’t have the graphics grunt of its sibling, meaning that resolution is a big difference between the consoles. The Xbox Series S has been geared towards outputting 1440p at 60Hz, up to a maximum refresh rate of 120Hz. It can upscale the picture to 4K to match your 4K TV, but you won’t be able to see next-gen games in native 4K. You can only play games in native 4K resolution (at up to 120Hz) on the Xbox Series X.
But we wouldn’t write off the Xbox Series S just yet. While it does lose out on graphical power and resolution, it still has a range of features that will appeal to anyone looking to make the jump from, say, an Xbox One S.
You can still enjoy refresh rates to up to 120Hz. The console also supports VRR, variable rate shading and ray-tracing just like the Series X. You get the same Quick Resume feature, so you can pick up where you left off at the touch of a button, a faster SSD hard drive and a speedier user experience. All of these mean the Series S is a big step up from the previous generation Xbox One S.
All the streaming apps you need are there too, including Netflix, Spotify, Sky Go, YouTube, Amazon Prime Video, Apple TV and Disney+.
Picture
When it comes to playing games on the Xbox Series S, it’s difficult to find a lot to grumble about for the money. While it’s not native 4K, what it does dish out is easy on the eye. Play Madden 21 and the intro video bursts into life with a colourful and vibrant display of NFL uniforms and impressive-looking stadia shots.
Detail on jerseys and boots is good. The reflections on player helmets are glossy and add polish to the presentation. The motion of the players, whether they’re walking slowly into formation or blitzing the opposing team, is stable and we don’t notice anything in the way of tearing, judder or artefacts.
Gears 5 looks good too, even though it isn’t being rendered in true 4K. Compared with the Xbox Series X, the more powerful console delivers a picture with more ‘wow’ factor, but the Series S is by no means embarrassed. The on-screen detail is good enough, with decent texture on chiselled faces and war-torn body armour. Motion is stable, and there’s good insight in the shadows.
As a streaming device, the Xbox Series S presents a solid case too. Playing Altered Carbon via Netflix, the Series S produces a watchable picture, with none of the artificial appearance that can sometimes be served up by poorer streaming devices.
There’s a good sense of clarity and motion, with detail and definition both excellent too. As Quellcrist Falconer makes Angelfire rain down on her pursuers, the screen lights up with bolts of blue neon. As each soldier is struck down, the flames turn to embers, small pin pricks burning briefly, but ever so brightly, in Dolby Vision HDR. The detail in the shadows as she hides behind a fallen tree is nicely judged and not overly dark.
We’d say the Xbox Series S is comparable to an Apple TV 4K for picture quality, which is a great video streamer in its own right. That’s quite impressive for a games console.
Sound
Despite being a next-gen console, we’re still left scratching our heads at the way some audio settings have been implemented.
Instead of being able to pass unadulterated audio from your streaming service of choice through to your AV amp, the Xbox needs to decode and re-encode it. You need to navigate the console’s audio settings and pick one format which the console will then apply to everything. You can select from DTS Digital Surround, Dolby Digital, Dolby Atmos for Home Theatre or DTS:X for home theatre. It’s not a particularly next-gen way of going about things.
Click on DTS:X and you’re told you need to download the DTS Sound Unbound app. This unlocks DTS:X for home theatre, but you still need to pay a further £17 to unlock DTS Headphones:X. Similarly, you need the Dolby Access app to get free Atmos support for your home theatre, but if you want Dolby Atmos for Headphones, that will cost you extra too. Seriously?
However, the Dolby Access app is handy for setting up a Dolby Atmos soundbar, AV receiver or TV. You can customise your audio settings and even switch on a built-in audio upmixer if you want some of the Atmos experience, but don’t happen to own a Dolby Atmos speaker package.
Oddly, during set-up we are greeted by a pop-up from the console asking if we want to pass Blu-ray audio directly to our AV receiver – someone clearly forgot that the Xbox Series S is a disc-less console.
Once set up, you get is a perfectly acceptable sonic performance. The console sounds punchy and lively with a decent sense of clarity, and an even tonal balance. It’s not as subtle or refined as a dedicated budget 4K Blu-ray player, such as the Sony UBP-X700, nor does it have the same sense of timing and natural flair with music. But it sounds lively enough when firing out the 80s soundtrack to Cobra Kai and the dialogue sounds clear and relatively weighty.
Switch to the opening chapter of Gears 5, and as Kait, Marcus et al arrive at the opening to the cave, the detail and definition in the whirring rotor blades is impressive. Combine this with the strings of the soundtrack, and the sound of the birds circling around the huge opening and the console creates a fine sense of immersion and atmosphere as you head underground.
Verdict
Xbox has been pretty smart with the Xbox Series S – the price tag alone will be enough for some to give it serious consideration. However, if true 4K resolution gaming or playing 4K Blu-rays matters to you, it won’t even be on your radar.
If you aren’t fussed about those and just want to play Xbox exclusives with some of the other game enhancements, such as VRR and the high frame rates, then the Series S isn’t a bad shout.
It could also be an affordable console for a second room or to keep the kids happy. After all, you still get a huge chunk of future-proofing and day-to-day performance upgrades that make it a decent jump up from the Xbox One S.
The Xbox Series S isn’t perfect. The user interface feels a little dated for a next-gen console and there are still too many quirks when you want to use it as part of a proper home theatre system. While it won’t necessarily appeal to everyone, if you’re happy with what the Series S can offer, you won’t be disappointed.
The latest version of Chrome on Android has started rolling out a new price tracking feature to alert you about price drops. SmartDroid reports receiving the new feature in Chrome version 90, though it doesn’t seem to be live for everyone. Once activated, Chrome monitors your open tabs for any price drops, and sends you a notification if any happen.
It could be a useful bit of functionality for the Android app, which isn’t compatible with price tracking extensions like Keepa that are available for Chrome’s desktop client. But the requirement that you keep a tab open in order to track its prices seems clunky. Hopefully Google finds a sleeker solution before the feature gets a widespread rollout.
If your version of Chrome has been updated with the feature, you can turn it on via the three dot settings menu in the top right of the tab select screen where it’s listed as “Track prices.” If it’s not appearing, AndroidPolice and 9to5Google report that you may be able to manually enable it by going to “chrome://flags/#enable-tab-grid-layout” in the address bar, tapping into the drop down menu, and selecting “Enabled Price notifications.” Your browser may need to be restarted again before the feature appears. The technique doesn’t work for everyone however, since we weren’t able to enable the feature using this method.
News of Chrome’s price tracking feature comes just months after Microsoft’s Edge browser added a price comparison tool, which was shortly followed by built-in support for coupon and promo codes. Firefox also trialed a price tracking feature back in 2018 called Price Wise; though it doesn’t appear to have ever received an official release since.
Things are getting a bit recursive around here. Epic Games today announced the addition of several PC apps, including the Itch.io game platform, to the Epic Games Store.
Itch.io is mostly known for indie titles, many of which are free or cost very little, but it also hosts “game jams” that encourage developers to create something based on the parameters set by the event’s organizers.
Bringing the platform to the Epic Games Store essentially means that a marketplace primarily focused on games will feature another marketplace primarily focused on games. Hopefully someone goes further down the rabbit hole at some point.
Itch.io isn’t the only program heading to the Epic Games Store. The marketplace has also expanded to include the iHeartRadio client, the Krita painting app, the Brave browser and the KenShape model generator as part of this push outside gaming.
Epic Games said that social platforms Houseparty (which it owns) and Discord will also be added to the Epic Games Store “in the future.” These additions don’t appear to be included with the store’s public roadmap, but that might change.
The company also indicated that games and apps won’t necessarily be confined to their own silos by announcing that “Fortnite Crew Members will receive three free months of Spotify service” if they don’t yet have a Premium membership. Spotify is another Windows app that is already available on Epic.
For anyone who isn’t in the know: Fortnite Crew is a subscription that offers access to each season’s battle pass, additional V-Bucks and other benefits in exchange for $11.99 per month. Now those benefits appear to be expanding beyond Fortnite.
All of these additions make it clear that Epic Games didn’t just want to compete with the likes of Valve and GOG when it released the Epic Games Launcher. It’s actually creating its own app store that just happened to launch with a focus on games.
That might lend some additional context to the company’s dispute with Apple over app distribution on iOS and iPadOS devices.
For now, however, it seems that Epic Games isn’t content with offering an alternative game marketplace for Windows 10 users. It has a long way to go before apps become a core part of the Epic Games Store, but this is a sttart.
Snap has finally reaped the benefits of building a fully functional Android app. The company announced in its earnings report today that its user base mostly uses Android instead of iOS. That overall user base continues to grow, too. During the first quarter of 2021, Snapchat reached 280 million daily active users, an increase of 22 percent year over year.
CEO Evan Spiegel called the moment Android users overtook iOS users a “critical milestone that reflects the long-term value of the investment we made to rebuild our Android application,” in his prepared remarks today. As a reminder, Snapchat originally launched only on iOS and released its first Android app in 2012. The team later spent over a year rebuilding the app to bring it up to par with its iOS counterpart. As the Android app languished, Snapchat bled Android users. It finally released the final version of that app in 2019, making the app more functional and accessible to global users.
The company says its growth has also fueled it to invest in content abroad. Spiegel highlighted a Snap Original show the company launched in India in March, as well as its efforts to improve language support and feature localization.
Interestingly, new social apps, like Clubhouse in particular, continue to launch on iOS at first, sacrificing the potential Android market locally and abroad. If there’s anything to take away from Snap’s earnings this quarter, it’s not to sleep on Android users.
Flagship features and a big, clear screen make this mid-priced mobile a good option for your pocket
For
Good for gaming
Detailed picture performance
Decent built-in speakers
Against
Screen could be subtler
Flat audio performance
Alec Baldwin may be the best known, and arguably most talented, of his siblings but as Trey Parker and Matt Stone once wrote: you know what sucks about being a Baldwin? Nothing! Thankfully for Billy, Daniel, Stephen and the OnePlus 9 smartphone, life always has room for a little brother.
With only two members of the OnePlus 9 family, finding a niche as the more affordable smaller sibling should be no problem at all. The OnePlus 9 is still a big phone and its 6.55-inch display means it can bring some serious scale to your portable viewing.
Not only does the OnePlus 9 have an HDR10+-supporting, 120Hz AMOLED screen, it also has a Hasselblad camera set-up on board too. And it charges so quickly that by the time you remember that you plugged it in, it’s probably full and ready to go.
Granted, there are a few nips and tucks to the specs compared with the OnePlus 9 Pro but, with around a quarter off the Pro’s price tag, this Android handset has the tempting promise of a flagship phone at a mid-range price.
Pricing
The OnePlus 9 is priced at £629 for the Astral Black and Arctic Sky versions, which come with 128GB of storage space and 8GB of RAM in the UK and Europe. The Winter Mist OnePlus 9 is £729 and comes with 256GB of storage and 12GB of RAM.
In the US, only the Astral Black and Winter Mist finishes are available, but both come with 8GB RAM and 128GB of storage. The US OnePlus 9 is priced at $729.
Features
A phone with a 6.55-inch screen is just about small enough to carry out most of your operations one-handed without fear of dropping it, although swiping from the top and bottom without adjusting your grip makes for some pretty intensive thumb yoga. Laid next to the OnePlus 9 Pro, the standard OnePlus 9 is just 4mm shorter at 160mm long and a little thinner at 8.7mm rather than 9mm, but has the same 74mm width.
Despite its fibreglass polymer frame, the finish still feels premium for a non-metal phone. The three-way sliding switch for the silent, vibrate and ring profiles is a particularly nice touch. Underneath that, there is the power button, on the opposite side is the volume rocker with the USB-C port and SIM tray on the bottom edge. Sadly, there’s no 3.5mm headphone socket.
OnePlus 9 tech specs
Screen 6.55in AMOLED
Resolution 2400 x 1080 (402ppi)
Rear camera 48MP, 50MP, 2MP
Front camera 16MP
Dolby Atmos Yes
Finishes x3
Dimensions (hwd) 16 x 7.4 x 0.9cm
Weight 192g
For wireless audio, there’s Bluetooth 5.2 with aptX and aptX HD included as well as LDAC technology, which allows hi-res audio streaming over Bluetooth at up to 24-bit/96 kHz.
As for that screen, it’s a 2400 x 1080 AMOLED panel with a fixed 120Hz refresh rate and a pixel density of 402ppi. Compared with the 9 Pro (525ppi), it’s a little less sharp and slightly dimmer too, with a peak brightness of 1100nits rather than the 1300nit display on the Pro. On top is a flat piece of Gorilla Glass, under which is a hidden fingerprint reader, though you can also unlock the phone using face recognition.
Those looking to dive into some on-the-go TV and film watching will appreciate the HDR10+ and HDR10 support with plenty of HDR compatibility to be found on Netflix and others. You can play locally stored MKV, MOV, MP4, H.265 (HEVC), AVI and other video file formats. The display proportions offer a maximum possible 20:9 aspect ratio, but while most content is edged by a pair of black bars, premium gaming titles use the whole screen width.
Game Mode Pro is a handy feature of Oxygen OS – an otherwise light skin on top of Android 11. It shuts off notifications from popping up on your screen, restricts background app use to divert as much processing power to your gaming as possible and prioritises your network use for game data. We also like the way it brings quick access to options such as WhatsApp messaging, Instagram and screen recording with a small, pull-down menu at your thumb.
The gameplay itself is well handled. The fast refresh rate of the display helps your gaming feel lag-free, both on and off-line. OnePlus has installed its Cool Play vapour cooling system, but even after one round of PUBG Mobile, the handset still feels pretty warm.
Despite that, and the fixed 120Hz rate, the 4500mAh battery takes us well beyond a day of heavy use. Should you need to recharge more regularly, you’ll be pleased to note that the Warp 65T charger included in the box takes just under 30 minutes to fill your phone.
As with the OnePlus 9 Pro, owners of this handset benefit from a Hasselblad-calibrated camera array. Here, it is a three-lens set-up, with a main 48MP camera, a 50MP ultrawide and a monochrome shooter, but no telephoto. There is 12-bit colour depth stills imaging available in Pro Mode for RAW files and you can capture 8K video at 30fps and 4K video at 60fps.
Telephoto aside, the performance of the camera is right up there with that of the 9 Pro’s. The optical image stabilisation works a treat for the handheld tracking shots around our test facilities. The results look almost as if they were shot using a camera dolly and there’s the odd jump only with fast pans. The colours are bright and rich, if not quite as real-world accurate as the best smartphones.
As with its bigger brother, the Qualcomm Snapdragon 888 chip orchestrates the action with great aplomb. There’s barely a glitch or stutter in our time with the phone and we’d expect it to stay that way with regular updates and fixes to the OS, the UI and third-party apps.
Screen
If you’re expecting the performance of the OnePlus 9 to match that of the OnePlus 9 Pro, think again – that extra spend goes on more than just an aluminium frame and some curved glass. But there is a lot to like about the OnePlus 9’s picture performance.
It’s easy to lose ourselves in the story of The Witcher in HDR on Netflix. It’s a bright and engaging image with a decent degree of punch and no wanting for detail in light and dark areas of the screen. The opening shots across the shaded interior of a barn reveal lots of detail in the shadows without doing much damage to the black depth. Even when the frame becomes split between that darkness and the bright daylight on the faces of the young lovers outside the barn, the overall exposure levels remain well pitched.
We’re just as pleased with how the OnePlus 9 handles SDR. The Display P3 mode brings a good blend between the natural look of the Missouri countryside and the exciting colours of sci-fi space as we watch Guardians Of The Galaxy 2 in Full HD. If you’d rather not get your hands dirty in the settings, pull the colour temperature towards ‘cold’ or use the Natural preset.
As with the OnePlus 9 Pro, though, there’s room for improvement. The very best handsets maintain a slightly inkier black depth and add a bit more of a dynamic HDR feel, while some displays are a touch more careful with shading. It’s most apparent when looking at faces – the skin complexion of the lovers in The Witcher episode, for example, are fairly uniform in their production, when colour and lighting could be handled a little better.
But these performance compromises are in line with the 9 Pro, which also favours dark detail over black depth. The 9 Pro is sharper, a little brighter and the colours go a touch further before starting to look artificial but, given the difference in price, this is to be expected. The OnePlus 9 still makes for some worthy big-screen viewing at this point in the market.
Sound
But while the screen can be classed as ‘good’, the audio performance of the OnePlus 9 is firmly in the average category. It plays your favourite tracks faithfully enough but is never going to thrill you. That doesn’t mean that it’s not without its charms, though.
OnePlus’s ‘Dual stereo speaker’ set-up is fine for listening to music or watching a film without headphones. Dialogue is clear and sound effects are identifiable, while music is balanced and not without a sense of presence. We’d recommend listening without the Dolby Atmos music processing, but both ‘Film’ and ‘Music’ modes come across well.
Listening to Biffy Clyro’s Many Of Horror, the OnePlus 9 conveys that powerful sense of emotion. There’s definition and clarity to the vocals and the squeaky slides up the guitar strings of the intro, even if it’s not the most detailed delivery we’ve heard. The volume on the device doesn’t go particularly high but reaches the top with hardly any distortion.
For headphones listening, it’s best to axe the processing and set the OnePlus 9 to ‘None’ under ‘Style Preference’ in the sound settings. It doesn’t do much to make up for this phone’s underwhelming dynamics but keeps music as rhythmic as possible. We play Blue Monday by New Order and the impact of the electro beats and synth sounds is in line with the OnePlus 9 Pro’s performance. The more expensive model has a better stab at organising the sounds but, paired with a decent set of headphones, there’s still plenty to enjoy here.
But with busier tracks, there’s more of a sense of what could have been, sonically. We hit play on Black Hole Sun by Soundgarden, hoping for a taste of moody grunge. But while all the instruments are there and tonally in balance, Chris Cornell’s voice comes across flat and expressionless. Nor is there a change of gear when the drum fills announce the chorus. Ultimately, this phone plugs the music gap while we’re out and about, but not an awful lot more.
Verdict
There aren’t many smartphones that offer so much screen real estate at this price. The fact that it’s such an involving picture performance is a compelling reason to buy the OnePlus 9.
Our doubts are mostly on the audio side, as some rival phones make music on the go a more exciting affair. If you use a dedicated music player or are looking for a mobile phone primarily for its video performance, then don’t let its sonic drawbacks put you off. Between the high-performing chipset, the lag-free gaming, the Hasselblad camera and the scale and quality of the screen, there are plenty of reasons why the OnePlus 9 is a good idea.
Following a leak yesterday, Sony confirmed that it is testing out a service called PlayStation Plus Video Pass, with a one-year trial in Poland that will allow subscribers to stream movies and TV shows, as the company looks at ways to expand its online subscription, Video Game Chronicle reports.
Speaking with Polish website Spider’s Web, Sony Interactive Entertainment’s global services VP Nick Maguire said that the service would be a streaming app available to PS4 and PS5 owners with an active PS Plus subscription, at no additional cost. The service will include 15 movies and six TV shows owned by Sony Pictures, with more on the way every three months until the trial concludes.
Maguire says that the company decided to hold the test in Poland based on specific data, noting the test will allow Sony to see which titles are most watched and how often PS Plus subscribers use the service. Though, the executive did not comment on whether the service would roll out to other regions.
PS Plus Video Pass could be a new way for the company to increase the value of its online subscription service beyond gaming as the company does not have a direct competitor to Microsoft’s Xbox Game Pass, which is a Netflix-like subscription service with access to a robust library of digital games available for download and play.
Sony has access to a large library of TV and movies, including access to anime by way of Funimation and Crunchyroll, the latter of which Sony purchased in December from AT&T for $1.175 billion. With the PlayStation Store discontinuing the sale and rentals of movies and TV shows on August 31st, Video Pass could be another way for PlayStation owners to watch movies and shows on their consoles.
(Pocket-lint) – The original Garmin Venu was Garmin’s stab at something more like a smartwatch. It was designed to address the display above all things, sporting an AMOLED screen – and looking better than all the other devices in Garmin’s range.
That’s true of the Venu 2 too and we’ve had one on the wrist for a couple of days to bring you some first impressions.
Design and build
40 and 45mm sizes
45.4 x 45.4 x 12.2mm, 49g
Changeable straps
Stainless steel bezel
Glance at the Venu 2 and you might not know if you’re looking at a new watch or the old model. The overall design is pretty much that same – and it’s a safe design.
Pocket-lint
The watch case sticks to polymer, topped with a stainless steel bezel to give a premium look around the display. The big change is that there’s now two sizes – 40 or 45mm – so there’s a Venu 2 for every wrist.
That also sees a change in the straps you can attach to it, with 18mm and 22mm supported respectively, allowing you to chop and change to get the look you want.
As we said of the original Venu, the design is rather safe. It doesn’t quite reach to the premium looks that you get from the Apple Watch, but it’s conventional enough. We suspect much comes from the close relationship to the Vivoactive – with the Vivoactive 4 also coming in the same sizes.
There’s a difference, however. The case of the Venu 2 now appears to be one piece, whereas previous models had a separate backplate and body, not that that makes a huge difference. For those who like to examine sensors, there’s also a new arrangement to the Elevate heart rate sensor on the back, which we’ve not seen in other Garmin devices.
Pocket-lint
There are two buttons on the right-hand side of the body and these are oblong rather than the round buttons usually found on the Forerunner models.
Display
AMOLED, 33mm
416 x 416 pixels
Touchscreen
Always-on option
We don’t have the exact figures on for the display at the time of writing, but on the 45mm model, it’s about 33mm in diameter for the visible area (the same as the Vivoactive 4).
There’s some bezel area under the glass that’s not active display, but Garmin has now added some markers on this area which help to disguise the fact that not the entire area is display. Fortunately, because this is AMOLED, the deep black of the display and that surrounding area merge together so you really don’t notice it – or we haven’t so far.
Pocket-lint
There are plenty of watch faces on the device and many more available through Connect IQ, but we were quickly taken by the Matrix-style face.
There are three brightness levels and it doesn’t appear that there’s any sort of ambient light sensor to adjust the levels automatically. If you choose the top brightness you’ll get a warning that this will drain the battery faster – and it’s the display that’s likely to eat most of the battery life on your Garmin.
It’s a touchscreen display, allowing some interaction, while other functions will need the press of one of the two body buttons.
There’s a battery saving mode that will take you to a simple watch face to save power and also drop the brightness – again underlining the point that this display does have a hit on this watch’s endurance.
Pocket-lint
Of course, that’s something we really need to examine in more depth over the coming weeks. Garmin says you’ll get 11 days in battery saver mode, while 10 minutes charging will give 1 day of life – but we’ll be fully testing the realistic battery life. So far it looks like it will be good for 5 days based on wearing it so far.
There is the option for the screen to be always-on, but you’d have to select that. The default is to have the display fade to black fairly quickly, but to waken when you twist it to look at it.
Sensors and hardware
HR, GPS, ABC
Pulse Ox
Despite pitching this watch as a smartwatch, the Venu 2 is loaded with all the sensors to feed Garmin’s data machine. That will keep track of your activities from your steps to your HIIT workouts, and give you loads of information about what happened.
The mainstay is the heart rate sensor, which can keep track of your heart rate through the day and night to give you a complete picture of what’s happening within your body. It will help you get in the zone when you’re working out, it will help spot when you’re stressed and it will also measure blood oxygen levels – although be warned that this demands a lot of battery life, so probably isn’t worth the sacrifice.
Pocket-lint
GPS provides your location for accurate route tracing, so you know how far and how fast you went, for tracking all your outdoor activities. The accelerometer will detect motion, like steps or sleep movements, the barometer can detect altitude change while the compass can sense which direction you’re moving in.
All the data collected feeds a number of systems, like Body Battery which pitches your sleep against your daily activity to advise you about how well rested you are, while also giving you full breakdowns of your activity in the Garmin Connect smartphone app, so you know what you did and what benefit that will have.
Pocket-lint
New in this device are sleep scores and insights from Firstbeat Analytics as well as fitness age, which draws in a lot of information to estimate your age – or the impact that your lifestyle might have had on your body and make suggestions so you can do something about it.
They support a full selection of sports, but we’ve not had the chance to test them yet as we’ve only just strapped this watch on. There’s wider support for HIIT workouts and strength training – two areas that Garmin hasn’t been so great on in the past.
We’ll be testing all the functions in the coming weeks.
Smartwatch features
Custom graphics
Garmin Pay
Music support
Smartphone notifications
Garmin offers a range of features are less sporty and more smartwatchy. These aren’t new or unique to the Venu 2, indeed most have been refined across top Forerunner and Fenix models over the years.
But these do complete the picture and ensure that you’re not missing out on essentials. There’s support for downloaded music from Spotify, Deezer or Amazon Music, letting you sync up to 650 tracks, an increase over the previous Venu model.
That means you can arrange playlists and have them sync to your watch, so you can listen to music phone-free via Bluetooth headphones. You can also control music you might have on your phone.
Pocket-lint
Garmin Pay allows for mobile payments, so you can pay for that coffee on your way home from a long run – although there’s not a wide range of support for banks outside the US – so it’s worth checking to see if you’ll be able to use your card.
We’ve mentioned Garmin Connect a couple of times already and once setup on your phone, you’ll be able to control notifications on your watch so you can stay informed – and those using an Android phone will be able to use Quick Replies to reply to messages too.
Best Garmin watch 2021: Fenix, Forerunner and Vivo compared
By Chris Hall
·
Much of this will be familiar to Garmin users, but the Venu 2 does use some custom graphics and animations that are a little more exciting that you’ll find elsewhere. That makes better use of the display and while we’ve not had a chance to fully explore everything, we’ve already spotted some areas where the Venu 2 looks better than some other Garmin devices.
First Impressions
The Garmin Venu 2 is all about that display. For those who are turned off by the slightly muted displays you might find on the Vivoactive or Forerunner devices, the Venu is designed to deliver.
First impressions are great, with vibrancy and plenty of colour, giving the custom visuals a lift. That was true of the previous device too, so we’ll be looking at how this performs as a fitness device and a lifestyle device over the coming weeks.
TP-Link’s mid-range AX6000 offers Wi-Fi 6, 2.5Gb WAN and lots of ports at a reasonable $270. While the software is simple and 2.4 Ghz performance isn’t great, this is a solid option, if you don’t expect too much.
For
+ Affordable Wi-Fi 6 option
+ Abundant Ethernet ports
+ Ease of setup and interface
+ Supports Link Aggregation
+ Excellent compatibility across all clients tested
Against
– Dual-band only
– No Wi-Fi 6E
– Simplistic software
– Unexceptional 2.4 GHz throughput speeds
TP-Link’s Archer AX6000 Next-Gen Wi-Fi Router sits somewhere between a full-tilt gaming router like the Asus ROG Rapture GT-AXE11000 and basic budget options like TP-Link’s sub-$70 Archer A7 AC1750. The Archer AX6000’s ‘middle of the road’ approach results in a router that’s larger than some, with lots of antennae (8) and gigabit Ethernet ports (8, plus a 2.5GB WAN). You also get Wi-Fi 6, though not the newer 6E that makes use of the less-cluttered 6 GHz band.
But the Archer AX6000 doesn’t feature the red accents and dancing LED’s that often adorn gaming routers. It also does not have a ridiculously high price tag. As of publication, it was selling for about $270–a far cry from flagship gaming options that often sell in the $500 range.
Is this more general-purpose approach to a router setup still perform well enough for serious gamers to take notice? Read on as we delve into the Archer AX6000’s full feature lest and performance testing to find out.
Design of the TP-Link Archer AX6000
The AX6000 takes a more subtle approach to design than its flamboyant gaming counterparts (like the flagship Archer AX11000). While it comes with eight permanently attached antennae and a horizontal design, it goes with a black plastic exterior that looks more business than gaming. But there’s some flash here, in the form of an LED on the top center, behind a shiny gold TP-Link badge, that glows blue when all is working (and red when it isn’t). But the light is easily disabled with a dedicated hardware button–important if your router lives near your TV or in a bedroom.
AX6000 is on the larger end of the spectrum at 10.3 × 10.3 × 2.4 inches (261.2 × 261.2 × 60.2 mm), and it weighs 3.5 pounds (1.59 kg). That’s nearly as big as the Asus Rapture GT-AXE1000, at 10.4 x 10.4 x 2.9 inches and 3.94 pounds. But the Archer AX6000’s antennae are shorter than on most routers, and they come permanently attached, so all you have to do when taking the router out of the box is flip them up.
Specifications of the TP-Link Archer AX6000
In terms of hardware specs, the AX6000 can definitely go toe-to-toe with higher-end routers. You get a 1.8 GHz quad-core processor with two additional coprocessors, 1 GB of RAM and 128 MB of flash storage.
Image 1 of 2
Image 2 of 2
Ports are also ample, with the WAN port a speedy 2.5 Gbps, plus eight gigabit LAN ports, basically giving you an integrated switch for plenty of wired connections. Link Aggregation is also supported, should you want to give extra bandwidth to a particular device. There are also a pair of two USB 3.0 ports (one Type-A and one Type-C) for connecting things like external storage to share on your network.
All that aside, the wireless department is where the AX6000 starts to show its mid-range limitations. The router is dual-band, rather than the more robust tri-band options found on higher-end gear. That means the AX6000 has a single 2.4 GHz option, rated at up to 1148 Mbps and a single 5 GHz for up to 4804 Mbps of throughput–hence (with the help of the usual rounding) the 6000 designation. Also, this router supports Wi-Fi 6 (802.11ax), but not the newest Wi-Fi 6E spec. So your devices get to live in the more crowded and mainstream bandwidths, rather than in the newly opened (and therefore much-less crowded) 6 GHz band.
That said, the aforementioned Asus ROG Rapture router is the only model we’ve tested so far that supports Wi-Fi 6E, and there are still very few devices (aside from some new phones) that are out there waiting for a 6E router to connect to.
Setup of the TP-Link Archer AX6000
Setup of the TP-Link Archer AX6000 is fairly simple and took less than 10 minutes. After the requisite unboxing, we appreciate that the eight antennas come pre-attached, so just have to be rotated into their vertical position (although a few may be disappointed that they cannot be manually fine-tuned and adjusted to maximize reception).
Software setup can be done via the TP-Link app for the smartphone, or via the web browser, with the latter as our method of choice. We were given opportunities to choose a router password, the Wi-Fi password, and upgrade the firmware. This got us dialed in right away and was a painless and efficient process.
Features of the TP-Link Archer AX6000
We found the software for this router to be a mixed blessing. On the one hand, the interface is easy to use; we doubt more novice users will get confused using it. The converse for this is that compared to actual gaming routers, it’s less robust. You get fewer fine controls and not as much flexibility as some other offerings.
The Quality of Service (QoS) offers a reasonable solution to allow for some adjustability. The choices include Gaming (which was used for our testing), Standard, Streaming, Surfing, and Chatting. There is also a Custom setting to allow for finer control of prioritization of traffic when your network needs don’t fit into a preset setting. There is also an option for Device Prioritization, so for example you can make sure your Gaming PC gets a higher priority than other clients on the network.
Security of the TP-Link Archer AX6000
The security functionality on the Archer AX6000 also strikes a delicate balance between simple and capable. We do like that the AX6000 has integrated network security, and are glad that the subscription is included, taking it a notch above budget routers. The security is powered by Trend Micro, but the functions are limited to just three: a Malicious Content Filter, an Intrusion Prevention System, and Infected Device Quarantine. There’s also a Parental Controls function to limit screen time for younger family members.
Performance of the TP-Link Archer AX6000
2.4 GHz near
2.4 GHz far
5 GHz near
5 GHz far
132 Mbps
76 Mbps
789 Mbps
301 Mbps
The TP-Link Archer AX6000 proved to be quite stable during our testing. We connected a variety of clients to it, including laptops with Intel chips, an iPhone, and multiple Android smartphones. All devices connected easily and consistently to the AX6000.
Throughput testing with an Intel AX201 Wi-Fi 6 chipset showed decent, although unexceptional Wi-Fi 6 speeds. At the time that this router was introduced the speeds were quite solid, but given newer Wi-Fi 6E gear and the significantly faster speeds offered, the AX6000 feels more mid-range than it did in 2019. While the 5 GHz near speed of 789 Mbps is certainly solid, the throughput on the 2.4 GHz of 132 Mbps when close, and 76 Mbps on the far test offered no significant advantage over even older 802.11ac routers.
Testing Configuration
QoS
FRAPS Avg
Max
8K Dropped Frames
Pingplotter Spikes
Latency
Ethernet
no
123.7
158
n/a
0
235
Ethernet + 10 8k videos
no
96.8
121
34.90%
3
259
Ethernet + 10 8k videos
yes
119.4
146
28.80%
2
259
5 GHz
no
127.3
149
n/a
0
249
5 GHz + 10 8k videos
no
119.3
147
14.10%
0
275
5 GHz + 10 8k videos
yes
120.7
140
49.90%
1
257
2.4 GHz
no
123.6
156
n/a
0
68
2.4 GHz + 10 8k videos
no
45.2
91
16.30%
9
156
2.4 GHz + 10 8k videos
yes
88.8
123
47.20%
11
306
Again, the AX6000 showed its strengths and weaknesses in our testing. We did obtain some definitely fast gaming scores on our test game of Overwatch, such as 123.7 fps when wired, and an even slightly faster frame rate of 127.3 fps when connected via 5 GHz, both with nothing else running.
From a gameplay standpoint, when connected via 5 GHz, the fps were well maintained, both without the QoS at 119.3 FPS, and a slightly faster, and close to wired speed of 120.7 fps with the QoS activated with our ten 8K videos streaming in the background.
We also had some concerns, such as the high latency on all of the wired connection testing situations that went as high 259 milliseconds. The 2.4 GHz gaming score with background video congestion without QoS dragged to a much slower 45.2 fps. While activating the QoS improved the frame rate to 88.8 fps, we were disappointed to see how much the video streaming got sacrificed as the dropped frames went from 16.3% to a stuttering 47.2%.
Pricing of the TP-Link Archer AX6000
A strong point of this AX6000 is the pricing. At a suggested retail price of $299, it’s an affordable way to acquire a robust higher-end Wi-Fi 6 router. And street price seems to consistently hover at $269 at the time of this writing, dropping this router more solidly into the mid-range category in terms of pricing.
Conclusion
Image 1 of 2
Image 2 of 2
The TP-Link AX6000 is a decent mid-range router, offering good value for the dollar. We like the solid 5 GHz throughput speeds, the high fps gaming scores when connected via Ethernet or 5 GHz, the integrated 8 port switch, and the included security subscription.
But there are some shortcomings, including slower 2.4 GHz throughput (at this point only really an issue with older devices), the high dropped frame rate on video streaming with QoS activated for gaming, the simplified interface, and the lack of tri-band. Overall, for a general-purpose, mid-range router, there is plenty to like about the AX6000, including decent overall gaming performance.
But if maximum gaming speed is your priority and your network is often congested by lots of people and devices vying for bandwidth, you may want to spend more on something that handles this better, with less latency and frame drops. TP-Link’s own Archer AX11000 performed better on that front for about $100 more, while also delivering an extra 5 GHz band to ease congestion. But that router also suffered from a fair amount of dropped frames in our congestion testing.
They work super well, and they’re one more thing keeping you on the iPhone
I was starting to get really worried that I wouldn’t find my friend.
For this first look at AirTags, I sent Vjeran Pavic off into an unfamiliar city with a single Apple AirTag and no phone, no smartwatch, or any other mode of communication. The challenge was to see if Apple’s Find My system for locating AirTags would be able to lead me to him.
Apple AirTags weren’t designed for an elaborate game of hide-and-seek. They can help you locate anything they’re attached to; most of the time you’ll be listening for their little chirps as you hunt down the keys you inexplicably left sitting on top of the fridge instead of on the hook where they belong. For that purpose they work incredibly well, right on down to a little arrow on the iPhone’s screen pointing in the direction and little haptic taps as encouragement that you’re getting warmer.
But this exercise was a very good stress test for the new $29 iPhone accessory ($99 for a four pack), because it meant that the only chance I had of tracking Vjeran down is if one of the near-billion Find My-enabled devices on the planet happened to pick up the AirTag’s Bluetooth signal and send it back to me.
After a half-hour of walking around, I finally found him. He was standing on a street corner with no foot traffic whatsoever, which meant that the intermittent signals I got detailing his location came from a couple of iPhones in cars that were driving by.
That’s impressive.
AirTags have been rumored for years but never seemed to materialize. They’re really here now and though I wouldn’t go so far as to say they’re worth the wait, I do think Apple has put together a thoughtfully designed system that goes a long way toward ensuring privacy and safety while still making it easier for you to locate your stuff.
AirTags are a very Apple-y Apple product, and that ends up being great but also just a little annoying (and, for third-party companies like Tile, troubling).
The basics of AirTags are simple enough to understand: each one is a tiny little puck with a Bluetooth Low Energy radio and a U1 ultra-wideband (UWB) chip. You pair it with your iPhone just like you do with AirPods, holding it nearby and then tapping through a short setup process. After that, they’re available in a new “Items” tab in the Find My app.
From the app, you can set the AirTags to chirp, mark them as lost (which enables some different features), or just tap the button that lets you locate them in space. If you have an iPhone with UWB, it can locate the AirTag in physical space and point a little arrow at it when you get within four feet or so. It all works very well and is very satisfying.
From a design perspective, an AirTag is classic Apple. It’s a white and shiny silver little button, and you can have custom emoji or letters printed on the plastic. They are as cute as the buttons they resemble.
However, you’ll soon find the plastic is scuffed and the chrome on the back is scratched. Sincerely, do not expect these to stay looking pristine for long — not since the weird early days of the iPod nano has an Apple product gotten scuffed this easily.
One clever touch is that the plastic body itself serves as the speaker. It’s what vibrates to make the chirping noise. It gets plenty loud, though my old ears had a bit of a difficult time using just that sound to locate one. Also, if for whatever reason the AirTag is squeezed or compressed, that will dampen how loud it can get.
There’s also no hole on them for a lanyard loop. If you want to actually attach one to anything instead of dropping it in a pocket, you’ll need to buy an accessory. That, increasingly, also feels like a classic Apple move.
The one un-Apple part of the design is that the battery is actually user-replaceable. A little twist of the bottom reveals a standard CR2032 cell, which Apple claims should be good for a year of battery life.
The real trick — and the hidden complexity — arises when you are tracking an AirTag out in the world, when something is truly lost. Like everything in Apple’s Find My network, the AirTag’s location is end-to-end encrypted so only you can see its location. But any iOS device can send that location to you.
If somebody comes upon a lost AirTag, they can tap it via NFC to see information about it, including its serial number (which could be important if you think it’s being used to track you). If the owner has put it in “Lost Mode,” they have the option to have that information page show their phone number and a brief message so you can contact them. This NFC feature works equally well with iPhones and Android devices.
That means all it takes to locate an AirTag is for any iPhone with Bluetooth on to see it — even if that iPhone is whizzing by in a car. Apple is leveraging its huge network of devices as a competitive advantage here — along with the competitive advantage of directly offering this functionality as a system-level feature. Tile has asked Congress to look into that.
A Bluetooth device broadcasting anything is a potential privacy risk, so Apple is cycling each AirTag’s Bluetooth identifier “frequently.” More than that, though, Apple has also done some work to develop a system that also considers personal safety.
If the Find My network notices that an AirTag has been separated from its owner for a while and seems to be in the same place you are, it will alert you. If you’re an iPhone user, you’ll see a notification that says “AirTag Found Moving With You.”
Apple says that there are options to disable these “Safety Alerts” if you are “borrowing” something. But the real purpose is clear: to protect you from somebody using an AirTag to surreptitiously track you.
When you see the alert, you can tap the notification to get a screen that will allow you to make the AirTag start beeping. The alert will also instruct you on how to disable the AirTag by removing the battery.
Finally, Apple says, “If you feel your safety is at risk, contact your local law enforcement who can work with Apple. You might need to provide the AirTag or its serial number.” Apple won’t be able to provide your location, but it could provide governments with information related to the person who registered the AirTag as theirs in the first place.
If you’re an Android user, well, virtually none of this is going to work for you. However, the AirTag does have at least one potential trick. If it’s been separated from its owner and then detects that it’s suddenly on the move, it will start beeping.
All in all, I think it’s a thoughtfully designed system, but it’s also definitely one that leverages Apple’s strengths.
Really, the AirTag is the Most Apple Product I’ve seen in a while. It’s just a little more expensive than the competition. It’s beautifully designed, but its hardware still somehow fails to actually take the practical realities of our dirty, messy world into account. It’s very privacy-focused. It really only works with Apple devices. It offers features that no third-party device can really match thanks to Apple’s tight integration (or tight grip on its APIs, depending on your point of view). And since there’s no Android version of Find My, it’s another piece of the Apple ecosystem that’s going to keep you from switching.
An AirTag is a very Apple-y thing for Apple users who already live in Apple’s ecosystem. They work great — and will be great at keeping you in Apple’s world.
Instagram puts ads just about everywhere in its app, and now, they’re coming to Reels. The company says today it’ll start testing ads in its TikTok copy product in India, Brazil, Germany, and Australia. The plan is to then expand that group in the coming months. The ads can be up to 30 seconds long, like Reels, and will look similar to the ones you see in stories in that they’re vertical and full-screen. Unlike those story ads, though, people can comment on, like, view, save, share, and skip them in Reels.
The broader Facebook company also previewed its new sticker ads for Facebook Stories, which will be tested with select advertisers and creators over the coming weeks. The company announced them last month with the idea being that the stickers are just that, cute stickers, but that they can also be tapped to buy a product. Creators will get a cut of the revenue, and you can see an example below.
The ads in Reels comes as no surprise, given that Facebook’s business is built around them. It’s more unexpected that the company brought shopping to Reels globally before ads, but it’s possible Instagram didn’t want to turn people off from the format with consistent advertising wedged between actual content. Instagram head Adam Mosseri even noted he wasn’t “happy” with the feature yet, as of January.
With sticker ads, more people could become influencers, and product placement might look more organic than a clear brand shoutout that someone’s being paid to promote. In the sample mock-up, the sticker does note that it’s “sponsored,” but the font is thin and discreet — I expect people to miss that small disclaimer and also to possibly not know that the people posting them receive a kickback from any sales made.
We use cookies on our website to give you the most relevant experience. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.