Nintendo’s official Pro Controller for the Switch is generally a pretty useful accessory, but it has its problems: the D-pad is unreliable, and it doesn’t really offer any “pro-level” functionality. 8BitDo’s latest controller improves on both of those issues while coming in at a lower price.
The 8BitDo Pro 2 is an upgraded version of the SN30Pro Plus, already a well-regarded Switch controller. It uses Bluetooth and also works with PCs and mobile devices; there’s a physical control for flipping between Switch, X-input, D-input, and Mac. You can use it as a wired controller with a USB-C cable, too. I did try using it with my PC, but I feel like it makes more sense on the Switch due to the Japanese-style button layout with B on the bottom and A on the right. Or maybe I’m just too used to using Xbox controllers on the PC.
Aesthetically, it looks kind of like a cross between a SNES pad and a PlayStation controller, with a lozenge-shaped body, two handles, and symmetrically aligned analog sticks. The unit I have is decked out in a PlayStation-inspired gray colorway, though there’s also an all-black option and a beige model that evokes the original Game Boy.
It’s not a huge controller, but it feels comfortable in my large hands, with easy access to all of the buttons and triggers. Just as importantly for me, the D-pad is good. It feels more or less like a SNES pad, and its placement above the left analog stick makes it more appropriate for games where it’s a primary input option. I’d much rather use the Pro 2 than Nintendo’s Pro Controller for just about any 2D game on the Switch.
The Pro 2’s key feature over its predecessor is the customizable back buttons that you can press with your middle finger. These are a common element of enthusiast-focused controllers today, from Microsoft’s Elite controllers to third-party offerings like the Astro C40 for the PS4. Sony also released an attachment that brings similar functionality to the DualShock 4.
These buttons are useful because they allow you to enter commands without taking your thumbs off the sticks. Most first-person shooters, for example, assign jumping to a face button, which means it can be awkward to activate while aiming at the same time. With controllers like the Pro 2, you can set a back button to work the same way as a given face button, freeing you up to design more flexible control schemes. The Pro 2 makes it much easier to manipulate the camera in the middle of a Monster Hunter Rise battle, which might be worth the asking price alone.
The back buttons on the Pro 2 are responsive and clicky, activating with a slight squeeze. You can assign them through 8BitDo’s Ultimate Software app, which is now available for the Pro 2 on iOS and Android as well as PCs. It’s not quite as simple as some pro controller setups that let you remap the buttons directly on the controller itself, but it does support multiple profiles and works well enough. Beside button assignments, the app can also be used to modify the controller’s vibration strength and stick sensitivity.
You do miss out on some of the Switch Pro Controller’s features with the 8BitDo Pro 2. While the rumble is solid, it doesn’t feel as precise as Nintendo’s HD Rumble in supported games. The Pro 2 also lacks an NFC reader, so it won’t work with Amiibo figurines. And it can’t be used to power the Switch on, which is common to most third-party controllers across various platforms.
For $49.99, though, those omissions are understandable. That’s $20 less than Nintendo’s equivalent option, let alone the pro controllers you’d find for the Xbox or PlayStation in the $180–$200 range. And all things considered, I’d take the 8BitDo Pro 2 over the official Nintendo controller most days of the week.
The 8BitDo Pro 2 will start shipping on April 12th.
Samsung announced its Galaxy SmartTag line of item trackers in January, and at the time, it said the premium SmartTag Plus, which has ultra-wideband (UWB) technology that enables more precise tracking of an item in relationship to you than Bluetooth does, would be releasing later this year. Now, though, there are some clues that the SmartTag Plus could be coming out soon, possibly as early as April 12th.
Perhaps the most telling hint pointing to the SmartTag Plus’ imminent arrival is that retailer B&H Photo already has the black model of the device available for preorder, with an “expected availability” of April 12th. Here’s a link to the B&H listing if you want to try to preorder a SmartTag Plus for yourself. But since Samsung hasn’t shared this date itself just yet, it’s possible B&H could shift this expected date if it’s not accurate.
The upcoming item tracker also appeared in Federal Communications Commission filings made public on Wednesday. That can be an indication that a product will be available for sale in the near future, but it’s no guarantee.
Samsung isn’t the only company interested in UWB tech. Apple has long been rumored to be working on a UWB-equipped item tracker of its own, supposedly called AirTags, and Apple analyst Ming-Chi Kuo said in January that Apple plans to release them this year. Tile is also reportedly preparing its own item tracker with UWB, too.
Apple has also built its U1 chip that enables UWB into the iPhone 11 and 12 series and even the Apple Watch Series 6, but so far, it hasn’t used the technology for much except for more a precise AirDrop. The U1 chip will also let BMW iX owners wirelessly unlock their cars when the vehicle is released later this year in Europe.
MSI, a company best known for bold and flashy gaming laptops, has announced two additions to its new Summit Series business line. The Summit E13 Flip Evo and Summit E16 Flip are convertible notebooks powered by Intel’s Tiger Lake processors.
The big news is that the new Flips come with 16:10 displays. MSI says the new aspect ratio will provide 10 percent more visible screen space than a similarly sized 16:9 screen. That’s a good sign for business users — it means less scrolling and more room to multitask. Both models are also compatible with MSI’s proprietary MPP 2.0 stylus (the MSI pen), which the company says has 4,096 pressure levels.
Like the rest of the Summit Series, the two models include a number of features designed for remote meetings. These include a “noise-reduction” camera (with a physical shutter as well as a keyboard kill switch), and audio noise cancellation. MSI claims the notebooks will get 20 hours of battery life, which would certainly be a step up from the five-hour lifespan I got out of the Summit B15.
The E13 Flip Evo is, as its name implies, certified through Intel’s Evo program. This means it’s met Intel’s various standards for top-performing Tiger Lake laptops, including responsive performance, quick boot time, all-day battery life, and other modern amenities like Thunderbolt 4 and Wi-Fi 6. MSI claims it “performs 10% higher than other 2-in-1 laptops of the same tier.” (I’ll have to test that claim for myself when I get my hands on a unit, of course.)
The E16 Flip looks to be more of a workstation device. MSI says it will include “the latest Nvidia graphics card” to lend a hand with content-creation tasks. It also comes with four microphones for conference calls.
Models support Wi-Fi 6E and Bluetooth 5.2, as well as PCIe 4.0 NVMe SSD storage.
Pricing and availability are still to be announced. The current Summit E13 Flip costs $1,599.99, so it wouldn’t be surprising to see these two models somewhere above that range.
(Pocket-lint) – Setting out on a mission to find the very best gaming headsets was a daunting task. There are a multitude of options out there – wired, wireless, closed and open cup designs, stereo and surround sound headsets, oval and round earcups, leather and material finishes, the list goes on and on.
A lot of what makes a great gaming headset will be down to personal preference, but what we were looking for was a product that struck a perfect balance between quality of design, value for money and features that gamers would love. To create this shortlist, we worked through a mass of PC gaming headsets (many of which are also compatible with consoles) to whittle down to a list of finalists that we’re sure you’ll love.
If you’re looking for the best gaming headset for your money, then keep with us as we break down the very best we’ve seen and the reasons why you should consider adding them to your shortlist.
Overall best surround sound gaming headset
Audeze Mobius
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100 mm Audeze planar magnetic drivers
Waves Nx fully immersive 3D audio
Closed-back earcup design
10Hz–50,000Hz frequency response
24 bit, 96KHz sample rate and bit depth
USB-C, 3.5mm and Bluetooth connection options
Uni-directional Electret condenser microphone
This is one of the most interesting gaming headsets on our list thanks to Waves Nx head tracking technology that delivers “immersive 3D audio” by changing the sound to account for the tilt or turn of your head as you play. Combine this with 7.1 virtual surround sound and hi-res audio options and you have some seriously impressive positional audio.
The Mobius boasts awesome 100mm planar magnetic drivers which are capable of delivering a max of 50,000Hz frequency response, with 96Khz sample rate and 24-bit depth resulting in a rich, impressive and convincing sound.
Deep earcups, comfortable padding and a solid build quality round off a superb package.
Verdict
The Audeze Mobius is an incredibly interesting (and incredibly expensive) gaming headset that seemingly offers it all. A premium high-quality design, fantastic audio, brilliant comfort and more. All in one package.
Most versatile wireless gaming headset
SteelSeries Arctis Pro Wireless
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10–40,000 Hz frequency response via 40mm Neodymium drivers
102 dB SPL sensitivity/32Ohm impedance
Ski Goggle headband and AirWeave material earcups
20-hour battery life via swappable batteries
2.4Ghz wireless and Bluetooth 4.1 support
DTS Headphone: X v2.0 surround sound/Dolby audio via optical input
SteelSeries Arctis Pro Wireless continues to be one of the very best gaming headsets available, thanks to great sound and incredible versatility.
It has a variety of inputs including optical and USB for PC that allow you to take advantage of the Dolby audio and DTS virtual surround sound processing power inside the transmitter box. Built-in Bluetooth and an understated design mean it can also be taken with you out of the house in place of standard headphones.
Two batteries are included, one in the headset and one in the base station which means one is always on charge so you never need to plug the headset in. The result of all this is a marvellously comfortable wireless headset with a variety of inputs, features and functionality that deliver a superb sound quality whatever you’re doing and whatever gaming system you’re playing on.
Verdict
The SteelSeries Arctis Pro Wireless is an expensive option but you get what you pay for, with great sound and convenience.
The most comfortable wireless gaming headset
Astro A50 wireless gen 4
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Open Air Over-Ear design
Cloth ear cushions upgradable to leather
40mm Neodymium Magnet drivers with 20Hz – 20,000Hz Frequency Response
Tuned Astro Audio V2 and two years free access to Dolby Atmos
Game/voice balance button
Optical Pass-through, USB Power & Soundcard, USB Charging Port, AUX In / Mic out (TRRS 3.5mm) inputs via basestation
Compatible with Astro Gaming Command Center
Up to 15-hours battery life and up to 30ft wireless range
The Astro A50 wireless is an uber-comfortable gaming headset. Sporting velour style cloth ear cushions, we feel like we’re wearing small puffs of heavenly goodness resting on our ears. It’s also lightweight and easy to wear for hours and hours.
Astro A50 is also able to deliver fantastic sound quality with deep bass notes and impressively convincing surround sound. A number of equaliser settings tuned Astro Audio V2 and Dolby options give you plenty to choose from sound-wise.
When not in use, this headset is simply docked into the charging base which connects to your computer via MicroUSB for power and audio. Thanks to 15-hour battery life and convenient charging we found we were able to get a full day’s use out of this headset on a regular basis without any need for extra juice.
The microphone on the Astro A50 is a pleasure to use too. It has deep and warm tones and manages to cancel out a fair amount of the surrounding environmental noise during use. It can be tweaked and customised in the software and adjusted to your personal preference.
We liked the sidetone capabilities here that allow you to hear your own voice and gauge volume with ease.
Verdict
The Astro A50 is in our mind, one of the best PC gaming headsets available. It’s convenient, capable and brilliantly designed. It’s easy to pick up and use and equally easy to drop in the charging dock when you need to.
We’re rarely left wanting when using this headset and would happily recommend it to anyone who is looking for a gaming headset that delivers constant comfort throughout the day.
Best closed cup wireless gaming headset
EPOS GSP 670
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10–23,000 Hz frequency response
112 dB sound pressure level
Dynamic, closed transducer
Bi-directional mic with 10–7,300 Hz frequency response
If you prefer a tight-fitting, all-encompassing, passive noise-cancelling headset then look no further than the EPOS GSP 670. This is a gaming headset, that not only offers some serious style, but also great sound as well.
It’s tighter than other headsets, but that’s no bad thing as it won’t fly off your head if you turn too quickly. This, along with the closed-back design means it blocks out a lot of background noise and keeps you immersed in your games.
The GSP 670 also shines thanks to a dual-connectivity option where you can connect via both a low-latency dongle and Bluetooth at the same time.
20-hour battery, fantastic sound, convenient controls and more round off an awesome headset.
Verdict
This is certainly one of the best wireless gaming headsets available. If you want great sound, a good looking headset and something that’s as durable as it is feature-rich then the GSP 670 is it.
Best headset for pro gamers
Astro A40 TR with MixAmp Pro TR
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Dynamic, Open 40mm drivers with 20 – 20,000 Hz frequency response
48 kHz @ 16-bit game audio/16 kHz @ 16-Bit
Cloth ear cushions upgradable to leather
Tuned Astro Audio V2 with two years free access to Dolby Atmos
Optical Pass-through, USB 2.0 Full Speed and USB Audio 1.0, Aux port line in/out
3-metre Micro-USB and Optical cables, detachable 3.5mm audio cable
6.0mm Uni-directional boom microphone
Optional voice isolating upgrade, sidetone and noise gate settings in software
If you’re serious about sound and your gaming, then the Astro A40 Tournament Ready edition might well be for you. Another comfortable headset from Astro, but a wired one that includes the option to daisy chain multiple headsets together for LANs or eSports events.
The Astro A40 TR is an undeniably brilliant gaming headset. It’s snazzy, comfortable and packed full of great sound possibilities. Positional audio is great in-game and you can hear footsteps of your enemies or the rumble of a car in the distance with ease.
Other highlights include long connection cables, easy controls on the MixAmp and a decent noise-isolating microphone too.
Verdict
If you’re looking for a serious headset that’s as useful in an eSports arena as it is at home, then the Astro A40 TR might well be it. It’s comfortable to wear, fantastic to hear and easy on the eye too.
Best affordable wireless surround sound headset
SteelSeries Arctis 1 Wireless
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40mm drivers
20-20,000 Hz frequency response
32 Ohms impedance
SteelSeries classic cushion design
Wireless and wired options via MicroUSB and USB-C dongle
MicroUSB charging cable
3.5mm jack
Equaliser pre-sets, mic volume/sidetone settings
9-metre/30-foot wireless range
2.4GHz wireless
Approximately 20 hours battery life
Bidirectional Noise-Cancelling
100-6,500Hz frequency response
Detachable design
Mic mute button on the rear
If you’re the sort of gamer that likes to play on a multitude of different devices, then you might find the Arctis 1 wireless highly appealing.
This is a wireless gaming headset that not only works on PC, but is also compatible with PS4, Nintendo Switch and even your phone. You get all those connectivity options, plus the great sound of the Arctis range at a pretty incredible price.
The build quality isn’t quite as good as others we’ve seen but for the price this headset has surprisingly good and sound and plenty more to offer. That includes 2.4GHz wireless audio transmitted over a 30-foot range for up to 20 hours. Up to 20,000Hz frequency response also results in clear and rich audio thanks to the high-quality drivers.
Despite the lack of Dolby or DTS surround sound options, this headset sounds great in-game. If you want a headset that can connect to multiple devices, has a decent battery life and still has good audio too then this is it.
Verdict
We’re thoroughly impressed with the Arctis 1. It’s an affordable, comfortable and feature-packed headset that’s well worth considering. If you want a headset that can connect to multiple devices, has a decent battery life and still has good audio too then this is it.
There’s no Bluetooth, but the USB-C wireless dongle is multi-capable and a great alternative. If you’ve been eyeing the likes of the Arctis Pro Wireless but were put off by the price, then this headset is the one for you.
Most stylish gaming headset
Logitech G Pro X wireless gaming headset
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50mm Neodymium drivers with 20 Hz – 20 kHz frequency response
32 Ohm impedance and 91.7 dB sensitivity
Faux leather or cloth ear cushion options
1.8m USB-C charging cable
Virtual DTS Headphone:X 2.0 surround sound on PC
Noise-cancelling microphone with Blue Voice technology
20 hours battery life
If style and looks matter to you and you’re bored of the same old boring headsets, then this Logitech headset might be an option. Styled more like traditional headphones, the Logitech G Pro X wireless is far more understated, doesn’t have any RGB and as is pleasing to the eyes as it is to the ears.
It’s comfortable, thanks to a choice of faux leather and cloth styled ear cups. It also has large drivers that offer a good range of sound with deep bass levels and a brilliantly immersive sound quality that gamers will love.
One of the main selling points of this headset is the microphone. This headset makes use of the Blue Voice technology (within Logitech G Hub) that allows you to customise the live sound captured from the microphone and adjust it on the fly.
Verdict
All-in-all, the Logitech G Pro X wireless is an impressive headset for the money. It’s comfortable and delivers great sound, but most importantly it does so with style. Unfortunately, there’s no Bluetooth, 3.5mm connection and you can’t connect to your phone using USB-C either. But if you’re gaming on PC and that’s all you need it for then you won’t be disappointed.
We found this headset was capable of delivering rich sound, despite not having as high a frequency response as other headsets on this list. It’s also incredibly comfortable and the choice of (included) ear cup options makes it thoroughly appealing too. The added bonus of Blue Voice tech might be a bit of a gimmick for some, but is a nice touch.
Best high-fidelity gaming headset
Corsair Virtuoso RGB Wireless
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High-fidelity 96kHZ/24-bit audio
Hi-Res Certified
32 Ohms @ 2.5kHz impedance
109db sensitivity
20-40,000Hz audio response over wireless
RGB lighting on earcups
Equaliser pre-sets, surround sound, RGB illumination controls and mic controls in software
Corsair iCue compatible
Virtual surround sound
RGB lighting on both earcups and mic
Omni-directional microphone with 2.0k Ohms and 100Hz – 10,000Hz frequency response
If you think of yourself as a bit of an audiophile and only the very best audio is enough whatever you’re doing then the Corsair Virtuoso RGB wireless may be for you. The Virtuoso has a few different strings to its bow that make it highly interesting. Multiple connection options, high-fidelity audio, a premium design and hours of battery life are just some of the highlights.
It’s well designed and comes with a high-quality finish that includes faux leather ear cups, a padded headband and an adjustable size that can be easily tweaked to fit your head.
The Virtuoso sports 50mm custom drivers that are capable of delivering hi-res, high-fidelity (96Khz) audio when you plug into a PC. Alternatively, you can use it wirelessly with 40,000Hz audio for as long as 20 hours.
A high-quality, broadcast-quality microphone rounds off a superb package.
Verdict
The Corsair Virtuoso is our favourite high-res, high-fidelity gaming headset with audio that really floats our boat.
Best affordable 3.5mm headset
Fnatic React
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53mm stereo drivers
1.2m and 2.0m extension 3.5mm connection cables
20Hz-40kHz frequency response
Detachable distortion-free boom mic
Large protein leather ear cups with memory foam padding
Also compatible with Xbox One, Mobile, Nintendo Switch, Mac and more
Fnatic’s React headset is interesting proof that a good gaming headset doesn’t have to cost the earth. It also shows that you can have a good set of gaming cans without all the extra bling, RGB or over-the-top features.
Highlights to this headset are the large, all-encompassing earcups that cover the entire ear and boast a premium protein leather design with memory foam cushioning. This design is not only comfortable, but blocks out a lot of external noise and prevents sound bleed too.
We were pleasantly surprised to find that, despite its price, the Fnatic React is capable of delivering a pretty impressive soundscape with a rich sound experience for the money.
The detachable microphone is also superb too. Clear, capable and convenient.
Verdict
All told, the Fnatic React is the underdog but almost certainly one of the best value for money headsets money can buy. If you’re looking for a headset that sports large, capable cans without all the extra fluff and a 3.5mm connection, then look no further. However, we will say that if you want perfect positional audio then you might like to look at others on this list. However, even the React can be improved with the addition of Dolby Atmos.
Most personalisable
nuraphone + nuraphone gaming microphone
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Bluetooth aptX H3671301D and 3.5 mm connection options
Up to 20hrs battery life, recharged in 3 hours
Active Noise Cancellation (ANC) + Dual passive isolation
Soft-Touch silicone material with over-ear and in-ear design
Unique hearing profile
This is a fairly interesting bundle that takes the unique Nuraphone headphones and transforms them into a gaming headset. We enjoyed the Nuraphone design and sound when we originally reviewed them as earphones, so we were intrigued to see what this setup could bring to gaming.
If you don’t know already, Nuraphones selling points are sound and design. These are unusual headphones which use both in-ear and over-ear designs to immerse you in the sound. The technology contained within these headphones also allows them to be personalised to your specific hearing. On initial setup, the app measures the way your eardrum responds to sound and adjusts audio accordingly. The result is incredibly personalised audio that you really need to witness to appreciate.
The in-ear and over-ear design is then backed up by active noise cancellation to really immerse you into what you’re listening too. Plug into the nura gaming microphone and you can then take this personalised sound into the gaming world as well.
This connection uses a single 3.5mm jack, meaning you need a mixed mic/headphone jack on your PC, but the result is some really interesting gaming sounds and a decent microphone to match.
The design takes some getting used to, as you have silicone tips in your ears the whole time, but the way the audio surrounds you is undeniably excellent. You can also crank the immersion up within the app and get a much more bassy experience with a warble that’s close to sticking your head near a subwoofer or next to a trundling tank (perfect for first person shooters).
Verdict
This set up certainly won’t be for everyone. The fit of these headphones is undoubtedly unique and we aren’t entirely sold on comfort, but the sound of Nuraphone is certainly something special. If you’re already a fan, then adding a mic and plugging in is an awesome way to bring that rich, personalised sound to your gaming fun as well.
Others to consider
HP Omen Blast
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53mm drivers, 24-bit USB DAC
Retractable microphone
3.5mm connection options
Adjustable headband
The HP Omen Blast is a headset that’s perfect for those with larger heads. It’s got a large flexible headband and earcups to match. It also has a 24-bit USB DAC, 7.1 surround sound and drivers capable of delivering good quality audio too.
EQ settings in the software mean you can adjust sound to focus on footsteps and get the edge on the competition in FPS and Battle Royale games.
It’s not the best looking or sounding headset on this list, but it’s still worth considering if you’re looking for something that’s solidly built and easy to wear.
If you’re looking for a large flexible wired headset that doesn’t break the bank, this might be it.
HyperX Cloud II wireless
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Dynamic, 53mm with neodymium-magnet drivers
15Hz–20kHz frequency response
Closed-back design with memory foam cushioning and faux leather earcups
30 hours battery life with 2.4 Ghz wireless (20-meter range)
Detachable mic
The HyperX Cloud II is a bold looking headset with a comfortable fit and a great overall aesthetic. It’s solidly built with an aluminium frame, memory foam cushioning and nice large earcups.
This headset sports large 53mm drivers making it loud enough for a great gaming session and it also makes use of HyperX’s own virtual 7.1 surround sound.
We found this headset not only had a great battery life but sounded fantastic while listening to music, watching movies and more. The positional audio is great and it has a fairly decent microphone too. A great all-rounder but it lacks the audio richness and bass of other headsets on this list and the mic is a bit compressed.
Razer BlackShark V2 Pro
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12 Hz – 28 kHz frequency response
50 mm Razer TriForce Titanium drivers
THX Audio
Breathable memory foam cushion ear cups
Razer HyperClear Supercardioid Mic
This is a wireless version of Razer’s BlackShark headset that Razer pitches as an “eSports Wireless Gaming headset”. It offers an interesting design, comfortable fit and great sound thanks to large drivers and THX audio. The mic isn’t as good as we’d like, but if you’re a Razer fan and want a wireless headset, this is well worth considering.
Logitech G733 Lightspeed
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PRO-G 40 mm drivers, 20 Hz-20 KHz frequency response,
29 hours battery life
Lightweight design
Blue Voice tech
DTS Headphone X 2.0 surround sound
The Logitech G733 Lightspeed is a lightweight gaming headset which comes in various different colourways but also sports some other interesting highlights that make it stand out from the crowd. It has RGB lighting that you can show off on camera if you’re a streamer, a lightweight design that makes it comfortable to wear all day long and more besides. DTS headphone X 2.0 gives this headset great surround sound and it can also manage as much as 29 hours use before it needs recharging too. If you want something snazzy, give this one a look.
SteelSeries Arctis 9
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Neodymium Drivers 40 mm with 20–20000 Hz frequency response
20 hours of battery life
Dual connectivity with Bluetooth
DTS Headphone X V2
40-foot range
The SteelSeries Arctis 9 is essentially a more affordable version of the Arctis Pro wireless but with fewer features. Nonetheless, it’s a fantastic headset with great sound, a decent microphone, good looks and more besides. The highlight of the Arctis 9 is the connection options. It’ll work with PC, PS4 and PlayStation 5 as well as a multitude of other things thanks to Bluetooth connectivity. You can also use Bluetooth and wireless at the same time, playing audio from two different places. That alone is fantastic.
EPOS GSP 601
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10–30,000 Hz frequency response
112dB sound pressure
Dynamic closed back transducer
2.5 m PC cable / 1.5 m Console cable
The EPOS GSP 601 and GSP 602 are new models in the EPOS range, with a snazzy finish and a large, wired headset design. They’re closed-back, with ergonomic leatherette earpads that block out loads of surrounding noise and let you focus on the game at hand. We prefer the GSP 670, but if you want something with stylish looks and a wired setup, then this might be the one to turn to.
Sound BlasterX G6
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Dynamic Range: 130dB
Sampling rate: up to 32bit 384kHz
Dolby audio, SoundBlasterX sound, Scout Mode, various equaliser modes
Also works with Xbox One, Nintendo Switch and PS4
Although not technically a gaming headset, the Sound BlasterX G6 can be considered as an alternative to buying a gaming headset if you already own a good pair of 3.5mm headphones. This snazzy looking thing is an external DAC that works not only as a USB soundcard but also as an amplifier too.
Plug it into your PC using a USB cable and you get a boosted sound for your headphones, Dolby audio and tuned Sound Blaster sound. The G6, therefore, adds virtual surround sound to any stereo headphones plugged into it, it also ups the levels too. Not only is this Digital-to-Analog converter able to produce a sampling rate of up to 32bit 384kHz it can also deliver 130dB.
We combined it with the Logitech G Pro X, which is already on this list, to see the difference it made. The volume difference alone was staggering. Then with the accompanying software (and easy access buttons) also gave us access to more sound customisation and tweaks that weren’t present on the headset alone. Everything from equaliser changes to voice-altering settings for mic capture. The Sound BlasterX G6 is a great upgrade to your gear as an alternative to a purchase of a new gaming headset.
Turtle Beach Elite Atlas Aero
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50mm Nanoclear drivers with Waves NX 3D audio technology
Superhuman Hearing Optimized For PC
On-the-fly sidetone adjustment
Pro Specs Glasses Relief system
Up to 30 hours of battery life
The Turtle Beach Elite Atlas Aero is, in our mind, one of the very best gaming headsets we’ve seen from the company. It has a number of features that make it fairly outstanding, not least of which is a rechargeable battery system that lasts for up to 30 hours.
Other highlights include ultra-deep, uber comfortable gel-infused memory foam cushioned ear cups that do a fantastic job of blocking out external noise without making your ears unnecessarily hot. Large drivers with Waves Nx and Maxx technologies offer an impressive 3D audio experience. While the software gives you access to a wealth of customisation options that include masses of EQ presets and custom options.
The Turtle Beach Elite Atlas Aero, unfortunately, doesn’t have the same wireless range of other headsets, but it has plenty of awesome features that we love. The glasses relief system allows you to tighten up the ear cups and create a channel for your glasses so you don’t get any unnecessary pressure on your face while you game.
A detachable microphone and the ability to use this headset with other devices via a 3.5mm cable make this a capable and delightful device to own.
HyperX Cloud Orbit S
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100 mm Audeze planar magnetic drivers
Waves Nx fully immersive 3D audio
Closed-back earcup design
10Hz–50,000Hz frequency response
USB-C and 3.5mm connection options
Uni-directional Electret condenser microphone
The Cloud Orbit S is essentially a more affordable version of the Audeze Mobius, that comes with most of the same features but no Bluetooth.
The HyperX Cloud Orbit S is undeniably an expensive bit of kit, but with large capable drivers, interesting 3D audio technology and a versatile design it’s also highly appealing.
This is a comfortable, great looking headset that delivers really rich convincing audio whatever you’re doing. It’s smashing for gaming and much more besides.
(Pocket-lint) – The Garmin Vivosport is in no ways new – it launched back in 2018 – but it landed in our lap as we wanted an affordable way to track heart-rate from the wrist without the fuss of wearing a chest strap device during exercise.
Since buying the Vivosport on a tame budget, it’s grown to become part of our daily life, an always-on tracker that helps with move motivation, step- and sleep-tracking, among other measures, all while being small and unobtrusive to wear.
If you’re looking for a relatively budget fitness band and aren’t tempted by now-Google-owned Fitbit, does the Garmin Vivosport fit all your needs?
Display size: 9.7 x 19.3mm / 72 x 144 pixels resolution
Weight: 27g (large) / 24.1g (small)
5ATM water resistance (to 50m)
The Vivosport is in no way watch-like – which, as non-wearers of such a device in the past – is a massive positive for us, because once the band is on you’ll more or less forget it’s there.
Sure, it needs to be reasonably tight in order to get an accurate heart-rate reading, but with multiple openings in the non-removable band – that’s why there are small and large sizes (it’s the large pictured) – you can easily find one that’s most comfortable.
Best fitness trackers: The top activity bands to buy today
We’ve even found the Vivosport fine to wear during the night, for sleep tracking, should you so wish. The automated backlight doesn’t constantly come on too easily – as we’ve suffered with some other smartwatches over the years – so there’s not unwarranted extra light during night-time.
Even when the backlight does kick in – giving a sort-of blueish hue to the colour screen – the display is rather small anyway, so not a major distraction. You’ll likely only look at the Vivosport when it vibrates alerting you to something – which can be customised or switched off – or actively want to engage with some data on the panel itself.
We like that it’s not a distraction: wear the device, forget about it, let it track at all times. In the same breath, however, the display is small to the point that it can be fiddly, while data doesn’t exactly have a lot of room to play with – so you’re best to view the output through Garmin Connect instead.
For a small band, the Vivosport comes with a fair chunk of features. There’s the daily stuff – step tracking, sleep tracking, stairs climbed, calories burned, stress level – and the active stuff that you’ll need to actively engage with when commencing exercise (an auto mode is available, but it’s hit an miss in our experience).
Pressing-and-holding a finger on the screen will open the swipeable menu, the first graphic being for exercise. Tap this to open the various options, including walking, running, cycling, and more. Some of these will offer outside/inside options for GPS tracking, as relevant, which can sometimes take a little while to grab ahold of a signal – and until it does you can’t commence that exercise.
The Vivosport commences with a default set of goals that auto-adjusts based on your lifestyle. If you walk miles everyday then the 5,000 step goal will automatically increase without you needing to do anything. Or you can set a personal one – whether realistically achievable everyday or not – to give you some added drive.
For us, however, it’s the wider detail of what the Vivosport can do that’s most appealing. We’ve integrated it as part of a Garmin Edge 1030 Plus cycling computer setup – also with Vector 3 power pedals to measure cadence and power – to act as our heart-rate monitor. You’ll need to open a different menu to transmit such live data, but once synched you can let the band do the reading – which will display on the Edge’s screen should you want it to.
Sure, wrist-based tracking is never going to be as accurate as a chest-based tracking product. But the fact the Vivosport can communicate with a high-end Garmin setup is good enough for us to get reasonably accurate comprehension of our heart-rate zones during cycling sessions. Sometimes it’ll drift off the mark and get stuck at 148bpm whilst we’re going flat out up a hill – knowing it’ll be over 170bpm in reality – but it soon catches back up.
Not only does it perform this real-time tracking, however, but the Vivosport also houses a blood oxygen monitor (VO2) which, in this context, has genuine use: because the Edge 1030 Plus will take a read at the beginning and end of a workout automatically it can assess how well you’re progressing based on previous sessions and advise on recovery time.
Outside of our cycling sessions we’ve been using the Vivosport to track weekend 5-mile walks, with the dedicated GPS tracking proving to be better than our phone-based Strava alternative (which, on some handsets, can time-out mid session). It paints an accurate picture of route, along with base/max/average heart-rate to give a real understanding of low intensity workouts.
The heart-rate accuracy seems to be on point too – based on our count-it-out fingers-to-neck comparison – and it’s only really sleep tracking that’s a bit over-optimistic, as it’ll base sleep patterns on what you tell the watch and often it’ll think you’re asleep when you’re just being lazy in bed one morning. Still, seeing light/deep/REM sleep is kind of fascinating, whether or not it’s data that you’ll really need.
Oh, lastly, it’s worth pointing out the lack of swim tracking. Which seems like an oddity for a waterproof device that features an accelerometer. If you’re looking for a band to assist with triathlon training then you’ll need to look further afield to a more advanced (and pricier) watch product.
Performance
Up to 8 hours non-stop GPS tracking for exercise
Smart notifications (iOS & Android app)
For an always-on fitness tracker the Vivosport lasts for a pretty decent length of time too. Garmin quotes up to eight hours of use with GPS tracking, i.e. when engaged in exercise activity. But it’s much longer if you’re not tracking specific exercises.
In our use that’s equated to charging the Vivosport every three days. In the meantime that provides daily tracking, including an hour of heart-rate data transmission via Bluetooth, an hour of GPS-tracking while walking in the evening, and overnight sleep tracking.
Best fitness trackers 2021: Top activity bands to buy today
By Britta O’Boyle
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Our guide to the top fitness trackers available, helping you count steps, track calories, monitor your heart rate, sleep patterns and more.
It does lead to the oddity of knowing when to charge, though, as we’ve ended up with it conking out at 5pm on a Wednesday, or warning of 10 per cent remaining at lunchtime. For us, really, it’s best plugged in overnight, abandoning the sleep tracking, to provide day in day out data without the sleep information.
Plugging it in, however, is based on a proprietary cable and fitting. Lose that cable and you’re stuffed as it’s like nothing else you’ll possess. The cable is also really short, which seems to be an oddity. We’d much rather have a charging cradle or mat instead to work with, which could always be plugged in bedside, with a backup direct charging port on the device itself.
Part of the longevity is down to the screen being dimmed the majority of the time. There’s little need to engage with the panel really, as the captured data is best presented through Garmin Connect – available for Apple iOS and Google Android, or via a web browser – in an easy-to-understand format.
You can engage with a calendar view, select specific exercise activities to gain greater understanding of your efforts, view bigger picture month-long summaries, or a comprehensive breakdown in My Day – which, as you probably guessed, collates all the data throughout a given day (from the Vivosport and other connected Garmin devices, as applicable).
Garmin Connect is best in app form, but can be accessed via a browser if you wish, and can also be setup to automatically push exercise data to third-party solutions, such as Strava. It’s a robust platform with enough flexibility to allow you to go light or dig deeper.
Verdict
The Garmin Vivosport is a small, comfortable-to-wear and capable fitness tracker that lasts a long time and avoids the over-complexity of a watch-like product.
We’d rather it had a non-proprietary cable for charging, the lack of swim tracking might seem odd for a waterproof device, while the small screen can be a little fiddly.
But the fact the Vivosport can communicate with our Gamin Edge cycling computer for comprehensive sessions and is always tracking our daily output in the interim has made it a daily driver with much wider appeal.
Sure, it might not be brand new – indeed it’s a couple of years old at the time of writing – but that’s an extra bonus in its appeal: as it’s available at some great price points right now (we found ours new for £69/$89).
Also consider
Fitbit Charge 4
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Perhaps the most obvious comparison, the lifestyle nature of its tracking features makes it an attractive wrist-wearable proposition for anyone looking to increase their activity and monitor their progress, with the new Active Zone Minutes being a lot more useful than step counting.
Read our review
Garmin Forerunner 45
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Looking for something with a larger screen that’s a little more comprehensive as a result? Garmin’s affordable watch ought to be a good shout.
Intel officially positions its Rocket Lake CPUs as the best CPUs for gaming today, yet like all desktop chips it will inevitably be used for a wide variety of applications. Nonetheless, Asus this week made a surprising move and introduced a small form-factor low-power desktop powered by Intel’s latest Rocket Lake CPU.
Measuring 175×175×42 mm, the Asus Mini PC PB62 can be equipped with Intel’s Rocket Lake processor with up to eight cores as well as a 35W or 65W TDP, up to 64 GB of DDR4 memory, two M.2-2280 SSDs with a PCIe 3.0 and 4.0 x4 interface, and one 2.5-inch HDD. Since the Asus PB62 is even smaller than Apple’s Mac Mini, it naturally cannot accommodate a discrete graphics card, so the owner will have to stick to Intel’s UHD Graphics based on the Xe architecture.
Gaming is arguably Intel’s main focus when it comes to its latest Rocket Lake CPUs, but Asus positions its Mini PC PB62 primarily for business and commercial applications, such as office PCs, digital signage, point-of-sales, and vending machines.
To address different requirements, Asus equipped its Mini PC PB62 with a plethora of connectivity technologies, including Intel’s AX201 Wi-Fi 6 + Bluetooth 5 adapter, a GbE port, seven USB Type-A connectors (including USB 2.0, USB 3.2 Gen 1, USB 3.2 Gen 2), a USB 3.2 Gen 1 Type-C port, two DisplayPort 1.2 outputs, audio connectors, and one configurable port (HDMI 2.0/VGA/COM/DisplayPort/LAN).
Depending on exact configuration, the Asus Mini PC PB62 may come equipped with a 90W, 120W, or a 150W external PSU.
Asus did not touch upon pricing of the Mini PC PB62.
MSI today hosted a streaming even about a pair of new Summit-branded business 2-in-1s with 11th Gen Intel Core processors. There’s a 13-incher, the MSI Summit E13 Flip Evo, which is available today, as well as a larger Summit E16 Flip. The E13 Evo is available starting at $1,599, but MSI hasn’t announced specific pricing or release for the E16 Flip.
MSI Summit E13 Flip Evo
MSI Summit E16 Flip
CPU
Up to Intel Core i7-11857G7
Up to 11th Gen Intel Core i7-U
Graphics
Intel Iris Xe (integrated)
Intel Iris Xe (integrated), Next Gen Nvidia GeForce RTX Series
Display
13.4-inch, 1920 x 1200, 16:10, Touch
16-inch, QHD+, 16:10, Touch
Networking
Intel Wi-Fi 6E AX210+, Bluetooth 5.2
Intel Wi-Fi 6E
Storage
Up to 1TB M.2 PCIe Gen 4 SSD
Not disclosed
Starting Price
$1,599
Not disclosed
MSI is being more coy in general about the E16. It’s using “next gen Nvidia GeForce RTX series” graphics, but we don’t know yet what those are. We also don’t have more specific pricing or release availability.
MSI is touting the upcoming E16 as “the thinnest convertible 16-inch laptop in the 2-in-1 laptop market,” which is admittedly not particularly sizable; in fact, we can’t think of anything else in that category. More interesting are the new GPU and the new Dynamic Cooler Boost technology. The company claims the latter will keep noise down to 35 dB, even when the CPU is at full load.
Both laptops will come with the MSI Pen, the first active stylus that the company has released. It recharges over USB Type-C, attaches with magnets and offers 4,096 degrees of pressure sensitivity.
MSI is also releasing its second-generation USB-C docking station for $239, which can connect to three displays and offers five USB ports.
But for us, the big question is all about the Summit E16 Flip. While the E13 Flip looks nice and all, we’re a sucker for mysteries about upcoming components.
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Sony’s new SRS-RA5000 is a $700 single-unit speaker that is filled to the brim with drivers, has convenient features like Spotify Connect and Chromecast built in, and is capable of producing immersive 360-degree audio.
Though it’s only coming to market now, the RA5000 dates back to CES 2019, where Sony exhibited it as a prototype speaker for its new-for-the-time 360 Reality Audio format. So it’s been in the hopper for a while. Same goes for the smaller, less expensive RA3000, which Sony demonstrated a year later at CES 2020. Now they’ve both evolved into consumer products and look practically unchanged.
At 13 inches tall, the RA5000 is much bigger than any smart speaker. And yes, from the top, it absolutely looks like an oversized electric razor, thanks to the three round speaker grilles. If this thing was all white, you might confuse it for some kind of futuristic humidifier or air purifier. But Sony has stuck with the mix of black and rose gold that has been the signature look for many of its recent headphones and earbuds. I continue to dig the contrast this creates, and the speaker’s sides are covered in a knitted fabric that hides the innards. There are touch-sensitive buttons on the left and right sides. You get volume and play / pause on the right, with the left side handling power, mode selection (Wi-Fi, Bluetooth, or aux input), and a calibration feature that tweaks the sound for whatever room the RA5000 is in.
The internal layout breaks down like this: there are three up-firing speakers, three outward-facing speakers positioned at the middle of the speaker’s sides, and a single subwoofer at the bottom. Around back is a 3.5-millimeter input and a little NFC icon, which you can hold an Android phone to for quick pairing. Underneath the speaker is where the power cord plugs in, and the RA5000 comes with a big honking external power supply. That’s something I didn’t expect to see considering how large the product already is. It needs to be plugged into power at all times, so Sony’s fancy speaker is wireless but by no means portable.
The setup process is… a lot. Sony’s mobile app guides you through numerous steps like adding the RA5000 to the Google Home app, bringing it aboard your Wi-Fi network, linking it to Amazon’s Alexa platform, and more. The speaker initially had a lot of trouble connecting to my home Wi-Fi, but with some persistence, eventually it worked. As is standard for Sony, the app isn’t very polished or pretty, but it gets the job done.
The RA5000 offers a ton of flexibility for how you play music on it. You can pair a device to the speaker via Bluetooth — AAC and SBC codecs are there, but not LDAC — but you’ll get far better quality when the music is coming over Wi-Fi. There’s built-in Chromecast support for audio casting, and the RA5000 can also be added to a speaker group with either Google Home or Amazon Alexa. I’d have loved for Sony to round out the streaming options with AirPlay 2, but no such luck. The speaker hardware includes a microphone, but this is only used for the calibration feature. You’ll have to rely on another device to get music playing on the RA5000 with your voice, but since it’s compatible with both Alexa and Assistant, this can be done wirelessly with a cheap smart speaker or your phone.
When in traditional stereo mode, this speaker is a powerhouse, though you might expect more bass for the size. (There are EQ options in the Sony app if you want to boost the low end.) It easily blanketed both my living room and bedroom with sound; the up-firing drivers help give it a very full presence. In my average listening, I never pushed volume beyond the 60 percent range. Going much higher would probably result in some very annoyed neighbors if you’re in an apartment. But despite its big, boisterous sound, there’s no mistaking the RA5000 for a proper set of stereo speakers. It sounds every bit like the single enclosure it is.
And that leads us to the standout trick: 360-degree audio. Sony’s 360 Reality Audio uses object-based spatial audio to try to build a captivating soundscape. The pitch is that it can feel “as real as if you are there at a live concert or with the artist recording in a studio.” When you close your eyes and listen to 360 Reality Audio, the RA5000 definitely sounds bigger and wider than its physical footprint. It’s a noticeable change from plain stereo. But does it put me in some mind-blowing sphere of music coming from all directions? No, not really.
When you hop between 360 tracks, you’ll notice that not all content really takes advantage of its scope. It remains unclear how involved and invested most artists really are when it comes to these 360 mixes, so I’m skeptical of any claims that this is how songs were meant to be heard. Jazz sounds fantastic; the instrumentation really benefits from bouncing off walls and your ceiling. Concert recordings, like Liam Gallagher performing Oasis hit “Champagne Supernova” with an enthusiastic sing-along crowd, also have an impressive breadth to them that feels distinct from regular stereo sound. The LED at the bottom of the speaker illuminates green when you’re playing true 360 Reality Audio music.
Only a few music streaming services, including Tidal, Deezer, and Nugs.net, support Sony’s 360 Reality Audio at present. Amazon Music HD will also let you play 360 audio on the RA5000 as of April 6th. You can cast 3D audio directly from these apps to the speaker. But even among services that offer 360 Reality Audio, adoption from musicians and labels has a long way to go. Not a single song in Tidal’s “Top Tracks” section had 360 Reality Audio, nor did any of the Top Albums. That really speaks volumes. There’s a dedicated section in the explore tab where you can easily browse through playlists and albums that do support 360-degree audio. A vast majority of it is older stuff, but recent records like Haim’s Women in Music Pt. III are there, too, as are hit singles like Harry Styles’ “Watermelon Sugar.”
To make up for the lack of content that’s truly mixed for 360, Sony includes an “immersive audio enhancement” setting that attempts to re-create the same effect for two-channel music tracks. This algorithm-powered approach doesn’t work nearly as well. Toggling it on adds an obvious layer of artificial reverb and ambience to everything that you play, and you lose the soundstage precision that’s there with genuine 360 Reality Audio content.
At its eye-popping price of $700, finding direct “competitors” for the RA5000 is complicated. There’s a HomePod-looking device in Sony’s promotional video, but that Apple speaker was less than half the price and is now history. The $500 Sonos Five is my favorite single-unit speaker, but it sticks to stereo audio. Then you’ve got high-end, luxury audio alternatives like the $900 Formation Wedge speaker from Bowers & Wilkins, but again, that’s aiming for an audiophile-grade stereo experience. Sony’s speaker outperforms the $200 Amazon Echo Studio and can crank much louder — but that’s exactly what I’d expect considering the huge price gulf.
So the question I’m left with is this: who is this speaker for? It sounds excellent, can satisfyingly fill any normal-sized room, and 360 Reality Audio is a fun party trick. But the asking price is hard to get over. A lot of people who are serious about audio gear would sooner pay for a nice pair of stereo bookshelf speakers than drop $700 on this single unit. I think Sony’s trying to make the RA5000 a jack of all trades — led by immersive sound and an array of convenient streaming options. But I come away feeling like this speaker just tries to do too much, especially when the worth of its headline feature remains unproven and often inconsistent.
Amazon is taking a bigger step into cars today by integrating Alexa into Lamborghini’s Huracán EVO, and not just to ask questions or remotely control your home — it’s giving the assistant the ability to control settings inside the car, hands-free. The partnership was originally announced last year as part of Amazon’s push into cars, but the integration goes beyond Alexa’s usual bag of tricks.
Alexa’s integration allows users to control “climate and comfort settings including air conditioning, heater, fan speed, temperature, seat heaters, defroster and air flow direction, as well as lighting,” Lamborghini says. (It can also pull up a screen showing you the car’s torque vectoring and traction control.) Of course, Alexa also has its own suite of skills for interacting with your smart home appliances, playing music and podcasts, and basic navigation.
The Huracán EVO has some physical controls on the steering wheel and driver side door, but a majority of the car’s features are adjusted through a screen in the center console. Giving Alexa more control over the actual car itself means less time hunting and pecking through menus — “Alexa, I am hot” is apparently enough to get air conditioning going — and more time with eyes actually on the road, which could be a win for safety and convenience.
It’s not like Alexa will be driving your car, but give it time.
The automotive industry’s switch from controls like knobs and dials to entirely touchscreen-based displays has been ongoing, and we even ran a review series examining in-car displays as gadgets a few years ago. Amazon’s tried to help smooth the transition with the Alexa-enabled Echo Auto in the past, but we found the accessory worked best as a simple speakerphone and Bluetooth adapter in our review — tasks that required knowledge of location or a consistent cellular connection did poorly. The Huracán EVO’s implementation of Alexa, with all the benefits of actually having real control over a connected car, might be a better version of the idea.
Amazon and Lamborghini isn’t the only automaker / tech company team-up tackling the problem of built-in car software. Volvo’s Polestar 2 launched in 2020 with Android Automotive built-in and Google Assistant integration for similar control over settings like air conditioning, something that wasn’t part of the old Android Auto. We liked the Polestar’s Google-built software, though much like Lamborghini, it comes with a high price tag.
New Huracán EVOs should have the feature from the jump, but Lamborghini says all existing Huracán EVO customers can be retrofitted with support for Alexa, free-of-charge.
Gocycle, the maker of some of the most eye-catching and adaptable electric bikes on the planet, is back with its fourth-generation e-bike. The G4 series brings a new motor, better tires, lighter carbon-fiber components, and more to improve upon what’s already one of our favorite e-bikes. But before you get too excited, know that the G4 range starts at a suggested retail price of $3,999. The G4, G4i, and G4i Plus models are all available for preorder now.
For the money, Gocycle makes a very premium e-bike that we’ve found to be equally suited to long commutes and multimodal travel due to its compact quick-fold design with wide high-volume tires. That tradition continues with the G4 models.
The new motor is probably my favorite change and the feature I’m most excited to test. To start, the custom-built G4drive is now billed as “quiet,” bringing it in line with most modern e-bike motors above, say, $1,300. It’s also tuned to power starts from a standstill. Previously, Gocycle relied on thigh power to get you off the line in order to keep the front-hub motor and removable battery as small and lightweight as possible. The G4drive promises more torque and power from what Gocycle still calls a “class-leading compact package.” We’ll see.
Even with that stronger motor, other changes like a switch to carbon fiber for the mid-frame and single-sided fork help reduce the weight by 1kg across the series, while treaded tires with an infused silica compound promise better grip. The generation four e-bikes also improve connectivity with an integrated 1 amp USB charging port on the handlebar and Bluetooth LE as well as improved folding and stopping power, according to Gocycle. Three and a half-hour fast charging is now standard across the entire range.
“G4 has been in development for many years and represents the most significant product update for Gocycle since our G1 to G2 engineering programme,” said Gocycle designer and founder Richard Thorpe in a press release. “Our generation four models have been developed through a combination of listening to our customers and our continued mission to develop the best urban electric bikes on the planet. G4 will not only set a new standard for Gocycle, but a new standard for performance for all of our competitors in the portable electric bike segment.”
The G4 (£3,399 / €3,699 / $3,999) is the entry-level model with mechanical twist-shift gears and range up to 40 miles (65 km). The G4i (£3,999 / €4,499 / $4,999) steps things up with predictive electronic shifting, integrated daytime running lights, a more detailed LED dash display, and improved range to 50 miles (80 km). The top-of-the-line G4i Plus (£4,999 / €5,499 / $5,999) model improves things further with lightweight carbon wheels. It will be available in limited numbers in either a bespoke red or gloss black.
Google is forging ahead with its third-party cookie replacement technology
Repent, o ye ad trackers, for the cookiepocalypse is nigh!
If Google sticks to its roadmap, by this time next year Chrome will no longer allow websites to use third-party cookies, which are cookies that come from outside their own domains. The change theoretically makes it vastly more difficult for advertisers to track your activities on the web and then serve you targeted ads. Safari and Firefox have already blocked those cookies, but when it comes to market share, Chrome is currently the leader and so its switchover is the big one.
Blocking third-party cookies means that only websites you explicitly visit will be able to save those little cookie files on your computer, and they should theoretically only do what cookies were originally intended to do: keep track of smaller things like whether you’re logged in or which shopping cart is yours. Blocking third-party cookies also means ad networks can’t figure out who you are and serve you targeted ads, which is a big problem for the ad industry.
Google, which is the biggest player in online ads, has claimed that it does not intend to replace third-party cookies with “alternative identifiers to track individuals as they browse across the web.” This seems like a win for privacy all around, but if something about the story of Google as the privacy and anti-ad crusader strikes you as a little… off, you are far from alone.
Because of course Google doesn’t want to kneecap the online ad industry — the one it dominates and from which it makes all its money. Instead, Google wants to replace the third-party tracking cookie with a complicated set of (bird-themed) technologies that are meant to let ad companies target specific demographics like age and location, while at the same time allowing the people who are targeted to remain anonymous.
Google is trying to avert the cookiepocalypse for the ad tech industry, no repentance necessary.
And so today, the company is forging ahead with an “origin trial” for one of these new technologies, the Federated Learning of Cohorts (FLoC). In an origin trial, websites are able to begin testing without asking browser users to turn on specific flags. The feature itself will be slowly turned on inside Chrome via the usual process of introducing it into developer builds, then beta, then finally in the shipping version most people use.
But what the hell is FLoC, and does it really protect your privacy?
FLoC: a Federated Learning of Cohorts
FloC is a proposed browser standard that, in Google’s words, will enable “interest-based advertising on the web” without letting advertisers know your identity. Instead, you’ll be associated with a “cohort,” a group of users sufficiently large enough to make you at least semi-anonymous to the companies targeting you.
That’s the simple explanation. The technical one gets very complicated very quickly. Here’s a quick version. Chrome browsers will use algorithms (the “Federated Learning” part) to create a very large number of “cohorts,” groups of people that share certain qualities and interests. Each person’s individual browsing history is kept private and never shared with anybody, but the browser itself will look at the history and then assign a user to one of those cohorts.
When you visit a website, Chrome will tell that site that the visitor is part of cohort 198273 (or whatever) and then it’s up to the website to know that cohort 198273 (or whatever) is interested in pickup trucks and shoes with vegan leather. Since Chrome will never assign a user to a small cohort (Google has proposed that it will wait until there are “thousands” in a group), your identity as an animal-loving coal roller is theoretically protected.
Chrome itself isn’t assigning any content labels to these FloCs; Google is leaving that to the ad tech industry to figure out. So you won’t be able to open up a privacy page inside Chrome and see what it thinks you’re interested in (though there’s theoretically nothing stopping a third-party website from telling you).
Since FLoC is structured in this way, it could mean that the powerful players in ad tech could become even more entrenched, because they have the technology to parse what FLoCs mean and what ads to target against them. Or it could mean smaller players could find a way in. We don’t know all the possible repercussions of FLoC, which is why it has both ad industry executives and privacy advocates so unsettled.
You can read the whole proposal and even check out the code for how it works at the GitHub repository for FLoC inside the Web Incubator Community Group. As with most things on the web, it’s being developed out in the open and is part of a process of proposals, critiques, counter-proposals, attempts to get other browser vendors to join, arguments, harangues, screeds, and good-faith efforts to make the web a better place. It’s a party, y’all.
The new front in the browser wars: privacy
No other browser vendor has signaled its intention to support FLoC. The rest are simply blocking third-party cookies and letting the chips fall where they may. And those chips are messy.
Whatever motivations you want to imbue on the Chrome team, it is already apparent that simply blocking third-party cookies will lead to very problematic new solutions from the ad tech industry. So Google is creating both FLoC and a suite of other technologies to replace the third-party cookie, in order to hopefully forestall even worse replacements.
One of the very bad things Google is trying to forestall is fingerprinting. That’s the generalized term for ways that websites can identify you through little data signals that leak out of your browser when you visit a site. Sites can look at your IP address, the OS you’re browsing from, the size of your window, whether your browser supports Bluetooth controllers, and much more.
Battling fingerprinting is a huge arms race for browser engineers and new, nefarious methods pop up seemingly weekly. Here’s a new method of fingerprinting I just came across: playing a very tiny bit of audio and then analyzing how your particular browser and device handle it, and then using that data to individually identify you in milliseconds. (The website that proposed it sells fingerprint services to legitimate companies so they can ostensibly use it to better identify potential fraudsters on their sites.)
Apple has very publicly and vociferously advocated for cutting off all methods of individualized tracking, including fingerprinting, and has committed itself to that arms race indefinitely. The Chrome team’s concern is that essentially such a hard line creates an incentive for legitimate ad tech companies to start engaging in fingerprinting, which will then be all but impossible to stop or regulate.
Here’s how Google puts it in its blog post:
When other browsers started blocking third-party cookies by default, we were excited about the direction, but worried about the immediate impact. Excited because we absolutely need a more private web, and we know third-party cookies aren’t the long-term answer. Worried because today many publishers rely on cookie-based advertising to support their content efforts, and we had seen that cookie blocking was already spawning privacy-invasive workarounds (such as fingerprinting) that were even worse for user privacy. Overall, we felt that blocking third-party cookies outright without viable alternatives for the ecosystem was irresponsible, and even harmful, to the free and open web we all enjoy.
It’s hard to separate each company’s financial incentives from their very real philosophical differences. Google prints money with its de facto monopoly on monetizing the open web through ads and is therefore incentivized to keep it going. At the same time, Chrome’s developers are true believers in the power and importance of the open web. Meanwhile, Apple wouldn’t be sad if Google made less money amid a massive online ad tracking reckoning. At the same time, Apple’s developers are true believers in the importance of personal privacy and the urgent need to go all-out in protecting that privacy against constant online assaults.
In any case, the problem with fingerprinting is that once you’re identified, it’s much harder to anonymize yourself. A cookie can be deleted, but the way your particular computer processes a milliseconds-long snippet of audio is much harder to change (though Brave has an innovative solution called Farbling).
The basic argument from the Chrome team is that erecting a so-called “privacy wall” will entice legitimate ad tech companies into succumbing to the temptation of fingerprinting. Google is hoping that ad tech companies will adopt FLoC as an alternative.
If nothing else, there’s one big thing to take away from all this: FLoC is a hell of a lot better than the current status of third-party cookies that directly identify you anywhere you go on the web. But “better than the worst” is a low bar, and it’s hard to know yet whether FLoC just clears it or vaults way over it.
Is FLoC really private?
Instead of a trying to build a metaphorical privacy wall that blocks all forms of ad targeting, Google plans on building a Privacy Sandbox inside Chrome. Within that sandbox, websites can still legitimately request to know certain details about your browser as they need. A game streaming site could ask to know if your browser supports a game controller, for example. But ask too much and you’ll exceed the browser’s “privacy budget” and get cut off. Websites can have just a little identifying information, as a treat.
FLoC will be part of that privacy sandbox and further should protect your identity by only associating you with a cohort if that cohort is sufficiently large. Chrome will also change what FLoC cohort your browser is associated with on a regular basis, say once a week or so.
But whether FLoC is actually anonymous is very much up for debate. Bennett Cyphers at Electronic Frontier Foundation recently put up a handy post detailing some of the biggest concerns with FLoC.
One of the key aspects of FLoC is that Google isn’t making some giant list of interests and demographics and then assigning you to them. Instead, it’s proposing to use Federated Learning to create a ton of these cohorts algorithmically. Chrome won’t really know what any of them are actually about; it’ll be up to ad tech vendors to understand that over time.
But as Cyphers points out, that algorithm will inevitably create cohorts that could be incredibly dangerous — say, a group of people who have visited sites about getting out of domestic abuse situations. The Chrome team says it recognizes this concern and so will be analyzing the algorithmically created cohorts to see if any are related to what it deems to be sensitive topics — and then Chrome won’t serve those cohort IDs. But FLoC isn’t centralized, so it’s important to know that if another browser vendor adopts FLoC, it will be incumbent on that browser to create similar block lists.
Websites will be able to opt out of participating in FLoC, meaning that visits to their sites won’t contribute to an individual FLoC user’s profile. Similarly, the Chrome team intends to put opt-out toggles somewhere in Chrome’s settings for users who don’t want to provide FLoC IDs to the websites they visit.
Could FLoC become just another data point for fingerprinters? It seems likely, and defending against that seems to be another job for Chrome’s privacy budget and privacy sandbox algorithms.
One more thing: FLoC is a very convenient way for the websites you visit to know enough about you to target relevant ads, which means that FLoC is a very convenient way for websites to know things about you. It’s certainly no worse than the current cookie situation, but it’s far from the “You Shall Not Pass!” philosophy other browser vendors (like Apple and Brave) apply to allowing access to potentially identifiable information.
What’s next?
This first FLoC “origin trial” is designed to help websites learn how FLoC works; some of the testing for Chrome users will come later. Here is how Google describes the way it’s going to work:
The initial testing of FLoC is taking place with a small percentage of users in Australia, Brazil, Canada, India, Indonesia, Japan, Mexico, New Zealand, Philippines and the U.S. We’ll expand to other regions as the Privacy Sandbox expands globally. In April, we’ll introduce a control in Chrome Settings that you can use to opt out of inclusion in FLoC and other Privacy Sandbox proposals. In the meantime, if you’ve chosen to block third-party cookies, you won’t be included in these origin trials.
If you look at that list of countries, you might notice that something stands out: none of them are in the EU, where GDPR regulations are in effect. Recently, Robin Berjon of TheNew York Times wondered whether that meant that FLoC would run afoul of those privacy regulations. According to the product manager for the Chrome privacy sandbox, Marshall Vale, it’s more a matter of limiting the size of the early tests and that his team is “100% committed to the Privacy Sandbox in Europe.”
Under normal circumstances, a newly proposed web technology wends its way through mailing lists and W3C conference room debates. It gets supported by the browser vendor that championed it and then, if its lucky, other browsers. Thus, the web manages to not become browser-specific in the ways it was back in the bad old days of Internet Explorer 6.
But when Google originally announced its intention to block third-party cookies last year, I pointed out that the rhetoric between browser vendors was getting sharp. It’s only gotten sharper as Apple, Google, Microsoft, Mozilla, Brave, and others have gone further down their respective paths.
It seems unlikely that FLoC will lead to a standard because everybody agrees on a good way to allow targeted advertising. If FLoC does become a standard, it’ll probably be because Chrome will eventually turn it on and it will become the norm just through sheer market share — both Chrome’s within the browser market and Google’s within the ad tech market.
That possible future might avert the cookiepocalypse, but it could also become a different kind of nightmare for the web: one where websites once again try to push you to use the browser they can best monetize via whatever ad tech platform they’re using.
XMG today announced its first laptop equipped with Intel’s new Rocket Lake processors, interchangeable RTX 30 Series graphics, and a bevy of other features that are supposed to ease the pain enthusiasts have suffered because of the ongoing chip shortage. It’s called the Ultra 17, and the first units could reach consumers as early as May.
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Let’s start with the CPU. The XMG Ultra 17 can be configured with 10th Gen Core processors for people willing to sacrifice performance for affordability, but the focus is on the 11th Gen CPUs that debuted today. XMG offers seven models: the i5-11500, 11600, and 11600K; the i7-11700 and 11700K; and the i9-11900 and 11900K. Check out our review of the i9-11900K and the i5-11600K for details on their performance.
The company offers fewer graphics options—just the GeForce RTX 3060 (6GB), 3070 (8GB), and 3080 (16GB). But there’s a lot of flexibility here, too, with XMG claiming that “this GPU takes the form of an interchangeable card, opposed to being soldered into the mainboard,” and that it’s “the first graphics card in the mobile sector that is already connected via a full 16 PCI Express 4.0 lanes” and capable of a TGP of 165W.
XMG also offers a bunch of M.2 SSD storage options between 200GB and 2TB from a variety of manufacturers, two different Wi-Fi modules, and support for up to 128GB (4 x 32GB) of DDR4-3200 memory from Samsung. (As well as smaller kits from Crucial.) The keyboard features per-key RGB back-lighting and is available in many languages, too, in case you worried the company had forgotten to add pretty lights.
But the main arguments for the Ultra 17 being a desktop replacement—aside from the CPU and GPU of course—are the laptop’s display and connectivity options. There are two 17.3-inch display options: a 1080p version with a 300Hz refresh rate and a 4K version with a 60Hz refresh rate that also covers 100% of the Adobe RGB spectrum. Both versions of the display offer Nvidia G-Sync support as well.
XMG Ultra 17-E21
Processor
Up to Intel Core i9-11900K
Graphics
RTX 3080, RTX 3070, RTX 3060
Memory
4 x SO-DIMM, 128GB Max
Storage
4 x M.2 2280
Display
17.3-inch IPS: 1920 x 1080 @ 300 Hz or 3840 x 2160 @ 60 Hz
Networking
Wi-Fi 6, Bluetooth 5.1, 2.5Gb Ethernet
Ports
2 x Thunderbolt 4, 1 x HDMI 2.1, 2 x Mini DisplayPort 1.4, 1 x USB-C 3.2 Gen 2, 3 x USB-A 3.2 Gen 2, SD card slot
Battery
97 Wh
Power Adapter
2 x 280W
Dimensions
399 x 319 x 43.5mm (W x D x H)
Weight
ca. 4.6kg
XMG equipped the Ultra 17 with a lot of ports as well. There are two Thunderbolt 4, one HDMI 2.1, and two Mini DisplayPort 1.4 ports for external monitor support; one USB-C 3.2 Gen 2 and three USB-A 3.2 Gen 2 ports as well as an SD card slot for accessories; and separate audio ports for headphones and a microphone. Oh, and there’s also a 2.5Gb Ethernet port to complement the built-in Wi-Fi 6 connectivity.
There are some caveats. XMG said that utilizing the Ultra 17 to its full potential requires it to be connected to a pair of 280W power supplies in addition to the battery. The system is limited to 110W on a single power supply and restricts the CPU to just 30W. Performance would be further limited on the internal battery, of course, so we suspect most people will actually treat it as a desktop.
That could be enough in today’s market. The ongoing chip shortage has made it harder than ever to find CPUs, graphics cards, and other components, and even when they’re available, there’s a good chance they’re going to be exorbitantly priced. (Assuming one can even find them before cryptocurrency miners buy ’em up.) This might actually be one of the easiest ways to build a system with the latest parts.
The Ultra 17’s price will of course vary based on the configuration. XMG’s default configuration features an Intel Core i7-11700K, GeForce RTX 3060, 16GB of DDR4-3200 memory, 500GB of storage via the Samsung 980 PRO, and the 1080p display; it costs roughly $3,300 (€2,799) before shipping via Bestware. The retailer estimates that configuration will be available in mid-April with a shipping time of 3-5 weeks.
Great news for high-end audio lovers and gamers alike: Bang & Olufsen has just announced its first-ever wireless gaming headphones, the Beoplay Portal. The high-end Danish firm promises that the Beoplay Portal brings the hallmarks of its design to a gaming headset.
Whether you plan on using them for gameplay, watching movies or enjoying music, Beoplay Portal offers an impressive set of features, including low-latency surround sound, Adaptive Active Noise Cancellation, Transparency Mode, Dolby Atmos for Headphones support, and on-ear touch controls (for volume, ANC, transparency, playback and call-handling).
Beoplay Portal was developed as part of the ‘Designed for Xbox’program, and it’s not the first time a collaboration between B&O and Microsoft has been touted. As such, the headphones connect seamlessly to Xbox Series X/S and Xbox One consoles via Xbox Wireless protocol for a high-bandwidth, low-latency connection. The Beoplay Portal headphones are also compatible with PC and mobile devices via Bluetooth 5.1, aptX Adaptive, and USB-C, allowing gamers to take their immersive audio experience on the go.
They sport two custom-designed 40mm drivers with neodynium magnets, with support for Dolby Atmos for Headphones processing adding virtual surround sound and texture to compatible games, movies and music.
There’s a new generation of the company’s adaptive active noise cancellation technology, plus something B&O is calling Own Voice. Thanks to the four voice mics and four mics for ANC (two per earcup), users should be able to hear their own voices while simultaneously cancelling out extraneous sounds.
In terms of design, the earcups feature touch-sensitive aluminium discs; the jaw-supporting earpads are crafted from lambskin-wrapped memory foam; and there is a subtle protrusion on the rear of each cushion that conforms to the shape of the user’s head and promises to minimise sound leakage. The inner headband features offset padding designed to relieve pressure on the top of the head and it is covered with a high-quality bamboo fibre textile, chosen for its durability and breathability.
And at 282g, the Beoplay Portal headphones are quite light for the category, helped no doubt by a feature B&O calls an “all-new virtual boom arm”, which the company claims eliminates the need for the traditional (read: actual) boom arm found on most gaming headsets. Using Directional Beamforming technology, the array of microphones promises to isolate and amplify the user’s voice while eliminating background noise, allowing for clear conversations – whether calling out objectives to teammates or talking on the phone to friends.
The claimed battery life is strong, too, at up to 24 hours of continuous playtime using Bluetooth and ANC, or 12 hours of playtime using Xbox Wireless, Bluetooth and active noise cancellation.
Beoplay Portal will be available in three colourways – Black Anthracite, Grey Mist and Navy – from 29th April, priced at £449 (€499, $499, 3749 DKK), however a Black Anthracite finish is launching in the United States and Canada from today (30th March) exclusively at Bang & Olufsen, Best Buy and the Microsoft Store for a limited time.
MORE:
See our Sony PlayStation Pulse 3D Wireless Headset review
Read up on the best wireless noise-cancelling headphones 2021
Looking for a PlayStation 5? See PS5 stock and where to buy: latest PS5 restock details
(Pocket-lint) – The Google Nest Hub (second gen) updates Google’s first smart display, which originally launched as the Google Home Hub.
Sporting a 7-inch display, it rivals Amazon’s Echo Show models, looking to bring a visual experience to Google Assistant, and slot the Mountain View company into the centre of your home.
This time around, however, Google has eyes on your bedroom.
Design and build
120.4 x 177.4 x 69.5mm, 558g
Four colours
Floating display design
Glance and you’ll miss it. The design of the second-gen Nest Hub is essentially the same as the old, but there are some minor differences on the spec sheet – not that you’ll really spot that from across the room.
The new Nest Hub remains a cute smart display and we’ve always liked this design. It fits in with the mesh covered designs we’ve seen from other Google devices over the past few years, using safe fabric colours to help it blend into your home décor.
It’s a 7-inch display, so not huge – but glance at the offering from Amazon and you’ll find it sandwiched by the likes of the Echo Show 5 and the Echo Show 8, although we do think it looks a little more sophisticated.
There’s some bezel to the display – now incorporating a range of expanded sensors and mics – while there’s a volume rocker on the rear right and a physical mute switch on the centre rear, within easy reach.
It’s still a great looking device and while some might think that a 7-inch display is too big to have on your bedside table, that’s exactly where Google wants you to put it.
Setup and introducing sleep sensing
Google Home app
Sleep tracking calibration
Setting up the Nest Hub is easy. You’ll need to have the Google Home app on your smartphone, as this serves to control the device and gets setup underway. Once plugged in, it’s a few simple steps to get the Nest Hub up and running – the important part being connecting to your Wi-Fi and logging in with your Google account.
If you’ve used any Google devices before, this will now be familiar – and like Amazon’s Echo devices, signing in gets Google Assistant ready and so you’re quickly connected with everything that you have setup without Assistant already.
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That’s great, because it means that all your connected smart home devices will now work from your Nest Hub, if you have Voice Match in Google Assistant active then it will know who you are and tailor results to you, so you’re good to go.
That would be just about it for a regular Google device, but sleep sensing brings with it some additional requirement: calibration.
Sleep sensing on the Nest Hub uses a range of sensors, including temperature, light, sound and the Soli radar chip we previously saw in the Pixel 4 phones. Together, these sensors will be able to give you a complete picture of how you slept and the conditions you were sleeping it.
But first and foremost you need to make sure that the Soli radar will be able to see you. It sends out low power short-range electromagnetic waves allowing it to detect motion. It’s important to understand that it’s not using cameras for this, so it’s not visually spying on your while you’re asleep.
This means that positioning is important and there’s a calibration process you’ll have to run through to get the Nest Hub in the right position so it will work. It doesn’t take long and all you have to do is basically lie in bed with the device on your bedside table and it will do its stuff. If it’s in the wrong position, it will ask you to adjust it.
There’s a few things you need to know here: firstly, it needs to be focused towards your upper body and secondly, it actually needs to be about level with you. If it’s too low, it won’t be able to detect anything because it’s looking at the side of the bed, so it’s no good putting it on the floor or on a bookcase a metre higher than you.
For most, it should be simple and within a few minutes it was all setup – but you have to remember you can’t then move it too much and you can’t put things in front of it, like a glass of water, because you’ll block the view.
Sleep tracking and bedside performance
Sensors to detect sleep
Personalised sleep summary
Syncing to Google Fit
Using all the sensors, the Nest Hub gathers data and, using an algorithm, can understand what’s going on.
From this data it can tell when you get into bed, when you go to sleep, when you’re disturbed during the night and when you get up. It also knows when you’re awake but lounging in bed refusing to get up.
This is the first converged device to offer sleep tracking that doesn’t require any physical touch. We’ve seen and used sleep tracking from the likes of Apple, Fitbit and Garmin where you need to wear a watch. We’ve used systems like ResMed SleepScore and Withings Sleep Analyzer – but the Nest Hub is likely to be more popular.
The problem with wearing something is that it can disturb you as you move around – and you’re sweating into it all day and all night. The problem with some of the other detection devices is that they only do one thing – whereas Nest Hub is your familiar Google-based smart display and your sleep tracking buddy.
We’ve been sleeping with the Nest Hub over the last week and found the sleep tracking to be pretty accurate. But first of all, there’s no need to be concerned about having a 7-inch LCD display next to the bed – it dims really well so it’s not glowing at the side of the bed and keeping you awake.
Detection on getting into bed appears to happen at any point that you get into bed. Come back from a run and flop onto the bed while you check your Strava stats and you’ll see the on-screen notification telling you that it has detected you.
But the Nest Hub is smart enough to figure out what’s happening when. Because there’s processing to be done there are moments when you’ll be told that it’s processing – for example when you wake up. That’s mostly because it’s waiting to see when you leave bed so that it can report on how long it took you to get up and so on.
Data is available to tap though on the display in the morning or you can ask Google Assistant. The results also sync to Google Fit so you can examine them on your phone, but again, these will vary and might change slightly depending on when you look at Google Fit and how that corresponds with any processing that the Nest Hub is doing.
The results are interesting and certainly accurate, but there’s no breakdown of heavy or light sleep like you’ll get from Fitbit. It also won’t think you’re asleep on the sofa when you’re watching a movie like Garmin sometimes does, but there are limits.
For example, on a disturbed night, you might try to sleep, then do some reading, toss and turn a bit and as a last resort, attempt to get to sleep by putting yourself into a meditative state. Anyone reading who suffers from insomnia will know what it’s like to clear your mind, calm your breathing and just lie still, hoping that you’ll get to sleep – and it’s here that Google thinks you are asleep, when you’re not.
Otherwise, on normal sleeping days, we’ve found the reports to be accurate, detecting those middle of the night toilet breaks, and knowing when you’ve woken up earlier than you wanted to. It also detects snoring and coughing, which can be a bit thing that disturbs sleep.
Google’s analysis then attempts to give you feedback to improve your habits. For us, our average sleep time has been a little short and the Nest Hub tells us that we’re sometimes going to bed too early and staying in bed awake when we should be getting up in the morning. It’s trying to establish a better routine.
It all makes sense too: those days where we’re told sleep is “fairly restful” we’re awaking feeling refreshed; on the days when it’s been “restless”, we can feel that too. The thing is, we don’t need telling that. Whether this information is useful will be a personal decision.
What Google doesn’t seem to be doing is putting this into context with anything else. There’s no relationship between sleeping and activity like you get from Garmin’s Body Battery. It’s also unclear what you might have to pay for this data in the future.
That’s right – it’s a free preview through to the end of 2021, but then Google says: “After the preview ends, paid subscription may be required.” Currently we don’t know what that cost might be. We also don’t know how this data might integrate with Fitbit, but Google has said it’s looking at how that might work.
Of course, if everything above fills you with horror, it’s an opt-in service. You don’t have to have sleep tracking at all.
Display, interface and sound quality
7-inch 1024 x 600 pixels
3 mics, 1.7-inch speaker driver
Google Assistant
There’s a 7-inch display on the front of the Nest Hub, with a 1024 x 600 pixel resolution. That’s not hugely high in terms of resolution, but we’ve nothing to complain about when it comes to quality.
There’s a visually engaging interface presented by Google and we think it’s better than Amazon’s equivalent on the Echo Show models: it just looks and feels a little more useful. Much of that comes down to the fact that Google has more information to pull in to serve you content you like, like relevant news.
You can swipe through the screens to access various sections – wellness, home control, media, communication, including the discover section. The media option will already be connected to your Spotify account (if you’ve linked the two) while YouTube is front and centre.
Google can also take advantage of Chromecast support, allowing you to cast content to the Nest Hub too – so it can be a little more dynamic than Amazon’s device.
Google Assistant remains as smart as ever and has progressive developed over the past few years. We’ve one criticism and that’s the hiss that accompanies spoken replies. That was detectable on the Nest Audio too – something that Google really should fix to increase the overall offering – it’s not something that Alexa does.
Of the two, we’d say that Google is a little smarter, often being able to give smarter replies, but there are some services better optimised for Echo devices – like requesting the BBC news: it’s just better when Alexa serves that up.
When it comes to speaker quality, the Nest Hub has a single 1.7-inch driver. It has boosted bass over the previous version for a richer overall sound and we think it’s great as a bedside unit, perhaps a little weak if you’re planning to use it as a main speaker in a room – you’d want the Nest Hub Max for that instead.
Comparing that to Alexa briefly and the Echo Show 8 – slightly larger than this model – does have a bigger sound too. The smallest Echo Show 5 also has a 1.7-inch driver, giving you an idea of how these devices compare.
Smart home and expanded functions
Thread, Bluetooth, Wi-Fi
Chromecast built in
There’s no camera by design on the Nest Hub and Google had to opportunity to put one on this refreshed version and decided not to. For some people that will be a major downside, for others, a significant advantage.
There are a range of other connectivity technologies however and we’ve covered most already – Wi-Fi for the connection to the internet, Chromecast via the same route, Bluetooth to use your Nest Hub as a speaker or to connect it to a Bluetooth speaker.
Then there’s Thread. Thread is a relatively new wireless smart home protocol which works on a mesh network. The Nest Hub can be part of a Thread system, just as the Apple HomePod Mini can be – very much working in the same was a Zigbee on the Echo models.
As this is a technology that’s just starting to establish itself, we haven’t tested it. We did test the Nest Hub with the wider set of smart home devices we’ve already linked to Google Assistant via the Home app and found no problems – and in the future, if you are buying Thread-equipped devices, the idea will be that you can control those directly from the Nest Hub without the need to a dedicated hub for whatever those devices are.
All in, the Nest Hub is still a super-connected device, able to play its part as the centre of your smart home, just as the name suggests.
Verdict
This new version of the Nest Hub only makes a couple of changes from the previous version: indeed, if you’re not interested in the sleep tracking, then you might be better off trying to find the older model at a discounted price, because you’re not missing out.
The sleep tracking adds a new dimension. As people are increasingly turning to technologies to track wellbeing, and sleep being a growing area. While the technology works, uncertainty about future subscription costs might give pause for though – or you might want to try it and cross that bridge in 2022.
Fundamentally, the Nest Hub 2021 is a good device. It’s connected, good quality, a refreshingly simple interface and offers the best voice assistant in the business. If you want your home to be smarter, this is a great place to start.
Alternatives to consider
Lenovo Smart Clock
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The Lenovo is a compact bedside device that gives you all the advantages of Google Assistant in a small package.
Read the full Lenovo Smart Clock review
Amazon Echo Show 8
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The Echo Show 8 is larger, but features a camera as well as the full skills of Alexa.
Priced at $499, the MEG Z590 Ace is a premium option for Intel’s new platform. But with four M.2 sockets, Wi-Fi 6E, robust power delivery, plus premium audio and styling, it delivers on the feature front. Just be aware when running AVX-512 loads with the power limits unlocked temperatures skyrocket.
For
+ Robust 16-phase 90A VRM
+ Four M.2 sockets
+ Premium Audio Solution
+ 2.5 GbE / Wi-Fi 6E
Against
– Premium price
– Can’t run AVX-512 at stock
Features and Specifications
Editor’s Note: A version of this article appeared as a preview, before we had a Rocket Lake CPU to test with Z590 motherboards. Now that we do (and Intel’s performance embargo has passed), we have completed testing (presented on page 3) with a Core i9-11900K and have added a score and other elements, as well as removing some now-redundant sentences and paragraphs, to make this a full review.
The latest version of the Ace board features robust power delivery, four M.2 sockets, a premium audio codec and more. The new Ace also has updated styling on the heatsink and shrouds while still keeping the black with gold highlights theme from the previous generation. Emblazoned on the rear IO is the MSI Dragon (with RGB LEDs) and the Ace name (no lighting). Pricing on the board comes in at a hefty $499, a significant markup over the previous generation. MSI states that includes the 25% tariffs and the reason for the increase.
MSI’s current Z590 product stack consists of 11 models, with most falling into the MEG (high-end) MPG (mid-range) and MAG (budget) lineups. We’re greeted by several familiar SKUs and a couple of new ones. Starting at the top is the flagship MEG Z590 Godlike, the Ace we’re looking at now, and a Mini ITX MEG Z590I Unify. The mid-range MPG line consists of four boards (Carbon EK X, Gaming Edge WiFi, Gaming Carbon WiFi and Gaming Force), while the less expensive MAG lineup consists of two boards (Z590 Tomahawk WiFi, and Torpedo). Wrapping up the current product stack are two ‘Pro’ boards in the Z590 Pro WiFi and Z590-A Pro. The only thing missing out of the gate is a Micro ATX board, but it’s likely we see one or two down the line.
On the performance front, we’re finally allowed to share information on these Z590 based motherboards using the Rocket Lake-based i9-11900K. In our tests, we saw the 8c/16t CPU hold its own against the previous generation 10c/20t CPU, especially in single-threaded tests. On the multi-core front, the IPC increase just isn’t enough to overcome the core/thread difference due to the IPC performance uptick. During our testing, the MSI MEG Z590 Ace performed well, showing solid results in our timed tests, PCMark 10 suite, and more. With the latest BIOS, the slight memory latency increase we observed (on this and other boards) was all but eliminated.
The problem with this board, and any board with power limits removed/raised significantly, is using AVX-512 instructions and stress testing. When using the ‘water cooling’ option in the BIOS (that removes all power limits) and running AIDA64, the temperature peaks at 100C in a matter of seconds, rendering it unusable. Other boards follow more closely to the Intel specification and throttle the AVX-512 clock speeds back to something more reasonable, while the Ace tries to run it at 4.8 GHz. In order to run AVX-512 on this board and complete some stress tests to verify stability, we had to run it with limits in place, setting Boxed cooler or Tower Air Cooler, or a significant offset.
To that end, we were able to push the new Rocket Lake CPU up to 5.1 GHz with all cores and threads enabled while keeping temperatures around 90 degrees Celsius. The overclocking process on the MEG Ace was painless as we simply set the voltage, multiplier and enabled LLC.
MSI’s MEG Z590 Ace includes all the bits you expect from a premium motherboard. The board has a stylish appearance, very capable power delivery (16-phase 90A Vcore) and the flagship Realtek ALC4082 audio codec with included DAC. We’ll cover these features and much more in detail below. First, here are the full specs from MSI.
(1) Intel Wi-Fi 6E AX210 (MU-MIMO, 2.4/5/6GHz, BT 5.2)
USB Controllers
??
HD Audio Codec
Realtek ALC4082
DDL/DTS Connect
✗ / DTS:X Ultra
Warranty
3 Years
The accessories included with the board are reasonably comprehensive, including most of what you need to get started. Below is a full list.
Manual
Quick Installation Guide
USB drive (Drivers)
Cleaning brush
Screwdrivers
Stickers (MEG/Cable)
(4) SATA cables
(4) Screws/standoff sets for M.2 sockets
Thermistor cable
1 to 2 RGB LED Y cable, Corsair RGB LED cable, Rainbow RGB LED cable
DP to mini DP cable
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Looking at the Z590 Ace for the first time, we see the black PCB along with black heatsinks and shrouds covering most of the board. MSI stenciled on identifying language such as the MEG Ace name and the MSI Gaming Dragon in gold, setting this SKU apart from the rest. The VRM heatsinks are both made from a solid block of aluminum with lines cut out. Additionally, the shroud is made of metal and connected to the heat pipes, increasing surface area significantly. Also worth noting is the VRM heatsinks share the load connected via heatpipe. RGB LED lighting is minimal here, with a symbol on the chipset shining through a mesh cover on the chipset heatsink and the MSI dragon above the rear IO. While tastefully done, some may want more. With its mostly black appearance, the board won’t have trouble fitting in most build themes.
Focusing on the top half of the board, we’ll get a better look at what’s going with the VRM heatsinks and other board features in this area. In the upper-left corner, we spot two 8-pin EPS connectors, one of which is required for operation. Just below this is the shroud covering the rear IO bits and part of the VRM heatsink. On it is a carbon-fiber pattern along with the MSI Gaming Dragon illuminated by RGB LEDs. The socket area is relatively clean, with only a few caps visible.
Just above the VRM heatsink is the first of eight fan headers. All fan headers on the board are the 4-pin type and support PWM- and DC-controlled fans and pumps. The CPU_FAN1 header supports up to 2A/24W and auto-detects the attached device type. The PUMP_FAN1 supports up to 3A/36W. The rest of the system fan headers support up to 1A/12W. This configuration offers plenty of support for most cooling systems. That said, I would like to have seen all pump headers auto-detect PWM/DC modes instead of only CPU_FAN1.
To the right of the socket are four reinforced DRAM slots. The Z590 Ace supports up to 128GB of RAM with speeds listed up to DDR4 5600 (for one stick with one rank). The highest supported speed with two DIMMs is DDR4 4400+, which is plenty fast enough for an overwhelming majority of users.
Moving down the right edge of the board, we see the 2-character debug LED up top, a system fan header, five voltage read points (Vcore/DRAM/SA/IO/IO2), 4-LED debug, 24-pin ATX connector, and finally, a USB 3.2 Gen2 Type-C front panel header. Between both debug tools and the voltage read points, you’ll have an accurate idea of what’s going on with your PC.
With the MEG Z590 Ace towards the top of the product stack, you’d expect well-built power delivery and you wouldn’t be wrong. MSI lists the board as 16+2+1 (Vcore/GT/SA) and it uses a Renesas ISL69269 (X+Y+Z = 8+2+1) PWM controller that feeds power to eight-phase doublers (Renesas ISL617A), then onto 16 90A Renesas ISL99390B MOSFETs for the Vcore. This configuration yields 1440A of power for the CPU, which is plenty for ambient and sub-ambient/extreme overclocking. It won’t be this board holding you back in any overclocking adventures, that’s for sure.
As we focus on the bottom half, we’ll take a closer look at the integrated audio, PCIe slot configuration and storage. Starting with the audio bits on the left side, under the shroud, is the Realtek latest premium codec, the ALC4082. Additionally, the Z590 Ace includes an ESS Sabre 9018Q2C combo DAC, a dedicated headphone amplifier (up to 600 Ohm) and high-quality Chemicon audio capacitors. This audio solution should be more than adequate for most users.
In the middle of the board are four M.2 sockets and five PCIe slots. With the PCIe connectivity, all three full-length slots are reinforced to prevent shearing and EMI, while the two PCIe x1 slots don’t have any reinforcement. The top slot supports PCIe 4.0 x16 speeds, with the second and third slots PCIe 3.0. The slots break down as follows, x16/x0/x4 x8/x8/x4 or x8/x4+x4/x4. This configuration supports 2-Way Nvidia SLI and 2-Way AMD Crossfire technologies. All x1 slots and the full-length bottom slot are fed from the chipset, while the top two full-length slots source their lanes from the CPU.
M.2 storage on the Z590 Ace consists of four onboard sockets supporting various speeds and module lengths. The top slot, M2_1, supports PCIe 4.0 x4 modules up to 110mm. Worth noting on this socket is that it only works with an 11th Gen Intel CPU installed. M2_2, M2_3, M2_4 are fed from the chipset, with M2_2 and M2_3 supporting SATA- and PCIe-based modules up to 80mm, while M2_4 supports PCIe only. M2_2/3/4 are all PCIe 3.0 x4.
The way this is wired, you will lose some SATA ports and PCIe bandwidth depending on the configuration. For example, SATA2 is unavailable when using a SATA-based SSD in the M2_2 socket. SATA 5/6 are unavailable when using the M2_3 socket with any type of device. Finally, the bandwidth on M2_4 switches from x4 to x2 when PCI_E5 (bottom x1 slot) is used. The M.2 sockets support RAID 0/1 for those who would like additional speed or redundancy.
Finally, along the right edge of the board are six horizontally oriented SATA ports. The Z590 Ace supports RAID 0, 1 and 10 on the SATA ports. Just be aware you lose a couple of ports on this board if you’re using some of the M.2 sockets. Above these ports is a USB 3.2 Gen1 front panel header along with another 4-pin system fan header.
Across the board’s bottom edge are several headers, including more USB ports, fan headers, and more. Below is the full list, from left to right:
Front Panel Audio
aRGB and RGB headers
(3) System Fan headers
Supplemental PCIe power
Tuning controller connector
Temperature sensor
(2) USB 2.0 headers
LED switch
BIOS selector switch
OC Retry jumper
TPM header
Power and Reset buttons
Slow mode jumpers
Front panel connectors
Moving to the rear IO area, we see the integrated IO plate sporting a black background with gold writing matching the board theme. There are eight USB Type-A ports (two USB 3.2 Gen2, four USB 3.2 Gen1 and two USB 2.0 ports). On the Type-C front, the Z590 Ace includes two Thunderbolt 4 ports capable of speeds up to 40 Gbps. Just to the right of those are Mini-DisplayPort inputs for running video through the Thunderbolt connection(s). Handling the video output for the CPU’s integrated graphics is a single HDMI (2.0b) port. We also spy here the Wi-Fi antenna connections, 5-plug plus SPDIF audio stack, Intel 2.5 GbE and finally, a Clear CMOS button and BIOS Flashback button that can be used without a CPU.
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