Matthew Wilson 1 day ago Featured Tech News, General Tech
Elgato is introducing more accessories for streamers and content creators this week. Two new accessory lines have just been announced, the Elgato Light Strip and Elgato Wave Panels, both of which aim to help people personalise their home studios.
Starting off with the Elgato Light Strip – as you would expect, this is an RGB LED strip capable of displaying 16 million colours at different levels of brightness and colour temperature. Using an app, users can control the lights via an app. Each strip contains 108 RGBWW LEDs, which help provide a wider colour temperature range, capable of up to 2,000 lumens in brightness and colour temperatures from 3500K to 6500K.
Next up we have the Elgato Wave Panels, which feature two-layer foam construction to reduce room echo and reverberation, easily mounting to your wall in modular hexagonal panels. This will improve the audio quality of live broadcasts and recordings.
The Elgato Wave panels utilise EasyClick Frames to make it easier to connect multiple panels together. They stick to the wall using tesa adhesive strips, but there is an optional screw mounting method too. These panels will be available in multiple colours so people can mix and match.
Elgato Light Strips are available now for £59.99. Elgato Wave Panels are also available, with a starter kit costing £119.99. Discuss on our Facebook page, HERE.
KitGuru Says: Are any of you currently looking to upgrade the look of your setup for streaming or other content creation?
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Matthew Wilson 1 day ago Featured Tech News, Software & Gaming
GeForce Now returned to its weekly library update schedule earlier this year, which means a new batch of games are being served up today. This time around, we also have a sneak peek at what else is coming throughout March.
This month, 21 games will be added to the GeForce Now library. Six of those are coming today, with the rest being spread out over the coming weeks.
Here is the full list of games coming to GeForce Now today:
Disgaea PC (Steam)
Legends of Aria (Steam)
Loop Hero (day-and-date release on Steam)
The Dungeon Of Naheulbeuk: The Amulet Of Chaos (Steam)
Wargame: Red Dragon (Free on Epic Games Store, March 4-11)
WRC 8 FIA World Rally Championship (Steam)
And here are the other games coming later this month:
Door Kickers (Steam)
Endzone – A World Apart (Steam)
Monopoly Plus (Steam)
Monster Energy Supercross – The Official Videogame 4 (Steam)
Narita Boy (Steam)
Overcooked!: All You Can Eat (Steam)
Pascal’s Wager – Definitive Edition (Steam)
Spacebase Startopia (Steam and Epic Games Store)
System Shock: Enhanced Edition (Steam)
Thief Gold (Steam)
Trackmania United Forever (Steam)
Uno (Steam)
Workers & Resources: Soviet Republic (Steam)
Worms Reloaded (Steam)
Wrench (Steam)
All of these games should appear within the GeForce Now app by the end of today, streamable across PC, Mac, Android, Chromebook and via web browser.
Discuss on our Facebook page, HERE.
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João Silva 1 day ago Featured Tech News, SSD Drives
Crucial has released a new portable SSD for accessing your data on-the-go. With varying storage capacities, the compact Crucial X6 is easy to carry around due to its reduced dimensions, allowing users to conveniently transport their games, multimedia files, and personal data.
The Crucial X6 is available with 500GB, 1TB, 2TB, and 4TB storage capacities. Featuring transfer speeds of up to 800 MB/s on the 4TB model and up to 540 MB/s on the remaining models, the Crucial X6 uses a USB-C 3.2 Gen2 interface to transfer data up to 5.6x faster than traditional HDDs.
Light and very compact, the Crucial X6 measures about 11x69x64mm (LxWxH) and weighs 40 grams. Protection features include a dustproof design, shock, vibration, and extreme temperature resistance.
Compatible with PC, Mac, PS5, Android devices, this SSD is compatible with most modern devices featuring a USB-C interface. To connect to a device without a USB-C port such as a PS4, Xbox One, Xbox Series X|S, and other devices, a USB-A adapter cable can be used instead, but these are sold separately.
The Crucial X6 portable SSDs are available now, starting at £61.19 for the 512GB variant, £115.19 for the 1TB variant, £220.79 (currently at £164.39) for the 2TB variant, and £428.39 for the 4TB variant. All models are backed by a 3-year warranty.
Discuss on our Facebook page, HERE.
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Matthew Wilson 1 day ago Featured Tech News, Graphics, Software & Gaming
Last night during AMD’s RX 6700 XT reveal, we also got a small update on Resident Evil Village. AMD confirmed that the developers will be utilising both raytracing and AMD’s FidelityFX features in the PC version.
In a tweet from the Radeon Twitter account, we also get a video demo showing off raytracing on AMD hardware in Resident Evil Village, although do be warned, Twitter’s video compression distorts quality quite a bit.
We’ve partnered with Capcom to utilize raytracing and AMD FidelityFX to enhance the atmosphere and next-generation visuals in Resident Evil Village. We can’t wait to play #REVillage on May 7th. pic.twitter.com/VgSZiPlJvz
— Radeon RX (@Radeon) March 3, 2021
While this was revealed as part of the Radeon RX 6700 XT announcement, AMD’s recommended system requirements for this game do call for an RX 6800 XT if you want to switch raytracing on.
Resident Evil Village is currently set to release on the 7th of May. We’ll be looking forward to seeing how it performs across a range of GPUs then. Discuss on our Facebook page, HERE.
KitGuru Says: No word on Nvidia GPU support for raytracing in Resident Evil Village, so there are some questions still to be answered. Are many of you looking forward to Resident Evil Village?
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Following on from AMD’s RX 6700 XT announcement stream last night, MSI revealed its line-up of custom-cooled solutions. Besides an AMD Reference design model, MSI will also be releasing Mech and Gaming series Radeon RX 6700 XT graphics cards.
Featuring the company’s Twin Frozr 8 thermal cooling solution, the dual-fan cooler of the MSI Radeon RX 6700 XT Gaming X uses the Torx Fan 4.0 design, connecting the centre of the fan to an outer ring through the fan blades, resulting in increased airflow. Additionally, the Gaming X cooling system also includes a metal backplate for additional passive cooling and protection, thermal pads for additional heat dissipation, and a Zero Frozr mode to stop fans when temperatures are low.
The Radeon RX 6700 XT Gaming X cards also feature MSI’s RGB Mystic Light lighting, which users can synchronise with other Mystic Light-compatible devices.
MSI Mech series cards also feature a dual-fan cooler, but instead of using Torx Fan 4.0 design, it employs the older Torx Fan 3.0. Similar to the Gaming X cards, the Mech series also features a metal backplate, thermal pads for extra heat dissipation, and Zero Frozr mode to prevent the fans from spinning at low loads.
Base and boost clocks, memory clock, and TGP of the Gaming X and Mech cards have not been disclosed yet. Both cards are powered by 2x 8-pin PCIe power connectors and MSI recommends the use of a 650W PSU. Available video outputs include 3x DisplayPorts 1.4 and an HDMI 2.1 port.
Custom MSI Radeon RX 6700 XT graphics cards will launch in mid-March 2021. Discuss on our Facebook page, HERE.
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During the announcement of the Radeon RX 6700 XT graphics card, AMD also confirmed that it will bring Smart Access Memory support to the Ryzen 3000 series desktop processors, excluding the Ryzen 5 3400G and the Ryzen 3 3200G.
It seems AMD has taken the community’s feedback into consideration and decided to enable SAM (Smart Access Memory) on Zen2-based processors. The confirmation was made during the “Where Gaming Begins: Episode 3” stream yesterday. AMD also confirmed that SAM will bring about the same performance increase (up to 16%) on systems using Ryzen 3000 CPUs as it does on the ones using Ryzen 5000 CPUs.
AMD Smart Access Memory is a technology based on the PCIe Resizable BAR standard. By using SAM/PCIe Resizable BAR, the data channel between the CPU and the GPU is expanded, increasing bandwidth, which results in a theoretical performance increase.
This is a move that we did see coming eventually. We have previously shared screenshots of Asus and MSI motherboards with SAM enabled while using Zen and Zen2 processors, meaning that the ability to enable it was more of a restriction from AMD than an incompatibility.
Nvidia also has announced recently that it will bring PCIe Resizable BAR support to its RTX 30 series graphics cards. Nvidia mentioned that AMD 400-series motherboards would be compatible, but only when using Zen3 processors. Considering AMD’s announcement, Nvidia might extend it to the Zen2 processors as well.
Discuss on our Facebook page, HERE.
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Tim Wu — the Columbia law professor who coined the term “net neutrality” — is joining the Biden administration, where he’ll be working on technology and competition policy at the National Economic Council.
Happy to say I’m joining the Biden White House to work on Technology and Competition Policy at the National Economic Council. Putting this twitter feed on hold for now — so long!
— Tim Wu (@superwuster) March 5, 2021
Wu is a prominent voice online, as one of the most well-known advocates for a free and open internet. He’s spent years arguing for the concept of net neutrality — the idea that the internet should be free of throttling or control from the government or companies that provide it.
He’s also been a prominent voice in recent years on the subject of antitrust regulation against big tech companies like Google, Facebook, and Amazon, arguing that these companies have gotten too large and lack competition.
His 2018 book, The Curse of Bigness: Antitrust in the New Gilded Age,argues for a return to 20th-century antitrust breakups in the style of Teddy Roosevelt. “I think everyone’s steering way away from the monopolies, and I think it’s hurting innovation in the tech sector,” said Wu in a Vergecast interview at the time.
The choice of Wu is a significant one, signaling that the Biden administration is looking to more aggressively try to curb the ever-growing power of big technology companies like Apple, Amazon, Google, and Facebook. In a statement posted to Twitter, Sen. Amy Klobuchar (D-MN) applauded the choice: “I look forward to working with Tim to modernize antitrust regulation, strength our economy, and protect workers and consumers.”
A potential animation for Twitter’s long-rumored “undo send” feature has been discovered by app researcher Jane Manchun Wong, giving us our best look yet at how it might work.
The interface shows Twitter’s familiar “Your Tweet was sent” dialog above a new “Undo” button. The undo button doubles as a progress bar, which appears to show you how long you have to undo a tweet before it gets sent. Gmail offers a similar option for emails, where it provides a short window to stop messages from being sent after clicking the “Send” button.
“Undo send” has been a rumored part of a paid Twitter subscription tier after it was first mentioned in a user survey last year. It might not be the “edit button” that Twitter users have been requesting forever (and which will probably never happen), but it would still offer users the ability to quickly stop a tweet from posting if they spot a last second typo or Bad Take.
Earlier this year, Bloomberg reported that Twitter is exploring paid subscriptions as a way to reduce its reliance on advertising revenue in response to competition from Facebook and Snapchat. The subscriptions could include access to features like “undo send” and profile customization options, it said. Bloomberg also reported that Twitter was exploring ways for users to pay one another for exclusive content, a feature the company later announced as Super Follows.
Jane Manchun Wong is an app researcher who digs through code to find unreleased and unannounced features. Last year she was among the first to spot Twitter’s Birdwatch initiative to allow users to root out misinformation on its service, and she also spotted Twitter’s overhaul of its verification system prior to its official announcement.
In the weeks before and after the 2020 US election, Facebook content from far-right sources of news and misinformation received more engagement than other sources elsewhere on the political spectrum, a new study from New York University has revealed.
The findings suggest that far-right pages have an advantage energizing followers on the world’s biggest social network. “My takeaway is that, one way or another, far-right misinformation sources are able to engage on Facebook with their audiences much, much more than any other category,” Laura Edelson, a researcher at NYU’s Cybersecurity for Democracy initiative who helped compile the report, told CNN. “That’s probably pretty dangerous on a system that uses engagement to determine what content to promote.”
Researchers looked at some 8.6 million public posts shared by 2,973 “news and information sources” from August 10th, 2020 to January 11th, 2021, categorizing the political slant and verisimilitude of their output based on evaluations by independent outlets like NewsGuard and Media Bias/Fact Check. The study measured how often Facebook users engaged with this content — sharing, commenting, or responding with reactions.
Data from NYU’s study shows far-right sources of news and misinformation outperforming other parts of the political spectrum. Image: NYU Cybersecurity for Democracy
Their findings showed that far-right sources generated the highest average number of interactions per post, followed by far-left sources, then more centrist pages. Looking specifically at far-right sources, they found that pages spreading misinformation performed best. “Far-right sources designated as spreaders of misinformation had an average of 426 interactions per thousand followers per week, while non-misinformation sources had an average of 259 weekly interactions per thousand followers,” write the researchers.
Notably, the study showed that while spreading misinformation meant less engagement for sources on the far-left, left, center, and right wing of the political spectrum, it actually seemed to be an advantage for sources on the far-right. “Being a consistent spreader of far-right misinformation appears to confer a significant advantage,” said the authors.
The study is yet more evidence against the claim made by conservative politicians that Facebook is biased against right-wing sources. It also casts doubts on the efficacy of Facebook’s efforts to limit the spread of misinformation in the run-up to the US 2020 election.
The researchers behind the study note that their findings are limited, too. Although they were able to measure and compare engagement from different sources on Facebook, they couldn’t check how many people actually saw a piece of content or how long they spent reading it. Facebook simply doesn’t provide this data, leaving an incomplete picture.
“Such information would help researchers better analyze why far-right content is more engaging,” write the researchers. “Further research is needed to determine to what extent Facebook algorithms feed into this trend, for example, and to conduct analysis across other popular platforms, such as YouTube, Twitter, and TikTok. Without greater transparency and access to data, such research questions are out of reach.”
WhatsApp’s desktop app for Mac and PC is getting voice and video calling today, the company announced, offering end-to-end encrypted calls to other WhatsApp users on both computers and mobile devices.
Voice and video calling isn’t a new idea for WhatsApp: the mobile apps for Android and iOS already offer the feature, and WhatsApp started to roll out the desktop calling feature to a small group of users at the end of last year. But today’s launch means that the feature is now available to all WhatsApp users on desktop, making calling a more ubiquitous feature across all WhatsApp devices.
And like the existing video calling feature, the new desktop calling promises the same end-to-end encryption — meaning that WhatsApp and Facebook can’t see or hear your calls.
The biggest missing feature is that, at least to start, the desktop app will only support one-to-one calling, not group calls. WhatsApp does promise that it’ll be expanding to include support for group voice and video calls down the line, although it hasn’t said when that will be.
To use the new video calling feature, you’ll have to set up the WhatsApp desktop app on either Mac or PC, which requires that you already be a WhatsApp user on mobile. Once you’ve installed the app on your computer, users will then scan a QR code to log in on the desktop app, after which they’ll be able to use the desktop version of WhatsApp with their usual account.
There’s finally momentum in Congress to make serious changes to Section 230 — and not everyone’s happy about it. Last year’s antitrust hearings have given way to a full-court press on regulating big companies like Facebook and Google, and many in Congress see peeling back Section 230 as an easier way forward than GDPR-style privacy regulation or a full-scale antitrust breakup.
So on Monday, we hosted an event exploring what those regulations might look like, starting with a keynote on tech regulation from Sen. Amy Klobuchar (D-MN). After that, we had a panel of three experts — Vimeo’s Michael Cheah, Wikimedia’s Amanda Keton, and writer and strategist Sydette Harry — dig into the details of Section 230 and how the things they care about on the internet would be affected if the law was repealed.
It made for a strange combination. On one side, Sen. Klobuchar urged the tech world not to dismiss changes to Section 230 out of hand and to leave room for the idea that some kind of regulation or antitrust action might actually make the industry better. On the other side, the panel pleaded that any changes to Section 230 be tailored to specific problems. But since no one can quite agree which problems need to be addressed, it’s a tricky bet to make.
If that sounds complicated, it is. The rise of online platforms like Facebook and YouTube has created several problems at once, and this kind of tangle is the inevitable result. There’s the antitrust problem, the misinformation problem, the hate speech problem, and half a dozen other issues. They’re all related, but fixing one will sometimes make others worse. Lawmakers are increasingly aware of the problems with online platforms, but balancing them in an actual piece of legislation will be a spectacularly difficult task.
Move over H.264/AVC and HEVC, there’s a new video streaming codec in town and it’s got you in its sites. AV1 is here and it’s going to be everywhere before you know it.
AV1 is an open, royalty-free video standard with an improved compression system that should allow huge data efficiency savings without reducing video quality – and that could be key going forward into a world of higher frame rates, 8K resolution, HDR standards and audio demands.
As such, AV1 brings implications for those who use services such as Netflix, Disney Plus and Prime Video; people looking to buy a new TV or media streamer; and anyone interested in 8K TV. And as a catch-all compression standard there are many uses beyond, including gaming, realtime applications such as video conferencing and anything else where video streams are required.
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What is AV1?
AV1 (AOMedia Video 1) is the the next evolution of the defacto video streaming codec across the internet. It’s planned as the successor to the HEVC (H.265) format that is currently used for 4K HDR video on platforms such as Prime Video, Apple TV+, Disney Plus and Netflix.
It was developed by the Alliance for Open Media, which counts Amazon, Apple, ARM, Facebook, Google, Intel, Microsoft, Mozilla, Netflix, Nvidia and Samsung among its members, and is designed to offer internet streaming efficiency upgrades without affecting quality. That makes it an important step in the uptake of streamed 8K video, given the more data-heavy demands of this higher-res format.
The other big advantage to the streaming giants is that AV1 is royalty-free. That means video platforms, device manufacturers and, by proxy, users can avoid the hefty licensing payments previously associated with codecs such as HEVC. With any luck, that should also grease the wheels of AV1’s evolution and development by avoiding costly, time consuming and generally prohibitive law suits and patent claims.
At the time of writing, the AV1 video codec shows anywhere up to 30 per cent more efficient compression than HEVC, and those within the Alliance for Open Media will push for even bigger gains still. After all, it’s always good to leave room to squeeze more audio and video standards into the bitstream as and when they arise.
But while all sounds good for efficiency of the compression, there is a catch – it takes much, much longer to encode videos in AV1 in the first place. Imagine capturing a video on your mobile then having to wait an age for the AV1 file to be created before you can share it.
The aim for AV1 is for significant improvement here. Realistically, it’s a problem that needs to be solved before widespread adoption can happen. Until then, expect AV1 to be a more fringe player.
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AV1 specs
(Image credit: AOAlliance)
AV1 decoders are available at different profile settings and levels, depending on each piece of hardware’s capabilities. Theoretically, though, there’s plenty of scope and the very upper limits of AV1 have not yet been defined.
For the time being, the codec can go as far as 8K at up to 120fps, involving bitrates at up to 800mbps. Bit depth for colour comes in 8-, 10- and 12-bit varieties and with colour sampling up to a 4:4:4 full pixel level.
Can I watch AV1 video now?
Google has already implemented some AV1 use onto YouTube and requires AV1 support to view its 8K videos on TV.
Netflix has also started streaming AV1 content on a few titles. In fact, the subscription giant first took on AV1 as a way of keeping costs down for Android customers. The Netflix ‘Save Data’ feature on Android devices prioritises the use of the less data-heavy AV1 streams where possible. The company has also committed to take AV1 use across the board going forward.
Vimeo has adopted AV1 for the streams of its ‘Staff picks’ channel. Facebook has promised a roll out of AV1 as browser support emerges, and Twitch has 2022 or 2023 targeted with universal support projected to arrive in 2024 or 2025.
To watch this AV1 content requires both hardware and software support, which mostly breaks down to which device you’ve got and what operating system it’s using. At the time of writing, there’s no AV1 support on MacOS or iOS.
Android (10 onwards), Chrome (70 onwards) and Linux can decode AV1 streams, as can Windows 10 devices (once updated) for certain Windows apps.
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What devices support AV1?
Any device looking to support AV1 will need to have an AV1 decoder built-in at the chip level. Compatibility to the codec cannot be added as a firmware update for most devices. That means the very vast majority of devices out there at the time of writing aren’t ready for it.
There are one or two that were future-proofed in 2020, though. Of those, the Roku Ultra is probably your best bet to get going with AV1 content straight away, although it’s only available in the US for now.
LG’s 8K TVs from 2020 are also AV1 compatible with a decoder built into the α9 (Gen 3) processor. It’s a similar story for Samsung’s 8K sets from the same time – you can actually watch AV1-encoded 8K content from the YouTube app of those sets now.
The other notable AV1-enabled hardware is the Nvidia GeForce RTX 30 Series graphics cards, which would make a very handy video streaming addition to most PCs.
Otherwise, it’s a list of AV1 promises but these include a particularly good one. Google recently announced that any device looking to use the Android TV 10 OS produced after the 31st March 2021 deadline will need to have an AV1 decoder built in.
So, expect plenty of set-top boxes and smart TVs launched in 2021 and beyond to be ready to go and, with Google putting its foot down, all sorts of other products and services should fall in line over the next 12 months, and that’s good news for everyone. Higher quality video, here we come.
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Someone gets their COVID-19 vaccine at a site in Los Angeles specifically for teachers.
The shots might help people with chronic symptoms
Daniel Griffin wasn’t sure what to expect when his patients with chronic COVID-19 symptoms started getting vaccinated. There was some concern that the shots might make things worseby triggering the immune system. Luckily, the opposite seemed to be true.
“I started getting texts and calls from some of my colleagues saying hey, are your patients with long COVID reporting that they’re feeling better after the vaccine?” says Griffin, an infectious diseases clinician and researcher at Columbia University. When he started talking with patients, he saw that they were. “It’s not 100 percent, but it does seem like to be around a third,” he says.
Early reports from Griffin and others hint that people with persistent symptoms may improve after getting vaccinated. Information is still limited, and the data is largely anecdotal — but if the pattern holds, it could help researchers understand more about why symptoms of COVID-19 persist in some people, and offer a path to relief.
Many of Griffin’s patients who improved had significant side effects after their first shot of either the Moderna or Pfizer / BioNTech vaccine. That’s common in people who’ve had COVID-19 before — they already have some level of antibodies, so the first shot acts more like a second booster. Then, his patients with chronic symptoms started to report that their sense of smell was improving or that they weren’t as fatigued. “For some of them it was short lived. But for a chunk, it actually persisted — they went ahead, got their second shot out, and are saying, wow, they really feel like there’s light at the end of the tunnel,” Griffin says.
A number of people who catch COVID-19 experience symptoms — like fatigue, shortness of breath, or loss of smell — months after their initial illness. For some, those symptoms are debilitating. Many people who got sick during the first wave of the pandemic a year ago still aren’t fully recovered. Doctors like Griffin are learning more about what’s being called “long COVID,” but answers are still limited. Any hint of a path toward relief “would be nothing short of a miracle,” says Diana Berrent, founder of the COVID-19 survivors and long-haulers group Survivor Corps.
Some patient surveys are trying to get an early read on how widespread improvement is. Director Gez Medinger, who covers long COVID on his YouTube channel, surveyed nearly 500 people in various long-hauler support groups on Facebook. Around a third of people surveyed said that they felt slightly or entirely better when they were at least two weeks out from vaccination.
Dozens of people who responded to a poll in the Facebook group for Survivor Corps said that their symptoms improved slightly or went away almost completely. “We were really concerned that people were going to have bad reaction. It never occurred to us that they would actually improve,” Berrent says. Another survivors group, Patient-Led Research, is also surveying people with long COVID who have been vaccinated.
There are limitations to these types of surveys — they’re small, and they’re limited to people who seek out and participate in support groups. They can’t prove that the vaccine was what led to any symptom improvement. But they can point researchers toward useful research questions.
There are plausible biological reasons vaccination could help people with long COVID, says Akiko Iwasaki, an immunologist at Yale University. Scientists still don’t know for sure why some people have chronic symptoms, but one theory is that the virus or fragments of the virus stick around in their body. They’re not contagious, but the leftovers continue to irritate the immune system. Vaccination could clear those out. “Potentially, those remnants are removed because you’re generating a lot of antibodies,” Iwasaki told The Verge.
Another theory is that, for some people, COVID-19 triggers long-lasting changes in the immune system, and it could turn on healthy cells and tissues. In that case, the vaccine might help by giving a jolt to the immune system. “It can reset some of those existing responses,” Iwasaki says. In that case, symptom improvement would probably be short-lived and only last as long as the vaccine’s kick does.
There’s a lot more to learn about the relationship between long COVID and vaccines. It’ll take more and more rigorous, survey data to understand exactly what portion of people feel better after they get vaccinated. There are studies underway that monitor certain inflammatory proteins in the blood of people with chronic symptoms, and researchers could compare levels in people who are and aren’t vaccinated, Griffin says.
Research should also check if one type of vaccine is more effective at reducing chronic symptoms than the others. Even though Moderna, Pfizer / BioNTech, and Johnson & Johnson vaccines work equally well at preventing severe infection, they might vary in how well they could help people with long COVID. “Once we know that, we can recommend among COVID people to get different vaccines,” Iwasaki says.
That data would also help clarify the reasons people have chronic symptoms. If a significant number of people have long-term improvement after they get vaccinated, Iwasaki says she’d lean toward the viral remnants theory. “For that, once you get rid of the virus, that’s it — you don’t suffer from this anymore.” She notes, though, that everyone has different experiences with the disease. “It’s not a one size fits all.”
Berrent still thinks it’s too early to say for sure how much vaccines can actually help people with long COVID. “I think this is all very interesting,” she says. “I feel like we’re still gathering data here.” It is encouraging, though, to see that they aren’t having bad reactions to the vaccine, and any minor improvement is exciting.
The early reports are a good push for people with chronic COVID-19 symptoms to get vaccinated, Griffin says. “It doesn’t look harmful, and it may be therapeutic. I think it’s encouraging for people with long COVID to get signed up as soon as they can.”
Logan and Jake Paul moved to Los Angeles in 2014, at the height of Vine’s heyday, and not long after found themselves crammed into an apartment at 1600 Vine Road with other young creators hoping to make it big in America’s entertainment epicenter. Over the next few years, they became world-renowned celebrities (often for the wrong reasons), moved into gigantic mansions, and threw the types of obnoxious parties high school kids worshipped and neighbors dreaded. Now, years after they both moved into their own mansions in the wealthiest part of the city, the brothers have independently decided to leave the place they’ve called home.
“I think I got the bug that’s bit everyone leaving LA,” Logan Paul said on his podcast, Impaulsive, in February. “It’s the closing of one chapter and the beginning of a new one. There’s a lot of senior vibes around the house lately.”
They’re not the only ones, either.
YouTube is full of videos posted over the last several months of creators deciding to leave Los Angeles. Some are going back to cities and towns they grew up in to be closer to family. Others, like Logan, are finding entirely new places to live, like Puerto Rico. (Jake has yet to announce where he’s moving.) The exodus is similar to what’s happening in the tech sector, which is seeing employees at companies like Google, Twitter, and Facebook move away from San Francisco to set up life elsewhere. Even YouTubers have found that, without a daily routine and places to be, there’s no reason to stay in one of the most expensive cities in the world.
“We came here on our visa a year-and-a-half ago,” Jasmine Saini, a YouTuber who moved to Los Angeles from Toronto with her husband, told The Verge. “The first six months were great. Then the pandemic happened. We just realized there’s literally no point of us being here; we can’t go anywhere, we can’t meet with anybody, we can’t network.”
Actors, directors, and writers have called Hollywood home for close to a century. But since the early 2010s, online creators have turned the city into their playground. Around 2014, the popularity of the shortform video app Vine helped convince a few future superstars to move to Los Angeles and start working with one another. Jake and Logan Paul (Ohio), David Dobrik (Chicago), Liza Koshy (Houston), Jenna Marbles (upstate New York), and other familiar names came together to collaborate and use the city to carve out their own space within the entertainment capital of the world. Certain areas, like the spot around Sunset and Vine — once referred to as Radio Row — attracted a sea of creators all hoping to become superstars.
By 2017 and 2018, creators weren’t just roaming down the streets of Los Angeles with Sony and Canon cameras attached to their hands; they were buying mansions and moving other personalities into their homes. Clout Gang, Team 10, and the Vlog Squad all started turning their lives in Los Angeles into an ongoing show for the internet to watch. More people moved to Los Angeles trying to ride the wave of internet stardom that people like the Paul brothers found just a couple of years prior. Then came TikTok, and hype houses became a staple. The messaging was clear: to become a superstar creator, chances are, you’d have to move to LA.
But over the past year, that’s changed. The pandemic has limited creators’ ability to collaborate, and going out to different locations to film — like a giant water park or hanging out with wild animals, anything that can be turned into an adventure — can be difficult. Creators say it’s removed their key reason to stay.
“It closed down any opportunity to work in LA, it changed the social life of LA, which is so much of what you pay for, and it’s very expensive to live in LA,” Brian Redmon, a YouTuber who originally moved to LA for acting, said in a November 2020 video. “I couldn’t hang out with my friends and so many of my friends were leaving LA.”
The feeling among some LA-based creators is similar to what many workers in the tech sector have been saying about why they’re leaving San Francisco for a remote-first life. Between March and November 2020, more than 80,000 people left San Francisco, according to SFCiti. That’s a 79 percent increase compared to the same period in the year prior. If there’s no office to go to every day, and working remotely works just as well, why spend the cash on expensive living arrangements away from family and friends?
Not everyone feels the same. James Rath was already contemplating leaving Los Angeles before the pandemic started and ultimately decided to move back home to be closer to family. But once everything is back to normal, he’s considering moving to New York City, which he thinks will be more accessible as a legally blind person. Ultimately, he still wants to be in a location with access to potential collaborators.
“Creators have adapted very well in this new remote-working world, but I think there is a longing for in-person collaborations and as soon as it’s safe to do so, either creative will return to the city or new ones will emerge looking for the same opportunities as before,” Rath told The Verge.
Not everyone is leaving Los Angeles, of course. David Dobrik just bought a $9.5 million mansion in Sherman Oaks. Los Angeles is still home to the entertainment industry, and there will eventually be a post-COVID world where things return to some form of normalcy. For people trying to break into the industry or find their place within that world, not being in Los Angeles can be career-ending. Almost every creator in videos watched by The Verge said the same thing: they could end up back in LA.
But for others, Los Angeles will always be a plane right away. Jasmine and Harjit Bhandal realized they could be home with their families in Toronto and fly out to LA when they needed to in a post-pandemic world. The decision to move was a little easier after three members of Harjit’s family came down with COVID-19, and two wound up really sick. With a built-in subscriber base and contacts already made in Los Angeles, this was the perfect time to go home.
“Collabs are happening less and less, and I feel like YouTube has definitely changed,” Jasmine said. “We’re paying a ridiculous amount of money for rent, where it’s just the two of us and our dogs. We don’t have anybody else. It just makes more sense to go home. Especially since everyone realized that you can really do anything online.”
Glitch workers have signed a collective bargaining agreement with the company — a historic milestone for the tech industry. The contract, which was ratified overwhelmingly by union members, will last for 11 months. It’s the first agreement signed by white collar tech workers in the United States, according to a press release from the Communications Workers of America (CWA). The contract went into effect on February 28th.
The agreement — a legal contract between the union and the company — does not include higher wages, which weren’t a focus for union members. Union representatives say they might try to include these in a future contract, but for now they recognize that Glitch is a small startup operating during a pandemic with pay and benefits that are already generous.
The agreement does include significant working protections, as well as codifying the benefits that currently exist. Among other measures, the agreement ensures “just cause” protections for Glitch employees — meaning workers can only be fired or disciplined through a specific process. That’s particularly important in the United States, where most employment contracts are at-will.
It also establishes recall rights for employees laid off during the pandemic, a provision specifically aimed at 18 people Glitch laid off in May. Glitch must now offer those employees their jobs back if it plans to rehire for the positions, according to the agreement. At the time, the company said it had to “significantly cut operating costs” due to the pandemic. On Twitter, CEO Anil Dash emphasized that it was an economic decision, and not one that reflected the value of the employees.
“There’s a lot of fear that you can’t be nimble with a union in the tech industry, but this shows there are ways to do it,” says Sheridan Kates, a senior software engineer and bargaining committee representative. “We have an 11-month contract, we didn’t focus on wages and benefits. We didn’t want to hamstring Glitch. We wanted to see ourselves as partners with management and codify the things that are important to us as a union.”
The news comes nearly a year after Glitch workers voted to unionize with the Communications Workers of America Local 1101. After 90 percent of employees indicated their support, the union was voluntarily recognized by Glitch management.
It’s a stark contrast to companies like Amazon and Kickstarter, which have gone to great lengths to discourage employees from unionizing. In Alabama, Amazon has been running a brutal anti-union campaign for months as warehouse workers in Bessemer organize. In 2019, Kickstarter fired two highly visible union organizers.
Food service workers in the tech industry have been able to secure union contracts, however. In 2018, Facebook cafeteria workers ratified their first agreement, winning higher wages for contractors.
Kates says the company’s decision to voluntarily recognize the union changed how each side went into contract negotiations. “Having voluntary recognition helped us not have to go into this in an adversarial way,” she says. “We recognized that we were coming to the table from a place of wanting to do right by each other.”
It’s a point of view shared by Dash, who says voluntary recognition was a positive experience for both sides. “For us, it was very effective and we were very aligned,” Dash tells The Verge. “I’m really glad that’s the case and I’m glad that was our workers’ experience.”
News of the agreement comes amid a rush of organizing activity in the tech industry. In January, workers at Google formed a solidarity union in affiliation with CWA. The following month, Medium workers announced plans to unionize as well (the organization recently failed to win majority support in a third-party election and is momentarily pausing organizing activities).
The Kickstarter union, which won a hard-fought election in February 2020, is still negotiating its first contract.
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