vergecast:-the-two-apple-events-from-this-week

Vergecast: the two Apple events from this week

Photo by Vjeran Pavic / The Verge

You may have heard of the new Apple products announced at the company’s “Spring Loaded” event this week — including the redesigned colorful iMac, the location-tracking AirTags, and the boosted specs on the next iPad Pro. But there was another big event focused on Apple this week: on Capitol Hill.

This week on The Verge’s flagship podcast, The Vergecast, co-hosts Nilay Patel and Dieter Bohn discuss Apple’s Tuesday hardware event with Verge news editor Chaim Gartenberg as well as Wednesday’s congressional hearing dedicated to antitrust in the App Store with Verge politics reporter Makena Kelly.

The show bridges the gap between Apple announcing a Tile competitor and Tile speaking in front of Congress the following day.

Listen here or in your preferred podcast player to hear the full discussion.

Further reading:

  • What we’re learning from the rare cases of COVID-19 in vaccinated people
  • Alexa can now tell you where to find a COVID-19 vaccine
  • Doctors are testing a prescription video game for COVID-19 ‘brain fog’
  • Wisconsin amends Foxconn’s contract to reflect radically smaller project
  • Apple’s Spring Loaded event: the 8 biggest announcements
  • Apple Podcasts launches in-app subscriptions
  • Can Apple get you to pay for podcasts?
  • Apple AirTag hands-on
  • Apple’s AirTags don’t have a built-in keychain loop, and we have some thoughts
  • Apple announces new Apple TV 4K
  • Apple unveils an improved remote for its Apple TV
  • Yes, older Apple TVs can also be calibrated with your iPhone
  • Apple announces thinner iMac with M1 chip and bright colors
  • New Touch ID Magic Keyboards work with all M1 Macs, not just the iMac
  • Apple launches new iPad Pro with M1 processor
  • How the M1-powered iPad Pro compares to other iPad models
  • Any video conferencing app can use the iPad Pro’s fancy zoom and pan camera
  • Big iPad, Mini LED: why Apple’s new iPad Pro display is better and brighter
  • Put macOS on the iPad, you cowards
  • Congress is diving into the App Store fight
  • Lina Kahn on Amazon’s antitrust paradox
  • Apple’s $64 billion-a-year app store isn’t catching the most egregious scams
  • Sen. Tammy Duckworth on hate crimes, racism, and environmental justice
  • Asian Activists are tracking the surge in hate crimes as police reporting falls short
  • Inside the glass fibers connecting our wireless world
bowers-&-wilkins-pi7-initial-review:-b&w-goes-true-wireless-at-last

Bowers & Wilkins PI7 initial review: B&W goes true wireless at last

(Pocket-lint) – Audiophile brand Bowers & Wilkins has always taken its sweet time in adopting new technologies. It told Pocket-lint in the past that this is intentional – it likes to wait until the market matures and its own high audio quality standards can be met.

It was relatively late to market with a Bluetooth speaker and wireless heaphones. And, it only adopted active or adaptive noise-cancellation when it was sure its tech wouldn’t hamper audio performance.

That’s why it is also late to the party with true wireles in-ears. And, do you know what, we don’t mind. The flagship Bowers & Wilkins PI7 in-ear true wireless headphones are proof positive that a softly softly approach can reap dividends.

In many ways, these ‘buds remind us of the excellent Sony WF-1000XM3 earphones. Except smaller, more confortable, and with even more musicality. That’s the benefit of hindsight in effect right there.



The best Lightning headphones 2021 for your iPhone or iPad


By Dan Grabham
·

Top headphones capable of handling lossless 48kHz digital audio from Apple devices.

What you get in the box

When you open the box, you see a tasty-looking, small-scale case. It’s a bit larger than an Apple AirPods equivalent but a lot smaller than many we’ve also had through the Pocket-lint testing bed.

Pocket-lint

The case comes with a USB-C port and a couple of buttons, including a Bluetooth pairing button that allows you to connect it to your device without needing to take out the ‘buds.

A USB-C to USB-C cable is included, but you’ll have to provide your own charging plug. That does mean it is capable of being fast charged, though. It can also be charged wirelessly, if you have a Qi mat handy.

The case has a further neat trick up its sleeve too: it can also act as a Bluetooth transmitter. Using an additional included USB-C to 3.5mm mini jack cable, you can plug the case into any source and transmit audio to your PI7s wirelessly.

This feature could be great for listening to in-flight entertainment – rather than buying something such as the RHA Wireless Flight Adapter – for example, or for using with a Nintendo Switch, which doesn’t currently support Bluetooth headphones. The case will also pair with other Bowers & Wilkins wireless headphones – such as the B&W PX7 released in 2020 – so can simultaneously transmit audio to those too.

Design and fit

The Bowers & Wilkins PI7 in-ears are beautifully designed. We are testing the white version – they are also available in charcoal.

They are extremely comfortable and light, with a matte finish to the plastic and neat metallic element on the outer tips. It’s meant to be a gold finish but, depending on the light, can look gunmetal grey at times.

The eartips are silicone, with the medium sized tips on the earbuds as default. You get a couple of extra silicone tips in the box, in small and large.

Pocket-lint

In our ears, they fit very well indeed and are extremely comfortable. We wouldn’t imagine getting earache from these over long periods, unlike some competitors (although these first impressions are based on having the PI7s for a few days, so a full, in-depth test is yet to follow).

What we will say though, is that as the larger plastic section needs to fit inside the bowl of your ear, some with smaller ears may struggle to place it successfully.

The ‘buds are water- and dust-proof, which is great for indoor workouts. But, we’re not sure they’re secure enough for running outdoors. Very few non-sport TWS in-ears are, to be honest.

There are touch controls on each of the earphones. You can tap to take a call, pause, play and rewind music, and adjust noise-cancelling and activate your chosen voice assistant. There are also wear sensors on each, so when you remove either, the music stops. It plays automatically when you put them back in.

Set-up and battery life

Setting up the Bowers & Wilkins PI7 in-ears is a doddle. For iPhone users, you just need to head to your Bluetooth settings screen and press the button inside the case for a couple of seconds. The headphones should appear in your list for connection.

Pocket-lint

It’s even easier on Android devices with Google Fast Pair enabled. Just place the case nearby and open the case lid. Then follow the instructions on your phone.

You also need to download the Bowers & Wilkins Headphones app to control a couple of the features and/or update the PI7s or their case. Once paired via Bluetooth, you can search for your in-ears through the app – this will bring up a dedicated settings section.

The app will also show you the battery status of each earbud and the case. It gives you control over the adaptive noise-cancellation tech (switching it on or off, or choosing whether to have it automatically adjust depending on your surroundings). You can also change the strength of the noise-cancelling effect via a transparency slider.

Battery life is claimed to be up to 4 hours of playback for each ‘bud, with a further 16 hours from the case. We are yet to test that fully.

Audio performance

We’ve been hugely impressed by the audio performance and signature in our listening tests so far.

The B&W PI7 headphones support Qualcomm’s aptX Adaptive lossless wireless tech, although we’re yet to give that a thorough workout. We have, though, streamed plenty of Tidal Masters tracks via an iPhone 12 Pro Max.

Naturally, this isn’t the best we could get but it’s close to what we expect most users will acheive.

Pocket-lint

Led Zeppelin’s Bring it on Home (remastered) sounded deep, involving, and with excellent separation. As too did The Kink’s Shangri-La (the stereo mix). While it is weird writing about the imperfections in a recording, they are often what makes a certain version so good, and every squeaky guitar slide is picked out by these headphones.

Bass is impressive too. Each earbud has its own amplifier, supporting a custom 9.2mm drive unit. This works greatly across all fequencies, but bass certainly benefits.

Aside from obvious hip-hop examples, the opening bars of the 2019 remix of Come Together by The Beatles are throaty and tangible. All from tiny in-ears with no cable attached. Amazing.

First Impressions

We want to investigate further before we give our full opinion, but so far, it seems like Bowers & Wilkins is onto a winner with the PI7 wireless in-ears.

These earbuds are extremely high quality and look tasty to match. Their musicality is right up there, but then so is the price, so you would expect as much.

That’s probably our only quibble for now – the B&Ws are almost twice the price of Apple’s AirPods Pro equivalents. Indeed, there are few high-end alternatives priced quite so highly.

Bowers & Wilkins does counter that with the less expensive PI5 – released at the same time – but we haven’t heard those yet to give you a decent comparison, and they don’t come with the Hi-Res Audio specifications.

Still, we’d imagine there are plenty willing to pay a premium price for premium performance. We’ll soon follow up with a full review to let you know if it’s justified. So far, so good, however.

Writing by Rik Henderson. Editing by Mike Lowe.

citroen-e-c4-review:-crossover-coupe-that’s-comfortable-to-the-core

Citroën ë-C4 review: Crossover coupe that’s comfortable to the core

(Pocket-lint) – There’s a little thing in the car world called CMP – Common Modular Platform. While you won’t see it, it’s underpinning a number of cars coming from the PSA group – Citroën, Peugeot, Vauxhall, DS Automobiles, and for those in Europe, Opel.

That’s why you’ll find a number of cars with what look like similar specifications on the road, while the bodywork is all different. Basically, it’s different flavours of the same ice cream. The ë-C4 being Citroën’s flavour of this electric car. So just how tasty is it?

Design

Sitting in the crossover segment, the Citroën ë-C4 – and the combustion C4 versions – look to offer something a little different in terms of design. The C4 has always been slightly playful – we’ve seen the Picasso and the Cactus in previous years – and here we have coupe stylings, rather than just being another hatch.

We’ll come right forward and say that we like this design. It’s fresh and it’s different, the front half of the car swirling in some of the design elements we’ve seen from Citroën recently – with coloured trims and sculpting – while the rear drops off giving you a split rear window that’s reminiscent of the C4 Coupe of yesteryear.

Pocket-lint

This big coupe design has often been the preserve of German premium marques – Mercedes, BMW and Audi have all made SUVs with coupe styles in recent years. Adding Citroën to this list makes a lot of sense: this isn’t just another C segment hatchback and it’s all the better for it.

What’s missing is a full glass roof – there’s a sunroof on the options list (it’s £800 in the UK) – but we can’t help feeling that with a glass roof this car would be even nicer in the interior.

The move to that faster coupe style back brings with it a couple of points to note. The rear window has a horizonal split, with a trailing spoiler on the exterior and that does cut across your rearview vision slightly, although we think Citroën should have taken the glass higher up the back to give better rear vision.

That also means you don’t have the same standing height in the 380 litre boot that you might in a regular hatch design, but it’s slightly deeper – larger than the DS 3 Crossback E-Tense – and potentially more usable as a family car as a result.

Pocket-lint

At the same time, adding that split allows Citroën to keep the e-C4’s roofline slightly higher, meaning that interior space isn’t compromised and does give for an interesting design.

While it looks great, there are some minor quality concerns. The boot lid, for example, needs a really good slam and it just feels as though it’s not quite as substantial as you’ll find elsewhere.

A comfortable interior

Citroën puts a focus on comfort and the interior is a truly comforting space. There’s reasonable space in the front, while the interior gives respectable headroom for the rear passengers.

Comfortable seats get a cloth finish, leaving the leathers aside for the sake of affordability. There are touches of leather through the cabin, but the predominance is for hard- and soft-touch plastics. That lacks the premium feel that you’ll find in the DS 3, for example, but it doesn’t look cheap and has the attraction of being easy to clean.

There are colour details – with inserted blue stripes to remind you you’re in an electric car, while the only part we find that lets the side down is the glossy black plastics on the centre console. Gloss black leads to fingerprints and dust which always seems to be visible – you’ll be forever cleaning it.

The layout of the interior is similar to the DS Automobiles equivalent – you can see that these cars are related – although Citroën has minimised many of the controls. There’s a full spread of aircon dials and buttons, but other functions controlled though the display lack direct access buttons.

Pocket-lint

There’s a home button and a button by the electronic brake toggle for the electric stats screen – but radio, satnav and other functions all require you to punch the home button and then use the on-screen control. That means you’re often having to press a number of buttons to use these functions.

There’s also a mite more convenience than the DS layout which puts all the window controls in the centre of the car – the Citroën leaves them on the door, which we think is sensible.

The c-ë4’s interior display sits nice and high on the dash for easy visibility. And although the driver display is a little small, the head-up display (HUD) adds a touch of class.

What you really take away from it, however, is the comfort. There’s plenty of space in the front and you’ll fit adults in the rear too, with enough headroom for taller passengers.

Pocket-lint

There’s a false floor in the boot, but we like the fact that you can drop it to gain the maximum storage space – or keep it in place to keep your charging cables out of sight.

Talking about technology

The Citroën ë-C4 is reasonably well appointed with technology, but as we hinted at above, its biggest failure is in the lack of controls.

There’s a 10-inch display in the centre of the car, mounted on the top of the dash, so most of the interaction will be via touch. There’s a slight frame to it, like a shelf along the bottom edge, which gives you somewhere to rest your hand while tapping away – which makes it more usable.

The downside is that there are only a couple of physical buttons: the home button, which takes you home; a car button, which takes you the vehicle settings (which you’re unlikely to change once you’ve setup the car the first time you drive); and an electric button, which takes you through to see some of the electric stats, but little else.

Outside of this, you can scroll through pages, like the radio stations, using the steering wheel controls, but there’s no other direct controls via other buttons. Instead, you have to use touch – and often you’ll have to press the home button and then select what you want – navigation for example. There’s not even a home button on the display, so it’s a multitude of presses no matter what you want to get done.

That sours the experience slightly and really takes away from what is otherwise a decent offering. It’s in stark contrast to the DS 3 Crossback E-Tense which has massive buttons for every area. We can’t help feeling that somewhere between the two would be the more practical system.

Regardless, Citroën covers the basics pretty well, focusing on radio, navigation and calling. There’s support for Apple CarPlay and Android Auto via the USB connections, while the top trim will also give you a Qi wireless charger for compatible devices.

The navigation, visually, is ok, but the search isn’t very good. It’s just too hard to get to the essentials – like car charging stations. This should be front and centre on the satnav app, but buried in points of interest, somewhere after local helipads and other nonsense you’re never going to need to navigate to.

Pocket-lint

The Citroën ë-C4 offers essentially the same information as the DS 3 E-Tense under its electric button – that’s a flow diagram showing the battery power driving the wheels, or a bar chart showing average consumption across recent trips. At least Citroën is using a scale that works, so you can see if you’re driving more or less efficiently than previously – but still, compared to the data you’d get from the Kia e-Niro, it just feels like it should be trying harder.

The ë-C4’s driver display doesn’t offer customisation and is on the small side, but we’re not hugely worried about that – it does the job well enough in cahoots with the HUD.

While we’re also talking tech, there’s one downside to all that plastic in the door panels: it can’t really handle stronger bass from the standard speakers, so if your music gets a bit heavy, the performance isn’t that good and you’ll get some vibration back from it.

Citroën also offers a voice command system. This can get around some of the problems: you an just ask for the radio station by pushing the button on the steering wheel. However, once you’ve hooked up Android Auto and found that the same button will also support Google Assistant, you’ll likely never use the native system again.

The ë-C4 is also hiding a small surprise for tablet users, with a mount for tablets on the dashboard. Pop open the drawer and you’ll find a cover with a privacy screen in the front, which will accommodate a range of tablet sizes, but it’s mostly built around normal iPad sizes.

Once your tablet is on the cover, you’ll be able to attach it to the dash on a mount so the passenger can watch at leisure, the privacy screen ensuring that the driver isn’t distracted. It’s great because it all neatly hides away when not in use.

Overall, it feels like there are some easy improvements to be made here. The lack of direct controls and the lack of home button within the touch system just makes eveything more fiddly than it could be.

Drive, range and performance

The starting point for Citroën is comfort. The Citroën ë-C4 wafts over broken roads and speed bumps rather more majestically than many comparable models which are setup with suspension so firm it will knock your teeth out when you hit a pothole. Instead there’s a sense of tranquillity: it’s soft, quiet, comfortable – actually a nice place to be without the boneshaking adrenaline of pretending you’re a rally driver.

Pocket-lint

The important core specs of this car will sound familiar if you’re looking at cars in this segment. As we said in the opener, there are various flavours, so the 50kWh battery and 100Kw motor (136hp) will come as no surprise.

Yes, that’s not a huge battery and this is the thing that separates the Citroën ë-C4 from the likes of the Kia e-Niro (with its 64kWh battery) and longer range, or the likes of the cheaper Mini Electric (with its 32.6kWh battery) and shorter range.

Citroën says you’ll get 217 miles range from it (that’s the WLTP measure), but we found it easy enough to average 4.6-miles-per-kW, which comes in at 230 miles. More carefree driving might see that drop to around 170 miles from an average around 3.6 miles per kW, which is what we got in typical runs to the supermarket and other suburban chores – exactly what we expect this car to be doing.

Pocket-lint

The absolute range will of course vary based on all sorts of factors – how you drive, the conditions you’re driving in – but with support for 100kW charging, you’ll soon be back on the road.

There are three driving modes – eco, normal, sport – each changing the drive slightly as their names suggest. After playing with the faster sport mode, we settled into eco, which gives better lift-off regeneration than the normal mode so it’s closer to one-pedal driving – although you can’t bring it to a complete halt without using the brake.

In addition there’s the option of both D (drive) and B (battery) modes, the latter again making the car a little more economical. It’s slightly irksome that to engage B mode you have to press a button, but to select D you just move the drive selector. Again, it’s hard to fathom why that additional step was added.



Apple CarPlay explained: Taking iOS on the road


By Britta O’Boyle
·

Pocket-lint

The steering is light, with indicators for close front obstructions and a useful reversing camera to help you get into those tight charging spaces. It’s an easy car to manoeuvre and the visibility and road positioning is generally very good, even with that slight rear obstruction due to the split rear window. You can get a complete 360 vision system (£350 on the options list), though, which is a nice addition.

Verdict

The Citroën ë-C4 slots nicely alongside stablemates like the Peugeot e-2008, sitting around the same price and offering similar performance. Stepping up the range means moving to something like the Kia e-Niro, which will cost you more, so the Citroën feels like it’s about the right price for what you get – although it is about £10k pricier than the cheapest combusion version.

Overall, the Citroën ë-C4 is a great electric car. It sits somewhere in the middle of practical options available out there at the moment, offers a good balance of price to performance, all wrapped into a car that above all else is majestically comfortable for driver and passengers alike.

Alternatives to consider

Pocket-lint

Kia e-Niro

Those looking for more range will be attracted to the 64kWh e-Niro, one of the top EVs on the road, while the lower capacity e-Niro is around the same price as the Citroen, but with a smaller battery.

  • Read our review

Pocket-lint

Nissan Leaf

The Nissan Leaf is one of the best EVs on the road, and certainly one of the most popular. For just a little more you can get the 62kWh version which will give you more range, although it lacks the appeal of the ë-C4’s crossover stylings.

  • Read our review

Writing by Chris Hall. Editing by Mike Lowe.

Apple AirTags and purple iPhone 12 are now available for preorder

Apple’s new Tile-like AirTags, long-rumored and finally announced at this week’s Spring Loaded event, are now available for preorder on Apple’s website. The small circular trackers work with Apple’s “Find My” app on iOS and have a built-in speaker, accelerometer, Bluetooth LE, and a replaceable battery. They cost $29 for one set or $99 for a four-pack.

Apple says the AirTags’ battery should be good for a year. They should start delivering between May 3rd and May 5th.

The existence of AirTags first became known nearly two years ago, in copies of the iOS 13 beta. Apple accidentally confirmed the AirTags name in a support video last year that has since been deleted.

Also revealed at Spring Loaded was the new purple iPhone 12. It’s identical to the other colors of the iPhone 12; it’s very fast, has a very nice screen, 5G, and great cameras, according to our review. It’s also available for preorder today on Apple’s website and will be widely available starting April 30th.

The 2021 iMac, new Apple TV 4K, and new iPad Pro models Apple showed off at the Spring Loaded event will be available for preorder starting April 30th.

spotify-reportedly-won’t-take-a-cut-from-podcasters-who-sell-in-app-subscriptions

Spotify reportedly won’t take a cut from podcasters who sell in-app subscriptions

Spotify is reportedly planning to debut its in-app podcast subscription offering next week. The Wall Street Journal reports today that the company will not take a cut from podcasters who choose to sell in-app subscriptions and also will allow them to set their own pricing. Listeners on its iOS app will be routed through a website to purchase the subscriptions, thereby allowing Spotify (and podcasters) to skirt around Apple’s fees.

The news comes right after Apple Podcasts debuted its own in-app subscriptions. The company will allow podcasters to sell access to ad-free, bonus, or early-access content at whatever price they choose to set. Unlike this reported Spotify plan, however, Apple requires podcasters to pay $19.99 per year to even list their subscriptions, as well as a 30 percent cut for each subscriber’s first year. That drops to 15 percent for every following year.

It’s increasingly likely podcasters will have to manage their subscriptions across multiple platforms’ backends. Apple doesn’t allow podcasters to use RSS to distribute their exclusive content — it has to be uploaded manually through Apple’s system. Spotify has never accepted RSS, and presumably, podcasters will have to do something similar to get their subscription content on the service.

The things we still don’t know: what kind of data, if any, Spotify will provide podcasters; how long this no revenue share agreement will last; if all podcasters will be able to participate; and whether content has to be exclusive to Spotify. We’ve reached out to Spotify for comment and will update if we hear back.

xbox-series-s

Xbox Series S

Our Verdict

The Xbox Series S isn’t perfect and won’t be for everyone, but it delivers a near next-gen gaming experience for a reasonable price

For

  • Attractively priced
  • Solid AV and gaming performance
  • Responsive controls

Against

  • Over-complicated AV set-up
  • Doesn’t support native 4K gaming
  • Small hard drive

The Xbox Series S is a tough console to nail down. It’s next-gen, but with one rather large drawback; it isn’t a 4K games console, which will undoubtedly rule out some potential buyers from the off.

But it is about more than just resolution. The Xbox Series S brings features and performance benefits to a price point we’ve never seen a high-tech console hit at launch before. And, after resolution, the price of the Series S is arguably the big talking point.

Price

The Xbox Series S is a remarkably cheap console, costing just £250 ($300, AU$500) – no wonder there was a collective gasp from members of the media when pricing was finally revealed. This compares to £450 ($500, AU$749) for the Xbox Series X.

Using Xbox All Access, where you can pay for the console in instalments, you can get a new Series S on a 12-month contract for £21 ($25, AU$33) per month, compared with £29 ($34, AU$46) per month for the Series X.

Its main rival, the PS5 Digital Edition, comes in at £359 ($399, AU$599). It is also missing a disc drive, but the difference is that it gets all the same 4K gaming performance and specs of the standard PS5 console, whereas the Series S has various performance downgrades on the Series X.

Build

(Image credit: Future)

It’s not just the price tag of the Xbox Series S that catches your attention. Open up the box and you’ll be taken aback by the size of the console. It’s tiny compared with its big brother, the Xbox Series X, but also the PS5 and PS5 Digital Editions too.

Positioned horizontally, the Series S measures 28cm wide and 15cm deep. This is in stark contrast to Sony’s disc-less rival, the PS5 Digital Edition, which is 39cm wide and 26cm deep. This makes the Series S ultra-portable, and you’ll be more than happy to sling it into a rucksack and take it to a friend’s house. The ‘S’ and its relatively small frame will also take up less space on your AV rack.

Xbox Series S tech specs

(Image credit: Future)

Resolution 1440p at 60Hz, 120Hz

Storage 512GB

Outputs HDMI, 3.5mm headphone jack, USB (Type-A) x3

Audio formats Dolby Digital, Dolby Atmos, DTS, DTS:X

HDR formats HDR 10, Dolby Vision

Dimensions (hwd) 6.5cm x 27.5cm x 15.1cm

Weight 1.93kg

The chassis is essentially an off-white plastic. It doesn’t feel particularly expensive, but that’s hardly a surprise, given the bulk of Xbox’s budget has been spent on what’s inside.

Compared with the striking PS5, the Xbox Series S looks anything but flamboyant. Its only distinctive feature is a circular black grill for the fan, which makes it look more like a wireless speaker than a cutting-edge games console.

In terms of connections, the Xbox Series S doesn’t throw up any real surprises. On the front, there’s a USB (Type-A) socket, a 3.5mm headphone jack and the power button. On the rear, there are power, ethernet, HDMI and a pair of USB (Type-A) inputs.

The only socket we haven’t really encountered before is a slot for expanding the amount of storage on the Xbox Series S. And, depending on the number of enhanced games you intend to buy, there’s a chance you might have to use it sooner than expected.

In fact, storage is one of the biggest drawbacks for the Xbox Series S. On the box, it says it has 512GB of storage, but when you boot up the console and go into the system’s menu, that figure is nowhere to be seen. Before installing a single game, we are down to 364GB. Download a few enhanced games at 60GB+ and you’ll soon be reaching for an expansion card.

Be warned – the official Seagate Storage Expansion Card costs a whopping £220 ($220, AU$359). The good news is that if you already own an external hard drive with backwards compatible games on it for an Xbox One S, you should be able to plug it into the Xbox Series S and use it straight away.

Home screen

(Image credit: Future)

Power up the console and you’re greeted with the traditional Xbox GUI. On the one hand, it’s nice and familiar but we can’t help but think it’s a missed opportunity. Couldn’t Xbox have created a more exciting and inviting interface to wow its customers and usher in its next-gen consoles?

The tile system is still in play and so is the horizontal navigation. You can reach all the relevant areas, such as games and system settings, with minimal button presses. It’s quick to respond to your commands too. This could be down to a combination of more powerful CPU processing, the super-fast solid-state hard drive and even the new low-latency controller.

What’s even more noticeable is the speed at which games load. Compared with the previous generation of Xbox consoles, the Series S is much quicker. Not only does it get you through loading screens with a greater sense of urgency, with Quick Resume, you can now pick up games from where you left off in a matter of seconds. Xbox claims you can have three or four games on the go at any one time.

Controller

(Image credit: Future)

Like the X, the new Xbox Series S gets a new control pad. It’s supposed to be slightly smaller, although the difference is hard to spot. Irrespective of whether it’s shrunk, the controller still feels good in hand. The bumpers are more rounded, while the triggers have been given more sculpted grips and a new texture that also spreads to the rear of the controller.

Your hands and fingertips get better purchase when pressing down hard, and it feels like the texture pattern from the back of an Xbox Elite Wireless Controller (Series 2) has been placed onto the Xbox Series S controller. Which is no bad thing.

The controller also features what Xbox calls Dynamic Latency Input (DLI), which immediately synchronises each controller input with what you see on screen. Of course, your TV’s own lag is also part of the equation here, but at least the console is doing its bit to reduce lag. It feels as though the console is quick to respond to commands, whether navigating the console’s home screen and in-game too.

Another addition to the controller comes in the shape of a new dedicated ‘Share’ button, which means you can capture screenshots and clips and share your gameplay on social media. Those with older legacy controllers from an Xbox One S (or One X) will be pleased to know you can pair them with the Series S.

Features

(Image credit: Future)

According to Liz Hamren, Head of Platform Engineering and Hardware for Xbox, the Series S delivers “four times the processing power of an Xbox One console”. On paper, the figures are 4 TFLOPS of power for the Xbox Series S, compared with 12.15 TFLOPS for the Series X.

The Series S is “similar in CPU” to the Series X, but not identical. The Xbox Series X uses an 8-Core AMD Zen 2 CPU running at 3.8GHz (3.6GHz with SMT enabled) while the Series S uses the same CPU working at 3.6GHz (3.4GHz with SMT enabled).

The ‘X’ is powered by a 52CU (compute unit) RDNA GPU running at 1.825GHz, while its cheaper sibling has a 20CU, 1.565GHz GPU.

The Series S doesn’t have the graphics grunt of its sibling, meaning that resolution is a big difference between the consoles. The Xbox Series S has been geared towards outputting 1440p at 60Hz, up to a maximum refresh rate of 120Hz. It can upscale the picture to 4K to match your 4K TV, but you won’t be able to see next-gen games in native 4K. You can only play games in native 4K resolution (at up to 120Hz) on the Xbox Series X.

But we wouldn’t write off the Xbox Series S just yet. While it does lose out on graphical power and resolution, it still has a range of features that will appeal to anyone looking to make the jump from, say, an Xbox One S.

You can still enjoy refresh rates to up to 120Hz. The console also supports VRR, variable rate shading and ray-tracing just like the Series X. You get the same Quick Resume feature, so you can pick up where you left off at the touch of a button, a faster SSD hard drive and a speedier user experience. All of these mean the Series S is a big step up from the previous generation Xbox One S.

All the streaming apps you need are there too, including Netflix, Spotify, Sky Go, YouTube, Amazon Prime Video, Apple TV and Disney+.

Picture

(Image credit: Future)

When it comes to playing games on the Xbox Series S, it’s difficult to find a lot to grumble about for the money. While it’s not native 4K, what it does dish out is easy on the eye. Play Madden 21 and the intro video bursts into life with a colourful and vibrant display of NFL uniforms and impressive-looking stadia shots.

Detail on jerseys and boots is good. The reflections on player helmets are glossy and add polish to the presentation. The motion of the players, whether they’re walking slowly into formation or blitzing the opposing team, is stable and we don’t notice anything in the way of tearing, judder or artefacts.

Gears 5 looks good too, even though it isn’t being rendered in true 4K. Compared with the Xbox Series X, the more powerful console delivers a picture with more ‘wow’ factor, but the Series S is by no means embarrassed. The on-screen detail is good enough, with decent texture on chiselled faces and war-torn body armour. Motion is stable, and there’s good insight in the shadows.

As a streaming device, the Xbox Series S presents a solid case too. Playing Altered Carbon via Netflix, the Series S produces a watchable picture, with none of the artificial appearance that can sometimes be served up by poorer streaming devices.

There’s a good sense of clarity and motion, with detail and definition both excellent too. As Quellcrist Falconer makes Angelfire rain down on her pursuers, the screen lights up with bolts of blue neon. As each soldier is struck down, the flames turn to embers, small pin pricks burning briefly, but ever so brightly, in Dolby Vision HDR. The detail in the shadows as she hides behind a fallen tree is nicely judged and not overly dark.

We’d say the Xbox Series S is comparable to an Apple TV 4K for picture quality, which is a great video streamer in its own right. That’s quite impressive for a games console.

Sound

(Image credit: Future)

Despite being a next-gen console, we’re still left scratching our heads at the way some audio settings have been implemented.

Instead of being able to pass unadulterated audio from your streaming service of choice through to your AV amp, the Xbox needs to decode and re-encode it. You need to navigate the console’s audio settings and pick one format which the console will then apply to everything. You can select from DTS Digital Surround, Dolby Digital, Dolby Atmos for Home Theatre or DTS:X for home theatre. It’s not a particularly next-gen way of going about things.

Click on DTS:X and you’re told you need to download the DTS Sound Unbound app. This unlocks DTS:X for home theatre, but you still need to pay  a further £17 to unlock DTS Headphones:X. Similarly, you need the Dolby Access app to get free Atmos support for your home theatre, but if you want Dolby Atmos for Headphones, that will cost you extra too. Seriously?

However, the Dolby Access app is handy for setting up a Dolby Atmos soundbar, AV receiver or TV. You can customise your audio settings and even switch on a built-in audio upmixer if you want some of the Atmos experience, but don’t happen to own a Dolby Atmos speaker package.

Oddly, during set-up we are greeted by a pop-up from the console asking if we want to pass Blu-ray audio directly to our AV receiver – someone clearly forgot that the Xbox Series S is a disc-less console.

Once set up, you get is a perfectly acceptable sonic performance. The console sounds punchy and lively with a decent sense of clarity, and an even tonal balance. It’s not as subtle or refined as a dedicated budget 4K Blu-ray player, such as the Sony UBP-X700, nor does it have the same sense of timing and natural flair with music. But it sounds lively enough when firing out the 80s soundtrack to Cobra Kai and the dialogue sounds clear and relatively weighty.

Switch to the opening chapter of Gears 5, and as Kait, Marcus et al arrive at the opening to the cave, the detail and definition in the whirring rotor blades is impressive. Combine this with the strings of the soundtrack, and the sound of the birds circling around the huge opening and the console creates a fine sense of immersion and atmosphere as you head underground.

Verdict

Xbox has been pretty smart with the Xbox Series S – the price tag alone will be enough for some to give it serious consideration. However, if true 4K resolution gaming or playing 4K Blu-rays matters to you, it won’t even be on your radar.

If you aren’t fussed about those and just want to play Xbox exclusives with some of the other game enhancements, such as VRR and the high frame rates, then the Series S isn’t a bad shout.

It could also be an affordable console for a second room or to keep the kids happy. After all, you still get a huge chunk of future-proofing and day-to-day performance upgrades that make it a decent jump up from the Xbox One S.

The Xbox Series S isn’t perfect. The user interface feels a little dated for a next-gen console and there are still too many quirks when you want to use it as part of a proper home theatre system. While it won’t necessarily appeal to everyone, if you’re happy with what the Series S can offer, you won’t be disappointed.

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