A big premiere from Intel is ahead of us. In a few months (or maybe even weeks?) We should get to know the latest Blue processors, which this time will be made with the help of a completely new Cypress Cove architecture. Although we will not part with lithography 14 nm yet, we can still quietly count on a noticeable increase in performance. The entire platform should bring a lot of good also in other aspects, because incl. for the first time it will guarantee full support for PCI-Express 4.0. All this thanks to the upcoming motherboards with Intel Z 590, B 560 and H 510, which – somewhat surprisingly – may already be presented in January, right after the New Year.
According to the source, the January premiere of motherboards will not be made in paper – right after the presentation, specific models are to reach the first customers. What about Rocket Lake-S processors? We will probably have to wait for them until March or February 2021.
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As reported by the Chinese media, Intel already 11 January at the CES technology fair 2021 is to announce the entire range of new motherboards right away dedicated to Rocket Lake-S processors (Core 11, but they are also supposed to support Comet Lake-S (Core 10. Gen). – immediately after the presentation, specific mo dele are to go to the first customers. Motherboards Z 590, B 560 and H 510 will have LGA socket 1200 and it will probably be the last series of boards to support DDR4 memory.
Intel Rocket Lake – the manufacturer confirms the premiere of processors
This news somewhat contradicts previous reports of the parallel debut of Intel motherboards 500 and Core processors 11000. It was supposed to take place in March 2021, but it turns out that around this date we will only witness the premiere of Intel Rocket Lake-S ( there is also talk of a possible debut at the end of February). In any case, there is still some time left, and it is possible that nothing has finally been approved yet. Let us remember that these are only unconfirmed rumors so far, to which it is better to keep a distance. Nevertheless, we will be monitoring the matter and inform you as soon as we learn something new.
While many of us primarily know MSI for its gaming hardware, the company has also been gaining ground in the productivity and creator markets with bespoke PCs and laptops. The latest is an all-in-one PC called the MSI PRO 22XT 10M, packing an Intel Core i5 powered system behind a 1080p, IPS panel.
Thanks to the 23.8” IPS panel, users will get better colour accuracy and wider viewing angles compared to a TN or VA panel. The display also doubles as a 10-point finger touch screen. As you would expect, there is an OSD for making adjustments to the image, as well as a VESA mount if you have a third-party stand or monitor arm. Finally on the display front, there is an additional HDMI output, so you can hook up a second display to this all-in-one machine.
Under the hood, you can expect to find an Intel Core i5-10400 (2.9GHz-4.3GHz 6 core), 8GB DDR4 2666MHz memory and a 256 GB PCIe GEN3x4 M.2 SSD. There is no dedicated GPU option available for this model.
Aside from all of that, you get built-in WiFi and Bluetooth support, as well as USB 3.2 Type C. Currently, the MSI PRO 22XT 10M is available on Amazon for £927.
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12/7/2020 Update: We have now tested Cyberpunk 2077 benchmarks on a collection of GPUs, using a preview build. Based on our initial testing results, it looks like the official Cyberpunk 2077 system requirements target performance of 30-40 fps.
The official Cyberpunk 2077 system requirements have been updated with recommendations for ultra quality as well as ray tracing. As we expected, running at higher settings and resolutions will need a fair amount of hardware, at least on the graphics card front. After pushing the launch back to December 10 (from November 19), here’s the sort of PC hardware you’ll need to run the game in all its glory.
We’ve known that Cyberpunk 2077 will support ray tracing and DLSS 2.x for a while. It’s no surprise then that if you want the full fidelity experience, you’ll need one of the best graphics cards, something from the top of our GPU benchmarks — and by that, we mean you’ll want at least a GeForce RTX GPU. Cyberpunk also requires DirectX 12, though Windows 7 is supported as DX12 has been ported to it.
If you have the money and some luck, any of the latest GPUs should suffice. For dream territory, there’s the GeForce RTX 3090, and the GeForce RTX 3080 or GeForce RTX 3070 will also suffice. The new AMD Radeon RX 6800 cards don’t show up on the list, but we’ll assume that’s because they were just launched on November 18. Unfortunately, the latest word is that supply likely won’t catch up to demand until February 2021.
We have our own thoughts on the type of hardware you’ll need as well, but let’s start with the official Cyberpunk 2077 system requirements. We’ll then move on to our own recommendations. So let’s jack into the matrix, put on a Cyberpunk 2077 Brain Dance, and get ready for the year’s most anticipated game.
Cyberpunk 2077 Minimum PC: 1080p Low
CD Projekt Red and Nvidia provided the above slide detailing all of the recommended specs. Interestingly, all mention of AMD graphics cards has been scrubbed from the list. However, the left two columns of the list basically haven’t changed since what was stated in Night City Wire episode 3 (starting around the 20:30 mark), with Nvidia apparently adding five additional columns. Let’s start with the minimum specs first:
Core i5-3570K or FX-8310
GTX 780 3GB (or RX 470 4GB)
8GB RAM
3GB VRAM
70GB storage
Windows 7 or Windows 10 64-bit
Target: 1080p Low
So, that’s your clunker standard cyberdeck that’s barely enough to get you started as a netrunner. It has a CPU from 2012, a GPU from 2013 (Nvidia) or 2016 (AMD), a modest amount of memory, and a 64-bit version of Windows. Cyberpunk 2077 requires DirectX 12 (DX12), which was backported to Windows 7 but not Windows 8/8.1.
What sort of experience will this deck get you? It says 1080p low, but it doesn’t state whether that’s for 60 fps or 30 fps. If we were to hazard a guess, it’s closer to 30 than 60.
Cyberpunk 2077 Recommended PC: 1080p High
Core i7-4790 or Ryzen 3 3200G
GTX 1060 6GB, GTX 1660 Super (or R9 Fury)
12GB RAM
6GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 1080p High
The recommended hardware for 1080p high is still pretty tame. The GPUs are moderately faster — according to our GPU benchmarks and perforamnce hierarchy, Nvidia’s 1060 6GB is about 30 percent faster than the GTX 780; meanwhile, AMD’s R9 Fury X is about 30 percent faster than the RX 570 4GB, so the vanilla R9 Fury is perhaps 35 percent faster than the minimum RX 470. Note that the R9 Fury X is also about 25 percent faster than the GTX 1060 6GB.
For newer GPUs, both the GTX 1650 Super and RX 5500 XT provide similar performance, but the 1650 cards only have 4GB VRAM, so Nvidia also suggests the GTX 1660 Super. That’s a big spread in performance, as the 1660 Super is over 40 percent faster than the 1060 6GB.
On the CPU side, things are a bit weird. The Core i7-4790 is similar to the i7-4770K, and both should be substantially faster than the Ryzen 3 3200G. A Ryzen 5 1400 would have been a more sensible minimum CPU, so it feels a bit like CDPR is just pulling models out of a hat. Ryzen 3 3200G is limited to an x8 PCIe bus link, plus it’s a 4-core/4-thread CPU. It’s not going to beat a Core i7 Haswell or Devil’s Canyon in gaming performance, in other words.
While the recommended PC hardware targets 1080p high, we again don’t know if that’s 30 fps or 60 fps. The 1060 will probably land in the 35-45 fps range on average, while the GTX 1660 Super should be close to 60. Again, it’s a pretty low bar for a gaming PC.
Cyberpunk 2077 Recommended PC: 1440p Ultra
Core i7-4790 or Ryzen 3 3200G
RTX 2060 (or RX 5600 XT)
12GB RAM
6GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 1440p Ultra
Moving up to 1440p ultra recommendations, the only real change is in the GPU department. This is still without ray tracing enabled, and CD Projekt Red (or Nvidia) recommends an RTX 2060. It’s not clear if that’s with or without DLSS, but we figure an RX 5600 XT should be relatively close to the RTX 2060 if the recommendation is for without DLSS.
Cyberpunk 2077 Recommended PC: 4K Ultra
Core i7-4790 or Ryzen 3 3200G
RTX 2080 Super, RTX 3070 (or RX 6800)
16GB RAM
8GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 4K Ultra
4K ultra continues to push up the GPU ladder, and it also moves to recommending 16GB of system RAM and 8GB of VRAM. The RTX 2080 Super and RTX 3070 are recommended here, but is this with DLSS or not? We don’t know for sure. An RX 6800 from AMD should also do pretty well, we think, but we’ll have to test next month to see how they actually stack up.
Cyberpunk 2077 Recommended PC: 1080p Medium Ray Tracing
Core i7-4790 or Ryzen 3 3200G
RTX 2060 (or RX 6800)
16GB RAM
6GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 1080p RT Medium
Of course, turning on ray tracing kicks the requirements up quite a bit on the GPU front. For the medium ray tracing setting, running at 1080p (and almost certainly with DLSS enabled now), we’re back at 1080p now. The CPU continues to be a bit of an oddity, the VRAM obviously drops back to 6GB (because that’s what the 2060 has), but otherwise, it’s basically the 1440p ultra non-RT specs. AMD’s RX 6800 is most likely going to be highly competitive in this range, but then it’s a $580 card going up against a $300-$350 card.
Cyberpunk 2077 Recommended PC: 1440p Ultra Ray Tracing
Core i7-6700 or Ryzen 5 3600
RTX 3070 (or RX 6800 XT?)
16GB RAM
8GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 1440p RT Ultra
1440p ultra ray tracing continues the march up the GPU ladder, with the RTX 3070 getting the primary recommendation. Again, likely with DLSS enabled, we’re looking at hardware that AMD may not actually be able to match in terms of RT performance. 1440p DLSS quality means rendering at something like 1810×1018 and upscaling, and as we showed in the RX 6800 XT review, Nvidia generally has superior ray tracing performance plus Tensor cores that AMD can’t match. If you want ray tracing at 1440p, your best bet will be the 3070 or a 2080 Ti, and maybe the RX 6800 XT will come close.
The CPU finally gets a bump up as well, to the i7-6700 or Ryzen 5 3600. The latter certainly makes a lot of sense. Can the original Skylake 4-core/8-thread i7-6700 actually keep up, though? We doubt it, unless everything is just GPU limited at this point (which it probably is). Still, we’d suggest aiming for the i7-8700 or higher on the Intel side if you want to run at maxed-out settings.
Cyberpunk 2077 Recommended PC: 4K Ultra Ray Tracing
Core i7-4790 or Ryzen 3 3200G
RTX 3080 (or RTX 3090)
16GB RAM
10GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 4K Ultra
Finally, for 4K ultra with ray tracing enabled, only the RTX 3080 will suffice, or the RTX 3090 if you really have deep pockets and can find one. The CPU recommendations are the same as for 1440p RT Ultra, and VRAM is bumped to 10GB (because that’s what the 3080 has). Will this provide 60 fps using DLSS quality, DLSS balanced, or DLSS performance? That’s what we want to know.
Tom’s Hardware Cyberpunk 2077 Recommended PC
Given the above recommendations and trends, here’s our recommendation for a complete high-end Cyberpunk 2077 PC build. We still need to run the benchmarks, but with DLSS, even 4K should be viable.
Core i7-10700K : $378
GeForce RTX 3080: $700 (when supply improves)
NZXT Kraken X63 : $149
Asus TUF Gaming Z490-Plus : $180
G.Skill Aegis 2x16GB DDR4-3200 : $115
Adata XPG Gammix S5 1TB M.2 NVMe SSD : $110
Phanteks Eclipse P400A : $70
Thermaltake GF1 850W Gold : $130
TOTAL PRICE: $1,832
Obviously, that’s a lot of money for a gaming PC, but there’s a good chance you won’t need to upgrade everything just to play Cyberpunk 2077 at max settings. Mostly, getting the GeForce RTX 3080 is your best bet at being able to handle anything Night City might throw at you. Good luck finding one this side of February 2021.
In terms of performance, while we don’t know exactly how demanding Cyberpunk 2077 will be, having the fastest current GPU (that doesn’t cost over $1,000) should suffice. If you already have a 2070 Super or similar GPU, 1080p or 1440p with ray tracing should be fine as well.
Cyberpunk 2077 ‘Budget’ Ray Tracing Build
If you’re more interested in the minimum requirements to get Cyberpunk 2077 running with ray tracing support, here’s a lesser build. It’s still moderately expensive, and we can’t guarantee high framerates with all the graphics settings turned up. But it matches the CDPR / Nvidia recommended RT PC and should deliver a good gaming experience.
Ryzen 5 3600 (6-core/12-thread) : $200
ASRock B550 Phantom Gaming 4/ac : $125
G.Skill Aegis 2x8GB DDR4-3200 : $57
Adata XPG Gammix S5 512GB M.2 NVMe SSD : $65
Asus ROG Strix RTX 2060 : $360
Corsair Carbide 175R : $60
Thermaltake 600W Gold: $74
TOTAL PRICE: $941
That’s about half the total cost, but it’s also about half the performance. It’s also half the memory and half the storage capacity — you might want to add a secondary drive or just upgrade to a 1TB SSD for $35 more. Nvidia hasn’t officially announced the RTX 3060 Ti or an RTX 3060, but both are expected to arrive in the coming month or two. Whether they’ll actually be available in sufficient quantities is another matter, but if you’re looking to buy a new GPU, we wouldn’t pay for an RTX 20-series these days.
Hopefully, this type of PC will be able to run Cyberpunk 2077 at 1080p and high settings, with ray tracing and DLSS, while still getting close to 60 fps. However, that’s only a guesstimate as we don’t actually know what actual performance will be like. We do know that adding even one ray tracing effect can drop performance quite a bit in other games, and there are four RT effects planned for Cyberpunk 2077.
Cyberpunk 2077 Graphics Card Considerations
You don’t need to buy an entire PC either, naturally. If you already have a decent PC, the main consideration for running Cyberpunk 2077 is your graphics card. You can see how performance stacks up between the various options in our full GPU benchmarks and performance hierarchy, but Nvidia’s RTX 30-series GPUs are obviously enticing, what with their superior ray tracing performance and the added benefit of DLSS.
We selected the penultimate consumer GPU right now, the RTX 3080. The GeForce RTX 3090 might be a bit faster, but at more than double the price, we’re not going to be heavily recommending that. The RTX 3080 is a beast on its own, pummeling the last-gen RTX 2080 Ti by over 30% on average at 4K, or sometimes more with ray tracing and DLSS games.
What about AMD GPUs? Nvidia has been working with CDPR to get ray tracing effects incorporated into Cyberpunk 2077 for at least the past year, plus DLSS, so an Nvidia GPU is probably the safer bet. The RX 6800 and RX 6800 XT should also be able to do ray tracing, but probably only at 1080p, considering they’ll have to stick to native rendering.
Based on the various rendering features planned for Cyberpunk 2077, DLSS is pretty much required for a decent ray tracing experience. Here’s the rundown of what CDPR has implemented, courtesy of Nvidia’s blog post:
Ray-traced ambient occlusion – Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The result is a diffuse shading effect that darkens enclosed and sheltered areas and enhances the rendered image’s overall tone. In Cyberpunk 2077, ray-traced ambient occlusion additionally can be used with local lights to approximate local shadowing effects where shadows are missing.
Ray-traced diffuse illumination – This technique is used to capture sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques.
Ray-traced reflections – In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers. They are present on both opaque and transparent objects to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene. This includes smooth natural mirrors like window glass, but also rougher surfaces like brushed metal. Unlike screen space techniques which can only reflect what’s on screen, ray-traced reflections incorporate the entire scene around the character, and can accurately represent objects outside the camera view or facing away from the camera.
Ray-traced shadows – Cyberpunk 2077 preview supports directional shadows from the sun and the moon. These shadows aim to be physically accurate and even account for light scattering from clouds. Shadows may be enhanced in the final release to support other types of light sources where it is needed.
If that’s all a bit complicated, let’s sum up: At maximum quality settings, you can expect Cyberpunk 2077 to push ray tracing hardware to the limit. Many previous games have only used one of those techniques: RT shadows are in Shadow of the Tomb Raider and Call of Duty: Modern Warfare; RT reflections are used in Battlefield V, Control, and Wolfenstein Youngblood; and RT AO and diffuse lighting are used in Metro Exodus.
Combine all of those in one game, and we expect framerates to plummet. Just look at the Control and Fortnite RT benchmarks from the RX 6800 review as an example. (This is at native resolution, without DLSS.)
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DLSS 2.0 will help offset that, but perhaps more important than having a GPU that can do ray tracing effects will be having a second-gen ray tracing GPU. Which brings us back to the RTX 3080 and Ampere.
The RTX 3080 is nearly double the performance of the RTX 2080, and roughly twice the ray tracing performance of Turing, thanks to improvements in the architecture. You’re basically going to need that for 4K ultra. Or for 1440p, the RTX 3070 is probably the next best option.
Cyberpunk 2077 CPU Considerations
Cyberpunk 2077 doesn’t seem to be going too high on CPU requirements, but it’s always good to have a fast processor for the smoothest experience. Average fps might not drop too much by running on an old Haswell i7 chip, but minimum fps will almost certainly suffer.
Our best recommendation for a CPU you can actually buy right now is the Core i7-10700K, which is basically just a new name on the old i9-9900K. Yes, AMD’s new Ryzen 7 5800X is likely a close match, maybe even superior in performance … but it’s not in stock. That’s also why we have the Ryzen 5 3600 (and not the Ryzen 5 5600X) as the baseline recommendation.
Games also tend to be more forgiving of older CPUs than of previous-gen GPUs, so even a CPU that’s several generations old should still be okay. As far as minimum CPU requirements go, Cyberpunk 2077 will probably still run okay even on a second-gen Core i5, FX-series AMD, or similar. Just don’t plan on a smooth 60 fps or more if you’re sporting an old CPU. Worst case, though: Give it a shot. If it doesn’t run well, you can always upgrade after the fact.
Cyberpunk 2077 System Requirements, Closing Thoughts
The main hurdle for any PC to run Cyberpunk 2077 is undoubtedly going to be the graphics card. If you’re willing to run at minimum quality and a lower resolution, or maybe enable resolution scaling, and if you’re okay with 30 fps, it will probably run just fine on whatever hardware your current gaming PC has. That’s assuming you have a GTX 970 or R9 390 or better GPU. You might even be able to go to older / slower hardware and still run the game, but no guarantees — and none of the fancy graphics effects.
But if you want to get the most out of Cyberpunk 2077, judging by what we’ve seen and the promised graphics features, we recommend at least running a 6-core CPU to hit a consistent 60 fps or more in the crowds of Night City, and perhaps even that won’t be sufficient.
One thing to keep in mind is that while Cyberpunk 2077 will be launching on PC and the next-generation PlayStation 5 and Xbox Series X consoles, it will also be available on current-gen consoles. The hardware in the PlayStation 4 and Xbox One is pretty decrepit by today’s standards, so any modest PC should be fine if you just want to run the game. It might be at 30 fps, but it should still be playable. That’s basically what CDPR seems to be aiming for.
So we’re not suggesting that you run out and buy a new PC or upgrade your existing PC in advance of the game launch. If you’re already running an Nvidia RTX graphics card, you should be okay for at least trying ray tracing. If you have an AMD, maybe the ray tracing effects won’t really be that amazing (or worth the hit to performance). Rest assured, we’re planning to run a full suite of Cyberpunk 2077 benchmarks once the game arrives. We’ll see you then.
The Surface range of devices do not limited to tablets and notebooks but includes Surface Hub 2S, an interactive whiteboard with multi-touch screen 50 “which shares the same features as the Surface range and is designed to improve collaboration between teams, even remotely. It integrates with the ecosystem of Microsoft applications, to starting from Teams
by Alberto Falchi published on 15 December 2020 in the Device channel Microsoft Teams
Microsoft’s range of Surface devices includes not only notebooks and tablets, but also a tool designed for ease teamwork and collaboration, both in presence and remotely: Microsoft Surface Hub 2S . We could define this device as an interactive whiteboard based on a generous multi-touch screen from 50 “, but the definition is narrow: Surface Hub 2S is equipped with a video camera and not only serves to show notes to participants, but is designed to integrate with the software of the company Redmond, starting with Teams, the most used collaboration tool in the business environment.
Surface Hub 2S is not just a simple touch screen and includes a calculation unit that allows you to run major business applications, such as Skype for Business, Teams, Microsoft 365 and basically any application available for Windows 10. Its fields of use are business collaboration and the world of education. Surface Hub 2S is designed to make business meetings more effective, both those that take place in person, in the meeting room, and those that include participants connected remotely with a normal computer, but also to facilitate distance learning.
Usage scenarios: team collaboration at the highest levels, even remotely
The data on the world of work tell us that the 80% of working time is invested in collaboration , which in this period takes place mainly remotely due to the pandemic. After the emergency, it is very likely that companies will continue to adopt some form of smart working, seeking a balance between working in person and remotely: more than one study has shown that productivity in this period has increased, and there are advantages for both workers and companies to find the right mix between the two modes.
One of the most used applications for collaboration is Microsoft Teams, which has the advantage of being integrated with other Microsoft software. Inevitably, Surface Hub 2S revolves around Teams and its functions and for this reason it can be a valid tool to improve productivity. When having a meeting, having a whiteboard can make a difference: beyond the presentation of the slides, with the application Microsoft Whiteboard you can take notes, underline information, quickly draw diagrams, all in a natural way, using the integrated stylus and share the work with both those present, who will view it on the screen at 50 ”of the blackboard, both with those who are connected remotely. The documents on the participants’ computers can then be easily shared with all the participants.
The 4K camera wide angle ensures high quality images, while the microphone array can pick up the audio of everyone in the meeting room, even if they are far from the Surface Hub 2S. The same attention was paid to the loudspeakers, thus ensuring intelligible communications. In case it is necessary to move the whiteboard from one room to another, it will not even be necessary to turn off and restart the system, if you rely on the APC battery made by Schneider Electric which is integrated into the Steelcase Roam transportable stand and is able to guarantee a ‘autonomy greater than 100 minutes.
But in which scenarios can Surface Hub 2S come in handy? What changes compared to a computer connected to the typical large screen (or projectors) that we now find in many meeting rooms? Well, first of all, as we said, it is a whiteboard: the touch screen allows not only to show presentations, but also to interact, to elaborate schemes, to take notes, in short, all those typical actions that take place during a meeting, usually with the help of a classic magnetic board and relative markers. With the difference that here the data can be shared on the screens of those who are not physically in the same room. and, above all, saved. It will no longer be necessary to take photos with your mobile to write down what is written before it is deleted. The fact that it is possible to buy a stand with wheels to move it from one room to another is a plus , since it will not be necessary to purchase one for each meeting room in the company.
The fact that the interface and tools are the same that people are used to using on a daily basis computer only simplifies its use: there will be no need to learn how to use a new tool. The support for Teams, then, makes remote presentations particularly effective, especially when the speaker has to interact with the board itself, for example by writing formulas or drawing diagrams to better express some concepts: doing it on a computer, even if equipped with a touch monitor screen, it is not the same as doing it on a screen with a diagonal of 50 “. If this can improve group work, let’s think about how much this tool could improve the training sessions or distance learning , an activity where the blackboard is often an indispensable tool, the center of the lesson itself.
Microsoft Surface Hub 2S: the technical specifications
Surface Hub 2S is basically a big monitor from 15 “with aspect ratio 3: 2 to place of the classics 16: 9: the resolution, consequently, is 3840 x 2560 (higher than 4K, therefore), instead of 3840 x 2160 typical of TVs and PC screens. The display is PixelSense type, based on IPS technology and supports a color depth of 10 bit. It integrates stereo speakers and an array of microphones capable of recording the speech of the participants wherever they are inside the room where the whiteboard is installed.
Under the profile of the unit calculation, Surface Hub 2S integrates an 8th generation Intel Core i5 processor, equipped with 8 GB of RAM and a SSD GB. There are 3 USB 3.0 ports, an ethernet connector, (but there is also Wi-Fi) as well as an HDMI 2.0 input and a video output in Mini DisplayPort 1.2 format, to connect the whiteboard to a projector.
The package includes a stylus and the Surface Hub 2 Camera, capable of capturing wide-range 4K images, so as to frame all participants in the meeting. The basic equipment is completed by a series of optional accessories, to be purchased separately: brackets for wall mounting, the Steelcase Roam, a kind of tripod equipped with wheels that allows you to move Surface Hub 2S from one room to another without effort, and an APC battery, which allows you to use it even disconnected from the power. The calculation unit can also be removed and replaced with a more powerful model in a very simple way: it is extracted like a cartridge and the new module is inserted. At the moment, however, the calculation modules have not yet been announced.
Coming soon Surface Hub 2S 85 “
If the screen from 50 “was not enough, shortly (from January 2021) it will be possible to purchase a new model with display from 85 “. The screen is still a multi-touch IPS with Microsoft PixelSens technology (introduced with Surface tablets), but the aspect ratio changes.
Instead of the 3: 2 aspect ratio, Surface Hub 2S 85 “will boast a more classic 12: 9, with resolution of 3840 x 2160 points. The integrated calculation module, on the other hand, is identical to that of the model currently on the market and, like this one, can be replaced with a more powerful one, if necessary.
The proposals of Maverick AV Solutions
L The sole distributor for Italy of Microsoft Surface Hub 2S is Maverick AV Solutions , audio video division of Tech Data specialized in smart meeting and smart signage solutions. The company has created a series of offers, some of which are designed for resellers and distributors, which will become partners of Maverick AV Solutions to resell the solution by integrating it with value-added services.
A new graphical setting called Performance Mode allows you to increase the performance of Fortnite on low-end or old-date hardware until 150%. It loses itself in graphics quality, but in this way Epic opens the game to a new audience.
by Manolo De Agostini published 15 December 2020 , at 10: 21 in the Videogames channel Fortnite Epic
Starting today, Fortnite earns a “ Performance Mode “which allows the game to run better on low-end PCs or with more than a few year on the shoulders . Available in alpha version, and selectable from the advanced graphics settings menu within the title, this new mode improves performance by reducing graphics quality , so as to have less impact on RAM, CPU and GPU memory. Performance Mode will initially only support Creative and Battle Royale modes.
Another novelty intended for those who do not have a cutting-edge system is the possibility to remove the high resolution textures from the title options within the library in the Epic Games Launcher. The goal is to reduce the space occupied by the game on the SSD / hard disk , eliminating approximately 14 GB of content not playable on older systems.
“Although Performance Mode will offer improvements to all users that select it, there are certain hardware requirements that can offer a much smoother experience. For users with older systems, running the title from an SSD or installing 6GB of RAM or more will allow the game to better adapt to memory and reduce stuttering and other hiccups in general. No dedicated GPU is required, but this will help balance the system load and deliver a much smoother experience, “points out Epic Games.
What to expect in terms of performance? The software house has made a couple of examples with resolution 720 p to convey the idea. One notebook with Intel Core i5 CPU – 8265 U, 8GB RAM and UHD integrated graphics 630 can switch 24 at 61 fps thanks to Performance Mode , while a system with AMD A APU 10 – 5745 M (issued in 2013!), 6GB RAM and HD Graphics 8610 G from 18 a 45 fps . This is a boost of over 150% which opens the title to an audience of new players from less advanced areas of the world or with low financial resources willing to leave out some graphic gem while playing to battle royale.
HMD, the company that currently holds the rights to use the Nokia brand in the market for smartphones and other devices, has announced the launch of the notebook Nokia PureBook X 14 , a model of 14 inches with FullHD screen and support for Dolby Vision, one of the HDR content standards.
The Nokia Purebook X 14 hides a Core i5 10210 U together with 8 GB of DDR4
Inside it is equipped with an Intel Core i5 of the last generation, the modest Core i5 – 10210 U with Integrated GPU, accompanied by 8 GB of DDR4 memory and an NVMe M.2 SSD of 512 GB. All this is integrated into a body made of Manganese and Aluminum alloy.
The keyboard features single-color LED backlighting and has a pretty decent 1.4mm key travel. It is also accompanied by a multi-gesture touchpad and an infrared camera for facial identification. It does not have WiFi 6, conforming to WiFi 5 and Bluetooth 5.1.
In terms of physical connectivity, it offers two USB-A 3.1 (3.2 gen 2), a USB-A 2.0 and a USB-C 3.1 (3.2 gen 2), plus Gigabit Ethernet, microphone input and output and HDMI output. All this with only 1.1 kg of weight with its battery of 46, 7 whr and some measures of 320, 2 x 59, 5 x 16, 8 mm.
The Nokia PureBook X 14 will arrive throughout this month, but only the Indian market, the country where they will focus their efforts to try to compete in that emerging market. The price of the Purebook X 14 It is 59. 990 rupees, about 670 euros to change.
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Leaks for Intel’s upcoming Core i5-11400 and Core i9-11900K Rocket Lake CPUs are starting to show up, including a few benchmarks. APISAK Tweeted two new benchmarks, one showcasing the i9-11900K running on an RTX 2080 Ti in an Ashes of the Singularity run, and a SiSoftware benchmark result has appeared for the Core i5-11400.
In the Ashes of the Singularity run, the Intel Core i9-11900K, with a base clock of 3.5ghz, scored 6400 points in the benchmark, with an average CPU frame rate of 64 fps. This score seems incredibly low for Intel’s next-gen flagship. For perspective, you can find plenty of Core i7-9700K results with the same settings and GPU with nearly double the frame rates. Presumably, this means the 11900K is an engineering sample and isn’t running beyond its base clock. But at least we now know that 11900K samples are in the testing phase, implying that Intel’s Rocket Lake chips should be getting close to launch.
For the Core i5-11400, we now know this chip rocks six cores and 12 threads, plus a base clock of 2.6GHz and a maximum turbo frequency of 4.4Ghz, not bad for what should be Intel’s lowest-end Core i5 model. The benchmark used is SiSoftware’s Multi-Media workload, and the 11400 came with a score of 646.07Mpix/s.
Intel’s Rocket Lake processors will be built on the upcoming Cypress Cove core architecture, which is simply Intel’s 10nm Sunny cove cores backported to the 14nm node. So yes, for one final time (we hope), Intel is sticking with its 14nm process. But, Intel seems to be focusing entirely on IPC performance this time around, with the i9-11900K only having eight cores and 16 threads, a strange occurrence when the Core i9-10900K came with ten cores and 20 threads.
The Core i5 series still has six cores and hyperthreading which is the same as the 10th gen Core i5s. That said, it remains a mystery if the Rocket Lake Core i7s will retain hyperthreading or not, with the 11900K going back down to eight cores. Either way, perhaps Intel can regain enough per-core performance to make up for the core deficit compared to AMD’s Zen 2 and Zen 3 CPUs.
Flipkart has launched the Nokia Purebook X14 laptop in the Indian market. It’s powered by Intel’s Core i5 10210U with UHD 620 integrated graphics. The laptop features a magnesium-aluminum alloy body and weighs just 1.1 KG.
The Purebook X14 comes with a 14-inch IPS LCD with 1920 x 1080-pixel resolution and an HD IR webcam with Windows Hello facial recognition. The backlit keyboard comes with adjustable brightness and 1.4 mm key travel. There’s also 8GB DDR4 RAM and 512GB NVMe SSD as standard.
I/O consists of two USB 3.1 ports, one USB 2.0 and a USB 3.1 Type-C port. There’s also an Ethernet port, headphone/mic-in combo, full-sized HDMI and charging port. You get a 46.7 WHr battery which is claimed to last 8 hours on a single charge and is powered by a 65W charger. The software side is covered by Windows 10 Home Plus.
Nokia Purebook X14
The Nokia Purebook X14 is going on sale starting December 18 with a launch price of INR 59,990 ($815).
Home/Component/CPU/Intel Rocket Lake-S Core i9-11900K processor rumoured to reach up to 5.3GHz
João Silva 54 mins ago CPU, Featured Tech News
Intel Rocket Lake-S processors are expected to launch soon and we’ve seen plenty of rumours regarding specs. So far, the line-up has 4 SKUs: the i5-11400, the i5-11600K, the i7-11700K, and the i9-11900K. The expected specs of all four CPUs have now been revealed.
Twitter user @davidbepo (via Wccftech) shared the alleged specifications of the 8C/16T Intel Core i9-11900K, claiming that it would feature TVB (Thermal Velocity Boost), allowing it to reach an all-core boost of 4.8GHz, and a single-core boost of 5.3GHz. The TDP/PL1 is expected to be at 125W, while the PL2 doubles to 250W.
Crossing this information with @harukaze5719’s chart, the 11th Gen Core i9 specifications seem to match each other, but @davidbepo later corrected the chart by claiming that the only SKUs featuring TVB are the Rocket Lake and Comet Lake Core i9 CPUs and that the all-core boost of the Core i5-11600K should be 100MHz less, reducing it to 4.6GHz.
The following table shows the rumoured specifications of the whole Intel Rocket Lake-S line-up:
CPU Name
Cores / Threads
Base Clock
Boost Clock (1-Core)
Boost Clock (All-Core)
Cache
PL1/PL2
Core i9-11900K
8 / 16
3.50 GHz
5.30 GHz
4.8 GHz
16MB
125W/250W
Core i7-11700K
8 / 16
TBC
5.00 GHz
4.6 GHz
16MB
TBC
Core i5-11600K
6 /12
TBC
4.90 GHz
4.7 GHz
12MB
TBC
Core i5-11400
6 /12
TBC
4.40 GHz
4.2 GHz
12MB
TBC
Comparing the Rocket Lake Core i9 processor to the current Comet Lake-S Core i9 SKU, both processors share the same PL1/PL2 values. Clock frequencies are also very similar, sharing the same single-core boost but reducing the multi-core boost by 100MHz in the upcoming Core i9 CPU.
Intel Rocket Lake-S desktop processors are expected to release sometime in Q1 2021.
KitGuru says: Do you think Intel Rocket Lake-S processors will be capable of outperforming the Ryzen 5000 series? Will you wait for their release before upgrading your system?
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The alleged technical specifications appear on the web of several 11th generation Core CPU models for the desktop sector, codenamed Rocket Lake. A test also emerges, in which the Core i9 – 11900 K seems to take advantage of the new Cypress architecture Cove.
by Manolo De Agostini published 10 December 2020 , at 09: 01 in the Processors channel Intel Core Rocket Lake
Intel has long announced the arrival of the processors Rocket Lake for the desktop sector by the end of the first quarter 2021 . The new CPUs, compatible with both the platforms of the series 250 that future chipsets 500, will offer up to 8 cores and 16 thread . Products again at 14 nanometers , these chips will be the first desktop PC chips to adopt a new architecture : Intel talks about core Cypress Cove , an adaptation of the Sunny Cove architecture we’ve already seen on Ice Lake mobile chips at 01 nanometers. The CPUs will also be fully compatible with PCI Express 4.0 and will support memory DDR4 – 3200 (more info here).
Waiting for Intel to officially unveil the new offering which will challenge the latest Ryzen 5000 AMD Zen 3 , at least with regard to gaming given the maximum number of cores, the alleged specifications emerged on the network of some of the new models that will make up the range. The Standard Bearer Core i9 – 11900 K should have a maximum boost frequency (single-thread) of 5.3 GHz , like the current Core i9 – 10900 K equipped however with two more cores. The clock in “ all-core boost “, ie the one obtainable with all active cores, should instead settle a 4.8 GHz, 100 MHz less than 10900 K . There are also rumors of a base frequency of 3.5 GHz, a drop of 200 MHz compared to its predecessor, as well as values of 125 W for Power Limit 1 and 250 W for Power Limit 2.
Not required forget that in the face of frequencies not too different from the current top of the Rocket Lake range, in gaming the two cores less should not weigh, while we expect a increase in IPC between 10% and the 20% from the new architecture . The Core i9 – 11900 K will apparently not be the only chip with 8 cores and 16 thread in the future Intel offer, in fact there will also be the Core i7 – 11700 K (successor to Core i7 – 10700 K).
CPU
Core / Thread
Base Clock
Boost Clock (1-Core)
Boost Clock (All-Core)
Cache
TDP (PL1)
Core i9 – 11900 K
8 / 16
3.5 GHz
5.3 GHz
4.8 GHz
16 MB
125 W
Core i7 – 11700 K
8 / 16
–
5 GHz
4.6 GHz
16 MB
125 W
Core i5 – 11600 K
6 / 12
–
4.9 GHz
4.7 GHz
12 MB
65 W
Core i5 – 11400
6 / 12
2.6 GHz
4.4 GHz
4.2 GHz
12 MB
65 W
To differentiate the Core i9 and the Core i7 there could therefore be only the frequencies , which seems odd given the core and thread differences between the two series over the past few years. The Core i7 – 11700 K, accompanied by an all-core boost frequency of 4.6 GHz , should be able to push to 5 GHz in single core by supporting Thermal Velocity Boost (TVB) technology.
Regarding the Core i5 range, Intel should continue to offer a configuration at 6 cores / 12 thread , fielding two models like the Core i5 – 11600 K and the Core i5 – 11400 , the first with an unlocked multiplier as indicated by the letter K. Both should not support the TVB, but could still be of interest to gamers, in particular the 11600 K with boost frequencies that should touch 4.9 GHz in single-core and i 4.7 GHz with all cores active . The Core i5 – 11400 should instead run at 4.2 GHz in single core and 4 , 4 GHz with all cores active.
The Core i9 – 11900 K also appeared in the benchmark database of Ashes of The Singularity in the past few hours . Chip did mark 62, 8 FPS average at 1080 p with Crazy preset on a platform with 32 GB of DDR4 memory and an RTX 2080 Ti. The result, compared with that scored by a Core i9 – 10900 K obtained on same platform, shows a performance improvement of 9% . At the same time, the chip would look like the 10% faster than a Ryzen 9 5950 X tested on a similar platform.
By inviting you to take both the technical specifications and the test with caution, it seems that the fundamentals of the new architecture, albeit readjusted to the process a 14 nanometers, manage to preserve the Intel’s competitiveness in the gaming sector . Of course, we will have to wait for the complete picture (consumption, prices, etc.) to establish the goodness of the products in relation to the Ryzen 5000, however Rocket Lake would appear to be able to grant Intel a buffer period until the transition to i 10 nanometers and a more dynamic and innovative roadmap.
The first Apple Macbook Air and Macbook Pro laptops with proprietary Apple M1 ARM chips have recently debuted. This processor uses a 5nm technological process from TSMC and is said to be the most advanced chip ever developed by an American company. The first performance tests show that the 8-core ARM M1 is doing very well and competes with Intel or AMD processors without any problems. In turn, integrated graphics are even more efficient than competing solutions. How, however, is the issue of energy efficiency and battery operation? After all, the Apple M1 in this respect was to be much better than the current Intel processors. The new tests show that it is really solid.
According to the first tests of the Notebookcheck portal, Apple Macbook Air with the ARM Apple M1 chip even reaches 50% longer battery life compared to last year’s version.
Apple Macbook Air with ARM M1 is equipped with a lithium-polymer battery with a capacity of 49, 9 Wh. Therefore, it is not a very huge link, and yet the battery life is more than satisfactory. The laptop itself also has a Retina matrix (IPS) with a resolution of 2560 x 1600 pixels – higher resolution also to some extent contributes to faster wear of the cell when working away from the power socket. In the Notebookcheck test, Apple Macbook Air with ARM did noticeably better compared to the last generation of Macbook Air with Intel Ice Lake-Y.
In a specific internet browsing test with matrix luminance set at 150 nits, Apple Macbook Air with ARM M1 managed to last 960 minutes, so until 16 hours. For comparison, Apple Macbook Air with Intel Core i3 10 generation (Ice Lake-Y) pulled out 661 minutes (11 hours and 1 minute), in turn the same laptop, but with a Core i5 processor it lasted from 512 to 617 minutes depending on whether the browser was in windowed mode (first result) or fullscreen (second result). Either way, ARM in terms of energy efficiency literally outclasses the Macbook Air with Intel processors.
The Medium is one of the first games to appear on the Xbox Series X console and one of the newer games that are not designed for the console of the declining generation, and so under Xbox One. Thanks to this, we should finally receive a title of really good quality (or at least I want to think so). We found out about the game in May this year, receiving the first trailer. Today, another, third trailer titled The Threats has hit the network. The approximate time of the game is also provided below. We also remind you of the hardware requirements dedicated to production. The game will also appear on PCs in a digital version, exactly 28 January 2021 onwards.
The Medium got a new trailer. We also know how much time we will spend in another dimension. The game from Bloober Team will debut 28 January 2021 year.
The Medium – hardware requirements revealed, there will be ray tracing
Initially, the production of the Polish studio Bloober Team was to be released 10 December 2020, but the premiere was postponed to the end of January 2021 (perhaps due to the premiere of Cyberpunk 2077). As one of the employees of the Krakow studio revealed, the gameplay is supposed to last for about 10 hours of fun. The Medium is to be the largest project of the Krakow studio so far. In the title, we will play the role of Marianne, who lives on the border of two worlds: real and spiritual. We will solve puzzles by exploring these two realities. In addition, 2/3 of the game time will be spent in one of the dimensions – either real or spiritual. In the remaining 1/3, we will explore both dimensions at once.
Layers of Fear 2 review: One hallucinogenic mushroom too many
The production is intriguing for a reason. The game will receive ray tracing, which will surely please fans of realistic graphics. There is also a lot to be happy about in terms of the story. There are voices that The Medium will be the spiritual heir to the Silent Hill series. What’s more, names such as Akira Yamaoka and Arkadiusz Reikowski are working on the soundtrack. However, the game turns out to have considerable requirements, especially for processors – for the recommended settings in Full HD resolution, the developers propose a 6-core Intel Core i5 – 9600 or 8-core AMD Ryzen 7 3700 X. In the case of graphics cards, we also have quite high requirements – in the minimum set, the developers recommend at least the NVIDIA GeForce GTX 1060 with 6 GB of VRAM. With Ray Tracing turned on, the requirements are obviously higher, so without GeForce RTX 2080 it will not work.
Autumn always brings new versions of immortal tapeworms, among which the most common are Assassin’s Creed, FIFA, Need for Speed and of course a real veteran – Call of Duty. Although the current year brought a lot of serious problems and bitter disappointments, with the power of the powerful Activision, he miraculously spared fans of shooting at enemies of democracy. The latest incarnation with the lengthy title of Call of Duty: Black Ops Cold War continues the tradition by sending the player on a sensational trip to various regions of the world as a defender of the global order. What are the hardware requirements for Call of Duty: Black Ops Cold War? It’s worth checking out, especially since the production supports ray tracing and DLSS.
Author: Sebastian Oktaba
The first installment of Call of Duty debuted in 2003 year, and from 2005 subsequent parts are released regularly, which is why the series already includes seventeen full-fledged computer games, being an indispensable element of the autumn-winter publishing schedule . Although the realities and characters have been changed many times over the decades, and not necessarily sensible solutions have been introduced, one thing has remained untouched – the cinematic formula of the game intended to increase the immersion of the player. The age-old graphics engine, once considered the most archaic in the world of first-person shooters, has not been changed for a long time, but last year’s Call of Duty: Modern Warfare has finally made a decisive step in the right direction. Call of Duty: Black Ops Cold War uses the achievements of its predecessor and adds some new things, catching up with the competition, among others Battlefield. We will soon find out how programmers approached the optimization issue.
Call of Duty: Black Ops Cold War is based on the modified IW 8.0 engine that drove its predecessor, but introduces DLSS in addition to ray tracing.
Call of Duty: Black Ops Cold War hardware requirements are divided into four categories, depending on what settings and additional functions we plan to enable The basic configuration should have an Intel Core i3 processor – 4340 / AMD FX – 6300, which are really old units with the performance of today’s low-end. The same applies to eight-year-old NVIDIA graphics systems GeForce GTX 670 / AMD Radeon HD 7950, whose counterparts currently occupy the lowest segments, but everything needs to be replaced with 8 GB of RAM and 175 GB of free disk space. and the machine includes an Intel Core i5 processor – 2500 K / AMD Ryzen 5 1600 X and NVIDIA GeForce GTX graphics 970 / AMD Radeon RX 580, so the equipment that is within reach of the average player is again indicated. The stairs only start when we want to turn on ray tracing, because then the requirements grow exorbitantly. According to the developers, you will need at least NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 and Intel Core i7 – 8700 K / AMD Ryzen 7 1800 X .
Minimum
Recommended
RTX Medium
RTX Ultra
AMD processor
FX – 6300
Ryzen 5 1600 X
Ryzen 7 1800 X
Ryzen 7 3700 X
Intel processor
Core i3 – 4340
Core i5 – 2500 K
Core i7 – 8700 K
Core i9 – 9900 K
AMD card
HD 7950
RX 580
RX 6800
RX 6800 XT
NVIDIA Card
GTX 670
GTX 970
RTX 3070
RTX 3080
RAM
8 GB
12 GB
16 GB
16 GB
Disk space
175 GB
175 GB
165 GB
250 GB
Operating system
Windows 10 64 – bit
Windows 64 -bit
Windows 10 64 – bit
Windows 10 64 – bit
Call of Duty: Black Ops Cold War uses the Black Ops Cold War Engine, which is essentially a modification of the IW 8.0 developed for Call of Duty: Modern Warfare. Production works only under the DirectX command 12, using PBR lighting (Physically-Based Rendering), volumetric lighting and realistically reproduces thermal thermal radiation. The engine also supports NVIDIA Reflex, Adaptive Shading, DLSS 2.0 and real-time ray tracing. The ray-tracing implementation is primarily focused on lighting effects and shading, including sun shadows, local shadows and ambient occlusion, i.e. the package has been extended to Call of Duty: Modern Warfare. The previous version did not receive DLSS support, which was made up for by introducing DLSS 2.0, which offers a much better quality of the reproduced image and a significant increase in performance compared to the native resolution. It is also worth adding that the buyers of GeForce RTX 3080 and GeForce RTX 3090 (eg ASUS TUF) at selected partners, should get Call of Duty: Black Ops Cold War for free.
ASUS GeForce RTX Test 3070 TUF Gaming – Non-reference Ampere
MacBook Pro with Apple’s M1 processor in the test: Apple Silicon beats Intel M1-SoC with Fire and Ice Maximum 16 GByte RAM USB 4 turns out to be an empty phrase Practice benchmarks, battery life, fan noise Rosetta 2 and iOS apps webcam, WiFi, Intel similarities – and conclusion Test table In June, Apple announced it at its WWDC developer conference: Still in the year 2020 Where ll you bring out the first Macs with their own processor. The first copy was already available in November: For this test report we had a MacBook Pro 13 “with M1 chip, 8 GByte RAM and 256 – GByte SSD available ( Price: 1412 Euro). We moved in for comparison MacBook Pro 13 “with a 2 GHz Core i5 processor from Intel, 16 GByte RAM and 512 GByte SSD, which can still be bought (price: 2075 Euro).
The model with M1 looks exactly like the predecessor – except for a small globe on the fn key. Silver and space gray are still available as colors. When switching on, the classic Mac triad sounds again, which many Apple fans have probably missed (with other Macs you can reactivate the start tone in the terminal).
Only one key of the illuminated Magic keyboard with scissor mechanism has changed. The touch bar has remained.
M1-SoC with Fire and Ice Apple’s ARM processors are already known from the iPhone and iPad – most recently in the form of the A 14 Bionic (see also iPhone 12, 12 Per, 12 Per Max and 12 mini: Apple’s 5G smartphones in the test). Compared to the smartphones and tablets of the competition, they regularly achieve performance records.
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In mid-January, NVIDIA will officially unveil GeForce RTX mobile graphics cards 3000 for laptops. This will be the first time in over 4 years that a manufacturer will release a mobile GPU in a lower technological process – Pascal used 16 nm TSMC lithography, while Turing it was 12 nm, i.e. de facto powdered 16 nm. Along with the new graphics cards, the Intel Tiger Lake-H processors will also be presented (10 nm SuperFin) and AMD APU Cezanne (7 nm, Zen 3). Such a large accumulation of premieres at one time will primarily cause a large flood of completely new notebooks for players and for work. NVIDIA materials have entered the network, discussing individual configurations of graphics cards with selected processors. This clearly confirms that the top GeForce RTX cards 3070 and RTX 3080 will be combined not only with Intel systems, but also AMD.
New information about NVIDIA GeForce RTX cards has got to the network 3060, GeForce RTX 3070 and GeForce RTX 3080 for laptop versions.
ASUS TUF Gaming A 17 with AMD Ryzen 7 5800 H and RTX 3070 Max-Q
The graphics disclosed by WCCFTech show that laptops with top cards will be available for sale in January NVIDIA GeForce RTX 3070 and GeForce RTX 3080. Thus, a more powerful RTX based on the Ampere GA core 102 will also come to notebooks. There will be one change for sure – instead of GDDR6X memory with higher bandwidth, slightly slower GDDR6 modules with unknown clock speed will be used. In the case of RTX 3070, these will be GDDR6 14000 MHz. In the case of the top RTX 3080, NVIDIA can use either the same modules or faster ones with an effective clock 16000 MHz .
The graphics also show that the debut of the mobile version of GeForce RTX 3060 will occur at a later date, but still in the first quarter 2021 of the year, i.e. in March at the latest. Laptops with GeForce RTX cards 2000 will be retired, but models with GeForce GTX cards will remain 1650, GTX 1650 Ti and GTX 1660 Ti. If the above chart is genuine, there will be no plans for further increases in laptop prices. These should remain close to the current GeForce RTX devices 2000. Another important piece of information is the GeForce RTX 3060, RTX 3070 and RTX cards 3080 can be combined with both Intel and AMD processors. For GeForce RTX 3060 Intel Core i5 / AMD Ryzen 5 are recommended, while for two top graphics – Intel Core i7 and AMD Ryzen 7.
Source: WCCFTech
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