sony-ra5000-speaker-review:-extravagant-sound-at-an-unreasonable-price

Sony RA5000 speaker review: extravagant sound at an unreasonable price

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Sony’s new SRS-RA5000 is a $700 single-unit speaker that is filled to the brim with drivers, has convenient features like Spotify Connect and Chromecast built in, and is capable of producing immersive 360-degree audio.

Though it’s only coming to market now, the RA5000 dates back to CES 2019, where Sony exhibited it as a prototype speaker for its new-for-the-time 360 Reality Audio format. So it’s been in the hopper for a while. Same goes for the smaller, less expensive RA3000, which Sony demonstrated a year later at CES 2020. Now they’ve both evolved into consumer products and look practically unchanged.

At 13 inches tall, the RA5000 is much bigger than any smart speaker. And yes, from the top, it absolutely looks like an oversized electric razor, thanks to the three round speaker grilles. If this thing was all white, you might confuse it for some kind of futuristic humidifier or air purifier. But Sony has stuck with the mix of black and rose gold that has been the signature look for many of its recent headphones and earbuds. I continue to dig the contrast this creates, and the speaker’s sides are covered in a knitted fabric that hides the innards. There are touch-sensitive buttons on the left and right sides. You get volume and play / pause on the right, with the left side handling power, mode selection (Wi-Fi, Bluetooth, or aux input), and a calibration feature that tweaks the sound for whatever room the RA5000 is in.

There’s no denying the electric razor resemblance.

The internal layout breaks down like this: there are three up-firing speakers, three outward-facing speakers positioned at the middle of the speaker’s sides, and a single subwoofer at the bottom. Around back is a 3.5-millimeter input and a little NFC icon, which you can hold an Android phone to for quick pairing. Underneath the speaker is where the power cord plugs in, and the RA5000 comes with a big honking external power supply. That’s something I didn’t expect to see considering how large the product already is. It needs to be plugged into power at all times, so Sony’s fancy speaker is wireless but by no means portable.

The setup process is… a lot. Sony’s mobile app guides you through numerous steps like adding the RA5000 to the Google Home app, bringing it aboard your Wi-Fi network, linking it to Amazon’s Alexa platform, and more. The speaker initially had a lot of trouble connecting to my home Wi-Fi, but with some persistence, eventually it worked. As is standard for Sony, the app isn’t very polished or pretty, but it gets the job done.

The RA5000 has touch-sensitive capacitive controls.

The RA5000 offers a ton of flexibility for how you play music on it. You can pair a device to the speaker via Bluetooth — AAC and SBC codecs are there, but not LDAC — but you’ll get far better quality when the music is coming over Wi-Fi. There’s built-in Chromecast support for audio casting, and the RA5000 can also be added to a speaker group with either Google Home or Amazon Alexa. I’d have loved for Sony to round out the streaming options with AirPlay 2, but no such luck. The speaker hardware includes a microphone, but this is only used for the calibration feature. You’ll have to rely on another device to get music playing on the RA5000 with your voice, but since it’s compatible with both Alexa and Assistant, this can be done wirelessly with a cheap smart speaker or your phone.

When in traditional stereo mode, this speaker is a powerhouse, though you might expect more bass for the size. (There are EQ options in the Sony app if you want to boost the low end.) It easily blanketed both my living room and bedroom with sound; the up-firing drivers help give it a very full presence. In my average listening, I never pushed volume beyond the 60 percent range. Going much higher would probably result in some very annoyed neighbors if you’re in an apartment. But despite its big, boisterous sound, there’s no mistaking the RA5000 for a proper set of stereo speakers. It sounds every bit like the single enclosure it is.

It dwarfs most other smart speakers.

And that leads us to the standout trick: 360-degree audio. Sony’s 360 Reality Audio uses object-based spatial audio to try to build a captivating soundscape. The pitch is that it can feel “as real as if you are there at a live concert or with the artist recording in a studio.” When you close your eyes and listen to 360 Reality Audio, the RA5000 definitely sounds bigger and wider than its physical footprint. It’s a noticeable change from plain stereo. But does it put me in some mind-blowing sphere of music coming from all directions? No, not really.

When you hop between 360 tracks, you’ll notice that not all content really takes advantage of its scope. It remains unclear how involved and invested most artists really are when it comes to these 360 mixes, so I’m skeptical of any claims that this is how songs were meant to be heard. Jazz sounds fantastic; the instrumentation really benefits from bouncing off walls and your ceiling. Concert recordings, like Liam Gallagher performing Oasis hit “Champagne Supernova” with an enthusiastic sing-along crowd, also have an impressive breadth to them that feels distinct from regular stereo sound. The LED at the bottom of the speaker illuminates green when you’re playing true 360 Reality Audio music.

The speaker supports music over Wi-Fi, Bluetooth, or aux input.

Only a few music streaming services, including Tidal, Deezer, and Nugs.net, support Sony’s 360 Reality Audio at present. Amazon Music HD will also let you play 360 audio on the RA5000 as of April 6th. You can cast 3D audio directly from these apps to the speaker. But even among services that offer 360 Reality Audio, adoption from musicians and labels has a long way to go. Not a single song in Tidal’s “Top Tracks” section had 360 Reality Audio, nor did any of the Top Albums. That really speaks volumes. There’s a dedicated section in the explore tab where you can easily browse through playlists and albums that do support 360-degree audio. A vast majority of it is older stuff, but recent records like Haim’s Women in Music Pt. III are there, too, as are hit singles like Harry Styles’ “Watermelon Sugar.”

The unconventional looks fit the novel 360-degree sound.

To make up for the lack of content that’s truly mixed for 360, Sony includes an “immersive audio enhancement” setting that attempts to re-create the same effect for two-channel music tracks. This algorithm-powered approach doesn’t work nearly as well. Toggling it on adds an obvious layer of artificial reverb and ambience to everything that you play, and you lose the soundstage precision that’s there with genuine 360 Reality Audio content.

At its eye-popping price of $700, finding direct “competitors” for the RA5000 is complicated. There’s a HomePod-looking device in Sony’s promotional video, but that Apple speaker was less than half the price and is now history. The $500 Sonos Five is my favorite single-unit speaker, but it sticks to stereo audio. Then you’ve got high-end, luxury audio alternatives like the $900 Formation Wedge speaker from Bowers & Wilkins, but again, that’s aiming for an audiophile-grade stereo experience. Sony’s speaker outperforms the $200 Amazon Echo Studio and can crank much louder — but that’s exactly what I’d expect considering the huge price gulf.

So the question I’m left with is this: who is this speaker for? It sounds excellent, can satisfyingly fill any normal-sized room, and 360 Reality Audio is a fun party trick. But the asking price is hard to get over. A lot of people who are serious about audio gear would sooner pay for a nice pair of stereo bookshelf speakers than drop $700 on this single unit. I think Sony’s trying to make the RA5000 a jack of all trades — led by immersive sound and an array of convenient streaming options. But I come away feeling like this speaker just tries to do too much, especially when the worth of its headline feature remains unproven and often inconsistent.

Photography by Chris Welch / The Verge

microsoft-shuts-down-cortana-on-ios-and-android

Microsoft shuts down Cortana on iOS and Android

Microsoft has shut down its Cortana app for iOS and Android. It’s the latest in a series of moves to end support for Cortana across multiple devices, including Microsoft’s own Surface Headphones. The Cortana app for iOS and Android is no longer supported, and Microsoft has removed it from both the App Store and Google’s Play Store.

“As we announced in July, we will soon be ending support for the Cortana app on Android and iOS, as Cortana continues its evolution as a productivity assistant,” reads a Microsoft support note spotted by MacRumors. “As of March 31, 2021, the Cortana content you created–such as reminders and lists–will no longer function in the Cortana mobile app, but can still be accessed through Cortana in Windows.” Cortana reminders, lists, and tasks are now available in the Microsoft To Do app instead.

Microsoft first launched Cortana for iOS and Android in December 2015. The app was originally designed to connect Windows 10 PCs and mobile phones, but failed to gain traction despite a big redesign. Microsoft CEO Satya Nadella recognized the company’s difficulties in competing with other digital assistants a couple of years ago, revealing that Microsoft no longer saw Cortana as a competitor to Alexa and Google Assistant.

Microsoft had once envisioned a future full of Cortana-powered fridges, toasters, and thermostats. That dream came to an end earlier this month when the first and only Cortana speaker removed Microsoft’s digital assistant. Other devices like the Cortana-powered GLAS thermostat are also no longer powered by Microsoft’s digital assistant.

Cortana isn’t completely finished, though. Microsoft still sees value in conversational AI and the company is trying to reposition Cortana as an assistant that can improve Microsoft’s enterprise-focused offerings.

robinhood-is-removing-its-confetti-celebrations-ahead-of-its-ipo

Robinhood is removing its confetti celebrations ahead of its IPO

Robinhood is cutting out the confetti from its stock trading app, following accusations that the animation helped to “gamify” investing. Instead, the company is adding new animations that will celebrate trading milestones for users in a more somber manner.

The celebratory digital confetti showers have been a controversial part of Robinhood’s app since 2016. In the past, Robinhood has argued that the friendly features “help investing fit easily into people’s lives.” But others — including the Massachusetts Securities Division — have argued that the confetti (along with other features, like free stock promotions) help to “gamify” stock trading for amateur investors who may not understand what they’re getting into.

The less confetti-filled milestone animation in Robinhood’s app.
GIF: Robinhood

“The confetti is getting really misconstrued, and I think it’s actually doing the opposite of what we want,” Madhu Muthukumar, senior director of product management at Robinhood, commented to The Wall Street Journal. It “seems to have distracted from the goal of the app, which is to make regular people, everyday folks who have been kept out of the market, feel like they can participate and feel like they are being positively reinforced for taking steps in their financial life.”

Of course, Robinhood is still recovering from its involvement in the recent wave of “meme stocks,” which saw the company come under fire from users who were frustrated when it started restricting trades of popular stocks like GameStop and AMC when Reddit users from the r/WallStreetBets subreddit were frantically trading them.

But Robinhood is planning to go public, with the company already confidentially filing for a forthcoming IPO. Cleaning out any controversial aspects of the app — even ones as seemingly innocuous as confetti celebrations — is a logical move to appease future investors.

periscope-shuts-down-today

Periscope shuts down today

Periscope, the app that popularized live streaming from smartphones, is shutting down today, just over six years after it launched. The service has already been removed from app stores, and most features will no longer be accessible after today.

Live streaming will live on inside of Twitter, which has owned Periscope since March 2015, just weeks before the service launched. Twitter announced the impending shutdown in December, saying usage was declining, and the app had been in an “unsustainable maintenance-mode state” for a while.

The Periscope website will remain online with an archive of public broadcasts. Periscope users will still be able to download their data through Twitter.

Live streaming became an overnight phenomenon in March 2015 with the debut of Periscope and another app called Meerkat. Though Meerkat came out first, Periscope was able to quickly dethrone it with Twitter’s backing and become the leader in live streaming.

The phenomenon seemed to subside just as quickly, however. Facebook heavily pushed live streaming on its own service, and no platform developed a dominant community around the feature. In December 2016, Twitter added the ability to live stream directly from its own app, removing much of the need for Periscope as a standalone service.

This is it. Our final goodbye. Today is the last day the Periscope app will be available.

We leave you with our gratitude for all the creators and viewers who brighten the Periscope community. We hope to see you all live on Twitter.

pic.twitter.com/fRbYdEYInf

— Periscope (@PeriscopeCo) March 31, 2021

instagram-launches-its-own-tiktok-duet-feature-called-reels-remix

Instagram launches its own TikTok Duet feature called Reels Remix

Instagram Reels already mimics TikTok in multiple ways, and now, it’s getting one more feature from the popular video app: duets. On Instagram, users can now “remix” a reel, meaning they can upload a video next to another user’s, building on top of the original clip. The feature is already popular on TikTok, often for dance challenges, under the “duet” function.

To remix a reel, tap the three dot menu on a reel and select “Remix this Reel.” From there, you can record your reel or upload pre-recorded footage. You can also control the volume for the original audio or your recorded audio, and add a voiceover, along with other editing functions. Only new reels will have remixes enabled automatically, but if you already have a reel that you want people to be able to remix, you can manually turn that on by tapping that three dot menu on your own video and selecting “Enable Remixing.” If you want to turn off remixing on all your reels, you can do so via your broader profile settings.

Reels launched in August last year and initially, Instagram seemed open to having people repurpose their TikToks on the platform. But as the months have gone by, Instagram has added more TikTok-like features while also deemphasizing any content that’s been recycled. The company is clearly serious about making the short-form video content a mainstay. It added a Reels button to its home screen and even ensured the videos made the cut for its global Lite app. It’s just getting closer and closer to resembling TikTok exactly.

discord’s-new-clubhouse-like-feature,-stage-channels,-is-available-now

Discord’s new Clubhouse-like feature, Stage Channels, is available now

Discord is the latest company to introduce a Clubhouse-like feature that lets people easily broadcast live audio conversations to a room of virtual listeners. Discord says its take, called Stage Channels, is available now on all platforms where Discord is available, including Windows, macOS, Linux, iOS, Android, and the web.

If you’ve used Discord before, you might know that the app already offers voice channels, which typically allow everyone in them to talk freely. A Stage Channel, on the other hand, is designed to only let certain people talk at once to a group of listeners, which could make them useful for more structured events like community town halls or AMAs. However, only Community servers, which have some more powerful community management tools than a server you might share with a few of your buddies, can make the new Stage Channels.

The feature’s broad availability makes Discord the first app to offer an easy way to host or listen in on social audio rooms on most platforms. Clubhouse is still only available on iOS, though an Android version is in development. Twitter’s Spaces feature works on iOS and Android, but only some users have the ability to make audio rooms right now. (The company plans to let anyone host a Space starting in April.) LinkedIn, Mark Cuban, Slack, and Spotify are also working on live audio features, and Facebook reportedly has one in the works, too.

At the top of this post, you can see what a Discord Stage Channel looks like on desktop, and here’s what one looks like on mobile:

Image: Discord

I got to participate in a Stage Channel to be briefed on the feature, and it was quite similar to using Clubhouse or Twitter Spaces. When I joined the Stage Channel, I was automatically put on mute and listed as an audience member. I could see who was speaking and who else was with me in the virtual crowd.

When I wanted to ask questions, I pressed a button to request to speak, and a Stage moderator brought me “on stage” so I could talk. Stage moderators can also mute speakers or even remove them from the room if they are being disruptive.

belkin’s-iphone-12-stand-will-follow-you-with-face-tracking-(but-not-during-video-calls)

Belkin’s iPhone 12 stand will follow you with face tracking (but not during video calls)

Belkin has a new iPhone stand that’s useful enough to be interesting but annoyingly limited.

The company’s “Magnetic Phone Mount with Face Tracking” works with the iPhone 12’s MagSafe feature, clipping your phone into place using the device’s built-in magnets. It then uses face tracking to follow you around the room, rotating so it’s always facing you.

The catch is that this feature doesn’t work with video calls on Zoom, FaceTime, or any other similar service — surely one of the biggest potential use cases in a pandemic. In fact, judging by the product description, the tracking feature only works when recording video through Belkin’s own iOS app. That would mean you can’t even use the stand to make sure your phone is always facing you as you follow along with an exercise video or recipe. We’ve reached out to Belkin to double check this and will update this article when we know more.

You can track yourself recording video but not watching it.
Image: Belkin

Being able to record video that tracks you will definitely be useful to some people, and Belkin says its iOS app can connect directly to social media accounts (including Facebook, Instagram, TikTok, YouTube, and others) to make posting easy. But it still means the mount is more of a specialist tool than a device that could help more consumers.

Other relevant specs: the mount works in landscape and portrait orientations, can be tilted vertically from -15 to 30 degrees, rotates horizontally through 360 degrees, and is powered by three AA batteries. And of course, because it uses MagSafe to attach to your phone, it only works with the iPhone 12, iPhone 12 mini, iPhone 12 Pro, and iPhone 12 Pro Max. The mount will sell for $65, but it’s only listed as “coming soon” on Belkin’s website.

ring-video-doorbell-pro-2-review:-ring’s-best-doorbell-yet

Ring Video Doorbell Pro 2 review: Ring’s best doorbell yet

Ring’s new $249.99 Video Doorbell Pro 2 is the best video doorbell yet from a company that has nearly become a household name for video doorbells. It has an excellent field of view and video quality; plenty of customizable features for notifications and recording zones; and speedy performance, whether that’s sending alerts to your phone or smart speaker when someone rings the bell or pulling up the live feed from the Ring app on a phone. If you can tolerate the price tag, are able to install a wired doorbell at your door, and aren’t put off by Ring’s Neighbors app or police partnerships (both of which you can opt out of), the Video Doorbell Pro 2 is one of the best video doorbells you can get right now.

The new Video Doorbell Pro 2 is Ring’s top-of-the-line model, replacing the original Video Doorbell Pro from 2017. Unlike Ring’s other doorbells, the Pro 2 does not have a battery option; you have to have wiring running to it for power. But because it doesn’t have to house a battery, the Pro 2 is much smaller than Ring’s battery-powered options and has faster response times when you want to pull up the feed on your phone or an Echo Show smart display. It also can work with an existing doorbell chime in your home if you have one.

Despite its higher-than-average price tag, the Pro 2 doesn’t really look all that much more premium than other Ring models. The housing is made entirely of plastic, and there’s a big Ring logo stamped on the bottom. If sleek design is what you’re after, Google’s Nest Hello or the Logitech Circle View Doorbell are better choices.

Ring has added a number of new features this time around, but the most significant change is how the Video Doorbell Pro 2 captures video clips. Unlike the prior model and every other Ring doorbell before it, the Pro 2 shoots 1536 x 1536-pixel square video, which lets you see visitors from top to bottom. It also makes it much easier to see if packages have been left at your doorstep because you can see the ground right in front of the doorbell.

On my doorway, the Pro 2’s wide and tall field of view was able to let me see the entirety of my small porch much better than the older 16:9 format Ring doorbells or others that have a tall but not as wide aspect ratio, like Logitech’s Circle View Doorbell. The Pro 2 captures a sharp and detailed image, complete with HDR for balancing bright skies and visitors’ faces. It also has a dedicated infrared night mode that will come on automatically if the light levels are low enough. The porch light I have at my doorway was sufficient enough to keep the Pro 2 in normal video mode, so I was able to have full-color video captures at night without blinding visitors with a light on the doorbell itself like what happens with the Circle View Doorbell.

Thanks to support for both 2.4GHz and 5GHz Wi-Fi, pulling up the Pro 2’s video feed through the Ring app on my phone is a painless process that just takes a couple of seconds. Likewise, asking an Echo Show to display the feed is quick and easy. The Echo Show and Fire TV devices will even automatically display the feed from the camera whenever the doorbell is rung. Older video doorbells used to take an agonizing amount of time to show their video feeds. I’m glad to see this newest crop is much faster than before.

The Pro 2 also has a new “3D Motion Detection” feature that lets you see the movements of someone on your property even if they are out of frame of the camera. The name oversells what this is doing a bit: the app will show a top-down view of movements represented as colored dots on the map of your home overlaid over the recorded video clip. It’s designed to let you see where someone has been on your property before they show up on the primary camera. But the range for this feature is limited to only 30 feet — that’s about enough to reach a third of the way down my driveway — and while it’s a neat demo of technology, I didn’t find much utility in it.

The Video Doorbell Pro 2 shows more of my front porch than other doorbells. The new 3D Motion Detection feature provides the bird’s-eye view of movement on my property, seen in the right image.

The other thing I didn’t find much use for is the Alexa Greetings feature, which lets you have Alexa answer the door through the Ring doorbell if you don’t get to it within a set amount of time.

There are two reasons I didn’t really like this feature. One is since we’re still spending the majority of our time home due to the pandemic, I don’t really need someone else to answer the door for me — I’m always there. The other is the idea of having Amazon’s Alexa robot speak to a visitor in my place. Alexa can ask couriers to leave a package in a particular place you specify or record a message from other visitors that will be sent to your phone. In my tests, it works like a typical Alexa interaction, with a slight delay between each prompt.

But in general, it feels a bit off-putting and rude to force visitors to interact with an unexpected robot. I feel the same way about using the two-way audio to talk to someone at the door through my phone. While there may certainly be great accessibility use cases for these features, they weren’t helpful for me, and I left them turned off. I think basic package detection and notifications, which other doorbells offer, would be more useful, but Ring doesn’t have any features like that.

The Alexa responses feature requires a subscription to Ring’s Protect plan, which starts at $3 per month and enables other features such as a six-second pre-roll recording for motion alerts, the option to only get alerted when a person is detected, video history for up to 60 days, and the ability to save and share clips. You can use the Ring Video Doorbell Pro 2 without paying for this subscription, but you’ll be limited to motion alerts, live view, two-way talking, and six preset responses if you’re not home. Neither one of Ring’s plans, paid or free, offers continuous 24/7 recording. If that’s something you want, Google’s Nest Hello is a better choice.

The Video Doorbell Pro 2 has a traditional grayscale infrared night mode (right), but if you have enough light, it will fall back to its color feed at night (left).

Since Ring is an Amazon company, the Pro 2 works best and offers the most utility if you have Amazon Echo speakers or smart displays. In addition to the ability to automatically show the feed when the bell is pressed, you can have Echo speakers announce when someone’s at the door so you never miss a visitor. This feature isn’t available with Google Nest smart speakers or displays; again, the Nest Hello would be a better choice if you’re running a Google smart home. (Likewise, if you’re running an Apple HomeKit smart home, the Logitech Circle View Doorbell is a better choice.)

Lastly, I can’t cover a Ring product without mentioning its controversial Neighbors app and police partnerships. The Neighbors app is a separate app that collates crime and safety reports from other Ring owners in your neighborhood. By default, the Neighbors feed is integrated into the Ring app, allowing you to see other posts and share video clips from your camera.

Similarly, the Public Safety feature allows police and other public service agencies to request video clips from your camera to aid in solving crimes. You then have the option to approve or deny the request.

Ring has made it easier to manage these features. Both of them are controlled in the app’s Control Center section, where you can disable the Neighbors feed and block public agencies from requesting clips from your video camera. You can also enable end-to-end encryption, which will disable these features and limit the ability to share video clips with others. But I wish Ring would go even further and disable both of them by default, letting owners decide if they want to opt in or not during setup.

Ring’s portfolio of video doorbells has grown significantly over the past couple of years, and it can be confusing to figure out which one is right for your needs. The Pro 2’s pitch is simple: this is the best video doorbell camera Ring sells, provided you have the ability to hook it up to existing doorbell wiring or run new wiring to it. If you want the best performance and are in Amazon’s Echo ecosystem, the Pro 2 is the doorbell to get.

Photography by Dan Seifert / The Verge

original-xbox-and-xbox-360-games-arrive-on-microsoft’s-xcloud-streaming-service

Original Xbox and Xbox 360 games arrive on Microsoft’s xCloud streaming service

Microsoft is bringing 16 original Xbox and Xbox 360 games to the company’s Xbox Cloud Gaming (xCloud) service today. Titles like Elder Scrolls III: Morrowind, the original Banjo-Kazooie, and Fallout: New Vegas are all now available to stream to Android devices. Microsoft is also enabling touch controls for Jetpac Refuelled, Viva Pinata, and Viva Pinata TIP.

The 16 games will be available to Xbox Game Pass Ultimate members and streamable to Android phones and tablets. “We’ve listened to the feedback, going all the way back to our earliest cloud gaming preview, and making games from previous generations available on mobile devices has been one of the most requested features by the community,” says Microsoft.

Microsoft is also still planning to extend xCloud game streaming to iOS this spring. The software maker hasn’t revealed exactly when its iOS preview will go live, but Microsoft has previously promised both iOS and web browser streaming for xCloud in spring 2021. Game streaming will be available in the Xbox app for Windows 10 PCs, too.

We got an early look at how xCloud will work on Windows 10 last month, alongside an exclusive first look at the web version of the service. Microsoft is also testing 1080p streams for xCloud, and this will likely debut with the Windows version of the app.

For now, here are the original Xbox and Xbox 360 games making their way to Xbox Cloud Gaming today:

  • Banjo-Kazooie
  • Banjo-Tooie
  • Double Dragon Neon
  • Fable II
  • Fallout: New Vegas
  • Gears of War 2
  • Gears of War 3
  • Gears of War: Judgment
  • Jetpac Refuelled (touch controls enabled)
  • Kameo
  • Perfect Dark
  • Perfect Dark Zero
  • The Elder Scrolls III: Morrowind
  • The Elder Scrolls IV: Oblivion
  • Viva Piñata (touch controls enabled)
  • Viva Piñata: TIP (touch controls enabled)
facebook-shorted-video-creators-thousands-of-dollars-in-ad-revenue

Facebook shorted video creators thousands of dollars in ad revenue

Illustration by William Joel / The Verge

Due to a ‘technical issue’

Britain Lockhart never knows what he’ll find when he scuba dives for treasure. Neither do his viewers on Facebook who tune in for a surprise reveal. His page, Depths of History, has been steadily growing on the social network since he started posting videos there about two years ago. He now has 70,000 followers on his page, which has started generating thousands of dollars a month in ad revenue.

“I really didn’t think it would be that profitable at all, but Facebook has such a variety of users on their interface that don’t even use YouTube, but they’ll be on Facebook,” he says, adding that he’ll post his YouTube videos on Facebook to make ad revenue on both.

His income varies, although he says he’ll typically make between $2,000 and $3,000 per month through Facebook. But in 2021 so far, that income has unexpectedly dried up. The January payout was only $931, leaving him thousands of dollars short. In February, it was even lower, coming in at just $664. He double-checked his creator backend, and the numbers didn’t make sense there, either. Facebook’s revenue estimation tool projected that he should have received $3,397 for January and $1,747.52 for February. When the checks came in, he ended more than $4,000 short

“It was like a slap in the face,” Lockhart says. “I was looking forward to buying more camera gear to increase my business, buying things that could prolong me working with Facebook and me working with YouTube.”

And he’s not the only one who hasn’t been entirely paid out. The Verge spoke with two other Facebook video creators, all of whom say the company shorted them on cash and ignored their requests for help. The creators had no reason to initially question the amount they were paid since Facebook’s estimated revenue tool almost always mirrored their actual payouts. Usually, they’d be short only a couple hundred dollars. But after their revenue seemed off two months in a row, the creators say they looked into the issue. All three say the problems began in January, around the time Facebook transitioned to its new Pages experience and made updates to how creators can monetize.

The sudden change is particularly alarming because of Facebook’s ambiguous approach to revenue-sharing in general. The company’s core business has always been direct, targeted advertising, but Facebook now sees an opportunity in sharing revenue with video creators, along the lines of YouTube or Twitch. Facebook has courted all sorts of creators — gamers, writers, and video hosts — through broader monetization options, like in-stream ads, shopping, and even subscription newsletters. It’s still unclear how many creators are on Facebook, but the strategy seems to be somewhat working. Facebook says there are more than 1 million shops across its app and Instagram, and that from 2019 to 2020, the number of content creators on Facebook earning the equivalent of $10,000 USD per month grew 88 percent, and creators earning $1,000 per month grew 94 percent.

But these creators say Facebook only cares about advertisers, leaving them with no one to turn to when their payments are unexpectedly short. They reached out for help, but the company gave them no feedback on what could be wrong.

After The Verge reached out for comment, however, Facebook said it “resolved a technical issue that prevented a small number of video creators on Facebook from receiving their full in-stream ads payouts.”

“We’re notifying these partners that they’ll receive those remaining in-stream payments during the April payout cycle, and we apologize for any inconvenience,” a spokesperson said in an emailed statement.

It’s good news for the creators getting a rebate but still an alarming precedent — holding thousands of dollars back for months with little explanation or guarantee the same problem won’t pop up again in the future.

Volodymyr Popkov, the creator of the page Painting Inspiration, which demos acrylic paint art tutorials, suggests that Facebook doesn’t value the creators who make the platform thrive. “They have live chat Facebook support for the people who spend money for the ads, who bring [Facebook] their money, but for people who are like us, the creators, they owe us money right now, and they’re not doing anything,” he says.

Facebook estimated that Popkov would get $13,000 in January, he says, but he only received $4,600. In February, he was estimated to receive $29,000 but made only $6,400. He knows the number is just an estimate, but he says he hasn’t seen any change in the numbers of viewers on his videos — at least not enough to explain a $32,000 shortfall. It’s a particular problem because Popkov employs artists to make artwork for the page. His Facebook income serves as payroll for them, along with his revenue from YouTube.

Another creator, Erik Reed, of the Outdoors With Erik page, says he’s owed over $10,000, going off the estimate tools. He specifically joined Facebook because other creators told him the monetization options and engagement levels were worthwhile.

Facebook has a long history of shoddy metrics causing problems for partners. Earlier this month, court documents showed that Facebook provided advertisers with “inflated and misleading” metrics for years on how many people their ads were reaching. The company apparently knew that the reach of these ads was amplified by fake and duplicate accounts, but chose not to delete them. A Facebook spokesperson told The Verge at the time that this reach tool provided only “an estimate,” although Facebook allegedly knew advertisers based decisions around the metric. The company also previously faced a lawsuit that claimed it knowingly overestimated how much video content users watched. Facebook settled the suit in 2019.

The creators who spoke with The Verge have all diversified away from Facebook to avoid being overdependent on one platform; they all run YouTube channels along with their Facebook Pages as well as with other social pages. For the revenue-sharing model to work, Facebook needs creators to stay happy and posting. But increasingly, creators are skeptical of the company’s incentives.

“Working with platforms is hard,” Popkov says. “And you’re not working on your [own] platform, so it’s not like I can trust them.”

a-first-look-at-xbox-running-discord-and-google-stadia-in-its-new-edge-browser

A first look at Xbox running Discord and Google Stadia in its new Edge browser

Microsoft has started testing a new version of its Edge browser on Xbox consoles. The software giant provided access to the Chromium version of Edge to Xbox Insiders earlier this month, offering an early look at the improved browsing capabilities coming to the Xbox One and Xbox Series X / S. I’ve had a chance to try out this early version over the past few days, and I’ve been able to test Discord, Stadia, and other web services running inside Edge on the Xbox. It’s like having the full version of Edge from PC running on your TV.

The Xbox version of Edge looks almost identical to the one you can find on PC or Mac right now. It even includes features like vertical tabs and Collections. Like Edge on PC and mobile, the Xbox version also syncs all your settings, favorites, tabs, and web history.

The new Microsoft Edge Chromium browser running on Xbox.

Extension support is the only big feature that’s really missing right now. I’m not sure if this is a general restriction with the Xbox version, or whether Microsoft might implement it once this Chromium version is ready to release. Either way, if you try to add a Chrome or Edge extension it will fail.

The big reason you might want to use this new version of Edge on the Xbox is for the greatly improved web compatibility. This allows services like Discord, Skype, or even Google Stadia to run on the Xbox version of Edge. Discord will let you join voice calls and participate in text channel chats, but microphone support isn’t there just yet. This is a really early version, so it’s likely that it will be supported eventually. Likewise, if you switch to another game or app, Discord calls in the Edge browser do not continue in the background. This may also change before this Edge update is broadly available, too.

Google Stadia runs well on Edge for Xbox.

Google Stadia works really smoothly. I’ve been able to stream multiple games using the service, and the Xbox controller is automatically detected and supported in games. I’ve also tried to use Nvidia’s GeForce Now streaming service, but Nvidia appears to be blocking the Edge user agent string, and there are no developer tools or extensions that will allow me to spoof the Chrome user agent.

Elsewhere, I’ve also tested out Office web apps in this Xbox version of Edge. They work as reliably as you’d expect, and you can even hook up a keyboard to the Xbox and type away. Unfortunately, mouse support isn’t available in this Edge browser yet. That appears to be part of a broader restriction on Xbox apps accessing a mouse on Microsoft’s consoles, so it’s not clear if this will be fully supported in the future.

Edge on Xbox is currently based on Chromium 91, which is expected to debut on desktop versions of Edge in May. Microsoft hasn’t revealed when it plans to release this Xbox version, though.

This Edge browser is already a big improvement over the legacy version that exists on Xbox today. Full sync support, web compatibility, and just the general interface is greatly improved. While Xbox typically gets dedicated streaming apps for most services, this Edge update will be useful for many who want to access everything the web has to offer.

facebook-is-making-it-easier-to-turn-off-algorithmic-ranking-in-your-news-feed

Facebook is making it easier to turn off algorithmic ranking in your News Feed

Facebook is introducing a handful of new features that will give users greater control over their News Feed, including an easier way to turn off the feed’s algorithmic ranking and display content in the order it was posted instead.

The changes build on previous tweaks to News Feed functionality. Last October, Facebook introduced a “Favorites” tool that allows users to select up to thirty friends and pages, prioritizing their content or displaying it in a separate feed. The company also offers users the option to sort their feeds by “most recent,” but buries these options in obscure menus.

Facebook is now making these “Favorites” and “Recent” filters much more prominent, putting them right at the top of the News Feed as separate tabs that users can switch between. You can see what that looks like in the screenshots below:

The News Feed filter bar will let users swap between algorithmic, chronological, and “favorites” filters.
Image: Facebook

This filter bar is launching globally on Facebook’s Android app today and coming to iOS “in the coming weeks.” It’s not clear if it will be available on the web version of Facebook.

But there’s a big caveat: the filter bar isn’t a permanent addition to Facebook’s user interface. The company told The Verge that the feature will disappear if users don’t access the Favorites tool for seven days. They will then have to find their favorites through the preferences menu for the News Feed and the filter bar will return. Similarly, the “most recent” tab will also disappear if not regularly accessed.

In addition to the filter bar, Facebook is introducing a new tool that lets users limit who can comment on their posts (this can be restricted to friends or just to tagged people and pages) and expanding the content covered by its “Why am I seeing this?” feature.

This latter tool was introduced last April and lets users click on posts suggested by Facebook’s algorithms to see why it was recommended to them. These explanations will now cover suggested posts from pages or people that users don’t follow, showing how posts’ related topics, interactions, and location led to them being suggested.

“Why am I seeing this?” will offer more information about why posts were suggested to users.
Image: Facebook

These changes are relatively minor, but overall give people more control over Facebook’s often opaque algorithms. The changes suggest that the world’s largest social network is keen to deflect criticism over choices made by its algorithmic systems. This is not surprising considering that the company has repeatedly come under fire over studies that show these automated systems amplify misinformation and extremist content in an apparent bid to drive up user engagement — a metric that rules Facebook’s design choices.

Such criticisms have been levied against the site for years, but have become increasingly sharp in recent months as legislators and the company’s own Oversight Board mull more intrusive regulation of Facebook’s algorithms. With this in mind, it’s makes sense for the company to give its users the ability to opt-out of algorithmic sorting altogether.

But as is often the case with Facebook, the company seems hesitant to commit to changes that might undermine its own engagement stats. If the filter bar disappears after seven days of inactivity, it invites an obvious question: is Facebook really serious about letting users choose what they see on the site, or does it just want to give the appearance of control?

how-to-get-the-best-picture-and-sound-from-your-playstation-5

How to get the best picture and sound from your PlayStation 5

(Image credit: Sony)

Despite still being in its relative infancy, Sony’s PlayStation 5 games console is already serving up some stunning gaming experiences. The shift up to more consistent true 4K graphics at both 60Hz and, remarkably, 120Hz is joining forces with wider, better use of high dynamic range and the impressive efforts of Sony’s new 3D Audio sound system to make gaming worlds more immersive and beautiful than ever before.

However, getting the most out of this next-gen console isn’t just a case of plugging the PS5 into your TV and expecting everything to just turn out fine. In fact, between the secondary kit you might need and some of the PS5 set-up tricks you need to familiarise yourself with, getting the maximum impact out of your new console is anything but straightforward.

With this in mind, we’ve put together a comprehensive checklist of everything you need to do if you want to be sure you’re getting the full value from Sony’s new gaming beast. Starting with potentially the most expensive…

Get the right television

The single biggest source of trouble when it comes to the PS5’s new graphics capabilities is the currently messy television market – or more precisely, the confusing world of HDMI connections.

Getting the best picture quality (4K resolution at 120Hz refresh rates with HDR and, following an upcoming update, support for variable refresh rates) out of the PS5 requires a TV’s HDMI ports to support data rates of at least 32Mbps, and that’s something the vast majority of current TVs cannot do.

What’s more, there’s currently no easy labelling system to help you spot TVs that might be compatible with all of the latest gaming features. Even if a TV claims to be compatible with the latest 2.1 version of the HDMI input, that doesn’t guarantee 4K/120Hz/VRR compatibility. All you can do is try and trawl through a TV’s small print/detailed specs to see if 4K/120/VRR are included.

We can get the ball rolling, though, with some sets we already know support all the latest gaming features. For starters, all of LG’s OLED CX, GX, WX, ZX and upcoming C1, G1 and Z1 models feature four HDMIs with full PS5 compatibility. Samsung’s QLED models from 2020 and QLED and Neo QLED TVs for 2021 all have one or two HDMI ports that support all the PS5 features, with 2021 models from the Q95A series upwards carrying four PS5-friendly HDMIs.

At the time of writing, Samsung’s 2020 TVs aren’t able to play PS5 games in 4K 120Hz while retaining HDR. Samsung has stated, though, that this apparent ‘bug’ will be fixed by a PS5 firmware update.

Sony, ironically, has just one series in its 2020 range, the XH9005s, that support all of the PS5’s graphics features, via a single HDMI port. Thankfully, more Sony models will carry the requisite HDMI support in 2021.

Philips and Panasonic haven’t so far launched any TVs with next-gen gaming features, but both brands are set to do so in 2021. Cheaper TVs (and brands) in the UK have so far not embraced next-gen gaming features, but hopefully some will do so this year.

One final point here is that, in theory, the PS5 can support 8K. So if you want to be ready for that, you will need an 8K TV. These are relatively expensive right now, and it doesn’t seem as though 8K PlayStation content is going to become common any time soon.

For more guidance here, check out our rundown of the best gaming TVs you can currently buy.

Make sure you use the right input on your TV

(Image credit: Future)

As noted in the previous section, on some TVs only one or two HDMIs have enough bandwidth to support all of the PS5’s graphics features. So make sure you have your PS5 connected to one that does.

Some TVs help with this by labelling the relevant HDMI(s) as Game or 4K/120, but otherwise, you will need to refer to your TV’s manual.

Use the provided PS5 HDMI cable (or pick a replacement carefully)

(Image credit: HDMI Licensing Administrator, Inc)

It’s not just HDMI sockets that need to be able to handle enough data to unlock all of the PS5’s features. HDMI cables also vary in how much data they can carry. So you should stick with the HDMI cable provided with the PS5 where possible, as this is designed to carry all the data the console needs for its maximum performance.

If you really must use a different cable – because the official cable isn’t long enough, for example – look for one that carries the official Ultra High Speed HDMI Cable certification that you can see in the image above.

Make sure your TV HDMI port is set up for high data rates

Most TVs now will automatically switch their HDMI ports to so-called ‘enhanced’ modes for high data rates when a 4K HDR source is detected. There are still some budget brands, though (Hisense, for instance) where you need to manually switch HDMIs from Standard to Enhanced in the TV’s menus. It’s certainly worth checking the settings on your TV for the HDMI that your PS5 is connected to.

Set your TV to Game mode

Almost all TVs have a special Game mode setting that reduces the time a TV takes to produce its images. This can make as much as 100ms of difference, which could be a lifetime, literally, in gaming terms. Your TV might automatically switch into Game mode when the PS5 is detected, but if response times matter with the game you’re playing, you should check that it has.

Note that Game mode settings can reduce some aspects of picture quality with some TVs. So if you’re playing a less reaction-based title, such as an RPG, you may prefer the overall picture quality with Game mode turned off.

Check your PS5’s Video Output screen

In the System Software section of the PS5’s System menu, there’s an option called Video Output Information. This brings up a screen telling you what graphics capabilities the console thinks your TV is capable of handling, based on its ‘handshake’ with your TV’s HDMI port. This screen is handy for checking that your console and TV are talking to each other as you’d expect.

This Video Output Info can be particularly useful if you’re trying to feed your PS5 through an intermediary audio device, such as a soundbar or an AV receiver, and on from that to your TV. Many people forget that the PS5 will read the capabilities of the intermediary device’s HDMIs and determine supported graphics output based on that, rather than reading what your TV is capable of. So unless your audio device has full HDMI 2.1 4K/120/VRR pass-through support (which is currently very rare), it could limit the graphics you experience.

The best way around this is to connect your PS5 directly to your TV, and then use your TV’s ARC/eARC HDMI jack (if it has one) to output digital sound from the TV to your audio equipment.

Setting up your PS5

(Image credit: Sony)

The PS5 is proactive about HDR, prompting you to run through a trio of simple HDR set-up screens whenever you attach it to a new TV. The way the screens work, though, is rather questionable.

Before going through this HDR set-up, it’s worth checking whether your TV has a menu option called HGIG (HDR Gaming Interest Group) – if so, turn it on. This will make sure that your TV doesn’t try and apply its own automatic HDR optimisation (dynamic tone mapping) processes to pictures that you have already optimised via the PS5’s HDR set up system.

Once done, you can crack on with the console’s calibration, but you shouldn’t do exactly as you’re told. Two of the screens ask you to increase the console’s brightness/peak light levels to a point where you can only just see a relatively dark symbol against a white background. The other one asks you to adjust the console’s black level to a point where a lighter symbol against a dark background remains only just visible. In fact, you should adjust each of these screens to the point where the visible symbol just disappears. In other words, the points at which the first square goes completely white and the second completely black is where you want to set the console.

Even then, not all games are designed to work with the PS5 console’s HDR set-up system, preferring instead to use their own internal HDR calibration screens. Examples of these titles include Dirt 5 and Assassin’s Creed: Valhalla. You should absolutely go through these game-specific calibration processes and it’s worth checking in these cases whether your TV’s HGIG setting (if it has one) is better switched on or off.

Another key aspect of gaming performance that requires care is frame rates. As with HDR, the PS5’s process for adjusting the frame rate a game uses varies from title to title. So with Dirt 5, the game’s own internal graphics options allow you to select whether you prefer to prioritise resolution or frame rates (there’s always a graphical trade off associated with switching from 60Hz to 120Hz). With Call Of Duty: Black Ops – Cold War, however, you have to choose in the console’s menus whether you want to prioritise ‘Resolution’ or ‘Performance’ (frame rates) before booting the game if you want to get 120Hz.

This ‘Performance Mode or Resolution Mode’ option, confusingly, is found in the Game Presets section of the Saved Data and Game/App Settings submenu of the PS5 itself.

A further refresh rate option of some sort will likely be added when the PS5 is finally enabled for variable refresh rates.

Choose the right audio options

(Image credit: Sony)

We’ll discuss the PS5’s 3D Audio gaming system shortly. First, though, we should note the mess concerning the PS5’s Dolby Atmos activation options. Specifically the fact that there are two of them: one for streaming apps, and a separate one for the built-in Blu-ray/4K Blu-ray player. The PS5 does not support Dolby Atmos for games.

The first Dolby Atmos option appears in the System/Sound menu, under Audio output. Scroll right to the bottom of this page and you’ll see an Audio Format (Priority) option, that will be set to Linear PCM by default. There’s an option to choose Bitstream (Dolby) or Bitstream (DTS) if you prefer that.

However, when you try and play a 4K or HD Blu-ray disc with a Dolby Atmos soundtrack, the console still does not output Dolby Atmos. To make it work you need to press the Options button on your PS5 joystick while playing a film disc, then click the ‘three dots’ icon and choose the Bitstream option under Audio Format.

Unlike Microsoft with its latest Xbox consoles, Sony has decided not to use Dolby Atmos for its premium game audio experience. Instead, it has developed its own new ‘Tempest’ 3D Audio system. It’s up to individual developers whether and how they deploy 3D Audio, but notable titles to use ‘full-on’ versions of it include Spider-Man: Miles Morales and Demons Souls.

At the time of writing, the new 3D Audio system can’t be output to any external multi-channel home theatre speaker/AVR system. Currently, it only works via headphones, though Sony has suggested that this will change at some point in the future.

To try out 3D Audio with headphones, first make sure that you have the Enable 3D Audio option in the Audio Output part of the Sound menu activated. Also, when you first use headphones with the PS5, be sure to check out the Adjust 3D Audio Profile option. This plays a ‘babbling brook’ test signal and asks you to pick which of five settings makes the sound feel most at ear level.

You don’t need special headphones to experience the 3D Audio effect – any wired pair will do the job once connected to the DualSense controller – but the quality of the headphones you use certainly impacts how effective 3D Audio sounds. 

As you might expect, Sony’s own Pulse 3D wireless gaming headset, which has been designed for the PS5, is particularly effective – though at £90 ($100, AU$150) it certainly isn’t cheap. However, once you start using it that price actually starts to sound more than fair. 

For starters, it’s able to deliver the 3D audio effect wirelessly; you don’t need to be tethered to the DualSense controller. It also carries nifty high-sensitivity microphones complete with noise-cancelling technology built into the main headset, rather than in the usual mic ‘arm’, as well as providing buttons for mixing the game sound and chat sound, and for monitoring your own voice.

The Pulse 3D is lightweight and reasonably comfortable, and it does an excellent job of getting both a precise and strikingly large sense of space from the 3D Audio system.

If you want a more luxuriously built wireless headphone option and you’d prefer a dedicated mic arm, Turtle Beach’s Stealth 700 Gen 2 (£130, $150, AU$250) could be up your street. Just bear in mind that while good-looking, great for chatting and more comfortable to wear for epic gaming sessions, they don’t sound quite as punchy as the Sony Pulse 3D models. They can’t be jacked into the DualSense controller when they run out of juice, either, but with an impressive 20 hours of battery life, that shouldn’t be a big problem. Plus you can use them while they’re charging.

If you’re on a tight budget, meanwhile, and don’t mind a wired rather than wireless headset, then the Xiberia V20D (£30) are good value.

For a few other possibilities, check out our Best Gaming Headsets 2021 feature.

Brace yourself

The number of things you need to think about and potentially invest in if you want to unlock the full capabilities of your PS5 is pretty intimidating. Rest assured, though, that Sony’s new console is more than capable of rewarding your effort and expense with truly next-gen thrills. Once you’ve experienced it in full, you’ll wonder how you ever lived without it.

MORE:

Read our full PlayStation 5 review

Considering your next-gen options? Here’s our Xbox Series X review

Check out our list of the best gaming TVs you can currently buy