the-best-games-you-can-play-right-now-on-xbox-game-pass

The best games you can play right now on Xbox Game Pass

(Pocket-lint) – Xbox Game Pass has been a huge change to the way we pay for games over the last couple of years – it’s the ace in Microsoft’s sleeve, and can be absolutely astounding value if you want to play through loads of great games.

  • What is Xbox Game Pass, what games do you get and how much does it cost?

However, it’s expanding all the time and the huge roster of titles can actually be a bit overwhelming, especially now that it includes EA Play, and a load of Bethesda’s games have been added. So, what are some particular highlights of Xbox Game Pass that you should check out for your Xbox Series X/S or Xbox One? Read on to find out. 

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Outer Wilds

A space exploration game with a mystery at its heart, the less you know about Outer Wilds before playing, the better. It’s one of the most memorable experiences of recent years to slowly explore its star system, figuring out what’s causing a baffling time loop, and working out how you can get further each time you reset.

If you want something out of the ordinary, and a mystery game that truly rewards players’ creativity and ingenuity, this is it. If only we could play it again for the first time!

Gears 5

Looking more to the mainstream, you can play every Gears game on Game Pass but we think the latest entry will suit most people best. It’s a great continuation of the series, bringing in ever more mobility and options, and tells its story well. 

Multiplayer is a brutal affair but one that’s great fun to jump into, and it all looks brilliant regardless of your hardware, making it an easy recommendation. 

Forza Horizon 4

If you want a racing game, this is the default choice on Game Pass – Forza Horizon 4 is just so insanely fun, and has oodles of content for you to plough through, alongside breathtaking visuals.

It’s great for multiplayer and singleplayer alike, and gives you loads of control over how realistic you want its racing to be, making for a brilliant overall offering. 

Hollow Knight: Voidheart edition

This stunning indie platformer completely captured our hearts and is a must-play if you’ve ever enjoyed a Metroidvania title. Its brilliant hand-drawn art is a charming throughout, and a melancholy tone strikes tender chords as you explore an underground city piece by piece.

Celeste

If you want even more challenge in a platformer, Celeste is a great choice – it’s a lovely tale of perseverence with almost insanely tight mechanics. You’ll become an expert jumper, booster and climber over time, but can scale the challenge to your level really simply, making for a surprisingly welcoming game. 

Halo: The Master Chief Collection

Play multiple absolutely classic Halo titles in one place with this quintessentially “Xbox” bundle, and enjoy some of the most memorable campaigns and multiplayer suites ever created. The Master Chief’s tale will carry on, but the story so far lives in amber thanks to the Master Chief Collection.

The Witcher 3: Wild Hunt

A sprawling roleplaying game that might just be the best one ever created, The Witcher 3 is perfect for sinking a few weeks into, with gritty stories to explore and a vivid world to slowly learn your place in. It’s a brilliant game that RPG fans simply have to play. 

Dishonored 2

Arkane’s Dishonored series offers some of the most free-ranging levels in gaming, letting you tackle your sneaky objectives in countless ways, and both full titles are on Game Pass. We think the second is about as good as stealth gaming can get!

The Elder Scrolls IV: Oblivion

Game Pass has some great titles from older generations, and while everyone and their nan has played Skyrim, we have a particular fondness for its predecessor Oblivion, with its beautiful, forested open world and some really memorable quest lines. If you like Skyrim, try it out for a history lesson, then go even further back and play Morrowind, too.

Carrion

If you’re looking for a game that will only take a few hours to beat, and that’ll be super-satisfying along the way, biomutant breakout sim Carrion is a great choice. You play the horrifying monster in a typical monster movie, slowly breaking out of a huge facility with countless casualties along the way. 

Battlefield V

For multiplayer FPS action it doesn’t get much better than Battlefield V, and we heartily recommend the experience of getting a squad together to play some Conquest on its huge maps. Between vehicles and infantry action there’s loads to get to grips with, and it all looks absolutely beautiful on both recent generations of Xbox console.

Star Wars Jedi: Fallen Order

For some lightsaber goodness, try out Jedi: Fallen Order, which nicely expands upon the Star Wars universe and gives you a great combat system to get to grips with. The story is nicely told, and it’s great to get some Force powers to play with again. 

What Remains of Edith Finch

Another short titled, and another game that’s better the less you know about it before playing. What Remains of Edith Finch is perhaps one of the most consistently inventive story-driven games ever created, a gorgeous tale of family ties that’ll have you blown away by the end – it’s an absolute stunner that everyone should play. 

Control

An eery third-person thriller, Control brings paranormal freakiness to frightening life as you explore a fictional government agency’s headquarters to root out the source of an alien corruption. It’s a game that builds momentum brilliantly and gives you some superb tools of destruction, and looks simply beautiful, too. 

Writing by Max Freeman-Mills.

here’s-where-you-can-buy-a-ps5

Here’s where you can buy a PS5

Update March 12th, 2021 3:55PM ET: Best Buy currently has both the PS5 Digital Edition and PS5 consoles in stock and available for purchase. But you can only request a pickup at your local store and cannot have the console shipped to your home address.

The PlayStation 5 has been quite challenging to find ever since its launch in November. And when it is available, sales have been, for the most part, limited to online-only, with stock selling out almost instantly. Despite this, we here at The Verge are dedicated to helping you keep track of when and where the PS5 is available in the hopes you can get another shot at buying Sony’s next-gen console.

We’re keeping a lookout across the web to find where, when, and how you can buy either the PS5 (with a disc drive) or the PS5 Digital Edition, as well as any bundles that are not price surged.

Keep in mind that due to the high demand of this console, supply will not last long, with inventory selling out typically less than an hour after being made available. Nevertheless, we’ll do our best to keep this article updated with the latest in-stock alerts and tell you when the most recent restock was available at the retailers selling the console.

Where can I buy a PS5 right now?

Due to the pandemic, most retailers, including Best Buy and Target, will only sell the console online until further notice. We see restocks happening multiple times in the week from various retailers; most notably, we have seen frequent restocks recently appear at Best Buy, GameStop, Target, and Walmart in particular. If you are looking for a bundle, retailers like Antonline and Newegg are likely to sell PS5 bundles instead of the actual console.

We have noticed that restocks for the console are more likely to happen later in the week as opposed to earlier in the week. Additionally, places like Newegg are combatting the demand for this console by doing a Newegg Shuffle, which randomly selects winners interested in buying sought-after products.

Every PS5 comes with one DualSense controller, but you can use the DualShock 4 controller, but it is only limited to when you’re playing PS4 games on the next-gen console.
Photo by Vjeran Pavic / The Verge

What accessories do I need to buy for the PS5?

The PS5 includes all the basic things you need to get started (minus the games, of course). However, you might want to consider picking up additional accessories to ensure you get the most out of your brand-new console.

First, there’s the controller. Every new PS5 includes one DualSense controller. But there are a few benefits to owning at least one additional controller, such as if you plan to play local co-op games with a friend or family member. Or, if you are like me and want to keep playing your game but don’t want to be tethered to the charging cable, a second control lets you continue playing while the other one charges. Normally, $70, we have seen the controller go down as low as $60.

The PS5 HD Camera is a neat accessory for people interested in using their PS5 to live-stream video games or broadcast their gameplay with friends. It includes dual 1080p lenses and allows you to remove the background of your camera’s feed and replace it with something else.

I strongly recommend subscribing to PlayStation Plus if you have not already done so; outside of taking advantage of some online gaming functionalities, PlayStation Plus provides a ton of additional incentives, most notably PS5 owners have access to the PlayStation Plus Collection, a digital library of some of the most impactful titles to release on the PS4.

The PS5 comes with a 825GB of available storage right now and unfortunately, there’s no way to expand the fast internal storage currently. Sony is reportedly expanding the options for more SSD storage. If you want to store some older PS4 titles on your console so you don’t use your limited SSD storage, I strongly advise buying an external hard drive to store those titles.

microsoft-says-the-latest-xbox-series-x-update-fixes-controller-disconnect-issues

Microsoft says the latest Xbox Series X update fixes controller disconnect issues

Microsoft released a new Xbox update earlier this week that brings toggles for Auto HDR and FPS Boost and improvements to better support the new Xbox Wireless Headset. But there was another big feature that wasn’t mentioned in the official release notes: the update also fixes “many” of the Xbox Series X controller disconnect issues that have cropped up, according to the Xbox team’s Jason Ronald.

Lots of Xbox news this week, but in case you missed it we released our March Xbox System Update yesterday.

In addition to the new features, this release also fixes many of the controller disconnects players have reported.

Keep the feedback coming.https://t.co/bltTsL6Lty

— Jason Ronald (@jronald) March 10, 2021

Players began reporting disconnect issues with the controllers just days after the console’s launch, and you can see some of those reports in this 89-page thread on Microsoft’s support forums. In January, however, Microsoft acknowledged that it was aware of the issues and said that fixes were coming “in a future update” in a statement to The Verge.

We haven’t tested the new update ourselves to see if it fixes issues that people have seen. But if you have been experiencing controller disconnects, it sounds like the new update could address them for you.

microsoft’s-xbox-series-x-/-s-consoles-are-in-stock-again-at-target

Microsoft’s Xbox Series X / S consoles are in stock again at Target

Microsoft’s Xbox Series X and Series S consoles are some of the most sought-after consoles to buy right now. Those looking for another shot to get either console can buy one right now at Target. You will have the option to pay for either console in full or through Xbox All Acces, allowing you to get either console upfront at no cost.

Similar to the PS5 restocks that went up earlier this morning, Target is limiting the purchase of these next-gen consoles to in-store pickup only. Not every store has the next-gen Xbox hardware in stock and the ones that do have a very limited supply.

Xbox Series X / S

  • $300

Prices taken at time of publishing.

The Xbox Series X is Microsoft’s flagship console, serving as its most powerful (and biggest) option that costs $499.99. While the $299.99 Series S is aimed at smooth 1440p performance, the Series X is focused on fast 4K gameplay.


  • $300


    at Target (Series S)


  • $500


    at Target (Series X)

Less than 5 units are available at my local Target.

Once you secured your next-gen Xbox, I would suggest stocking up on games and accessories I think will allow you to get the most out of your new console.

Several of the most popular games to play on these consoles include third-party titles like Yakuza: Like a Dragon. Additionally, some popular Xbox One titles like Halo: The Master Chief Collection and Gears 5 have all received graphical updates that take advantage of the next-gen hardware.

Of course, if you are unsure what games to buy, you could always subscribe to Xbox Game Pass Ultimate, which gives you access to a slew of first and third-party titles from various developers and publishers.

A must-have accessory I think is worth buying includes an additional Xbox controller, moreso if you are planning to play local cooperative games with loved ones as the console only comes with one controller.

building-the-ultimate-retro-computer

Building the ultimate retro computer

Although I assembled it myself, and its software all comes from an open-source DIY project, in many ways my MiSTer is the most versatile computer I own. It’s a shapeshifting wonderbox that can change its own logic to make itself run like countless other machines as accurately as possible. From old arcade boards to early PCs to vintage consoles, MiSTer developers are devoted to helping it turn into an ever-expanding range of hardware.

If you’ve ever wanted to use computer software or hardware that is no longer available for sale, you’ve probably run into emulation before. It’s a huge field that often involves a ton of people working on a technically challenging feat: how to write software that lets one computer run code that was written for another. But there’s only so much traditional emulators can do. There are always inherent compromises and complexities involved in getting your current hardware to run software it was never designed to handle. Emulated operating systems or video games often encounter slowdown, latency, and bugs you’d never have encountered with the original devices. So what if there was a way to alter the hardware itself?

Well, that’s MiSTer. It’s an open-source project built upon field-programmable gate array (FPGA) technology, which means it makes use of hardware that can be reconfigured after the fact. While traditional CPUs are fixed from the point of manufacture, FPGAs can be reprogrammed to work as if they came right off the conveyor belt with the actual silicon you want to use.

What this means is, you’re not tricking a processor into believing it’s something else, you’re setting it up to run that way from the start. A MiSTer system can theoretically run software from the NES to the Neo Geo, to the Apple II or Acorn Archimedes, and deliver responsive, near-as-dammit accurate performance next to what you’d get from the actual devices.

Of course, it’s not as easy as that makes it sound. In order to program an FPGA to act like a computer from three decades ago, you have to intimately understand the original hardware. And that’s what makes MiSTer one of the technically coolest DIY projects going today, building on the knowledge of developers around the globe.

The DE10-Nano sandwiched between the I/O and USB hub boards.

FPGAs aren’t new technology. Two early companies in the field (sorry) were Altera, now owned by Intel, and Xilinx, now part of AMD. The two have competed since the 1980s for market share in programmable logic devices, largely serving enterprise customers. One of the biggest advantages of FPGAs on an industrial scale is that companies can iterate their software design on hardware before they need to manufacture the final silicon. FPGAs are widely used to develop embedded systems, for example, because the software and the hardware can be designed near-concurrently.

You might be familiar with FPGAs if you’ve come across Analogue’s boutique console clones, like the Mega Sg and the Super Nt. Those use FPGAs programmed in a certain way to replicate a single, specific piece of hardware, so you can use your original physical cartridges with them and get an experience that’s very close to the actual consoles.

The MiSTer project is built around more accessible FPGA hardware than you’d find in commercial or enterprise applications. The core of the system is an FPGA board called the DE10-Nano, produced by another Intel-owned company called Terasic that’s based out of Taiwan. It was originally intended for students as a way to teach themselves how to work with FPGAs.

The DE10-Nano looks somewhat similar to a Raspberry Pi — it’s a tiny motherboard that ships without a case and is designed to be expanded. The hardware includes an Altera Cyclone V with two ARM Cortex-A9 CPU cores, 1GB of DDR3 SDRAM, an HDMI out, a microSD card slot, a USB-A port, and Ethernet connectivity. It runs a Linux-based OS out of the box and sells for about $135, or $99 to students.

MiSTer is inspired by MiST, an earlier project that made use of an Altera FPGA board to recreate the Atari ST. But the DE10-Nano is cheaper, more powerful, and expandable, which is why project leader Alexey Melnikov used it as the basis for MiSTer when development started a few years back. Melnikov also designed MiSTer-specific daughterboards that enhance the DE10-Nano’s capability and make a finished machine a lot more versatile; the designs are open-source, so anyone is free to manufacture and sell them.

You can run MiSTer on a single DE10-Nano, but it’s not recommended, because the board alone will only support a few of the cores available. (A “core” is a re-creation of a specific console or computer designed to run on the MiSTer platform.) The one upgrade that should be considered essential is a 128MB stick of SDRAM, which gives MiSTer enough memory at the right speed to run anything released for the platform to date.

Beyond that, you’ll probably want a case, assuming you’d rather not run open circuitry exposed to the elements. There are various case designs available, many of which are intended for use with other MiSTer-specific add-ons that vertically attach to the DE10-Nano. An I/O board isn’t necessary for most cores, for example, but it adds a VGA port along with digital and analog audio out, which is useful for various setups. (A lot of MiSTer users prefer to hook up their systems to CRT TVs to make the most of the authentic output and low latency.) You can add a heatsink or a fan, which can be a good idea if you want to run the system for extended periods of time. And there’s a USB hub board that adds seven USB-A ports.

For my setup, I ordered the DE10-Nano, a 128MB SDRAM stick, a VGA I/O board with a fan, a USB hub board, and a case designed for that precise selection of hardware. These largely came from different sources and took varying amounts of time to show up; you can order the DE10-Nano from countless computer retailers, but other MiSTer accessories involve diving into a cottage industry of redesigns and resellers. Half of my parts arrived in a battered box from Portugal filled with shredded paper and loosely attached bubble wrap.

MiSTer accessories are based on Melnikov’s original designs, but since the project is open-source, many sellers customize their own versions. My case, for example, includes a patch cable that hooks directly into the IO board to control its lighting, while some others require you to route the LEDs yourself. The USB board, meanwhile, came with a bridge to the DE10-Nano that seemed to be a different height from most others, which meant I had to improvise a little with screw placements. Nothing I ordered came with instructions, so it did take some time to figure out what should go where, but everything worked fine in the end. The only other thing I had to do was go buy a small hex screwdriver for the final screws in the case.

That’s part of the fun with MiSTer. There’s a base specification that everything works around, but you’re still ultimately assembling your own FPGA computer, and you can adjust the build as much or as little as you want.

Once your hardware is set, you need to install the MiSTer software. There are a few ways to do this, and you’ll want to dig around forums and GitHub for a while so you know what you’re doing, but the method I went with was simple in the end — essentially, you format your microSD card with an installer package, put it into the DE10-Nano, plug in an Ethernet cable and a USB keyboard, power on the system, and it’ll download all of the available cores. Your SD card will then be set up to boot the MiSTer OS directly, and you can run another script to make sure everything’s updated with the most recent versions.

The MiSTer OS is very simple, with a default background that looks like pixelated TV static and a basic menu in a monospaced font that lets you select from lists of console and computer cores. The first thing I did was load some old Game Boy Advance ROMs I dumped well over a decade ago, because for some reason Nintendo doesn’t want to sell them for the Switch. (Please sell them for the Switch, Nintendo.) The performance felt about as authentic as I could’ve expected, except for the fact that I was looking at a 4K TV instead of a tiny screen.

My main reason for getting into MiSTer is to have a hardware-based way to access the parts of computer history that I missed, or to revisit forgotten platforms that I was around for. I knew that computer systems like the Apple II and the Amiga were big gaps in my knowledge, so it’s great to have a little box that can run like either of them on command. I’ve also been getting into the MSX platform, which was popular in Japan in the ’80s. My next rainy-day project is to work on an install of RISC OS, the Acorn operating system that was on the first computers I ever used at school in the UK. (You can actually still buy licensed ROM copies of various versions of the OS, which was a neat surprise.)

MiSTer development is a vibrant scene. Melnikov has a Patreon that’s updated several times a week with improvements he’s made to various cores, but there are lots of other people contributing to the project on a daily or weekly basis. A colleague introduced me to the work of Jose Tejada, for example, who’s based in Spain and has made a ton of progress on replicating old Capcom arcade machine boards. There’s another project aiming to get the original PlayStation running, marking the biggest step yet into 3D hardware on MiSTer.

FPGAs are often talked about as if they’re a silver bullet for perfect emulation, but that’s really not the case — at least, not without a lot of effort. Anything that runs perfectly on MiSTer, or as close to perfectly as is otherwise imperceptible, is the result of a ton of work by talented programmers who have spent time figuring out the original hardware and applying the knowledge to their cores. Just read this post from the FPGA PSX Project about what it took to get Ridge Racer running on MiSTer, as well as the assessment of how far they have to go. The cores can vary in quality, accuracy, and state of completion, but a lot of them are still under active development and huge strides have been made in the past couple of years.

Analogue lead hardware engineer Kevin Horton spoke to The Verge in 2019 about the work that went into re-creating the Sega Genesis for the Mega Sg console. The process took him nine months, including two-and-a-half months figuring out the CPU at the heart of the console. “I didn’t know Genesis very well, and knew literally nothing about the 68000 CPU at all!” he said. “This was my first foray into both things and probably slowed the process down since I had to learn it all as I went.”

Ultimately, Horton confirmed the accuracy of his work by directly connecting a 68000 to an FPGA and comparing their performance on a test that ran for a week straight. It demonstrates the lengths that FPGA enthusiasts go to in pursuit of the most accurate results possible, but what makes MiSTer special is that this is largely the work of hobbyists. No one’s paying anyone a salary to make incremental tweaks to the performance of the arcade version of Bionic Commando, but that’s where Tejada has directed his passion.

MiSTer is an important project because it speaks to the concept of preservation in a way that all too often goes underserved by the technology industry. The project makes the argument that the way we run software is as big a part of our experience as its content. Yes, you can port or emulate or re-release software to run on modern hardware, but there’s always going to be a compromise in the underlying code that moves the pixels in front of your eyes.

Of course, that might sound like a pretty niche concern for anyone who’s satisfied with, say, the emulated software you can run in a browser at Archive.org. I’m often one of those people myself — emulation can be great, and it’s hard to beat the convenience. But the MiSTer project is an incredible effort all the same. I’ll never have a shred of the technical knowledge possessed by MiSTer developers, but I’m grateful for their effort. Once you build your own system, it’s hard not to feel invested in the work that goes into it; MiSTer is a never-ending pursuit of perfection, and there’s something beautiful about that.

Photography by Sam Byford / The Verge

sony’s playstation 5-digital-edition-is-in-stock-at-target

Sony’s PlayStation 5 Digital Edition is in stock at Target

If you missed the restock for the $500 PS5 with a disc drive earlier this morning, Target has now restocked the PS5 Digital Edition, while supplies last.

Looking at the product listing for the product, it appears Target is not shipping the item to your home address, but rather you have to choose in-store pickup. Once stores are out of stock, you likely will have to wait until the next stock drop to place an order.

Sony PlayStation 5

  • $400

Prices taken at time of publishing.

Sony’s flagship next-gen console, starting at $399.99. The biggest difference between both models is the Digital Edition can only play digital games, while the $500 PS5 includes a disc drive, allowing you to play both digital and physical games.


  • $400


    at Target (Digital Edition)

Anyone living in Annapolis, MD looking for a PS5 Digital Edition? There’s a few in stock now

Once you have your PS5, you may want to consider buying some additional accessories not included with the console so you can get the most out of your new gadget; this includes an extra DualSense controller.

There’s also a ton of PS5 games right now, including Demon’s Souls Remake by Bluepoint Games or the third-party blockbuster titles like Yakuza: Like a Dragon, Assassin’s Creed Valhalla, and Watch Dogs: Legion.

I also recommend buying a one-year membership to PlayStation Plus, as the perks of having a subscription are great for PS5 users. Most notably, it nets you access to the PlayStation Plus Collection, an exclusive perk for PS5 owners that provides access to “generation-defining” titles that were released originally on PS4, including Bloodborne, Persona 5, and Uncharted IV: A Thief’s End.

microsoft’s-xbox-tv-era-ends-in-may-with-the-removal-of-oneguide-tv-listings

Microsoft’s Xbox TV era ends in May with the removal of OneGuide TV listings

Microsoft is removing its TV listings feature on the Xbox One in May. Originally introduced as part of its broad ambitions to take over the living room, the OneGuide TV listings on Xbox One was designed to overlay on top of your cable box and provide a better way to access content. You could also combine the feature with an Xbox USB TV tuner to access free-to-air TV channels.

“Based on customer usage and feedback, we’re constantly evolving the Xbox experience,” says Jonathan Hildebrandt, a program manager for Microsoft’s Xbox Experiences group. “To that end, beginning this May we’ll be sunsetting live TV listings for OneGuide on Xbox One.” OneGuide users will still be able to access the HDMI passthrough feature on the Xbox One to watch connected devices, or still access a TV tuner, but TV listings will be removed.

Microsoft’s OneGuide TV listings on the Xbox One.

It’s the final nail in the coffin for Microsoft’s original dream of turning the Xbox One into a digital entertainment hub, or modern cable TV box. Kinect and an HDMI pass-through were central to this plan, but the $100 price gap between the Xbox One and PS4, bulkier VCR-like hardware with less performance, and the focus on entertainment muddied the waters on what was primarily a game console.

Microsoft has gradually been walking back its Xbox TV efforts in recent years with the removal of Kinect, the Xbox One snap mode going away, media features disappearing, and an axed Xbox TV DVR feature. The Xbox One looked like a cord-cutters dream, but that quickly dissipated only a few years into the console’s existence. Microsoft’s latest Xbox Series X / S consoles no longer include a HDMI pass-through, or the company’s OneGuide app.

apex-legends-is-out-on-the-switch,-but-it’s-missing-a-key-feature:-cross-progression

Apex Legends is out on the Switch, but it’s missing a key feature: cross-progression

Apex Legends is the latest major cross-platform Switch port. After years of availability on Xbox, PlayStation, and PC, EA has finally brought the battle royale shooter to Nintendo’s handheld console, adding a fresh wave of players to the mix and a new, on-the-go option for existing Apex Legends fans. But there’s a glaring issue with the Switch port: right now, there’s no cross-progression, making the Switch port effectively a nonstarter for dedicated players.

At launch, the new Nintendo Switch version of Apex Legends offers cross-platform gameplay — meaning that you can play with and against players on Xbox, PlayStation, and PC in addition to other Switch players. But any progress or purchases that players have made on those other platforms won’t carry over. Effectively, Apex Legends players on the Switch are starting from scratch.

Despite the “Season 8” branding that covers Apex Legends, there’s no continuity for players on the Switch version — so much so, that players have to replay the tutorial before they’ll actually be able to drop into a full match.

In an interview with Nintendo Life, Chad Grenier (Respawn’s game director for Apex Legends) said that cross-progression is planned for the future, but with the caveat that “we’re a ways out from being able to offer that.”

Grenier explains that there are a mix of issues preventing Respawn from offering cross-progression, with contractual, legal, and technical problems that need to be sorted out. “It’s a complex challenge of multiple accounts existing for various users that we have to resolve or merge, there are legal and contractual things to navigate with purchasing on other platforms and having those carryover and also some technical challenges.”

Apex Legends is by no means the first mainstream game to run into this issue. Unfortunately, the lack of cross-progression is more common than not for most cross-platform games, both on the Switch and on other platforms.

Overwatch, for example, has been struggling with the lack of cross-platform progression and gameplay for years, despite the emphasis that Blizzard puts on cosmetic content unlocks.

Control has been ported to plenty of platforms since its launch, including Amazon’s Luna, a cloud-based version for the Nintendo Switch, and a next-gen version for PS5 and Xbox One. But there’s no crossover for saves between those titles — if you started Control on a PS4, then that’s where your save is stuck forever, even if you want to try streaming it from an internet service or playing with fancier graphics on a next-gen console.

Obviously, there are real technical and legal issues here. Overwatch’s skins are heavily tied to its loot box economy, which are all purchased through the platform-specific stores, which can complicate things. Control’s lack of next-gen saves are tied to updates to the game engine that prevented Remedy from offering continuity for existing players.

But there’s also a wealth of games in 2021 that show that a better way is possible. Fortnite and Rocket League are the gold standard here: simply log into Epic’s free-to-play games on your platform of choice, and all your stuff is there waiting for you. You can play with friends on any platform (well, except iOS), from any platform, with all of your skins, emotes, items, and unlocks.

And even recent Ubisoft games have added cross-play and cross-progression through Ubisoft Connect, letting players start playing sprawling RPGs like Assassin’s Creed Valhalla on one system and continue on another.

In 2021, offering cross-progression and cross-play is increasingly becoming table stakes for major games. With massive titles that can take dozens, if not hundreds of hours of players’ time, locking down progression to a single console or platform just doesn’t make sense.

And that’s doubly true for free-to-play games like Apex Legends, which live or die on the strength and size of their multiplayer community and the money that they can make off selling cosmetic items. When your game is free to download on any platform, it’s critical that the time and money that players invest into getting those digital rewards be consistent across those platforms, because the collection of those items is the main reward structure of those games.

Bungie figured that out a while ago, back when it transitioned Destiny 2 to a free-to-play title — it now allows players to sync their in-game items to whatever platform they’re playing on (even if Bungie is still working out cross-platform gameplay).

The whole point of putting a game like Apex Legends on the Switch is to offer players another avenue to play the game. Sure, it may attract some new players, but for many others it’s a way to spend even more time with a game they already love. But by locking things like hero characters or items that players have painstakingly unlocked through time or money to a single platform, the game is still stuck in an outdated model of game design.

Players have a finite amount of time. And why would you open up Apex Legends to unlock all your old gear again when you pick up your Switch when you could make progress on your Fortnite battle pass — a far more substantial unlock that isn’t tethered to a single system — instead?

Microsoft Store will now show you what languages Xbox games support

Microsoft is updating its store for Xbox and Xbox Game Pass to include language support, the company announced today. The Languages label is meant to make it “easier to decide if you’d like to purchase or play that title” by including information on the game’s interface, audio, and subtitles.

Whatever language console owners have set as their default will display first. The feature applies to 27 languages and displays how localization has been applied to various parts of the game, such as controls, subtitles, or spoken dialogue. “We’ve already added language tags to hundreds of games and will add more over time,” the announcement reads.

Fans have previously criticized Microsoft’s handling of localization, specifically outside of the US. As reported by Windows Central, players in territories like South Korea have documented which games support Korean languages. Platforms like Nintendo and Steam already support language guides.

Microsoft will continue to add updates later this year to “make it even easier for you to find and play games that are right for you.” The company did not specify what those changes would look like.

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The Xbox Series X / S are available at Microsoft Store [UPDATE: Series X out of stock]

The Xbox Series X and Series S are some of the hottest and most challenging gadgets to buy right now. Fortunately, the Microsoft Store has restocked both the Series X and Series S gaming consoles. Get ‘em while supplies last.

Whether you purchase the most affordable next-gen console (the Xbox Series S) or Microsoft’s most powerful gaming console to date (Series X), both share many accessories that are great for early adopters.

Several of the most popular games to play on these consoles include third-party titles like Assassin’s Creed Valhalla and Yakuza: Like a Dragon. Additionally, some popular Xbox One titles like Halo: The Master Chief Collection, Gears 5, and Ori: The Collection have all received graphical updates that take advantage of the next-gen hardware.

Games aside, there are also a few accessories to consider — most notably, an extra game controller for your new console. You can expand your store, there’s an external SSD you can purchase, but it is not cheap. Additionally, if you are not interested in buying some games now but need something to play, I suggest getting a subscription to Xbox Game Pass for console or Xbox Game Pass Ultimate.

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Yakuza’s lead writer on how Like a Dragon reinvents the series

A long, spoiler-filled chat

Yakuza: Like a Dragon is a bold shift for Sega’s long-running series, doing away with beloved protagonist Kazuma Kiryu and shifting to turn-based RPG-style combat. In Kiryu’s place is the wild-haired Ichiban Kasuga, who finds himself homeless in Yokohama after doing 18 years’ hard time for a murder he didn’t commit.

The PlayStation 5 version of Like a Dragon was just released last week, a few months after the PS4, Xbox One, PC, and next-gen Xbox versions. Since then, I’ve played several dozens of hours of Like a Dragon on the Xbox Series X, and it’s become one of my favorite games in the series.

I took the opportunity to ask Masayoshi Yokoyama, Sega’s chief producer and writer on the game, some questions about how the team approached Kasuga as a character and his story from beginning to end.

Warning — there are some pretty heavy spoilers toward the end of this interview.

First, I’d like to ask about Kasuga himself. How involved were you with the character creation process? What were the principles for the character you kept in mind when writing for him?

Basically, I have been in charge of the character settings (such as personalities, speech mannerisms, and the backbone of their action principles) for the main characters that appear in the main story since the first game.

The character, Ichiban Kasuga, was originally born during the development of Ryu Ga Gotoku Online, which is a mobile app title being serviced in Japan.

At the time, we just finished the development of Yakuza 6 and were ideating on a new protagonist to take Kiryu’s place. That’s when we decided on taking apart the indestructible hero image and creating a more “real-world hero.”

Kazuma Kiryu’s personality is representative of characters that appear in “Ninkyo” films, which is a genre of Japanese mafia films that have been around from back in the day. He is generally reserved, stoic, and self-sacrificing, but stronger than anybody and prefers to act alone. In a way, his character embodies qualities that Japanese boys and men would look up to.

Kasuga, on the other hand, was created with the intention of being more “relatable” rather than “admired.” I wanted to create a character whose words and actions would emotionally move us, and someone that you’d want to cheer for and fight alongside.

Since the aforementioned Ryu Ga Gotoku Online was a card battle game in which players form decks with their friends to fight against enemies, I wanted to depict the strength of a “leader” rather than the strength of an “individual,” which became the origin of my idea.

After that, I compiled all of Ichiban Kasuga’s origin and life story into a document and presented to executive director [Toshihiro] Nagoshi and my team members. This led to talks of potentially using this character for the next console game and then eventually became official for Yakuza: Like a Dragon.

Masayoshi Yokoyama of Sega’s Ryu Ga Gotoku Studio.

Was there a conscious effort to make him different to Kiryu? What do you think the two characters have in common?

For those that have played both Yakuza and Yakuza: Like a Dragon, you may have noticed that Kazuma Kiryu and Ichiban Kasuga lead a similar path.

Both had a difficult childhood without the love of their immediate family, then felt extreme gratitude and admiration for the ones that took care of them. Unable to suppress these emotions, both set out on the path of yakuza. Right when they’re about to become full-fledged yakuza, they both go to prison for a crime neither committed. What awaited them after their long sentence was an unimaginably cruel reality… This general flow is exactly the same for both of them.

However, just because the two characters’ personalities differ so much, the same general plotline gives off a totally different feel for both. Upon release from prison, Kiryu goes straight to find his mentor Kazama. While Kasuga also tries to find his mentor, Arakawa, before he sets out to do so, he decides to clean himself a bit first and stops by the hair salon to get a botched perm. Both characters follow the same path, but vastly differ in their portrayal.

I actually haven’t had too much difficulty depicting each of the characters. For Yakuza: Like a Dragon, I set out to write the story after fleshing out Ichiban Kasuga as a human being, so while writing, I even surprised myself at times how different these characters acted within very similar circumstances.

Which came first: the idea to make Kasuga an RPG obsessive, or the decision to shift Like a Dragon to RPG-style turn-based combat?

The decision to shift to RPG came first. The character setting that Kasuga loves RPGs came after.

As previously mentioned above, the concept was “to create a new relatable hero,” so we chose the most optimal game system (a party system) that would make Ichiban Kasuga’s story interesting. We wouldn’t have made the same decision for Kiryu, who fights with only his own power.

One of my beliefs in creating games is to “value the core of play.” This involves deciding what the game is supposed to entertain, and then assigning the various components to the right places accordingly.

The story is the core element of the Yakuza series. This game was made to enjoy the story, and the other elements such as the city used as the setting, music, mini-games, and battle action are all there to elevate the story experience.

For Yakuza: Like a Dragon, the most optimal way for players to experience the story and show the battles of Ichiban Kasuga and his friends that gathered around him was the RPG style. So, upon deciding the RPG genre, there were then a few questions that we had to address, such as: How will we make Kasuga relate to the “hero” job class? What is the logic behind the exchanges during these battles within Kasuga’s mind? One way we addressed these was to make Kasuga an RPG enthusiast.

The character’s personalities are often expressed in their combat moves — was there discussion between the writing and gameplay teams on specific abilities that would be funny or appropriate?

Here at Ryu Ga Gotoku Studio, there isn’t much of a clear distinction between the writing and game design teams. I started out in what we call in Japan as a “planning position” (game designer), and I’m now kind of like the boss of the whole planning team [laughs]. All the other writers on the team are selected from among the current planning staff based on their writing skills and put on different projects.

Basically, the game designing and narrative writing are not compartmentalized, so our planning crew meetings always have the mini-game designers, battle action staff, and writers in attendance. Even the voice recording is supervised by the person in charge of each part of the game.

That’s the overall gist of things, so even for anything minor, we discuss and make decisions as a whole team. Ideas are always flowing, but since we value the energy and momentum over the precision of an idea, so we do end up axing a lot of them [laughs].

I don’t know if this is the same for everyone, but Like a Dragon took me a lot longer to finish than other games in the series. This is probably because of the slower-paced combat, but did the longer running time affect your approach to story writing and pacing?

The volume and length of the story is actually not that different from the past games in the series. So, it didn’t affect the story writing and pacing all that much. We look to the general volume of a 10-episode Japanese drama series when creating the Yakuza series.

For this game, I think the reason for the longer playtime was because of the shift to RPG, requiring more time to level up.

The accelerating the battle tempo was something we worked on until the very end of development. We also continued to make adjustments to the time it takes to level up, but the game is designed so it will become difficult to beat the stronger bosses unless you change jobs and collect materials for better weapons.

For those players that are playing this game in the same way you played through the past ones, it might feel a bit longer, but we went with this kind of balancing because we wanted players to discover the fun sights of the city while leveling up their party, instead of simply grinding to level up.

The Yakuza series has a really unique blend of serious and light-hearted subject matter. How do you balance those aspects when writing and make sure everything feels appropriate for the series?

As touched upon earlier, I think the greatest strength of our team is that the narrative, game design, character design, animation, and sound creation staff all have a deep understanding of what the “core” is.

The reason for this isn’t simply how long we’ve known each other or how well we get along. I think that each and every staff member loves Ryu Ga Gotoku (Yakuza) and I think that’s the biggest reason. I personally am in charge of story writing and also am the chief producer and have a hand in ideating and executing on some marketing and PR initiatives, but every decision I make is based on how to reflect the content of the game in any kind of promotion or campaign, and how to make the game itself more interesting.

All staff members that are involved with the game, including those working within the game and outside of the game, such as the sales team, advertising team, and marketing team, are working hard to increase the produce value of the game, so everyone’s accumulated effort is maybe what creates this great balance.

In a past game, someone on the advertising team even wrote and implemented an original story scenario for a real company that appeared in Kamurocho that he was the point person for [laughs], so as you can kind of see what kind of team Ryu Ga Gotoku Studio is.

This is the first Yakuza game where you’re accompanied by a party of characters for almost the entire running time, and they all have their own motivations. Was that a challenge compared to previous Yakuza games, where the focus tends to be on the current protagonist?

In the past, when creating games like Yakuza 0, which depicted the past of Yakuza, and other remake titles, I would dig deeper into the characters other than the protagonist, so this wasn’t so much of a challenge for me.

I think Arakawa is probably the most pivotal character in the game. The intro does a good job of making him a sympathetic character before setting him up as the villain, and then he’s revealed to have been on the Tojo Clan’s side all along, before meeting a tragic end. How early on in the writing process was his role decided, and was he always intended to have an arc that spanned most of the game’s story?

This was something that was decided at the start of writing the first chapter. When creating the intro scene of the game, my determination was that “I’m going to depict the life of this man, Masumi Arakawa,” so the game started out on that scene.

The Han Joon-gi twist was particularly unexpected for me given how he died in Yakuza 6. What was the thought behind (sort of) bringing him back as Kim Yeonsu?

This was actually something that was decided around the time I started thinking of Ichiban Kasuga’s story. There wasn’t too much deliberation behind this decision, but my personal thought was that if the Jingweon Mafia were to make an appearance, then Han Joon-gi has to be there, too. In addition, I feel like the Jingweon Mafia would do something like that. Sorry for surprising you [laughs].

Of course, the biggest reveal of the game is the return of Kiryu, although his role is quite minor. Were you planning from the beginning to include him in Like a Dragon, considering how Yakuza 6 seemingly drew a line under his storyline?

This wasn’t decided in the early stages of planning the story. When the main themes of the game were decided to be about the dualities of the front and back — the hypocrisy and justice, the superficiality and the truth of Japanese society — I thought it was impossible not to have him appear in the episode of the underworld, so we decided that he would make an appearance.

I have the same question for Goro Majima, who seems to appear in every Yakuza game to varying degrees now. In Like a Dragon, he’s a difficult boss fight but doesn’t otherwise have a big role in the story — how did you approach his inclusion?

The reason why we decided that he’d make an appearance is the same as for Kazuma Kiryu. However, the big difference is that we cut all ties to the past. This game is unwaveringly seen from Ichiban Kasuga’s perspective, so we got rid of any information or connections that Kasuga has no need of knowing.

This is the beginning of the tale of Ichiban Kasuga, and not a continuation of the Kazuma Kiryu story.

We wanted those players that started the series with Like a Dragon to have the same amount of knowledge and emotions as Kasuga when interacting with Majima and other characters from the past series, so we didn’t include any unnecessarily deep interactions.

I’m sure you can’t say anything specific about potential future games, but I thought it was interesting how Like A Dragon finished on an open-ended note, with Kasuga deciding his friends are what’s most important to him. Is there a direction you’d like to take the character in the future?

I think that Yakuza: Like a Dragon is only the first chapter of Ichiba Kasuga’s life. Since he was in prison for 18 years, he has only just begun his life as an adult man. I’m sure there’s probably many trials and tribulations that await him.

Even Kazuma Kiryu, who was said to be the strongest, had his life turned upside down with his encounter with a little girl. As Kasuga starts out his new life, he will surely encounter challenges that he cannot solve through violence or brute force.

I develop each game with the intention of creating a life of a single person. I’m not sure if I’ll continue to write Ichiban Kasuga’s life or not, but I can totally imagine him in deep trouble somewhere on the face of this Earth [laughs].

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Sony’s PlayStation 5 is available at Target

After less than a year on the market, Sony’s latest gaming console, the PlayStation 5, has become one of the most sought-after devices. With supplies limited and demand high, it has been difficult to try to secure a unit. If you are still looking to grab a PS5 for yourself or a loved one, Target has the console in stock right now in both the digital edition and disc drive variants.

PlayStation 5

  • $400

Prices taken at time of publishing.

Sony’s flagship next-gen console, starting at $399.99. The biggest difference between both models is the Digital Edition can only play digital games, while the $500 PS5 includes a disc drive, allowing you to play both digital and physical games.


  • $400


    at Target (Digital Edition)


  • $500


    at Target (PS5)

If you are fortunate enough to buy Sony’s new gaming console, I have a few suggestions on some additional items you may want to buy. Of course, you’ll likely want to buy some games for your new console. The PS5 is home to some of the most popular titles right now, such as Assassin’s Creed Valhalla and the 2020 remake of Demon’s Souls, as well as some other fun games like Spider-Man: Miles Morales, Bugsnax, and Sackboy: A Big Adventure.

If you plan to share this console with family and want to play local co-op games, an extra controller is a must-buy.

Some games require an online subscription to play, so a subscription to PlayStation Plus is a good purchase. But you’re not just paying to play most games (excluding free-to-play titles) online, as PS5 users with an active PS Plus subscription also have access to a digital library of PS4 classics thanks to the PlayStation Plus Collection.

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Supermicro 1023US-TR4 Review: Powerful Performance in a Slim 1U Package

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Supermicro’s 1023US-TR4 is a slim 1U dual-socket server designed for high-density compute environments in high-end cloud computing, virtualization, and enterprise applications. With support for AMD’s EPYC 7001 and 7002 processors, this high-end server packs up to two 64-core Eypc Rome processors, allowing it to cram 128 cores and 256 threads into one slim chassis. 

We’re on the cusp of Intel’s Ice Lake and AMD’s EPYC Milan launches, which promise to reignite the fierce competition between the long-time x86 rivals. In preparation for the new launches, we’ve been working on a new set of benchmarks for our server testing, and that’s given us a pretty good look at the state of the server market as it stands today. 

We used the Supermicro 1023US-TR4 server for EPYC Rome testing, and we’ll focus on examining the platform in this article. Naturally, we’ll add in Ice Lake and EPYC Milan testing as soon as those chips are available. In the meantime, here’s a look at some of our new benchmarks and the current state of the data center CPU performance hierarchy in several hotly-contested price ranges. 

Inside the Supermicro 1023US-TR4 Server

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The Supermicro 1023US-TR4 server comes in the slim 1U form factor. And despite its slim stature, it can host an incredible amount of compute horsepower under the hood. The server supports AMD’s EPYC 7001 and 7002 series chips, with the latter series topping out at 64 cores apiece, which translates to 128 cores and 256 threads spread across the dual sockets.

Support for the 7002 series chips requires a 2.x board revision, and the server can accommodate CPU cTDP’s up to 280W. That means it can accommodate the beefiest of EPYC chips, which currently comes in the form of the 280W 64-core EPYC 7H12 with a 280W TDP. 

The server has a tool-less rail mounting system that eases installation into server racks and the CSE-819UTS-R1K02P-T chassis measures 1.7 x 17.2 x 29 inches, ensuring broad compatibility with standard 19-inch server racks. 

The front panel comes with standard indicator lights, like a unit identification (UID) light that helps with locating the server in a rack, along with drive activity, power, status light (to indicate fan failures or system overheating), and two LAN activity LEDs. Power and reset buttons are also present at the upper right of the front panel.

By default, the system comes with four tool-less 3.5-inch hot-swap SATA 3 drive bays, but you can configure the server to accept four NVMe drives on the front panel, and an additional two M.2 drives internally. You can also add an optional SAS card to enable support for SAS storage devices. The front of the system also houses a slide-out service/asset tag identifier card to the upper left. 

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Popping the top off the chassis reveals two shrouds that direct air from the two rows of hot-swappable fans. A total of eight fan housings feed air to the system, and each housing includes two counter-rotating 4cm fans for maximum static pressure and reduced vibration. As expected with servers intended for 24/7 operation, the system can continue to function in the event of a fan failure. However, the remainder of the fans will automatically run at full speed if the system detects a failure. Naturally, these fans are loud, but that’s not a concern for a server environment.  

Two fan housings are assigned to cool each CPU, and a simple black plastic shroud directs air to the heatsinks underneath. Dual SP3 sockets house both processors, and they’re covered by standard heatsinks that are optimized for linear airflow. 

A total of 16 memory slots flank each processor, for a total of 32 memory slots that support up to 4TB of registered ECC DDR4-2666 with EPYC 7001 processors, or an incredible 8TB of ECC DDR4-3200 memory (via 256GB DIMMs) with the 7002 models, easily outstripping the memory capacity available with competing Intel platforms.

We tested the EPYC processors with 16x 32GB DDR4-3200 Samsung modules for a total memory capacity of 512GB. In contrast, we loaded down the Xeon comparison platform with 12x 32GB Sk hynix DDR4-2933 modules, for a total capacity of 384GB of memory. 

The H11DSU-iN motherboard’s expansion slots consist of two full-height 9.5-inch PCIe 3.0 slots and one low-profile PCIe 3.0 x8 slot, all mounted on riser cards. An additional internal PCIe 3.0 x8 slot is also available, but this slot only accepts proprietary Supermicro RAID cards. All told, the system exposes a total of 64 lanes (16 via NVMe storage devices) to the user. 

As one would imagine, Supermicro has other server offerings that expose more of EPYCs available 128 lanes to the user and also come with the faster PCIe 4.0 interface. 

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The rear I/O panel includes four gigabit RJ45 LAN ports powered by an Intel i350-AM4 controller, along with a dedicated IPMI port for management. Here we find the only USB ports on the machine, which come in the form of two USB 3.0 headers, along with a COM and VGA port. 

Two 1000W Titanium-Level (96%+) redundant power supplies provide power to the server, with automatic failover in the event of a failure, as well as hot-swapability for easy servicing. 

The BIOS is easy to access and use, while the IPMI web interface provides a wealth of monitoring capabilities and easy remote management that matches the type of functionality available with Xeon platforms. Among many options, you can update the BIOS, use the KVM-over-LAN remote console, monitor power consumption, access health event logs, monitor and adjust fan speeds, and monitor the CPU, DIMM, and chipset temperatures and voltages. Supermicro’s remote management suite is polished and easy to use, which stands in contrast to other platforms we’ve tested. 

Test Setup

Cores/Threads 1K Unit Price Base / Boost (GHz) L3 Cache (MB) TDP (W)
AMD EPYC 7742 64 / 128 $6,950 2.25 / 3.4 256 225W
Intel Xeon Platinum 8280 28 / 56 $10,009 2.7 / 4.0 38.5 205W
Intel Xeon Gold 6258R 28 / 56 $3,651 2.7 / 4.0 38.5 205W
AMD EPYC 7F72 24 / 48 $2,450 3.2 / ~3.7 192 240W
Intel Xeon Gold 5220R 24 / 48 $1,555 2.2 / 4.0 35.75 150W
AMD EPYC 7F52 16 / 32 $3,100 3.5 / ~3.9 256 240W
Intel Xeon Gold 6226R 16 / 32 $1,300 2.9 / 3.9 22 150W
Intel Xeon Gold 5218 16 / 32 $1,280 2.3 / 3.9 22 125W
AMD EPYC 7F32 8 / 16 $2,100 3.7 / ~3.9 128 180W
Intel Xeon Gold 6250 8 / 16 $3,400 3.9 / 4.5 35.75 185W

Here we can see the selection of processors we’ve tested for this review, though we use the Xeon Platinum Gold 8280 as a stand-in for the less expensive Xeon Gold 6258R. These two chips are identical and provide the same level of performance, with the difference boiling down to the more expensive 8280 coming with support for quad-socket servers, while the Xeon Gold 6258R tops out at dual-socket support. 

Memory Tested Processors
Supermicro AS-1023US-TR4 16x 32GB Samsung ECC DDR4-3200 EPYC 7742, 7F72, 7F52, 7F32
Dell/EMC PowerEdge R460 12x 32GB SK Hynix DDR4-2933 Intel Xeon 8280, 6258R, 5220R, 6226R, 6250

To assess performance with a range of different potential configurations, we used the Supermicro 1024US-TR4 server with four different EPYC Rome configurations. We outfitted this server with 16x 32GB Samsung ECC DDR4-3200 memory modules, ensuring that both chips had all eight memory channels populated. 

We used a Dell/EMC PowerEdge R460 server to test the Xeon processors in our test group, giving us a good sense of performance with competing Intel systems. We equipped this server with 12x 32GB Sk hynix DDR4-2933 modules, again ensuring that each Xeon chip’s six memory channels were populated. These configurations give the AMD-powered platform a memory capacity advantage, but come as an unavoidable side effect of the capabilities of each platform. As such, bear in mind that memory capacity disparities may impact the results below.  

We used the Phoronix Test Suite for testing. This automated test suite simplifies running complex benchmarks in the Linux environment. The test suite is maintained by Phoronix, and it installs all needed dependencies and the test library includes 450 benchmarks and 100 test suites (and counting). Phoronix also maintains openbenchmarking.org, which is an online repository for uploading test results into a centralized database. We used Ubuntu 20.04 LTS and the default Phoronix test configurations with the GCC compiler for all tests below. We also tested both platforms with all available security mitigations. 

Linux Kernel and LLVM Compilation Benchmarks

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We used the 1023US-TR4 for testing with all of the EPYC processors in the chart, and here we see the expected scaling in the timed Linux kernel compile test with the AMD EPYC processors taking the lead over the Xeon chips at any given core count. The dual EPYC 7742 processors complete the benchmark, which builds the Linux kernel at default settings, in 21 seconds. The dual 24-core EPYC 7F72 configuration is impressive in its own right — it chewed through the test in 25 seconds, edging past the dual-processor Xeon 8280 platform. 

AMD’s EPYC delivers even stronger performance in the timed LLVM compilation benchmark — the dual 16-core 7F72’s even beat the dual 28-core 8280’s. Performance scaling is somewhat muted between the flagship 64-core 7742 and the 24-core 7F72, largely due to the strength of the latter’s much higher base and boost frequencies. That impressive performance comes at the cost of a 240W TDP rating, but the Supermicro server handles the increased thermal output easily. 

Molecular Dynamics and Parallel Compute Benchmarks

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NAMD is a parallel molecular dynamics code designed to scale well with additional compute resources; it scales up to 500,000 cores and is one of the premier benchmarks used to quantify performance with simulation code. The EPYC processors are obviously well-suited for these types of highly-parallelized workloads due to their prodigious core counts, with the dual 7742 configuration completing the workload 28% faster than the dual Xeon 8280 setup. 

Stockfish is a chess engine designed for the utmost in scalability across increased core counts — it can scale up to 512 threads. Here we can see that this massively parallel code scales well with EPYC’s leading core counts. But, as evidenced by the dual 24-core 7F72’s effectively tying the 28-core Xeon 8280’s, the benchmark also generally responds well to the EPYC processors. The dual 16-core 7F52 configuration also beat out both of the 16-core Intel comparables. Intel does pull off a win as the eight-core 6250 processors beat the 7F32’s, though.  

We see similarly impressive performance in other molecular dynamics workloads, like the Gromacs water benchmark that simulates Newtonian equations of motion with hundreds of millions of particles and the NAS Parallel Benchmarks (NPB) suite. NPB characterizes Computational Fluid Dynamics (CFD) applications, and NASA designed it to measure performance from smaller CFD applications up to “embarrassingly parallel” operations. The BT.C test measures Block Tri-Diagonal solver performance, while the LU.C test measures performance with a lower-upper Gauss-Seidel solver. 

Regardless of the workload, the EPYC processors deliver a brutal level of performance in highly-parallelized applications, and the Supermicro server handled the heat output without issue. 

Rendering Benchmarks

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Turning to more standard fare, provided you can keep the cores fed with data, most modern rendering applications also take full advantage of the compute resources. Given the well-known strengths of EPYC’s core-heavy approach, it isn’t surprising to see the 64-core EPYC 7742 processors carve out a commanding lead in the C-Ray and Blender benchmarks. Still, it is impressive to see the 7Fx2 models beat the competing Xeon processors with similar core counts nearly across the board. 

The performance picture changes somewhat with the Embree benchmarks, which test high-performance ray tracing libraries developed at Intel Labs. Naturally, the Xeon processors take the lead in the Asian Dragon renders, but the crown renders show that AMD’s EPYC can offer leading performance even with code that is heavily optimized for Xeon processors. 

Encoding Benchmarks

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Encoders tend to present a different type of challenge: As we can see with the VP9 libvpx benchmark, they often don’t scale well with increased core counts. Instead, they often benefit from per-core performance and other factors, like cache capacity. 

However, newer encoders, like Intel’s SVT-AV1, are designed to leverage multi-threading more fully to extract faster performance for live encoding/transcoding video applications. Again, we can see the impact of EPYC’s increased core counts paired with its strong per-core performance as the EPYC 7742 and 7F72 post impressive wins. 

Python and Sysbench Benchmarks

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The Pybench and Numpy benchmarks are used as a general litmus test of Python performance, and as we can see, these tests don’t scale well with increased core counts. That allows the Xeon 6250, which has the highest boost frequency of the test pool at 4.5 GHz, to take the lead. 

Compression and Security

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Compression workloads also come in many flavors. The 7-Zip (p7zip) benchmark exposes the heights of theoretical compression performance because it runs directly from main memory, allowing both memory throughput and core counts to impact performance heavily. As we can see, this benefits the EPYC 7742 tremendously, but it is noteworthy that the 28-core Xeon 8280 offers far more performance than the 24-core 7F72 if we normalize throughput based on core counts. In contrast, the gzip benchmark, which compresses two copies of the Linux 4.13 kernel source tree, responds well to speedy clock rates, giving the eight-core Xeon 6250 the lead due to its 4.5 GHz boost clock. 

The open-source OpenSSL toolkit uses SSL and TLS protocols to measure RSA 4096-bit performance. As we can see, this test favors the EPYC processors due to its parallelized nature, but offloading this type of workload to dedicated accelerators is becoming more common for environments with heavy requirements. 

SPEC CPU 2017 Estimated Scores

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We used the GCC compiler and the default Phoronix test settings for these SPEC CPU 2017 test results. SPEC results are highly contested and can be impacted heavily with various compilers and flags, so we’re sticking with a bog-standard configuration to provide as level of a playing field as possible. It’s noteworthy that these results haven’t been submitted to the SPEC committee for verification, so they aren’t official. Instead, view the above tests as estimates, based on our testing.

The multi-threaded portion of the SPEC CPU 2107 suite is of most interest for the purpose of our tests, which is to gauge the ability of the Supermicro platform to handle heavy extended loads. As expected, the EPYC processors post commanding leads in both the intrate and fprate subtests. And close monitoring of the platform didn’t find any thermal throttling during these extended duration tests. The Xeon 6250 and 8280 processors take the lead in the single-threaded intrate tests, while the AMD EPYC processors post impressively-strong single-core measurements in the fprate tests. 

Conclusion

AMD has enjoyed a slow but steadily-increasing portion of the data center market, and much of its continued growth hinges on increasing adoption beyond hyperscale cloud providers to more standard enterprise applications. That requires a dual-pronged approach of not only offering a tangible performance advantage, particularly in workloads that are sensitive to per-core performance, but also having an ecosystem of fully-validated OEM platforms readily available on the market. 

The Supermicro 1023US-TR4 server slots into AMD’s expanding constellation of OEM EPYC systems and also allows discerning customers to upgrade from the standard 7002 series processors to the high-frequency H- and F-series models as well. It also supports up to 8TB of ECC memory, which is an incredible amount of available capacity for memory-intensive workloads. Notably, the system comes with the PCIe 3.0 interface while the second-gen EPYC processors support PCIe 4.0, but this arrangement allows customers that don’t plan to use PCIe 4.0 devices to procure systems at a lower price point. As one would imagine, Supermicro has other offerings that support the faster interface. 

Overall we found the platform to be robust, and out-of-the-box installation was simple with a tool-less rail kit and an easily-accessible IPMI interface that offers a cornucopia of management and monitoring capabilities. Our only minor complaints are that the front panel could use a few USB ports for easier physical connectivity. The addition of a faster embedded networking interface would also free up an additional PCIe slot. Naturally, higher-end Supermicro platforms come with these features. 

As seen throughout our testing, the Supermicro 1023US-TR4 server performed admirably and didn’t suffer from any thermal throttling issues regardless of the EPYC processors we used, which is an important consideration. Overall, the Supermicro 1023US-TR4 server packs quite the punch in a small form factor that enables incredibly powerful and dense compute deployments in cloud, virtualization, and enterprise applications. 

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