best-workout-headphones-2021:-the-best-exercise-earphones-to-buy

Best workout headphones 2021: The best exercise earphones to buy

(Pocket-lint) – When looking for the best running headphones or for the gym, priorities are slightly different to when you’re searching out the best headphones for casual listening.

Headphones for exercise need to be comfortable and secure fitting as well as being sweat resistant. This is important as sweat is really bad for electronics.  

  • Best in-ear headphones: Wired, wireless and wire-free

With that said, that means the best sports earphones are the ones that will stay in your ears, are lightweight and are comfortable to wear when you’re a sweaty mess pounding your feet against tarmac.

It also helps a lot if there’s plenty of bass pumping to keep you driving on. So without further ado, let’s check out the best headphones for running, the gym and general exercise. 

Pocket-lint

Beats Powerbeats Pro

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Beats has reinvented the earphone and got rid of the wire, resulting in an amazing pair of workout earphones. They ensure that they fit as comfortably as is possible while they’re light too, so when they’re in your ears, not only do they fit very securely, but you can barely tell that they’re there. 

Battery life is, quite frankly, insane for a pair of wire-frees, with the Powerbeats Pro capable of lasting up to 9 hours of constant music listening outside the case. All things considered, right now, these certainly seem like the best workout headphones you can get. 

  • Beats Powerbeats Pro review: Perfect workout companions
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Bang & Olufsen Beoplay E8 Sport

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If you want sports earphones that don’t look like sports earphones, this is where it’s at. Beoplay E8 Sport is – in every sense – a premium pair of true wireless earphones, but with design and features that suits runners and gym fiends. 

You get water/sweat resistance, but also a grippy secure fit from the rubber outer of the earbuds. With B&O, you know you’re getting great quality sound in a package made from high end materials. In every way, this is just as much focused on sound and premium feel as any other B&O product, but they also happen to be great for working out too. You even get the convenience of wireless charging in the case. 

  • Bang & Olufsen Beoplay E8 Sport review: Classy workout ‘buds
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Beats Powerbeats

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Imagine if you took the comfort, sound and convenience of the Powerbeats Pro and put it in a pair of earphones that’s cheaper, but connected by a slim cable. That’s essentially what the latest generation of non-Pro Powerbeats earphones is. 

The sound is delivered by the same custom drivers developed by Apple to offer great control over a wide range of frequencies, meaning bass is great, and don’t get boomy or muddy, while trebles/highs are still clear. They also have the Apple H1 Chip, and that means you get easy pairing with iPhones, plus automatic pairing/connecting with any other Apple device with the same iCloud account. 

Apart from the lower price, the other reason you might prefer these to the Powerbeats Pro: battery. They can get through 15 hours of music playback before needing to be plugged into a Lightning cable for refilling, and when they do charge, they charge quickly

  • Beats Powerbeats review: Great earphones without the ‘Pro’ price
Pocket-lint

Master & Dynamic MW07 Go

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Master & Dynamic took the sound and drivers from its awesome first pair of true wireless earphones, then put them in smaller, lighter pair of in-ears with IPX6 water resistance. The tip offers a good seal in the ear, then the soft, bristled silicone comb fin in the ear keeps the pair securely in place during exercise.

If you’re into long exercise sessions, the MW07 Go has you covered. They can go up to 10 hours in a single session before needing to be placed back in their charging case. Couple that with sound that dynamic, rich and detailed, and you have one of the best sounding and – in our opinion – most attractive pair of workout earphones out there. 

  • Master & Dynamic MW07 Go review: Same great sound, sportier appeal
Pocket-lint

AirPods Pro

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Apple’s new kids on the block are, quite simply, the best AirPods yet. We were some of the many people who would occasionally use previous AirPods models in the gym, guiltily, and knowing that their lack of waterproofing made it a real risk. No more — AirPods Pro bring water and sweat-proofing to let you go hard, and that in-ear design makes for a way more secure fit, too.

Plus, the addition of active noise cancellation means that you won’t have to crank the volume too crazily to drown out the playlist your gym chooses, or the honking and sirens of your outdoor environment. They don’t have many dedicated fitness functions, and while the fit is secure and comfortable, the hooks from the Powerbeats Pro do make those earbuds even more safe.

  • Apple AirPods Pro review: Silence is golden
Pocket-lint

Jaybird Vista

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These are superb running headphone, and are extremely reasonably priced given the features on offer. They don’t boast a huge range of controls, but they’re comfortable, lightweight and sweatproof. The security of the fit on offer is best-in-class, too, which matters a lot when you’re working out vigorously.

With a good charging case into the mix, taking the earbuds’ six-hour battery life up to 16 hours without needing main power, and really decent sound, too, the Vista marks a genuinely impressive effort from the ever-improving Jaybird.

  • Jaybird Vista review: Affordable workout king
Pocket-lint

Jabra Elite Active 75t

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We loved the standard Jabra Elite 75t, and still do – the Active version is almost exactly the same set of earbuds, just with the waterproofing dialled up to make sure that they’re perfect for sporty uses. 

One thing we loved about this pair is the ability to tailor the sound to suit the individual. They give a lot of control over tone through the Jabra app for iPhone/Android. 

The earbuds are also really comfortable and secure, a must for working out, and while 7.5 hours of music playback isn’t the best battery performance on this list, it’s definitely adequate for most workout sessions or activities. The ability to switch ‘HearThrough’ on means you can hear traffic around you when you’re running at night time. 

  • Jabra Elite Active 75t review: True wireless sport star
Pocket-lint

Bose SoundSport Free

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These fantastic true wireless headphones are comfortably some of the best sports earphones for pure music enjoyment. The disadvantage is that they don’t have some of the smart fitness features you get in the likes of the Lifebeam Vi or Jabra Elite Sport we’ve talked about elsewhere; there’s no heart-rate or cadence measure for example. They are comfortable though and crucially don’t fall out.

You get a battery life of around five hours per charge although naturally there’s extra power in the case – enough to charge the earphones twice over again. So that’s around 15 hours in total. Because they’re black, they’re also a lot more subtle than many of the other choices out there. 

  • Bose SoundSport Free review: The best wire-free sports earphones by a mile
Pocket-lint

Samsung Galaxy Buds+

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Samsung’s newest Galaxy Buds+ are great value for money, offering a convenient wireless charging case, lots of bass and a secure fit that ensures the latest pair of Galaxy-branded earphones will stay in your years. 

Like some of the other modern pairs on the list, one of the best features is battery life. You can get up to 11 hours of music playback outside the case, so that should easily see you through your longest exercise sessions. Even if that session happens to be a long hike up a mountain range and back down again. 

  • Samsung Galaxy Buds+ review: Enough of a plus?
Pocket-lint

Philips ST702

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If you’re pretty concerned not just with getting good wireless running performance, but also making sure that your earbuds don’t just become sweaty messes over time, Philips could have a solution here.

The ST702 have a UV-lit case that cleans them after each use, which means they should be clear of bacteria – it’s a nice touch. That said, it makes the case slightly chunky. 

The buds are comfortable and stay secure thanks to wing-tips, and sound quality is very solid. 

  • Philips ActionFit ST702 review: Truly wireless sports buds that keep it clean
Pocket-lint

Adidas FWD-01

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If you don’t mind having a neckband, these earbuds are pretty impressive – right down to the nice, woven fabric finish on that cord. 

They’re nicely priced and have really decent battery life, plus a punchy sound profile that’s heavy on the bass. 

Selecting the right buds and wing-tips should help you get a comfy fit, although we found that we had to adjust it every so often. 

  • Adidas FWD-01 Sport In-Ear Headphones review: Pump it up

Writing by Cam Bunton. Editing by Max Freeman-Mills.

overcast-overhauls-its-apple-watch-app

Overcast overhauls its Apple Watch app

A new update to popular podcast player Overcast includes a major overhaul of its Apple Watch app. The Apple Watch support is notable at a time when third-party app development for the platform is not necessarily in a great spot, though the Watch itself continues to grow in popularity.

Overcast’s update reorganizes the app UI from top to bottom, adding some features that otherwise were only able to be accessed through the phone version. The main screen has large buttons for settings and syncing above a scrolling list of your shows and access to the “now playing” screen.

That screen now includes a button on the bottom right that takes you to more detailed info on the podcast and lets you adjust its playback speed, as well as giving you the ability to skip directly through chapters on podcasts that have them.

Release notes for the new iOS version of Overcast, which is dubbed 2021.1, note a couple of extra changes without going into details. Other than the new Watch app, Overcast now has “improved Siri support” and “tons of under-the-hood improvements and bug fixes.”

Overcast is available for the iPhone, iPad, Apple Watch, and now M1-powered Macs because of their support for running iOS apps. The app is free but ad-supported, with an optional $9.99 subscription that can remove the ads.

museum-alive-is-dioramas-but-ar,-with-narration-by-david-attenborough

Museum Alive is dioramas but AR, with narration by David Attenborough

Remember dioramas? They were the friggin’ best. I’d jump on any excuse to grab a shoebox, fire up the hot glue gun (okay, Dad handled that), and strategically place plastic tigers and shrubs in their tiny cardboard habitat. I might have learned something, too, but that was beside the point. I was a tiny god with a world of my own creation in my hands.

That’s not unlike the sense of wonder I felt just now watching a miniature prehistoric habitat spring to life on my dining room table. That little bit of magic happened courtesy of Museum Alive, an augmented reality iPhone app available today featuring narration by none other than Sir David Attenborough. It’s an extension of his Natural History Museum Alive film and includes three interactive AR exhibits.

Each exhibit features an extinct animal in a recreation of its particular habitat. The app directs you to find a flat surface and pinch to zoom the image to the right scale. Once that’s done, the habitat comes to life and a 3D animation begins with Attenborough’s narration. You can move your phone around for a different view as you watch a saber-toothed Smilodon track and maul its unsuspecting prey.

My only disappointment with the app is that there are only three of these AR exhibits. There’s promise of an upcoming fourth addition of a dodo, but it’s not really clear if the app, which costs $2.99, will get updates beyond that. I can see kids really liking the experience but probably losing interest soon after they’ve explored the three current exhibits. Maybe that’s the right time to bust out the shoeboxes and hot glue gun.

gigabyte’s-aorus-15g-is-great-at-gaming,-but-not-much-else

Gigabyte’s Aorus 15G is great at gaming, but not much else

As far as edgy gaming laptops go, this is a looker.

Singularly focused but cool under pressure

Gigabyte’s refreshed Aorus 15G for 2021 has a subtle, all-black design that takes a page from the company’s more svelte Aero lineup of creator-focused laptops. It’s a nice upgrade, but there aren’t many other changes from last year’s model, for better or worse. It offers the same wide variety of ports (including the all-too-rare full-size SD card reader), and impressively, Gigabyte fit an excellent 15.6-inch display into a 14-inch wide chassis. But at the same time, the keyboard is cramped and the nostril webcam is awkward to use.

There are some other swings and misses, but it nails what it’s really focused on: gaming. The bump up to Nvidia’s RTX 3070 graphics chip inside is the biggest change, and it helps this thin-and-light gaming laptop run most games beyond 60 frames per second, crossing the bar for reliably smooth gameplay.

That kind of performance is great — and not necessarily a given just because a laptop has this graphics chip. Manufacturers can set its power level to balance performance and efficiency as they see fit. So, despite having a compact chassis, I was surprised to see it perform better with games than the Asus TUF Dash F15. It’s generally much quieter, too. Gigabyte found the sweet spot, and if you plug in an external mouse and keyboard, this machine is a blast to use.

The $1,799 configuration Gigabyte provided for review has the aforementioned Nvidia GPU, Intel’s 10th Gen Core i7-10870H with eight cores, 32GB of RAM, a 512GB NVMe SSD, a 99Wh battery, and its 15.6-inch 1080p display with a 240Hz refresh rate is Pantone-certified for color accuracy with 100 percent coverage of the sRGB color gamut. This isn’t Gigabyte’s top-of-the-line model, but it’s close. The step-up config for $200 more has the RTX 3080 and double the storage. A more affordable $1,499 model with the RTX 3060 is also available.

Even though, technically, a laptop with the RTX 3070 is middle of the road between Nvidia’s low- and high-end graphics chips, it can deliver fantastic results. Gigabyte’s Aorus 15G would probably like to credit its gimmicky built-in Microsoft Azure application that automatically optimizes performance with AI, but it’s capable out of the box with default settings. There wasn’t a huge difference in gameplay with or without the Azure app running, nor when I set the GPU and CPU to boost in Gigabyte’s pre-installed Aorus Control Center app. That’s fine by me; the less tweaking required, the better.

Getting right into game performance, Red Dead Redemption 2’s built-in benchmark running on ultra hit a steady average of 66 frames per second, dropping to just 44 frames per second at the lowest. Shadow of the Tomb Raider running at ultra settings with medium ray-traced shadows ran at an average of 93 frames per second. Bumping up the ray tracing to ultra knocked it down to 69 frames per second, which is still a smooth experience. None of these results come close to taking full advantage of the fast-refreshing screen, but older or less demanding games should be able to hit far higher frames per second.

Outside of benchmarks, Cyberpunk 2077 running at ultra ray tracing settings was easily my highlight testing the Aorus 15G. This machine had little issue keeping the game running above 50 frames per second in a more barren or enclosed environment, and it rarely dropped below 40 frames per second in crowded outdoor environments — again, that’s with the most demanding graphical settings cranked up (ultra with every ray tracing setting and DLSS on). The performance here will make a lot of people happy. I was also impressed by Gigabyte’s cooling system, which keeps things surprisingly quiet and cool under pressure. This is the rare gaming laptop you can actually keep safely on your lap while gaming.

The numpad is nice to have, but this is one cramped keyboard.

I’m fascinated with Nvidia’s new RTX 30-series graphics chips. Not just because they’re good, but because they sometimes provide wildly different results depending on the laptop they’re in. For instance, in the MSI GS66 Stealth, its RTX 3080 delivers very similar performance to the chip inside of Gigabyte’s laptop here, even though it should blow it away. The reason is because this chip has a higher clock speed and power draw than what’s inside of MSI’s laptop.

Specifically, this 3070 tops out at a 105W power draw with 1,290MHz clock speed, whereas the 3080 in question is at 95W maximum power and 1,245MHz clock speed. In short, you’re getting a lot of power in this thin $1,799 machine. Paying $200 more for the Aorus 15G with the RTX 3080 might not get you all that many more frames per second, as it also has a 105W maximum power draw but a slightly slower 1,245MHz clock speed. You might know all of this info, but you might not. Nvidia requires manufacturers to share it, though some of them are still being cagey about it. For the record, Gigabyte is one of the more transparent companies about its GPU specs. I’m keeping tabs on other manufacturers right here.

The bezels are thin, measuring at 3mm thick per side.

Outside of gaming, the Aorus 15G is unfortunately a less convincing product. It’s able to run my usual workload flawlessly, consisting of Affinity Photo, about 10 Google Chrome apps, Slack, and Spotify. Given the specs inside, I expected this. What came as more of a surprise is that they don’t translate so well to video production. During an Adobe Premiere Pro test that exported a five-minute, 33-second 4K video, it took about seven minutes each time to render.

There are several other trade-offs that might give you pause if you need a laptop as much for productivity as you do for gaming. The typing experience is fine but not helped by the cramped keyboard layout. It has a tiny trackpad, and its nostril-gazing webcam didn’t cut it for me. Also, Gigabyte claims up to eight hours of battery life, but I averaged around six hours per charge. The new Asus TUF Dash F15 excels at all things Gigabyte didn’t quite land and costs less, but its lack of a webcam is a huge red flag.

This is a fantastic machine if all you want to do is get 60 frames per second (and often, better than that) in most of your games without tweaking many settings. Doing that for under $2,000 is an achievement worthy of praise. But if you care less about mobility and having a thin form factor that Gigabyte’s Aorus 15G provides, MSI’s GP66 Leopard takes the RTX 3070 even further. Its thicker, heavier chassis affords the chip even more headroom to get better performance in games — for the same $1,799 price, no less.

Photography by Cameron Faulkner / The Verge

lyft-reinvents-calling-a-cab

Lyft reinvents calling a cab

Lyft is admitting that some part of traditional taxi services are worth emulating today by letting people in select Florida cities book Lyft rides with just a phone call. The new “Call A Lyft” feature should be “perfect for seniors and folks without access to the Lyft app,” says Lyft.

Calling 631-201-LYFT (631-201-5938) between 8AM-8PM ET on Monday through Friday will let a potential rider book a ride. Lyft says that it will tell riders the full price before confirming and send texts to track the ride once it’s paid for and booked. It should be familiar to anyone who’s ever called a cab, though Lyft notes drivers are not expected to offer assistance getting into a car and wheelchair accessible rides aren’t available at launch. Call A Lyft also requires a phone with support for SMS messages.

Lyft isn’t the only ride-sharing company to fall back on phone calls. Uber experimented with a similar feature in 2020, allowing customers in Arizona to dial 1-833-USE-UBER to book a ride. Prior to both companies falling back on taxi service tactics, companies like GoGoGrandparent stepped in as an intermediary for ride-sharing and food delivery companies, allowing older folks to dial a phone number and have someone else handle the apps.

Lyft and Uber pushed out traditional taxi and cab services with a theoretically easy-to-use service and a large pool of drivers, but Call A Lyft illustrates that sometimes the old methods were that way for a reason — because they worked.

Call A Lyft is available now and Lyft has a full list of supported cities on its site.

youtube’s-‘supervised-experiences’-help-parents-choose-what-content-their-kids-can-see

YouTube’s ‘supervised experiences’ help parents choose what content their kids can see

YouTube is announcing “supervised experiences,” a new set of restrictions that allows parents to better control what content their children can access on the streaming video platform. According to a blog post, YouTube hopes the filters will help parents slowly introduce their older children to age-appropriate content and features outside of the YouTube Kids app. The program will launch first with an early beta, with a wider beta rolling out “in the coming months.”

Parents have three levels of strictness to choose from, which determines the content a child is allowed to view on their account. There’s the “Explore” level, which YouTube says is “generally suitable” for kids nine and up’ “Explore More,” which is meant for kids 13 and up; and “Most of YouTube,” which is pretty much everything except age-restricted content. In the US, and most other countries, people over the age of 13 can make their own unsupervised YouTube accounts.

Parents choose a content level for their children’s account.
Image: YouTube

It isn’t clear exactly what content will be allowed at which levels, but YouTube says the “Explore” level will have “vlogs, tutorials, gaming videos, music clips, news, educational content and more.” As the name suggests, the “Explore More” level will have a wider range of videos, as well as live streams for the aforementioned “Explore” categories. The company says that “Most of YouTube” will contain “sensitive topics that may only be appropriate for older teens.”

For all its promise, YouTube’s supervised experiences is still a system that relies on user input, human review, and machine learning. YouTube knows it won’t be perfect, admitting that it “will make mistakes,” which we’ve seen happen with the Kids app. As such, parents shouldn’t think of it as a “set it and forget it” solution. They’ll still need to remain vigilant.

Nevertheless, the new content options should help parents with children who feel too confined by the Kids app (which YouTube still recommends for younger kids) but are too impressionable to be exposed to the full YouTube experience. YouTube can be a dangerous place full of misinformation and conspiracy, so it’s good to see Google giving parents tools to help ease their children into it.

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Amazon Luna cloud gaming now available on Fire TVs without an invite

Amazon’s cloud-gaming service, Luna, is now available to try for free in the US on select Fire TV devices without an invitation, the company has announced. Luna launched in early access last year, as an invitation-only service. Originally, customers also needed an invite to buy the Luna Controller, but Amazon now says it’s available to everyone.

Amazon’s FAQ says that users can get access to Luna on Fire TV by simply downloading the app. A list of Fire TV devices that are compatible with Luna is available on this Amazon support page. These include the Fire TV Stick Lite, Fire TV Stick (2nd & 3rd generation), Fire TV Stick 4K, Fire TV (3rd generation), Fire TV Cube, Toshiba Fire TV Edition, and Insignia Fire TV Edition.

Signing up for Luna gets you a 7-day free trial of the Luna Plus channel, which costs $5.99 a month thereafter during early access and includes games like Control, Metro Exodus, and Grid. There’s also a Ubisoft Plus channel subscription for $14.99 a month which includes titles like Assassin’s Creed Valhalla.

As well as Fire TV devices, Luna’s early access is also available on Windows, Mac, select Android devices, and web browsers on iPhone, iPad, Windows, and Mac, but only after receiving an invitation. “If you don’t have a Fire TV you can still request an invitation to access Luna at amazon.com/Luna,” Amazon’s post reads. The service is currently limited the US mainland, excluding Alaska, Hawaii, and US territories.

new-oculus-quest-feature-lets-you-mark-your-actual-couch-in-vr

New Oculus Quest feature lets you mark your actual couch in VR

A new Oculus Quest feature expands the headset’s Guardian mode by letting you mark your real couch as an object that’ll show up in VR. The Guardian is an Oculus safety feature that lets you draw lines around your environment that act as a virtual boundary and appear in VR when you get too close to the edges; this couch mode is the first time that the Guardian has worked as more than just a simple measure of floor space.

UploadVR reports that you can mark out your couch or chair by touching one side and dragging out a virtual blue rectangle across it to define the correct size. Once you’ve done that it’ll appear as a 3D-modeled couch in the Oculus Home menu environment, or as the same blue rectangle when using the Guardian feature in an app or a game, and its position will be saved as part of the Guardian system.

What makes this cool is that the couch can now act as an extension of your Guardian system rather than as an obstacle that limits your space. Previously you’d have had to draw Guardian boundaries in front of your couch as if the space above it was a solid wall, so as not to accidentally walk into it. But now if you move to the edges of the Guardian and see the couch outside it, UploadVR reports, you can simply sit down on it and get prompted to switch to “Couch mode,” so the game or app will know you’re sitting down.

The feature is still early, though — it’s listed as “experimental” in the Quest settings menu as part of software version 26 and hasn’t yet rolled out to everyone, including us.

how-to-leave-lastpass-and-move-to-another-password-manager

How to leave LastPass and move to another password manager

Ever since LastPass announced that it was tweaking its free tier to only allow a single category of device — mobile or computer — there’s been a lot of interest in finding alternatives among LastPass users. Luckily, once you do find an alternative, it’s pretty easy to pull your data from LastPass and upload it to another password manager.

What follows are instructions on how to download your LastPass data, and where to find instructions from several popular password managers that will help you upload that data to their services.

Export your LastPass data

LastPass allows you to export your data as a CSV or an XML file. If you’re planning to move that data to another service, then CSV is the far better choice. Since CSV stands for comma-separated values and is a plain text file, it’s a good idea not to hold on to it once you’ve moved your data to another password manager — or to put that file in a secure place where it can’t be easily read by someone else.

Before you start, you should be aware that the best (and really only way) you can export your data from LastPass is from its browser extension on a desktop or laptop computer. (You can technically do it from LastPass’ website, but as I’ll explain, it’s more trouble than it’s worth.) If you haven’t downloaded the extension for your browser (links for which are at the bottom of the LastPass webpage), go ahead.

Ready?

  • Click your extension icon and proceed to “Account Options” > “Advanced” > “Export” > “LastPass CSV File”


  • From your LastPass browser extension, click on Advanced….


  • …Export…


  • …LastPass CSV File

  • You’ll be asked to put in your master password to continue. If you think you may be interrupted at some point, and you’re working in a safe place (like a home office), feel free to ask it not to prompt you again for up to 24 hours.

Fill in your master password to download your data.

That’s it! LastPass will immediately download your CSV file.

If you really, really don’t want to install the browser extension, here’s how you can get your info from the LastPass website”

  • Go to LastPass.com and sign in to your account.
  • Click on “Advanced Options” in the left-hand menu.
  • Click on “Export” and enter your Master Password if asked.
  • If your experience is anything like mine, you should then see a comma-delimited list of all your passwords on a separate webpage. You can select all the content of the page by going to your top menu and selecting “Edit” > “Select All.” You can then copy the data and paste it to a text page using a word processor or other text app.

Once you’ve downloaded your info, you can upload it to the password manager of your choice. There are a variety out there, free and otherwise, and we’ve included a sampling below, along with their starting prices (if any) and links to their instructions on how to import your data. But first, we’re assuming that you’ll want to eventually delete your passwords from LastPass. Here’s how.

Delete your LastPass account

Once you’ve chosen your new password manager (and we strongly success you live with it for at least a week or so first), you can delete your account and data from LastPass.

  • Using your browser, go to the LastPass “Delete Your Account” page

The LastPass “Delete Your Account” page.

  • Click on the red “Delete” button.
  • Where you go from here depends on whether you remember your master password. If you do remember it, click on “Yes.” You’ll be given one last chance to download your data, will be asked to enter your master password, and asked why you are deleting your account. Then click on Delete.

Before you delete your account, you get a last chance to download your data.

  • If you don’t remember your master password, click on “No.” You’ll be given a chance to download your data and asked for your email address. You’ll be sent an email with a link that will let you delete the account.

In either case, remember there is no rush to delete your account. Make sure that you have a useable copy of your passwords and a new password manager that you’re satisfied with first.

Alternative password managers

What follows is a list of some alternative password managers and where you can find instructions for importing your LastPass data.

Bitwarden

  • Free version? Yes
  • Paid features start at $10 / year and include file storage, authenticator, two-step login, others.
  • Instructions for importing from LastPass

KeePass

  • Free version? Yes
  • No paid features
  • Instructions for importing CSV files. (Note: According to KeePass’ Import / Export help page, the app does have a specific import for LastPass that is accessible from within the app.)

LogMeOnce

  • Free version? Yes
  • Paid features start at $2.50 / month and include encrypted storage, additional password sharing, emergency access, live password tracker, others.
  • Instructions for importing from LastPass

NordPass

  • Free version? Yes
  • Paid features start at $1.49 / month and include syncing across devices, ability to have more than one active device, secure item sharing, others.
  • Instructions for importing CSV files. (Note: has separate instructions for exporting data from LastPass.)

1Password

  • Free version? No
  • Paid features start at $35.88 / year and include unlimited passwords, 1GB storage, email support, one year of item history, and others.
  • Instructions for importing from LastPass

RoboForm

  • Free version? Yes
  • Paid features start at $23.88 / year and include syncing across devices, cloud backup, two-factor authorization, shared folder, and others.
  • Instructions for importing CSV files. (Note: RoboForm has specific instructions for importing LastPass files to Windows and Mac systems; however, they include statements that separate apps are needed to export data from LastPass, which is no longer the case.)

Zoho Vault

  • Free version? Yes
  • Paid features start at $10.80 / year and include secure password sharing, password expiration alerts, cloud backup, and others.
  • Instructions for importing CSV files
how-sonos-wireless-headphones-could-stand-out-from-the-crowd-(because-they’ll-need-to)

How Sonos wireless headphones could stand out from the crowd (because they’ll need to)

(Image credit: German Patent and Trademark Office)

Sonos is developing a pair of wireless, potentially noise-cancelling, over-ear headphones. The company hasn’t confirmed as much, but filed patents and subsequent rumours and reports all point in the same direction. 

They could be officially unveiled as soon as next month – Sonos is hosting a product launch on 16th March for, as suggested by the event’s invite, a ‘portable’ product, although behind the curtain could just as likely be a smaller version of the Move Bluetooth speaker (also heavily rumoured). Alternatively, the Sonos headphones could arrive later in the year as the company’s second new product promised for 2021. Wherever they appear on our timeline, Sonos wireless headphones are almost certainly coming. The question is, does the world want them?

In short, we expect it does. The prospect of this inevitable Sonos expansion excites us, anyway. But in a wireless headphones market awash with excellent pairs, Sonos needs a unique selling point or two, not to mention competitive sound quality. Apple recently managed to separate its AirPods Max from Sony, Bose and Sennheiser rivals with Apple-centric features and a significantly higher price tag (which we found to be justified thanks to their superior sound quality).

Does Sonos have what it takes to carve out its own corner of the headphones market and garner mass appeal? Again, we believe so. And here’s how it could do it.

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Sonos headphones ‘swap’

Sonos hasn’t become one of the world’s best and most popular audio brands by following the herd. It more or less spawned the multi-room speaker market nearly 20 years ago, and it continues to dominate, despite a wealth of competition. It’s maintained favour through consistent operational seamlessness, unique features and exemplar sound, and it is these strengths of the Sonos ecosystem that will need to translate into the Sonos headphones experience. 

Sonos products are all about working together, so it’s impossible to imagine a beatnik Sonos outsider that sits on the edge rather than properly inside the ecosystem. Sonos users will undoubtedly want a Sonos-savvy pair of headphones – otherwise, what’s the point? – and Sonos appears to be on the same wavelength. At least in one aspect, anyway.

In the approved patent is mention of a ‘swap’ feature, which would let owners simply and easily pass the music playing on their Sonos headphones to one (or more) of their Sonos speakers. The patent reads: “For example, if a particular piece of content play is currently playing on the wireless headphone, a swap changes the playback to play that piece of content on one or more other playback devices on the local network.” 

It sounds similar to how iPhones can ‘hand-off’ music to a HomePod or HomePod mini (and vice versa) by simply putting the devices close to one another, but this would mark the first implementation of this kind of feature in a pair of headphones. We imagine a similar process would work between a pair of Sonos headphones and Sonos speaker, but perhaps the headphones could even sport a button or touch gesture to initiate this.

Maybe the user could set the headphones to automatically send music to a particular Sonos ‘zone’ when they detect your home network when you step in the door. It would be a neat asset (albeit, alone, not a huge selling point) that would no doubt appeal to existing Sonos users.

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Sonos zones and app control

This Sonos system integration brings up the matter of a wi-fi network, which is how the Sonos system connects together. Now, Sonos is hardly going to launch a pair of wireless headphones without Bluetooth connectivity. This is almost essential to connect to your phone, tablet or portable music player while you’re out and about, but including wi-fi connectivity as well could open the gateway to further Sonos-centric functionality.

For one, it’d open up the possibility of including the headphones in a ‘zone’ in your Sonos system. They could be part of your ‘TV’ zone, for example, alongside your Sonos Beam or Arc, to be used simultaneously or as an alternative. Would they have support for surround sound decoding (including Dolby Atmos, as supported by the Arc) or perhaps a proprietary pseudo-surround sound feature comparable to Apple’s spatial audio? 

The Sonos S2 app – the puppet-master of the Sonos system – could also step in as a useful means of headphones control. Many headphones come with dedicated apps that allow the owner to personalise their pair, alter EQ and see battery life, but the Sonos app could, if compatible with the headphones, offer wearers access to a slew of streaming services and sources – all aggregated in one place, rather than from a range of apps on their phone – offering a nifty means of control within the home environment.

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Bluetooth *and* wi-fi: better sound quality?

There’s also the potential of wi-fi offering better sound quality, too. Bluetooth has come a long way to conveniently deliver high-quality, wireless audio, currently peaking with the aptX HD standard (which supports up to 24-bit/48kHz), but if owners could connect their headphones directly to a wi-fi home network, rather than only to a phone over Bluetooth, it could potentially mean longer range a more stable connection and high-resolution audio support. 

While we’re only too aware of Sonos’ neglect of the latter to date, the increase in audio bandwidth that comes with Sonos S2 app has left us hopeful for future support of hi-res FLAC and maybe even MQA music.

Again, such network reliance would surely make this feature a home-only experience, but it would perhaps make the Sonos wireless headphones the most convincing best-of-both-worlds solution out there.

Sonos Trueplay for headphones

Sonos Trueplay is an auto-calibration technology that tunes Sonos speakers for the room they live in to deliver the best sound possible. The question here is could Trueplay be adapted to customise your Sonos headphones experience?

Instead of working to ensure a speaker sounds great tucked away in a corner or sandwiched between a stack of books, could Trueplay for headphones automatically adapt their sound to your surroundings in real-time, as ‘adaptive noise-cancellation’ does? Trueplay for headphones could also go down the route of helping create a customised sound profile to match the headphones’ sonics specifically to someone’s hearing system, as headphones like nuraphones do.

Generally, with Sonos speakers, Trueplay works by using the microphones in your iPhone. The exception to this is the Sonos Move, which uses internal mics of its own. As wireless headphones tend to have mics, we think the implementation of such a feature could be a real possibility.

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Nailing everything else – including price

Naturally, while the Sonos wireless headphones have plenty of potential to stand out from the crowd, they’ll also want to stand in line with their rivals when it comes to popular features and competitive specs. That includes active noise-cancellation, a 20-to-30-hour battery life with USB-C charging (including fast-charging), and increasingly common functions like auto-pause and ‘transparent hearing’ mode.

And then there’s the price. The Sonos wireless headphones have been tipped by Bloomberg sources to launch at about £220 ($300, AU$400), which would keep them well clear of the Apple AirPods Max; undercut Sony’s range-topping class-leaders, the WH-1000XM4, plus the current crop from Bose and Sennheiser; and put them more or less in the firing line of still-popular, last-generation models like the Sony WH-1000XM3. 

Really, Sonos’ experience with driver hardware and audio processing, its near-faultless history of aesthetic and usability design, and of course its nailed-on mass appeal puts it in a great position to not only enter but usefully expand the headphones world. Let’s hope Sonos makes the most of it.

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