Google will soon be removing its Google Play Movies & TV app from Roku streaming devices, as well as LG, Samsung and Vizio smart TVs. The tech giant is pulling the plug from 15th June 2021, after which users will have to rely on YouTube to access their purchased content and to buy new movies.
The shut down was prompted by the announcement of the new Google TV app, which will eventually replace Google Play Movies & TV entirely. Indeed, the Google TV app has already replaced its predecessor on Android phones and tablets.
The good news is that most of the best TVs from Samsung, LG and Vizio support the YouTube app. That said, a handful of older model TVs don’t, which would seem to leave those Play Movies & TV customers snookered.
For most, though, any previous Google Play Movies store purchases will be available in YouTube’s ‘Library’ tab under the ‘Your movies and shows’ section. You’ll need to log in using the same account you used on the outgoing app, according to AndroidAuthority.
Google has also confirmed that Google Play credits can still be used in the YouTube app, and has offered some customers a free movie credit to thank them for their loyalty. However, while Family Library content will continue to be available, any new YouTube purchases won’t be available for family sharing (you’ll have to buy through the Google Play website instead).
The Google TV app was announced last year alongside the new Chromecast with Google TV video streamer. You can download the app on Chromecast and Android mobile devices – but not iOS devices. There’s also no word on whether the app will ever land on smart platforms not operated by Google.
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Last February, Epic Games wowed us with the MetaHuman Creator, a new cloud-based app that lets people make highly realistic digital humans that can be rigged and animated in Unreal Engine. At the time, the tool wasn’t out yet, but today, Epic is opening it up in early access. It won’t be available for everyone to use right away, though — you have to register your interest first, and then Epic has to grant you access, though the company says it will move quickly to let everyone in.
If you didn’t catch the announcement of MetaHuman Creator in February, I strongly recommend that you watch this video of two MetaHumans talking about themselves to see them in action. The digital avatars move in a stunningly realistic way.
You can also get an idea of how the MetaHuman Creator tool works in this new video from Epic. The app looks to offer an impressive level of customizability.
And if you want to take a look at some still images of MetaHumans, take a look at this gallery with some examples from Epic — there’s an incredible level on these avatars. I’m particularly impressed by the way hair looks.
It’s been two years since Sony launched 360 Reality Audio, a format that uses Sony’s object-based spatial audio technology to deliver 360-degree sound. In that time, 360 Realit Audio has become available on Deezer, Tidal, Amazon Music HD and nugs.net, with subscribers to those services able to listen to them in all their immersive glory.
Compatible products include Sony’s dedicated SRS-RA5000 and SRS-RA3000 wireless speakers, Amazon’s Echo Studio smart speaker and certain Sony headphones (such as the WH-1000XM4) via the firm’s dedicated Headphone Connect app.
Now, however, it seems as though Sony has plans to widen compatibility for the format to more Android devices. In the Android Open Source Project, code reviews and comments from both Sony and Google have directly mentioned Sony 360 Reality Audio, as spotted by XDA Developers. The report highlights a comment by Sony software engineer Kei Murayama: “This is one of the patches mentioned in the meeting ‘Android OS 360RA support’ between Google and Sony.”
That suggests a collaboration is in the works to bring Sony’s custom decoder for the format (which is built on the open MPEG-H 3D Audio standard) to the wider Android world, presumably allowing app providers to easily offer 3D audio playback.
While 360 Reality Audio can support up to 64 channels of audio, the code mentions support for a 13-channel audio layout “which uses surround 5 channels, top 5 channels and bottom 3 channels”. It also states that a “Virtualizer can place individual sounds in a 360 spherical sound field from these channels on any headphones” – so it looks like the technology may be able to work in a psuedo capacity with any set of headphones or, indeed, speakers.
With that Sony and Google joint venture in mind, plus the fact Sony recently announced video streaming capabilities for 360 Reality Audio and 360 Reality Audio Creative Suite content creation software, we could well be seeing – and hearing – more of Sony’s immersive audio efforts in the near future. Look out, Dolby Atmos Music.
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The PS5 is getting its first major software update today. According to PlayStation.blog, the PS5 April Update “lets you store PS5 games on USB extended storage, share gameplay across PS5 and PS4 consoles, and more.” Here’s the scoop…
Fed up with freeing up space for new games? Today’s update allows PS5 titles downloaded to the internal SSD to be moved to a compatible USB drive and vice-versa. Handy. It’s worth noting, though, that this is purely a storage measure – games can’t be played directly off your external drive.
The other big news is that Share Play is now “cross-generational”, meaning that PS5 users can share their game screen with PS4 gamers while in a voice party. Better still, Share Play lets other players try out PS5 games by ‘passing them a virtual controller’. That way your friend can take control of your game and, say, show off their swinging skills in Spider-Man: Miles Morales.
Sony has also streamlined the PlayStation user experience with a new “Request to Join” option in the PS5 and PS4 social menus. That should make it easier to join games without digging through the in-game menu. A similar shortcut allows you to disable in-game chat from the main PS5 menu. You can choose to cut out a loudmouth entirely, or just dial down their mic a couple of notches.
Last but not least, the PlayStation App, which connects to your console remotely, has been overhauled. You can now join a multiplayer session on PS5 from your phone or tablet, compare your trophy collection with a friend’s, and keep an eye on your storage space.
It’s not all great news, though. There’s no mention of the promised fix for the HDMI 2.1 bug that seems to prevent PS5 users gaming in 4K HDR at 120Hz on Samsung TVs. Nor is there any sign of support for M.2 storage drives – Sony says “we’re working on this feature and will keep you posted with any updates”.
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Sony’s new PS5 software update is live right now, and includes some surprise improvements to HDR and 120Hz support. While Sony already detailed a big new feature to let players store — but not play — PS5 games on an external hard drive, there’s also a new option to automatically switch video output to non-HDR when you’re using a game or app that doesn’t support HDR.
This is a key improvement for those using HDR on the PS5, as it now means you no longer have to dig into the settings menu to manually disable HDR when you’re viewing SDR content.
Alongside these HDR changes, this update also adds two new HDMI controls in the system part of the PS5 settings menu. You can now toggle one-touch play, which will automatically turn on a connected TV when you power up a PS5 and switch it to the correct input. You can also toggle power off link, which allows the PS5 to enter rest mode if you turn off the TV connected to your console.
Sony is also supporting 120Hz with more PC monitors with this update. If you have a 1080p PC monitor that supports 120Hz, it should now work at this refresh rate with the PS5. Unfortunately, Variable Refresh Rate (VRR) support is still missing on the PS5, though.
This latest software update also includes better options for quickly disabling in-game chat, an option to search for purchased games, and the ability to hide games in a library.
Bravia Core is Sony’s high-end movie streaming service. It promises picture quality to rival 4K Blu-ray, the world’s largest selection of IMAX Enhanced movies and the latest box office releases from Sony Pictures. But is it right for you? And how can you get it? Here’s everything you need to know about Bravia Core…
As we reported back in January, Bravia Core claims to offer the highest bitrate of any streaming service currently available. Where Netflix streams 4K video in HDR at up to 17.2 Mbps, and Apple TV+ stretches to 40 Mbps during certain scenes, Bravia CORE claims to go one further with high-quality streaming up to 80 Mpbs.
Impressive. If Sony’s figures are correct, Bravia Core is truly an industry first. It’s not for everyone, though – we’ll explain why below. Read on as we reveal the Bravia Core price, launch date, streaming quality, movie selection and more…
Bravia Core: release date
Bravia Core – the ‘Core’ stands for Centre of Real Entertainment – was unveiled at CES in January 2021 and officially launched on 6th April 2021. The service is due to launch in 50 territories in 2021, including the UK, US, Canada, Australia and most of Europe (but not Italy).
The video streaming service aims to serve the latest blockbusters from Sony Pictures Entertainment and also hundreds of the company’s classics in 4K Blu-ray-like HDR quality (provided you have a fast enough internet connection). Some content also supports DTS – but not DTS:X.
Here’s a look back at the Bravia Core launch video…
Bravia Core: price
Bravia Core is available for free – but only when you buy a Bravia XR 4K or 8K TV from the 2021 Sony TV line-up. Right now, the Bravia Core app comes pre-loaded on the Master Series Z9J 8K LED and Master Series A90J, as well as other 4K LED models such as the X95J, X90J and X80J (you can find the full list here).
Don’t fancy shelling out for a brand new Bravia XR TV? Unfortunately, there’s no other way to experience Bravia Core just yet.
So will Bravia CORE will be available on older Sony TVs, or other Sony devices such as the PS5, in the future? Sony’s FAQ page seems pretty clear: “No. BRAVIA Core will be available for eligible BRAVIA XR models.”
Lastly, it’s worth noting that the more you spend on a Bravia XR set, the more free Core you get. Splash out on the Z9J or A90J and you get 24 months’ free Bravia Core plus 10 credits to spend on lossless titles that would otherwise be available on pay-per-view basis. Purchase any other Bravia XR models and you get 12 months’ access and five credits.
At this point, you might be wondering what happens when the complimentary period ends? Short answer: nobody knows. Sony has yet to announce long-term pricing but according to Core’s terms and conditions, “you may watch the movies you have redeemed via Bravia Core until February 23, 2026”. That suggests Core could shift to a paid subscription model in years to come… assuming it’s a success.
Bravia Core: free trial
The likes of Disney+, Paramount+, Amazon Prime Video and Apple TV+ all offer new users a free trial, so you might be wondering if Sony offers a Bravia Core free trial. The answer? Sort of.
Sony does offer a ‘free trial’ – a free 12- or 24-month subscription to Bravia Core – but only with the purchase a 2021 Sony Bravia XR TV. No bad thing, since the Bravia XR range could well include some of the best TVs Sony has ever made.
Bravia Core: streaming quality
Bravia Core aims to “bring the cinematic experience home” using Sony’s own Pure Stream technology, which offers streaming at 30 – 80 Mbps.
“Pure Stream is the highest streaming picture quality available on Bravia XR television,” commented Bill Baggelaar, EVP and CTO, Technology Development, Sony Pictures Entertainment.
Bravia Core’s main attraction is its collection of 300 new and recent titles that can be purchased or redeemed via Core credits. These are the crème de la crème, quality-wise, and many are available to stream in up to 80Mbps (4K Blu-ray discs tend to be around 82Mbps).
Then there’s ‘Unlimited Streaming’, which offers over 100 titles from the Sony Pictures catalogue in up to 4K HDR quality. Lastly, Sony has thrown in more than 50 ‘IMAX Enhanced’ titles, each of which is remastered using IMAX’s proprietary technology in 4K HDR. Some of these titles boast DTS sound, too.
Of course, the streaming quality you achieve all depends on the speed of your broadband…
Bravia Core: broadband speed
While Netflix recommends a 25 Mbps connection for streaming 4K movies, Sony says Bravia Core “requires a minimum internet speed of 43 Mbps.”
For reference, the average broadband speed in the UK is around 64 Mbps according to regulator Ofcom. That’s nowhere near enough to max out your Core experience – especially if Sony adds 8K content later in the year, as has been hinted.
Indeed, those who want to stream the highest quality lossless movies via Core will need a minimum internet speed of – drumroll, please – 115 Mbps. Sadly, many UK households don’t have access to those kinds of speeds yet.
Bravia Core: catalogue
Sony has yet to release a full list of Bravia Core movies but the Japanese giant has highlighted the following titles:
Venom
Blade Runner 2049
Peter Rabbit
Ghostbusters
Blade Runner 2049
Jumanji: The Next Level
Little Women
A Beautiful Day in the Neighborhood
Bad Boys For Life
Baby Driver
Bloodshot Hotel
Transylvania
Smurfs: The Lost Village
Expect around 450 titles in total, including the premium titles above, popular classics and an extensive selection of IMAX Enhanced film titles. Around 100 of the titles can be streamed as many times as you like, at no cost, in up to 4K HDR quality.
On top of that, there’s exclusive ‘Studio Access’ content, which offers behind-the-scenes extra footage and interviews from Sony Pictures productions.
Bravia Core: early verdict
Bravia Core will almost certainly find itself cast as “the high-end Netflix” but it’s a very different proposition. Firstly, it’s exclusive to selected Sony TVs. Secondly, it’s designed to act as a showcase for Sony’s Pure Stream technology. And thirdly, the current selection of movies is still quite limited when you compare it to some rival services.
If you’re after a next-level, cinematic experience and have a smokin’ broadband connection, Bravia Core could be a fantastic addition to your home cinema. If you don’t, a 4K Blu-ray player could provide just as good picture quality and, we’d imagine, superior sound given the lack of compatibility with high-quality audio formats such as Dolby TrueHD.
Still, there’s no doubting Sony’s ambition and we look forward to putting Bravia Core through its paces when testing compatible Sony TVs.
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Sony is announcing two new phones today, the Xperia 1 III and the Xperia 5 III. Both are the latest in Sony’s campaign to redefine the Xperia brand as a kind of sibling to its well-regarded Alpha digital cameras. As such, the camera system is once again the main focus, and Sony specifically is touting the “world’s first smartphone with a variable telephoto lens paired with a Dual PD sensor” and improvements to its already fast and accurate autofocus system.
Pricing was not announced, but they should both be available in the US “this summer.”
Each phone has the basic specs you’d expect on a top-flight Android phone: three cameras on the rear, a Snapdragon 888 processor, and support for 5G. Actually, the 5G support is worth noting because these Xperia phones will be able to work on 5G networks in the US, something weirdly lacking on the last models. However, they’ll only work on the regular sub-6 networks on Verizon and T-Mobile, without support for AT&T’s 5G network. As is fairly usual for Sony, these will be sold directly rather than via carriers.
The phone also keep the Xperia design language Sony landed on with the original Xperia 1. They’re tall and narrow, with lots of glossy black and small curves on all the angles, giving them the most monolithic look of a smartphone today. I think they look great, but I’m also aware that they’re likely to cost a lot of money when Sony gets around to announcing the price.
In order to establish the Xperia brand, Sony has also been pushing a lot of other nice specs that are relatively hard to come by on other Android phones. The Xperia 1 III has a 4K OLED screen that now supports a fast (though locked) 120Hz refresh rate. There are dual speakers that are 40 percent louder and will work with Sony’s 360 Reality Audio format.
Sony is also enabling a special mode for the USB-C port that allows you to use a special cable to take an HD-resolution video signal from an SLR camera so you can use it as a monitor – much like the Xperia Pro can do with HDMI. That could also make them an interesting option for live streaming.
They’ll come in both dual-SIM and SIM+microSD variants. And there’s even a good ol’ headphone jack and a shutter button.
The Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
Sony Xperia 1 III
There’s also the more standard fare, like wireless charging and a 4,500mAh battery. When plugged in and gaming the phones can redirect power away from the battery to reduce heat. Both phones will ship with Android 11, but as of right now there’s no clear commitment to future software updates.
If you step down from the Xperia 1 III to the Xperia 5 III, you’ll get a very similar set of specs with a few exceptions. It’ll be smaller, of course. The larger phone has a 6.5-inch 21:9 display while the 5 has a 6.1-inch 21:9 display — at 1080p resolution instead of 4K. But it still has support for the periscope-style variable lens.
But again, the big push is on the cameras and here Sony has done quite a bit to improve the hardware. Sony is using three 12-megapixel sensors on the back, and both the main and telephoto lenses support OIS. (The Xperia 1 III also gets a time-of-flight sensor.)
Sony says it has lenses that are the equivalent to 16mm (f/2.2 ultrawide), 24mm (f/1.7 wide), and 70mm (f/2.3 telephoto), but that the telephoto can also reach to an f/2.8 105mm equivalent. That extra telephoto zoom comes thanks to a folded periscope lens design, and the Xperia is physically moving the lens elements to get different focal lengths.
The idea is that photographers will mostly stick to those focal lengths, but should they want to zoom further or use a zoom level in between the Xperia phones will utilize digital zoom.
Sony Xperia 5 III
Sony Xperia 5 III
Sony Xperia 5 III
Sony Xperia 5 III
Sony Xperia 5 III
Sony Xperia 5 III
Beyond the fancy hardware, Sony has iterated on its software. Unlike Google, Apple, and even Samsung, Sony is putting its emphasis on technical features rather than computational photography. It is claiming some improved low-light performance in some situations, but really the main emphasis is on features like autofocus and shooting speed.
These phones can take photos at up to 20fps with focus/exposure readings happening at 60fps. They also support 120FPS 4K in HDR. There’s still eye-tracking autofocus, but this year there’s real-time tracking for that autofocus. In a demo, Sony showed a subject turning around and when their eye was visible again, the camera adjusted.
Sony is finally integrating its pro camera app with the main camera app. There’s the “basic” mode like any smartphone, but it’s now quicker to get to the pro mode. Sony’s pro mode really is angled towards people who use Sony’s cameras, too: the interface is very similar.
On paper, all of this sounds really great. We’ll need to review them to see if these specs can translate to great experiences. Previous Sony Xperia phones have also had great camera hardware specs, but for taking quick shots they have often missed the mark. Treating a smartphone camera as a pro SLR-style camera could limit their appeal.
Sony’s tack with the Xperia line is to pack them to the gills with specs and features that will appeal to photographers and even videographers (there’s an excellent workflow-based video app included). In reality, however, Sony has struggled mightily to gain any measurable marketshare in the US. A lot of that has come down to higher prices than is the norm for even flagship Android phones, but some of it also comes down to availability. Without carrier partnerships or massive marketing budgets, these Xperia phones are more likely to appeal to camera enthusiasts than mainstream Android buyers.
Oculus is announcing that wireless PC streaming, a 120Hz refresh rate, and improvements to Infinite Office will be coming to the Oculus Quest 2 with the v28 software update, which the company says will be rolling out soon.
Infinite Office is a feature that Oculus includes as part of Oculus Home, which lets users work in a virtual environment. With the v28 update, Infinite Office will have an experimental feature that allows users to add a virtual desk where their real-life desk is, letting users know where they can sit and put real-life physical objects down without having to leave VR. The Quest 2 will also be able to show a virtual representation of the Logitech K830 keyboard, though Facebook says that support for visualizing more keyboard models will be coming in the future.
Another feature coming with the update is the ability to stream games or applications from your desktop PC wirelessly. Oculus calls its wireless streaming feature Air Link, named after the Link cable that can be used to connect the headset to a PC. The feature will only work well with some network setups — the instructions to turn it on are pretty clear that you’ll need good Wi-Fi to get an acceptable experience, and that the Link cable will still provide the best visual quality.
Facebook says that it hasn’t ruled out the possibility of bringing Air Link to the original Quest at some point in the future, but it does say that it’s “focused on optimizing Air Link to be the best possible experience for Quest 2 first.”
We do know that the original Quest hardware is capable of wireless PC streaming, because indie developer Guy Godin has built it into his app, Virtual Desktop. The app gives users a virtual space to use their computers in, and it also supports streaming games over Wi-Fi. This is, however, where we have to talk about the controversy.
If you thought the description of Virtual Desktop sounded a little like Facebook’s Infinite Office, you’re not alone — Godin has been talking about how Facebook has been essentially building his app idea into its own Oculus experience then offering it for free for a while now. His case may have been helped by the fact that Facebook blocked the update that allowed Virtual Desktop to be used wirelessly until early this year, requiring users to go through a complicated sideload procedure to get the functionality working.
UploadVR talked to Godin about Facebook introducing Air Link, and got this comment from him:
“In 2017, Facebook copied the base functionality of Virtual Desktop on Rift and incorporated it in their platform, essentially making my app obsolete. I’m not surprised to see them do this again on Quest. They copied the fitness tracking app YUR last year and released Oculus Move; essentially killing the company. They also released App Lab as they saw how popular SideQuest was. That’s what they do. If you have a popular app on Quest today, expect Facebook to copy you and leave you in the dust. As for the fate of Virtual Desktop on Quest, we will have to see how Facebook’s solution competes. Judging by the number of issues plaguing Oculus Link today, I’m confident Virtual Desktop will remain a valuable solution for a while. I’ve also got a lot of cool features in the works that I can’t wait to share with the community.”
Despite the warnings about Facebook copying ideas, he still seems confident in his ability to compete. It’s an open question as to how well Air Link will work initially, and how fast improvements will come.
The update also includes an experimental mode for 120Hz refresh rates, up from the current 90Hz, and the original 72Hz. It’s a slight delay from Oculus’ original estimated March launch. Oculus’ post hints that you many not immediately get to try it out — the Quest 2’s software will still run at 90Hz, so you won’t get to see what it looks like until developers release builds of their games and software that can run at the higher refresh rate. The wait may not be that long, though: Guy Godin has already tweeted that he’s got a 120Hz update for Virtual Desktop ready to go when v28 becomes available.
Yep, the 120hz update is ready to roll out whenever the Quest 2 update lands
Mobvoi is starting to sell the TicWatch GTH today, a $79.99 fitness wearable that features sensors for skin temperature and blood oxygen that are typically reserved for more expensive watches. Mobvoi has generally focused on Wear OS devices in the past, providing a variety of options for Google’s troubled wearable operating system, but the TicWatch GTH seems more like a Fitbit competitor than anything else.
The TicWatch GTH has an Apple Watch-esque square body, a noticeably bezeled 1.55-inch screen, and only comes in “raven black.” Mobvoi claims the GTH’s 260mAh battery can last more than a week on one charge, “depending on usage,” and that the watch is also water-resistant up to 5ATM or 50 meters. Despite that, Mobvoi’s website notes that the GTH is not safe for shower use.
For sensors, the GTH has the usual fitness tracker standbys like an accelerometer, gyroscope, and a heart rate monitor, but also a SpO2 sensor for measuring blood oxygen level and a skin temperature sensor for… well, measuring your skin temperature. Actual uses for skin temperature data vary, however. The Fitbit Sense advertised skin temperature sensing as an indicator for stress. In its announcement for the GTH, Mobvoi didn’t specify what skin temperature should be used for. But as a rule, we urge caution for any big claims a new sensor might come attached with.
That rule also applies to measuring blood oxygen saturation. There’s been a trend of including blood oxygen sensors in smartwatches, but the wrist is not actually the best place to measure saturation, and these smartwatches shouldn’t be thought of as medical devices. Knowing your blood oxygen level mostly seems useful for serious athletic training and not much else.
But even if they might not necessarily be useful, the fact that the TicWatch includes both SpO2 and skin temperature sensors for only $79.99 is notable. The GTH undercuts the Apple Watch Series 6 at $399, the Fitbit Sense at $299.95, and even the Fitbit Charge 4 at $169.95, while tracking a lot of the same things. The TicWatch GTH is stuck in Mobvoi’s Tic-based app world, but the company does offer a variety of features like stress management, sleep tracking, automatic workout detection, audio playback controls, and basic messaging notifications if you’re willing to invest in a potentially unfamiliar system.
The TicWatch GTH is not particularly flashy, but its price might be enticing if you’re looking for an even more affordable entry into tracking than Fitbit’s entry-level watches. The TicWatch GTH is available today for $79.99 / €79.99 / £69.99 from Mobvoi’s site or Amazon.
Those lucky enough to have got their hands on a PlayStation 5 despite the recent shortages can look forward to another large download in the near future, as Sony gears up for the release of the console’s first major update tomorrow, as announced on the PlayStation Blog.
With the first PS5 update you’ll now be able to store PS5 games on external storage, but you won’t be able to play them from there. Copying games from a USB SSD sure beats deleting them and re-downloading, or reinstalling from a ‘disk’ (whatever one of those is) if you’re short of space on the internal SSD, but it’s not a perfect solution.
Elsewhere, there are some changes to social features and personalization options. The popup Game Base menu that covers parties and chat has been improved, you can hide titles you’re ashamed to own in your game library, and trophies are now handled better with (finally!) the ability to see a quick summary of your trophy stats. The PlayStation smartphone app is also getting some love, with added abilities including console storage management and notifications of when your friends are online.
While there’s quite a lot baked in to this update, it’s more notable for what it doesn’t contain: there’s still no way to expand the internal storage of the monolith, and Sony maintains it’s still ‘working on this feature’. For those of us used to whacking an M2 drive into any spare slot and it working first time, this seems like an unnecessarily drawn-out process, especially as Microsoft’s partnership with Seagate has seen expandable storage modules for the Xbox Series consoles become readily available.
Bravia Core is Sony’s high-end movie streaming service. It promises picture quality to rival 4K Blu-ray, the world’s largest selection of IMAX Enhanced movies and the latest box office releases from Sony Pictures. But is it right for you? And how can you get it? Here’s everything you need to know about Bravia Core…
As we reported back in January, Bravia Core claims to offer the highest bitrate of any streaming service currently available. Where Netflix streams 4K video in HDR at up to 17.2 Mbps, and Apple TV+ stretches to 40 Mbps during certain scenes, Bravia CORE claims to go one further with high-quality streaming up to 80 Mpbs.
Impressive. If Sony’s figures are correct, Bravia Core is truly an industry first. It’s not for everyone, though – we’ll explain why below. Read on as we reveal the Bravia Core price, launch date, streaming quality, movie selection and more…
Bravia Core: release date
Bravia Core – the ‘Core’ stands for Centre of Real Entertainment – was unveiled at CES in January 2021 and officially launched on 6th April 2021. The service is due to launch in 50 territories in 2021, including the UK, US, Canada, Australia and most of Europe (but not Italy).
The video streaming service aims to serve the latest blockbusters from Sony Pictures Entertainment and also hundreds of the company’s classics in 4K Blu-ray-like HDR quality (provided you have a fast enough internet connection). Some content also supports DTS – but not DTS:X.
Here’s a look back at the Bravia Core launch video…
Bravia Core: price
Bravia Core is available for free – but only when you buy a Bravia XR 4K or 8K TV from the 2021 Sony TV line-up. Right now, the Bravia Core app comes pre-loaded on the Master Series Z9J 8K LED and Master Series A90J, as well as other 4K LED models such as the X95J, X90J and X80J (you can find the full list here).
Don’t fancy shelling out for a brand new Bravia XR TV? Unfortunately, there’s no other way to experience Bravia Core just yet.
So will Bravia CORE will be available on older Sony TVs, or other Sony devices such as the PS5, in the future? Sony’s FAQ page seems pretty clear: “No. BRAVIA Core will be available for eligible BRAVIA XR models.”
Lastly, it’s worth noting that the more you spend on a Bravia XR set, the more free Core you get. Splash out on the Z9J or A90J and you get 24 months’ free Bravia Core plus 10 credits to spend on lossless titles that would otherwise be available on pay-per-view basis. Purchase any other Bravia XR models and you get 12 months’ access and five credits.
At this point, you might be wondering what happens when the complimentary period ends? Short answer: nobody knows. Sony has yet to announce long-term pricing but according to Core’s terms and conditions, “you may watch the movies you have redeemed via Bravia Core until February 23, 2026”. That suggests Core could shift to a paid subscription model in years to come… assuming it’s a success.
Bravia Core: free trial
The likes of Disney+, Paramount+, Amazon Prime Video and Apple TV+ all offer new users a free trial, so you might be wondering if Sony offers a Bravia Core free trial. The answer? Sort of.
Sony does offer a ‘free trial’ – a free 12- or 24-month subscription to Bravia Core – but only with the purchase a 2021 Sony Bravia XR TV. No bad thing, since the Bravia XR range could well include some of the best TVs Sony has ever made.
Bravia Core: streaming quality
Bravia Core aims to “bring the cinematic experience home” using Sony’s own Pure Stream technology, which offers streaming at 30 – 80 Mbps.
“Pure Stream is the highest streaming picture quality available on Bravia XR television,” commented Bill Baggelaar, EVP and CTO, Technology Development, Sony Pictures Entertainment.
Bravia Core’s main attraction is its collection of 300 new and recent titles that can be purchased or redeemed via Core credits. These are the crème de la crème, quality-wise, and many are available to stream in up to 80Mbps (4K Blu-ray discs tend to be around 82Mbps).
Then there’s ‘Unlimited Streaming’, which offers over 100 titles from the Sony Pictures catalogue in up to 4K HDR quality. Lastly, Sony has thrown in more than 50 ‘IMAX Enhanced’ titles, each of which is remastered using IMAX’s proprietary technology in 4K HDR. Some of these titles boast DTS sound, too.
Of course, the streaming quality you achieve all depends on the speed of your broadband…
Bravia Core: broadband speed
While Netflix recommends a 25 Mbps connection for streaming 4K movies, Sony says Bravia CORE “requires a minimum internet speed of 43 Mbps.”
For reference, the average broadband speed in the UK is around 64 Mbps according to regulator Ofcom. That’s nowhere near enough to max out your Core experience – especially if Sony adds 8K content later in the year, as has been hinted.
Indeed, those who want to stream the highest quality lossless movies via Core will need a minimum internet speed of – drumroll, please – 115 Mbps. Sadly, many UK households don’t have access to those kinds of speeds yet.
Bravia Core: catalouge
Sony has yet to release a full list of Bravia Core movies but the Japanese giant has highlighted the following titles:
Venom
Blade Runner 2049
Peter Rabbit
Ghostbusters
Blade Runner 2049
Jumanji: The Next Level
Little Women
A Beautiful Day in the Neighborhood
Bad Boys For Life
Baby Driver
Bloodshot Hotel
Transylvania
Smurfs: The Lost Village
Expect around 450 titles in total, including the premium titles above, popular classics and an extensive selection of IMAX Enhanced film titles. Around 100 of the titles can be streamed as many times as you like, at no cost, in up to 4K HDR quality.
On top of that, there’s exclusive ‘Studio Access’ content, which offers behind-the-scenes extra footage and interviews from Sony Pictures productions.
Bravia Core: early verdict
Bravia Core will almost certainly find itself cast as “the high-end Netflix” but it’s a very different proposition. Firstly, it’s exclusive to selected Sony TVs. Secondly, it’s designed to act as a showcase for Sony’s Pure Stream technology. And thirdly, the current selection of movies is still quite limited when you compare it to some rival services.
If you’re after a next-level, cinematic experience and have a smokin’ broadband connection, Bravia Core could be a fantastic addition to your home cinema. If you don’t, a 4K Blu-ray player could provide just as good picture quality and, we’d imagine, superior sound given the lack of compatibility with high-quality audio formats such as Dolby TrueHD.
Still, there’s no doubting Sony’s ambition and we look forward to putting Bravia Core through its paces when testing compatible Sony TVs.
MORE:
Our pick of the best Sony TVs on the market right now
Our guide to the best TVs you can buy
Take a look at the best streaming services for TV and movies
No matter what you do during your waking hours — work at home or outside of it; commute in a car, a train, or by walking from your bedroom to your living room; or spend your days watching the kids or job hunting — you’re probably spending at least some of that time listening to music. But where do you find that music? And if you already have a site you go to regularly, would you like to try something new?
There is a wealth of streaming music services now available to anyone who wants to listen and experiment. Some offer both free and paid subscription versions. Others are completely free.
We asked the staff of The Verge to tell us about their favorite music streaming services. Some listen to major outlets such as Apple Music, Spotify, or YouTube Music, while others have discovered lesser-known but interesting venues.
Here’s what they recommend.
Radio Dismuke
For some reason, my partner and I have become addicted to the popular music of the early 20th century, mostly the 1920s and ’30s. Over the past few years, we’ve become happily familiar with the sounds of Cliff Edwards, Bessie Smith, Ruth Etting, Annette Hanshaw, Paul Whiteman, Cab Calloway, and Ethel Waters. (Here she is, in one of her sadly few motion picture appearances, singing “Birmingham Bertha.”) So we spend a lot of time listening to Radio Dismuke, a little-known streaming service sponsored by Early 1900s Music Preservation, which gives us a constant diet of pop and jazz from the early part of the last century. —Barbara Krasnoff
Soma fm
Soma fm started life as an actual micropower radio station in San Francisco in 1999 but flipped over to the internet in 2000. It has been one of my go-to audio sources ever since. The site has tons of different genre stations. While working, I bounce between Groove Salad (ambient / downtempo), Secret Agent (think classic Bond meets modern sensibilities), and Drone Zone (very chill). In the early 2000s, Indie Pop Rocks was my secret weapon for finding new bands my friends didn’t know yet. When the holidays come around, Soma’s holiday stations will make your party twice as festive and half as corny. There are apps for it on all platforms, but if you’re using TuneIn for terrestrial radio, Soma’s stations are listed there, too. It’s all free, but if you use it a lot, find a way to chip in a bit — after more than 20 years of streaming, Soma deserves it. —Dieter Bohn
YouTube Music
Most of my time on YouTube isn’t spent watching videos; it’s listening to music. YouTube Music is everything I wanted out of Google Play Music, plus some. Its catalog of music is incomparable, mostly thanks to users who upload music that otherwise isn’t available on streaming services. It has recent hits and full albums if you want to use it like, say, Spotify, but it’s my destination for listening to uploads of older music or obscure tunes, live performances, and compilations of video game soundtracks. (For some reason, I know the Ghost Trick original soundtrack by heart, yet I haven’t played much of the game.) I’m always a little concerned that my favorite playlist or an upload of a hard-to-find album will be delisted, but perhaps it’s that rush that keeps me listening to it more often than any other music streaming service these days. —Cameron Faulkner
8tracks
I’ll confess that I don’t listen to 8tracks regularly these days, but using it is a predictable way to trigger a burst of nostalgia. The streaming service launched in 2008, and it lets users upload playlists of at least eight songs (aka 8 tracks). You can search through playlists based on their tags (which could include artists, genre, or “mood”), but you can’t see the list of songs ahead of time. They’re revealed as you listen. You also only get three skips per playlist per hour. The forced discovery helped me find songs and artists I never would have listened to. 8tracks shut down in December 2019 but was brought back to life by a new startup called BackBeat last April. All of the playlists I made in high school are still intact, but they are very embarrassing — so I’m keeping that username a secret. —Nicole Wetsman
KEXP
KEXP, a public radio station based in Seattle, is my favorite radio station in the world. It primarily plays alternative and indie rock, but there are also weekly blocks with completely different genres like blues, Latin music, songs entirely by Pacific Northwest-based artists, and my wife and I especially enjoy reggae on Saturday mornings. We regularly stream the station to our kitchen speaker while eating dinner or doing chores. The music selection is consistently excellent, and it’s also a regular reminder of the city where we met and fell in love. —Jay Peters
Aux Live
As The Verge’s resident Post Malone fan, I recently discovered Aux Live when a recording of his performance at PostyFest in 2019 was featured. My first intention was to only keep the subscription long enough to watch that one concert, but I ended up really enjoying the service. Aux Live is a music-focused service with a range of live concerts and documentaries across an expansive range of genres and legendary artists. It works both in-browser and via app. It costs $4.99 a month, but that feels reasonable given the vast number of artists featured in the service. —Kaitlin Hatton
Qobuz
After purchasing a portable DAC to listen to higher-resolution music on my phone, I was looking for a place where I can actually listen to higher-resolution music. I found Qobuz, which allows you to stream songs with up to a 192kHz sampling rate and 24-bit depth. You’re also able to buy hi-res songs or albums and download them from the Qobuz store without having to subscribe to the service. Revisiting some of my favorite albums that I listened to during my iPod days gave me a newfound appreciation for those recordings, and I ended up paying closer attention to the way they were mixed and mastered. —Andru Marino
Spotify
Okay, fine — I’ll be the boring member of staff who recommends Spotify. Yes, other streaming services might offer better audio quality or curation, but Spotify has a nice user interface and compatibility with almost every piece of streaming hardware on the market, and that’s really all my basic music tastes require. And soon, with Spotify HiFi launching later this year, audio quality will receive a big boost. It helps that I’ve been using Spotify for close to a decade at this point, so it has near-limitless data on me to create custom playlists tailored to my tastes. Its daily mixes are far from perfect, but they’re good enough that I regularly use them when I can’t be bothered to pick a specific band to listen to. —Jon Porter
Apple Music
I use Apple Music for a very specific reason: because it lets me listen to music that’s not on Apple Music. Let me explain. A solid 10–15 percent of the music I listen to isn’t on Spotify or any streaming service. Whether it’s something I made or one of my friends made, a rip from a long-forgotten song posted to YouTube or SoundCloud, an album that’s too copyright-infringement-astic to be allowed on streaming services, or just music that’s on Bandcamp but not streaming services, I still want to have a good way of syncing all of the music I like across devices — and Apple Music does a great job of that. I just drag something into the application formerly known as iTunes, and in a few moments, it shows up on my iPhone, syncs to my iPod, and can even be played through my HomePods. I’d write more about how much I love this one aspect of Apple Music, but honestly, I’m starting to sound like an annoying hipster, even to myself. —Mitchell Clark
Live Music Archive
Did you know you can listen to over 200,000 concerts in lossless audio quality for free? And I really do mean free. The Live Music Archive, part of the Internet Archive, hosts an enormous vault of live performances from a wide range of artists who’ve given their blessing to have concerts traded among fans. Yes, there’s a ton of material from the Grateful Dead and jam bands in there, but the LMA also contains hundreds of recordings from acts like the Drive-By Truckers, John Mayer, Elliott Smith, Smashing Pumpkins, and more. Every so often, I’ll start digging through the archive and land on a gem I hadn’t heard before. Most are audience-recorded shows, as commercial releases (understandably) aren’t allowed.
Now, the Internet Archive isn’t exactly known for intuitive navigation, and the Live Music Archive site can be very kludgy to use. Thankfully, there are apps like this one for iPhone or this for Android that serve as easier-to-browse portals for everything inside the Live Music Archive, complete with features like offline downloads. —Chris Welch
Sony has just invested another $200 million in Epic Games as part of a $1 billion funding round, Epic announced today. Over a dozen investors contributed toward the funding round, which valued the Fortnite developer at $28.7 billion. That’s over $10 billion more than Epic Games’ estimated value at the time of Sony’s major investment last July.
Epic Games CEO Tim Sweeney is still the company’s controlling shareholder after the investment. In a press release, Sweeney said that Epic will use the investment to “help accelerate our work around building connected social experiences in Fortnite, Rocket League and Fall Guys, while empowering game developers and creators with Unreal Engine, Epic Online Services and the Epic Games Store.”
The funding round comes less than a year after Sony’s $250 million investment in Epic. That bought it a 1.4 percent stake in the company, which VentureBeat noted valued it at $17.86 billion. In a statement released to coincide with today’s investment, Sony CEO Kenichiro Yoshida said that the company is “excited to strengthen our collaboration to bring new entertainment experiences to people around the world.”
This is just the latest sign of Sony and Epic’s close relationship. Epic has used Sony’s PS5 console to show off its next-gen Unreal Engine 5 engine, and Sweeney said the two companies worked closely together on developing the PS5’s storage architecture. “We’ve been working super close with Sony for quite a long time on storage,” he said at the time.
Epic’s increase in valuation comes even as the company has spent hundreds of millions on free games and exclusives for the Epic Games Store. The figure recently emerged as part of its ongoing legal feud with Apple after the iPhone manufacturer kicked Fortnite off its App Store last year.
Amazon is now allowing Xbox owners to download Xbox Game Pass games using Alexa. The feature doesn’t require Alexa users to immediately install a skill, and it can be evoked by saying “Alexa, download [game] from Xbox Game Pass.”
If you’ve already linked Alexa to your Xbox, then the digital assistant will find the game and install it to the linked Xbox automatically. You can also ask Alexa what’s new or popular on Xbox Game Pass and even find out what’s leaving the service soon.
If you haven’t already linked Alexa to an Xbox, then you’ll be prompted to set up the link when you attempt to download a game with your voice for the first time. This will require the Xbox skill to be installed through the Alexa app.
Microsoft is Amazon’s first gaming partner to launch this new Alexa direct-download feature, and it arrives just weeks after a new Alexa app debuted on Xbox. The Alexa app on Xbox lets you display emails, the weather, and other visual content, alongside using the digital assistant for voice commands to launch Xbox games.
This new Alexa direct-download option for Xbox Game Pass subscribers will be available to US users today, with additional markets planned for the future.
Spotify’s first gadget has landed. Car Thing, a Spotify-only, voice-controlled device for the car, is launching today in limited quantities to invited users. It’s a dedicated, Bluetooth-connected device for controlling Spotify without the need for a phone screen, which seems to be meant for people who drive older cars without built-in infotainment systems or phone connections.
Before getting to the device details, let’s focus on the basics. Car Thing is only being released as a “limited product launch,” so you can’t buy one outright. Instead, you can sign up for the waitlist and hope Spotify reaches out. It’s only available for US customers, and you have to subscribe to Spotify Premium to qualify. Another thing to know: if you’re chosen to try Car Thing, the device is free, but you have to pay for shipping. Spotify declined to comment on how many units it’d be giving away. The company’s also billing the gadget as an “exploration,” so it’s unclear how serious the team is about the product and its future.
The device is shockingly small and lightweight. It has a thin profile and features two prominent buttons on the front, a small one that serves as a back button and a larger knob that lets you interact with whatever’s on-screen. There’s no speaker, so it’s easiest to think of the device as, essentially, a Spotify remote. Yes, you could use your actual phone to play Spotify content, but instead, Spotify is betting that you’ll want voice controls and a dedicated interface to control your audio.
I’ve tested Car Thing for a couple days and found the voice controls to be easy to use and relatively intuitive. I drive a 2009 Honda Fit and already keep my phone mounted to the dash for navigation, so I ended up mounting the Car Thing on my vent. This meant I had two bright screens facing me throughout my drive. (I do have a screen built into my car, which you’ll see in photos, but I don’t use it for anything because I prefer Google Maps.)
The voice controls mostly worked — for some reason it only got tripped up on a Kid Cudi request — but I grew frustrated with the steps it took to control music. When a song that I didn’t like played, it took longer to say, “Hey Spotify, skip” than it would have to just tap the skip button on my phone. I generally felt like I could more efficiently navigate Spotify just by using my phone at stop lights. The device does shine, however, when you ask the voice assistant to start a playlist, and it registered those commands easily.
As for the hardware itself, Car Thing pairs with a phone over Bluetooth. It needs this phone for a data connection, so yes, users will require a decent amount of data to stream. In a press briefing, Spotify noted that right now, there’s no way for users to pull only from their downloaded content, although that functionality could come in the future. Depending on a car’s connectivity, users can either rely on an auxiliary cable for sound or keep their phone paired to their car’s Bluetooth to play audio content over the speakers. The Car Thing doesn’t have a speaker itself, and it’s basically controlling the Spotify app on your phone. It’s a strange setup.
The device comes with a 12V adapter into which you’ll plug the provided USB-A to USB-C cable. Car Thing does not include a rechargeable battery and needs to be plugged in at all times. The device also ships with three different mounts: a vent mount, a dashboard mount, and a CD player mount. You can clip a magnetic attachment to these mounts, which then lets you take the Car Thing off easily. (Also worth noting is that the dash mount doesn’t come with a suction cup and instead requires that you stick it to your dash with 3M adhesive backing.)
Once mounted, you can interact with Car Thing in three ways: through your voice using a “Hey Spotify” command, through its tactile buttons and knob, or through its touchscreen. It also features four preset buttons on the top of the device, which you can set to specific content.
Now that I have a Car Thing, can I see it being a success? I guess it depends on how comfortable people are with a Spotify-owned microphone in their cars and whether they think the device offers a more meaningful experience than their built-in infotainment systems. Because my car is older, it did provide a hands-free interface for music while also adding another screen to my setup. But I also feel uneasy about a Spotify microphone being within earshot of all my conversations. (The device does feature a digital setting to turn the microphone off, probably to address concerns like mine, but still.) Spotify’s voice privacy page says it only records and stores what users say after its “Hey Spotify” wake phrase is spoken, but I still don’t love the idea of an always-listening microphone near me. The privacy page mostly details the company’s interactive voice ads, which I have yet to come across.
Broadly, I’d assume people with modern infotainment systems likely won’t need or want a Spotify-only Bluetooth remote, whereas people like me, whose cars are older, might end up wanting to stick with whatever system they’ve already figured out. One thing that Spotify might accomplish with Car Thing, however, is getting users who default to the radio to switch to Spotify instead. It’s clearly making a play for the space with its Your Daily Drive playlist, which updates daily with music and spoken word content, as well as its push into podcasts. I default to the radio often because it’s the easiest thing to put on. Car Thing, if I keep it in my car, would admittedly change that and give Spotify more of my listening time, and that’s likely all Spotify wants.
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