Burgeoning projector specialist Xgimi has launched a pair of flagship portable projectors for the more luxury end of the mini machine market. The Xgimi Horizon and Xgimi Horizon Pro are designed for indoor room-to-room use and mark a new range for this 2013-created company.
The Xgimi Horizon Pro is a 4K HDR model based on the True 4K pixel shifting system which uses a non-4k image sensor to create the 8.3 million distinct pixels required for a 4K picture. It’s bright sounding at 2200 ANSI lumens with an LED light source lifetime that’s rated at 30,000 hours.
That bulb helps make for a fast boot and warm up time with Xgimi quoting just six seconds from button press to maximum operation. You can get an image size anywhere between 40-300in with a throw ratio of 1.2:1.
There’s also a handy AI image-sensing system on board which auto focuses and auto keystone corrects the picture. It’s even intelligent enough to avoid any obstacles such as light switches, plants or vases if projecting onto a wall. There’s a fitting for a tripod screw underneath to make sure you can get your positioning just right.
The 21 x 22 x 14cm body of the Xgimi Horizon Pro has an aluminium frame with a 2 x 8W Harman Kardon speaker system that’s Bluetooth-enabled in case you’d like to stream any audio from a portable device too.
There is little detail on ports so far but there’s wired and wireless networking. Apps are available through the Android TV 10 OS which includes Google Assistant voice control. This won’t guarantee the availability of your favourite streaming services but you will be able to cast content from most missing apps from your mobile or tablet.
The Xgimi Horizon Pro is expected to retail at $1,699 / £1,699 with it planned to launch for pre-order on 10th May.
If that sounds a little strong on the pocket, then the non-Pro variant, the Xgimi Horizon, is just $1,099 / £1,099. It’s almost exactly the same on paper but the resolution maxes out at an SDR 1080p instead. Both projectors can handle 3D content at Full HD. Glasses are not included.
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Best projectors 2020: Full HD, 4K, portable, short throw
How to set up your projector and get the best picture
Bowers and Wilkins’ debut pair of noise cancelling true wireless earbuds, the PI7, fix one of the key annoyances with the form-factor — it’s usable with in-flight entertainment systems because the case doubles as an audio transmitter. Plug the case into an audio source using an included 3.5mm to USB-C cable and it will retransmit the audio wirelessly to the earbuds. Alongside it, Bowers and Wilkins has also announced the cheaper PI5 true wireless headphones, which also offer noise-cancellation.
Bowers and Wilkins claims the PI7’s transmitting case is an industry first, and it’s certainly the first time we’ve heard of such a feature. In contrast, trying to use other popular true wireless earbuds like the AirPods Pro with a plane’s built-in entertainment system requires a third-party dongle. Of course, the PI7’s transmitting case should also work with any other non-Bluetooth devices you own, like an old iPod.
Beyond the PI7’s fancy case, it offers a fairly standard set of features for a pair of true wireless headphones. The earbuds are noise cancelling, and are equipped with six microphones in total for calls or using voice assistants. It uses the AptX Adaptive standard, which should allow it to dynamically compress audio to maintain a stable connection, and its case can be charged wirelessly. The earbuds themselves have a modest battery life of 4 hours (compared to 4.5 for the AirPods Pro), while the case offers 16 hours more. The buds have an IP54 dust and water resistance rating, so they should survive light splashes and limited amounts of dust.
The cheaper PI5 earbuds also offer noise cancellation and come with a case that can be charged wirelessly, but they only have four microphones total. There’s also no mention of AptX Adaptive — just regular AptX — and there’s no sign of the PI7’s audio retransmission case. Battery life for the PI5 appears to be slightly better than the more expensive PI7 however, with the earbuds offering 4.5 hours of playback on a single charge. The case offers 20 hours more. The PI5 also have a dust and water resistance rating of IP54.
Both earbuds are available starting today. The PI7 cost $399 / £349 / €399, while the PI5 cost $249 / £199 / €249.
After what feels like ages of rumors, speculation, and worry that I was getting way too obsessed with a Bluetooth item tracker that seemed similar to ones made by several other companies, AirTags are finally here. But before you preorder the Mentos-esque pucks, there’s something you should be aware of: if you want to engrave your AirTags, you can’t combine a horse and poop emoji in that order.
That’s right, the emoji version of “horseshit” is a no-go when getting an engraving for Apple’s newest product. Here’s what happens when you try to make that your engraving of choice:
Curiously, poop and then horse (“shit horse”) is totally fine, though.
Fictional horse excrement is fair game too. Despite being a horn away from being exactly the same emoji, “unicorn shit” works fine.
As do emoji representations I tried for “snake shit,” “monkey shit,” “chicken shit,” and even “shit bird.”
“Snake shit” in emoji on an AirTag.
“Monkey shit” in emoji on an AirTag.
“Chicken shit” in emoji on an AirTag.
“Shit bird” in emoji on an AirTag.
Similar limitations apply to actual offensive words as well. Apple gives you just enough letters for some creative diction, but catches some of the obvious offenders. “SUCK,” “NSFW,” and “BUTT” are still on the table though.
This is all very silly on some level, but consistent with the conservative California Dad lens through which Apple seems to make most of its product decisions. The same emoji restrictions are present on AirPods and iPad engravings, for example. Though on those devices, “horseshit” does seem to work — so if you really want to brand your AirPods case that way, go for it.
We’ve reached out to Apple to see if these limitations are deliberate or a bug.
Bowers & Wilkins isn’t always first to the party but, when it does arrive, it certainly likes to make an entrance. Today, the company launches not one but two debut sets of true wireless headphones, the PI5 and PI7.
The latter are the more premium of the pair, with a six-microphone active noise-cancelling system. The built-in mics will work for voice calls, as well as smart functionality (Siri and Google Assistant are both supported).
Each earbud features a two-driver arrangement to offer what Bowers refers to as sound “comparable to loudspeakers”. The two sides have a balanced armature tweeter for the top notes and a set of 9.2mm drive units for the mid/bass, all with their own dedicated amplifier.
The true wireless stereo transmission comes in through Bluetooth aptX Adaptive, allowing for 24-bit hi-res audio streams (when connected to a compatible source). Bowers has worked to provide a reliable and tightly synced connection between the left and right earbuds.
There’s more to the PI7’s charging case than just storage and battery life, too. Uniquely, it has USB and 3.5mm ports, allowing you to connect it direct to an audio source. The case sends that music to your ears wirelessly using AptX Low Latency. The idea behind it, according to Bowers, is to allow users to hook up to an inflight entertainment system without the need of trailing cables to their ears.
The B&W PI5 true wireless headphones, meanwhile, are a slight step down but still very much from the same stables. They’re missing the dual-driver arrangement and instead come with a single 9.2mm Bowers-developed unit. TWS+ technology is used instead for the transmission of the audio from source to both buds simultaneously. There are also just the two microphones on each side for noise-cancelling and no inputs on the case.
The PI5 and PI7 have an earbuds battery life of 4.5 hours and 4 hours respectively, but the charging case stores four more full cycles, offering a reasonable (but not class-leasing) total of 22.5 hours or 20 hours from a single charge.
Bowers says it has championed driver technology and wireless transmission over battery life for a better audio experience. Explaining the company’s late entry into true wireless, Bowers & Wilkins Director of Product Marketing, Andy Kerr, said: “We don’t pride ourself on being first but being the best. In each case we waited and watched the market. We chose to stay out of the market until we felt we could make a difference.”
Both sets of Bowers & Wilkins true wireless headphones are available from today in a choice of white or charcoal. The B&W PI7 cost £349 (AU$699, €399, $399) – one of the most premium price tags we’ve seen attached to a pair of true wireless earbuds – while the PI5 are priced at a more democratic £199 (AU$369, €249, $249).
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Our pick of the best true wireless earbuds on the market
Take a look at our choice of the very best noise-cancelling earbuds
Apple refreshed its Apple TV 4K streaming box today with upgraded specs and, perhaps most importantly, a redesigned, simpler Siri remote. When the new device ships in late May, it’ll cost the same price as before: $179 for a 32GB unit or $199 for 64GB. (Sidenote: I’ve yet to meet anyone who has needed the higher storage option on any Apple TV.)
But along with the new Apple TV 4K and improved remote — you can buy it standalone — it turns out Apple is keeping the ancient 2015 Apple TV HD around. And for some reason, it still costs the same $149. I just… I don’t get it.
How was this not the moment to slash the price to something more reasonable? Something closer to competitive?
The price discrepancy between Apple TV 4K and 4K streamers from Roku, Amazon, and Google is already something that hurts Apple’s market share in the living room. But at least there’s a case to be made with the new hardware. It’s got a faster chip (albeit still not Apple’s latest and greatest), covers the whole gamut of 4K / HDR / Dolby Atmos functionality you could want, and now includes Wi-Fi 6 and that flashy new screen calibration feature that works in conjunction with iPhones. And a lot of people appreciate Apple’s stance on privacy and are willing to chip in a bit extra for that cause.
But asking a dollar shy of $150 for a device with an aging processor that’s limited to HD playback in 2021 feels many steps past bewildering. The Apple TV has HDMI 1.4. It’s got Bluetooth 4, which means the new remote has fresher technology than the box itself. Sure, it can serve as a HomeKit hub, but so can the $99 HomePod mini. AirPlay 2? Yep, but many TVs and even Rokus can do that now.
Who wouldn’t just spend the extra $30 for the more future-proof Apple TV 4K? How many more tvOS updates are really in store for this thing? What are you getting here over a Roku Express or Fire TV Stick that is worth such a premium?
Yes, the new remote is clearly an improvement; I don’t even need to hold it to know that much. But Roku’s and Amazon’s remotes fall under “good enough” territory — especially when they come packaged with such affordable players. The Apple TV HD continues to live in a price bracket several rungs above streaming products from Amazon, Roku, and Google that can simply do more.
Just look at how out of place it is in this price roundup:
$199.99 Nvidia Shield TV Pro (4K HDR)
$179 Apple TV 4K (4K HDR)
$149.99 Nvidia Shield TV (4K HDR)
$149 Apple TV HD (1080p HD)
$99.99 Amazon Fire TV Cube (4K HDR)
$99.99 Roku Ultra (4K HDR)
$49.99 Chromecast with Google TV (4K HDR)
$49.99 Fire TV Stick 4K (4K HDR)
$39.99 Fire TV Stick (1080p HD)
$39.99 Roku Express 4K Plus (4K HDR)
$29.99 Fire TV Stick Lite (1080p HD)
$29.99 Roku Express (1080p HD)
It’d be one thing if Apple were just selling through remaining inventory. But the fact that the company is bothering to bundle the new Siri remote with the Apple TV HD suggests that it still has plenty of these boxes lying around and it isn’t on the way out in the immediate future.
I don’t follow Apple’s thinking on the Apple TV HD still demanding such a high price, and it’s come to the point where I really can’t recommend this product to anyone. It’s an almost six-year-old device priced as if it were a modern top-spec streamer. Apple should either cut the price or just cut it loose.
Microsoft has started inviting Xbox Game Pass Ultimate subscribers to test its Xbox Cloud Gaming (xCloud) service on iPhones and iPads today. The service works through web browsers, allowing it to also run on PCs and Macs on Edge, Chrome, or Safari. We’ve managed to get an early look at this beta and see how Xbox Cloud Gaming works on an iPhone or iPad.
The web interface for xCloud (yes, we’re going to keep calling it xCloud) is very simple to use. It scales across devices like the iPhone, iPad, or even a large monitor attached to a PC to provide quick access to games. Microsoft has even included a search interface, which is something that’s strangely missing on rival service Google Stadia.
You don’t need to install any apps or extensions; it works natively in Chrome, Safari, or Edge. All you need is a compatible USB or Bluetooth controller. Some games even work with Xbox Touch Controls, so a controller isn’t required if you’re happy to tap on the screen and play. I managed to quickly start games using an Xbox Elite 2 controller paired to an iPhone 11 Pro.
Once you launch a game, you’ll have to wait a fair amount of time for it to actually load. Much like xCloud on Android, the backend servers for Microsoft’s Xbox game streaming are actually Xbox One S consoles. This older Xbox hardware isn’t powered by a modern CPU or SSD, so game loads are affected as a result. Microsoft is planning to upgrade xCloud servers to Xbox Series X hardware at some point this year, though.
I’ve only been playing xCloud via the web for a few hours, so it’s difficult to judge the experience, but I’ve certainly run into a lot of connection issues both wireless and wired with my desktop PC. Microsoft says it’s working on a routing issue with this beta, but it’s worth pointing out this is a test service, and it’s only just launched, so hiccups like this are to be expected.
Once the connection settles down, it’s very similar to xCloud on Android. If you run this through a web browser on a PC or iPad, you’ll even get a 1080p stream. It feels like I’m playing on an Xbox in the cloud, and there’s a dashboard that lets me access friends, party chats, achievements, and invites to games. This is all powered by Xbox Game Pass, so there are more than 100 games available — and even some original Xbox and Xbox 360 titles that can be streamed.
Microsoft hasn’t said when the company plans to roll this out more broadly yet, but given the early connection issues, there’s clearly still some work to be done until the web version is available for everyone. Still, it’s impressive how well this scales across multiple devices and opens up the ability to stream Xbox games to virtually any device that has a Chromium or Safari browser.
I also tried this xCloud browser version on the new Edge app for Xbox consoles, but it’s not fully supported yet. Both the service and the browser are in early beta right now, so full support might come at a later date. Either way, I imagine that xCloud will arrive on Xbox consoles through the ability to quickly stream a game while you’re waiting for it to download in the background. That’s really where xCloud makes sense on a console that can already play Xbox games.
This browser-based version of xCloud does open up the service to many more possibilities, too. Xbox chief Phil Spencer has previously hinted at TV streaming sticks for xCloud, and Microsoft has already committed to bringing the service to Facebook Gaming at some point. It’s easy to imagine Xbox Game Streaming apps for smart TVs, coupled with the ability to access the service from web browsers to ensure almost any device can access an Xbox Game Pass subscription. That’s clearly Microsoft’s goal here, and this beta feels like just the beginning.
Apple is officially launching a Tile-like item tracker that will work with the company’s software and services. Dubbed AirTag, the small circular tag will allow you to track items within Apple’s “Find My” app on iOS. Much like Tile, Apple’s AirTags will be useful for tracking items like keys or wallets, and you’ll be provided with notifications when you’re separated from your item.
Details about AirTags first appeared in copies of the iOS 13 beta nearly two years ago, and the AirTags name was also spotted in iOS 13.2. Apple accidentally confirmed the AirTags name in a deleted support video last year, too. Following the rumors, it has taken Apple a considerable amount of time to make AirTags a reality.
Apple will clearly be competing with Tile with its AirTags, but the location-tracking company has been attempting to embed its technology directly into Bluetooth chips in recent years. Tile has previously teamed up with Qualcomm, Dialog Semiconductor, Silicon Labs, and Toshiba to include Tile compatibility as an option on devices. Tile has also embedded its location-tracking network into gadgets from Boosted and Bose, and is prepping its own AirTags competitor that could let you find lost items through walls.
Apple will certainly face some competition from Tile’s broader reach here, but the deeper integration with iOS and iPhones will be a significant challenge for Tile and other competitors like Samsung’s $29.99 Galaxy SmartTags. Apple’s launch of AirTags comes nearly a year after Tile filed a complaint with the European Commission, accusing Apple of anti-competitive behavior. Tile argues that Apple’s iOS 13.5 update to Bluetooth settings has disadvantaged third-party tracking products in favor of Apple’s own Find My app that doesn’t include the same restrictions by default.
Apple has strenuously denied the allegations, and the company has even opened up its Find My app to third-party products recently. Devices will need to play by Apple’s Made for iPhone (MFi) accessory rules, so companies will need to apply to get certified and have their products tracked in the Find My app. Apple is also offering a chipset specification for third-parties to integrate with the Ultra-Wideband found in Apple’s latest iPhones.
Developing… we’re adding more to this post, but you can follow along with our Apple “Spring Loaded” live blog to get the news even faster.
Apple’s long-rumored AirTags trackers could launch alongside a wide array of third-party accessories, if retailer listings and leaked photos pulled together by MacRumorsare accurate. eBay and Etsy sellers, and even Walmart, are already selling keychains to attach the trackers to a set of keys. Images of apparent silicone straps have also leaked, showing how the trackers could be strapped to bigger items.
After being rumored for over a year, Apple’s Tile-like trackers are widely expected to be officially announced later today at its Spring Loaded event. Reports indicate the trackers themselves will be small discs equipped with Bluetooth and ultra-wideband radio chips, which users can track with Apple’s Find My app. At this point they’ve been leaked basically everywhere: iOS code, analyst reports, and even a support video from Apple.
While there’s no guarantee that these accessory manufacturers are working off official information supplied by Apple, these leaks give a good indication of how they plan on supporting the trackers once they’re official. They follow earlier leaks from January about AirTags accessories from Nomad and Spigen sub-brand Cyrill.
Apple’s approach to attaching AirTags to your personal belongings is different from Tile, its main competitor in the space. Tile produces trackers in a variety of different form-factors depending on what they’re designed to track, whether it’s a credit card shaped device for a wallet, or a tracker with a hole that’s designed to go on a keychain. In contrast, Apple seems to be producing just a single form-factor, and relying on accessories to attach it to your belongings. It’s an interesting difference that might make Apple’s trackers more versatile, albeit slightly worse tailored to some cases.
Apple’s Spring Loaded event is due to take place later today at 1pm ET, where the AirTags are expected to be announced alongside the company’s new iPad Pro lineup and more. You’ll be able to watch along live on Apple’s Event website or YouTube.
We put a new 2021 S3 model to the test on a three-hour ride
VanMoof, maker of some of our favorite electric bikes, just announced the PowerBank, a range extender that also charges the internal battery of the company’s S3 and X3 models. Not only does the emotional-support battery promise to ease range anxiety by extending VanMoof e-bike commutes by a claimed 45 to 100 km (28 to 62 miles), it also addresses VanMoof’s biggest limitation: non-removable batteries that enable a sleek look, but could necessitate hauling the 19-kg (42-pound) bikes indoors to be charged.
I’ve had a new VanMoof S3, improved for 2021 (more on that later), with the PowerBank since Friday. After 3 hours in the saddle on two 90-minute rides, I can attest to the extended range and more convenient charging. It’s not cheap and it’s not perfect and I didn’t go quite as far as VanMoof claims, but the PowerBank makes a compelling case for purchase.
The 378Wh capacity PowerBank attaches in seconds (about 20 of them). It has an on / off button so you can choose when it charges the larger 504Wh battery found inside both the full-sized S3 and smaller X3 e-bikes. It charges from a standstill or while riding, and adds an extra 2.8 kg (6.2 pounds) to the total weight of the bike. That’s a reasonable (and unnoticeable) tradeoff if it means never having to carry the bike up the stairs to your apartment again. It also adds $348 / €348 / £315 to the cost of a bike that already starts at $1,998 / €1,998 / £1,798.
The PowerBank sits in a permanent mount you must first attach to the S3 or X3 e-bikes. The PowerBank battery then wedges into the frame and locks in place with a supplied key, and is further secured with two velcro straps. A third velcro strap is used to keep the charging cable from flopping around as it snakes up to the underside of the top tube and into the bike’s charging port. I rode on some rather bumpy brick roads and didn’t hear a single rattle from the assembly.
The thick velcro straps, while being inelegant, blend nicely into the dark black S3 model. But the straps and bulky battery are visually jarring on the smaller, light blue X3 e-bike.
While a first for VanMoof, range extenders are not uncommon amongst e-bike makers, especially for electric mountain bikes. Last month Specialized announced the Como SL commuter e-bike with an optional $449.99 range extender that it says adds about 31 miles (55 km) of range.
Over the weekend I tested a PowerBank fitted to a brand new VanMoof S3 on a 76.7 km (47.7 miles) round trip from Amsterdam to the coastal hamlet of Castricum aan Zee, and back. That’s beyond the 60 km stated range of a VanMoof ridden at max power, and far beyond the 47 km I managed during my S3 range test in April of 2020. VanMoof claims that a fully charged S3 battery coupled to a PowerBank has a range of between 105-250 km (65-155 miles), depending upon the level of powered assist you’re using. I wasn’t anywhere close to that.
I rode at full power (level 4) on exceedingly flat Dutch terrain making liberal use of the Turbo Boost button. A bit more than half of my testing was directly into a fairly strong 14-knot headwind, the rest benefited from a 6-knot tailwind. In total, I’d estimate that I could have ridden about 80 km (50 miles) before both the S3 and PowerBank batteries were empty. In other words, the VanMoof PowerBank coupled to the new S3 extended my range by about 70 percent compared to 47 km (29.2 miles) I managed last year.
In my testing, I noticed that the S3 battery emptied faster than the PowerBank could recharge it while riding at max power with lots of Turbo Boost button presses. (VanMoof confirmed this behavior after my testing was complete.) So rather than risk having to stop and recharge on the way home (or ride in a less fun economy mode), I took advantage of a 20-minute ferry wait to top off the S3 battery when it was showing just 15 percent remaining. I likely would have made it the final 7.9 km home even without the top-up, but the whole point of having a PowerBank is to avoid range anxiety and I was in a hurry to get back.
As to my buttocks, well, I should give the VanMoof’s custom saddle honorable mention. It’s surprisingly comfortable, and the first time I’ve ridden it — my S3 review bike was fitted with a different saddle last year. While I did notice a bit of discomfort down there when climbing onto the bike for my return journey, it was far less than expected.
Despite my test coming in below the lowest range estimate for the PowerBank, VanMoof still stands by its numbers. “It should give most riders an additional 45-100km range depending on conditions and an individual’s use-level,” said the company in an email response to my findings. Apparently, my aggressive riding style, weight (190 pounds / 86 kg), height (6 feet / 183 cm), and ambient conditions at testing make me an outlier.
Some other observations…
VanMoof e-bikes don’t provide a USB charging port for phones mounted on the handlebar and the arrival of the PowerBank doesn’t change that. That’s an oversight in my opinion. A range extender enables riders to travel longer distances, which often requires GPS navigation on a phone operating at peak brightness and paired with Bluetooth headphones for turn-by-turn directions and maybe some music playing over your 4G / 5G connection. My three-year old iPhone wasn’t up to the task, which meant tethering it to yet another battery I had to carry in my jacket. I forgot about the cable when I stopped off at a ferry crossing, nearly causing me to topple over.
VanMoof says a USB port was considered but was ultimately left off for “waterproofing reasons.” Shame.
I should also note that the S3 I tested was one of the models that recently added support for Apple’s Find My tracking network. While that was the headline item, VanMoof’s X3 and S3 e-bikes were also upgraded with improved on-bike displays that are more visible in direct sunlight, and electronic shifters that are more accurate. I complained about the display readability in my review last year and it is slightly improved. More importantly, the e-shifter seems much improved over the S3 variation that I reviewed at launch in April of 2020. At the time I said it glitched on 2 out of 100 shifts, but the automatic four-speed on my new S3 glitched about 1 out of 100+ shifts over my three hours of riding. I characterize a glitch as an unexpected mechanical “clink” sound, a surprise free-wheel of the pedals when you expect to feel resistance, or an obvious feeling of being in the wrong gear.
VanMoof, unlike many e-bike makers, is able to constantly improve the hardware and software of its e-bikes because it has a dedicated factory and relatively tight control over a supply chain of custom VanMoof parts. That means it doesn’t have to compete for Shimano shifters or Bosch motors, for example, which left many bike manufactures without parts for months after the recent surge in e-bike demand. Good thing, too. The first shipments of S3 and X3 models were plagued by issue rates as high as 10 percent, the company co-founders told me last year.
VanMoof says it also improved the internal wiring of its bikes for better resistance to weather, added new pedals for better grip, and new fender flaps to reduce excess splash on wet roads. It also made the shipping boxes more environmentally friendly — important when you consider that VanMoof ships around 12,000 of those giant boxes a month, as of September 2020.
All this is to say that the 2021 S3 and X3 models, the ones with the “Locate with Apple Find My” label printed under the top tube, are the best VanMoof e-bikes yet, which really is saying something. The new PowerBank option is just icing on the cake.
All photos by Thomas Ricker / The Verge unless otherwise stated
Xbox Cloud Gaming will come to Windows 10 PCs and Apple iOS devices in a limited beta tomorrow, April 20, the company announced today. For now, the beta will be available to 22 countries, with more being added at a later date.
This beta will be exclusive to Xbox Game Pass Ultimate subscribers, so if you’re not a member, you won’t be able to participate in the beta. Even then, only “select” subscribers are being invited.
The service will be available at www.xbox.com/play on iPhones, iPads and PCs, where those who have been invited can play more than 100 Game Pas tittlies through Safari, Edge or Google Chrome.
To play those games, you’ll need a compatible Bluetooth or USB-connected controller. Touch controls will also be available for 50 of the 100 games and will work similarly to how they do with Android devices.
Microsoft and Apple previously had public disagreements about Game Pass, where Apple wanted each game to be to be run through the App Store, and Microsoft ultimately had to take to web browsers as a workaround.
If you don’t already have an Xbox Game Pass Ultimate subscription, you can sign up for one month of gaming goodness for
just $1
. Otherwise, it is priced at $14.99 per month and provides access to over 100 games for Xbox One, Xbox Series X and Series S, and Windows 10. Recently, Microsoft and Electronic Arts teamed up to add EA Play to Xbox Game Pass as well.
Microsoft’s Xbox Cloud Gaming (xCloud) is officially arriving on iOS and PC tomorrow. The service will arrive on devices via browsers, allowing Xbox Game Pass Ultimate subscribers to play Xbox games on iPhones, iPads, and PCs. Microsoft is keeping this beta rather limited though, and requiring players to be invited to participate in the testing phase.
The service will be accessible at www.xbox.com/play, where Xbox Game Pass Ultimate subscribers that have been invited to the beta will be able to play Xbox games through Edge, Chrome, or Safari browsers. More than 100 games will be available, and testers will be able to use a compatible Bluetooth or USB-connected controller or simply use custom touch controls.
“The limited beta is our time to test and learn; we’ll send out more invites on a continuous basis to players in all 22 supported countries, evaluate feedback, continue to improve the experience, and add support for more devices,” says Catherine Gluckstein, Microsoft’s head of xCloud. “Our plan is to iterate quickly and open up to all Xbox Game Pass Ultimate members in the coming months so more people have the opportunity to play Xbox in all-new ways.”
It’s the first time Xbox Game Streaming has been available on iOS devices after the service launched exclusively on Android phones and tablets last year. Microsoft wasn’t able to offer xCloud on iPhones or iPads during the initial launch phase of the service back in September, due to Apple’s restrictions on cloud gaming apps.
Both Apple and Microsoft got into a public war of words over xCloud, and Apple initially insisted that Microsoft would have to submit individual games for review. Apple eventually offered a compromise to allow cloud gaming apps to run on iOS with individually reviewed games, but Microsoft branded it a “bad experience for consumers.”
Rotel has announced sequels to some of its 14 and 15 Series integrated amplifiers. The A14MKII, RA-1572MKII and RA-1592MKII are second-generation models that leverage design elements from the brand’s high-end Michi Series, benefitting from upgraded circuitry and components.
The A14MKII (£1195, $1600) – the successor to the A14 – is the flagship integrated model in Rotel’s 14 Series, building upon its predecessor with a new 32-bit/384kHz-supporting Texas Instruments DAC. Rotel says it has made 25 component changes in the DAC output filters alone. That’s complemented by changes in the power supply, spurred by Rotel’s Tribute models. The new A14MKII is a well-equipped machine, too, featuring analogue and digital connections (including USB-type B and MM phono sockets), aptX Bluetooth, MQA decoding and rendering, and support for Roon. All of the MKII models feature Ethernet and RS232 connections for control system integration.
Moving over to Rotel’s 15 Series we have the all-new flagship RA-1592MKII (£2295, $3200), delivering 200 watts of Class AB power into 8 ohms and benefitting from “upgrades to all critical circuits”. The 32-bit/384kHz Texas Instruments DAC utilises 12 new coupling capacitors with improved frequency response and higher component tolerances, while other component changes include upgraded capacitors.
Connectivity expands upon the A14MKII’s with XLR balanced and front-panel USB (for iOS device) socketry, too.
Below that is the new RA-1572MKII (£1595, $2100), which too benefits from component changes – 33 this time! – in acoustic and filter capacitors and the power supply. The RA-1572 too has a comprehensive analogue- and digital-friendly connectivity list featuring aptX Bluetooth, USB and MM phono.
The Rotel A14MKII, RA-1572MKII and RA-1592MKII integrated amps are available to order now, with shipping expected to begin in May in the United States and Canada, with the rest of the world to follow.
MORE:
Rotel launches three new high-end Michi amplifiers
Best stereo amplifiers 2021: best integrated amps for every budget
HiFi Rose debuts in the UK with a pair of premium music streamers
(Pocket-lint) – There aren’t a great many high-resolution gaming headsets out there, but the devices that do exist can make a real difference to your gaming experience. That extra audio range provides more immersion and also helps with things like hearing footsteps in competitive shooters.
The Asus ROG Delta S sports a high-resolution Quad DAC (digital-to-analogue converter) and MQA technology that promises “true to life” audio. So on paper it should be fantastic, but is it? We’ve been gaming and listening to find out.
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Lightweight comfortable design with RGB
Detachable microphone
Lightweight 300g frame
Braided 1.5m USB-C cable, 1m USB 2.0 adapter
ROG Hybrid ear cushions / protein leather cushions with fast-cool memory foam padding
The first thing that struck us about the Asus ROG Delta S upon wearing it for the first time was the comfort. This headset comes with a flexible headband and earcup design that extends nicely over the head and sits in a satisfying way over the ears. But more importantly, it sports D-shaped ergonomic ear cushions, with a choice of either a protein leather or ROG Hybrid finish backed by fast-cool memory foam padding.
Both these ear cushions are included in the box, giving you a choice of what to use – but they’re equally comfortable in our mind. The protein leather cushions do a better job of blocking out external noise though, which means you can focus on the sound.
The D-shaped cushions fit nicely over the ears and they’re both deep and wide enough to not put unnecessary pressure on your ears either. This, combined with the nicely padded headband and the lightweight over ear design, result in a headset that’s comfortable to wear all day for work and then into the evening for gaming.
Comfort and convenience go hand-in-hand with this headset. As standard it has a USB-C connection, which means you can use it with your Android phone or Nintendo Switch and still get great sound. Alternatively, there’s an adapter that converts it to USB-A with ease, meaning you can connect it to even more devices. The detachable mic also gives you the choice of whether you use the provided one or opt for something external.
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On the outside of the headset there’s a couple of RGB lighting zones on each earcup: a ring around the outer plate and the ROG logo. This lighting can be adjusted within the Armoury Crate software – there’s a few different effects including static, breathing, strobe, colour cycle and, of course, rainbow. The headset itself also has a hardware button to set it to three different modes – on, off or soundwave. Soundwave makes the lights respond to your voice when you’re talking, which might appeal to streamers.
One thing we were impressed with is the RGB lighting works even when plugged into a smartphone, which is a fairly unusual feature. So yes, you can have RGB on the go with this headset. If you really want to show off your passion for gaming when outside the house. But there’s the option to turn it off too if you don’t want to look like a mobile disco.
Satisfying high-resolution audio
50mm Neodymium magnet drivers
20Hz-40KHz frequency response
Hi-Res ESS 9281 Quad DAC
MQA rendering technology
24-bit, 96KHz sample rate
Virtual 7.1 surround sound
Custom audio profiles
The main selling point of the Asus ROG Delta S is the inclusion of the Hi-Res ESS 9281 Quad DAC and MQA rendering technology (which stands for ‘Master Quality Authenticated’). This tech means that with Tidal Masters recordings you can enjoy some seriously satisfying sound quality.
We thoroughly enjoyed listening to music this way on a Google Pixel 5. The audio is rich, warm, and has a superb range to it. If you’ve never heard hi-resolution audio before, you’ll soon notice new elements to your favourite tracks that you’ve never heard before.
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That same logic applies to gaming too. Plug the headset into a PC, set the 24-bit/96KHz sample rate in Windows sound settings, tweak the equaliser (EQ) in ROG Armoury Crate and get your game on.
Suddenly you’ll find a wider audio range than you’ve heard before. This is great as it often means you can pick up on important sounds more easily. The footsteps of enemies in games like Rainbow Six Siege or Warzone, for example, are much easier to hear and discern their direction from within the game world.
That said, we did feel like this headset oddly isn’t as bassy or as rich as other high-res headsets we’ve tried. Strangely, music is richer than when gaming. And though you can adjust the EQ settings and sound profiles within Armoury Crate, we just feel like it lacks some of the richness we’d expect at this price point.
That said, the virtual surround sound is good and combined with high-res audio it delivers great positional awareness. This headset is also insanely loud. So if you feel like you struggle to hear with other headsets then the ROG Delta S won’t disappoint.
AI-powered mic?
AI-noise cancellation
Unidirectional pick up pattern
100Hz to 10KHz frequency response
Noise gate, perfect voice, other settings in Armoury Crate
The Asus ROG Delta S has a flexbile, detachable unidirectional microphone included in the box. This mic offers AI-powered noise cancellation that’s designed to block out external noise and help keep your voice in focus.
We weren’t overly impressed with the mic on this headset, though, but it’s far from the worst we’ve tried.
You can adjust settings for noise gate, perfect voice and the AI noise-cancellation in the Armoury Crate software. But we found our voice was captured more clearly when we didn’t use those settings. This is going to depend on your environment of course, but the quality of the audio can certainly be tweaked in various ways with ease.
Verdict
The Asus ROG Delta S is a comfortable and easy-to-wear gaming headset that sounds fantastic when listening to high-res music on Tidal.
However, for our ears the audio lacks depth when gaming. It’s not as rich or as bassy as we’d like, but there are plenty of settings to play around with and tweak to your preference.
The included microphone is also not as good as, say, that included on the Corsair Virtuoso – so we’d highly recommend a proper mic as an alternative.
All told, the Asus ROG Delta S is a mixed bag. We love that it works with multiple different devices – a benefit of that USB-C/USB-A connection option – and for music it’s absolutely fantastic. But it’s just not quite as on point for gaming audio.
Also consider
Corsair Virtuoso RGB
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A fantastic alternative thanks to a superior microphone and more connection options with 3.5mm, wireless and USB-A. It’s not as comfortable as the ROG Delta S, but is more impressive in a number of ways and also delivers high-res audio that’s fantastic on PC.
Audeze Penrose
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This is a wireless version of the company’s Mobius headset. It features massive 100mm Planar Magnetic drivers and a broadcast-quality microphone. It also works well on PC and PS5 and offers 2.4Ghz wireless, Bluetooth connectivity and 3.5mm options too.
In a now unavailable post, long-time leakster Evan Blass has published leaked renders of Oppo’s unreleased TWS earbuds. The Oppo Enco Buds succeed the Oppo Enco W11 and although they look identical in appearance and design, the new version will support the Bluetooth 5.2 standard.
First look at the OPPO Enco Buds: https://t.co/wC9FQ2dPfB pic.twitter.com/F7UFdeW1S2
— Evan Blass (@evleaks) April 16, 2021
The Enco Buds style is very similar to the Samsung Galaxy Buds+, even down to the charging case. The renders show the TWS earbuds in white with an LED charging notification at the front side of the case. The new Enco Buds are anticipated to hit retail markets by the end of this month.
For reference, the Enco W11 earbuds feature 20-hour battery life total with a 5-hour battery life per charge, IP55 dust and water resistance, touch controls, and silicone tips. It also uses a USB-C port to recharge and a complete charge takes about 2 hours. Though these specs don’t represent the new Enco Buds
Samsung was supposed to start selling its SmartTag+ in the US earlier this week, but it seems that was delayed (it’s missing from Samsung.com and other online retailers). Not so in South Korea, where the location tracker is available as of today.
It can be found on Samsung’s online store as well as Samsung Digital Plaza stores around the country, plus other retailers such as Coupang, 11th Street, G Market and Naver Smart Store. Locals can buy one for KRW 39,600 in Black or Denim Blue.
The difference between the SmartTag and SmartTag+ is that the former relies on Bluetooth LE, the uses Ultra Wide Band (UWB) technology, which provides accurate directional info. This allows users to find their lost keys using an AR application.
You can attach these tags to just about anything, things like keys or pets. Samsung even sees them as anti-theft devices you hook up to your bag or bicycle. But if you’re going to carry them where they can be seen, you can pick up one of the official cases – the Samsung has introduced Disney, Star Wars, The Simpsons and Naver Line branded cases. Most of these are for fun, but there are practical ones like this one with a built in retroreflector.
By the way, the Bluetooth LE connection of the vanilla tags has a range of about 120m. But you can track them (and the Plus) even if they are beyond the range of your phone – if you sign up for the SmartThings Find service, the tags will be detected by other Galaxy owners walking by (in turn, your phone will help other find their tags).
SmartThings also allows you to turn the tags into physical shortcuts for your smart home, allowing you to trigger actions with a short or a long press.
In the US the SmarTag+ goes for $39, the vanilla version is $29 (you can read our review of the SmartTag for more details). Note that for the Plus model you need an UWB-enabled phone like the Galaxy Note20 Ultra or S21 Ultra.
Source 1 | Source 2 (in Korean) | Via
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