google-play’s-app-listings-will-require-privacy-info-next-year,-just-like-the-app-store

Google Play’s app listings will require privacy info next year, just like the App Store

Starting next year, apps on Google Play will show details about what data they collect, as well as other information about their privacy and security practices, in a new safety section in their listing. The announcement comes just a few months after Apple started displaying similar privacy information in the App Store. In the same way Apple’s policy covers both its own apps and those developed by third parties, Google says its first-party apps will also be required to provide this information.

According to Google, the initiative is meant to “help people understand the data an app collects or shares, if that data is secured, and additional details that impact privacy and security.” The section will detail what user data an app has access to (like location, contacts, or personal info like an email address), but Google says it also wants to let developers give context to explain how it’s used and what it means for their apps’ functionality.

Google’s timeline for introducing the new policy.
Image: Google

In particular, Google says apps will give information about whether data is encrypted, whether they comply with Google’s policies around apps aimed at children, and whether users can opt out of data sharing. Google says the information will also highlight whether a third party has verified the app’s safety section, and whether users can request that their data be deleted.

The new policy won’t come into effect for several months, and Google says this should give developers enough time to implement the changes. It says developers will be able to start declaring the new privacy information in the fourth quarter of this year, and that this will start being shown to users in the first quarter of 2022. New apps and app updates will be required to include these new privacy details from the second quarter of 2022, and apps that don’t could eventually see their updates being blocked.

This new initiative to provide more information about data privacy and security follows Google’s recent announcement that it’s overhauling how apps are allowed to present themselves on the Google Play Store. Although an exact enforcement date is yet to be announced, eventually app listings won’t be allowed to use tricks to try and make themselves excessively eye-catching, like writing words in all-caps, or using emoji in app names. Google says more information on the new policies will arrive in the second half of this year.

Apple’s AirTags have a hidden developer menu

Apple’s new item-tracking AirTags have arrived, and they come with a surprise addition: a hidden menu in the Find My app that reveals some of the back-end data used by the service.

To uncover this menu, open up Apple’s Find My app, select one of your AirTags, then tap your name in the top left corner five times. And just like Dorothy clicking her heels together, you’ll be whisked away to a comforting world of, well, sliders and data. It’s not clear what all the information means, though some of the labels (like “device pitch”) are obvious enough.

The menu seems to be an accidental remnant of Apple’s development process, with the information presumably left over from an early beta version of the Find My app. Think of it like builders leaving architectural plans under the floorboards of a house they’re constructing. This is normal stuff, you just don’t usually see it (especially from Apple).

You can access the menu by tapping in your name five times.
Image: The Verge

The menu itself was discovered by a self-described “frustrated” AirTags user on Reddit, who was tapping around the app in annoyance when they uncovered the information. We were able to verify that the menu works with our own devices, as have plenty of people on Twitter, which is where we first saw this accidental Easter egg.

Over on Reddit, one user suggests that the bottom four sliders actually relate to the various colors your screen turns as you approach your AirTagged item. “A=% mixed with view; H=hue; S=saturation; V=value/brightness,” says Redditor pmarksen. “The top two sliders relate to camera blur, and brightness. Not sure what the middle ‘sum’ slider does yet.”

The “eco mode” label seems to refer to a battery-saving feature that deploys a smaller screen resolution (the Find My user interfaces includes an AR camera overlay that directs you to your item), while the “dots” options apparently refer to the number of dots that swarm on the screen as part of the animation that shows you approaching your target.

If anyone else has any more hints, clues, or wild speculation about what else the screen shows, please feel free to drop by the comments below. We’ve pinged Apple to ask about this menu and expect to hear only embarrassed silence.

microsoft-would-like-to-remind-you-the-xbox-definitely-makes-money

Microsoft would like to remind you the Xbox definitely makes money

A Microsoft executive has admitted that the company doesn’t earn any profit on sales of Xbox consoles alone. The admission came as part of the Epic v. Apple trial yesterday, confirming what we’ve known for years: Microsoft sells Xbox consoles at a loss. Asked how much margin Microsoft makes on Xbox consoles, the company’s head of Xbox business development, Lori Wright, said, “We don’t; we sell the consoles at a loss.”

An Epic Games lawyer asked a follow-up question: “Does Microsoft ever earn a profit on the sale of an Xbox console?” Wright replied, “No.” That doesn’t mean Xbox doesn’t make money, though. Microsoft was keen to point this out in a statement to The Verge just hours after Wright’s testimony yesterday.

“The gaming business is a profitable and high-growth business for Microsoft,” says a Microsoft spokesperson. “The console gaming business is traditionally a hardware subsidy model. Game companies sell consoles at a loss to attract new customers. Profits are generated in game sales and online service subscriptions.“

The Xbox Series S.
Photo by Vjeran Pavic / The Verge

I asked Microsoft whether it never truly makes any margins on hardware alone, but the company didn’t respond in time for publication. Typically, Microsoft and Sony subsidize hardware at the beginning of a console’s lifecycle, but those early component costs tend to decrease over time. Those lower costs also translate to lower retail prices for consoles over time, though.

A teardown analysis of the Xbox One S, for example, revealed an estimated bill of materials of $324, which is $75 less than the $399 launch price for the 2TB version of the console, back in 2016. Microsoft also launched a disc-less version of the Xbox One S two years ago, which was presumably also sold at a loss.

Sony and Microsoft have similar business models for PlayStation and Xbox consoles, but Nintendo is the exception. In court documents, Microsoft estimates that hardware is generating a loss for Sony, but a profit for Nintendo. That’s backed up by Nintendo’s impressive 84.59 million Switch sales this year, up to March 31st.

Why all these costs are being discussed right now is a big part of the ongoing Epic v. Apple trial. Epic isn’t happy about Apple’s 30 percent revenue cut on in-app purchases for Fortnite, but Apple is arguing that Epic should also take issue with Microsoft or Sony’s identical 30 percent cut. It has resulted in hours of testimony about whether the iPhone is more like a PC or an Xbox, and a debate around open platforms versus locked-down ones. Microsoft clearly sees a difference between Xbox and PC, and has only cut the amount it takes on the Windows side to 12 percent, while the Xbox remains at 30 percent.

Microsoft obviously wants to maintain its business model for Xbox, and has attempted to push the industry toward digital games for years. Microsoft has very much sided with Epic Games in the case against Apple, and Epic has admitted it has never even questioned Microsoft’s digital sales cut. But how long this harmony will exist between the pair will very much depend on the future of digital game sales and cloud gaming. Microsoft is increasingly focused on its Xbox Game Pass subscription, which spans across devices that aren’t even Xbox consoles.

Game Pass also includes xCloud, Microsoft’s cloud gaming technology. Fortnite isn’t part of xCloud, because Epic Games won’t allow it. That highlights the emerging battles that are starting to take place in the game industry over shares of revenue. It looks like Microsoft has been preparing for some of them, but Epic v. Apple feels like the beginning of a greater war over the digital future of game stores.

apple’s-homepod-and-homepod-mini-now-support-deezer-voice-control

Apple’s HomePod and HomePod mini now support Deezer voice control

(Image credit: Deezer)

Apple’s HomePod and HomePod mini smart speakers now support voice control for Deezer.

In Australia, Canada, France, Germany, Japan, Mexico, Spain, the UK and the USA, subscribers of Deezer Premium, HiFi, Family or Student tiers can now ask Siri to play specific tracks, artists, albums, favourites or playlists on their Apple wireless speaker hands-free.

Saying “Hey Siri, play my Flow”, for example, will begin an endless mix of tracks based on the user’s tastes, plus suggested tracks to help them discover new artists. Voice commands aren’t, however, supported for Deezer’s podcasts, audiobooks and live radio.

Deezer can be set as the default music service on the (now discontinued) HomePod and the HomePod mini, however subscribers who don’t wish to do this can still use voice control with HomePod; they simply have to say “on Deezer” at the end of their command.

For Deezer voice commands on HomePod to work, Deezer subscribers must be using iOS 14.3 and above and have their HomePod running the latest software. In the Deezer app settings, their account has to be connected their HomePod.

Deezer joins Apple Music, Spotify and Pandora in supporting Siri voice control on HomePod, with the likes of Amazon Music and Tidal still without it.

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