vergecast:-space-internet,-new-laptops,-and-epic-v.-apple

Vergecast: space internet, new laptops, and Epic v. Apple

what-to-expect-from-google-i/o-2021

What to expect from Google I/O 2021

Google I/O, the company’s big developer conference, is back after being canceled last year due to the COVID-19 pandemic. The keynote kicks off on Tuesday, May 18th, at 1PM ET / 10AM PT, and it will likely be packed with news about Google products.

In the keynote’s official description, Google is unsurprisingly coy about what might be announced: “Tune in to find out about how we’re furthering our mission to organize the world’s information and make it universally accessible and useful.” But we can make a few educated guesses about what could be shown off at the event. Read on to find out what to expect from the big show.

We’ll likely learn a lot more about Android 12

Illustration by Grayson Blackmon / The Verge

Google often uses its Google I/O keynotes to exhaustively detail its next major version of Android, and we expect the same for this year’s release, Android 12.

Google has already released a few developer previews of Android 12, which have mostly brought a lot of small tweaks and developer-focused features. But at I/O, Google will likely reveal some of Android 12’s biggest user-facing features — including some significant UI changes that are rumored to be in the works, like stacked widgets and a new lock screen with larger clock text.

Android 12 seems poised to be a big upgrade, and Google will likely share a whole lot about it.

Major Google services should get some spotlight, too

Google also likes to use I/O to showcase major updates to its services and software, and this year’s event will likely be no different. In previous years, we’ve seen Google use I/O to announce things like Google Maps’ incognito mode, new Assistant voices, and the Google Duplex demo, where the Google Assistant called a hair salon to book an appointment. Google could plan to take the wraps off some similarly exciting new features.

Maybe Google will announce the Pixel Buds A-Series for real this time

We already know the company is working on a new model of its Pixel Buds true wireless headphones — thanks in large part to a couple of huge leaks from Google itself — and perhaps they’ll make their debut (again) at I/O.

Here’s the timeline of what’s been revealed so far:

  • In March, two devices that seem very likely to be new Buds appeared in Federal Communications Commission filings — a sign that can indicate that a product will go on sale sometime soon
  • In April, Google included an image of an unreleased pair of olive green Pixel Buds in an email
  • Earlier this month, Google tweeted an announcement for the “Pixel Buds A-Series” from the Android Twitter account before quickly removing the post

Google’s official tweet about the “Pixel Buds A-Series,” before it was deleted.
Image: 9to5Google

These leaks don’t tell us all that much about the buds, but the “A-Series” moniker seems to indicate they’ll be a more affordable model of the company’s true wireless headphones, similar to how the lower-cost Pixel models are identified with “A” names like the Pixel 4A. And speaking of “A” phones…

We likely won’t see the Pixel 5A, even though it has already been announced

Google officially announced the Pixel 5A 5G in April in reaction to a rumor that the phone had been canceled, but we probably won’t see more of it at Google I/O this year.

When Google announced the upcoming phone, the company said “it will be available later this year in the U.S. and Japan and announced in line with when last year’s a-series phone was introduced.” The Pixel 4A, 4A 5G, and Pixel 5 were all announced in early August last year, so it seems like we might be waiting until some time around then to see an official reveal of Google’s next midrange phone.

Google could share details about its custom processor for Pixels

Google is rumored to be developing a custom-designed system on a chip (SoC) for upcoming Pixel phones, the company’s first, and perhaps Google will discuss some of what that sea change could mean for Android developers and prospective Pixel buyers at I/O.

The so-called “GS101” chip may have a “3 cluster setup with a TPU (Tensor Processing Unit),” which could improve performance for machine learning applications and might also include an integrated Titan M security chip, according to XDA-Developers. And we might first see the chip on board two new Pixel phones that debut this fall, 9to5Google reported.

A Google-designed SoC could bring some major performance benefits to the company’s Pixel lineup, like what Apple sees with its custom A-series chips in iPhones. But there’s also a good chance that Google keeps this rumored chip under wraps until it unveils devices that actually have it on board, so don’t set your expectations too high.

And Google could always surprise us

Although Google has a reputation for being unable to keep its biggest products secret, there’s always the possibility that the company has some totally new and surprising things in store for this year’s I/O. Keep it locked to The Verge during the event to stay up to date on the latest.

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Epic fights Apple in court by playing Candy Crush

Illustration by Alex Castro / The Verge

Expert testimony continues

Sometimes I reflect on my life and wonder where I went wrong, such that I am sitting on a wooden pew in federal court, watching a Google search for Candy Crush Saga on the display monitor. This is a huge trial with major stakes for tech companies. It is also a crashing bore.

On the stand is Lorin Hitt, professor of operations, information, and decisions at the University of Pennsylvania Wharton, looking uncomfortable behind his face shield. During his direct examination in the ongoing Epic v. Apple trial, Hitt testified that he didn’t think having to access an app like Candy Crush through a browser instead of the app counted as “friction” for the user — and that it certainly was less friction than “real-world” alternatives, such as leaving a convenience store and then crossing the street to go to another convenience store.

The point of Hitt’s earlier testimony was that game developers “multi-home” games to PC and mobile. He’s Apple’s expert witness, and he is here to convince the judge that being blocked from the App Store isn’t a huge barrier to developers. Epic — whose game Fortnite is in fact blocked from the store — has taken Apple to court to show otherwise. And the picture Hitt painted on his direct examination was largely dismissive of Epic’s concerns.

Epic attorney Yonatan Even, also in a face shield, is now doing his best to blow a hole in Hitt’s testimony. I am doing my best to follow a confusing spreadsheet that includes games that Hitt has promised are on both PC and mobile phones. Even begins by pointing out some of these games are not, in fact, available for PC. One game, Words Story, is listed as available on PC on the document, but does not say this on the developer’s website. In the Microsoft store, a “Words Story” with the same art exists, but it’s not the same developer. “Sir, this is not the same developer and not the same game, is it?” Even says. “It’s what is called a ‘fake game.’”

We go through this tiresome process for several games: Helix Game, Crowd City, BitLife, Happy Glass, Paper.io 2, and Mr. Bullet. I have never heard of any of these small-potatoes games, which makes them sort of a weird point of comparison for the most popular game in the world. The app developer pages suggest they are not available on PC, despite Hitt’s document to the contrary. Things are getting contentious, and Hitt is beginning to have a hang-dog “Rick Moranis in Honey I Shrunk the Kids” vibe. Did Hitt double-check the data to make sure it was the same developer across stores? Can he tell the court under oath that a certain app is from the same developer?

“Can you give the court sworn testimony that you have seen with your own eyes that this game is also available on PC?” Even asks.

Hitt can’t guarantee all the games listed in the unintelligible spreadsheet are from the same developer across all platforms, it turns out. He says his team of researchers did the analysis, and he trusts his team.

Hitt said earlier that he’d identified eight games that let people buy things on the iOS web browser, and then use them in iOS apps; these are identified in the spreadsheet. Epic has complained that this process isn’t good enough — and certainly isn’t ubiquitous. Now, Even raises the “frictionless” process that Hitt had blithely testified to earlier in the day. Candy Crush Saga is the example Even chooses. We go to the website, and press “install,” where we are promptly sent to the App Store. We tab back to the website. The only possible way to play on the web is on desktop. The Facebook option for Candy Crush, too, is desktop.

“That’s part of the frictionless process you have envisioned?” Even asks, somewhat sarcastically.

We try another game, Clash Royale, developed by Supercell. We go to Supercell’s FAQ, where it emerges that payment processes are only through Apple’s App Store or Google play. Supercell itself doesn’t keep payment information “And yet you believe that your team managed to go into a website and buy legitimate Clash Royale money and go back to the app? That’s your testimony?” Even asks.

Then he twists the knife: The typical user of Clash Royale doesn’t have a research team, Even observes.

I am terrified we are going to go through all eight apps, but thankfully Even spares us the exhaustion. According to Even, there are three apps that support buying something on the web, then using it in an app: PlayerUnknown’s Battlegrounds, Roblox and… Fortnite. (Fortnite, however, is now banned from iOS.) Does Hitt have any basis to dispute this?

Hitt says he trusts his team. I am feeling very bad for the team, which has largely been thrown under the bus by Hitt here.

On redirect, Apple’s Cynthia Richman tries to stop the bleeding. Sometimes developers license games to other developers — which might explain some of the cases where the developers don’t match. Hitt also tells us that Even’s rather brutal examples aren’t typical. Hitt has personally purchased V-bucks on a mobile browser, he tells us proudly.

“It looked pretty difficult given the examples you provided,” says Judge Yvonne Gonzalez Rogers. What’s the explanation for why we couldn’t do these things during the cross-examination? Well, Hitt says, there were other links in the spreadsheet.

That may very well be true. But Even’s point stands: most of us do not have research teams. I wish I did — I could send them to the trial in my stead and blame them if the work was subpar. Instead, I am personally sitting through excruciating expert testimony. Why am I focusing on this, specifically? It’s the most interesting thing that happened all day.

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Maybe it’s time for a HomePod fire sale, Apple

There’s been some buzz recently about how Apple is having problems getting rid of its HomePods, with the now-discontinued Siri speakers still being on sale two months after Apple announced their discontinuation. And yet, the speakers are still $300, which is only slightly lower than their launch price of $350. Apple: it’s time to put them on sale.

Here’s an anecdote to show how hard it’s been for Apple to unload these things: I bought a HomePod the day its discontinuation was announced. An online tool tells me that it was made in October 2017, which was before Apple even started selling them in January 2018. That’s pretty rough, especially given that it’s a “space gray” one, seemingly the more popular of the two colors given that the white ones are still available from Apple’s website. The same thing also happened to tech YouTuber DetroitBORG.

It’s so in stock I could have one delivered by the time this article goes up for less than $10.

Listen, Apple. I know that selling these things off for $200, or even $150, would pretty much be admitting defeat, but these things are still in stock two months after they were discontinued. It’s a great speaker, but at $300, it just doesn’t make sense given its complete lack of inputs that aren’t powered by Siri or AirPlay.

Fire sales always get people excited: just today, a few of my colleagues started pining for a Surface Duo after Microsoft slashed its price (even though they’ve heard all about how painful it is to use). There’s also the famous HP Touchpad, a tablet which was flatly ignored until HP took the price from $399 to $99.

I most certainly don’t need another HomePod, but if there was one last hoorah sale that made it a reasonable price, I might forget that for a moment and buy one for my office. But Apple, please: it’s obvious you didn’t care enough for this speaker while it was alive. Just do something, anything to finally close the loop. Put it on sale, “accidentally” include one with AirTag orders, whatever. Just let it go gently into that dark night, with no stock left.

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A podcast app is exposing subscribers-only shows

Illustration by Grayson Blackmon / The Verge

The beauty and misery of private RSS feeds

There’s only supposed to be one way to hear exclusive podcast content from sports host Scott Wetzel: by paying $5 a month to subscribe to his Patreon. But the show’s also been available on a smaller podcasting app for free. In fact, leaked podcast feeds from dozens of subscription-only shows, including Wetzel’s and The Last Podcast On The Left, are available to stream through Castbox, a smaller app for both iOS and Android, just by searching for them.

Two people in the podcast space tell me they’ve reached out to Castbox multiple times, only for the company to remove a show and then have it pop up again, an infuriating cycle for someone trying to charge for their content. “It’s a little bit like playing whack-a-mole with them,” says one source, who asked to remain anonymous because of their ongoing work in the space.

Podcast subscriptions have existed for years, but they’ve gained wider attention this past month. Apple, which makes the dominant podcasting app, introduced in-app subscriptions with a button that lets people directly subscribe to a show from the app. Spotify announced its own subscription product, too, but with caveats — the main one being there’s no actual in-app button.

Prior to both of these proprietary solutions, the podcasting world’s subscription products mostly centered on private RSS feeds, or links typically assigned to individual listeners that allow them to access shows. The links can be pasted into any supporting podcast app, like Apple Podcasts, Overcast, and Pocket Casts, and for the most part, the system’s worked. Podcasting remains a mostly open ecosystem, and although this content is paywalled, shows still benefit from seamless RSS distribution. Notably, podcasters don’t have to manage multiple backends across services and can publish all their subscribers’ content at once.

But private feeds still have a glaring downside: these links can be easily shared, and anyone with the link can access private content. Piracy might become a growing concern, too, as the industry looks toward subscription and exclusive models. Already we’ve seen pirated shows on Anchor, and re-uploads of the Spotify-exclusive The Joe Rogan Experience on Castbox, as well. Although Castbox is small enough that the leaks likely aren’t on most podcasters’ radars, they still illustrate the problems one weak link in the distribution chain can create.

“This is the beauty and the mess of the open system — the web is amazing and allows us to publish content everywhere, but restricting access to content is always going to be tricky,” says Justin Jackson, co-founder of podcast hosting service Transistor.fm.

He adds that, inevitably, people will find ways to subvert the system, whether that’s recording audio and distributing it on their own or sharing their private feed links among friends.

To prevent situations like this, software has been touted as a possible solution. Slate’s Supporting Cast — which powers multiple membership-oriented shows, including Slate’s own Slate Plus network — monitors private RSS feeds for suspicious activity, like thousands of downloads on what’s supposed to be someone’s single-person feed. The software also monitors the IP addresses where someone is listening and the podcast app they’re using to see if anything seems out of the ordinary.

So far, the issue hasn’t become a huge problem. Supporting Cast CEO David Stern says the team has only had to take action fewer than 100 times in the year and a half that the automated monitoring has been active.

“You could always share a username and password to Hulu or Netflix, and that’s sort of okay. The companies let you get away with that,” Stern says. “You’ve got to strike a balance. We’re not talking about national security secrets here.”

The software-side workarounds can be effective — especially considering RSS, the backbone upon which the podcast industry was built, doesn’t allow for many technical improvements. However, it’s an investment that not every company might want to make. So the broader solution for locking down private feeds is simpler: tags, or literal snippets of text, that are part of a podcast feed’s metadata.

Multiple distribution companies and hosting platforms now verify the owners of RSS feeds through tags. These tags list an owner’s email address, which the platforms then use to verify the person uploading the feed, thereby preventing people from trying to pass an already established show off as their own. Feeds can also be “locked,” a separate tag that, if respected, stops platforms from importing a show. A third and final tag, which is particularly relevant to private RSS feeds, instructs podcast apps not to index a particular show. Google Podcasts, as an example, scours the web to index shows and include them in the app, similarly to how its search engine populates results. If this tag is placed in an RSS feed, as it likely would be for a private feed, the app won’t index it.

“What most platforms are doing is making it as difficult as they can for people to pirate podcast feeds – for people to submit podcast feeds to the directories — but still, at the same time, trying to make it easy for folks [who listen],” Jackson says.

The catch with tags, though, is they’re only as good as the platforms allow them to be. You might tell a platform not to index a program, but it doesn’t have to obey that request.

Jackson posits that this appears to be happening in Castbox’s case. These RSS feeds likely aren’t being verified when they’re submitted and, if a feed’s metadata requests that it not be indexed, Castbox isn’t heeding that ask.

None of these feeds appear to have been uploaded maliciously to Castbox and most have a small number of plays — the damage is minimal. I reached out to the owner of the private RSS for Wetzel’s podcast, and he confirmed that he only meant to listen to this podcast on his own, not to make it public. He “didn’t give it any thought” that the show would become public when he added the RSS feed to listen on Castbox. (The Joe Rogan Experience copycat, however, has more than 400,000 plays and over 14,000 subscribers.)

It’s unclear what’s happening on Castbox’s end. The company says it supports private RSS feeds, but presumably doing so wouldn’t mean making them public. Verifying a feed should also prevent it from going public, as should some of these tags. We’ve reached out to Castbox to confirm the details, but seemingly, the industry’s safeguards failed.

Podcasters and app developers clearly see paid memberships as part of the industry’s future, but the risks of private RSS feeds could compromise the industry’s headway. It might even give Spotify and Apple a leg up on competitors that have built entire businesses around locking down the open technology. But even a proprietary solution can’t prevent piracy entirely, and for podcasters, they’ll likely have to accept some risk and rely on the good faith of the podcasting players themselves to keep their shows from going wide.

sonos-roam-vs-sonos-one:-which-should-you-buy?

Sonos Roam vs Sonos One: Which should you buy?

(Pocket-lint) – There are numerous speakers within the Sonos portfolio but if you’re looking at the smaller end of the range, the choice likely comes down to the Sonos Roam or the Sonos One, or One SL. 

You can read how all the Sonos speakers compare in our separate feature, but here we are focusing on the differences between the Sonos Roam and the Sonos One, and One SL, to help you work out which could be the right starting point for you into the Sonos system, or which you should add to an existing one.

  • Sonos Roam vs Sonos Move: What’s the difference?

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Design

  • Roam: 168 x 62 x 60mm, 430g, IP67, portable
  • One: 161.5 x 119.7 x 119.7mm, 1.85kg
  • One SL: 161.5 x 119.7 x 119.7m, 1.85kg

The Sonos Roam is triangular prism shaped and comes in Shadow Black and Lunar White colour options. It is IP67 water and dust resistant and it is small, light and portable – around the size of a water bottle – so you can pick it up and bring it wherever you go. 

On the top, there are tactile controls for microphone, play/pause, skip and rewind, and the Roam can be positioned vertically or horizontally. There is a wireless charger sold separately that the Roam will magnetically attach to, or you can charge it via the USB-C port. 

The One and One SL meanwhile, are a little shorter and fatter than Roam in terms of physical measurements, but the main difference is they are mains-powered devices and not portable – or waterproof. They can also only be positioned vertically.

One comes in black and white colour options and it has capacitive controls on top, with a microphone on/off button, play/pause and skip and rewind. There’s a pairing button on the back, next to the power port and an ethernet port. 

The One SL has an almost identical design to the One, but it doesn’t have a microphone array or button on its top controls.

Features

  • Roam: Multi-room audio, stereo pairing, smart assistants, Sound Swap, Auto Trueplay, Bluetooth
  • One: Multi-room audio, stereo pairing, surrounds, smart assistants, Trueplay
  • One SL: Multi-room audio, stereo pairing, surrounds, Trueplay

The Sonos Roam and Sonos One both come with all the features offered by all Sonos speakers, like support for over 100 streaming services, stereo pairing, EQ adjusting through the Sonos app and of course, seamless multi-room audio, among plenty of others.

The Roam and One also both have built-in support for Amazon Alexa and Google Assistant – meaning they are both smart speakers. You can’t have both assistants running at the same time but you can switch between them. One SL doesn’t have built-in support for the assistants but it can be controlled via a Google Assistant or Amazon Alexa device.

Both Roam and One have Trueplay tuning on board, enabling you to tune them according to their surroundings, though Roam does this automatically, whereas One and One SL require you to do it manually with an iOS device.

From here, Roam then takes the lead in the feature department compared to the One and One SL. It offers Bluetooth connectivity – automatically switching between Bluetooth and Wi-Fi – meaning you can use Roam as a traditional Sonos speaker when on Wi-Fi, or as a traditional Bluetooth speaker when you leave the house. 

There’s also a feature called Sound Swap on the Sonos Roam where you push and hold the play/pause button to send the music playing on Roam to the nearest Sonos speaker. The Sonos One and One SL can receive the music from Roam if they are closest and they will continue playing whatever tunes you were listening to.

The Sonos One and One SL don’t have Bluetooth connectivity and they don’t offer Sound Swap, but they can both be grouped with a Sonos Arc, Beam, Playbar or Playbase and Sonos SUB to act as surrounds. The Roam can’t be grouped with a Sonos soundbar or the Sonos SUB.

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Hardware

  • Roam: Two Class-H digital amplifiers, one tweeter, one mid-woofer, microphones, AirPlay 2, Bluetooth
  • One: Two Class-D amplifiers, one tweeter, one mid-woofer, microphones, AirPlay 2
  • One SL: Two Class-D amplifiers, one tweeter, one mid-woofer, AirPlay 2

The Sonos Roam features two Class-H digital amplifiers, one tweeter and one mid-woofer under its hood. There’s also a far-field microphone array, Wi-Fi and Bluetooth on board.

The Sonos One and One SL have two Class-D amplifiers, a tweeter and a mid-woofer. The One also has a far-field microphone array – the One SL doesn’t – and they both have Wi-Fi on board, but no Bluetooth capabilities. 

All three speakers offer Apple AirPlay 2 support. 

In terms of sound output, the Sonos One delivers a little extra than the Roam, but the Roam is an excellent sounding speaker for its size and all three speakers have no problem filling a standard room with sound. They also all sound great so you’re unlikey to be disappointed with any of them in this department.

Price

The Sonos Roam is the cheapest of the Sonos speakers being compared here, costing £159 in the UK and $169 in the US. 

The Sonos One costs £199 in the UK and $199 in the US, while the Sonos One SL is a little more expensive than the Sonos Roam but cheaper than the Sonos One at £179 in the UK and $179 in the US.

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Conclusion

The decision between the Sonos Roam and Sonos One will come down to what you want your speaker to deliver. 

The Roam offers the best of both worlds, giving you an excellent multi-room Sonos speaker when on Wi-Fi and an excellent Bluetooth speaker when out and about. It also has some great features, like Sound Swap, automatic Trueplay tuning and Google Assistant and Amazon Alexa support. 

The One is a little more expensive and it isn’t portable, though it delivers a little extra punch in terms of sound compared to Roam, two can be grouped with a Sonos soundbar and SUB and used as surrounds (which Roam can’t) and it still has some great features, like the smart assistant support and manual Trueplay.

The One SL meanwhile, delivers the same sound capabilities as the One, but it isn’t a smart speaker. It’s the one you’d pick if you wanted a small Sonos speaker but you aren’t bothered about portability or having Google or Alexa, or if you want two as surrounds to your Beam or Arc.

Writing by Britta O’Boyle.

amazon-echo-buds-review:-very-hard-to-beat-for-the-price

Amazon Echo Buds review: very hard to beat for the price

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Amazon’s new second-generation Echo Buds are the company’s second crack at true wireless earbuds. They’re smaller, lighter, and more comfortable than before, and now have more effective noise cancellation. The first time around, Amazon borrowed some of Bose’s tech to help the original Echo Buds block outside noise, but version two was built completely in-house. Hands-free Alexa voice commands still get top billing, but the most compelling thing about the Echo Buds is still their aggressive price — and the solid mix of features you get in exchange.

The Echo Buds cost $99.99 or $119.99 (with wireless charging case) for a limited time, after which the prices will rise to $119 and $139.99, respectively. Not only is Amazon undercutting premium noise-canceling buds from Apple, Bose, Sony, and others, but it’s also seemingly trying to obliterate mid-range options like the Anker Liberty Air 2 Pros.

The revamped Echo Buds are 20 percent smaller in footprint and have a shortened nozzle, so they protrude from the ears a bit less. They ditch the glossy outer touchpad for a matte design (though the side facing your ear is glossy) The Amazon “smile” logo is present on both earbuds, but it’s not as obnoxious as I assumed it’d be. It’s matte and printed onto the buds instead of being embossed or given a different texture to stand out, so the logo doesn’t really call attention. Still, I’d have preferred it not to be there at all. The charging case is far more understated; there, the smile logo is on the underside — where most people are never even going to see it.

Amazon’s blatant logo is unfortunate, but doesn’t call much attention.

That case has also been downsized and is roughly 40 percent smaller than the last gen, but still carries enough juice to provide the earbuds with two full recharges. The Echo Buds last for five hours with ANC enabled, which is extremely par for the course in 2021. This stretches to 6.5 hours if you disable noise canceling and hands-free Alexa. Oh, and the case does charging LEDs right: you get separate indicators for the case’s charge and both earbuds also have their own.

Amazon includes a plethora of ear tips and wing tips to help you get a perfect fit.

Amazon has included everything but the kitchen sink to help guarantee a good seal and snug fit. There are four sizes of silicone tips in the box — S, M, L, XL — and three different pairs of optional wing tips. The ear tips are color coded, which makes it much easier to tell the different sizes apart without having to squint at them. The wing tips might prove useful if you’re going to use the Echo Buds for intense workouts, but they weren’t necessary for everyday use or outdoor runs in my ears; the reduced size of the earbuds was enough to keep them locked in place for me.

The new Echo Buds now feature a vented design to cut down on ear pressure, similar to Apple’s AirPods Pro and recent Samsung Galaxy Buds models. But the flipside of this change means if you turn off ANC in the Alexa app (or with a voice command), you’re going to hear a fair mix of ambient noise. If you want to hear more, Amazon gets credit for its passthrough mode, which nearly matches the AirPods Pro and Bose in how natural sound it sounds. If you crank it up all the way, it almost feels like superpower hearing — but there’s a very noticeable hiss at max passthrough.

Amazon claims that the second-gen Echo Buds cancel out “twice as much noise” as the original pair, and the improvements are most concentrated in lower sound frequencies — exactly what you’d want for flights or bothersome hums around the house or office. But remember that the original Echo Buds utilized Bose’s noise reduction technology, which isn’t the same as full-blown active noise cancellation. (Even at the time, Bose said it could do better.) So while Amazon is advertising significant gains over the prior model, you won’t hear any claims that it’s outperforming earbuds from Apple, Bose, Jabra, or other companies. Those are different goalposts.

And the Echo Buds objectively aren’t as effective as the AirPods Pro or Bose QuietComfort Earbuds at turning down the volume knob on the outside world. You might assume that it’s because of the vented design — but the AirPods Pro have that design trait too — so it’s really just that Amazon’s proprietary noise cancellation tech doesn’t yet measure up to the best out there. Occasionally when holding the Echo Buds in my hands, I’d hear a high-pitched whine or squeal coming out of them. This has happened with other earbuds, and Amazon tells me it’s due to an ANC-related feedback loop. Amusingly, I’m also told there’s a “squeal detection algorithm” that’s meant to suppress this. The noise is never really a bother when they’re in your ears, thankfully, but it does pop up from time to time.

The new Echo Buds are 20 percent smaller than Amazon’s first-gen earbuds.
Photo by Chris Welch / The Verge

Passable ANC aside, the Echo Buds do sound good. They handily beat out the AirPods Pro at bass, which is becoming a regular occurrence at this point. Amazon says the 5.7mm drivers are “optimized for increased fidelity in bass and treble,” and they make for easy listening when you’re playing spoken word content like podcasts, audiobooks, or watching videos. All of this proves out as true when using them. The bass has ample kick and the treble is well contained and never gets earsplitting. Tracks like Lil Nas X’s “Montero (Call Me By Your Name)” or Dua Lipa’s “Don’t Start Now” are perfect demonstration of what the Echo Buds are good at. I get the impression that Amazon has tuned these with modern hits in mind.

But they do lack a layer of depth and texture that you’ll find in the higher price tiers of true wireless earbuds. Acoustic-heavy tunes aren’t as warm as they could be, and tracks like Phoebe Bridgers’ “Graceland Too” don’t have as wide of a soundstage. The powerful bottom end can make up for that somewhat on songs like “Chinatown” by Bleachers, where the bassline never gets lost to the synths, vocals, and guitars.

The earbuds have a vented design to reduce ear pressure.

So even before you get to the Alexa part of the equation, the Echo Buds establish themselves as worthy contenders at a hard-to-resist price. They also offer IPX4 water and sweat resistance, and voice call quality has improved some over the first-gen buds. Audio automatically pauses when either bud is removed, and each side can be used independently. Like most earbuds (save for those from Jabra), the Echo Buds lack multipoint Bluetooth pairing. Both AAC and SBC codecs are supported. Connection stability has been rock solid in my review period so far with only the rarest blip or dropout.

But how does Amazon’s voice assistant fare? Alexa can aptly handle music requests (“play my Release Radar on Spotify”), weather checks, smart home commands, and other activities that are normally smooth sailing on Echo speakers. Amazon says “later this year” the Echo Buds will get the same VIP Filter as its Echo Frames, which lets you pick which notifications you want to hear.

But on the whole, Alexa noticeably lags behind Siri and Google Assistant at more on-the-go requests. If you ask for directions, Alexa responds that you must tap a notification on your iPhone for those directions to actually open up in Apple Maps. It’s not a huge inconvenience, and some of this — like SMS messaging being limited to Android — boils down to platform restrictions, but there are often middle steps that don’t exist if you’re making the same ask of Siri or Google Assistant. (You also must grant the Alexa app full-time location access for directions to work.) It’s nice that I can ask these earbuds where the nearest COVID-19 vaccine site is or inquire about the status of a given subway line, but these are the kind of things that I’m always going to use my phone for. Getting people to change that default behavior is no small hurdle.

There were also bugs where I didn’t expect them. When I would say, “Alexa, turn on noise canceling,” it would often respond “sorry, what device?” Apparently “noise cancellation” is the term you’ve got to use, but it seems obvious that both should get you there. This was never an issue with voice commands asking to enable or switch off passthrough mode, which worked every time.

Amazon says it has built in a number of privacy-minded features to limit how often the microphones are listening for the “Alexa” wake word. At least one of the earbuds needs to actually be in your ear for the mics to function — they’re automatically muted when both are removed — and there must be an active Bluetooth connection to your phone. You can also manually mute the mics with the Alexa app or by customizing a long-press to do that.

The Echo Buds package together a lot of good for less.

Though Amazon promotes hands-free Alexa as a flagship feature of the Echo Buds, I think it’ll be a negligible value add for some buyers: the price, comfort, and sound are still enough to make these earbuds quite enticing. You’ve also got the choice of using your phone’s native assistant instead of Alexa, which is another option for the long-press command on the outside of a bud. So at least Amazon isn’t forcing anything on you.

If you don’t have an inherent resistance towards Amazon products (and some people certainly do), the 2021 Echo Buds strike a balance of features that’s downright impressive at their selling price. They’re a considerable upgrade from the first-gen earbuds in comfort with improved noise cancellation to boot — even if it’s not close to best in class. You can do better if you’re willing to spend upwards of $50 to $70 more. If you don’t want to go that high, the Echo Buds won’t disappoint.

Photography by Chris Welch / The Verge

‘misogynistic’-apple-hire-is-out-hours-after-employees-call-for-investigation

‘Misogynistic’ Apple hire is out hours after employees call for investigation

Antonio García Martínez is no longer working at Apple hours after employees circulated a petition calling for an investigation into his hiring. Martínez, a former Facebook product manager on the ad targeting team, authored a controversial book about Silicon Valley where he expressed misogynistic views on women.

“We are deeply concerned about the recent hiring of Antonio García Martínez,” employees wrote in the petition. “His misogynistic statements in his autobiography — such as ‘Most women in the Bay Area are soft and weak, cosseted and naive despite their claims of worldliness, and generally full of shit’ (further quoted below this letter) — directly oppose Apple’s commitment to Inclusion & Diversity.”

More than 2,000 employees signed the letter before it was published in The Verge.

Shortly after the petition began circulating internally at Apple, Martínez’s Slack account was deactivated. The ad platforms team was called into an emergency meeting where it was confirmed Martínez would no longer be working at the company.

In a statement emailed to The Verge, an Apple spokesperson said: “At Apple, we have always strived to create an inclusive, welcoming workplace where everyone is respected and accepted. Behavior that demeans or discriminates against people for who they are has no place here.”

Developing…

gigabyte-aorus-fv43u-usb-c-gaming-monitor-review:-king-of-the-43-inch-class

Gigabyte Aorus FV43U USB-C Gaming Monitor Review: King of the 43-Inch Class

Our Verdict

The Aorus FV43U misses a couple of things as a TV replacement, but for gaming, it has few equals. A huge and accurate color gamut coupled with high contrast, 4K resolution and 144 Hz makes it a great choice for both PC and console gamers.

For

  • + Class-leading contrast
  • + Huge color gamut
  • + Accurate out of the box
  • + Excellent HDR
  • + Solid gaming performance

Against

  • – No 24p support
  • – No Dolby Vision

Features and Specifications

If you’re looking for a jumbo-sized gaming monitor, there are plenty of routes you can take. There are multiple sizes of ultrawide 21:9 screens ranging from 34 to 38 inches diagonal. Then there’s the mega-wide 32:9, 49-inch genre. Or you can stick with flat panels in the 16:9 aspect ratio and go 32 inches or larger. Many simply opt for a TV, opening up the field to extra large displays that can top 80 inches.

If you want to stick with a desktop configuration though, the 43-inch category is a good choice. It’s large but not so big that you can’t sit close. It’s possible to play from 3 or 4 feet away, see the entire screen, and fill your peripheral vision with the image. And the 16:9 aspect ratio that 43-inch monitors come in means plenty of height, something that ultrawide and mega-wide monitors don’t have.

You can typically put a 43-inch gaming monitor on your desktop for around $1,500. That’s more than many 55-inch TVs but a computer monitor delivers a few things, like DisplayPort and high refresh rates, that consumer TVs do not. The Gigabyte Aorus FV43U makes the comparison a little easier, however, as it’s going for $1,000 as of writing. 

The FV43U is a 16:9 VA panel competing with the best 4K gaming monitors with a 144 Hz refresh rate, AMD FreeSync, HDR and a quantum dot backlight that’s specced to reach 1,000 nits brightness. It also delivers decent sound from its built-in speakers, thanks to multiple sound modes. Let’s take a look. 

Gigabyte Aorus FV43U Specs 

Panel Type / Backlight VA / W-LED, edge array
Screen Size & Aspect Ratio 43 inches / 16:9
Max Resolution & Refresh Rate 3840×2160 @ 144 Hz
  FreeSync: 48-144 Hz
Native Color Depth & Gamut 10-bit (8-bits+FRC) / DCI-P3
  DisplayHDR 1000, HDR10
Response Time (GTG) 1ms
Brightness 1,000 nits
Contrast 4,000:1
Speakers 2x 12w
Video Inputs 1x DisplayPort 1.4 w/DSC
  2x HDMI 2.1, 1x USB-C
Audio 2x 3.5mm headphone output
USB 3.0 1x up, 2x down
Power Consumption 54.3w, brightness @ 200 nits
Panel Dimensions 38.1 x 25.1 x 9.9 inches
WxHxD w/base (967 x 638 x 251mm)
Panel Thickness 3.5 inches (88mm)
Bezel Width Top/sides: 0.4 inch (10mm)
  Bottom: 1 inch (25mm)
Weight 33.8 pounds (15.4kg)
Warranty 3 years

By starting with a VA panel, the FV43U is already ahead of many premium gaming monitors that rely on lower contrast IPS technology. Most IPS monitors are specced for around 1,000:1 contrast, while the FV43U boasts 4,000:1 on its sheet and topped that dramatically in our testing with SDR and extremely when it came to HDR. HDR is aided by the monitor’s 1,000-nit backlight enhanced by a quantum dot filter for greater color volume, which our testing will also confirm.

Video processing leaves nothing under the table. The FV43U is one of the few 4K displays that can run at 144 Hz. It manages this over a single DisplayPort cable using Display Stream Compression (DSC). That means it can process 10-bit color, though it uses Frame Rate Control (FRC) to achieve this. FreeSync operates from 48-144 Hz in SDR and HDR modes. G-Sync also works with the same signals as verified by our tests, even though it’s not Nvidia-certified. (You can see how by checking out our How to Run G-Sync on a FreeSync Monitor tutorial). 

Peripheral features include two HDMI 2.1 ports, which support console operation, namely the PS5 and Xbox Series X, with variable refresh rates up to 120 Hz. The monitor’s USB-C port accepts Ultra HD signals up to 144 Hz. This is common among USB-C monitors as USB-C can replicate DisplayPort functions, but you’ll need a graphics card with USB-C, of course. The monitor’s USB-C port also allows for KVM switching (allowing you to control multiple PCs with a single keyboard, monitor and mouse) through additional USB 3.0 ports.  

Assembly and Accessories 

Two solid metal stand pieces bolt in place on the bottom if you set up on a desktop or entertainment center. Wall mounting is supported by a 200mm lug pattern in back. You’ll have to source your own bolts which should be part of any bracket kit. 

Product 360

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Gigabyte Aorus FV43U Remote (Image credit: Gigabyte)

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Gigabyte Aorus FV43U Side (Image credit: Gigabyte)

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Gigabyte Aorus FV43U Back (Image credit: Gigabyte)

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Gigabyte Aorus FV43U Top (Image credit: Gigabyte)

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(Image credit: Gigabyte)

From the front, the FV43U looks like any modern television with a narrow bezel around the top and sides and larger bit of molded trim across the bottom. The Aorus logo and a power LED are visible in the center. The stand puts the panel a bit less than 3 inches from the table, so it’s a good height for a desktop if you plan to sit around 4 feet back. The anti-glare layer is more reflective than most smaller screens, so plan placement accordingly if you have windows in your room.

A joystick for controlling the on-screen display (OSD) menu joystick is prominently situated on the panel’s bottom center but the easiest way to control the FV43U is with its tiny remote. It only has a few keys but they’re enough to zip through the OSD, change inputs and control the gaming features.

The back is where you’ll find most of the styling elements. Two slanted shapes are rendered in shiny plastic, along with an Aorus logo in the center. The rest of the finish is matte and features some brushed textures. Angles and straight lines are the order of the day with a generous grill at the top for heat dissipation. Speakers fire from the bottom vents and deliver 12W apiece (more on that in the Hands-on section). 

The input panel is on the right side which makes it easily accessible. You get two HDMI 2.1, one DisplayPort 1.4 and a USB-C, which also supports 144 Hz and Adaptive-Sync. The HDMIs are limited to 120 Hz but support Adaptive-Sync and 4K resolution, making it fit for console gaming.

OSD Features

The OSD looks just like the menu found in all Aorus monitors but you can make it larger so it can be more legible from across the room.

(Image credit: Tom’s Hardware)

The Gaming sub-menu has everything needed for competitive gameplay. At the top is Aim Stabilizer Sync, which is a backlight strobe for blur reduction. It’s one of the rare implementations that can work in concert with Adaptive-Sync, and it manages to do this without reducing brightness too much out of the box (of course, you can always turn the brightness up).

Black Equalizer makes shadow detail more visible; Super Resolution adds edge enhancement (not in a good way), Display Mode changes the aspect ratio and Overdrive offers four options. Balance is the best one, as it has good blur reduction, no visible ghosting and allows you to toggle Adaptive-Sync on or off.

(Image credit: Tom’s Hardware)

The Picture menu offers an extensive array of image modes (eight, plus three custom memories), along with color temp and gamma presets and something we normally see only on professional screens: selectable color gamuts. You can choose between Adobe RGB, DCI-P3, sRGB or Auto, but in our tests, Auto did not automatically switch the color gamut for different signal types. That means that if we wanted to watch SDR content in the sRGB it’s made in, we had to select the gamut manually. 

You also get Local Dimming, which increases contrast significantly. It makes the picture very bright as well, but highlight and shadow detail remain solid, so it is perfectly usable. However, we recommend leaving it off unless your room has a lot of ambient light because you can’t reduce brightness when it’s on. If you prefer a Low Blue Light mode for reading, that feature is in the OSD too.

(Image credit: Tom’s Hardware)

A single press of the large button in the center of the remote’s nav pad brings up a quick menu. Pressing left opens the Aorus dashboard, which can display your PC component’s internal temperatures and fan speeds. You’ll need a USB connection for this, but most motherboards will transmit the information to the FV43U.

A right press brings up Game Assist, which offers timers, counters, refresh rate info and aiming points. You also get a single cross in the OSD and can create additional reticles if you download the Aorus desktop app. Additionally, the OSD offers alignment marks in case you plan to set up additional FV43Us in a multi-screen configuration. Now that would be super cool! We’re thinking ultimate desktop flight simulator.

Gigabyte Aorus FV43U Calibration Settings 

The FV43U comes set to its Green (yes, that’s the term used in the OSD) picture mode. It has nothing to do with the color green but is fairly accurate out of the box – enough to make our Calibration Not Required list. But if you’re a perfectionist and want to tweak the image, choose the User Define color temp and adjust the RGB sliders. Gamma presets and color gamut options are also available. For the full native gamut, choose Auto or Adobe RGB. Either will deliver just over 100% of DCI-P3 coverage. sRGB is also very accurate, but we found it better to choose the sRGB picture mode rather than the sRGB gamut mode. Below are our recommended calibration settings for SDR on the Gigabyte Aorus FV43U.

Picture Mode Green
Brightness 200 nits 13
Brightness 120 nits 4
Brightness 100 nits 2 (min. 89 nits)
Contrast 50
Gamma 2.2
Color Space Auto or Adobe
Color Temp User Red 100, Green 97, Blue 99

When HDR content is present, there are four additional picture modes available: HDR1000, HLG, Game and Movie. HDR1000 is the most accurate, but locks out all image controls. Game and Movie allow for brightness and contrast adjustments and toggling and local dimming. We’ll explain that in more detail in the HDR tests. 

Gaming and Hands-on 

A question that should be answered when one considers buying a 43-inch gaming monitor is, will it function as a TV? Since some FV43Us will wind up in living rooms or entertainment centers, it’s important to know whether it can play well with things like disc players or streaming boxes.

There is no internal tuner so technically, the FV43U is not a TV. But its HDMI 2.1 inputs can accept input from any cable or satellite receiver, as well as a 4K disc player or streaming box like Apple TV. We tried a Philips BDP-7501 player and an Apple TV source. SDR and HDR10 signals were supported fine with one omission, 24p. Film cadences are present on any Blu-ray and in many streamed shows and movies from streaming services like Netflix and Amazon Prime (in addition to 50 and 60 Hz). The FV43U converted these streams to 60 Hz, which caused a bit of stuttering here and there. It wasn’t pervasive, but we occasionally saw artifacts. Note that the FV43U, like most computer monitors, doesn’t support Dolby Vision. We’ve only seen a few pro screens that includeDolby Vision. 

As a monitor for controlling Windows, the FV43U was a joy to use. With its vast area, we could clearly view four or five documents simultaneously. Sitting about 4 feet back, the pixel structure was invisible, but if we sat closer we were just able to see the dots. Color, meanwhile, was beautifully saturated, great for watching YouTube and browsing the web. If you want perfect accuracy for web browsing, the sRGB mode is available with a few clicks of the remote.

Gaming is also a blast with a screen this big. SDR games like Tomb Raider rendered in vivid hues with deep blacks, bright whites and superb contrast. The large dynamic range and accurate gamma mean that you’ll see all the detail present in the original content. That lends a realism seen on only the very best computer monitors.

HDR games, like Call of Duty: WWII, also showed tremendous depth on the FV43U. We played exclusively in the HDR1000 picture mode because of its very accurate luminance and grayscale tracking. The FV43Us large color gamut was put to good use here. It was readily apparent in skin tones and natural earth shades, like brown and green. That, coupled with nearly 39,000:1 contrast, made surfaces and textures pop with a tactility that we’ve only seen from premium screens like the Acer Predator CG437K or the Asus ROG Swift PG43UQ (both go for $1,500 as of writing). Without a full-array local dimming (FALD) backlight like that Acer Predator X27 and Asus ROG Swift PG27UQ have, the FV43U doesn’t quite make the very top tier of the best HDR monitors. But it comes awfully close to their image quality while delivering a lot more screen area.

The monitor’s two 12W speakers deliver sound that’s better than what you’ll hear from smaller monitors with much more bass and overall presence. Five audio modes help you tailor sound to your preference. If you’d rather use your best gaming headset, there’s a 3.5mm jack and an additional analog output for external systems.

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