snap’s-new-spectacles-let-you-see-the-world-in-augmented-reality

Snap’s new Spectacles let you see the world in augmented reality

Snap’s new Spectacles glasses are its most ambitious yet. But there’s a big catch: you can’t buy them.

On Thursday, Snap CEO Evan Spiegel unveiled the company’s first true augmented reality glasses, technology that he and rivals like Facebook think will one day be as ubiquitous as mobile phones. A demo showed virtual butterflies fluttering over colorful plants and landing in Spiegel’s extended hand.

The new Spectacles have dual waveguide displays capable of superimposing AR effects made with Snapchat’s software tools. The frame features four built-in microphones, two stereo speakers, and a built-in touchpad. Front-facing cameras help the glasses detect objects and surfaces you’re looking at so that graphics more naturally interact with the world around you.

These Spectacles, however, aren’t ready for the mass market. Unlike past models, Snap isn’t selling them. Instead, it’s giving them directly to an undisclosed number of AR effects creators through an application program online. (Another indication they aren’t ready for everyday use: the battery only lasts 30 minutes.)

The idea is to encourage a small portion of the 200,000 people who already make AR effects in Snapchat to experiment with creating experiences for the new Spectacles, according to Spiegel. Like the bright yellow vending machines Snap used to sell the first version of Spectacles several years ago, the approach could end up being a clever way to build buzz for the glasses ahead of their wide release. Spiegel has said that AR glasses will take roughly a decade to reach mainstream adoption.

“I don’t believe the phone is going away,” he told The Verge in an interview this week. “I just think that the next generation of Spectacles can help unlock a new way to use AR hands-free, and the ability to really roam around with your eyes looking up at the horizon, out at the world.”

The first two generations of Spectacles, released in 2016 and 2018, looked like sunglasses with a single camera in the corner of the frame. They let you snap videos (and later photos) in a unique, spherical format that could then be transferred to your phone and posted to Snapchat or another social network.

Above: Snap’s new fourth-generation Spectacles. Lower: the Spectacles in their case, and a side-view showing their touch panel. Images: Snap

Snap, which calls itself a camera company, started moving more toward AR in 2019 with the launch of its third-generation Spectacles. That model added a second camera to detect depth in videos, allowing for more advanced effects to be applied afterward. But they lacked displays. You had to shoot a video, import it to Snapchat, and then apply AR effects — which Snap calls Lenses — later.

The new fourth generation of Spectacles come from a secretive hardware division of the company called Snap Lab, which is also working on a camera drone. They weigh 134 grams, more than double the weight of the previous version but far less than Microsoft’s Hololens AR headset. They’re designed to be worn indoors or outdoors with up to 2,000 nits of display brightness, a tradeoff the company clearly made to favor display richness at the expense of battery life.

Two front-facing cameras use the software Snap built for its mobile phone Lenses to automatically detect physical surfaces and place effects in a way that doesn’t obstruct the real world. Two stereo speakers capture audio and allow for the wearer to control them by voice. A touchpad on the side of the frame operates an interface in the displays that Snap calls the Lens Carousel, allowing the wearer to switch AR effects they’re seeing.

Above: two images show AR effects as seen through the new glasses. Lower: the lens carousel interface lets you select different AR effects. Images: Snap

The new Spectacles were announced Thursday at Snap’s virtual Partner Summit for developers, where the company previewed a number of new augmented reality features for Snapchat. Its AR clothing try-on tech can now handle watches and glasses, and businesses will be able to more easily add AR versions of their online catalogs for Snapchat’s 500 million monthly users to try and purchase.

A new feature, called Connected Lenses, allows multiple people to see and interact with the same scene in AR. Snap is also launching an AR “innovation lab” called Ghost and is committing $3.5 million to support creators making effects, with another $1 million in funding with Verizon to fund AR experiences used over 5G.

While Snap is known primarily for the Snapchat app now, these Spectacles indicate how the company’s ambition is to be a major player in the race to build AR glasses. Facebook, Apple, and other tech giants are currently working on their competing devices. Facebook plans to debut its own pair of smart glasses in partnership with RayBan later this year, though they won’t feature AR displays.

According to Spiegel, head-worn devices like these new Spectacles will create a big shift in how we interact with computers. While Snap is betting that millions of people will eventually want to wear Spectacles, the company is content for now to build in public alongside its creators.

“You have to invent a whole new way of interacting with computing when it’s volumetric and integrated with the space around you,” Spiegel said. “So I don’t see Snapchat transitioning to wearables that directly, but one of the things that’s really fun is to think about what the new interaction paradigms can look like.”

acer-swift-3x-review:-not-quite-swift-enough

Acer Swift 3X review: not quite swift enough

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Yep, this is a Swift. It has all the features that characterize Acer’s Swift line: a thin body, a lustrous Acer logo, a chassis so light it’s hard to believe you’re holding a laptop and not an empty shell. But the 3X is targeting a slightly different market from the Swift 3 and Swift 5 for one reason alone: it has a discrete GPU.

Intel’s new Iris Xe Max, the company’s new discrete graphics card, is making its first appearance in an Acer laptop. With a starting price of $899.99, the Swift 3X is both one of the lightest and one of the most affordable systems you can buy with discrete graphics. It’s not a system meant for intense gaming, though — the target audience is closer to amateur creators and students who work with photo and video for class. For this specific demographic, the Swift 3X makes sense. For anyone else, the 3X is a bit below its price point in enough other areas that there are likely better options.

That’s kinda blue, right?

The first thing you might notice about the Swift 3X is its interesting color scheme. The model I tested comes in a new “steam blue” color, which is a nice change from the sea of black and gray laptops that you’ll see in any public setting. There’s a bright blue hinge on the back with “Swift” printed across it as well, which will certainly make the device stand out.

Weight, though, is the standout feature. The 3X weighs just 3.02 pounds and is 0.71 inches thick. As devices with discrete GPUs go, it’s an unusually portable machine. I brought the 3X on a weekend trip and could slip it into a packed backpack with no problem. It didn’t weigh me down at all. In terms of ports, you get a USB 3.2 Type-C Gen 2 with Thunderbolt 4 and DisplayPort, two USB 3.2 Gen 1, and an HDMI 2.0, as well as a combination audio jack. There’s a fingerprint reader below the arrow keys on the chassis, which worked well.

The display is another standout feature. It looks great, with excellent colors and sharp details. What’s nice is that its matte finish, combined with Acer’s ComfyView technology, does a really excellent job of eliminating glare. Using the 3X outdoors was a mixed bag, though — I didn’t see my reflection, but the screen still wasn’t quite bright enough to comfortably use. (It maxed out at 274 nits in our testing — you want at least 300 nits to use a device in very bright settings.)

That said, build quality is one area where the Swift 3X doesn’t quite measure up to competitors. Most of the chassis is aluminum, but it has a bit of a flimsy and plasticky feel. There’s noticeable flex in the keyboard and screen, which I don’t love to see in laptops over $1,000. And it’ll look like a bit of a clunker next to more expensive fare like Acer’s own Swift 5 — a big reason is that the bezels aren’t tiny (Acer claims an 84 percent screen-to-body ratio) and are visibly plastic. It also feels like a step down from some similarly priced devices like the Asus Zenbook 14.

The keyboard and touchpad are functional but not my favorites. They’re a bit shallower and stiffer, respectively, than the best input devices you can find at this price. The touchpad is spacious enough but had significant trouble with palm rejection — my cursor bounced all over the place often while my palm was on the pad, and it sometimes interfered with my typing.

Finally, this isn’t a machine I’d recommend for peripheral-free videoconferencing. While the microphones didn’t have any trouble picking my voice up, the webcam and speakers leave a lot to be desired. The 720p webcam is grainy and didn’t do well in low-light settings. (It doesn’t support Windows Hello facial login, either, though that’s not a crime at this price.) The audio is adequate for Zoom meetings, but I heard some distortion at maximum volume and had to turn the thing down. And I’d recommend an external speaker for anything more. When a friend and I tried to watch a YouTube video on the device, we had to lean in to hear the words clearly. Music has clear vocals, but bass is weak.

The Swift comes loaded with DTS Audio Processing, which allows you to swap between presets for music, movies, and games, but there’s no preset for videoconferencing. I actually preferred listening to music on the movie preset, which seemed to have the best balance overall.

Backlit keyboard and a precision touchpad.

These are all compromises you’re making for the Swift 3X’s main attraction, which is its performance. In addition to the Intel graphics, my review unit is powered by Intel’s Core i7-1165G7. This quad-core chip powers many of the best ultraportable laptops on the market and should be capable of doing whatever general office tasks you need to do. It also enables a number of modern amenities, including support for dual-band Wi-Fi 6, Bluetooth 5.1, and Thunderbolt 4.

My test configuration, which also includes 16GB of RAM and 1TB of storage, costs $1,199.99. The $899.99 base model has a Core i5-1135G7, 8GB of RAM, and 512GB of storage. I imagine that most people in the Swift 3X’s target audience will want the more expensive model (for the extra storage if nothing else) unless they’re on quite a tight budget. But note here that you’re paying a premium for the GPU — an Acer Swift 3 with identical specs to my test model (which is basically this machine without the GPU) costs $999.99, while an Acer Swift 5 (with no GPU, but a step up in build quality and a chassis that’s over half a pound lighter) is just $100 more at $1,299.

The system does deliver, though. I used the Swift 3X to edit a number of photos with multiple other apps and tasks running in the background, and the device breezed through it without any slowdown or lag.

I never felt much heat, even when I was bouncing between over two dozen Chrome tabs — the bottom of the chassis got slightly warm, but that was the extent of it. I only occasionally heard the fans spin up during my daily work. The fold-under hinge creates some extra ventilation space, as do the dual copper heat pipes. You can swap to Performance and Silent fan profiles as well, though I didn’t find the Silent profile necessary given how quiet the Swift was on default settings. I did hear some annoying coil whine on Silent once or twice.

The Iris Xe Max GPU delivers entry-level graphic performance. The Swift 3X scored a 313 on PugetBench for Premiere Pro, which measures a device’s performance on a number of Premiere Pro tasks. That means it’s a step above integrated graphics — it beats the LG Gram 17 and the XPS 13, with the same RAM and processor, and it trounces both the AMD-powered and Intel-powered Surface Laptop 4. But it doesn’t beat the M1 integrated graphics in Apple’s MacBook Air, and it’s still a step down from midrange Nvidia graphics cards: the Dell XPS 15 with a GTX 1650 Ti scored well above a 400.

Intel’s Deep Link technology provides better AI performance, per the company.

To get an idea of how these numbers translate to real-world tasks, we ran a five-minute, 33-second 4K video export. When comparing this machine to good ultraportables with Intel integrated graphics, you’re looking at a two- to three-minute improvement in export time with the Xe Max. The Swift 3X completed the task in eight minutes flat; the Gram 17 and the XPS 13 both took over 10 and a half minutes, while the AMD Surface Laptop 4 took 16:33. The Swift 3X was even 15 seconds faster than the MacBook Air, though the MacBook Pro finished the task in 7:39. Again, though, the Swift 3X is closer in performance to all of the Intel machines than to anything with a decent GPU — the XPS 15 took just 4:23.

Battery life was also a pleasant surprise, given the discrete GPU. I averaged seven hours and 51 minutes of continuous multitasking at around 200 nits of brightness. That’s comparable to the life span I got from the Swift with the same workload and better than what I got from the cheaper Swift 3. An unfortunately large amount of bloatware also comes preloaded onto this device (ExpressVPN, Norton Security Ultra, other various promotional stuff) so you may see better battery life if you take a few minutes to clean all that out.

Buy it for the GPU.

The Acer Swift 3X offers more powerful specs than most laptops you’ll be able to find at its price point, with a standout display and battery life, and it manages to do so while being quite light and portable. It’s a step above machines with Intel’s integrated graphics, and a step below anything with a half-decent Nvidia GPU. That’s the clearest case in its favor — and if that sort of laptop is what you’re looking for, you may be uniquely suited to the 3X. The major competitor at this weight and price point I can think of is the Asus ZenBook 14, which can come with an entry-level Nvidia GPU, but the chips in it are a generation old now, so we wouldn’t expect the same performance.

With that said, most other aspects of the chassis (the touchpad, the keyboard, the webcam, the speakers, the general build) aren’t quite up to par with other devices you can find at the $1,199 price point. I think you have to really want the GPU. If you don’t, but you’re shopping at this price point and are a fan of the Swift line, the Swift 5 offers better build quality, a thinner and lighter chassis, and a better keyboard and touchpad for just $100 more, with integrated graphics that are still pretty dang good.

Photography by Monica Chin / The Verge

deezer

Deezer

Our Verdict

Its ambition is to be applauded, but Deezer falls between the two stools of Spotify and Tidal and struggles to justify itself over either

For

  • Vast catalogue and device support
  • CD-quality HiFi tier
  • Envelope-pushing 3D audio

Against

  • No hi-res streaming
  • Spotify does discovery better
  • Tidal does hi-fi better

Deezer appears to be stuck with a bit of an identity crisis. When we first reviewed the music streaming service in 2015, it clearly saw itself as a Spotify rival, bringing a vast library of music to a mainstream audience as efficiently as possible.

By the time of our re-review, in early 2018, Deezer had begun courting the hi-fi crowd with a comprehensive catalogue of CD-quality tracks and murmurings of hi-res MQA support to come.

In 2020, with hi-res yet to appear on the platform, Deezer hopped into bed with Sony and started offering 360 Reality Audio streaming to subscribers to its HiFi tier.

And now here we are in 2021 and 16-bit/44.1kHz FLAC files (ie. CD quality) is still the pinnacle of Deezer’s HiFi offering. Yes, it is a solid step up from the 128kbps MP3 files of “standard streaming services”, but those are now few and far between. As both Apple (with Apple Music Lossless) and Spotify (with Spotify HiFi) become well and truly embroiled in a hi-res music war and Amazon Music quietly drops its premium tier by £5 per month to just £7.99 if you’re a Prime Member, where does that leave Deezer? 

Clearly, the French streaming service is trying its best to find a USP, and that’s to be applauded, but the result is that it falls short of matching Spotify’s mainstream appeal and Tidal’s hi-fi credentials.

Features

(Image credit: Apple / Deezer)

While Spotify held on resolutely to its compressed music streams until its 2021 HiFi tier announcement, Deezer has offered ‘CD quality’ tracks in the 16-bit/44.1kHz FLAC format since 2017.

These tracks are available to those who subscribe to the £14.99 ($14.99) per-month HiFi tier – which used to cost £19.99 until roughly a year ago – and while initially you also needed to own one of a handful of specific devices, they can now be enjoyed on almost any device that supports the core Deezer experience. In fact, Deezer now comes pre-loaded in kit such as Mobee-K’s new smart USB-C headphones while Apple’s own HomePod and HomePod Mini support Deezer voice control, and Deezer tracks can be downloaded to enjoy offline on your Apple watch, too. 

It once looked likely that Deezer would add hi-res streaming to its repertoire, but the company has since decided to go down the 360 Reality Audio route. Think of this as a Dolby Atmos rival but specifically for streamed music, and you’ve got the idea.

Deezer was the first music streaming service to offer 360 Reality Audio, but it has since been joined by Tidal, Amazon Music HD and nugs.net (for the uninitiated, that is a streaming service dedicated to live concerts). Back to Deezer and the tracks available in the format are included as part of its HiFi subscription. You will need to download a different app, called 360 by Deezer, if you want to listen to them all, but this extra app also gives access to all of the non-360 tracks of the standard app so you don’t have to constantly switch between the two. 

The bad news is that 360 by Deezer is only available on iOS and Android devices. There are eight playlists, including ‘New on 360 by Deezer’ that can be enjoyed on a computer or hi-fi via the desktop app as teasers – but not the full package. 

Pricing

(Image credit: Apple / Deezer)

Below Deezer HiFi there are three tiers. Premium (£9.99/$9.99 per month) shares features with HiFi – no ads, unlimited streaming and control on mobile apps, and offline access – but limits sound quality to 320kbps.

Deezer Family (£14.99/$14.99 per month) gets you everything on Premium for up to six profiles. There’s also a free, ad-supported tier with 128kbps streaming and limited mobile app use.

Compatibility

(Image credit: Apple / Deezer)

As well as smartphones and computers, the Deezer app is also available on many other devices: TVs from the likes of Samsung, Sony and LG; wireless speakers by Sonos, Amazon, Bluesound and Bose; and even cars via Android Auto or Apple CarPlay. And that’s far from an exhaustive list.

What’s more, Chromecast and AirPlay allow you to send tunes to yet more devices. Deezer might not quite match Spotify’s ubiquity (it’s missing from Cambridge Audio’s streamers, for example), but it’s close.

Regardless of the device used, subscribers can access a catalogue of over 56 million songs, more than 52 million of which it claims are in the CD-quality FLAC format. It’s an impressive figure, but with all music streaming services making similarly huge claims, the numbers game is rendered a little academic. 

What matters is whether the tracks you’re looking for are available and, in our experience, Deezer produces the fewest blanks after Spotify. It’s very rare to find a song in Spotify’s catalogue that isn’t also available in Deezer’s – and usually in that higher-quality format. One nil to Deezer. 

We find Deezer stocks pretty much every track of the diverse range we search for, and all in CD quality too. Just be aware that, unlike Apple Music and Tidal, Deezer doesn’t have artist or album window ‘exclusives’, although it does occasionally release its own live sessions with big artists.

Ease of use

(Image credit: Apple / Deezer)

As HiFi subscribers, we mostly use the desktop and iOS mobile apps, and the ability to flick from one to the other is made easy by the fact each platform offers a very similar interface.

Deezer’s appearance is perhaps best described as stripped-back – almost brutally so. The interface is clean and clear, but also a bit bare, particularly on desktop. Music streaming services are generally similar in layout, with a bottom playback bar and a few left-hand side tabs bordering the centralised chunk of content – and Deezer doesn’t stray too far from this template.

Since our last review update, things have been slightly tweaked. ‘Home’ has been replaced by ‘Music’, although it does the same job as before: presenting users with personalised playlists as well as the opportunity to browse music by charts, new releases, popularity and various moods. Radio stations still appear at the bottom of this page, but podcasts now have their own tab.

‘Favorites’ has replaced ‘My music’, but again, the purpose is unchanged: it’s a gateway to your saved playlists and ‘favourite’ tracks, albums and podcasts.

Performance

(Image credit: Apple / Deezer)

We play the What Hi-Fi? January 2021 playlist, and are pleased to hear Deezer HiFi (CD-quality) streams are clear, full-bodied and, perhaps most importantly, an upgrade from the ‘Better’ (320kbps) quality streams. It’s worth noting sound quality can be changed between ‘Standard’ (128kbps), ‘Better’ (320kbps on wi-fi and 128kbps on mobile data), and ‘High Fidelity’ (1411kbps). 

The HiFi streams cling more committedly to the textures of the ‘80s-style keys, percussion and synths underpinning Chaka Khan’s Pallion (aka Hot Butterfly), and those of the affected backing track and vocals in Dua Lipa’s Levitating.

However, we find Tidal’s CD-quality streams a little crisper, cleaner and more precise. There’s more fuel driving Tiny Giant’s Draw Me a Line, and greater space around the instrumental and vocal accompaniment. Timing of the drumbeats and underlying cymbal rhythm is noticeably more accurate, too, with Tidal’s version of Donald Fagen’s I.G.Y. springing into life with a touch more bite.

That said, listening through Grado SR325e headphones plugged into a MacBook Air, the differences are admittedly subtle. And it’s only when we up the transparency of our set-up with a Chord Hugo 2 DAC that these discrepancies become really significant, helped by Tidal’s fancy options for taking exclusive control of the DAC and bypassing the MacBook’s audio processing and volume control. Deezer has no such options.

Of course, the ace up Deezer’s sleeve is 360 Reality Audio, which isn’t offered by any other streaming service. 360 Reality Audio offers a 3D sound space by creating multiple virtual speakers and can be listened to via most standard headphones – although the experience has been optimised for Sony’s range.

At its best, it’s really rather impressive, immersing you in the music and surrounding you with spatially distinct instruments in a way not previously experienced. As a technological showcase it’s very effective, and gives you fresh insight into some of your favourite tracks (although the selection is fairly limited at this point).

But whether the 360 version of a track will replace the stereo version in your affections is debatable. For one, even the best tracks sound comparatively lacking in punch and weight when compared to their stereo equivalents, and some other tracks just don’t seem to have made the transition to 3D particularly well, coming across as rather flat and compressed in terms of detail and dynamics.

It’s worth remembering that 360 Reality Audio is still in its infancy and there’s already so much to like. In time it could be absolutely brilliant – it’s just not a hugely persuasive reason to opt for Deezer over Tidal right now.

Verdict

(Image credit: Apple / Deezer)

While we prefer Tidal’s comprehensive layout and slightly superior sound quality, the main chink in Deezer’s armour is its current lack of hi-res audio.

After all, subscribers to Tidal’s HiFi tier get access to over a million (typically 24-bit/96kHz) hi-res Masters in addition to CD-quality streaming – although they have to pay a little more for it at £19.99 ($19.99) per month – and Amazon Music HD delivers hi-res tracks for £7.99 ($7.99) per month for Prime members and £9.99 ($9.99) per month if you don’t have an Amazon Prime account. 

Deezer may still have hi-res in its sights, but all has gone quiet on that front since the announcement of its partnership with MQA back in September 2017. And until it comes as part of a competitive package, it doesn’t shine brightly enough to be the leading light in music streaming.

Its core, non-HiFi subscription, meanwhile, falls just a whisker short of Spotify when it comes to ubiquity, discovery and presentation.

But, while Deezer rather falls between the two pillars of Tidal and Spotify right now, the addition of hi-res streams (and some of the hi-fi-focused features of Tidal) could actually one day see it become the best of both worlds.

SCORES

  • Performance 4
  • Features 4
  • Ease of use 4

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