We already knew Insomniac Games was working on a sequel to the 2016 reboot of Ratchet & Clank. And today, Sony announced that Ratchet & Clank: Rift Apart will launch on June 11th exclusively for the PS5.
Ratchet & Clank: Rift Apart will have the titular characters traveling across multiple realities as they try to stop a dastardly emperor who is attempting to exterminate organic life from all the universes. Like other titles on Sony’s next-gen console, the game will take advantage of the PS5’s hardware, including support for ray tracing, and it will take advantage of the DualSense game controller’s haptic feedback and adaptive triggers.
The game was originally announced last June during Sony’s next-gen showcase. A few months later, Sony released seven minutes of new gameplay footage at Gamescom Opening Night Live 2020.
This is the third big PS5 console exclusive releasing this year, following Destruction AllStars‘ release earlier this month (which is currently free), and Arkane Studios’ Deathloop, which is set to launch on May 21st and will remain a PS5 console exclusive for one year.
It’s no secret the pandemic has taken a huge toll on the theater industry, but some chains are getting clever to offset some of these losses. BBC reports that CGV, the largest cinema company in South Korea, has been allowing gamers to rent its screens for two-hour chunks, costing $90 before 6PM, then going up to $135 later in the evening.
That’s a lot of money, especially since gamers need to come bearing their own consoles, controllers, and games. But hey, where else can you play games on a screen that’s at least 20 feet long with bombastic sound quality?
Given the opportunity, I’d bring my PS5 so I could play through the last few layers in Bloodborne’s Chalice Dungeons standing in my way of a platinum trophy (it’s a PS4 game, I know!). Destruction AllStars would probably look and sound fantastic, too. Though, before I get too excited, I’m a little skeptical that a DualSense, or really any wireless controller could fare being too far from the console to which it’s paired.
Even with bookings from gamers, CGV told BBC they make nothing close to what a usual, pre-pandemic night could bring in. A 100-seat auditorium filled to half capacity would bring in $600 alone, not including the cost of food. But the company says its screens have been booked more than 130 times since launching the service in late January 2021, so it’s popular — mostly among men in their 30s and 40s. Couples and families are renting screens, too, according CGV. The company calls this service “AzitX,” a play on the Korean word “azit,” meaning hideout.
The report also points out that US theater company Malco Theaters, which owns 36 cinemas in southern states, has been allowing people to rent screens for gaming or private viewing. It has a name for this service, called Malco Select Gaming, and pricing is set at $100 for two hours or $150 for three hours. You can bring up to 20 guests. Malco specifies on its FAQ that any console that connects with an HDMI port can be used, and you can connect via Ethernet to play online, which is cool. However, you can’t host a stream there, so leave your ring light setup at home.
(Pocket-lint) – The Xbox Series X and Series S are here at last – Microsoft’s two answers to the next-gen question, bringing 4K gaming in the case of the bigger box and lower-res value from the smaller option.
Xbox Series X vs Xbox Series S: What’s the difference?
They’re both great in their own ways but, of course, a games console isn’t anything without games to play on it. We’ve gathered together the very best titles for the next-gen Xboxes right here, a tight and carefully-curated list of your very best options.
Many of these are also available on the Xbox One in its many incarnations, but they’ll all play at their best on the new hardware.
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Gears 5
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The Xbox team has been making a big hoopla about the upgrade it’s brought to Gears 5 for next-gen, and it’s fair to say the results are super impressive. You get 120 FPS action on both consoles (if your TV can handle it), which makes for hyper-smooth gameplay in competitive modes.
The visuals are also pin-sharp and the upgrade compared to the Xbox One version is noticeable throughout. Best of all, you’ll get this great shooter included on Game Pass, meaning you can get into it for no additional cost. It’s well worth checking out, especially if you’re new to the series.
Assassin’s Creed: Valhalla
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Valhalla is finally here – the latest big Assassin’s Creed game plays absolutely stunningly on Series X and S, with smooth frame rates and gorgeous visuals. The game’s sprawling map is superb fun to explore, while the SSDs in the Series S and X make for much-improved loading times.
You play as the Viking Eivor, coming from Norway to stake a claim to England, and fighting off the perennial threat of evil Templars the whole way, with a great cast of characters to meet while you do so.
Dirt 5
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The first racing game to release with next-gen consoles in mind during its development, Dirt 5 does a great job of summoning the energy that made the series so popular. It’s raucous fun with an emphasis on accessibility, although you can make its driving pretty in-depth if you fancy.
It looks super sharp on the new hardware and runs at blistering frame rates to give you total control and to slim reaction times down to almost nothing, while lighting and reflections also look sumptuous. It’s a great way to scratch that racing itch.
FIFA 21
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As far as sports games go, there’s only one for us – FIFA does the same trick every year, and sometimes we’d like a bit more revolution than evolution, but it’s still a tried-and-tested game at this point, iterating carefully to add even more precision.
Now there’s been a free next-gen upgrade, too, to let you take advantage of quicker load times and smoother performance on your new hardware, so it’s definitely a superior experience.
Hitman 3
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The final game in the World of Assassination trilogy, Hitman 3 is a fitting conclusion to a hugely impressive modern update of the Hitman series. Once again you’ll play as Agent 47, stalking through intricate and immaculately-designed levels to off your targets one by one.
It’s amazing fun, and the perfect way to scratch that itch for some stealth. It looks beautiful on next-gen, as well, making it the perfect pairing with a new Xbox.
Call of Duty: Warzone
The battle royale of the moment is Warzone, a behemoth that finally makes the Call of Duty franchise a proper player in the genre. It’s totally free to play, and while it might hog plenty of space on your hard drive, it’s well worth it for a brutal, addictive formula.
On next-gen, you’ll notice smoother frame rates and much-improved loading times, and there’s loads more content to come down the line, so there’s no wrong time to pick it up and try it out.
Red Dead Redemption 2
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Another game that benefits massively from the SSD in the new consoles is Red Dead Redemption 2, which has some absolutely agonizing loading times on older hardware. This is shortened hugely by the new tech, a worthy improvement on its own, but that’s also added to better visual performance.
It makes it a superb way to play one of the defining games of recent years, a huge sprawling cowboy epic set in what might be the most lushly-detailed open world ever created in a game. It’s a stunning monument to developer Rockstar’s abilities.
Control Ultimate Edition
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One of the most surprising and impressive games of the last generation has been re-released with a huge graphical upgrade for Series X and S, bringing ray tracing and the option of 60FPS play, and smoothing out performance hugely.
That means it’s the perfect time to pick up this supernatural shooter whether you’ve enjoyed playing through its mindbending story before or not. Trust us, by the time it ends you’ll have seen and done things you’ve never experienced in a game before.
Halo: The Master Chief Collection
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Of course, when you think Xbox you think Halo, and while Infinite has been delayed and won’t appear for a little while, we can still enjoy all that came before. The Master Chief Collection is a curated and upgraded selection of historic Halo titles and plays like a dream on the Series S and X.
You can play through classics like Halo: Reach or the original trilogy with high frame rates and resolutions, and even enjoy their more vintage multiplayer offerings. It’s a must-download for anyone with a Game Pass membership.
Fortnite
Fortnite is impossible to ignore, and maintains a huge place in our wider culture – it’s just so enduringly popular, with good reason. Its battle royale options are as fast-paced and fun as ever, and upgraded resolution and visuals make the Series X version particularly attractive, with new physics and 60 FPS gameplay making for smooth and gorgeous fun.
With an ever-deepening tie to the Marvel universe bearing fruit, there’s no sign of the content letting up, either, so you should definitely give it a try if you’ve never sampled its unique delights.
Forza Horizon 4
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Our final pick goes to a stellar racing game from the last console generation, the excellent and Xbox-exclusive Forza Horizon 4, which still looks completely beautiful and plays like a dream on the two new consoles. It’s a superb arcade racer with a delightful rendering of the UK in compact open-world format.
You’ll take part in all sorts of races across many terrain types, and you can dial up the difficulty, or make it more accessible, in countless thoughtful ways. Online racing makes it even more long-lasting as a pleasurable virtual space in which to spend some time.
(Pocket-lint) – Oh, the Wii U. That poor ol’ console really was a trial for Nintendo. But just because it didn’t sell well, let’s not forget some of the goodies that graced the platform.
Premier of which is Super Mario 3D World, now ported for Nintendo Switch in fine fettle, complete with brand new add-on Bowser’s Fury. The latter of which is the most bonkers Mario game we’ve played since Super Mario Sunshine (also re-released for Switch as part of Super Mario 3D All-Stars).
Top Nintendo Switch games: Best games everyone must own
We’ve had Super Mario 3D World + Bowser’s Fury on our Switch for three weeks, playing our way through its vast array of levels, to see whether Mario’s remastered world, including its online multiplayer, is the platforming perfection everyone needs right now – whether new to the game or already a fan.
Bowser’s Fury review
First thing’s first: the title that people most want to know about, as it’s all new. Yes, it’s Bowser’s Fury. This Switch exclusive has certainly got tongues wagging. So what’s it all about?
Well, Bowser’s Fury is quite unlike any Mario game we’ve played before. Largely because you play assisted by Bowser Jr. – who is available for a second player to command if you wish (otherwise he’s computer controlled – but you can state whether he’s helpful “a lot” or “a little”) – in taking down a very angry Bowser.
Best upcoming Nintendo Switch games to look forward to
That’s right: you’re helping your usual enemy in the goal of greater good. Mario has such a heart of gold, eh? But that premise is just the start in a rather whacky caper.
Bowser’s Fury feels more open-world than many recent Mario titles. It’s set in a giant expanse where you need to continue to open additional levels by collecting what are called Cat Shines.
In the centre of this expanse is Bowser, his head plonked down in the mud, who becomes rather irritated by this Cat Shine collecting and, intermittently during traversing the open-world – which we think has some elements of Super Mario Odyssey meets Mario 64 about it – Bowser will get, well, furious and start spitting fire in Mario’s general direction.
Bowser’s Fury’s world lovingly takes on elements from the wider Super Mario 3D World game – the most prominent of which is the Cat Mario power-up – and adds further twists. Specifically that, in order to take on giant bowser you need to become Giga Cat Mario – yup, a giant cat Mario! – to defeat your dino-like foe.
Bowser’s Fury is a great add-on. But it also feels just that: like an extra, rather than something quite established enough to be its own packaged title. So it’s the perfect way to release this slice of Mario newness; plus those who have already played through the Wii U version of Super Mario 3D World should see immediate extra worth in their purchase.
Super Mario 3D World: Floaty fun
But back to the main event: Super Mario 3D World. Which, for Nintendo Switch, is given an extra lick of paint with sharper graphics, smoother and faster characters, and three-dimentional platform gaming fun just as you’d expect.
It’s humble to the original Wii U game, so whether you want to relive that experience – from back in 2013, indeed it’s been about seven-and-a-half years now – or learn now why even back then it was a future classic, it’s a great opportunity.
If you’re as old as we are then you’ll find all the references as part of the 1990 SNES original, Super Mario World, extra charming. The boss themes, for example, largely overlap; the music often echoes the original, albeit brought bang up to date. It’s like a 3D homage, as the game’s title ultimately spells out.
But as Super Mario 3D World is, indeed, in three dimensions you’ll quickly need to get to grips with the “floaty” nature of the characters’ mechanics, as it’s very easy to get lost in space and not land where you want to go.
At first we thought this was most likely because we’ve spent two months 100 percenting Sackboy: A Big Adventure on the PS5 – which is a more complex platform game to master – but, actually, we’ve never quite got to grips with the nature of Super Mario 3D World’s controls. Moving camera and distance from character adds to the trickiness throughout.
You can commence your Super Mario 3D Adventure as Mario, naturally, or pick from Luigi, Princess Peach, or Toad. Each character has a slight shift in handling style – Luigi can jump higher, Peach floats farther, Toad is a little faster – but whichever character you pick it won’t affect what’s possible to achieve in the game or any of its level.
In addition to the usual favourites – firepower, mushrooms, mega Mario – there’s also the Cat Mario power-up, obtained in the form of a bell, which gives this game its most distinctive feature. As Cat Mario you can climb walls, swipe at enemies, giving the game a real distinction from any other Mario title. Not that you’re Cat Mario all the time – but you’ll often want to be.
There are plenty of levels to master, plus lots of replay value thanks to collectible stars – three per level – and an individual ‘stamp’ that adds to a sticker book. To achieve all that’s on offer will take an awful lot of practice – and we’re still not that far into those finer details.
Super Mario 3D World: Multiplayer antics
While you can pick one of the four main characters to play as, it’s also possible to play up to all four of them at once – whether in local co-operative play or online multiplayer via Nintendo Online. We’ve dabbled in both and it’s a lot of fun – with a dash of infuriating thrown in for good measure.
That’s part of the beauty with the Switch. The controller, as it’s made up of two parts, can be split to make two mini controllers – more similar to the NES from the 1980s – in order to have two-player co-operative play in your living room (or wherever you Switch lives). Or buy more controllers for a better experience (we would be most at home with the Pro Controller really).
Online takes the idea of co-op but means you needn’t share any controllers at all. Dig into Nintendo Online and find friends to play along with. But, be warned, the camera focuses on who is farthest ahead, and so it’s very easy to counter a lot of your friends’ plays – such as throwing one another off the side of the playfield – which can be both hilarious and infuriating in equal measure.
It also gets competitive, because the highest points-scorer earns a crown, which is taken into the next level. Get hit and you’ll drop your crown, which can be pinched by other players, but you’ll want to keep ahold of it to show-off that you’re the best – plus it’s worth extra points when you cross a level’s finish line (or, more accurately, climb the finish pole – just as you’ll be familiar with classic Mario titles).
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By Rik Henderson
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There’s a bombastic nature to the multi-player of Super Mario 3D World – note, it’s not available for Bowser’s Fury, that’s local co-op only – which adds another layer to the levels you’ve already explored and, often, loved. Which only goes to enhance the replayability factor yet more – and give you an excuse to buy into a Nintendo Switch online subscription too.
Verdict
Although we find the handling of characters somewhat “floaty” and therefore a little tricky to master – Sackboy on PS5 is more intricate in this regard – there’s still oodles of fun to be had in Super Mario 3D World + Bowser’s Fury.
As a chance to revist one of the most underplayed Mario games, but in refreshed form on Nintendo Switch, it’s a golden opportunity. It’s got all the fun and cheer of Mario, with plenty of nods to his long-established heritage, plus super online and local co-op play opportunities.
Additionally you’ll get the chance to experience all-new Bowser’s Fury as an added bonus too – which isn’t a reason to buy the package in itself, but is a great extra. And up there as one of the most bonkers Mario games to date.
That the original Super Mario 3D World is already over seven years old is never telling. Which, as ever, goes to show Nintendo’s ongoing genius when it comes to creating timeless masterpieces. Let’s-a-go!
Today, we bring you our first review of a custom design Radeon RX 6900 XT graphics card in the MSI RX 6900 XT Gaming X Trio. When AMD originally announced the RX 6000 series “Big Navi,” with the RX 6900 XT release set for its own exclusive date, the company hadn’t made up its mind on whether to enable custom-design RX 6900 XT boards, which explains why it took some time for board partners to come up with custom designs. The MSI Radeon RX 6900 XT is the company’s flagship graphics card from the red team, designed to square off against NVIDIA’s fastest, such as the GeForce RTX 3080 or even RTX 3090. It supercharges the fully-unlocked “Big Navi” silicon with a custom-design PCB bolstered by a stronger VRM design, triple power inputs, and the company’s latest Tri-Frozr cooling solution.
The Radeon RX 6900 XT by AMD is the company’s fastest GPU from this generation, and the flagship product based on the new RDNA2 graphics architecture that debuted on next-gen consoles, before making it to the PC. This common architecture enables easy optimization of games to the PC platform, as they’re already optimized for the console hardware. RDNA2 is AMD’s first graphics architecture with full DirectX 12 Ultimate readiness, including real-time raytracing through Ray Accelerators, fixed-function hardware. The RX 6900 XT is based on the same 7 nm “Navi 21” silicon as the RX 6800 series, but maxes it out, with all its 5,120 stream processors enabled, as well as 80 Ray Accelerators, 320 TMUs, and 128 ROPs.
Real-time raytracing is the holy grail of consumer 3D graphics, and today’s GPU vendors have figured out how to combine conventional raster 3D with certain real-time raytraced elements, such as lighting, shadows, reflections, etc., to significantly increase realism. Even this much raytracing demands enormous amounts of compute power. AMD’s approach has been to deploy fixed-function hardware for the most compute-intensive part of the raytracing pipeline, while relying on a mighty SIMD setup for other raytracing-related tasks, such as denoising. A by-product of this approach is vastly improved raster 3D performance. Not only are the stream processors doubled over the previous generation RDNA, but they also run at significantly higher engine clocks.
AMD has also doubled the amount of memory to 16 GB and uses the fastest JEDEC-standard 16 Gbps GDDR6 memory, although the bus width is still 256-bit, yielding 512 GB/s memory bandwidth. AMD has worked around the bandwidth problem by deploying a fast on-die level 3 cache directly on the GPU, which it calls Infinity Cache. This 128 MB scratchpad for the GPU, when combined with the GDDR6 memory, belts out an effective bandwidth of 2 TB/s. AMD has also taken the opportunity to update the multimedia acceleration and display I/O capabilities of their GPUs.
MSI takes things a step ahead of AMD by giving the RX 6900 XT a powerful VRM solution that pulls power from three 8-pin PCIe power connectors, and using its premium Tri-Frozr cooling solution deployed across all Gaming X Trio graphics cards from both the RX 6000 and NVIDIA RTX 30 series. This cooler features a chunky aluminium fin-stack heatsink, the company’s latest generation TorX fans, a blinding amount of RGB bling, and other innovative features, such as a mechanism that counteracts PCB bending. MSI’s MSRP for the RX 6900 XT isn’t known, but we doubt it’s anywhere close to AMD’s original MSRP. We’re expecting this card to sell for $1800 or higher—that’s the price point of other premium-design RX 6900 XT cards on the market right now.
The same people who originally brought Android to the Nintendo Switch, the Switchroot team, are back with an Android 10 update, according to XDA-Developers. While the mod is only available for certain Switch models, it allows users who install it to run apps from the Google Play Store, like games, emulators, and streaming services like Netflix and Twitch.
The update also brings some more polish to the mod, letting the Joy-Con sticks work as proper analog sticks instead of eight-way D-pads, deep sleep support that the devs say “can last for weeks,” over-the-air updates, and better Wi-Fi support that promises fewer disconnections.
Of course, the real reason for adding Android to a Switch is so you can play games that aren’t Switch games, likes the ones made playable by the Game Boy Advance, Nintendo DS, and PSP emulators on the Play Store. You can see how those perform on the Switch in the video below. Of course, you can also get other Play Store games like Genshin Impact or apps like Spotify. But you’re also not giving up the ability to play Switch games, as Android is installed on a microSD card instead of being flashed to the console itself.
It’s worth noting that Android on the Switch is extraordinarily unofficial. The LineageOS team isn’t officially supporting the port, and it’s more or less a modified build of the OS that was meant for Nvidia’s Shield TV. The exploit to get Android running also only works on Switches that came out before Nintendo’s chipset and battery upgrades, which completely excludes the Switch Lite. Even if you own one of the moddable Switches, which you can check with an online tool, some of the guides on how to get into the Android bootloader say it’s possible to brick your Switch if you make a mistake. Extreme caution is advised.
There are also caveats, like the fact that the games built for the Nvidia Shield don’t work, according to the XDA forum post that acts as a guide on how to install the mod. However, the list of bummers is way smaller than it was last time when the version of Android was LineageOS 15.1, which was based on Android 8.1 Oreo. The new version is based on LineageOS 17.1, which is a build of Android 10.
It’s nice to see this Switch mod get some love and become improved over the years. The changelog below includes a solid number of updates, so it’s worth checking out if you’re running a previous version.
* Android 10 based on Lineage 17.1 * OTA updates. * Full Joy-Con and Pro Controller support with analog sticks and rails. * Hori Joy-Con support. * Deep sleep that can last for weeks. * An Android TV based build. * Reworked fan profiles for quieter operation. * Optimised dock support with resolution scaling. * A rewritten charger driver supporting USB-PD and third party docks. * Optimised touch screen driver. * Easier install via hekate partition tool. * Reworked, simpler, power profiles. * Much improved WiFi driver with less dropouts. * Shield TV remote app support for easy docked control. * Reboot to payload support. * Improved Bluetooth accessory support. * Auto rotation support.
Over the past couple of months, I’ve been playing a lot of games on my Xbox Series X, and following the release of the iOS 14.5 beta, which added support for the Xbox Series X controller, I’ve been itching to stream my games from my console to my iPhone. However, I dreaded having to pair my controller with my phone — I figured that it might be a hassle, and I wasn’t sure how easy it would be to sync my controller between the two devices.
Turns out, it’s a smooth process to sync the controller to my iPhone. Better yet, it’s easy to swap the controller’s connection back and forth between my iPhone and my Xbox Series X.
Here’s how you set everything up:
First, you have to pair your Xbox Series X controller with your phone or PC. Activate sync mode on your controller by pressing and holding the sync button on the back, which is just above the USB-C port. After a couple seconds, the Xbox logo on the controller will flash rapidly.
Then, on the device you’re trying to sync the controller with, look for the controller in the Bluetooth settings menu. Select the controller to pair it. (Using iOS 14.5 beta, my Xbox Series X controller first appeared with the name “Accessory,” but once I tapped it, it autofilled to “Xbox Wireless Controller” followed by a combination of letters and numbers.)
Once the controller is connected to your new device, have fun playing some games!
To use your controller with your Xbox Series X again, double-tap the sync button. The Xbox logo will flash slowly, and then the controller should reconnect with your console.
To switch the controller back to the other device, hold the sync button. The Xbox logo should flash rapidly for a few seconds, and then it should connect to your device. Double tap the sync button to switch it back to your console.
That’s it! I’ve been really pleased with how easy it is to switch between my console and my iPhone, and I suspect I’ll be playing even more Xbox games away from my console than I originally imagined.
One thing you should be aware of: this quick-swap functionality only works with the last mobile device or PC that the controller connected with, according to Microsoft’s Timo Wolf. So if you want to quickly swap between your Xbox Series X and a different device, you’ll need to manually set up your controller with that new device first. And, Wolf says, this method apparently only works for jumping between your Xbox and another device over Bluetooth — it won’t let you swap between an Xbox and the Xbox Wireless Adapter.
Mustafa Mahmoud 21 hours ago Console, Featured Tech News, Software & Gaming
As more and more people get their hands on the latest consoles, developers and publishers have begun to upgrade many of their live service titles to offer higher performance modes, taking advantage of this new hardware. The latest title to receive a PS5 patch announcement is Final Fantasy XIV, which will be arriving in April.
Square Enix has officially announced via a press release that the popular MMO Final Fantasy XIV will be getting an upgrade on PS5 this upcoming April. Launching first in open beta on the 13th of April, this next-gen patch will bring with it a number of enhancements including “significantly improved frame rates, faster load times, 4K resolution support and more” – though no specific technical details were provided.
This PS5 version will be offered to all PS4 players for no additional cost – though of course the game itself operates using a subscription-based model. Though no official date has been announced for the patch, Square Enix confirmed that it will go live following the conclusion of the open beta period, which as mentioned, will begin on the 13th of April.
With over 20 million registered players, Final Fantasy XIV is stronger and more popular than ever. It therefore makes perfect sense that Square Enix would want to capitalise on this by introducing a PS5 version, giving the now 7 year old game a fresh coat of paint.
KitGuru says: Do you play Final Fantasy XIV? Do you own PS5? Are you excited for this update? Let us know down below.
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Matthew Wilson 22 hours ago Featured Tech News, Software & Gaming
At this point, Halo: The Master Chief Collection is complete on both Xbox consoles and PC. So what’s next for the MCC development team? It looks like we’ll be finding out quite soon, with 343 Industries teasing a ‘new place and way to play’.
In the latest Halo Waypoint developer blog, community manager ‘Postums’ discussed the future for MCC community flighting. Some of the additions are expected, like FOV slider support on Xbox consoles and improved keyboard/mouse support across platforms. One note on the list stands out from the rest though, teasing “a new place and way to play”.
Halo: The Master Chief Collection is already playable on xCloud, so this isn’t teasing a cloud launch for the game. It is also very unlikely to be related to a release on a rival console like the Nintendo Switch or PlayStation.
Currently, the leading theory is that Microsoft will be bringing Halo to the Epic Games Store on PC to widen the player base. The game is already available on PC via Xbox Game Pass, Microsoft Store and Steam.
KitGuru Says: We should hear more on this in the next few weeks. What do you think this tease means? Is this indicating an EGS launch, or could it be something bigger?
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Members of British Parliament led by Scottish politician Douglas Chapman are currently working to introduce a bill that would ban or limit gaming console and computer component scalping, according to new quotes from Wired and IGN.
This would be the latest in Chapman’s attempts to undermine scalpers, the first being an Early Day Motion (which would call on Parliament to debate the issue) he proposed back in December. Despite being signed on by 32 members, the motion was tabled on December 14th, 2020. Now, to force Parliament to discuss scalping sooner, Chapman is preparing to introduce a bill on the subject.
“The issue of scalping first came up with constituents contacting me to explain their frustration about being unable to get hold of certain games consoles or computer components pre-Christmas,” Chapman told IGN, explaining his connection to the issue. “On investigation, we uncovered more details of the unscrupulous practice of ‘scalping’ by automated bots to bulk buy these goods and sell them on at inflated prices.”
Chapman also sent a statement to both Wired and IGN, which expresses the MP’s concern that scalping could soon spread beyond enthusiast spaces like gaming. ‘“Given that experts in the cyber industry now predict the issue of scalping to grow across other important goods and services this year, we are looking at presenting a bill in Parliament on this matter so that we can further explore legislative options to protect consumers from this unfair practice.”
The MP’s office has yet to go into further detail on the bill’s support from other MPs or when it would be formally introduced.
It’s possible, however, that the bill might face more opposition from logistics than from Parliament itself. Regulating scalping runs the risk of fostering government overreach into the acquisition and resale of private property, which limits what exactly Parliament can do to enforce a scalping ban. Even more limited intervention, like setting price maximums on sites like eBay, runs the risk of just forcing scalpers into less-regulated spaces like Craigslist or private forums.
Still, as we wrote about back in December, the scalping situation has gotten bad enough for cyber vigilantes to start popping up on resale sites, seeking to do what websites and governments won’tm by attempting to scam scalpers back. Whatever form it takes, it’s clear that some regulation would likely be welcomed by many consumers.
iOS 14.5 looks like it will be packed with features, including the ability to use your Apple Watch to unlock an iPhone with Face ID while you’re wearing a mask and support for next-gen console controllers. But users who have already installed the beta discovered another great feature: you’ll be able to select a third-party default music service when you ask to play a song using Siri — including Spotify (via MacRumors).
When you ask Siri to play a song on iOS 14.5, you may be prompted to select which app you want to use to play it, according to a screenshot shared on Reddit.
I’m on the iOS 14.5 beta, but interestingly, the feature worked a bit differently for me. I asked Siri to play some Tame Impala, and I wasn’t presented with a list of apps to choose from, like in the screenshot above. Instead, I was shown a prompt asking for access to my Spotify data, which I allowed. After that, requests for songs went through Spotify without any prompts.
Other users on Reddit have reported some differences in the feature’s behavior as well, so there may still be some kinks for Apple to iron out ahead of iOS 14.5’s public release. Because this feature is still in beta, there’s always a chance it could be changed or removed before iOS 14.5 comes out.
The ability to set a default music app follows Apple’s welcome move to let users set their default mail or browser clients starting with iOS 14. You’re able to set default mail or browser apps in settings, but I haven’t found a way to set a default music app in settings. Maybe Apple will add that down the line. Still, having the option to set a default music player for Siri requests in this beta is a nice step forward. Here’s hoping Apple lets users set more defaults in future updates.
Every DualSense controller has 40,000 tiny PlayStation symbols
When my colleague Andrew Webster reviewed the PlayStation 5, he explained how Sony’s next-generation of video games is something you can’t see — you have to touch. Part of that is how the amazing DualSense controller’s clever motorized triggers and intensely precise vibrations can recreate the crunching sensation of strutting across a sandy beach or the pitter-patter of rain.
Another part: the 40,000 tiny PlayStation symbols you’ll feel when you pick up the PS5’s new gamepad. As an Easter egg for its fans, the company decided to apply a microtexture to the DualSense controller’s entire lower shell that makes it Sony’s most grippable gamepad yet, because of the thousands upon thousands of tiny squares, triangles, circles and crosses literally at your fingertips.
The same photo, zoomed in. Slide the divider to the left to see more of the PlayStation symbols close up.“,”image_left”:{“ratio”:”*”,”original_url”:”https://rondea.com/wp-content/uploads/2021/02/echo/vpavic_4278_20201030_0187.jpg”,”network”:”verge”,”bgcolor”:”white”,”pinterest_enabled”:false,”caption”:null,”credit”:null,”focal_area”:{“top_left_x”:0,”top_left_y”:0,”bottom_right_x”:2040,”bottom_right_y”:1360},”bounds”:[0,0,2040,1360],”uploaded_size”:{“width”:2040,”height”:1360},”focal_point”:null,”asset_id”:22015301,”asset_credit”:”Photo by Vjeran Pavic / The Verge”,”alt_text”:””},”image_right”:{“ratio”:”*”,”original_url”:”https://rondea.com/wp-content/uploads/2021/02/echo/20201030_Sean_Hollister_Verge_1.jpg”,”network”:”verge”,”bgcolor”:”white”,”pinterest_enabled”:false,”caption”:null,”credit”:null,”focal_area”:{“top_left_x”:0,”top_left_y”:0,”bottom_right_x”:2200,”bottom_right_y”:1467},”bounds”:[0,0,2200,1467],”uploaded_size”:{“width”:2200,”height”:1467},”focal_point”:null,”asset_id”:22286866,”asset_credit”:null,”alt_text”:””},”credit”:”Photo by Vjeran Pavic / The Verge”}” data-cid=”apps/imageslider-1612710009_2330_567754″>
The same photo, zoomed in. Slide the divider to the left to see more of the PlayStation symbols close up.Photo by Vjeran Pavic / The Verge
Sony hasn’t previously spoken about how it did this, how many there are, or how large the symbols actually get, but we have those answers today — including behind-the-scenes photos and details from Sony’s Yujin Morisawa and Takeshi Igarashi, the chief designers behind the PS5 and the DualSense respectively. (We even borrowed a fancy industrial microscope so you can see how the symbols look up close.)
Perhaps the most striking part, as you’ll see in images above and below: these tiny symbols are stacked on top of each other, jutting out in three dimensions. They’re not a single, evenly-spaced layer at all, like the tiny dots you might remember on Sony’s DualShock 4 from 2013. They look random, almost organic — which might be because the entire design was sketched out by hand.
And not just one sketch. Morisawa, the Senior Art Director of Sony’s Design Center Product Design Group, explains that a variety of designs were hand-crafted, digitized, mocked up, applied to actual prototype gamepads, and tested over and over again until the teams found the balance they wanted: good-looking, textured enough to be comfortable and non-slip, but not so sandpaper-rough that it’d hurt your hands over a lengthy gaming session.
While designers could easily place the digital version of the texture wherever they wanted in Sony’s CAD programs, Morisawa says that physically comparing and testing different prototypes was key: “While it takes a considerable amount of time to create a prototype, the ‘go/no-go’ judgment of a product is determined the moment you see it and touch it,” he told us by email.
Figuring out the proper heights of the symbols was a lot of work all by itself, as you can see in some of Sony’s behind-the-scenes photos. In the end, they settled on two layers — one roughly 15 microns tall, and another 30 microns tall, according to measurements we made with a Nikon LV100 microscope.
Actually applying the symbols to the DualSense gamepad was the easy part — because they’re not applied at all. Each and every one of those 40,000 symbols is part of the controller’s shell, created when beads of molten ABS plastic are squeezed into tiny laser-cut crevices during the standard injection-molding process.
The trick is having the right equipment to make that mold. To create such precise shapes across an entire three-dimensional curved surface, meant to fit into your palms, lasers came in handy. Specifically, a high-end, multi-axis laser engraving machine that Igarashi says is “hard to come by.” The upshot? Because it’s part of the mold, the texture you’ll feel on the PS5’s controller is the same exact one every other owner will.
Sony’s PlayStation controller has arguably defined decades of gamepads, so it was no surprise when, for instance, Google’s Stadia Controller came with the same kind of stippled texture that Sony introduced with the DualShock 4 in 2013. But this time around, Sony’s microtexture isn’t just for your hands; the barely-there PlayStation symbols are part of the PS5 experience wherever you’d think to look. You’ll find them on both of the PS5 console’s side panels, on the inner lip. They adorn the grips of the PS5’s optional media remote, the DualSense charging station, the PS5 camera, and Sony’s Pulse 3D wireless headset, too.
They even appear inside at least one game: Astro’s Playroom, the must-play PS5 pack-in, prominently uses the texture on a number of floors and walls. It makes sense. Not only is Astro a celebration of the company’s history in gaming, it’s chock-full of PlayStation easter eggs including a few that poke good-natured fun at Sony itself.
In the PS3 era, Sony often felt arrogant, a little too sure fans would lap up whatever it had to offer — $599 consoles featuring giant enemy crabs, proprietary discs and memory sticks for its ambitious portables, a Smash Bros. competitor without enough beloved video game franchises to back it up — but PlayStation has not only earned loads of goodwill since then, it’s become more self-aware. If the company can stay that way throughout the PS5’s lifecycle (and, you know, let people actually buy one), I have little doubt it’ll be a winner.
Thumpy, warm sound combined with very good microphone performance and lusciously soft ear cups make the MSI Immerse GH61 a winning choice.
For
Effective DAC and AMP
Immersive virtual surround sound
Quality, microphone
Super soft ear cups
Against
Ear cups get warm after a while
Bass lacking at max volume
We all like our audio a little different. Thankfully, gaming headset vendors love playing with EQ curves to create different sound profiles that can do things like boost your in-game awareness or make your music thump a little bit louder. If you like cans that are heavy on the bass, MSI has a headset for you.
The MSI Immerse GH61 may be one of the best gaming headsets for combining comfort and shameless bass. The ear cups boast baby-soft protein leather, while the drivers deliver distortion-free audio with thunderous bass worthy of my old dance club days. At $109.99 it’s a win for value seekers. The GH61is cross-platform compatible with PC, Mac, PS5, PS4, XBOX, Nintendo Switch, and you can connect either via USB or 3.5mm, coming with a DAC which boosts the audio, allows you to turn on or off the 7.1 surround sound, mute the mic and raise or lower the volume.
MSI Immerse GH61 Specs
Driver Type
40mm neodymium magnet
Impedance
32 Ohms
Frequency Response
20 Hz – 40 kHz
Microphone Type
Unidirectional, retractable
Connectivity
Dual 3.5mm (Consoles)
USB Type-A (PC)
Weight
0.6 pounds (300g)
Cord Length
USB Type-A cable: 3.9 feet (1.2m)
3.5mm cable: 3.2 feet (1m)
Lighting
None
Software
Nahimic for Headset
Design and Comfort of MSI Immerse GH61
With the dragon logo on the ear cups and angular plastic accents throughout, you can tell MSI designed the Immerse GH61 with gamers in mind. The sleek, angular styling of the swivel mounted ear cups brings style without going overboard. On the right side above where the ear cup and headband meet but stealthily located where no one one else will see it is the Onkyo logo, representing the company behind the Immerse GH61’s drivers. The headset’s left ear cup holds the retractable microphone that smoothly slides in and out of the unit.
Although the Immerse GH61 is mostly lightweight plastic, it doesn’t feel cheap or easily breakable. The plastic also helps keep the headset trim at 0.6 pounds. For comparison among other USB/3.5mm headsets, the Corsair HS70 Bluetooth is 0.7 pounds, and the XPG Precog is 0.8 pounds.
You get a very warm and super soft faux leather covering the memory foam ear cups. The adjustable metal headband is covered in the same memory foam and protein leather for an overall feel that’s oh so soft and lucious. The ear cups snuggle cozily against the ears and feel much better than the fabric you’ll find on some other gaming headsets. However, because the headset uses leatherette, you’ll start to feel warm after wearing them for a while. Thankfully, MSI includes cloth ear cup covers to swap in if that’s your preference, a thoughtful touch.
The Immerse GH61 can lay flat, thanks to its swivel mounted cups, but you’ll enjoy retiring them to the included tailor-made carrying pouch — another value point for MSI.
You can connect the Immerse GH61 via its integrated 3.5mm cable, which is handy for consoles but also works with PC or via USB. For a PC connection you can use either the 3.5mm cable or the USB cable, which includes an ESS Sabre-branded (digital-to-analog converter (DAC) and AMP. You’ll need the DAC (and, therefore, a USB connection) to use the headset’s virtual 7.1 surround sound feature. The DAC also provides handy controls over volume and the mic that relieve you from having to fuss around with your ear cups and, potentially, introduce noise into outgoing audio.
Audio Performance of MSI Immerse GH61
MSI used 40mm neodymium magnet drivers made and tuned by Japanese audio vendor Onkyo. In general, they produce silky smooth, warm audio with fine clarity, depth and ample volume. No matter how high I cranked the volume, there was zero distortion. Bass, on the other hand, seemed to have a healthy limit to prevent distortion when you have the volume maxed out, but the highs never get tinny.
But if you want the Immerse GH61 at its finest, you’ll want to use its DAC. The ESS Sabre DAC and AMP is said to increase the cans’ dynamic range from 90dB to 121dB using ESS’s HyperStream technology. They also boost the signal to noise ratio (SNR) from 100dB to 121dB, while total harmonic distortion and noise (THD+N) decreases, meaning less distortion, from 0.001% to 0.00017%
To test the cans’ gaming prowess, I set it to gaming mode via software. There was subtle difference compared to the out-of-box settings, and the virtual 7.1 surround sound seemed to work well in creating an immersive atmosphere with this mode.
With the DAC, I felt a heightened sense of the sounds around me in Batman: Arkham Knight. In a fight I could hear a goon’s feet shuffle to the left of me as I spun around to punch him and enjoy the audio reproduction of Batman’s jaw breaking punches.I could even tell which direction combatants were coming from, thanks to the virtual surround sound, which allowed me to turn quickly in response. Even Catwoman’s voice came through very clearly and distinctly from a distance, and I was able to tell how far she was based on the sound.
The Sabre DAC and AMP really helped make the audio experience lovely. Listening to the heavenly violin mastery of Julia Fischer playing Tchaikovsky’s Violin Concerto in D major was beyond exquisite. When the orchestra’s bass strings came into play, the creaminess of the bass was simply delightful. Julia’s violin strings were hauntingly melodic as the Immerse GH61 picked up every note change. The occasional wind instrument floated in to deliver gravitas and tonal changes that the DAC’s virtual 7.1 surround sound enhanced. Music often doesn’t take well to virtual surround sound, but on the Immerse GH61 pressing the 7.1 button took me into a concert hall. With the DAC, the experience was still high quality but lacked the fine-tuned concert hall feel.
The inviting, slow, melodious guitar solo that kicked off System of a Down’s “Toxicity” was reproduced harmoniously with 7.1 surround on. When the driving guitar kicked in, the Immerse GH61 handled the quick switch from sweet harmony to driving heavy metal angst with aplomb and joy. Serj Tankian’s rangy powerful voice belting out poetic political truths came through the swivel mounted, plastic ear cups. The 40mm drivers made me feel like I was in a live concert.
Without virtual surround sound, “Toxicity” still sounded fierce and powerful but, again. without that amazing inside a concert venue feel, where it felt like music was bouncing off the walls, massaging the sound and energizing the crowd.
The Immerse GH61’s drivers also support Hi-Res audio, which is audio that has a higher sampling frequency and/or bit depth than a CD, which is at 16-bit / 44.1 kHz. There isn’t much in the way of gaming that supports this audio format, but audiophiles will appreciate the inclusion, especially at this price.
I needed no more convincing that the MSI GH61’s were worth every penny of their $109.99. I will close by saying I listened to Prince’s “Purple Rain” and ended up standing and dancing fully enjoying the entire experience. MSI really made a smart move by combining the Onkyo speakers with the DAC and Nahimic software.
Microphone on MSI Immerse GH61
One of the Immerse GH61’s more unique features is its retractable microphones housed in its ear cup. At first I was worried that this would be a failure, either due to durability issues or by introducing noise into my audio. But I used the mic all day during many CES Zoom and Google Meets and to record a podcast and was pleasantly surprised.
I learned the hard way that retracting the microphone does not mute it, as my daughter heard me spew a choice word at an incoming news story on my screen. Then. I had to explain to my daughter that it’s not funny and not language to be repeated, to which she replied, “I’m almost 12 years old and I hear worse at the supermarket.” So please remember to mute, unless you want an unruly child picking up new, colorful imprecations.
Many attached mics do not pick up subtle tone changes very well, but the Immerse GH61’s did a nice job of doing just that when I recorded a podcast appearance. The mic caught all the bass and nuances in my voice as I bounced around from topic to topic, changing my voice levels to suit the mood. There was no distortion to report and, once again, the Nahimic software also was helpful which I will get into next.
The mic is specced for a frequency response of 100-10,000 Hz with a sensitivity of -38 dB. It’s well engineered and operated very smoothly with no hiccups. I must’ve slid it in and out 100 times in a row to see if there would be any catches, but that would never happen. Again, nice work team, Maybe next time make it able to retract and extend automatically? Ok, maybe I’m being a little lazy.
Features and Software of MSI Immerse GH61
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The Immerse GH61 works with Nahimic for Headset, which is a very user-friendly and simple application. The user interface is nicely designed with warm neon-like aqua colored tones. You can use the app to tweak the bass and treble levels, as well as select from presets for music, movie, communication and gaming modes. You can also choose to turn the effects off altogether and adjust the microphone settings.
Nahimic for Headset offers adjustments for the mic gain, and you can also minimize variations in volume by using the Voice Stabilizer section. There is also an excellent static noise suppression section, which improves communication clarity when you’re shouting commands in Call of Duty or on Zoom calls. It also removes a fair amount of background noise, including computer fans.
Bottom Line
The MSI Immerse GH61 arrives with baby bottom soft ear cups, a simple, yet stylish, design and excellent audio and microphone capabilities. It adds value with an excellent pouch for storing the lightweight thumpers. They cans are also somewhat versatile, offering both 3.5mm and USB connection and virtual surround sound, making them great for console and PC gamers alike.
At max volume, bass takes a hit, and it’d be great if the mic would mute when retracted. But overall, there’s not a lot missing here. (Most of us can still live without RGB on our headsets, right?)
If you want a gaming headset at a good price that’s thumpy and warm and offers wonderful spatial quality, the MSI Immerse GH61 should be high on your list.
Most people who have used the Apple TV Siri remote have probably craved something that isn’t so darn frustrating to use — but most of us haven’t modded a Game Boy Color to work as one (via Gizmodo). That’s exactly what Italian YouTuber Otto Climan did, and while his project looks sleek as all get-out, it’s surprising how well it works using the Game Boy’s original hardware.
First off, we have to talk about the case he used. It was apparently made by a company called Retro Modding, specifically for the project, and it looks incredible with its blend of ‘90s Apple and Nintendo aesthetics. (Embarrassingly, it looks better than the actual video game console Apple worked on in the ‘90s.) If you’re familiar with the Game Boy Color, you may notice that the screen on Climan’s looks a bit crisper and better backlit. In addition to replacing the case, he also gave the screen an upgrade using what looks like another Retro Modding part.
Apart from giving it an incredible aesthetic upgrade, though, there wasn’t a ton of hardware hackery needed. The Game Boy Color comes stock with an IR blaster, which the newest Apple TV set still supports. Of course, some custom software was needed to map the buttons to the IR controls.
I wouldn’t have blamed Climan for using a standard custom ROM cartridge, but of course he had one made that matches the Game Boy’s aesthetic. He loaded a ROM that he programmed with the Apple TV’s IR codes and button mappings, and there you have it: a Game Boy Color that can control an Apple TV. And because it has real directional buttons and not a feisty touchpad, it’s probably better at that task than Apple’s actual remote.
While this project is absolutely incredible, I have an idea for the next iteration: using a Nintendo DS. That way, you can have the touch input if you really want it along with a microphone for Siri support. It doesn’t have an IR blaster or support for Bluetooth like Apple’s remote, but maybe you could add it in with the Game Boy slot, Guitar Hero style.
Okay, screenwriters, directors, authors, and production companies — we get it. You have some experience telling stories about Wall Street, the video game industry, or social networks, and you see some mighty big dollar signs in the true tale of how Reddit managed to drive an ailing video game retailer’s stocks to completely ridiculous highs through sheer power of will plus a David versus Goliath narrative that probably doesn’t hold up under close examination.
So you’re making movies — four of them — and a TV show. Why not? It’s not like any one person has the rights to a news event like this!
As of Friday, February 5th:
HBO now has a movie from the guy who wrote Too Big to Fail and co-created Showtime’s Billions
MGM optioned a movie based on a book that hasn’t even been written yetwhose author you’ll probably know from the book that became David Fincher’s The Social Network
Netflix is negotiating with the screenwriter of The Hurt Locker and Zero Dark Thirty to write yet another movie, with one of those cute guys from To All The Boys I’ve Loved Before playing a role
The writer and director of Console Wars (a book, also a movie) now have a feature-length documentary that’s “fully financed and already in production”
And yes, a TV show. How can this possibly turn into a TV show?
No. But just in case yes, we imagine this set of completely disparate productions will need some excellent titles going forward. May we humbly suggest:
GameStop: Never Stop Stopping
Uncut GMEs
Meme Streets
Short Stop
From Pre-Order to Stock Order
I Have No Shares, and I Must Sell
Hate the Player, Not the GME
The Weeb of Wall Street
The Game is Up
GameStop Won’t Stop
Diamond Hands
Robinhood and the Men in Gamer Chairs
To The Moon, or How I Learned to Stop Worrying and HODL
This Theater Still Exists Because of This Movie’s Events (remember AMC?)
The Bankrupting of the Hedge Fund Melvin Capital by the Internet Message Board WallStreetBets
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