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The DualSense’s adaptive triggers show how to make a button feel next-gen

The PlayStation 5’s DualSense controller is an incredible input device, perhaps the most tangible example of “next-gen” gaming the new wave of consoles has offered to date. But you won’t necessarily see the upgrades just from looking at Sony’s controller.

At first glance, there are few differences between the PS4’s DualShock 4 and the PS5’s DualSense, which share nearly identical button layouts. But the DualSense changes the game (literally) nonetheless, thanks to the near-magic of its adaptive trigger system, which can adjust the tension of the rear buttons to make it easier (or harder) to press them down in response to gameplay.

It turns out that the answer to revolutionizing the controller isn’t to add more buttons but to make the ones we already have offer a deeper, better experience.

You only need to pick up a DualSense and launch into a game to see that it’s nothing like its predecessor. The first PS5 game I played was Spider-Man: Miles Morales, and I still remember feeling the rumble of a train or the crackle of electricity through the controller’s haptic feedback — another new addition to this generation — for the first time.

But even more critical is how the adaptive triggers change the web-swinging. Each *thwip* of a web as Miles soars through Manhattan now has a slight resistance to it, adding a sense of life and momentum to the traversal. From a gameplay perspective, the controls are virtually the same as PS4’s Spider-Man. But the new technology helps bring the game to life in a new dimension.

From a technical perspective, it’s an incredibly impressive system: each trigger actually has a separate geared motor that allows the controller to adjust the tension and resistance on the fly. Depending on how the motor is engaged, it can feel like anything from a smooth, effortless glide to an almost physical fight to depress the trigger. And while I’m still a little wary about the long-term durability here (more moving parts generally mean more points of failure), it’s one of the most cleverly engineered buttons in tech today.

And the DualSense’s benefits are clear across multiple PS5 games. In Astro’s Playroom (which is designed as a showcase for the new controller) you can feel the fiery rush of a jetpack and the twang of each bowstring. In Destruction AllStars, the triggers help subtly tell you when you’re picking up acceleration or braking as they increase or decrease the pressure it takes to push them, and warn you of your vehicle’s imminent destruction with a buckling sensation as you push your battered car to the limit. Fortnite’s guns each feel unique with the DualSense, with a shotgun blast, a pistol shot, and a heavy rifle all firing differently on the new console.

Seeing how games take advantage of the new triggers has already become one of my favorite things to do whenever I boot up a new PS5 game, and Sony has done a remarkable job of making each press of those buttons feel more significant.

Oftentimes, when discussing next-generation consoles, a big emphasis is put on the idea of immersion — ramping up the graphics to make games look even more like real life. But by focusing on improving not just on how games look, but how games feel, the DualSense arguably does more for immersion than any graphical upgrade (especially since, unlike faster frame rates or higher resolutions, it doesn’t require a fancy new TV to benefit from). It opens up a whole new avenue for developers to inform you about what’s going on on-screen and bring you even further in the world of the game.

There’s an alternate universe where Sony’s PlayStation 5 controller took the cues from its DualShock Back Button attachment and just added more paddles and inputs for players — an approach taken by the Xbox Elite Series 2 controller, for example. It’s not a bad approach, especially for more advanced players that want that flexibility and customization, but it doesn’t make games more immersive or open up new ways to engage with what you’re playing.

The DualSense is a different approach, one that recognizes that the way forward for controllers isn’t to just add more buttons; it’s to make the ones that we already have more informative, more engaging, and more fun to interact with.

lg-gram-16-review:-large-yet-lightweight-laptop-delivers-big

LG Gram 16 review: Large-yet-lightweight laptop delivers big

(Pocket-lint) – The LG Gram 16 is never going to make sense to some people. For many, a large-screen laptop has to be a super-powered desktop-replacer. And if it’s not, why does it exist?

LG’s Gram series has quietly challenged that view for the last few years. And the LG Gram 16 should make this concept less of a leap for those still struggling. 

The pitch: the LG Gram 16 costs around a grand less than the MacBook Pro 16, but still has a big screen, a colour-rich display and long battery life. Oh, and it weighs 800g less and has a better keyboard, for some tastes at least. 

Suddenly LG’s weirdo huge-but-light Gram laptops don’t sound so strange. Indeed, this 16-inch version is quite the stunning proposition.

Design

  • Dimensions: 313.4 x 215.2 x 16.8mm / Weight: 1.19kg
  • Magnesium alloy casing

Interested now? Let’s start by slapping the LG Gram 16 down to earth with one of the big issues you need to accept. 

While the LG Gram 16 is a nicely made laptop, it doesn’t feel like a four-figures slab of the future when you pick it up. Carry it around like a notepad, give it a light squeeze between thumb and finger, and the base and lid panels will flex a bit. 

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LG has not made the Gram 16 on a shoestring budget. But large, low-weight body panels come with compromises. And you feel them each time you pick the laptop up like this. 

The LG Gram 16’s casing is magnesium alloy, which is the best material for the job. It’s lighter than aluminium for the same level of strength, and a lot nicer than plastic. Just don’t expect the dense unibody feel plenty of 13-inch laptops at this price level.

The issue is all about feel, not utility. The LG Gram 16’s touchpad doesn’t stop clicking because you lift it by one corner of the base. You can’t stop the internal fans spinning by pressing down on part of the keyboard surround. And, yes, we’ve seen these issues in laptops smaller and heavier than the LG Gram 16. 

Its keyboard panel, the most important of the lot, is pretty rigid – if not immaculately so. A little outer panel flex is only a big issue if you think it is. 

Despite being a new entry in this series, the LG Gram 16 nicks its style from its siblings. This is a very plain, serious-looking laptop that isn’t out to dazzle eyes or fingers with flashy finishes. All panels are matte black with a very light texture similar to a soft-touch finish. 

There’s a kind of confidence to a lifestyle laptop this plain, one that weaves a style out of sharp-cornered keyboard keys and a semi-distinctive font. If anything, LG could actually go plainer on this key typeface, which looks a little close to that of a gaming laptop. 

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But the aim is pretty clear: the LG Gram 16 is a laptop that can fit in just about anywhere. You can take is anywhere too, as the 1.19kg weight is lower than that of the average 13-inch portable. 

The footprint isn’t tiny, of course, but it couldn’t get all that much smaller considering the 16-inch display has fairly small borders on all four sides. 

Display

  • 16.0-inch LCD panel, 2560 x 1600 resolution
  • 99.1% DCI P3 colour coverage (as tested)
  • Glossy plastic finish

The LG Gram 16’s screen also helps keep the shape sensible, as this is a 16:10 aspect display, one taller than the standard widescreen style. This maxes out the perception of space when you use apps, rather than video. There’s no issue with the quality of the panel either. 

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Colour depth is truly excellent, matching what you get in a top MacBook Pro. Brightness is strong enough for outdoors use, which is pretty impressive considering the sheer square inch count the LG Gram 16 has to light up. 

Contrast is not the best around, but is still good for an LCD-based screen. And resolution is, well, the one LG should have chosen. It’s at 2560 x 1600 pixels, sitting above Full HD, but a way below 4K. 

The MacBook Pro 16 has a sharper screen still, at 3072 x 1920 pixels. But the LG Gram 16 still adds the crucial pixel density it needs to avoid the obvious pixellation that can happen in a larger display like this. 

If you use a 13-inch laptop at the moment that supersize boost is the first thing you’ll notice. The LG Gram 16 makes it seem so much more like you’re using a monitor that happens to be hooked onto a laptop, rather than a laptop screen. That’s great for dull work apps, even for games.  

However, the actual character of the screen doesn’t quite make the most of the top-quality panel underneath, because of another concession made for size: its plastic screen coating. Plastic is often used in matte finish laptops, to scatter reflections. But this is a glossy screen, telling us weight is the issue here. Glass is the usual choice, but glass isn’t that light. 

The plastic film is also far less rigid than glass, causing reflections to distort at the corners a little. And if there’s meant to be a reflection-busting coating here, it’s not a very good one. There’s also no touchscreen, and the hinge only folds back to around 130 degrees, to stop the thing tumbling off your knees through weight imbalance.

Like the flexy lid and bottom panels, the plastic surface is one you’ll have to suck up for the sake of low weight. But does the LG Gram 16 have a high quality screen with plenty of space that you can use outdoors? Absolutely. 

Keyboard & Touchpad 

  • Textured glass touchpad
  • Two-level backlight
  • 1.65mm key travel

The LG Gram 16’s keyboard fills out the appeal of this laptop for us. We type all day, every day, more or less. Keyboard quality matters, and this is a keyboard made for that sort of work. 

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Key travel is excellent, and not just if you limit your comparisons to ultra-light laptops. The keyboard plate feels rigid, even if – sure – you can get it to flex slightly under significant finger pressure. And springy resistance offers good feedback with each depress. 

We also like that LG has thinned-down the NUM pad, which lets the main set of keys sit more towards the centre of the laptop. Being shunted too far to the left rarely feels good. Here there’s just a mild lurch leftwards. Think universal healthcare, not a state-led redistribution of all wealth. 

The LG Gram 16 also has a two-level backlight and a fingerprint scanner hidden in the power button, just above the NUM pad. 

Plenty of space in the keyboard plate leaves plenty of room for a giant touchpad. This thing is huge – and you probably can’t appreciate it from photos alone, where it seems in proportion with the rest. 

The LG Gram 16’s touchpad has a smooth glass surface, zero floaty wobble, and an easy-to-depress yet well-defined clicker. It’s on the loud side, but that’s it for negative points to note. 

A larger laptop opens the doors to a different approach to the keyboard. But apparently it doesn’t allow for a better webcam. The LG Gram 16 has the same sort of stogy 720p video call camera we see in most other high-end laptops. 

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Its speakers aren’t even close to those of the MacBook Pro 16 either. LG uses familiar-sounding drivers with just the tiniest hint of low-frequency output and only moderate max volume. Their tone is pleasant, we could watch a movie using them happily enough, but it would be good to see LG improve this area in future generations. 

The main grilles for the treble drivers also sit on the underside, giving them just a couple of millimetres of clearance provided by the tiny rubber feet. Put the LG Gram 16 on a thick carpet or your bed and the treble is attenuated, although it does seem impossible to block the sound fully, which is good. 

Performance

  • Intel i7-1165G7 processor
  • 16GB LPDDR4X RAM
  • 1TB NVMe SSD

The LG Gram 16 is an Intel Evo laptop. This is a new standard introduced by Intel to make laptops with its processors seem more attractive than those with AMD or Apple CPUs. It’s marketing, but not useless marketing, as it means you know you get standards like Thunderbolt 4, an 11th Gen processor, and at least nine hours of battery life (if the screen is a 1080p one). 

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Our Gram 16 has Intel’s Core i7-1165G7 CPU, 16GB RAM, and 1TB of very fast SK Hynix SSD storage. 

Some CPU overclockers who design their own water cooling systems will disagree, but we think this is enough to make the LG Gram 16 a viable desktop replacement for the vast majority of people. 

Windows 10 feels great, there’s more than enough power to run apps like Photoshop well. So why would you buy a MacBook Pro 16 with a more power consuming 9th Gen CPU? Or a much heavier Windows laptop with an Intel Core i7-10750H?

The top-end Mac has around 60 per cent additional CPU power, in part because it has an “i9” equivalent processor. A Core i7 alternative made for the more traditional desktop-replacing laptop offers around 20 per cent more power, and these processors are designed to hold max power for longer. Because chunky laptops tend to have fans that can shift more air. 

But if you’re not sure if the LG Gram 16 has enough power or not, and you don’t use apps that make your current laptop slow down during exports, imports – whatever procedures they do – then it probably does have enough to satisfy. 

The LG Gram 16 also gets Intel’s Xe graphics, which is a fantastic addition for a laptop like this. It turns slim laptops from poor gaming machines to at least acceptable ones. GTA V? No problem. The Witcher 3? Sure, even at 1080p if you play with the settings a bit. Alien Isolation runs well at just below Full HD resolution with a mix of Medium and High settings. 

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Absolutely loads of stuff is playable with Intel Xe graphics, because it gets to the level of separate entry-level gaming hardware from the last generation. And that’s not too shabby: it’s gaming skills you seem to get ‘for free’. If you buy an LG Gram 16 and find games don’t run as well as you hoped, make sure to try them at different resolutions. Intel Xe graphics chips may have a bit of punch to them, but 2560 x 2600 pixels is a bit much to ask in most console-grade titles. 

There’s more good news. The LG Gram 16 is almost silent under all workloads, even if you max out the CPU for half an hour. There is a fan, but it’s barely audible if you play something through the speakers even at 30 per cent volume. This is probably the quietest laptop we’ve reviewed with one of these 11th Gen Core i7 processors. It’s another benefit of all that extra room inside: better airflow. 

Battery Life

  • 80Wh battery – up to 22 hour battery life (claimed)
  • 65W charger

LG doesn’t sacrifice battery life for low weight either. More brownie points for LG’s engineers. The Gram 16 has an 80Wh battery, far larger than the 56Wh standard battery of the Dell XPS 15, if smaller than the more power-hungry (and powerful) 100Wh MacBook Pro 16. 

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Match that sort of capacity with a processor already fairly light on the battery drain and you are guaranteed good results. The LG Gram 16 lasts roughly 14 hours 30 minutes when streaming video at moderate screen brightness.

LG claims 22 hours, but this is one of those cheeky claims that involves using a benchmark from 2014 – and letting it sit in standby mode half the time.

Still, it’s excellent real-world stamina for light work, and way above the nine hours the Intel Evo”sticker guarantees. That guarantee only applies to a lower screen resolution than you get here too. 

Use it with the display maxed and the CPU pushed to its limits the whole time and the LG Gram 16 will last around three hours and 25 minutes. Which still isn’t bad – a gaming laptop wouldn’t give you a third of that. 

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Want to know about the LG Gram 16’s connections? There are two Thunderbolt USB-C ports, and one is taken up by the charger while plugged-in. You get two classic USB ports, a microSD slot, a full-size HDMI, and a headphone jack too. So it doesn’t demand you keep a USB adapter handy, and you can plug it right into your TV or a monitor. Bliss. 



Best laptop 2021: Top general and premium notebooks for working from home and more


By Dan Grabham
·

Verdict

It’s a wonder the LG Gram concept hasn’t been nicked more times already. The LG Gram 16 is a large-screen laptop that’s genuinely light enough to carry with you everywhere, every day. 

There are barely any substantive compromises involved. The LG Gram 16 is as powerful as smaller laptops that weigh more, it lasts as long off a charge as some of the best Intel-powered laptops, and the keyboard is no lightweight either.

You don’t get the ultra-dense metallic feel of some of the smaller-screened alternatives at a similar price. And, sure, the Gram 16 uses a low voltage processor designed to minimise heat and save battery life, not for blistering power. However, it has enough of it to work perfectly as a desktop-replacer for most people. 

Sure, a 13-inch laptop is better for some. A more powerful, thicker one will be better for others. But the LG Gram 16 takes some elements from both and, through clever design, makes it work far better than you’d imagine. For the right user it’s a stunning proposition.

Also consider

LG Gram 17

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Want something even bigger? LG has made a 17-inch Gram for a few years now. All the appeals are the same: low weight, good screen, good keyboard. Battery life is slightly shorter as it has a bigger screen and the same battery capacity. But the choice is all about the screen size you’d prefer. We think 16-inch is a more accommodating size for the masses.

  • Read our review

MacBook Pro 16

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The 16-inch MacBook Pro isn’t really in the same category if you look right up close. It has a more powerful processor and weighs about 800g extra. Oh, and it costs a grand more. Ouch. However, the MacBook seems a more expensive laptop as it has that amazing Apple build, which feels like perfection. The glossy glass screen finish looks better too, making the most of its similarly brilliant colour depth. 

  • Read our review

Writing by Andrew Williams.

fortnite-on-the-nintendo-switch-will-look-and-run-better-after-its-latest-update

Fortnite on the Nintendo Switch will look and run better after its latest update

Fortnite for the Nintendo Switch is getting a patch that will boost performance in portable and docked modes. Epic Games says the game will run with a more consistent frame rate across the board “with fewer hitches,” though it’s still not 60 frames per second. And while the game will still use dynamic resolution to make visual adjustments on the fly to keep things running as smoothly as possible, the target resolutions in handheld and docked modes have gotten upgrades, too, seeing a 38 percent boost.

In handheld mode, the game has gone from 1000 x 560 up to 1170 x 660, which is closer to the Switch display’s 720p resolution. In docked mode, it’ll go up to 1560 x 880 instead of topping out at 1390 x 780. That’s a little closer to native 1080p docked resolution.

What this means is that the game will look less blurry, a common problem that many third-party ports encounter. The team provided a quick visual sample comparing pre-patch and post-patch sharpness to let you see what it might look like in-game. It’s definitely a noticeable improvement, even if it’s minor. Anyone squeezing more juice out of the aging Switch hardware gets kudos.

Old screenshot on the left, new on the right.“,”image_left”:{“ratio”:”*”,”original_url”:”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22408153/magnified_tree_old_renderer_desktop___copy_697x590_82de7d2ef765.png”,”network”:”verge”,”bgcolor”:”white”,”pinterest_enabled”:false,”caption”:null,”credit”:null,”focal_area”:{“top_left_x”:0,”top_left_y”:0,”bottom_right_x”:697,”bottom_right_y”:590},”bounds”:[0,0,697,590],”uploaded_size”:{“width”:697,”height”:590},”focal_point”:null,”asset_id”:22408153,”asset_credit”:null,”alt_text”:””},”image_right”:{“ratio”:”*”,”original_url”:”https://cdn.vox-cdn.com/uploads/chorus_asset/file/22408154/magnified_tree_new_renderer_mobile___copy_698x590_03cc1b344339.png”,”network”:”verge”,”bgcolor”:”white”,”pinterest_enabled”:false,”caption”:null,”credit”:null,”focal_area”:{“top_left_x”:0,”top_left_y”:0,”bottom_right_x”:698,”bottom_right_y”:590},”bounds”:[0,0,698,590],”uploaded_size”:{“width”:698,”height”:590},”focal_point”:null,”asset_id”:22408154,”asset_credit”:null,”alt_text”:””},”credit”:null}” data-cid=”apps/imageslider-1617125731_6967_309119″>

Old screenshot on the left, new on the right.

Lastly, the team says the game will free up 140MB of storage on your console, marking a small reduction in Fortnite’s file size. Companies seem to be prioritizing these kinds of updates these days, and it’s great for people who are still installing games to the Switch’s internal storage (despite microSD cards being extremely affordable).

how-to-get-the-best-picture-and-sound-from-your-playstation-5

How to get the best picture and sound from your PlayStation 5

(Image credit: Sony)

Despite still being in its relative infancy, Sony’s PlayStation 5 games console is already serving up some stunning gaming experiences. The shift up to more consistent true 4K graphics at both 60Hz and, remarkably, 120Hz is joining forces with wider, better use of high dynamic range and the impressive efforts of Sony’s new 3D Audio sound system to make gaming worlds more immersive and beautiful than ever before.

However, getting the most out of this next-gen console isn’t just a case of plugging the PS5 into your TV and expecting everything to just turn out fine. In fact, between the secondary kit you might need and some of the PS5 set-up tricks you need to familiarise yourself with, getting the maximum impact out of your new console is anything but straightforward.

With this in mind, we’ve put together a comprehensive checklist of everything you need to do if you want to be sure you’re getting the full value from Sony’s new gaming beast. Starting with potentially the most expensive…

Get the right television

The single biggest source of trouble when it comes to the PS5’s new graphics capabilities is the currently messy television market – or more precisely, the confusing world of HDMI connections.

Getting the best picture quality (4K resolution at 120Hz refresh rates with HDR and, following an upcoming update, support for variable refresh rates) out of the PS5 requires a TV’s HDMI ports to support data rates of at least 32Mbps, and that’s something the vast majority of current TVs cannot do.

What’s more, there’s currently no easy labelling system to help you spot TVs that might be compatible with all of the latest gaming features. Even if a TV claims to be compatible with the latest 2.1 version of the HDMI input, that doesn’t guarantee 4K/120Hz/VRR compatibility. All you can do is try and trawl through a TV’s small print/detailed specs to see if 4K/120/VRR are included.

We can get the ball rolling, though, with some sets we already know support all the latest gaming features. For starters, all of LG’s OLED CX, GX, WX, ZX and upcoming C1, G1 and Z1 models feature four HDMIs with full PS5 compatibility. Samsung’s QLED models from 2020 and QLED and Neo QLED TVs for 2021 all have one or two HDMI ports that support all the PS5 features, with 2021 models from the Q95A series upwards carrying four PS5-friendly HDMIs.

At the time of writing, Samsung’s 2020 TVs aren’t able to play PS5 games in 4K 120Hz while retaining HDR. Samsung has stated, though, that this apparent ‘bug’ will be fixed by a PS5 firmware update.

Sony, ironically, has just one series in its 2020 range, the XH9005s, that support all of the PS5’s graphics features, via a single HDMI port. Thankfully, more Sony models will carry the requisite HDMI support in 2021.

Philips and Panasonic haven’t so far launched any TVs with next-gen gaming features, but both brands are set to do so in 2021. Cheaper TVs (and brands) in the UK have so far not embraced next-gen gaming features, but hopefully some will do so this year.

One final point here is that, in theory, the PS5 can support 8K. So if you want to be ready for that, you will need an 8K TV. These are relatively expensive right now, and it doesn’t seem as though 8K PlayStation content is going to become common any time soon.

For more guidance here, check out our rundown of the best gaming TVs you can currently buy.

Make sure you use the right input on your TV

(Image credit: Future)

As noted in the previous section, on some TVs only one or two HDMIs have enough bandwidth to support all of the PS5’s graphics features. So make sure you have your PS5 connected to one that does.

Some TVs help with this by labelling the relevant HDMI(s) as Game or 4K/120, but otherwise, you will need to refer to your TV’s manual.

Use the provided PS5 HDMI cable (or pick a replacement carefully)

(Image credit: HDMI Licensing Administrator, Inc)

It’s not just HDMI sockets that need to be able to handle enough data to unlock all of the PS5’s features. HDMI cables also vary in how much data they can carry. So you should stick with the HDMI cable provided with the PS5 where possible, as this is designed to carry all the data the console needs for its maximum performance.

If you really must use a different cable – because the official cable isn’t long enough, for example – look for one that carries the official Ultra High Speed HDMI Cable certification that you can see in the image above.

Make sure your TV HDMI port is set up for high data rates

Most TVs now will automatically switch their HDMI ports to so-called ‘enhanced’ modes for high data rates when a 4K HDR source is detected. There are still some budget brands, though (Hisense, for instance) where you need to manually switch HDMIs from Standard to Enhanced in the TV’s menus. It’s certainly worth checking the settings on your TV for the HDMI that your PS5 is connected to.

Set your TV to Game mode

Almost all TVs have a special Game mode setting that reduces the time a TV takes to produce its images. This can make as much as 100ms of difference, which could be a lifetime, literally, in gaming terms. Your TV might automatically switch into Game mode when the PS5 is detected, but if response times matter with the game you’re playing, you should check that it has.

Note that Game mode settings can reduce some aspects of picture quality with some TVs. So if you’re playing a less reaction-based title, such as an RPG, you may prefer the overall picture quality with Game mode turned off.

Check your PS5’s Video Output screen

In the System Software section of the PS5’s System menu, there’s an option called Video Output Information. This brings up a screen telling you what graphics capabilities the console thinks your TV is capable of handling, based on its ‘handshake’ with your TV’s HDMI port. This screen is handy for checking that your console and TV are talking to each other as you’d expect.

This Video Output Info can be particularly useful if you’re trying to feed your PS5 through an intermediary audio device, such as a soundbar or an AV receiver, and on from that to your TV. Many people forget that the PS5 will read the capabilities of the intermediary device’s HDMIs and determine supported graphics output based on that, rather than reading what your TV is capable of. So unless your audio device has full HDMI 2.1 4K/120/VRR pass-through support (which is currently very rare), it could limit the graphics you experience.

The best way around this is to connect your PS5 directly to your TV, and then use your TV’s ARC/eARC HDMI jack (if it has one) to output digital sound from the TV to your audio equipment.

Setting up your PS5

(Image credit: Sony)

The PS5 is proactive about HDR, prompting you to run through a trio of simple HDR set-up screens whenever you attach it to a new TV. The way the screens work, though, is rather questionable.

Before going through this HDR set-up, it’s worth checking whether your TV has a menu option called HGIG (HDR Gaming Interest Group) – if so, turn it on. This will make sure that your TV doesn’t try and apply its own automatic HDR optimisation (dynamic tone mapping) processes to pictures that you have already optimised via the PS5’s HDR set up system.

Once done, you can crack on with the console’s calibration, but you shouldn’t do exactly as you’re told. Two of the screens ask you to increase the console’s brightness/peak light levels to a point where you can only just see a relatively dark symbol against a white background. The other one asks you to adjust the console’s black level to a point where a lighter symbol against a dark background remains only just visible. In fact, you should adjust each of these screens to the point where the visible symbol just disappears. In other words, the points at which the first square goes completely white and the second completely black is where you want to set the console.

Even then, not all games are designed to work with the PS5 console’s HDR set-up system, preferring instead to use their own internal HDR calibration screens. Examples of these titles include Dirt 5 and Assassin’s Creed: Valhalla. You should absolutely go through these game-specific calibration processes and it’s worth checking in these cases whether your TV’s HGIG setting (if it has one) is better switched on or off.

Another key aspect of gaming performance that requires care is frame rates. As with HDR, the PS5’s process for adjusting the frame rate a game uses varies from title to title. So with Dirt 5, the game’s own internal graphics options allow you to select whether you prefer to prioritise resolution or frame rates (there’s always a graphical trade off associated with switching from 60Hz to 120Hz). With Call Of Duty: Black Ops – Cold War, however, you have to choose in the console’s menus whether you want to prioritise ‘Resolution’ or ‘Performance’ (frame rates) before booting the game if you want to get 120Hz.

This ‘Performance Mode or Resolution Mode’ option, confusingly, is found in the Game Presets section of the Saved Data and Game/App Settings submenu of the PS5 itself.

A further refresh rate option of some sort will likely be added when the PS5 is finally enabled for variable refresh rates.

Choose the right audio options

(Image credit: Sony)

We’ll discuss the PS5’s 3D Audio gaming system shortly. First, though, we should note the mess concerning the PS5’s Dolby Atmos activation options. Specifically the fact that there are two of them: one for streaming apps, and a separate one for the built-in Blu-ray/4K Blu-ray player. The PS5 does not support Dolby Atmos for games.

The first Dolby Atmos option appears in the System/Sound menu, under Audio output. Scroll right to the bottom of this page and you’ll see an Audio Format (Priority) option, that will be set to Linear PCM by default. There’s an option to choose Bitstream (Dolby) or Bitstream (DTS) if you prefer that.

However, when you try and play a 4K or HD Blu-ray disc with a Dolby Atmos soundtrack, the console still does not output Dolby Atmos. To make it work you need to press the Options button on your PS5 joystick while playing a film disc, then click the ‘three dots’ icon and choose the Bitstream option under Audio Format.

Unlike Microsoft with its latest Xbox consoles, Sony has decided not to use Dolby Atmos for its premium game audio experience. Instead, it has developed its own new ‘Tempest’ 3D Audio system. It’s up to individual developers whether and how they deploy 3D Audio, but notable titles to use ‘full-on’ versions of it include Spider-Man: Miles Morales and Demons Souls.

At the time of writing, the new 3D Audio system can’t be output to any external multi-channel home theatre speaker/AVR system. Currently, it only works via headphones, though Sony has suggested that this will change at some point in the future.

To try out 3D Audio with headphones, first make sure that you have the Enable 3D Audio option in the Audio Output part of the Sound menu activated. Also, when you first use headphones with the PS5, be sure to check out the Adjust 3D Audio Profile option. This plays a ‘babbling brook’ test signal and asks you to pick which of five settings makes the sound feel most at ear level.

You don’t need special headphones to experience the 3D Audio effect – any wired pair will do the job once connected to the DualSense controller – but the quality of the headphones you use certainly impacts how effective 3D Audio sounds. 

As you might expect, Sony’s own Pulse 3D wireless gaming headset, which has been designed for the PS5, is particularly effective – though at £90 ($100, AU$150) it certainly isn’t cheap. However, once you start using it that price actually starts to sound more than fair. 

For starters, it’s able to deliver the 3D audio effect wirelessly; you don’t need to be tethered to the DualSense controller. It also carries nifty high-sensitivity microphones complete with noise-cancelling technology built into the main headset, rather than in the usual mic ‘arm’, as well as providing buttons for mixing the game sound and chat sound, and for monitoring your own voice.

The Pulse 3D is lightweight and reasonably comfortable, and it does an excellent job of getting both a precise and strikingly large sense of space from the 3D Audio system.

If you want a more luxuriously built wireless headphone option and you’d prefer a dedicated mic arm, Turtle Beach’s Stealth 700 Gen 2 (£130, $150, AU$250) could be up your street. Just bear in mind that while good-looking, great for chatting and more comfortable to wear for epic gaming sessions, they don’t sound quite as punchy as the Sony Pulse 3D models. They can’t be jacked into the DualSense controller when they run out of juice, either, but with an impressive 20 hours of battery life, that shouldn’t be a big problem. Plus you can use them while they’re charging.

If you’re on a tight budget, meanwhile, and don’t mind a wired rather than wireless headset, then the Xiberia V20D (£30) are good value.

For a few other possibilities, check out our Best Gaming Headsets 2021 feature.

Brace yourself

The number of things you need to think about and potentially invest in if you want to unlock the full capabilities of your PS5 is pretty intimidating. Rest assured, though, that Sony’s new console is more than capable of rewarding your effort and expense with truly next-gen thrills. Once you’ve experienced it in full, you’ll wonder how you ever lived without it.

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