hyperx-alloy-origins-60-review

HyperX Alloy Origins 60 Review

Introduction

We recently took a look at the HyperX Alloy Origins Core, partly as a break from all the 60% form factor keyboards and to see how the company’s Aqua tactile switches were. I mentioned then that the keyboard was not the newest release, and that the Alloy Origins 60 was quite new at the time. It still happens to be a recent release, so back we are again with HyperX. Thanks again to the company for sending a review sample to TechPowerUp!

Part of the Alloy Origins series, the HyperX Alloy Origins 60 is a 60% form factor keyboard in that it keeps the alphanumeric section of a keyboard and only certain modifiers. This was traditionally meant to be an ergonomic solution with the base layer for typing and other layers for the rest. But it appears mainstream companies have seen the increasing market for such small keyboards for a variety of use cases, including gaming, to where this recent entry from HyperX did not surprise me whatsoever. As with other HyperX keyboards released recently, it uses the company’s own mechanical switches, too. Let’s dig deeper into the features of the keyboard in this review that begins with a look at the specifications below.

Specifications

HyperX Alloy Origins 60 Keyboard
Layout: 60% form factor in a US ANSI layout, other languages based on your region
Material: Aluminium body with ABS plastic lining, PBT plastic keycaps
Macro Support: Yes
Weight: 0.78 kg / 1.72 lbs.
Wrist Rest: No
Anti-ghosting: Full N-Key rollover USB
Media Keys: Available as a layered function
Dimensions: 106 (L) x 296 (W) x 37 (H) mm
Cable Length: 6 ft / 1.8 m
Software: Yes
Switch Type: HyperX Red RGB mechanical switches
Backlighting: Yes, 16.8 M per-key RGB lighting
Interface: USB
Warranty: Two years
nintendo-is-bringing-smash-and-splatoon-esports-to-high-schools

Nintendo is bringing Smash and Splatoon esports to high schools

Nintendo is expanding its esports efforts by moving into high schools. The company has announced a new partnership with PlayVS, which will see games like Super Smash Bros. Ultimate and Splatoon 2 introduced into varsity athletics starting in the fall. “What’s magical about this opportunity is that it’s a way for kids to participate, to compete against their peer levels, and to do so as part of high school athletics,” Nintendo’s Bill Trinen tells The Verge.

PlayVS is an amateur esports platform that has partnerships with state and national high school athletic associations, turning competitive gaming into officially recognized competition. It currently operates at three age brackets — youth, high school, and college — with games including Fortnite, Overwatch, and League of Legends.

As part of the partnership with Nintendo, both Splatoon and Smash will become officially sanctioned varsity sports when the high school fall season kicks off on September 20th. Early next year, Mario Kart 8 Deluxe will be added as well. Nintendo will also be providing copies of the games and a year-long Switch Online subscription to “3,000 select qualifying schools.”

According to Delane Parnell, founder and CEO of PlayVS, many high school esports programs already featured Nintendo games in an unofficial capacity, making it a good fit. “I was at a school not long ago, and they have a Smash program organized internally at the school,” he says. “And they’re really excited at the prospect of being able to play Smash and Splatoon against other schools in their state.”

For Nintendo, it’s in part a promotional opportunity, opening up these games to a new audience. But Trinen also describes it as “our first next step in terms of how we can support competitive communities.” In the past, Nintendo has had a somewhat rocky relationship with the grassroots communities around these games, but the company sees this as a chance to expand its footprint in the space. (Nintendo’s esports approach has historically been much more hands-off compared to competitors like Riot or Blizzard, which operate their own professional leagues and tournaments.)

“We view it as a great opportunity to help kids who have an interest in video games, to be able to experience some of the camaraderie, some of the team-based atmosphere that you get with these programs,” says Trinen. “We felt that the high school level was a great place to start. At that level you’re starting to see kids who are already spending time playing the game, their skill level is pretty high, and the interest is there in terms of the competitive side of things.”

When it came to selecting games to be featured as part of the program, he adds that “Super Smash Bros. and Splatoon are two franchises where the communities have really done a fantastic job of building up a scene and helping to establish them as competitive titles.” As for Mario Kart, it was chosen as a more approachable option. “I think it’s one that, from an intimidation factor, is a lot lower than a lot of other games. Having something like that in the mix helps broaden the overall appeal of the program.”

Trinen says that, as the partnership continues, Nintendo will look at potentially expanding to other age categories. There might even be some new games added into the mix. “Arms, being a favorite of mine, is definitely in the back of my mind as a potential candidate,” he says.

oneplus’-digital-wellpaper-visualizes-your-app-usage-as-a-funky-live-wallpaper

OnePlus’ Digital WellPaper visualizes your app usage as a funky live wallpaper

OnePlus’ new Digital WellPaper app turns your app usage into one of three live wallpapers on Android. Apps are simplified into six categories — social, lifestyle and communication, entertainment, gaming, information and business, and tools — which translate to six colors within each wallpaper that become more or less prominent as you use the apps.

Both iOS and Android already have the ability to track app usage at a system level, but generally you have to go into a dedicated menu to actually see the information. The advantage with Digital WellPaper is that it puts this usage information — albeit in an abstract form — front and center, so you’re aware of it every time you look at your home or lock screen. OnePlus says it hopes this will help Android users “visualize and better understand their day-to-day digital habits.”

The live wallpapers are also available as lock screens.
Image: OnePlus

Google has experimented with similar initiatives in the past. In 2019 it released a series of experimental Digital Wellbeing apps in the Play Store, including Unlock Clock, a live wallpaper that shows a tally of how many times you’ve unlocked your phone that day.

OnePlus says the new app, which was “curated” by its internal experimental software team OneLab, should work without consuming too much of your phone’s battery. It’s just generating a new image once when you unlock your phone, rather than constantly updating in the background. More details on individual app usage can be found within the Digital WellPaper app.

More detailed information is available in-app.
Image: OnePlus

Digital WellPaper is now available from the Google Play Store, and works on devices running Android 7.0 and above.

best-gaming-microphones-2021:-immerse-yourself-in-the-action

Best gaming microphones 2021: immerse yourself in the action

(Pocket-lint) – Your computer’s microphone or Airpods might be good enough for Zoom calls or chats to your friends on the other side of the world, but for organizing coordinated attacks against online foes, you’re going to need something more dedicated. Gaming microphones take all the expertise from the recording studios and bring it right to your desktop.

Most of the options are USB based, so can quickly and easily be used with your current setup. If your work setup is based around your voice and screen, then these mics are a must-have. They’re not only good for gaming but double-up delivering clear vocals for podcasts, videos, or streamers.

Depending on what you’re looking for, there’s a mic for every setup. If you have space and need a mic directly in your face, there’s a boom for that. If you like a stylish, small mic that sits nicely on your desk, there are loads of those. And don’t forget about the different types of mics: uni-directional, omnidirectional, and bidirectional, depending on what you need the mic to pick up.

Take a look below at some of the best gaming microphones you can buy, and for any budget too.

Best gaming microphones to buy today

HyperX

HyperX QuadCast – USB Condenser Gaming Microphone

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The HyperX QuadCast – USB Condenser Gaming Microphone is super popular for good reason. It offers fantastic sound for its price, even though it’s on the higher end of the spectrum.

The red LED aesthetic may not be for everyone, but we like it, and its shock mount means it won’t badly be affected by vibration from the tabletop.

It’s a condenser mic that has gain adjust and a cool tap-to-mute function on the top. It’s very adaptable too, offering omnidirectional, cardioid, stereo, and bidirectional settings.

Audio-Technica

Audio-Technica AT2035 Cardioid Condenser Microphone

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Audio-Technica isn’t new to the microphone market and their AT2035 Cardioid Condenser Microphone is a perfect example of the quality it’s well known to produce.

It’s made for a boom stand, and there’s an option to buy it with one, but it does include a custom shock mount in case you have one already.

If you want the quality of this Audio-Technica mic, then you’ll also need somewhere to plug in the XLR cable, such as a sound card, because this isn’t a USB mic. If you’re serious about sound then this probably isn’t an issue.

Shure

Shure MV5 Digital Condenser Microphone

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The Shure MV5 Digital Condenser Microphone blends attractive styling with a great sound. The round design has a lovely simplicity to it with a metal base that doesn’t complicate it.

It has both USB and Lightning cable connections, so you can even connect it straight into your iPhone, iPad, or iPod.

The base is stout and features a cool counterweight below the mic for extra stability.

It has 3 DSP Preset Modes for vocals, flat, or instruments, and the internal foam protects from any extra gusts of air. 

Rode

Rode NT-USB Microphone

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Rode claims that its NT-USB Microphone is a “Studio in a box”, and it’s easy to see why. It comes with everything you need to start recording immediately – just plug it into the USB port and away you go.

To keep the package clean, it uses an internal shock mounting It comes with a neat tripod, but can easily be attached to a stand if that’s what you want. The pop-up shield is super clean too, protecting the mic from gusty voices.

The Rode NT-USB Microphone has a Cardioid pickup pattern for simple single-direction use.

CMTECK

CMTECK USB Computer Microphone

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If all you need is a dedicated microphone for organizing your digital troops, then have a look at the CMTECK USB Computer Microphone.

It’s a no-nonsense USB mic that makes you sound loud and clear. It has an omnidirectional pattern, and a Smart Chip that focuses on blocking out background noise.

The adjustable neck is super useful to get it pointed in the right direction, while a mute button gives a bit more control.

For an affordable mic, it’s hard to beat.

Samson

SAMSON Meteor Mic USB Studio Condenser Microphone

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The SAMSON Meteor Mic USB Studio Condenser Microphone is a portable gaming or streaming mic that produces excellent quality audio and is stylish to boot.

There’s a stereo headphone output on the mic with level control for ease of use.

The foldable legs act as a stand and also help protect the mic when transporting it, which is well thought out design feature.

To maximize the right input it uses a cardioid or unidirectional pickup pattern, which helps prevent unwanted noise from reaching your viewer’s ears.

Blue Microphones

Blue Microphones Yeti

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There are few gaming mics that can hold a candle to the Blue Microphones Yeti in terms of popularity. But that popularity comes for good reason: this is a superbly built mic that offers a wide range of versatility and excellent quality audio.

You can easily change between four different audio patterns via a dial on the mic: cardioid, bidirectional, omnidirectional, and stereo.

The mic comes with PreSonus Studio One and iZotope Ozone Elements professional mastering software for recording tracks and getting them sounding their best.

What’s great about the Yeti, though, is that as much as it’s a professional-level mic, it’s also a simple plug-and-play mic too.

It comes standard with a sturdy stand, but no shock mount. It is compatible with a boom, and there is a range of accessories available for it.

SOONHUA

SOONHUA Condenser Microphone

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It’s nice to have an affordable option sometimes, and the SOONHUA Condenser Microphone offers just that.

It has an omnidirectional audio pattern, great for a single person’s use. It uses an AUX jack to connect to your computer, so is very plug-and-play.

If you’re not recording your audio but just need an enhanced mic, better than the one on your headphones, then it’s a budget option worth a look.

XIIVIO

XIIVIO Computer Microphone

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The XIIVIO Computer Microphone offers high-level features in an affordable package.

It uses a foldable tripod stand, and the shock mount makes sure there are no unwanted vibrations.

This simple USB plug-and-play mic uses a cardioid audio pattern for versatile recording options.

TrophyRak

TrophyRak TR-PRO-057 USB Microphone

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Nothing says professional gaming like a boom-stand mic. The TrophyRak TR-PRO-057 USB Microphone offers a full package to get started with that pro look.

The flexible boom stand means you can get the mic wherever you need it. It’s got a shock mount to avoid unwanted vibrations getting in the way of the sound, and a wind protector in case you start shouting.

It’s a solid mic that offers a load of accessories for a reasonable price.

Writing by Claudio Rebuzzi.

htc-vive-pro-2-review:-the-ultimate-virtual-reality-experience

HTC Vive Pro 2 review: The ultimate virtual reality experience

(Pocket-lint) – The HTC Vive Pro 2 has arrived – and you could easily be forgiven for thinking it’s virtually the same VR headset that the company released back in 2018. That’s because outwardly it hasn’t changed much from the original, aside from some colour changes on the front faceplate.

However, under the hood things have been beefed up quite significantly. So much so that HTC is now claiming to have the best-in-class display and ‘true’ 120-degree field of view too. 

It seems that HTC has abandoned its efforts with the HTC Vive Cosmos – which we found underwhelming – and has chosen to build on the foundations of the frankly awesome HTC Vive Pro instead. A sensible move in our mind.

But is an upgraded Pro enough to handle the now strong competition from HP and Oculus? We’ve been experiencing what the Vive Pro 2 has to offer to virtual reality fans looking for the best of the best.

Best-in-class display?

  • Fast switch LCD IPS panel, 2448 x 2448 pixels per eye (4896 x 2448 total)
  • 120Hz refresh rate, ‘true’ 120-degree field of view
  • Dual-stack lens setup with RGB Subpixel design
  • 57 to 72mm IPD (interpupillary) adjustment

The most significant upgrade to the Vive Pro 2 over the previous generation comes in the form of the visuals on offer. This headset has a display featuring the “highest resolution to date” – with 2448 x 2448 pixels per eye, totalling 4896 x 2448 visible pixels.

That’s a significant jump over the previous Vive Pro – which had a 2880 x 1600 pixel display. It’s also superior to the Vive Cosmos (2880 x 1700 pixels), HP Reverb G2 (2160 x 2160), and of course the Oculus Quest 2 (1,832 x 1,920). And it really shows too.

That high pixel count means you get a stunning VR experience. During our gaming sessions, we were struck by how impressive the graphics are on this headset. The screen door effect is essentially a thing of the past, too, and you’ll just find yourself getting lost in the experience. 

HTC also has used a dual-stack lens design this time around, with two lenses redirecting the image for a wider field of view. This is said to have a bigger sweet-spot and a more realistic view of the world around you. This is also how the company claims to have a ‘true’ 120-degree field of view. 

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There are some niggles though. For some reason, HTC has decided to change the shape of the lenses. Now the top and bottom of the lenses have a flat, straight edge to them, whereas before they were rounded. This means that prescription lens adapters for previous headsets don’t fit the Vive Pro 2. It also means that the view is different. We quickly noticed we could see the edges of the lenses more easily when playing and we sadly found this quite distracting. 

Another small gripe is the rubber nose shields at the bottom of the headset. We found these kept flapping up and into the view of the screen while we were gaming, again interfering with our view. 

Aside from these minor problems though, there’s no denying the Vive Pro 2 looks great. We revisited classics and our favourite VR games to give it thorough testing. That included Creed Rise to Glory, Space Pirate Trainer, Half-Life: Alyx, Superhot VR, Skyrim VR, LA Noire and Medal of Honor: Above and Beyond. We soon found that not only do these games look and sound great on the Vive Pro 2, but they also handle well too. 

Of course, you need a pretty significant gaming machine in order to run it at this resolution and at the 120Hz available refresh rate, but if you can manage it from that perspective then things will truly look magnificent. 

What spec PC do I need to run a HTC Vive Pro 2?

If your PC can’t quite handle such a high-end display then there’s no need to panic. HTC has worked with Nvidia and AMD on something called Display Stream Compression. This is a system that enables the Vive Pro 2 to run at a lesser resolution on less powerful gaming systems, meaning you can still get a great experience. The company says if your PC can run the original Vive Pro, then it can cope with the Vive Pro 2 as well. In other words, it’s backwards-compatible and will work with DisplayPort 1.2. 

The minimum required specs to run the Vive Pro 2 headset are:

  • Processor: Intel Core i5-4590 or AMD FX 8350 (equivalent or better) / Memory: 8GB RAM (or more)
  • Graphics: Nvidia GeForce GTX1060 or AMD Radeon RX480 (equivalent or better)
  • OS: Microsoft Windows 8.1 or Windows 10
  • Video out: DisplayPort 1.2 (or newer)
  • USB ports: 1x USB 3.0 (or newer)

The recommended specifications for the Vive Pro 2’s full 5K resolution and 120Hz refresh rate are:

  • Processor: Intel Core i5-4590 or AMD FX 8350 (equivalent or better) / Memory: 8GB RAM (or more)
  • Graphics: Nvidia GeForce RTX 2060 or AMD Radeon RX 5700 (equivalent or better)
  • Video out: DisplayPort 1.4 (or newer)
  • USB ports: 1x USB 3.0 (or newer)
  • OS: Microsoft Windows 10

It’s worth noting that you do need a DisplayPort connection on your gaming machine or laptop in order to run this headset. You can use a DisplayPort Mini adapter or DisplayPort-to-USB-C adapter if required, but if you only have HDMI then you might come unstuck. 

Pocket-lint

Like previous Vive headsets, the Vive Pro 2 connects first to the Vive Link box then to your machine via DisplayPort and USB connection. That box also needs power, so be prepared with lots of empty plug sockets. 

New visuals but an old-school setup

  • G-sensor, gyroscope, proximity, IPD sensor, SteamVR Tracking V2.0
  • Eye relief with lens distance adjustment
  • Adjustable Hi-Res certified headphones
  • Integrated dual microphones

So the HTC Vive Pro 2 has had some serious improvements in terms of graphical performance. It’s essentially the best headset on the market in that department, but in other ways, the Vive Pro 2 is still stuck in the past. 

With the Vive Cosmos, HTC tried to take on the Oculus Rift S by adding inside-out tracking cameras to allow users to ditch the classic base stations and opt for an easier setup. Alas, the Vive Cosmos had lacklustre tracking because of it (unlike the Rift S) and so HTC has gone back to what it knows best – SteamVR tracking base stations. 

This feels old school at this point – with the need to have tracking stations setup in your play space, preferably in opposite corners of your room, plugged into the mains power and monitoring your movement. These tracking stations ensure accurate tracking and very few problems in that department, but they’re a faff as they have to be mounted up high. Which means either wall-mounting, finding a spare tripod, or precariously balancing on a shelf or something else.

We’re so used to inside-out tracking now that going back to base stations is an unnecessary annoyance in our mind. However, if you’ve been using an original Vive, Vive Cosmos Elite or Vive Pro for all this time then you probably won’t care. There’s also a lot to be said for accurate tracking, but we’d still prefer the freedom offered by inside-out tracking. 

Pocket-lint

However, the Vive Pro 2’s tracking logic means you can use Vive Tracker 3.0 to track extra things, including your entire body. You can also add on a facial tracker to capture your facial expressions in VR and upgrade to go wireless too (though that’ll mean a hit in resolution and performance). 

Still, despite our complaints, there’s a lot of other things the Vive Pro 2 does well.

It’s comfortable for a start. Well, as comfortable as having a large chunk of plastic strapped to your head can be anyway.

HTC has worked to balance the headset to maintain comfort. The overall design is the same as the Vive Pro, but that’s no bad thing as it means you have that easy adjustment wheel at the back, a solid headband design, comfortable padding, and a relatively simple on-off setup too. 

Pocket-lint

The padding is certainly one of the main features we enjoyed about the design of this one. It’s soft and plush, meaning you don’t have any unnecessary pressure on your face, nose or eyes when playing. It also blocks out a lot of surrounding light and lets you focus on the VR experience instead. 

Vive headsets have also come a long way since we first played on the original Vive. The Vive Pro 2 gives you access to a lot more settings right in the headset itself. That includes access to hardware as well.

Those two cameras on its front, for example, can be activated as passthrough cameras. With a couple of clicks on the settings menu you can turn on a camera view that pops out from your controller and lets you see your real world. This means you don’t need to take the headset off to re-orientate yourself or talk to loved ones who have wandered into the room. 

A triple-click of the menu button on a controller also activates another passthrough system which enables you to see the room around you with a green haze. These two systems are great for not falling over objects in the real-world and make VR life easier in general.

There’s also the option to click on the menu to see your desktop so you can interact with other apps directly on your PC. Whether that’s checking for emails, recording with OBS Studio, or doing something else.

This is a great improvement as it means you rarely have to take the headset off in order to mess around with your PC to do something simple like launching a new game or agree to a firewall change. 

Another feature that hasn’t changed is audio. The Vive Pro 2 has built-in adjustable Hi-Res certified headphones which can be repositioned until they’re in a comfortable spot. They’re nicely padded and deliver a great sound when gaming. You can adjust the volume easily with buttons on the earcup and mute the microphones from there too. 

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We have a love-hate relationship with these headphones though. Yes, they offer great sound, are easy to position, and block out a surprising amount of surrounding noise. But we just get a bit hot while using them. We prefer the freedom offered by the back-facing speakers on the Quest 2 or the off-ear speakers on the Reverb G2. Generally speaking, we get hot while gaming in VR anyway, but the Vive Pro 2 is particularly steamy thanks to both the headphones and the copious amounts of comfortable padding. 

Convenient control

At this point it’s worth us talking about the Vive Pro 2’s two options of purchase:

  • Just the headset (for upgraders who already own the HTC Vive or Vive Pro) – available to pre-order at a discounted price of £659 / $749 / €739.
  • The full kit (which includes the headset, base station 2.0, and Vive Wand controllers v2) – available from 4 June for £1299 / $1399 / €1399.

If you’re buying the full package then you’ll get the classic Vive controllers. These now sport a nifty blue colour scheme that matches the Pro 2 headset, but otherwise they control the same as ever. That’s no bad thing though, as we’ve always liked these controllers. They’re solid, durable, easily recognised by most VR games, and have never let us down. 

Pocket-lint

They have built-in batteries and charge via Micro-USB. One downside, however, is that the controllers only last for a few hours – roughly 5 hours based on our testing – before they need charging again. So you need to make sure you’re charging them between sessions to avoid disappointment. HTC has made a point of saying that the Vive Pro 2 will work with Valve’s Knuckle controllers as an alternative though. 

Verdict

There’s no denying that HTC has once again returned to form with the Vive Pro 2. It delivers a high-end VR experience and offers the very best experience thanks to impressive visuals, satisfying audio, and superb comfort. It’s an utter joy to game on.

But it does come at a cost – literally. Its asking price is over three times the Oculus Rift S’s launch price, and about double that of an HP Reverb G2. We also can’t help but begrudge the hassle of the base stations and the setup required.

But if you want best-of-best then you’ve got to pay for it. The HTC Vive Pro 2 is undeniably the current leader in the virtual reality headset space. So if you’ve got money burning a hole in your pocket or you’re a Vive fan and want the upgraded experience then there’s nothing else that can compete.

Also consider

Pocket-lint

Oculus Quest 2

A much more affordable alternative. Yes, it’s not the best-in-class but this standalone headset still has a lot to offer. Even more so now Oculus is working on adding wireless PCVR support and much more besides.

  • Read our review

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Pocket-lint

Oculus Rift S

It might be a bit older now, but it’s still a great headset if you can find it at a bargain price. It has all the joy of inside-out tracking, plus all the comfort and convenience to use. Yes, the visuals aren’t as impressive as HP’s headset, but it’s still a worthy contender.  

  • Read our review

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Pocket-lint

HP Reverb G2

This headset offers some serious specs for less money than HTC’s asking price. Its tracking certainly isn’t as good, but there’s no hassle of base stations to setup and it’s also surprisingly comfortable and fun to game on. 

  • Read our review

Writing by Adrian Willings. Editing by Mike Lowe.

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OLED Nintendo Switch could be announced in next two weeks

(Image credit: Nintendo)

Nintendo could announce its OLED Switch console in the next couple of weeks. Sources have told Bloomberg that the portable games console could be unveiled ahead of the E3 gaming conference which kicks off on 12th June.

Assembly is planned to start in July, with the console going on sale in September or October, they added.

An announcement ahead of E3 would let publishers showcase their full range of Switch games at the conference.

The new machine is likely to be more expensive than the current model, which it will eventually replace, leaving the OLED model and Switch Lite as the two models in Nintendo’s line.

The new console is thought to be called the Nintendo Switch Pro, though its official name is only known to a handful of people within Nintendo.

Its main selling point is the screen. According to leaks, it will be bigger than the current model’s (7in vs 6.2in) and use OLED technology to offer better contrast and colour (the current model has an LCD display). OLED is also more energy-efficient, which could mean better battery life – crucial for a console you can play on your travels.

It’s also thought to boast a new Nvidia chip with 4K upscaling, which would make game graphics look far better on a big-screen TV without the need for huge file sizes.

Next-gen games consoles are in the midst of a chip shortage caused by the pandemic, meaning the PS5 and Xbox Series X have been in short supply since launching in November 2020. Hopefully, the situation will be a distant memory by September, or will the Nintendo Switch Pro be another console that struggles to meet demand?

MORE:

Next-gen console showdown: PS5 vs Xbox Series X: which is better?

Find your Xbox: Xbox Series X stock update

And the same for the PS5: Sony PS5 stock and where to buy