The iPad Pro now uses M1, Apple’s homegrown processor that is also in the 21-inch iMac, 13-inch MacBook Pro, MacBook Air and Mac Mini. That’s a lot of power, but don’t expect the iPad to merge with the Mac line anytime soon.
In an interview with The Independent, Apple hardware lead John Ternus and marketing chief Greg ‘Joz’ Joswiak were steadfast that the two platforms are separate.
“There’s two conflicting stories people like to tell about the iPad and Mac,” Joswiak told The Independent. “On the one hand, people say that they are in conflict with each other. That somebody has to decide whether they want a Mac, or they want an iPad. Or people say that we’re merging them into one: that there’s really this grand conspiracy we have, to eliminate the two categories and make them one. And the reality is neither is true. We’re quite proud of the fact that we work really, really hard to create the best products in their respective category.”
Indeed, the iPad Pro is far and away better than any other Android tablet. Between the M1 and, if you splurge on a keyboard cover, the iPad Pro can easily handle many workflows with aplomb.
“We don’t think about well, we’re going to limit what this device can do because we don’t want to step on the toes of this [other] one or anything like that,” Ternus said. “We’re pushing to make the best Mac we can make; we’re pushing to make the best iPad we can make. And people choose.” He pointed out that some people have both, and that their workflow spans both devices.
But it also highlights what some consider the Mac’s biggest weakness: its lack of a touchscreen. Apple has long suggested that the Mac and macOS weren’t designed for touch, while critics have bragged about the flexibility some Windows PCs have gained from touch screen options. The iPad, however, is getting its most advanced touchscreen ever, with mini-LED technology with extreme dynamic range borrowed from the desktop Pro Display XDR.
The Mac, as of macOS Big Sur, can run some iOS and iPad OS apps. This doesn’t yet go the opposite way, and Apple can’t show the same pro apps running on both the iPad and the iMac in stage demos.
Yesterday, The Verge‘s Monica Chin wrote an op-ed entitled “Put macOS on the iPad, you cowards,” suggesting perhaps the ultimate convergence. If you’re not going to put touch on the Mac, let users run their Mac apps on the iPad. After all, they share the same processor.
But with rumors of iPadOS 15 getting a significant change, perhaps one differing it more from iOS on the iPhone, it doesn’t seem like the Mac and the iPad will become one anytime soon. Or perhaps ever.
“[W]e’re just going to keep making them [the iMac and iPad Pro] better. And we’re not going to get all caught up in, you know, theories around merging or anything like that,” Ternus said.
Apple’s new Tile-like AirTags, long-rumored and finally announced at this week’s Spring Loaded event, are now available for preorder on Apple’s website. The small circular trackers work with Apple’s “Find My” app on iOS and have a built-in speaker, accelerometer, Bluetooth LE, and a replaceable battery. They cost $29 for one set or $99 for a four-pack.
Apple says the AirTags’ battery should be good for a year. They should start delivering between May 3rd and May 5th.
The existence of AirTags first became known nearly two years ago, in copies of the iOS 13 beta. Apple accidentally confirmed the AirTags name in a support video last year that has since been deleted.
Also revealed at Spring Loaded was the new purple iPhone 12. It’s identical to the other colors of the iPhone 12; it’s very fast, has a very nice screen, 5G, and great cameras, according to our review. It’s also available for preorder today on Apple’s website and will be widely available starting April 30th.
The 2021 iMac, new Apple TV 4K, and new iPad Pro models Apple showed off at the Spring Loaded event will be available for preorder starting April 30th.
Spotify is reportedly planning to debut its in-app podcast subscription offering next week. The Wall Street Journal reports today that the company will not take a cut from podcasters who choose to sell in-app subscriptions and also will allow them to set their own pricing. Listeners on its iOS app will be routed through a website to purchase the subscriptions, thereby allowing Spotify (and podcasters) to skirt around Apple’s fees.
The news comes right after Apple Podcasts debuted its own in-app subscriptions. The company will allow podcasters to sell access to ad-free, bonus, or early-access content at whatever price they choose to set. Unlike this reported Spotify plan, however, Apple requires podcasters to pay $19.99 per year to even list their subscriptions, as well as a 30 percent cut for each subscriber’s first year. That drops to 15 percent for every following year.
It’s increasingly likely podcasters will have to manage their subscriptions across multiple platforms’ backends. Apple doesn’t allow podcasters to use RSS to distribute their exclusive content — it has to be uploaded manually through Apple’s system. Spotify has never accepted RSS, and presumably, podcasters will have to do something similar to get their subscription content on the service.
The things we still don’t know: what kind of data, if any, Spotify will provide podcasters; how long this no revenue share agreement will last; if all podcasters will be able to participate; and whether content has to be exclusive to Spotify. We’ve reached out to Spotify for comment and will update if we hear back.
(Pocket-lint) – Apple revealed the fifth generation iPad Pro 12.9 (2021) and third generation iPad Pro 11 (2021) at an event in April. The two devices sit above the fourth generation iPad Air (2020), the eighth generation iPad (2020) and the iPad mini.
You can read how all Apple’s iPad’s compare in our separate feature, but here we are looking at how the new iPad Pros compare to the iPad Air to help you work out which is right for you.
Here is how the iPad Pro 12.9 (2021) stacks up against the iPad Pro 11 (2021) and iPad Air (2020).
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Design
iPad Pro 12.9 (2021): 280.6 x 214.9 x 6.4mm, 682g
iPad Pro 11 (2021): 247.6 x 178.5 x 5.9mm, 466g
iPad Air (2020): 247.6 x 178.5 x 6.1mm, 458g
The Apple iPad Pro 12.9 and Apple iPad Pro 11 share identical designs, though their measurements differ. The iPad Air meanwhile, borrows some of the iPad Pro’s design features, like very narrow bezels around the screen and an aluminium body with square edges but there are some differences elsewhere.
The iPad Pro models have a large square camera housing in the top left corner – like the iPhone 12 models – and they have two camera lenses within that housing. The iPad Air has a singular camera lens in the top left corner so there’s a slight step down in the camera department.
The iPad Pro models feature Face ID at the top of their displays, while the iPad Air has Touch ID built into the power button at the top – both allow for as much screen as possible in the body available though.
All models have a Smart Connector on the back and all are compatible with the second generation Apple Pencil and Magic Folio Keyboard.
The iPad Pro models have Thunderbolt/USB 4 for charging and data transfer, while the iPad Air has USB-C. The iPad Pro models come in Silver and Space Grey colours, but the iPad Air comes in Rose Gold, Green and Sky Blue on top of Silver and Space Grey, making for some more exciting finish options.
In terms of overall size and weight, the iPad Pro 12.9 (2021) is the largest and heaviest, while the iPad Pro 11 (2021) and iPad Air are almost identical in size and weight, with the iPad Pro 11 slightly slimmer and the iPad Air slightly lighter.
Display
iPad Pro 12.9 (2021): 12.9-inch, Liquid XDR, 2732 x 2048 resolution (264ppi), 1600nits, ProMotion, True Tone
iPad Pro 11 (2021): 11-inch, Liquid Retina, 2388 x 1668 resolution (264ppi), 600nits, ProMotion, True Tone
iPad Air (2020): 10.9-inch, Liquid Retina, 2360 x 1640 resolution (264ppi), 500nits, True Tone
The Apple iPad Pro 12.9 (2021) has a 12.9-inch Liquid Retina XDR display, which is the largest and brightest of the three iPads being compared here with a 1600nits peak brightness (HDR). The iPad Pro 11 (2021) and iPad Air have a Liquid Retina display, with the iPad Pro featuring an 11-inch screen and a max brightness of 600nits and the Air offering a 10.9-inch display with a max brightness of 500nits.
All three models have a pixel density of 264ppi and they all have an anti-reflective coating, P3 wide colour display, True Tone technology and a fully laminated display.
The iPad Pro models come with Apple’s ProMotion technology though, offering a 120Hz variable refresh rate, while the iPad Air doesn’t have this on board, marking the biggest distinction between the iPad Pro 11 and iPad Air in terms of display.
Hardware and specs
iPad Pro 12.9 (2021): Apple M1 chip, 8GB/16GB RAM, up to 2TB storage, 10-hour battery, 5G
iPad Pro 11 (2021): Apple M1 chip, 8GB/16GB RAM, up to 2TB storage, 10-hour battery, 5G
iPad Air (2020): A14 Bionic, up to 1TB storage, 10-hour battery, 4G
The Apple iPad Pro 12.9 (2021) and the iPad Pro 11 (2021) both run on Apple’s M1 chip – which is the same chip that can be found in the new iMac and the latest MacBook Pros so you’re talking about quite a bit of power here. They also both have come with a choice of 8GB or 16GB of RAM and storage options start at 128GB and go up to 2TB.
The 2021 iPad Pro models come in Wi-Fi only and Wi-Fi and Cellular options, with the latter offering 5G connectivity.
The iPad Air (2020) meanwhile, runs on the A14 Bionic chip which although still more than capable and a very powerful processor, isn’t quite as advanced as the M1. There are also no RAM options to choose between and storage only goes up to 1TB.
The iPad Air comes in Wi-Fi only and Wi-Fi and Cellular models too but the Wi-Fi and Cellular models are 4G rather than 5G.
All three models have a 10-hour battery life. As mentioned though, the iPad Pro models have Thunderbolt/USB 4, while the iPad Air has USB-C. The iPad Pro models also have four-speaker audio, while the iPad Air has two-speaker audio.
Cameras
iPad Pro 12.9 (2021): 12MP (f/1.8) +10MP (f/2.4) rear, 12MP front
iPad Pro 11 (2021): 12MP (f/1.8) +10MP (f/2.4) rear, 12MP front
iPad Air (2020): 12MP (f/1.8), 7MP front
Both the iPad Pro 12.9 (2021) and the iPad Pro 11 (2021) come with a 12-megapixel wide (f/1.8) and 10-megapixel ultra wide (f/2.4) camera on their rear. They also have 2x optical zoom out, 5x digital zoom and a brighter True Tone flash, as well as Smart HDR 3 for photos.
The iPad Air has a single 12-megapixel wide camera on the rear with an f/1.8 aperture. It offers 5x digital zoom and smart HDR 3 for photos.
On the front, the iPad Pro 12.9 and the iPad Pro 11 come with a 12-megapixel TrueDepth camera with ultra wide camera. It offers an f/2.4 aperture with 2x optical zoom out and a number of features including Centre Stage, portrait mode, Portrait Lighting, Animoji and Memoji and extended dynamic range for video up to 30fps.
The iPad Air meanwhile, has a 7-megapixel FaceTime HD camera with an f/2.2 aperture. It has a Retina Flash, Smart HDR 3 for photos and cinematic video stabilisation like the iPad Pro models, but it doesn’t have the other features mentioned above.
Price
iPad Pro 12.9 (2021): From £999
iPad Pro 11 (2021): From £749
iPad Air (2020): From £579
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There’s quite a big difference in price between the iPad Pro models and the iPad Air.
The iPad Pro 12.9 starts at £999 in the UK for the Wi-Fi only model, and £1149 for the Wi-Fi and Cellular model. Opt for the top specs and you’re looking at quite a significant amount of money.
The iPad Pro 11 starts at £749 in the UK for the Wi-Fi only model and £899 for the Wi-Fi and Cellular model. Again, if you opt for the 2TB of storage and 16GB of RAM, you’re looking at serious bucks.
The iPad Air starts at £579 in the UK for the Wi-Fi only model, and £709 for the Wi-Fi and Cellular. You of course pay more for the larger storage models, but it is still significantly cheaper than the iPad Pro models.
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Conclusion
The only difference between the iPad Pro 12.9 and the iPad Pro 11, apart from their physical sizes, is the display technology. The 12.9-inch model has an XDR display, while the 11-inch doesn’t. Otherwise their specs are the same, but you of course pay more for the larger model.
The iPad Pro 11 and iPad Air are the same size and they have pretty much the same display size too. The iPad Pro offers an extra camera on the rear, an improved front camera with features like Centre Stage, a more powerful processor, a higher storage option of 2TB, 5G capabilities, Thunderbolt over USB-C, RAM options and ProMotion on the display. The Air does have some more exciting colour options though, and it’s a bit lighter.
Which you choose of these models will likely come down to not only your budget but what features are important to you. The iPad Air (2020) is fantastic and will be more than adequate for many, though the iPad Pro models do obviously offer those extra premium features and speed.
The Xbox Series S isn’t perfect and won’t be for everyone, but it delivers a near next-gen gaming experience for a reasonable price
For
Attractively priced
Solid AV and gaming performance
Responsive controls
Against
Over-complicated AV set-up
Doesn’t support native 4K gaming
Small hard drive
The Xbox Series S is a tough console to nail down. It’s next-gen, but with one rather large drawback; it isn’t a 4K games console, which will undoubtedly rule out some potential buyers from the off.
But it is about more than just resolution. The Xbox Series S brings features and performance benefits to a price point we’ve never seen a high-tech console hit at launch before. And, after resolution, the price of the Series S is arguably the big talking point.
Price
The Xbox Series S is a remarkably cheap console, costing just £250 ($300, AU$500) – no wonder there was a collective gasp from members of the media when pricing was finally revealed. This compares to £450 ($500, AU$749) for the Xbox Series X.
Using Xbox All Access, where you can pay for the console in instalments, you can get a new Series S on a 12-month contract for £21 ($25, AU$33) per month, compared with £29 ($34, AU$46) per month for the Series X.
Its main rival, the PS5 Digital Edition, comes in at £359 ($399, AU$599). It is also missing a disc drive, but the difference is that it gets all the same 4K gaming performance and specs of the standard PS5 console, whereas the Series S has various performance downgrades on the Series X.
Build
It’s not just the price tag of the Xbox Series S that catches your attention. Open up the box and you’ll be taken aback by the size of the console. It’s tiny compared with its big brother, the Xbox Series X, but also the PS5 and PS5 Digital Editions too.
Positioned horizontally, the Series S measures 28cm wide and 15cm deep. This is in stark contrast to Sony’s disc-less rival, the PS5 Digital Edition, which is 39cm wide and 26cm deep. This makes the Series S ultra-portable, and you’ll be more than happy to sling it into a rucksack and take it to a friend’s house. The ‘S’ and its relatively small frame will also take up less space on your AV rack.
Xbox Series S tech specs
Resolution 1440p at 60Hz, 120Hz
Storage 512GB
Outputs HDMI, 3.5mm headphone jack, USB (Type-A) x3
The chassis is essentially an off-white plastic. It doesn’t feel particularly expensive, but that’s hardly a surprise, given the bulk of Xbox’s budget has been spent on what’s inside.
Compared with the striking PS5, the Xbox Series S looks anything but flamboyant. Its only distinctive feature is a circular black grill for the fan, which makes it look more like a wireless speaker than a cutting-edge games console.
In terms of connections, the Xbox Series S doesn’t throw up any real surprises. On the front, there’s a USB (Type-A) socket, a 3.5mm headphone jack and the power button. On the rear, there are power, ethernet, HDMI and a pair of USB (Type-A) inputs.
The only socket we haven’t really encountered before is a slot for expanding the amount of storage on the Xbox Series S. And, depending on the number of enhanced games you intend to buy, there’s a chance you might have to use it sooner than expected.
In fact, storage is one of the biggest drawbacks for the Xbox Series S. On the box, it says it has 512GB of storage, but when you boot up the console and go into the system’s menu, that figure is nowhere to be seen. Before installing a single game, we are down to 364GB. Download a few enhanced games at 60GB+ and you’ll soon be reaching for an expansion card.
Be warned – the official Seagate Storage Expansion Card costs a whopping £220 ($220, AU$359). The good news is that if you already own an external hard drive with backwards compatible games on it for an Xbox One S, you should be able to plug it into the Xbox Series S and use it straight away.
Home screen
Power up the console and you’re greeted with the traditional Xbox GUI. On the one hand, it’s nice and familiar but we can’t help but think it’s a missed opportunity. Couldn’t Xbox have created a more exciting and inviting interface to wow its customers and usher in its next-gen consoles?
The tile system is still in play and so is the horizontal navigation. You can reach all the relevant areas, such as games and system settings, with minimal button presses. It’s quick to respond to your commands too. This could be down to a combination of more powerful CPU processing, the super-fast solid-state hard drive and even the new low-latency controller.
What’s even more noticeable is the speed at which games load. Compared with the previous generation of Xbox consoles, the Series S is much quicker. Not only does it get you through loading screens with a greater sense of urgency, with Quick Resume, you can now pick up games from where you left off in a matter of seconds. Xbox claims you can have three or four games on the go at any one time.
Controller
Like the X, the new Xbox Series S gets a new control pad. It’s supposed to be slightly smaller, although the difference is hard to spot. Irrespective of whether it’s shrunk, the controller still feels good in hand. The bumpers are more rounded, while the triggers have been given more sculpted grips and a new texture that also spreads to the rear of the controller.
Your hands and fingertips get better purchase when pressing down hard, and it feels like the texture pattern from the back of an Xbox Elite Wireless Controller (Series 2) has been placed onto the Xbox Series S controller. Which is no bad thing.
The controller also features what Xbox calls Dynamic Latency Input (DLI), which immediately synchronises each controller input with what you see on screen. Of course, your TV’s own lag is also part of the equation here, but at least the console is doing its bit to reduce lag. It feels as though the console is quick to respond to commands, whether navigating the console’s home screen and in-game too.
Another addition to the controller comes in the shape of a new dedicated ‘Share’ button, which means you can capture screenshots and clips and share your gameplay on social media. Those with older legacy controllers from an Xbox One S (or One X) will be pleased to know you can pair them with the Series S.
Features
According to Liz Hamren, Head of Platform Engineering and Hardware for Xbox, the Series S delivers “four times the processing power of an Xbox One console”. On paper, the figures are 4 TFLOPS of power for the Xbox Series S, compared with 12.15 TFLOPS for the Series X.
The Series S is “similar in CPU” to the Series X, but not identical. The Xbox Series X uses an 8-Core AMD Zen 2 CPU running at 3.8GHz (3.6GHz with SMT enabled) while the Series S uses the same CPU working at 3.6GHz (3.4GHz with SMT enabled).
The ‘X’ is powered by a 52CU (compute unit) RDNA GPU running at 1.825GHz, while its cheaper sibling has a 20CU, 1.565GHz GPU.
The Series S doesn’t have the graphics grunt of its sibling, meaning that resolution is a big difference between the consoles. The Xbox Series S has been geared towards outputting 1440p at 60Hz, up to a maximum refresh rate of 120Hz. It can upscale the picture to 4K to match your 4K TV, but you won’t be able to see next-gen games in native 4K. You can only play games in native 4K resolution (at up to 120Hz) on the Xbox Series X.
But we wouldn’t write off the Xbox Series S just yet. While it does lose out on graphical power and resolution, it still has a range of features that will appeal to anyone looking to make the jump from, say, an Xbox One S.
You can still enjoy refresh rates to up to 120Hz. The console also supports VRR, variable rate shading and ray-tracing just like the Series X. You get the same Quick Resume feature, so you can pick up where you left off at the touch of a button, a faster SSD hard drive and a speedier user experience. All of these mean the Series S is a big step up from the previous generation Xbox One S.
All the streaming apps you need are there too, including Netflix, Spotify, Sky Go, YouTube, Amazon Prime Video, Apple TV and Disney+.
Picture
When it comes to playing games on the Xbox Series S, it’s difficult to find a lot to grumble about for the money. While it’s not native 4K, what it does dish out is easy on the eye. Play Madden 21 and the intro video bursts into life with a colourful and vibrant display of NFL uniforms and impressive-looking stadia shots.
Detail on jerseys and boots is good. The reflections on player helmets are glossy and add polish to the presentation. The motion of the players, whether they’re walking slowly into formation or blitzing the opposing team, is stable and we don’t notice anything in the way of tearing, judder or artefacts.
Gears 5 looks good too, even though it isn’t being rendered in true 4K. Compared with the Xbox Series X, the more powerful console delivers a picture with more ‘wow’ factor, but the Series S is by no means embarrassed. The on-screen detail is good enough, with decent texture on chiselled faces and war-torn body armour. Motion is stable, and there’s good insight in the shadows.
As a streaming device, the Xbox Series S presents a solid case too. Playing Altered Carbon via Netflix, the Series S produces a watchable picture, with none of the artificial appearance that can sometimes be served up by poorer streaming devices.
There’s a good sense of clarity and motion, with detail and definition both excellent too. As Quellcrist Falconer makes Angelfire rain down on her pursuers, the screen lights up with bolts of blue neon. As each soldier is struck down, the flames turn to embers, small pin pricks burning briefly, but ever so brightly, in Dolby Vision HDR. The detail in the shadows as she hides behind a fallen tree is nicely judged and not overly dark.
We’d say the Xbox Series S is comparable to an Apple TV 4K for picture quality, which is a great video streamer in its own right. That’s quite impressive for a games console.
Sound
Despite being a next-gen console, we’re still left scratching our heads at the way some audio settings have been implemented.
Instead of being able to pass unadulterated audio from your streaming service of choice through to your AV amp, the Xbox needs to decode and re-encode it. You need to navigate the console’s audio settings and pick one format which the console will then apply to everything. You can select from DTS Digital Surround, Dolby Digital, Dolby Atmos for Home Theatre or DTS:X for home theatre. It’s not a particularly next-gen way of going about things.
Click on DTS:X and you’re told you need to download the DTS Sound Unbound app. This unlocks DTS:X for home theatre, but you still need to pay a further £17 to unlock DTS Headphones:X. Similarly, you need the Dolby Access app to get free Atmos support for your home theatre, but if you want Dolby Atmos for Headphones, that will cost you extra too. Seriously?
However, the Dolby Access app is handy for setting up a Dolby Atmos soundbar, AV receiver or TV. You can customise your audio settings and even switch on a built-in audio upmixer if you want some of the Atmos experience, but don’t happen to own a Dolby Atmos speaker package.
Oddly, during set-up we are greeted by a pop-up from the console asking if we want to pass Blu-ray audio directly to our AV receiver – someone clearly forgot that the Xbox Series S is a disc-less console.
Once set up, you get is a perfectly acceptable sonic performance. The console sounds punchy and lively with a decent sense of clarity, and an even tonal balance. It’s not as subtle or refined as a dedicated budget 4K Blu-ray player, such as the Sony UBP-X700, nor does it have the same sense of timing and natural flair with music. But it sounds lively enough when firing out the 80s soundtrack to Cobra Kai and the dialogue sounds clear and relatively weighty.
Switch to the opening chapter of Gears 5, and as Kait, Marcus et al arrive at the opening to the cave, the detail and definition in the whirring rotor blades is impressive. Combine this with the strings of the soundtrack, and the sound of the birds circling around the huge opening and the console creates a fine sense of immersion and atmosphere as you head underground.
Verdict
Xbox has been pretty smart with the Xbox Series S – the price tag alone will be enough for some to give it serious consideration. However, if true 4K resolution gaming or playing 4K Blu-rays matters to you, it won’t even be on your radar.
If you aren’t fussed about those and just want to play Xbox exclusives with some of the other game enhancements, such as VRR and the high frame rates, then the Series S isn’t a bad shout.
It could also be an affordable console for a second room or to keep the kids happy. After all, you still get a huge chunk of future-proofing and day-to-day performance upgrades that make it a decent jump up from the Xbox One S.
The Xbox Series S isn’t perfect. The user interface feels a little dated for a next-gen console and there are still too many quirks when you want to use it as part of a proper home theatre system. While it won’t necessarily appeal to everyone, if you’re happy with what the Series S can offer, you won’t be disappointed.
Microsoft is releasing a preview version of Office 2021 for Mac and Office LTSC this week. While Office LTSC (Long-Term Servicing Channel) is designed for commercial customers, both versions are perpetual versions of Office that don’t rely on subscriptions or the cloud. Microsoft announced its plans for Office 2021 back in February, and a Windows version — which won’t be available in preview — will also be released later this year.
Office 2021 for Mac will support both Apple Silicon and Intel-based Macs, and require at least 4GB of RAM and 10GB of storage space. It’s designed to be a static release of Office, but during the preview there will be monthly updates that could include new features. Once Office 2021 for Mac is final and released, no new features will be added. Current improvements include:
Line Focus, this feature removes distractions to let Word users move through a document line by line.
XLOOKUP, an Excel feature that lets you find things in a table or range by row.
Dynamic array support in Excel, which has new functions for dynamic arrays in spreadsheets.
Record a slide show with narration in PowerPoint.
Microsoft’s Office LTSC variant will also include things like dark mode support, accessibility improvements, and the same Dynamic Arrays and XLOOKUP features found in Excel 2021 for Mac. Office 2021 for Windows will include similar features.
If you’re interested in trying out Office 2021 for Mac, you’ll need to download the installer from Microsoft’s site and a special Volume License Serializer to activate the preview.
A federal judge has rejected a motion by Apple to dismiss a putative class action lawsuit over the company’s use of the labels “buy” and “rent” when selling digital content. As first covered by The Hollywood Reporter, the suit can now continue, though could yet be settled before ever reaching trial.
The lead plaintiff in the case, David Andino, argues that Apple is misleading consumers when it tells them it can “buy” digital versions of albums, TV shows, and films from its stores. Why? Because the iPhone-maker retains the power to terminate customers’ access to this content whenever it likes. This can happen, for example, when the company loses distribution rights to content that users haven’t secured by downloading to their device.
“Just like Best Buy cannot come into a person’s home to repossess the movie DVD that such person purchased from it, defendant should not be able to remove, or permit the removal by others of, digital content from its customers,” says Andino’s lawsuit. “Though some consumers may get lucky and never lose access to any of their paid for media, others may one day find that their digital content is now gone forever.”
Apple attempted to have the case dismissed, but a ruling this week by US District Court Judge John Mendez shows that the company’s arguments weren’t entirely convincing.
“Apple contends that ‘[n]o reasonable consumer would believe’ that purchased content would remain on the iTunes platform indefinitely,” wrote Mendez in an order filed with the Eastern District of California. “But in common usage, the term ‘buy’ means to acquire possession over something. It seems plausible, at least at the motion to dismiss stage, that reasonable consumers would expect their access couldn’t be revoked.”
To emphasize his point, Mendez pointed to the definition of the word “buy” in the Mirriam-Webster dictionary (meaning “to acquire possession, ownership, or rights to the use or services of by payment especially of money”) — a timeless move that is, apparently, as welcome in federal legal proceedings as in hastily-written wedding speeches.
Apple tried to argue that Andino’s “injury” was purely speculative, as he has not actually lost access to any content. But, as Mendez summarizes, the injury being presented is not the threat of losing future access, but the deception involved in Apple’s use of the word “buy.” This misleads consumers about the exact nature of ownership, meaning Andino “paid either too much for the product or spent money he would not have but for the misrepresentation.”
Apple did have some success, though, and one element of the lawsuit was dismissed: Andino’s claims to “unjust enrichment,” which would affect how any potential damages would be calculated. Mendez did, though, leave open the possibility of future “injunctive relief” — that is, material changes to how Apple sells content in future. All these questions, though, will have to be settled in future proceedings.
Apple’s new Siri Remote doesn’t come equipped with an accelerometer or gyroscope, which means it won’t work as a motion controller in certain Apple TV games. The omission was initially spotted by Digital Trends, and can be seen on the remotes’ product pages. The old Siri Remote lists an “Accelerometer” and “Three-axis gyro” in the tech specs, but they’re missing from the new listing (we’ve linked to a Google Cache because as of this writing Apple’s store is down ahead of AirTags pre-orders going live).
The change means that the new Siri Remote won’t work with certain Apple TV games that rely on motion controls. According to code in tvOS 14.5 seen by MacRumors, trying to play an incompatible game will lead to the following error message: “To play this game on your Apple TV, you need to connect the Apple TV Remote (1st generation) or a compatible PlayStation, Xbox or MFi controller.” If you’ve got one, you might want to keep an old Siri Remote around for occasions like this.
The lack of motion controls might sound surprising given the new Apple TV box was expected to have a bigger gaming focus, and arrives as Apple Arcade is maturing into a pretty compelling games subscription service. But in recent years Apple has shifted its attention towards more traditional gaming controllers, away from motion controls. It dropped its requirement for games to support the Siri Remote’s motion controls in June 2016 just months after the remote launched alongside the 2015 Apple TV. Then, in June 2019, it announced Apple TV support for Xbox One and PS4 controllers. Support for PS5 and Xbox Series X and S controllers is expected to arrive with tvOS 14.5.
Things are getting a bit recursive around here. Epic Games today announced the addition of several PC apps, including the Itch.io game platform, to the Epic Games Store.
Itch.io is mostly known for indie titles, many of which are free or cost very little, but it also hosts “game jams” that encourage developers to create something based on the parameters set by the event’s organizers.
Bringing the platform to the Epic Games Store essentially means that a marketplace primarily focused on games will feature another marketplace primarily focused on games. Hopefully someone goes further down the rabbit hole at some point.
Itch.io isn’t the only program heading to the Epic Games Store. The marketplace has also expanded to include the iHeartRadio client, the Krita painting app, the Brave browser and the KenShape model generator as part of this push outside gaming.
Epic Games said that social platforms Houseparty (which it owns) and Discord will also be added to the Epic Games Store “in the future.” These additions don’t appear to be included with the store’s public roadmap, but that might change.
The company also indicated that games and apps won’t necessarily be confined to their own silos by announcing that “Fortnite Crew Members will receive three free months of Spotify service” if they don’t yet have a Premium membership. Spotify is another Windows app that is already available on Epic.
For anyone who isn’t in the know: Fortnite Crew is a subscription that offers access to each season’s battle pass, additional V-Bucks and other benefits in exchange for $11.99 per month. Now those benefits appear to be expanding beyond Fortnite.
All of these additions make it clear that Epic Games didn’t just want to compete with the likes of Valve and GOG when it released the Epic Games Launcher. It’s actually creating its own app store that just happened to launch with a focus on games.
That might lend some additional context to the company’s dispute with Apple over app distribution on iOS and iPadOS devices.
For now, however, it seems that Epic Games isn’t content with offering an alternative game marketplace for Windows 10 users. It has a long way to go before apps become a core part of the Epic Games Store, but this is a sttart.
It looks like Oppo will be the next company to throw its hat in the Bluetooth tracking tag game, with a leak of the company’s new Smart Tag appearing over on XDA(via Weibo leaker Digital Chat Station).
Oppo’s tracker looks to distinguish itself in at least one key way from other major tracking tags by offering a USB-C port for recharging the tags, instead of requiring replaceable coin cell batteries (or even worse, nonremovable batteries, as is the case on some Tile trackers). That should make the new Oppo tags a bit more environmentally friendly, although it’s unclear what the impact on battery life will be compared to a more traditional battery system.
And while details are slim on the Oppo Smart Tag, the leak does confirm that the tracker will support ultra-wideband radio for more precise tracking, similar to Apple’s recently revealed AirTag tracker and Samsung’s SmartTag Plus (which was released earlier in April).
Of course, a Bluetooth tracker is only as good as the network of devices that can support it. Tile, the longtime leader in the tracking tag space, has spent almost a decade building up its network of tags, and Apple’s Find My network is able to leverage the hundreds of millions of iPhones and iPads in the world to track down AirTags.
With 9 percent of the global market share at the end of 2020 (according to Counterpoint Research’s data), Oppo can likely make a good case that it has the market saturation to make its tags effective, too, but it’ll likely heavily depend on where users are in the world and how popular Oppo’s phones are in that area.
Flagship features and a big, clear screen make this mid-priced mobile a good option for your pocket
For
Good for gaming
Detailed picture performance
Decent built-in speakers
Against
Screen could be subtler
Flat audio performance
Alec Baldwin may be the best known, and arguably most talented, of his siblings but as Trey Parker and Matt Stone once wrote: you know what sucks about being a Baldwin? Nothing! Thankfully for Billy, Daniel, Stephen and the OnePlus 9 smartphone, life always has room for a little brother.
With only two members of the OnePlus 9 family, finding a niche as the more affordable smaller sibling should be no problem at all. The OnePlus 9 is still a big phone and its 6.55-inch display means it can bring some serious scale to your portable viewing.
Not only does the OnePlus 9 have an HDR10+-supporting, 120Hz AMOLED screen, it also has a Hasselblad camera set-up on board too. And it charges so quickly that by the time you remember that you plugged it in, it’s probably full and ready to go.
Granted, there are a few nips and tucks to the specs compared with the OnePlus 9 Pro but, with around a quarter off the Pro’s price tag, this Android handset has the tempting promise of a flagship phone at a mid-range price.
Pricing
The OnePlus 9 is priced at £629 for the Astral Black and Arctic Sky versions, which come with 128GB of storage space and 8GB of RAM in the UK and Europe. The Winter Mist OnePlus 9 is £729 and comes with 256GB of storage and 12GB of RAM.
In the US, only the Astral Black and Winter Mist finishes are available, but both come with 8GB RAM and 128GB of storage. The US OnePlus 9 is priced at $729.
Features
A phone with a 6.55-inch screen is just about small enough to carry out most of your operations one-handed without fear of dropping it, although swiping from the top and bottom without adjusting your grip makes for some pretty intensive thumb yoga. Laid next to the OnePlus 9 Pro, the standard OnePlus 9 is just 4mm shorter at 160mm long and a little thinner at 8.7mm rather than 9mm, but has the same 74mm width.
Despite its fibreglass polymer frame, the finish still feels premium for a non-metal phone. The three-way sliding switch for the silent, vibrate and ring profiles is a particularly nice touch. Underneath that, there is the power button, on the opposite side is the volume rocker with the USB-C port and SIM tray on the bottom edge. Sadly, there’s no 3.5mm headphone socket.
OnePlus 9 tech specs
Screen 6.55in AMOLED
Resolution 2400 x 1080 (402ppi)
Rear camera 48MP, 50MP, 2MP
Front camera 16MP
Dolby Atmos Yes
Finishes x3
Dimensions (hwd) 16 x 7.4 x 0.9cm
Weight 192g
For wireless audio, there’s Bluetooth 5.2 with aptX and aptX HD included as well as LDAC technology, which allows hi-res audio streaming over Bluetooth at up to 24-bit/96 kHz.
As for that screen, it’s a 2400 x 1080 AMOLED panel with a fixed 120Hz refresh rate and a pixel density of 402ppi. Compared with the 9 Pro (525ppi), it’s a little less sharp and slightly dimmer too, with a peak brightness of 1100nits rather than the 1300nit display on the Pro. On top is a flat piece of Gorilla Glass, under which is a hidden fingerprint reader, though you can also unlock the phone using face recognition.
Those looking to dive into some on-the-go TV and film watching will appreciate the HDR10+ and HDR10 support with plenty of HDR compatibility to be found on Netflix and others. You can play locally stored MKV, MOV, MP4, H.265 (HEVC), AVI and other video file formats. The display proportions offer a maximum possible 20:9 aspect ratio, but while most content is edged by a pair of black bars, premium gaming titles use the whole screen width.
Game Mode Pro is a handy feature of Oxygen OS – an otherwise light skin on top of Android 11. It shuts off notifications from popping up on your screen, restricts background app use to divert as much processing power to your gaming as possible and prioritises your network use for game data. We also like the way it brings quick access to options such as WhatsApp messaging, Instagram and screen recording with a small, pull-down menu at your thumb.
The gameplay itself is well handled. The fast refresh rate of the display helps your gaming feel lag-free, both on and off-line. OnePlus has installed its Cool Play vapour cooling system, but even after one round of PUBG Mobile, the handset still feels pretty warm.
Despite that, and the fixed 120Hz rate, the 4500mAh battery takes us well beyond a day of heavy use. Should you need to recharge more regularly, you’ll be pleased to note that the Warp 65T charger included in the box takes just under 30 minutes to fill your phone.
As with the OnePlus 9 Pro, owners of this handset benefit from a Hasselblad-calibrated camera array. Here, it is a three-lens set-up, with a main 48MP camera, a 50MP ultrawide and a monochrome shooter, but no telephoto. There is 12-bit colour depth stills imaging available in Pro Mode for RAW files and you can capture 8K video at 30fps and 4K video at 60fps.
Telephoto aside, the performance of the camera is right up there with that of the 9 Pro’s. The optical image stabilisation works a treat for the handheld tracking shots around our test facilities. The results look almost as if they were shot using a camera dolly and there’s the odd jump only with fast pans. The colours are bright and rich, if not quite as real-world accurate as the best smartphones.
As with its bigger brother, the Qualcomm Snapdragon 888 chip orchestrates the action with great aplomb. There’s barely a glitch or stutter in our time with the phone and we’d expect it to stay that way with regular updates and fixes to the OS, the UI and third-party apps.
Screen
If you’re expecting the performance of the OnePlus 9 to match that of the OnePlus 9 Pro, think again – that extra spend goes on more than just an aluminium frame and some curved glass. But there is a lot to like about the OnePlus 9’s picture performance.
It’s easy to lose ourselves in the story of The Witcher in HDR on Netflix. It’s a bright and engaging image with a decent degree of punch and no wanting for detail in light and dark areas of the screen. The opening shots across the shaded interior of a barn reveal lots of detail in the shadows without doing much damage to the black depth. Even when the frame becomes split between that darkness and the bright daylight on the faces of the young lovers outside the barn, the overall exposure levels remain well pitched.
We’re just as pleased with how the OnePlus 9 handles SDR. The Display P3 mode brings a good blend between the natural look of the Missouri countryside and the exciting colours of sci-fi space as we watch Guardians Of The Galaxy 2 in Full HD. If you’d rather not get your hands dirty in the settings, pull the colour temperature towards ‘cold’ or use the Natural preset.
As with the OnePlus 9 Pro, though, there’s room for improvement. The very best handsets maintain a slightly inkier black depth and add a bit more of a dynamic HDR feel, while some displays are a touch more careful with shading. It’s most apparent when looking at faces – the skin complexion of the lovers in The Witcher episode, for example, are fairly uniform in their production, when colour and lighting could be handled a little better.
But these performance compromises are in line with the 9 Pro, which also favours dark detail over black depth. The 9 Pro is sharper, a little brighter and the colours go a touch further before starting to look artificial but, given the difference in price, this is to be expected. The OnePlus 9 still makes for some worthy big-screen viewing at this point in the market.
Sound
But while the screen can be classed as ‘good’, the audio performance of the OnePlus 9 is firmly in the average category. It plays your favourite tracks faithfully enough but is never going to thrill you. That doesn’t mean that it’s not without its charms, though.
OnePlus’s ‘Dual stereo speaker’ set-up is fine for listening to music or watching a film without headphones. Dialogue is clear and sound effects are identifiable, while music is balanced and not without a sense of presence. We’d recommend listening without the Dolby Atmos music processing, but both ‘Film’ and ‘Music’ modes come across well.
Listening to Biffy Clyro’s Many Of Horror, the OnePlus 9 conveys that powerful sense of emotion. There’s definition and clarity to the vocals and the squeaky slides up the guitar strings of the intro, even if it’s not the most detailed delivery we’ve heard. The volume on the device doesn’t go particularly high but reaches the top with hardly any distortion.
For headphones listening, it’s best to axe the processing and set the OnePlus 9 to ‘None’ under ‘Style Preference’ in the sound settings. It doesn’t do much to make up for this phone’s underwhelming dynamics but keeps music as rhythmic as possible. We play Blue Monday by New Order and the impact of the electro beats and synth sounds is in line with the OnePlus 9 Pro’s performance. The more expensive model has a better stab at organising the sounds but, paired with a decent set of headphones, there’s still plenty to enjoy here.
But with busier tracks, there’s more of a sense of what could have been, sonically. We hit play on Black Hole Sun by Soundgarden, hoping for a taste of moody grunge. But while all the instruments are there and tonally in balance, Chris Cornell’s voice comes across flat and expressionless. Nor is there a change of gear when the drum fills announce the chorus. Ultimately, this phone plugs the music gap while we’re out and about, but not an awful lot more.
Verdict
There aren’t many smartphones that offer so much screen real estate at this price. The fact that it’s such an involving picture performance is a compelling reason to buy the OnePlus 9.
Our doubts are mostly on the audio side, as some rival phones make music on the go a more exciting affair. If you use a dedicated music player or are looking for a mobile phone primarily for its video performance, then don’t let its sonic drawbacks put you off. Between the high-performing chipset, the lag-free gaming, the Hasselblad camera and the scale and quality of the screen, there are plenty of reasons why the OnePlus 9 is a good idea.
(Pocket-lint) – The original Garmin Venu was Garmin’s stab at something more like a smartwatch. It was designed to address the display above all things, sporting an AMOLED screen – and looking better than all the other devices in Garmin’s range.
That’s true of the Venu 2 too and we’ve had one on the wrist for a couple of days to bring you some first impressions.
Design and build
40 and 45mm sizes
45.4 x 45.4 x 12.2mm, 49g
Changeable straps
Stainless steel bezel
Glance at the Venu 2 and you might not know if you’re looking at a new watch or the old model. The overall design is pretty much that same – and it’s a safe design.
Pocket-lint
The watch case sticks to polymer, topped with a stainless steel bezel to give a premium look around the display. The big change is that there’s now two sizes – 40 or 45mm – so there’s a Venu 2 for every wrist.
That also sees a change in the straps you can attach to it, with 18mm and 22mm supported respectively, allowing you to chop and change to get the look you want.
As we said of the original Venu, the design is rather safe. It doesn’t quite reach to the premium looks that you get from the Apple Watch, but it’s conventional enough. We suspect much comes from the close relationship to the Vivoactive – with the Vivoactive 4 also coming in the same sizes.
There’s a difference, however. The case of the Venu 2 now appears to be one piece, whereas previous models had a separate backplate and body, not that that makes a huge difference. For those who like to examine sensors, there’s also a new arrangement to the Elevate heart rate sensor on the back, which we’ve not seen in other Garmin devices.
Pocket-lint
There are two buttons on the right-hand side of the body and these are oblong rather than the round buttons usually found on the Forerunner models.
Display
AMOLED, 33mm
416 x 416 pixels
Touchscreen
Always-on option
We don’t have the exact figures on for the display at the time of writing, but on the 45mm model, it’s about 33mm in diameter for the visible area (the same as the Vivoactive 4).
There’s some bezel area under the glass that’s not active display, but Garmin has now added some markers on this area which help to disguise the fact that not the entire area is display. Fortunately, because this is AMOLED, the deep black of the display and that surrounding area merge together so you really don’t notice it – or we haven’t so far.
Pocket-lint
There are plenty of watch faces on the device and many more available through Connect IQ, but we were quickly taken by the Matrix-style face.
There are three brightness levels and it doesn’t appear that there’s any sort of ambient light sensor to adjust the levels automatically. If you choose the top brightness you’ll get a warning that this will drain the battery faster – and it’s the display that’s likely to eat most of the battery life on your Garmin.
It’s a touchscreen display, allowing some interaction, while other functions will need the press of one of the two body buttons.
There’s a battery saving mode that will take you to a simple watch face to save power and also drop the brightness – again underlining the point that this display does have a hit on this watch’s endurance.
Pocket-lint
Of course, that’s something we really need to examine in more depth over the coming weeks. Garmin says you’ll get 11 days in battery saver mode, while 10 minutes charging will give 1 day of life – but we’ll be fully testing the realistic battery life. So far it looks like it will be good for 5 days based on wearing it so far.
There is the option for the screen to be always-on, but you’d have to select that. The default is to have the display fade to black fairly quickly, but to waken when you twist it to look at it.
Sensors and hardware
HR, GPS, ABC
Pulse Ox
Despite pitching this watch as a smartwatch, the Venu 2 is loaded with all the sensors to feed Garmin’s data machine. That will keep track of your activities from your steps to your HIIT workouts, and give you loads of information about what happened.
The mainstay is the heart rate sensor, which can keep track of your heart rate through the day and night to give you a complete picture of what’s happening within your body. It will help you get in the zone when you’re working out, it will help spot when you’re stressed and it will also measure blood oxygen levels – although be warned that this demands a lot of battery life, so probably isn’t worth the sacrifice.
Pocket-lint
GPS provides your location for accurate route tracing, so you know how far and how fast you went, for tracking all your outdoor activities. The accelerometer will detect motion, like steps or sleep movements, the barometer can detect altitude change while the compass can sense which direction you’re moving in.
All the data collected feeds a number of systems, like Body Battery which pitches your sleep against your daily activity to advise you about how well rested you are, while also giving you full breakdowns of your activity in the Garmin Connect smartphone app, so you know what you did and what benefit that will have.
Pocket-lint
New in this device are sleep scores and insights from Firstbeat Analytics as well as fitness age, which draws in a lot of information to estimate your age – or the impact that your lifestyle might have had on your body and make suggestions so you can do something about it.
They support a full selection of sports, but we’ve not had the chance to test them yet as we’ve only just strapped this watch on. There’s wider support for HIIT workouts and strength training – two areas that Garmin hasn’t been so great on in the past.
We’ll be testing all the functions in the coming weeks.
Smartwatch features
Custom graphics
Garmin Pay
Music support
Smartphone notifications
Garmin offers a range of features are less sporty and more smartwatchy. These aren’t new or unique to the Venu 2, indeed most have been refined across top Forerunner and Fenix models over the years.
But these do complete the picture and ensure that you’re not missing out on essentials. There’s support for downloaded music from Spotify, Deezer or Amazon Music, letting you sync up to 650 tracks, an increase over the previous Venu model.
That means you can arrange playlists and have them sync to your watch, so you can listen to music phone-free via Bluetooth headphones. You can also control music you might have on your phone.
Pocket-lint
Garmin Pay allows for mobile payments, so you can pay for that coffee on your way home from a long run – although there’s not a wide range of support for banks outside the US – so it’s worth checking to see if you’ll be able to use your card.
We’ve mentioned Garmin Connect a couple of times already and once setup on your phone, you’ll be able to control notifications on your watch so you can stay informed – and those using an Android phone will be able to use Quick Replies to reply to messages too.
Best Garmin watch 2021: Fenix, Forerunner and Vivo compared
By Chris Hall
·
Much of this will be familiar to Garmin users, but the Venu 2 does use some custom graphics and animations that are a little more exciting that you’ll find elsewhere. That makes better use of the display and while we’ve not had a chance to fully explore everything, we’ve already spotted some areas where the Venu 2 looks better than some other Garmin devices.
First Impressions
The Garmin Venu 2 is all about that display. For those who are turned off by the slightly muted displays you might find on the Vivoactive or Forerunner devices, the Venu is designed to deliver.
First impressions are great, with vibrancy and plenty of colour, giving the custom visuals a lift. That was true of the previous device too, so we’ll be looking at how this performs as a fitness device and a lifestyle device over the coming weeks.
Apple managed to surprise us during its live stream event earlier this week by announcing a new iPhone. Well, a new color for the iPhone 12 and iPhone 12 mini: purple. Apple sent one to us along with some sample AirTags and so we have duly taken some photos of this, a purple iPhone 12.
It’s a lightish shade of purple. One might be tempted to call it lavender, but to me it’s a bit more like a lilac or maybe a wisteria. It lacks the redness you’d expect in a mauve or the blue tones you’d see in a violet. There are many shades of purple, but this one is what Apple went with and I like it. It’s unmistakable even at a distance, whereas the light green iPhone 12 models could be mistaken for off-white in certain light. I am also glad it doesn’t have a fancy name. It’s just “purple.”
The purple iPhone 12 is in all other ways the same as the other colors of the iPhone 12: it is very fast, has a very nice screen, 5G, and great cameras. It’s just a little more royal.
Here are some more photos of the purple iPhone 12.
Alongside the purple iPhone, Apple also released its AirTags location trackers. Here’s a first look at those:
They work super well, and they’re one more thing keeping you on the iPhone
I was starting to get really worried that I wouldn’t find my friend.
For this first look at AirTags, I sent Vjeran Pavic off into an unfamiliar city with a single Apple AirTag and no phone, no smartwatch, or any other mode of communication. The challenge was to see if Apple’s Find My system for locating AirTags would be able to lead me to him.
Apple AirTags weren’t designed for an elaborate game of hide-and-seek. They can help you locate anything they’re attached to; most of the time you’ll be listening for their little chirps as you hunt down the keys you inexplicably left sitting on top of the fridge instead of on the hook where they belong. For that purpose they work incredibly well, right on down to a little arrow on the iPhone’s screen pointing in the direction and little haptic taps as encouragement that you’re getting warmer.
But this exercise was a very good stress test for the new $29 iPhone accessory ($99 for a four pack), because it meant that the only chance I had of tracking Vjeran down is if one of the near-billion Find My-enabled devices on the planet happened to pick up the AirTag’s Bluetooth signal and send it back to me.
After a half-hour of walking around, I finally found him. He was standing on a street corner with no foot traffic whatsoever, which meant that the intermittent signals I got detailing his location came from a couple of iPhones in cars that were driving by.
That’s impressive.
AirTags have been rumored for years but never seemed to materialize. They’re really here now and though I wouldn’t go so far as to say they’re worth the wait, I do think Apple has put together a thoughtfully designed system that goes a long way toward ensuring privacy and safety while still making it easier for you to locate your stuff.
AirTags are a very Apple-y Apple product, and that ends up being great but also just a little annoying (and, for third-party companies like Tile, troubling).
The basics of AirTags are simple enough to understand: each one is a tiny little puck with a Bluetooth Low Energy radio and a U1 ultra-wideband (UWB) chip. You pair it with your iPhone just like you do with AirPods, holding it nearby and then tapping through a short setup process. After that, they’re available in a new “Items” tab in the Find My app.
From the app, you can set the AirTags to chirp, mark them as lost (which enables some different features), or just tap the button that lets you locate them in space. If you have an iPhone with UWB, it can locate the AirTag in physical space and point a little arrow at it when you get within four feet or so. It all works very well and is very satisfying.
From a design perspective, an AirTag is classic Apple. It’s a white and shiny silver little button, and you can have custom emoji or letters printed on the plastic. They are as cute as the buttons they resemble.
However, you’ll soon find the plastic is scuffed and the chrome on the back is scratched. Sincerely, do not expect these to stay looking pristine for long — not since the weird early days of the iPod nano has an Apple product gotten scuffed this easily.
One clever touch is that the plastic body itself serves as the speaker. It’s what vibrates to make the chirping noise. It gets plenty loud, though my old ears had a bit of a difficult time using just that sound to locate one. Also, if for whatever reason the AirTag is squeezed or compressed, that will dampen how loud it can get.
There’s also no hole on them for a lanyard loop. If you want to actually attach one to anything instead of dropping it in a pocket, you’ll need to buy an accessory. That, increasingly, also feels like a classic Apple move.
The one un-Apple part of the design is that the battery is actually user-replaceable. A little twist of the bottom reveals a standard CR2032 cell, which Apple claims should be good for a year of battery life.
The real trick — and the hidden complexity — arises when you are tracking an AirTag out in the world, when something is truly lost. Like everything in Apple’s Find My network, the AirTag’s location is end-to-end encrypted so only you can see its location. But any iOS device can send that location to you.
If somebody comes upon a lost AirTag, they can tap it via NFC to see information about it, including its serial number (which could be important if you think it’s being used to track you). If the owner has put it in “Lost Mode,” they have the option to have that information page show their phone number and a brief message so you can contact them. This NFC feature works equally well with iPhones and Android devices.
That means all it takes to locate an AirTag is for any iPhone with Bluetooth on to see it — even if that iPhone is whizzing by in a car. Apple is leveraging its huge network of devices as a competitive advantage here — along with the competitive advantage of directly offering this functionality as a system-level feature. Tile has asked Congress to look into that.
A Bluetooth device broadcasting anything is a potential privacy risk, so Apple is cycling each AirTag’s Bluetooth identifier “frequently.” More than that, though, Apple has also done some work to develop a system that also considers personal safety.
If the Find My network notices that an AirTag has been separated from its owner for a while and seems to be in the same place you are, it will alert you. If you’re an iPhone user, you’ll see a notification that says “AirTag Found Moving With You.”
Apple says that there are options to disable these “Safety Alerts” if you are “borrowing” something. But the real purpose is clear: to protect you from somebody using an AirTag to surreptitiously track you.
When you see the alert, you can tap the notification to get a screen that will allow you to make the AirTag start beeping. The alert will also instruct you on how to disable the AirTag by removing the battery.
Finally, Apple says, “If you feel your safety is at risk, contact your local law enforcement who can work with Apple. You might need to provide the AirTag or its serial number.” Apple won’t be able to provide your location, but it could provide governments with information related to the person who registered the AirTag as theirs in the first place.
If you’re an Android user, well, virtually none of this is going to work for you. However, the AirTag does have at least one potential trick. If it’s been separated from its owner and then detects that it’s suddenly on the move, it will start beeping.
All in all, I think it’s a thoughtfully designed system, but it’s also definitely one that leverages Apple’s strengths.
Really, the AirTag is the Most Apple Product I’ve seen in a while. It’s just a little more expensive than the competition. It’s beautifully designed, but its hardware still somehow fails to actually take the practical realities of our dirty, messy world into account. It’s very privacy-focused. It really only works with Apple devices. It offers features that no third-party device can really match thanks to Apple’s tight integration (or tight grip on its APIs, depending on your point of view). And since there’s no Android version of Find My, it’s another piece of the Apple ecosystem that’s going to keep you from switching.
An AirTag is a very Apple-y thing for Apple users who already live in Apple’s ecosystem. They work great — and will be great at keeping you in Apple’s world.
Apple is getting ready to announce a raft of software updates for the iPhone and iPad in June according to a new report from Bloomberg, including “the most significant update to the [iPad’s] Home Screen since first launching the product in 2010.”
The new versions of iOS and iPadOS — iOS 15 and iPadOS 15 — will be unveiled at Apple’s upcoming Worldwide Developers Conference (WWDC) on June 7th, says Bloomberg. Last year’s iOS 14 update was announced at WWDC on June 22nd, before becoming available for download on September 16th in time to accompany the iPhone 12 release.
Bloomberg’s story has a host of details about what to expect from the latest versions of Apple’s mobile software, but here are the biggest points:
New notification filters based on user status. From a new menu accessible from the Lock Screen and Control Center, users will have more granular control over how notifications are displayed (do they play sounds or not, for example) based on whether they’re driving, sleeping, at work, or have turned on Do Not Disturb mode.
iPad home screen upgrade. This will reportedly include the ability to add widgets (introduced in iOS last year). Bloomberg doesn’t offer any more details, but claims this will be the most significant update to the iPad home screen since the product launched.
Quick access to privacy data. A new menu will reportedly let users see what information apps are collecting about them. Presumably this would tap the same data used by Apple for new “privacy labels” introduced to the App Store last December.
Updated iOS Lock Screen. This will include access to the above privacy menu. It’s not clear if any other changes are coming.
Social upgrades for iMessage. New features would help iMessage compete with WhatsApp “with the eventual goal of acting as more of a social network.” But Bloomberg says these are “still early in development” and might be announced later this year.
Minor updates for macOS, watchOS, and tvOS. Apple launched a big redesign for macOS last year with Big Sur, so it seems right to expect only small changes this time round.
These are the first reliable rumors we’ve heard about what to expect from iOS and iPadOS 15, though they aren’t particularly surprising. Updated notification filters and access to app data are solid additions but not splashy features. Meanwhile, giving iPadOS the same widgets available in iOS is welcome but hardly a major change. Given that the iPad Pro got upgraded with a beefy M1 processor this week, we’re still hoping that Apple will be a bit more ambitious about what its tablets can deliver in future in terms of software. Bloomberg’s report doesn’t suggest a leap forward but we’ll have to wait for WWDC to see.
Meanwhile, iOS 14.5 is set to arrive next week featuring support for Apple’s new AirTag item trackers, and the company’s new podcast features.
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