AMD’s latest Radeon driver update, Adrenalin version 21.3.1, adds several new features to team red’s graphics cards, but the biggest update is a new stress testing utility that allows you to check the stability of your overclocked AMD graphics card right from the Adrenalin software.
When you install the 21.3.1 driver, the new stress test option should be available to you called “Performance Tuning Stress Test.” According to AMD, Adrenaline has also been updated to help novice overclockers with newer temperature gauges and easier-to-understand performance readouts, PC Gamer reported. AMD also said it added more indicators to show where performance is being limited on your best graphics card.
We aren’t sure how much better this stress test is compared to stress testing your graphics card in popular games and applications like 3DMark, Superposition and your favorite graphically demanding video game. But it is nice that you can now stress test right from the Adrenaline software without using any other software to see if your GPU overclock is stable or not.
AMD didn’t say if this new stress test was limited to newer Radeon GPUs, so we assume that this new stress testing utility will work on any Radeon GPU that supports the 21.3.1 driver.
More Adrenalin 21.3.1 Updates
A few more highlights from 21.3.1 include added support for Doom Eternal: The Ancient Gods – Part Two, as well as major updates to Radeon Boost and Radeon Anti-Lag with both technologies now supporting the DirectX 12 API. Plus, there are a few more updates to Vulkan support.
Here’s the full list of issues the driver fixes, as per AMD:
Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.
A system hang or crash may be experienced when upgrading Radeon Software while an Oculus VR headset is connected to your system on Radeon GCN graphics products.
Minecraft DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products.
An application crash may occur in Call of Duty: Modern Warfare when ray tracing is enabled on Radeon RX 6000 series graphics products.
Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen.
A black screen may occur when enabling and disabling Enhanced Sync while Vsync is enabled in some Vulkan API games.
A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan API games when Enhanced Sync is enabled.
Bethesda launcher may experience an application crash on startup when launching some games.
Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.
Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.
Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash or hang on boot.
Epic Games social overlay or launcher may exhibit color corruption.
Xuan-Yuan Sword VII may experience an application crash with DirectX12 ray tracing enabled on Radeon RX 6000 series graphics.
Color corruption may be experienced in Cyberpunk 2077 when Radeon Boost is enabled.
Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.
Audio loss or cutout may intermittently occur on some TV displays when Windows audio is set to use 5.1 or 7.1 speaker configurations.
NUC 11 Extreme Compute Element (Image credit: Chiphell)
The Intel NUC 11 Extreme Compute Element (codename Driver Bay) might be right around the corner. A user from the Chiphell forums has shared a screenshot of the alleged specifications for the device, which appears to leverage Intel’s forthcoming 11th Generation Tiger Lake-H 45W chips.
If the information is legit, the NUC 11 Extreme Compute Element will be available with three processor options that may come in the shape of the Core i9-11980HK, Core i7-11800H or Core i5-11400H. The Core i9 and Core i7 Tiger Lake-H 45W chips will arrive with eight Willow Cove cores, while the Core i5 will stick to six cores. All three have Hyper-Threading technology, of course.
The NUC 11 Extreme Compute Element can be outfitted with up to 64GB of DDR4-3200 dual-channel memory. It also comes equipped with three PCIe 4.0 x4 M.2 slots with support for M.2 drives up to 80mm in length. One of the M.2 slots communicates directly with the Tiger Lake-H processor, while the remaining two are attached to the PCH itself. There is support for RAID 0 and RAID 1 arrays. The unit is compatible with Intel’s Optane Memory as well.
If the Tiger Lake-H chip isn’t paired with a discrete graphics option, then the Xe LP graphics engine will do all the heavy lifting. The NUC 11 Extreme Compute Element provides one HDMI 2.0b port and two Thunderbolt 4 ports so you can connect up to three 4K monitors to the device.
Depending on the SKU, the NUC 11 Extreme Compute Element may sport 2.5 Gigabit Ethernet and/or 10 Gigabit Ethernet ports. It also offers Wi-Fi 6 and Bluetooth 5 connectivity.
The NUC 11 Extreme Compute Element may be a tiny device, but it supplies plenty of USB ports. There are a total of six USB 3.1 Gen 1 Type-A ports as well as two USB 3.1 headers and two USB 2.0 headers. Its audio capabilities include 7.1 multichannel audio that’s made possible through the HDMI or DisplayPort signals.
Since the NUC 11 Extreme Compute Element is based on Tiger Lake-H 45W processors, it’s reasonable to expect the device to hit the market once Intel officially launches the aforementioned chips. Tiger Lake-H 45W laptops are expected to land in the second quarter of this year so the NUC 11 Extreme Compute Element shouldn’t be far behind.
It’s time to dust-off your union jack, give any British hi-fi you own an extra workout and polish, and celebrate the best of British hi-fi with us. Next week we’ll be saluting some of the most influential British brands, products and technologies to have appeared in What Hi-Fi?.
We’ll also be speaking to Cyrus about its all-new XR Series, asking hi-fi brands what ‘British sound’ is to them, and bringing you fresh reviews of British hi-fi kit from Wharfedale, Cambridge Audio, KEF and Spendor. And that’s not all!
While the definition of a British company has become increasingly blurred, there remains a great number of audio companies from the British Isles that have delivered (and, in the face of Brexit, overcome adversities to continue to deliver) great hi-fi products for our listening pleasure.
From speakers to streamers, amplifiers to turntables, British hi-fi continues to punch above its weight when it comes to delivering great sound. And even as the world becomes smaller, and we all have the chance to see, hear, review and buy products from all over the globe (something we’re very happy about), rest assured What Hi-Fi? will continue to champion the best of British.
In the meantime, here are some features from British Hi-Fi Week 2020:
10 of the best British hi-fi products of the decade
8 British audio firsts that made hi-fidelity sound possible
The making of: the legendary ATC SCM50
50 great British albums to test your hi-fi system
13 absurd and amusing British adverts from the What Hi-Fi? archives
Portable music player specialist Astell & Kern has launched a USB-C DAC cable to enhance the sound quality of an Android phone, Windows 10 PC, tablet PC or MacOS computer.
As we bask in an age of high-quality streaming and increasingly high-performing headphones, the weak link in on-the-go listening is invariably the standard audio output of such devices. Portable DACs such as the AudioQuest DragonFly Cobalt, Audiolab M-DAC nano and Zorloo Ztella have come in to help right that wrong, and now Astell & Kern is stepping in with a solution of its own for the increasing number of USB-C-ported devices on the market.
Essentially, the AK USB-C Dual DAC Cable is designed to be the link between USB-C devices and headphones, and improve the audio quality in the process. (Astell & Kern says the cable doesn’t support iPhones and iPads due to the dual DAC incompatibility and power restrictions of iOS devices.)
The DAC is founded on two Cirrus Logic CS43198 MasterHIFi digital-to-analogue chips, which support high-resolution audio playback up to native PCM 32-bit/384kHz DSD256. Astell & Kern is behind a number of excellent, What Hi-Fi? Award-winning portable music players, so it’s not surprising to learn it has carried its expertise in circuit and amplifier design, and DAC implementation, into this DAC cable. To that end, the circuit features the bespoke capacitors found in its players and has been optimised to prevent power fluctuations. The analogue amplifier is designed to drive a variety of headphones, including power-hungry and high-impedance models (with a 2Vrms output level).
That impressive-looking twisted cable – made up of Technora aramid fibre at its core, wrapped by silver-plated copper and a further copper layer, then finished with separate shielding treatment – promises to not only physically withstand the daily grind but also, importantly, block external noise and thus reduce signal interference.
The AK USB-C Dual DAC Cable’s polished metal zinc alloy casing has an angled surface that resonates with the aesthetic of the company’s portable music players. The fact it’s the size of a packet of gum and weighs just 25g means it can discreetly slip into your desktop set-up or pocket without adding much bulk.
The Astell & Kern AK USB-C Dual DAC Cable is priced £109 ($149) and will be available from April in the UK and May in the US.
MORE:
Best DACs 2021: USB, portable and desktop DACs
Read our Astell & Kern reviews
The Astell & Kern A&norma SR25 is our favourite portable music player
Epic’s chief creative officer, Donald Mustard, explains the game’s bold narrative ambitions
Why does Fortnite have a narrative? It’s a game where 100 players drop onto a cartoonish island, dress up as bananas or Star Wars heroes, gather up guns and other gear, and attempt to eliminate each other until only one remains. When that’s done, you queue up and try again.
But within this multiplayer shooter framework, Fortnite has steadily turned into one of the biggest and boldest storytelling experiments in history. From live events experienced by millions to cinematics created with the help of Hollywood directors, the team at Epic has continuously tested new ideas, injecting narrative elements in a way that feels natural and meaningful. Fortnite is among the biggest games in the world and arguably the most culturally impactful. And for Donald Mustard, chief creative officer at Epic Games, it was a chance he couldn’t ignore.
“For me, it was an opportunity to almost create a new medium,” Mustard tells The Verge.
That focus on storytelling is particularly obvious now, after the launch of the game’s most recent season. For the first time, players were able to play through a single-player mission — a brief, action-filled sequence in which they were guided by a glowing butterfly to help restore reality. It featured more traditional hallmarks of video game narrative, like dialogue and cutscenes. And for Mustard, it’s something he’s been working toward for a while.
“We’re three and a half years in essentially, and now is when it’s finally okay to be like, ‘There’s this guy named Agent Jones. Here’s what’s going on a little bit. Oh look, they’re actually talking.’ But for so much of it, it was very, very subtle. But it’ll become less subtle moving forward,” he explains.
The idea of telling a story in Fortnite isn’t new. Mustard says it was part of the plan from the beginning, ever since Fortnite’s battle royale mode first launched in September 2017. And it wasn’t just an afterthought — it was a key element of the experience. “Our approach since the start, or our goal, has been how do we create truly mass-scale, broad-based entertainment. And I always think that the way to do that is through narrative conceit,” Mustard explains. “It might not necessarily be story in the traditional character-driven, three-act structure. But the conceits, and the why of what’s going on and what’s happening, are critical for people to be emotionally attached to an entertainment experience. That’s our guiding principle and philosophy,” he says. “Fortnite has a story because all great entertainment has a good story.”
The challenge has been how to tell that story. Since Fortnite is a multiplayer game where players are mostly concerned with surviving and shooting, storytelling, by design, cannot be as straightforward. For one, outside of the live spectacles, players typically aren’t seeing events unfold. Instead, they’re seeing the effects of events that have already taken place, maybe in the form of a new location or item. “That story is happening, but you’re only seeing some of it,” says Mustard. “You’re only seeing the results of it happening around you, rather than seeing everything that Agent Jones is doing or The Seven are doing. There’s all this stuff that’s been happening and is progressing. And a lot of times, you’re out in the world seeing the results of some of those things, but not necessarily the moments that led to that.”
And while there are important characters in the Fortnite universe, the narrative isn’t told from any one particular perspective. There isn’t an actual protagonist — or at least, not an obvious one. “Most linear stories are told through the lens of a character,” explains Mustard. “Star Wars is an awesome universe, but really it’s about the journey of Luke and these characters. You care so much about these characters and their journey, and it happens to take place in this fantastical, awesome backdrop that you care about as well. But it’s really that lens. And most stories are told in that direction.”
In Fortnite, that main character isn’t Peely or Agent Jones or any of the other now-iconic faces from the game. Instead, it’s the island itself. “The world of Fortnite is the main character,” says Mustard. “I will give that an arc, I will give that a journey, and if we do it right, what would happen? Would you become invested in that character? That’s why when stuff happened, like a comet came, I wanted it to affect the character. It’s going to leave a permanent mark. The comet’s going to leave a huge hole.”
One of the most powerful narrative tools used in Fortnite is environmental storytelling. It’s a game of big events — a rocket launch, a battle between towering monsters, a black hole — and each leaves a permanent impression on the island. After the rocket launched in 2018, there was a visible crack in the sky. Following the mech versus kaiju battle, a monstrous skeleton became a new location to visit. And the black hole essentially introduced a new lead character in the form of a new island. This island is a place where players come together to hang out and shoot at each other, but it’s also a virtual world brimming with its own strange history.
Mustard says the game does have a plot with a beginning and end, and that he knows exactly where everything’s headed. But because of the nature of Fortnite, the path to those big story beats can change dramatically depending on what players do or say. He likens it to telling a campfire story, where you might adjust the trajectory of the narrative based on the reactions of your audience.
“We’re trying as much as possible to tell you a story that feels like it’s being told in a moment,” Mustard explains. “You and I are sitting around a campfire at night, and I’m like ‘So we were out in the woods, and I heard a noise…’ The story feels like it’s being shaped in the moment, and it’s being shaped by the way you’re reacting to the story as it’s being told to you. I can tell ‘Oh, that joke didn’t land right.’ It’s a little more improv.”
As an example, he notes the big comet crash in 2018. Many players predicted the space rock would wipe out Tilted Towers, one of the game’s most iconic locations. That was never the actual plan — but after seeing this reaction from players, artists from Epic created a handful of handheld signs about the impending devastation, which were placed on a rooftop in Tilted. “That was us changing the story, or changing the experience, based on how we saw everyone reacting,” Mustard says. “And we do that a lot, as much as we can.”
More recently, starting with the Marvel-themed season last year, Fortnite’s narrative has also increasingly involved other entertainment properties. In season 5, a mysterious phenomenon called the Zero Point created rifts in reality where characters from different fictional universes could come together on the Fortnite island. It’s a great way to sell skins for everything from The Mandalorian to Terminator to God of War to The Walking Dead. But Mustard says that it’s also a critical part of the storyline, nodding to something he and others at Epic have eagerly talked about creating — the Metaverse, comprised of characters and storylines from countless films, shows, and games all in one place.
“I knew, ultimately, that a big part of the story we would tell is these overlapping realities,” he explains. “It’s about the Zero Point and what that is and why that is and how it tethers reality together. I knew the only way to do that right was to somehow convince all these other people to come play with us, to come play in our fictional universe.” As for how those licensed tie-ins come about? “It’s pretty much me going to Kevin Feige and Dan Buckley and Jim Lee, all these amazing creators, and saying: ‘Here’s the story of what we’re trying to tell in Fortnite, the vision of what it is. Do you want to be part of it with us?’ And a lot of people have said yes.”
Between live events, single-player missions, environmental storytelling, and more traditional techniques like cinematics, audio logs, and nonplayer characters you can chat with, Epic is trying all kinds of ways to get this story across. There’s even an upcoming Batman comic series that will provide even more detail on the island. That said, more than three years into this experiment, Mustard says the team is still figuring out what works best. But he believes Fortnite could well be a harbinger of things to come.
“Our lofty goal is to create the entertainment experience of the future. I think some of that is feeling our way into what feels like it’s going to be a new medium, where it’s this blended entertainment experience that has interactive elements. It has linear elements to it. It has things that would look more like a concert,” Mustard explains. “We’ve discovered some of the ways to do that in a cool way, but I think there’s a lot more for us to discover and experiment with and try. I remain committed to just trying crazy stuff.
“Other people will experiment, too, and we can learn from that. I’m just excited for the medium. Fortnite is an indicator of what could be.”
(Pocket-lint) – Arlo has been refining and expanding its offering over the past few years, with the Arlo Pro cameras moving to their third version and evolving into the Pro 3 Floodlight Camera, a hybrid of two areas that Arlo operates in – cameras and lighting.
While most Arlo cameras now offer some sort of LED illumination, the Floodlight goes a lot further, crossing over into space that was previously dominated by dedicated security lights. So is this fusion a best of both worlds?
Design and installation
Dimensions: 218.5 x 77.9 x 190.5mm / Weight: 650g
Wire-free installation
Waterproof
The Arlo Pro 3 Floodlight Camera essentially looks like an Arlo Pro 3 camera sitting in the middle of an LED bar. The design maintains a familiar look to the body of the camera, the big difference being that spread of lights to the front. But this camera is longer in the body than the regular Pro 3 too and has a more substantial wall-mount to accommodate the additional weight.
As before, there are two main components to the light: the wall mount and the casing; and the camera, light and battery assembly. The latter combination slides into the casing and clicks into place.
That means there are no seams or joints on the body, the only place where there’s a joint is around the end of the casing where it meets the back of the light – and well sealed to keep water out. It’s survived some heavy rain and having used Arlo cameras over a number of years, we’ve found them to be waterproof, so no concerns here.
There’s also no way to lock the camera into the housing, you just have to press a button to release it. That’s not a problem for cameras mounted high, but if it’s within reach, it could potentially be removed easily – and not necessarily by yourself.
Installation is simple, because there’s no need for a wired connection, it’s a battery-operated device. That means you can position the light wherever you please, but you will have to drill into the wall to secure the mounting plate. All the screws and wall plugs are supplied in the box, and it’s a quick job to get it up there.
Once the mounting plate is in place, you can attach the remainder of the casing, secured with another screw so it can’t be easily removed. Then the camera assembly slides into the housing and locks into place. The angle can be adjusted, with a ring around the base of the mount to tighten it all up and keep the camera pointing in the right direction.
Arlo has an healthy range of accessories and if you’d rather have this as a wired device, you can buy a charger that magnetically fixes to the bottom, while there’s also a solar charger option too.
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Setup and the Arlo system
2.4GHz Wi-Fi or SmartHub or Base Station connection
Arlo app control
The Arlo Pro 3 Floodlight will either act as a standalone camera – connected to your Wi-Fi network – or it can connect to an Arlo SmartHub or older Arlo Base Station. In some previous devices the SmartHub was obligatory, but the Pro 3 Floodlight gives you a little more freedom, meaning it’s a more affordable route to getting a single Arlo device up and running.
Using the SmartHub means you get 2K local streaming and 2K local recording on a microSD card, as well as auto zoom and tracking features, so it delivers a wider array of features than the standalone route.
Setup is all managed by the Arlo app on your smartphone and that’s the place to start. Given the size of the camera, it’s worth charging and connecting before you put it in place on your wall, just to make sure everything is working correctly – something that’s easier to do when you don’t have to worry about climbing up and down a ladder repeatedly.
The Arlo Pro 3 Floodlight will happily work within an existing Arlo system, the main advantage here being much more substantial illumination.
Once connected and installed, you’ll have to decide how your camera behaves. Unlike some systems, Arlo doesn’t just start recording everything automatically, you have to decide what you want the camera to do. This is important because they are battery operated and capturing every movement will soon drain the battery.
As this is both a light and a camera, you also have to decide if you want to separate these functions. You can choose, for example, to have the light come on when movement or sound is detected, or you can have video captured, or both. Depending on how and where you install the camera, you do at least get the chance to choose and via the app you can create operation modes to cover all your needs.
Talking about battery life, Arlo says that the battery will last 6 months, although we suspect that’s in an environment where it’s not triggered. We suspect the typical battery life would be around 3 months, but it’s going to depend on things like the temperature and how much you capture – dependent on the volume of usage. We’re on track for about 2 months of usage, but we have the device illuminating on motion detection and capturing the cats coming and going on the garden whenever it’s triggered.
Recharging takes 5-6 hours for this extended battery pack and you have to remove the entire camera array to plug it in via Micro-USB to get it recharging. For those who don’t want to worry about battery life, we’d recommend the solar panel to keep it running instead.
Arlo Pro 3 Floodlight Camera performance
2K HDR video capture (2560 x 1440 resolution)
2-3000 lumen floodlight
160-degree wide angle
Built-in siren
2-way audio
The camera on the Arlo Pro 3 Floodlight is basically the same as the Arlo Pro 3. That gives you a great wide-angle lens covering 160-degrees, with the option to reduce that angle of capture if you want something narrower.
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There’s a 2560 x 1440 pixel resolution, although you can opt for lower resolution if you want. To view those 2K videos you’ll need a device that supports HEVC (iOS 9 or later, Android 5 or later), but that covers most smartphones from beyond the past few years. The advantage that a higher resolution offers is that you can zoom in to see a little more detail on captured video if you need.
It’s a good resolution, able to capture plenty of detail and thanks to that huge floodlight on the front, when triggered in low light, you’ll get high quality video at night too. It’s better than the non-Floodlight version because there’s a lot more light available for night-time capture, although for some it might be too bright and be irritating to neighbours – but you can also change the brightness.
You can capture night video without the floodlight, with IR illumination able to provide some coverage, although not to the same extent as the full floodlight experience and that’s rather more basic – but still useful.
With all that light available, the Pro 3 Floodlight also works great as a welcome home light, even if you only have video capture when you’re away from home. Via the app you can also manually turn on the light, which is useful if you want to do something outside when it’s dark.
Motion detection can be defined in zones (if you’re an Arlo Smart subscriber), which means you can choose not to have it triggered by passing cars, only motion on the driveway, for example. You can also set the sensitivity for motion or audio triggers. As we said above, these triggers can be ascribed to both the camera, the light or both together.
Able to capture audio, you can also talk through the Arlo’s built-in speaker, meaning you can converse with someone you catch doing something you’re not happy with – while there’s also a siren that you can manually trigger, or have automatically trigger, which you probably don’t want outdoors, but could be useful if you’re using it to monitor your garage or storage shed.
As with other recent Arlo devices, you’ll need an Arlo Smart subscription to get the most from the Pro 3 Floodlight Camera – priced at $2.99/£2.99 a month. That unlocks smart features like like the detection zones, auto pan and zoom, and 2K video cloud storage for 30 days.
It’s all about the Arlo app
Voice assistant compatibility
Remote monitoring
Customisation
While the Arlo Pro 3 Floodlight Camera can act as a standalone device, it works best as part of a system. That’s because you’ll need to use the Arlo app to control it – and it’s better to have one app, rather than a collection of apps to control a range of cameras from different manufacturers.
Unlike something like a lightbulb, the range of options that Arlo presents means there’s a lot more to get to grips with, but there’s some integration with other systems, like Apple Homekit, Alexa, Google Assistant, IFTTT and SmartThings. You can, for example, view your Arlo cameras through a device such as the Amazon Echo Show, but we still maintain it’s better to use the Arlo app directly, as you can then view your history and have full control of your devices.
You can also have voice-controlled activation of your Smart Hub. This will allow you to arm your Arlo system via voice through a virtual assistant like Amazon Alexa – with the option to have PIN protection for voice disarming too.
The Arlo app, on the whole, is good. It takes some time to learn your way around it and explore the wealth of features, but it’s generally stable. There will be the occasional time when you open the app to have it reported that you have no connection and can’t see any cameras, but generally restarting the app (and checking you actually have a connection of course) resolves that.
Alerts can be customised and with an Arlo Smart subscription, you can choose the type of alert you want too – such as vehicle, animal or person. You then receive a rich notification on your smartphone, getting a thumbnail of the person detected, for example.
Verdict
Arlo is one of the most popular home camera brands and it’s easy to see why, thanks to the versatility that the system offers. The Arlo Pro 3 Floodlight Camera offers all the advantages of the Arlo camera system, but with that powerful lighting giving you more options – and the flexibility to choose how it is used.
It’s a bit of a big beast, but given that you could remove your regular floodlight once you have the Arlo in place probably offsets that worry.
Overall the great performance, good quality video night and day, along with a wire-free setup and the option for hub-free operation means it’s great on its own or as part of a wider system of cameras.
Alternatives to consider
Ring Floodlight Cam
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Less pretty than the Arlo, this camera offers greater flexibility with directional spotlights. It’s around the same sort of price, but uses the Ring system instead, with a 1080p camera, although it is a wired camera.
Read the Ring Floodlight Cam review
Netatmo Smart Outdoor Camera
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The Netatmo camera is wired – designed to replace an existing outside light – so it’s not quite as simple as the Arlo, but it does come with no ongoing costs. That’s because it saves the footage to internal storage which you can then access via the smartphone app. It’s a 1080p camera.
Sony has unveiled a new soundbar that comes complete with a wireless subwoofer and wireless rear speakers for a reasonable price. For £349 (around $500, AU$650), the new HT-S40R promises maximum oomph and minimum clutter.
The system delivers 600W of power, Bluetooth for music streaming and support for Dolby Audio (there’s no mention of object-based Dolby Atmos, but we wouldn’t necessarily expect it at this price).
According to Sony, the HT-S40R delivers “room-filling sound” and “no wires between the front and rear speakers”. The subwoofer and soundbar share a single power connection and those with a Sony Bravia TV that supports “TV wireless connection” can beam audio between the TV and HT-S40R wirelessly.
There is a slight catch: Sony’s one-box wonder isn’t completely wireless. It does require a compact wireless amplifier (included in the box) to power the rear speakers. The amp can be placed nearby or mounted on the wall, but it will need to be plugged into the mains. You can see it in the bottom-left of the picture below.
Sony gives you four different sound modes to choose from – Cinema, Music, Standard, and Auto – so you can pick the setting that best suits what you’re watching or listening to. There’s also Night and Voice modes, which aim to provide clear dialogue at low volume, so as not to disturb the neighbours. Connections include HDMI ARC, a USB port, plus optical and analogue inputs.
Although we’re yet to test the Sony HT-S40R, on paper it seems to offer plenty of bang for your buck. If you’re after an affordable 5.1 system for movies and music, this could be a cheaper alternative to building a system around, say, a Sonos Beam soundbar (£399, $399, AU$599).
The Sony HT-S40R is due to hit shops in May. That gives you just enough time to weigh up all the options listed on our best soundbars and best Dolby Atmos soundbars pages.
Wharfedale’s Diamond 12.3 floorstanders are refined, entertaining and well built. What’s not to like?
For
Superbly balanced presentation
Expressive and revealing midrange
Pleasing build and finish
Against
Nothing at this price
Mention the words ‘Wharfedale Diamond’, and the image that comes to mind is that of a small talented budget standmounters. That description applies to the originals from 1982, as well as the star performers from subsequent generations.
What of the various Diamond floorstanders? As a breed, they have proven to be solid over the years but relatively unremarkable on the whole. Wharfedale, like pretty much every other speaker brand out there, has struggled to make a properly musical budget tower. Until now that is.
While the new 12.3 can’t truly be called budget, they do sit at the more affordable end of the market. Most importantly, they have a musical performance that, if anything, impresses us even more than that delivered by the lauded Diamond 12.1 standmounters.
Build
Wharfedale tends to start with a clean sheet every few generations of the Diamond, and so it is with the 12 series. The cabinet is a carefully crafted, straight-edged design that’s strategically braced to provide a solid and low resonance platform for the drive units to work from. It’s all wrapped in a neat, classy finish that belies the 12.3’s modest price. We even like the tidy feet arrangement and smart design of the spikes.
Wharfedale Diamond 12.3 tech specs
Type 2.5-way floorstander
Sensitivity 89dB
Nominal impedance 8ohms
Frequency response 45Hz – 20kHz
Dimensions (hwd) 98 x 18 x 32cm
Weight 19.5kg (each)
These speakers are available in four finishes: black, walnut, white and a rather classy light oak. And the drive units are just as admirable. The 12.3 are a 2.5-way design where the upper 13cm driver covers everything from midrange downwards, leaving the second one to reinforce the lows. Both drivers use a cone material called Klarity, a mix of polypropylene and mica, claimed to be light, rigid and well damped.
Wharfedale follows standard industry practice by using the same tweeter throughout the Diamond 12 range. It’s a 25mm coated woven polyester soft dome, and a good one it is too. A carefully shaped faceplate leaves as much of the dome exposed as possible, and the contouring closest to the dome is there to provide a small degree of horn loading.
Combined with a carefully calibrated, relatively sophisticated crossover, the result is a speaker with a sensitivity of 89dB/W/m and a nominal impedance that’s quoted as being 8ohm compatible.
Perhaps it’s more useful to know that the minimum impedance is 5ohms, which means these floorstanders are unlikely to give any decent price-compatible amplifier a problem.
At just short of 98cm tall, the 12.3 aren’t massive speakers, but they still perform best if given a little room to breathe. We find they work well if positioned at least 50cm from the rear wall; we settle on 90cm in our test room. Similarly, keep them at least 70cm away from the sidewalls if you want to maximise stereo imaging, sonic balance and clarity. A bit of angle towards the listening position helps to firm the stereo imaging, too, but the 12.3’s broad dispersion characteristics mean that you don’t have to be millimetre-perfect to get good results.
Speakers at this level have a difficult job to do: they have to be forgiving enough to sound acceptable with budget all-in-one electronics but still have the transparency to make the most of the best price-compatible separate components around.
Compatibility
The Diamond 12.3 are masters at juggling these almost contradictory demands. They’re smooth, even-handed and wonderfully refined for the money. Feed them a poor signal and they are skilled at revealing the shortcomings without shouting about them. They’ll round off rough edges and downplay unwanted aggression without sounding like they’re smothering the life out of the music.
But given a good source and suitably capable amplification, they perform superbly. While we use our usual reference Naim ND555/555 PS DR music streamer and Burmester 088/911 Mk3 amplifier for part of the test, the bulk of our listening is done with more price compatible electronics in the form of the Marantz PM6007 amplifier and Cambridge CXN streamer. Regardless of the combination, these Wharfedales work a treat.
Sound
Feed them Trance Frendz by Ólafur Arnalds and they deliver a lovely layered sound that’s brimming with detail and dynamic nuance. These speakers capture the album’s laid-back rhythms in a pleasingly sure-footed manner and don’t get tripped up when things get complex.
They resolve a large amount of information but also present it in an organised and controlled way. The Wharfedale’s chief rival is the multiple Award-winning Fyne Audio F302, which sound more enthusiastic but are notably less refined at high frequencies and lack the Diamond’s innate sophistication.
As we move from Jay Z’s Blueprint 3 to Kate Bush’s Hounds Of Love, we appreciate the 12.3’s articulate and expressive midrange and the seamless integration between the drive units. We like how Wharfedale has avoided excess; there’s enough bass weight to satisfy but not so much that it spoils the balance of the presentation. The lows are agile, satisfyingly rich and textured with it.
These Diamonds also sound good at lower volume levels. Too often we come across speakers that only come alive when pushed hard, but the 12.3 can be enjoyed at levels that won’t wake the kids or upset the neighbours late at night. That counts for a lot in our books.
Play them louder and these speakers don’t complain. They deliver Hans Zimmer’s raucous The Battle from the Gladiator OST with verve, tracking the brutal dynamics well. There’s punch and power when required, but also a level of subtlety that’s rare to find in a floorstander at this price. You can add an even tonal balance and stable stereo imaging to the list of plus points, too.
Verdict
It’s tough to make a truly talented affordable floorstander, but Wharfedale has cracked it with the 12.3. They are terrifically accomplished for the money and good enough to claim a space in the Diamond’s hall of fame. Don’t buy another tower at this level without hearing this one first.
Looking for a brand new Dolby Atmos soundbar? Bluesound just added the Pulse Soundbar+ to its lineup of wireless home cinema products, and this one features a ‘3D immersive audio engine’ with support for Dolby Atmos. Bluesound says the Soundbar+ takes the firm’s original Pulse Soundbar 2i (which we awarded a highly-commended four stars under intense review) and pushes its credentials even further.
The Pulse Soundbar+ is billed as the “ultimate audiophile-grade soundbar that will satisfy any home entertainment need” and to that end it offers support for Dolby Atmos, 24-bit high resolution audio, 120W of full-frequency multi-room and multi-channel audio, a choice of black or white finishes and is configurable to a range of home entertainment applications. It also comes supplied with a wall mount bracket as well as two kickstand feet (if you don’t want it on your wall).
Designed to fit perfectly under HD TVs, the Pulse Soundbar+ promises a fully immersive sonic experience thanks to a “full audio-chain redesign with advanced DSP processing” that now supports 3D audio from Dolby Atmos, meaning a wider, higher, and more enveloping soundstage.
The ‘bar itself boasts eight “audiophile-quality” drivers and, according to Bluesound, it “is to audio what the 8K TV is to video”, which sounds decidedly ambitious to us. The Pulse Soundbar+ can either be used alone or paired with the Pulse Sub+ (sold separately) to add drama through the low end, and Bluesound is quick to add that by including a pair of Pulse Flex 2i speakers as rear channels you’ll get a complete wireless Dolby surround sound experience.
Under the hood, the Pulse Soundbar+ features a custom-specified ARM Cortex A53 Quad-Core chipset that can, says Bluesound, process audio eight times faster than previous generations of Bluesound architecture. Combined with two wi-fi chips to prevent network latency, this flagship board design apparently provides rock solid and zero-lag audio performance, even for demanding gaming applications.
Connections? Of course. You can connect nearly any audio source to the Pulse Soundbar+. TVs, gaming consoles, music streaming services, laptops, and music libraries can all be accessed through HDMI eARC, Apple AirPlay 2, two-way aptX HD Bluetooth, TOSLINK, RCA, USB, and Bluesound’s own proprietary BluOS music streaming system.
Newly added simple touch controls on the front panel now mean quick access to play, pause and volume, and with a smartphone or tablet, the built-in BluOS wireless multi-room streaming technology can connect and sync audio to, from, and around any room in the home. Hands-free control of your home entertainment is on board with Amazon Alexa Skills integration, Google Assistant and Apple’s Siri too, and the company states that professional smart home integrators can get access to drivers for other popular control systems such as Lutron, Crestron, RTI, Elan and others.
As with all Bluesound Pulse speaker models, the acoustic design and speaker voicing was performed at Canada’s National Research Council, by Lenbrook’s speaker design and engineering team.
It doesn’t come cheap, though. Available for pre-order now, the Pulse Soundbar+ will begin shipping in April 2021, priced at £799 (€999, $899) in black, or £899 (€1099, $999) in white.
MORE:
Read all our Bluesound reviews
Dolby Atmos not essential? See the best soundbars 2021: the best TV speakers you can buy
On a tight budget? We hear you. See best budget soundbars 2021: excellent, affordable TV speakers
It’s been a while since I last tested fans—in fact, nearly a year ago owing to a move across oceans that seemingly took forever. I am still setting up my full system for fan reviews, including a long overdue audio measurement, but CORSAIR decided it waits for no man and marches on relentlessly with a fervent pace of product releases this month. Today, we take a look at their latest addition to the popular SP series of airflow-optimized fans, and thanks again to CORSAIR for sending review samples to TechPowerUP!
The CORSAIR iCUE SP RGB ELITE fans come in both 120 and 140 mm size offerings, and CORSAIR sent over both for me to check out. The performance section of this review will stick to only the 120 mm fans to fit in with the rest of the test database, but given how these fans are going to be all about looks over performance, it made sense to showcase them together. These are the same fans that shipped as part of some of their cases recently, and there has clearly been enough demand from customers about buying replacement fans for there to now finally be a retail solution available for purchase. The SP RGB PRO fans are nearly identical in having the same eight addressable RGB LEDs per fan, but these are 3-pin voltage-controlled fans that are even more airflow-optimized. It may seem unfair that we are going to test these as radiator fans for watercooling, but it was that or nothing, so let’s forge ahead with that caveat in mind by starting with a look at the specifications for both fans in the tables below.
YouTube Shorts, the company’s short-form answer to TikTok, is launching in beta in the United States starting today. The short video format has already been available for several months in India, but today marks its debut stateside (along with the addition of several new features).
For the beta launch, YouTube Shorts will feature all the basics of any TikTok clone: a multi-segment camera that makes it easy for creators to quickly string together clips, a wide selection of music tracks (with catalogs from “over 250 labels and publishers”), and a robust-looking captioning tool, the last of which is debuting alongside the US launch. “We really want to create a playground of creativity here where we give creators the raw materials to produce great videos,” says Todd Sherman, YouTube’s product lead for Shorts.
Like TikTok, users will be able to swipe through an endless, algorithmically generated feed of short videos, subscribe to their favorite creators, explore specific hashtags or sounds, and remix other videos’ audio tracks. Even the interface looks similar to TikTok’s player.
But instead of getting its own app, Shorts will live on a new carousel on the home tab of the mobile YouTube app. (The company is also experimenting with a dedicated Shorts tab.)
And while Shorts checks off a lot of the basics, it’s missing plenty of features that make TikTok such a unique viral hit. There’s virtually no collaborative features available in Shorts at launch — so users won’t be able to reply to other videos or join together in a version of TikTok’s popular duet or stitch features. Also missing is a way to view a more curated feed. For now, Shorts only offers its main, algorithmic feed (similar to TikTok’s “For You” page), with no option to only view videos from accounts to which you’ve subscribed.
Sherman says that the company views Shorts as a new avenue for the next generation of content creators to emerge. YouTube itself is filled with a hyper-competitive landscape of established creators who specialize in making videos that typically run 10 minutes or longer. Shorts offers creators a chance to break that mold, much like what YouTube originally offered to internet creators when it first launched in 2005.
“I think the real core of what Shorts is about is enabling that next generation of creators that maybe even found it too difficult, previously, to even consider creating on YouTube,” Sherman explains. “And if we can help fulfill our mission of giving them a voice, then I think that would make us feel like we’re continuing to grow a YouTube in a way that keeps it relevant for this next generation of creators to find a voice on this platform.”
That’s not to say that Shorts won’t offer anything to existing creators. For starters, YouTube will share subscriptions across traditional channels and Shorts. So any users that find your content in Shorts and subscribe to get more of it will also be signing up for any long-form videos, and creators with tons of subscribers already will have a built-in audience to whom they can deliver Shorts. In at least one implementation of Shorts that the company is trying, Shorts videos will appear directly in users’ subscription tabs.
According to Sherman, YouTube has some big plans for how it’ll tie Shorts into the broader YouTube ecosystem down the line — features that might help the fledgling service stand out in a crowded field that’s already dominated by TikTok and other (less established) competitors like Instagram’s Reels or Snapchat’s Spotlight.
And those features are going to be essential: YouTube is coming very late to a party that’s already ruled by TikTok, and as Reels and Spotlight have shown, its no small task to not only replicate but outdo TikTok’s seemingly magical blend of algorithmic alchemy, collaborative tools, and viral trends. Unfortunately, YouTube Shorts is already playing catch-up, and its uniquely YouTube features are still very half-baked.
Shorts does have a few clever ties into traditional YouTube videos: at launch, creators will be able to jump right to creating a Short from music videos for licensed songs, for instance. And in the future, the company plans to allow users to remix sound from any YouTube video for use in Shorts, a potential goldmine of content for creators to remix into new memes and videos. (YouTube users will be able to opt out, if they’d prefer to not have their audios used.)
But Shorts just still barely scratches the surface. For example, Shorts that use a song clip can link out to the music video on YouTube proper, but there’s no easy collection or link to find Shorts of a song from the regular video player, for instance.
While it’s starting from behind, YouTube is an unparalleled force for videos online, and the fact that creators can seamlessly transition between Shorts and long-form videos — while bringing their audiences with them — isn’t something to discount.
“As we grow Shorts, we can connect that ecosystem to the broader YouTube. And that means that if you are a short-form creator and you grow to be a long-form creator, that audience can grow with you,” Sherman says.
Being able to directly link to the original sources of content for audio — whether it be a song, a movie clip, or a snippet of an interview — is also a powerful advantage for YouTube, as is the sheer size of the site.
As Sherman explains, “One of the underpinnings that has helped so many people become creators is that you if give them high-quality inputs, they’re more likely to get to high-quality outputs by remixing other things.” And if you’re looking for videos to input, it’s hard to find a bigger source of them than Youtube.
But there are still big unanswered questions that YouTube has to figure out about Shorts — chief among them, how creators will make money. “I think the world has come to expect YouTube to support creators. And I think that’s going to extend to Shorts also,” says Sherman. “The way we think about it is: television has a different business model than movies, YouTube has a different business model than television, and short-form video is going to have a different business model than long-form YouTube.”
For now, though, YouTube isn’t making any announcements as to what monetization options will look like on Shorts.
Another big question is what — if anything — YouTube is planning to do to make sure that Shorts doesn’t end up as another place for clout-chasing content farmers to just repost popular TikToks and reap the rewards (something that Instagram Reels continues to struggle with.) Sherman says that it’s something that the Shorts team is looking into, but that they have a fine line to walk: YouTube doesn’t want to discourage creators from posting their content on multiple platforms, but it also doesn’t want people just reposting videos from other people that they just downloaded off TikTok either.
The company says that it’ll take a bit of time for Shorts to roll out, but that it should “be available to everybody in the US over the next several weeks.”
We wouldn’t have tech without science, and The Verge wouldn’t be what it is without its team of science reporters. In this time of pandemics, Mars landings, and climate controversies, our skilled science team is more important than ever. We talked to Nicole Wetsman, one of our top science and health reporters, to find out how she does her job and what tools she uses.
What is your job at The Verge?
I’ve always been interested in science and health, but I never wanted to work in a lab or be a doctor. Reporting on those subjects gave me a way to learn and work with those ideas. I write about science, health, and health technology for The Verge. For the past year, that’s primarily meant covering COVID-19 — everything from testing technology to the vaccine rollout to public health data systems. I also help our video team script health-related videos and sometimes jump in as an on-camera host.
What is the process you follow when you are writing a science article?
I usually start by reading through any research articles on a particular topic and then talking with scientists and other experts who work in that area. That might include people who did a study or built a new health app or people who work in fields that might apply the new innovation. Then, I organize my research, synthesize what I found, and write up a story.
What hardware tools do you use for your work?
I’m embarrassingly low-tech for a reporter at a technology website. For the most part, I just use my 13-inch MacBook Pro, AirPods, and iPhone 12 to do everything. Occasionally, I pull out a Zoom F1 Field Recorder to record voice-overs for video projects.
What software tools do you use for your work?
I do most of my writing and research organization in Google Docs. I use the recording and transcription service Otter for interviews. It matches audio with the transcript, so I can easily go back and find whatever part of the interview I need, even if the transcription isn’t perfect. (It usually isn’t.)
When I need to find scientific research on any topic vaguely medical, I turn to PubMed, a search engine housed at the National Institutes of Health. I also use Google Scholar to find academic research articles.
Are there any other tools that you use?
I write out my to-do lists and schedule in a Moleskine weekly planner, which is the only notebook I’ve found with a layout that works for me.
What advice do you have for people who are considering reporting as a profession?
Journalism can sometimes seem like a competitive field, with reporters jockeying for scoops, intel, and access. At the core, though, it’s inherently collaborative. Working with others means benefiting from their ideas, edits, and perspectives, and it makes the final product better.
Google is expanding its real-time caption feature, Live Captions, from Pixel phones to anyone using a Chrome browser, as first spotted by XDA Developers. Live Captions uses machine learning to spontaneously create captions for videos or audio where none existed before, and making the web that much more accessible for anyone who’s deaf or hard of hearing.
When enabled, Live Captions automatically appear in a small, moveable box in the bottom of your browser when you’re watching or listening to a piece of content where people are talking. Words appear after a slight delay, and for fast or stuttering speech, you might spot mistakes. But in general, the feature is just as impressive as it was when it first appeared on Pixel phones in 2019. Captions will even appear with muted audio or your volume turned down, making it a way to “read” videos or podcasts without bugging others around you.
Chrome’s Live Captions worked on YouTube videos, Twitch streams, podcast players, and even music streaming services like SoundCloud in early tests run by a few of us here at The Verge. However, it seems that Live Captions in Chrome only work in English, which is also the case on mobile.
Live Captions can be enabled in the latest version of Chrome by going to Settings, then the “Advanced” section, and then “Accessibility.” (If you’re not seeing the feature, try manually updating and restarting your browser.) When you toggle them on, Chrome will quickly download some speech recognition files, and then captions should appear the next time your browser plays audio where people are talking.
Live Captions were first introduced in the Android Q beta, but until today, they were exclusive to some Pixel and Samsung phones. Now that they’re on Chrome, Live Captions will be available to a much wider audience.
Asus has listed the ROG Maximus XIII Apex on its website, implying that the successor to the ROG Maximus XII Apex may be closer than we think. The new iteration to the Apex series has been engineered to tame Intel’s 11th Generation Rocket Lake processors.
Built around the new Z590 chipset and existing LGA1200 socket, the ROG Maximus XIII Apex comes equipped with an 18-phase power delivery subsystem. Each power stage, which can manage up to 90 amps, is accompanied by a MicroFine Alloy choke that can do 45 amps. Asus revamped the power design on the ROG Maximus XIII Apex completely by getting rid of the phase doublers. The motherboard also employs 10K Japanese black metallic capacitors that can take a beating. The VRM area is properly cooled with thick, aluminum passive heatsinks. The ROG Maximus XIII Apex feeds Rocket Lake chips through a pair of 8-pin EPS power connectors.
The overclocking toolkit on the ROG Maximus XIII Apex includes a double-digit debug LED, voltage read points, and a plethora of buttons and switches to aid in overclocking. There are also three condensation sensors that are placed strategically across the motherboard to notify you when condensation occurs around the processor, memory or PCIe slot. In total, the ROG Maximus XIII Apex has five temperature sensors, five 4-pin fan headers, two full-speed fan headers, and an assortment of headers for watercooling setups.
Like previous Apex motherboards, the ROG Maximus XIII Apex only provides two DDR4 memory slots. While memory capacity is limited to 64GB, the motherboard supports memory frequencies above DDR4-5000 with ease. The ROG Maximus XIII Apex sports Asus’ OptiMem III technology, featuring an optimized memory tracing layout to improve memory overclocking.
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The ROG Maximus XIII Apex offers numerous options for storage. It provides eight SATA III ports and up to four M.2 slots. The M.2 slots on the motherboard are PCIe 4.0 ready and come armed with an aluminium heatsink and embedded backplates to provide passive cooling. The other two M.2 slots reside on Asus’ ROG DIMM.2 module that connects to the motherboard through a DDR4-type interface beside the memory slots. The DIMM.2 module accommodates M.2 drives with lengths up to 110mm.
The expansion slots on the ROG Maximus XIII Apex consist of two PCIe x16 slots and one PCIe x8 slot. Wired and wireless networking come in the shape of a 2.5 Gigabit Ethernet port and Wi-Fi 6E connectivity with support for up to 6GHz bands. The audio system on the ROG Maximus XIII Apex uses Realtek’s ALC4080 audio codec complemented with a Savitech SV3H712 amplifier and high-end Nichicon audio capacitors.
In regards to USB ports, the ROG Maximus XIII Apex has four USB 3.2 Gen 1 ports, five USB 3.2 Gen 2 ports and one USB 3.2 Gen 2×2 Type-C port at the rear panel. There’s an additional USB 3.2 Gen 2×2 header on the motherboard. The ROG Maximus XIII Apex doesn’t supply any display outputs so it’s mandatory to pair it with a discrete graphics card.
ROG motherboards have a very rich software suite. On this iteration, Asus has directly implemented MemTest86 into the ROG Maximus XIII Apex’s firmware so overclockers can test memory stability without any hassles. Additionally, a one-year AIDA64 Extreme subscription is also included.
The pricing for the ROG Maximus XIII Apex is currently unknown. The previous Z490 version retailed for $356.99, so we can expect the Z590 followup to be price around that range if not a little bit higher.
We all know about Dolby Atmos’ application for the home (think select 4K TVs, Dolby Atmos soundbars and AV receivers), but there’s still one arena where the immersive audio tech hasn’t made any inroads. Until now.
It’s always been a matter of when, not if the technology would make the transition onto four wheels and we now know you’ll be able to experience the first automotive application of Dolby Atmos is the Lucid Air electric vehicle (EV).
The luxury saloon (or sedan if you’re reading this from across the pond) comes with a 21-speaker Surreal Sound system. It consists of front, rear, side and height speakers which have been positioned in a way that you and your passengers should be able to hear individual sounds move around the cabin.
With Dolby’s input, Lucid Motors tuned the system using the legendary Capitol Records Studio C recording studio, where artists such as Beck, Gloris Estefan and Robbie Williams have all recorded and mixed.
“As the first car to integrate Dolby Atmos, Lucid Air delivers an elevated, multi-dimensional sound experience on par with the other innovations at Lucid,” said Derek Jenkins, Senior VP of Design, Lucid Motors.
We’ve seen a number of manufacturers announce plans to offer immersive in-car audio experiences over the last couple of years. We had a demo of Devialet’s vision for in-car audio back in 2019, while more recently, Sennheiser has showed us its Ambeo Mobility sound system which should work with all available immersive audio formats. And, at CES 2021, Klipsch and Panasonic teamed up to support in-car Dolby Atmos music. Could we see other car manufacturers sign up to support Dolby Atmos in their vehicles?
MORE:
Our pick of the best Dolby Atmos soundbars
CES 2021: Panasonic and Klipsch team up to support in-car Dolby Atmos Music
Dolby Atmos: what is it? How can you get it?
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