Solar and wind energy growth soared in 2020 and is on course to keep catapulting upward. Last year, renewable sources of electricity grew faster than they have since 1999. That rapid rise is far from a one-off event, according to the International Energy Agency (IEA), which said today that the “exceptionally high” growth in 2020 is the “new normal.”
It’s yet another signal that renewable energy is elbowing out competition from fossil fuels, at least when it comes to electricity. New renewable energy capacity — primarily solar and wind — made up a whopping 90 percent of the power sector’s growth globally last year, according to the IEA, an intergovernmental organization that was founded to monitor the world’s oil supply but now also tracks renewable energy. The agency forecasts renewables to again account for 90 percent of the power sector’s expansion in 2021 and 2022.
That transition to renewable energy for electricity falls in line with many countries’ goals on climate change. President Joe Biden, for example, aims to get the US power sector running completely on clean energy by 2035. Electrifying buildings and transportation so that they can use solar and wind instead of oil and gas is one way governments and the private sector have moved to slash greenhouse gas emissions.
“Wind and solar power are giving us more reasons to be optimistic about our climate goals as they break record after record,” IEA executive director Fatih Birol said in a press statement today.
Renewable electricity capacity grew by 280 gigawatts last year. The uptick amounts to a 45 percent rise in renewables last year compared to the year before. The IEA expects another 270 to 280 GW to come online this year and again in 2022.
Governments and companies purchased renewable energy at “record-breaking” rates last year, according to the IEA, and their appetite is still growing.Amazon proclaimed itself the largest corporate buyer of renewable energy in the world in December 2020, beating out former record-holder Google, and it now has 8.5 GW of renewable energy capacity globally. The IEA’s estimates for global renewable electricity growth over the next couple of years are now more than 25 percent higher than previous estimates it made just six months ago.
In the six short months since Carl Pei (the brains behind smartphone brand OnePlus) announced the launch of his new London-based tech brand, Nothing, the firm has not only garnered plenty of interest and investment, but clearly has been working long hours. Because Nothing has revealed that it’s first product will be with us this summer.
We already knew that the new brand intended to kick off its offering with some AirPods rivalling true wireless earbuds, but we didn’t know the name or slated month of release – until now.
The Nothing Ear 1 (yes, that’s the name) is on course to be unveiled in June this year – a quite remarkable achievement for the young company.
How much new product information has been released? Almost, er, nothing. On its website, the firm announces that “Design is still top secret but what we can tell you is that Ear 1 combines notes of transparency, iconic form, and refined functionality.”
Could Nothing’s main image (above) be indicative of a new toothbrush-head esque design? Hard to say.
What do we know? Through tantalising bits of information the company just released on its website, it’s abundantly clear that Nothing’s raison d’etre is “A journey towards nothing… Our mission is to remove barriers between people and technology to create a seamless digital future that looks, lives, and feels like nothing.”
Are we to expect the first consumer headphones not to adopt a tangible, physical form? Not quite. Nothing explains, “For those hoping for a disappearing act overnight, Ear 1 falls short”, adding, “The greatest visions are not realised with the flip of a switch, but instead through countless small successes. Ear 1 is just the start.”
Intriguing stuff. And there’s more: “Everything that is Ear 1 is there with purpose. Everything you see and everything you don’t see. Even the name. Mirroring the product’s stripped-down aesthetic, the name Ear 1 echoes our raw ambition – to let things be what they are.”
No word on battery life, Bluetooth profiles, IP rating, features or pricing for the Ear 1 then. Nevertheless, we’re putting a note on our Google calendar for June…
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See our pick of the best headphones 2021
Or read up on the best wireless noise-cancelling headphones 2021
Want the best audio? See best audiophile headphones 2021: ultimate high-end headphones
Walmart appears to be getting into the streaming devices with the Onn Android TV UHD Streaming Device, according to a new listing on its website (spotted by 9to5Google). The company’s new streaming box (in this case, really more of a flattened cube) is currently listed for $29.88 but is also “out of stock” — which could be due to the fact it hasn’t been officially announced yet.
According to Walmart’s page, the Onn Android TV UHD Streaming Device can, unsurprisingly, stream in 4K and play “Dolby audio” — although there are no other specifics shared. The small device runs Android TV, connects to a TV over HDMI, and comes with what looks like a Google Assistant-enabled remote with dedicated buttons for YouTube, Netflix, Disney Plus, and HBO Max.
Design-wise, as 9to5Google notes, Walmart’s streaming device shares a lot of similarities with Google’s developer device, the ADT-3, albeit with Walmart’s electronics brand, “onn,” slapped on top. The remote that accompanies the Onn also seems to be using a new Google design that’s been rumored to come with a host of new Google TV products in 2021.
Walmart has been in a multiyear competition with Amazon over basically all forms of shopping online and off, so muscling into the streaming device market with what’s essentially a Fire Stick competitor shouldn’t be surprising. For Walmart, the streaming space has standardized and streamlined enough that it’s probably comparatively easy to come out with a cheap streaming cube, stock it in thousands of stores, and let customers do the rest.
It’s hard to not put Walmart’s device in the context of TiVo’s apparent exit from the streaming device space. Streaming sticks and boxes are increasingly becoming a game for big companies who can reach the scale and low costs that smaller companies can’t keep up with. They also tend to have a better handle on software — for Xperi, the TiVo brand’s current owner, Google integrating universal search aped the big feature that differentiated it from the competition.
The TiVo Stream 4K launched for $70, only to later drop to $39 in what seems like a bid to compete with the likes of the $50 Chromecast with Google TV, the $40 Roku Streaming Stick Plus, and Amazon’s $50 Fire Stick 4K. Assuming $30 is the Onn Android TV UHD Streaming Device’s actual price and it’s actually worth using, Walmart may be poised to start yet another race to the bottom.
In an open letter today, the National Association of Attorneys General called on Facebook to abandon plans for an Instagram platform focused on children under the age of 13. The letter is signed by 44 different state-level attorneys general (including non-states like Guam, Puerto Rico, and the Northern Mariana Islands), representing a majority of US territories.
“It appears that Facebook is not responding to a need, but instead creating one, as this platform appeals primarily to children who otherwise do not or would not have an Instagram account,” the letter reads. “The attorneys general urge Facebook to abandon its plans to launch this new platform.”
Plans for the child-focused Instagram were first reported by Buzzfeed News in March, and subsequently confirmed by the company. But while internal emails reported by Buzzfeed identified the project as a company priority, Facebook insisted at the time that there was no specific timeline for release.
While the letter has no formal legal power, it emphasizes the significant legal risk Facebook will face in undertaking the project. In the US, children under 13 are subject to enhanced legal protections under the Children’s Online Privacy Protection Act (or COPPA), which places particularly stringent rules against data collection.
Social networks have traditionally complied with the act by banning users under the age of 13, but it has not entirely protected them from regulatory action. Most recently, Google agreed to pay $170 million after a Federal Trade Commission investigation about the company’s data collection from YouTube videos featuring children’s content.
State attorneys general have been particularly active in the enforcement of COPPA protections, so the NAAG letter carries with it an implicit legal threat: if Facebook proceeds with its plans for an Instagram for kids, these same attorneys general will be watching very closely for COPPA violations and will be eager to file suit over any violations they find.
Reached for comment, Facebook said it would not sell ads on any Instagram app targeted at young children but did not back off on its interest in developing the app.
“We’ve just started exploring a version of Instagram for kids,” said Facebook policy representative Andy Stone. “We agree that any experience we develop must prioritize their safety and privacy, and we will consult with experts in child development, child safety and mental health, and privacy advocates to inform it. We also look forward to working with legislators and regulators, including the nation’s attorneys general. In addition, we commit today to not showing ads in any Instagram experience we develop for people under the age of 13.”
Bluesound has refreshed its excellent Node 2i music streamer and Powernode 2i streaming amplifier. The next generation of the What Hi-Fi? Award-winning devices or now boast new DAC designs, more powerful processors, and touch panel controls with presets. They simply carry the original Node and Powernode monikers.
For the uninitiated, the Node is a music streamer that works either as a source in a hi-fi system or with active (or powered) speakers, like the Award-winning Audiolab 6000N Play. The Powernode, meanwhile, has amplification built in and just requires a pair of speakers, like the Award-winning Marantz PM7000N.
The former has a new DAC that can decode both hi-res 24-bit/192kHz and MQA files and feeds coaxial, optical, USB Type-A and, giving it TV system appeal, HDMI eARC inputs. There’s also RCA inputs and a 3.5mm headphone jack, plenty of music streaming service support courtesy of wi-fi and Apple AirPlay 2, internet radio and aptx HD Bluetooth (which is two-way, meaning it can wirelessly receive Bluetooth files for playback and send whatever it is playing to Bluetooth headphones or speakers). Naturally, the Node can also work in a multi-room environment with other BluOS kit.
As well as having a touch control panel with presets providing shortcuts to your favourite music, the Node can be voice controlled using voice assistants like Apple Siri, Google Assistant and Amazon Alexa.
The Powernode has a very similar skillset to the Node – all the BluOS streaming features, digital connectivity including HDMI eARC, and MQA support, for example – but with the addition of a built-in amplifier. The amp delivers 80 watts per channel, up from 60 watts on the previous model.
The Bluesound Node costs £549 ($549) and the Powernode £849 ($899) – slightly up from the launch prices of the previous-gen models. Both are available to pre-order now for shipping in June.
MORE:
Check out the best multi-room systems
Read our full Bluesound Node 2i and Powernode 2i reviews
Full explainer: Multi-room audio: everything you need to know
Samsung has some more true wireless earbuds in the works: the Galaxy Buds 2.
The Samsung wireless earbuds range already includes the Galaxy Buds, Galaxy Buds+, Galaxy Buds Live and Galaxy Buds Pro, and they will soon be joined by the Galaxy Buds 2.
As the name suggests, they should be a proper sequel to the original Buds, with all that entails. So what’s the news so far on them? What’s the expected launch date? Do we have an idea on price? And will they trouble our list of best wireless earbuds? Read on for everything we know so far…
Galaxy Buds 2: release date
According to SamMobile, the Galaxy Buds 2 launch date is set to be this summer, most likely around July or August.
Samsung has previously released two pairs of true wireless earbuds around that time: the original Galaxy Buds (in August 2019) and the Galaxy Buds Live (in August 2020). See below for the previous Galaxy Buds release dates.
Samsung Galaxy Buds: August 2019
Samsung Galaxy Buds+: May 2020
Samsung Galaxy Buds Live: August 2020
Samsung Galaxy Buds Pro: January 2021
So there’s plenty to support a July or August launch this year.
The end of August or beginning of September plays host to the IFA tech conference in Berlin, too (this year it takes place from 3rd-7th September).
Samsung usually launches new products at IFA, most notably its latest Galaxy Note smartphone. But this year, it’s rumoured to be skipping the Note. Could the Galaxy Buds 2 step up and take centre stage at Samsung’s launch event? Or will they launch as a complementary product to a more ‘wow’ device like the rumoured Galaxy Fold 3? Hopefully we’ll find out before long.
Galaxy Buds 2: price
At £139 ($129), the original Galaxy Buds were priced somewhere around the middle of the true wireless earbuds market. But with a thin sound that lacked detail, we thought there were better options for the money.
Samsung is undoubtedly hoping to change that with the sequel. If it can deliver a much improved sound and modernised feature set, it could well be justified in asking a little more for the Buds 2 – the second-gen AirPods cost £159 ($159), after all, and Samsung sees itself as a real competitor to Apple when it comes to mobile devices and accessories.
As such, SamMobile reckons Samsung will ask for $170 for the Buds 2, positioning them slightly below the more premium Galaxy Buds Pro (which cost £219, $199). If so, Samsung will have an uphill battle on its hands. Not only will they be more expensive than the AirPods (or even the AirPods 3, which should launch in the coming months), they will cost a lot more than the new breed of budget alternatives, some of which, like the Earfun Air Pro, offer noise cancellation.
Can Samsung justify this relatively high price while omitting such killer features? It’ll be interesting to find out…
Galaxy Buds 2: design
So far, no pictures have leaked of the Galaxy Buds 2. We haven’t even had a render showing what to expect. But still, we have a pretty good idea how they will look.
That’s because of their model number. As Dutch website Galaxy Club reports, the Galaxy Buds 2 have the model number SM-R177, which is in keeping with others in the Galaxy Buds line (all of which follow the SM-R17x naming convention).
Admittedly the Galaxy Buds Live (pictured above) fall into this category too, and looks-wise, they are quite a departure, shaped as they are like a pair of jelly beans. But the Galaxy Buds 2 are likely to be far more conventional, and look very similar to the original Galaxy Buds. Think pretty standard-looking true wireless buds, complete with wing tips for keeping them in your ears and a carry case that doubles as a portable charger.
Nothing radical there, then. But as long as they’re comfortable and perform well, we’ll have no complaints.
Samsung Galaxy Buds 2: features
The original Galaxy Buds launched in 2019. We’re expecting a very similar skillset from its successor, but hopefully with improvements across the board. Because while 2019 might not seem that long ago, the true wireless earbuds market has come a long way since then.
Take battery life. The original Galaxy Buds managed a total run time of 13 hours (six hours from the buds, plus another seven from the case). A couple of years ago, that was passable, but today it just won’t cut the mustard. Since then, we’ve seen the introduction of the Cambridge Audio Melomania 1, which manage a total run time of a staggering 45 hours. And for cheaper than the original Galaxy Buds.
The original Galaxy Buds couldn’t connect to iPhones, as they were Android-only. This was rectified with the Galaxy Buds+, and we would expect the Buds 2 to work with Apple devices, too.
We wouldn’t expect the Buds 2 to have noise cancellation as that will likely be reserved for the Galaxy Buds Live and Pro.
In all, we’re not expecting any surprises on the features front. Think touch controls, Bluetooth 5.0, compatibility with voice assistants, and support for the major streaming services. All of which are pretty standard on true wireless earbuds.
Samsung Galaxy Buds 2: early verdict
It’s early days yet – we haven’t seen leaked specs or any images of the Galaxy Buds 2. But going on past form, we have a pretty good idea of what to expect.
To say Samsung has its work cut out would be an understatement. There’s currently a huge choice of true wireless earbuds to suit all needs, at all budgets, be it the wallet-friendly Earfun Air or premium Sony WF-1000XM3. And more are in the pipeline, including the Apple AirPods 3 and AirPods Pro 2, Sony WF-1000XM4 and Google Pixel Buds A-Series.
If Samsung is hoping it can survive on brand name alone, it might be in for a surprise.
But let’s not judge the Galaxy Buds 2 before they launch. True, Samsung’s true wireless earbuds haven’t scored more than three stars in our reviews, but they have improved over the years. Fingers crossed Samsung can take the lessons of the past and put them to good use in the future.
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A true wireless game changer? Sony WF-1000XM4: release date, price, leaks
Voice control isn’t the sole preserve of wireless smart speakers, you know. Barking “Alexa, open Just Eat” at your Echo Dot (or other Alexa speaker), or “Hey Google, what’s in my calendar for today” to your Google Assistant speaker just for the joy of hearing that your schedule is clear, is now commonplace. But using spoken word to command the main music system in your home – your serious, great-sounding hi-fi setup – may not seem so natural. It may be a jump many audio enthusiasts are reluctant to take, even. But give this a moment’s thought, music lover, because verbal control over your hi-fi might be just what your household needs.
Here, we explain the various ways in which you can have voice control as part of a hi-fi system, whether you are keen to use Amazon’s Alexa, Google’s Assistant or Apple’s Siri platforms, and whether you want to bring your a traditional ‘dumb’ system into 2021 or are looking to invest in a new set-up with virtual voice assistance at its core…
Add voice control by connecting a smart speaker
One of the easiest routes to giving your vintage hi-fi system a voice is by connecting an external smart speaker to it.
Add Alexa The Amazon Echo Dot smart speaker comes with its own built-in driver under its little spherical fabric jackets, but you can beef up its audio by making it play through the speakers in your sound system instead. (Amazon launched a speaker-less Echo Input device a few years ago for this very purpose, but it’s now been discontinued.) This may be handy, but note that audio quality will be limited here.
The Echo Dot offers wired and wireless connectivity, and will work with just about any integrated amp, receiver, soundbar or pair of active speakers with a 3.5mm aux input or Bluetooth connection. With either connection, all of the audio – including Alexa’s verbal answers – will play through the connected speakers in your system.
The diminutive, cheap and cheerful Amazon Echo Dot has a 3.5mm output, which means you can wire it to any receiver, integrated amp or powered speaker with a 3.5mm input. Alternatively, it features built-in Advanced Audio Distribution Profile (A2DP) Bluetooth, meaning you can connect it wirelessly to any Bluetooth-enabled receiver, speaker or soundbar.
Best Alexa speakers 2021
Add Google Assistant Want Google Assistant to run the show instead? Similarly, you can pair a Google Nest Mini* (Google’s version of the Echo Dot) over Bluetooth for voice commands and music to play through your Bluetooth-toting system. However, it does not have a 3.5mm output.
*Older Google smart speakers, such as the Home Mini, can also do this.
Best Google Assistant speakers 2021
How about hi-fi with Alexa or Google Assistant integrated?
As we’ve explained, almost any receiver, integrated amp or powered speaker with a 3.5mm input or Bluetooth connection will essentially ‘work’ with Alexa (or Google Assistant, for that matter), if you’ve already got an Alexa- (or Google-) powered device to physically or wirelessly connect it to.
Products with Alexa and*/or Google Assistant baked in, however, do not require you to already own and connect a third-party smart device. These products – ‘smart’ themselves – have integrated microphones to pick up your commands, and run Amazon’s voice software internally, rather than simply being able to work with the technology. These are, for now, more or less limited to wireless ‘smart’ speakers, though.
*Some wireless speakers are platform agnostic and support both Alexa and Google Assistant, such as the Sonos One.
How about the Amazon Echo Link/Amp or Sonos Amp?
If it’s an Amazon Echo device, that means Alexa must be built in, right? Wrong. The Echo Link and Echo Link Amp – Amazon’s music streamer and music streaming amplifier respectively – don’t have integrated microphones so still need a third-party Alexa device, such as an Echo Dot, connected to be obey commands and be part of voice-controlled music groups throughout your home.
Similarly, the Sonos Amp – which you may well think would be voice controllable – doesn’t have an in-built microphone for voice control. It will, however, respond to voice commands issued to connected Alexa-, Google- and Siri-powered devices, including, naturally, the Sonos One.
Sonos: everything you need to know
Multi-room hi-fi platforms with Alexa support
If you’ve yet to buy a hi-fi system and want to get one that puts voice assistant friendliness at its core, there are now several hi-fi and home cinema components that have Alexa-friendly multi-room platforms built in. These include those based on Yamaha’s MusicCast, HEOS by Denon, and BluOS, all of which offer an enhanced Alexa experience when a third-party Alexa device (like an Amazon Echo) is connected to them through specific Alexa ‘skills’.
MusicCast MusicCast is a wireless multi-room audio system built into several Yamaha AV receivers, soundbars and wireless speakers. It allows these devices to be connected together through your home wi-fi network and controlled by an app on your smartphone or tablet. By adding Alexa through a third-party Alexa speaker, you can kick back on the sofa and simply ask for music on your MusicCast AV receiver.
In case you didn’t know, Alexa provides capabilities (called ‘Alexa Skills’) that enable us to create a more personalised experience according to the kit we own, which can be downloaded from the Alexa Skills store, or simply by saying “Alexa, enable [skill name].” Since said skills are cloud-based, they don’t take up space on your device, so there’s no limit to the amount you can enable. There are two Alexa skills that work with MusicCast: the MusicCast Smart Home skill and the MusicCast skill.
The MusicCast Smart Home skill brings standard Alexa commands such as power on/off, volume control and play/pause/skip to the party. To turn on the AV receiver in your living room, you just say, “Alexa, turn on the Living Room.”
The MusicCast skill goes beyond the basics, giving you control of unique MusicCast functions, like linking/unlinking rooms and direct access to playlists and favourites. In order to access the MusicCast skills, you need to add “ask MusicCast to” after the “Alexa” wake word (or whatever your wake word is): for example, “Alexa, ask MusicCast to link the Living Room to the Kitchen.”
BluOS
An operating system developed by NAD Electronics and its sister brand Bluesound, BluOS sits at the core of connected products from those two brands, plus Dali and Monitor Audio.
To add Alexa voice control to your BluOS multi-room system, simply download the BluOS Voice Control skill in the Alexa app and link your BluOS-enabled products. You can then tell Alexa to play songs or playlists from subscribed services like Amazon Music, Tidal and Deezer, adjust volume levels or pause what’s playing with a single voice command.
BluVoice is the voice-control interface (or trigger word) that acts as the intermediary between BluOS and a compatible voice assistant, so BluOS owners can ask their Echo device: “Alexa, ask BluVoice to play new songs on Tidal”.
DTS Play-Fi Similarly, to use Alexa with DTS Play-Fi hi-fi products, you’ll need to ask a connected Alexa-supporting speaker to play music, which it can then do across the rest of your compatible Play-Fi products.
HEOS When it comes to the HEOS platform, we’d point you towards the What Hi-Fi? 2020 Award-winning Denon AVC-X3700H (above). It’s an 8K-ready home cinema amplifier, but those intending to use it for music playback can also take advantage of the AVC-X3700H’s hi-res audio decoding of files up to 24bit/192kHz and double-speed DSD. Most importantly – in regards to voice control, at least – there’s a HEOS Home Entertainment skill to enable in the Alexa app, which means you can control all of your HEOS-enabled devices by conversing with Alexa through.
HEOS-based Denon and Marantz kit that supports AirPlay 2 can also benefit from Siri voice control when controlled by an iOS (iOS 11.4 and later) device, too. Which leads us to…
Can I voice control my system using Siri?
In a word, yes – as long as something in your system supports AirPlay 2.
While Apple’s Siri voice assistant is integrated into the Apple HomePod or HomePod Mini smart speakers, other speakers (such as the Sonos One) and streaming systems (such as the Bluesound Powernode 2i and KEF LSX) rely on AirPlay 2’s connection to your iOS device to speak to Siri. You simply have to Open the Apple Home App on your iPhone or iPad and select ‘Add Accessory’ to add, group and then voice control your device over Siri.
However, Siri’s usefulness is more limited than Alexa’s and Google Assistant’s, only allowing you to directly ask to play music that’s either on Apple Music or stored locally on your iOS device. You can ask to play from Spotify too, but you’ll need to say “on Spotify” after your request.
MORE:
See our pick of the best smart speakers 2021
Or the best multi-room systems 2021
Starting from scratch? Read up on the best hi-fi systems 2021
It seems Lenovo is working hard on a new batch of tablets. Hot on the heels of the alleged Yoga Pad Pro leak form a couple of days ago, detailing a intriguing tablet, with HDMI input support, we are now seeing a more-traditional form-factor tablet also pop-up in various places. As per the name suggests – the Tab M10 5G is a more budget-friendly model, with a display diagonal around 10 inches. It now has is own page in the Google Play console, complete with a small and not particularly telling render, as well as a TB-X607Z model number.
Lenovo Tab M10 5G on the Google Play Console
The listing also mentions the Qualcomm SM6350 chipset, which is the Snapdragon 690 5G – an 8nm chipset, with six Kryo 560 Silver cores, clocked at up to 1.7 GHz and two Kryo 560 Gold ones, at up to 2.0 GHz, plus an Adreno 619L GPU and an integrated X51 5G modem. A nice step up from the Helio P22 chips found in earlier Tab M10 models. It is paired with 6GB of RAM and is pushing pixels to a 1200 x 1920-pixel panel.
The same TB-X607Z model number can also be found in a few recent GeekBench listings online. These don’t provide any additional info and simply reaffirm things like the Snapdragon 690 5G chipset, 6GB of RAM and Android 11 OS.
Lenovo Tab M10 5G GeekBench listing
We have no info on pricing or availability for the Lenovo Tab M10 5G yet. Though, in light of the recent Yoga Tab Pro rumors and leaks, we already mentioned, it is possible to expect an event or at least announcement for a few devices from Lenovo shortly.
Vivo’s upcoming X-series flagship phones will receive three years of Android OS upgrades and security updates, the company announced today. The policy will come into force for phones launched after July 2021 in Europe, Australia, and India.
“We are making a promise to our customers that they will be able to enjoy a premium smartphone experience for an extended period and continue to benefit from the latest software features,” Vivo’s CTO and senior vice president Yujian Shi said in a statement.
With today’s announcement, Vivo is joining a small but growing group of Android manufacturers promising three years of OS updates for their flagship smartphones. Google has long had a similar policy for its Pixel phones. Last year, Samsung announced a “three generation” OS policy covering some Galaxy devices, joined by HMD in April with a promise of two years of Android OS updates and three years of security updates on its new X-series phones. Even LG said it would offer three years of Android OS updates the same week it announced it was exiting the smartphone business. This year, Samsung added that select devices would also get an additional year of security updates, for a total of four years of support.
Three years of OS updates is a big improvement over the two years that’s previously been the standard for most Android manufacturers, but in the future this could extend to as much as four years. Last December, Google and chip manufacturer Qualcomm announced they were working to make it easier for manufacturers to offer as much as four generations of Android OS and security updates, starting with devices equipped with Qualcomm’s latest flagship processor, the Snapdragon 888.
Vivo’s new policy puts it ahead of fellow BBK Electronics smartphone brands OnePlus and Oppo. As of 2018, OnePlus’s official policy has been to offer two years of Android version upgrades and three years of security updates. Meanwhile, the most recent statement we could find from Oppo (via AusDroid)says the company offers two years of security updates, and that it’s general policy is to offer two generations of Android OS updates. Today’s announcement will undoubtedly create pressure on Oppo and OnePlus to follow Vivo’s example.
These figures pale in comparison to Apple’s update history. Last year it released the latest version of iOS, version 14, on devices as old as 2015’s iPhone 6S, the fifth major update to have come to the phone.
After more than a year of iOS exclusivity, social audio platform Clubhouse is releasing its Android app. It will be available in beta on Google’s mobile OS today in the US, allowing users to sign up and participate in its audio-only chat rooms.
“Our plan over the next few weeks is to collect feedback from the community, fix any issues we see and work to add a few final features like payments and club creation before rolling it out more broadly,” the company said in a blog post.
The Android app, which the company says has been the top request from its community by far, will roll out to other English-speaking markets and the rest of the world in the days and weeks ahead, the company said. Users outside the US will be able to pre-register for access via the Clubhouse page in the Google Play store, to be notified when the Android app is available in their area.
However, Clubhouse says the platform will remain invite-only for now, meaning it’s still not open to just anyone, “as part of the effort to keep the growth measured,” the company said in a statement. Over the summer, the company plans to begin migrating what it says are millions of iOS users who have been waitlisted while the company built the app’s infrastructure.
Despite limited access Clubhouse has generated significant buzz, thanks in part to its early popularity with the venture-capital crowd dotted around Silicon Valley. The company was recently valued at $4 billion after a new funding round.
However, this early excitement has meant multiple big tech firms are interested in launching similar audio features of their own. Twitter has already rolled out its own Spaces feature, Discord has added Stage Channels, and Facebook, Spotify, Slack, LinkedIn, and Reddit are all at varying stages of adding similar audio-only features to their services.
The company acknowledged in its post announcing the Android app that the platform had grown faster than expected. “This had its downsides, as the load stressed our systems—causing widespread server outages and notification failures, and surpassing the limits of our early discovery algorithms,” the post stated. “It made us shift our focus to hiring, fixing, and company building, rather than the community meetups and product features that we normally like to focus on.”
With more than a year under its belt, Clubhouse has turned its attention to attracting creators to its platform, and recently announced the results of an accelerator program which will see it fund 50 audio shows on the platform. Now, with its release on Android, Clubhouse is finally letting US users with an invite on the biggest smartphone OS in the world get involved.
(Pocket-lint) – Oppo has enjoyed some successes recently; with some players faltering, such as Huawei, it’s clear that Oppo is attempting to step into the vacuum that’s been left behind.
The Oppo Find X3 Pro received rave reviews as a flagship. It’s also flanked by a couple of devices that share its name: the Find X3 Neo is, basically, built on the previous year’s flagship hardware, while the cheapest of the bunch is this, the Find X3 Lite.
Despite the ‘Lite’ name, however, good performance continues, with plenty that’s enjoy in this mid-range phone.
Design & Build
Dimensions: 159.1 x 73.4 x 7.9mm / Weight: 172g
3.5mm headphone socket
If you’re a follower of Oppo phones, you might get caught off guard but the shuffle in naming convention. The Find X3 Lite effectively rivals much of what the Find X2 Neo offered, but does make a couple of sacrifices to achieve its price point.
Pocket-lint
One area that doesn’t seem to have been sacrificed, however, is the build. The Find X3 Lite is a quality device, with Gorilla Glass 5 on the front and rear to help protect against scratches, and an aluminium frame holding everything together. There’s a clear case in the box too, to keep things looking fresh.
As is often the case on affordable devices there’s a 3.5mm headphone socket. However, there’s no stereo speaker offering: it’s a mono affair, with the speaker on the bottom of the phone providing the power – and it’s easily blocked when holding the phone in landscape orientation, such as when playing games.
The Oppo Find X3 family have differing designs, so there’s no sculpted bump on the rear for the Lite’s cameras, it’s a lot more conventional – but we like the looks, especially on this Starry Black version where it’s slightly less prominent than some.
Pocket-lint
In line with the Lite name there’s no waterproofing on this model, as you’ll find elsewhere in the range.
Display
6.4-inch AMOLED panel, 2400 x 1080 resolution, 90Hz refresh
There’s a flat display on the Find X3 Lite, with minimal bezels for a smart look. A punch-hole sits in the top left-hand corner for the front camera, a convenient position for those playing games in landscape, as this corner generally is covered by your left hand, so you don’t have a hole getting in the way of your game.
It’s an AMOLED display, measuring 6.4-inches on the diagonal, with a Full HD+ resolution That’s become the average for this size and type of device, with many flagships now sticking to similar resolution for the sake of battery life.
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There’s a 90Hz refresh rate, helping to smooth out some of your scrolling content, with the option to switch back to 60Hz if you prefer – although this is fairly buried within the settings so we doubt that anyone will bother to make that change. Again, it’s a typical setting for this level of device, with an increasing number of devices over the past 12 months offering a faster refresh.
You’ll note that the touch sampling rate is 180Hz, slower than many of the top devices, and while this doesn’t matter to a lot of people, it’s one area where Oppo is keeping a tight check on things to deliver at this price point.
The display is vibrant, delivering a great palette of colours, looking great whether you’re browsing online, gaming or watching movies. It’s not the brightest display around, so it struggles a little in brighter outdoor conditions and you may have to bump the brightness up or down a little to suit the conditions you’re in.
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There’s a fingerprint scanner under the display too, which provides fast unlocking and has proven generally reliable, although it only takes a little dust or water to disturb it.
Hardware and performance
Qualcomm Snapdragon 765G 5G, 8GB RAM
4,300mAh battery, 65W fast-charging
128GB storage
The hardware loadout fits with those great mid-range devices from 2020. The Qualcomm Snapdragon 765G found here is good solid hardware that’s delivered many great phones in the recent past. Technically, that’s now been replaced with the Snapdragon 780G, but the Find X3 Lite was launched before that hardware was available.
That’s not a huge loss: while there might be some incremental improvements to performance, you’re still getting a great device for the asking price. Indeed, the Motorola Moto G100 uses that newer hardware, but is quite a bit more expensive than the X3 Lite.
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Performance wise, there’s little to complain about. We’ve been playing a full run of games on the Find X3 Lite and they play perfectly smoothly, while everything else is slick and fast. There’s not really anything in performance terms that fits with the Lite name – it’s a great experience.
There’s no microSD card support, however, so you’re looking at 128GB storage being your all.
Where Oppo is adding some excitement is with 65W charging. That’s thanks to the SuperVOOC 2.0 technology and the chunky charger that you’ll find in the box. What this means is you’ll be able to recharge the phone’s battery at blistering speed – from zero to full in around 35 minutes.
There is battery management software that will attempt to control the charging speeds to preserve battery health though, so that short time-frame isn’t always feasible. This software monitors your usage patterns and will charge the battery slowly as applicable, if you’re in the habit of charging overnight, to ensure it’ll last longer over an extended period of ownership.
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However, this can be irritating at times – especially if you only have time for a short charge overnight, because the automatic system doesn’t seem to recognise the difference between you plugging it on at the normal time, or 6 hours later, meaning you can wake up with a phone that’s not charged if you don’t have the, for example, full 8 hours on the charger that you’d normally get.
We also found that this setting had a habit of turning itself back on, even when we’d turned it off. The best solution, in reality, is a short quick charge during the day and leaving your phone off the charger at night. That should work out for most people, because the battery life of the Find X3 Lite is good, easily lasting through the day, including a few hours of gaming.
Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here
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Cameras
Quad rear camera system:
Main: 64-megapixel, f/1.7 aperture
Ultra-wide: 8MP, f/2.4
Macro: 2MP, f/2.4
Mono: 2MP, f/2.4
Front: 32MP, f/2.4
Oppo plays the typical 2021 mid-range phone game, plastering the rear of the camera with sensors so it can claim it’s a “quad camera”. There’s the appearance of the low-resolution macro sensor – which isn’t anything to get excited about – and there’s also a 2-megapixel “mono camera”.
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This mono lens notionally feeds data into the portrait system to improve its performance. Portrait is offered on the front camera from a single lens, suggesting to us that it’s simply an unnecessary feature.
The portrait performance isn’t especially good anyway, with the edge detection a little crude. The bokeh effect needs to be set at the time of taking the photo because you can’t adjust it once the picture is taken. Yes, there are options to increase the blur, but unlike the options from Samsung or Google Pixel, for example, you can’t reduce the level of the blur if you find the effect too strong.
The Lite’s front camera is reasonable: we can’t fathom why it’s a 32-megapixel sensor as that doesn’t really deliver any benefits. There’s no pixel binning, as it pumps out 32-megapixel images which just take up more storage and need more data to share. It will give you a decent shot in good conditions, but you’ll need to use the night mode in low-light as it gets noisy rather quickly in less than perfect situations.
The rear camera sees a headline 64-megapixel main, which is par for the course. This is very much about appearing to keep up with rivals than actually delivering better images – but again, it’s typical for this level of phone.
Here there is some pixel binning, with 16-megapixel images as a result by default. If you want to shoot at full 64-megapixel resolution you have the option to turn that on in normal photo mode; there’s also an Extra HD mode which oversamples to give a 108-megapixel image.
Visually, those images basically look the same (the Extra HD mode loses the AI scene optimisation), but greater resolution gives the potential to zoom and crop – although the detail is rather mushy and we can’t see anyone really wanting to do this.
With all that said, the main camera puts in a decent performance for this price of phone and you’ll get decent photos from it in most conditions. There’s no zoom, however, which is a slight limitation, only offering digital zoom.
The ultra-wide camera puts in an average performance, although we like the options this introduces from a usability perspective. However, there is a colour shift between this and the main camera, as well as blurring as you move out of the centre of the frame.
As with many phones in this price category, the Lite will probably do everything you want it to do – as well as a whole load of stuff you don’t want it to do. Just don’t fall for the “quad camera” system marketing and stick to main lens and there’s a perfectly usable single camera on the rear.
Software
Google Android 11 OS
Oppo ColorOS 11
Like many brands, Oppo goes to town customising Google’s Android operating system with its own ColorOS setup. ColorOS has seen great improvements over recent years to make it a lot more usable and approachable – and the offering on the Find X3 Lite isn’t too bad.
There isn’t too much bloat or duplication – except for photos, music, and an app to help you relax you’ll likely never use – but with Google Messages, Gboard and Chrome all in place, there’s not too much messing around needed to get to the services you want. Access to Google Discover from the home screen is welcomed too.
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But beneath this, ColorOS changes the look and feel of many areas of Android 11. It gives you plenty of options for customisation, but some things fall down the cracks too.
Notifications seem to be particularly irksome: some applications have failed to deliver notifications consistently, we’ve also found that “bedtime mode” – part of the digital wellbeing suite – took about a week to figure out how to run to the schedule we gave it.
Some of these might just be teething troubles, but the experience doesn’t feel quite as slick as the software on the Samsung Galaxy A52 5G, which is a close rival to this phone.
At the same time, we’ve not found the software to get in the way: once you’re in your favourite app or game things run very much as they should.
Verdict
There’s a lot that’s interesting about the Oppo Find X3 Lite: the core hardware is solid, the display is good, and fast battery charging is a real benefit.
The niggles are also fairly minor: the over-sell on the cameras, the single speaker that’s easily blocked, and some software quirks that seem to block notifications. Despite this running on year-old hardware, it’s still a capable phone, and the Lite naming is perhaps an undersell considering how much you get for your money.
But over the past 12 months, this has emerged as the most competitive smartphone segment: there are better camera performers on this hardware (Pixel 4a 5G), there are better displays in this position (Samsung Galaxy A52 5G) and lots of options besides.
Also consider
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Samsung Galaxy A52 5G
Samsung’s budget offering sits a little lower in the hardware stakes, but offers waterproofing – which is rare at this level – as well as a great 120Hz display.
Read our full review
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Redmi Note 10 Pro
Redmi offers blistering value for money, although this is a 4G model only and on slightly lower hardware – but you still get a lot of phone for your money.
There are a number of different options available to move files between your desktop and mobile devices. The most common method is to use a USB cable, but this only works if you have access to the correct cable. What if we could send files between devices on the same network using nothing more than a QR code? For that we need qrcp.
Available for Linux, Windows or macOS, Qrcp works by binding a web server to the machine’s IP address along with a random port number. It then generates a unique QR code that provides the relevant information. You can then read the QR code on your mobile device, which will automatically take you to the decoded URL. The web server automatically stops once the download is completed.
How to Install qrcp
Qrcp is available for Windows, Mac and Linux machines including the Raspberry Pi. Our tutorial is centered on Linux and Qrcp produces deb and rpm package files for 32- and 64-bit machines as well as ARM, should you wish to install qrcp on a Raspberry Pi. But it’s quite easy to install from the source tarball.
1. Download the latest source release for your machine. At the time of writing, this was version 0.8.4.
2. Extract the downloaded file into a new directory called qrcp in your Downloads directory.
3. Open a terminal / command prompt and navigate to the newly created qrcp directory.
$ cd ~/Downloads/qrcp
4. Move the extracted qrcp script into the /usr/local/bin directory. This enables the command to be used from any location. Windows users can copy the qrcp file to their Windows directory, enabling the command to be used from any location.
$ sudo mv qrcp /usr/local/bin/
Transferring Files to Mobile Devices
The default qrcp configuration should suffice for most users. As soon as you specify the file you wish to transfer, qrcp will create a unique URL from which the file can be downloaded. Not only that, but the utility generates a QR code which you can scan from your mobile device. When you then navigate to the decoded URL, the file will be automatically downloaded to your mobile device.
We’ll be using Google Lens as the QR code scanner, but you can use an alternate app if you so prefer. The commands to use qrcp are identical between Windows, Mac and Linux.
1. From the terminal / command prompt, navigate to the directory which contains the file you wish to share. In our case we have a PDF on our desktop that we wish to send to our mobile device.
$ cd ~/Desktop
2. Use qrcp to prepare the file for transfer. Qrcp has generated a QR code, as well as a URL.
$ qrcp Technical-Specs.pdf
3. On your mobile device, open a QR code scanner, such as Google Lens and scan the QR code on the screen.
4. Tap on the decoded URL, the file transfer will automatically begin and the connection will close once the transfer is complete.
Transferring Multiple Files With qrcp
You can similarly use qrcp to transfer multiple files, via a zip file comprising all of the specified files.
$ qrcp filename1 filename2 filename3
Transferring files from mobile device to desktop
You can just as easily use qrcp to transfer files to the desktop.
1. On your computer open a terminal and set qrcp to receive a file.
qrcp receive
2. Using your mobile device, scan the generated QR code and tap the decoded URL.
You’re taken to a page where you are asked to choose the files that you wish to transfer.
3. Select the files you want to send, tap the Transfer button at the bottom of the page, and the specified files will immediately be downloaded.
By default qrcp receive will download files to the current directory but you can also specify the directory you wish to receive the files in.
qrcp receive --output=/path/to/directory
Configuring qrcp
Although qrcp’s default configuration should suffice for most users, you can run the qrcp config command to set some useful defaults. The command will ask a series of questions, such as the default network interface to use, the default port, the default directory for received files, whether to use HTTPS for transfers, etc. The process is fairly straightforward and easy to follow. When done, the configuration is written in the config.json file under the ~/.config/qrcp directory (Linux version location).
Last May, TiVo attempted to muscle in on Roku and Amazon with an HDMI streaming dongle of its own — the $70 TiVo Stream 4K, which traded in the company’s traditional live TV + DVR functionality for the likes of Sling TV, Netflix, HBO and YouTube. It now appears that attempt was so unsuccessful, the company’s planning to abandon its Android TV dongle efforts entirely.
Xperi Holdings CEO Jon Kirchner explained in an earnings call (via Zatz Not Funny) that it no longer feels it can compete using Android TV — the company likes to think its differentiator is a content guide that surfaces and lets you search for shows and movies across a variety of apps, but now that Google’s already baked something like that into its new “Google TV” layer on top of Android TV and sells it for just $50, TiVo doesn’t see much of a future there.
Here’s Kirchner, as transcribed by Seeking Alpha:
Sure, so originally as we approached the combination, we have done a lot of planning around kind of a three phase approach, starting with the Stream 4K product, which is a dongle that attaches to TVs, moving into an embedded application, where we’ll be let’s say the preferred user interface choice on a broader platform but originally around the notion that it would live on top of Android TV.
And then thirdly, going all the way into a much deeper embedded solution, embedded OS where we’re a bigger provider, where we’re really the sole primary interface for the broader content search and discovery and engagement. What has changed is last fall, Google came out and said that they intend to go beyond their core OS level offering and really get into the UX business, and in so doing it eclipses one’s ability to I think reasonably be an alternative that might otherwise live on their lower level platform.
Instead, says Kirchner, he wants to embed TiVo smarts directly in TVs — a strategy that’s worked pretty dang well for Roku, and where Amazon has been competing with Fire TV Edition sets for a few years, too.
Here’s the thing, though: while the Stream 4K was well-reviewed, it wasn’t the user interface that reviewers liked. Some of its most glowing reviews called it cluttered or confusing compared to the competition, and most concluded that it was just fine compared to slicker offerings from Roku and Amazon at or under that price. TiVo dropped the starting price of the Stream 4K to $50 at launch, and reduced it to $39 in December after Google’s $50 Chromecast had arrived.
Today, there’s only one official way to play Google’s Stadia game streaming service on your 4K TV — the last-gen Chromecast Ultra, connected to the company’s proprietary Stadia Controller over Wi-Fi. That’s because Google hasn’t yet brought Stadia to the new-and-improved $50 Chromecast, and its predecessor didn’t support Bluetooth, meaning the only way to pair a controller was to loop through Google’s servers in the cloud.
But Google now has a workaround,9to5Google reports. There’s a new “bridge mode” hidden in the latest version of the Stadia app on Android that should let you send controller signals from your phone — letting you play Stadia with your phone’s touchscreen, or even connect another gamepad to your phone. You’ll be able to use your phone to change your TV’s volume, too, according to text snippets buried in the APK.
The original Stadia Controller has been something of a thorn in the company’s side ever since Stadia launched on November 19th, 2019, so it wouldn’t be surprising if Google decides to move on. It took many months for buyers to be able to use Google’s wireless controller wirelessly with anything except the Chromecast Ultra — desktop web browsers and Android phones weren’t supported at first, meaning you had to physically plug in a USB-C cable. USB-C audio took a while too, and Bluetooth audio via the controller still has yet to materialize.
Thankfully, third-party controller support was quite robust on those other platforms, letting you easily sync a PlayStation or Xbox gamepad to play, and it’s unlikely you’ll even need this new Bridge Mode to play Stadia on the 2020 Chromecast whenever it arrives; the new Chromecast does support Bluetooth game controllers. Judging by a few Steam Link and GeForce Now sessions with my 8BitDo gamepad, Bluetooth gamepad support may work just fine.
Right now, it’s just a little unclear how much Google cares about Stadia; after it axed all its in-house game studios in February, I argued that the writing was on the wall; since then, Stadia has lost its head of product and at least six additional staffers, and been the subject of two reports about its internal struggles. Apparently, Google had to pay tens of millions of dollars to publishers like Ubisoft, per game, just to get games ported to Stadia.
Microsoft has indefinitely delayed Windows 10X, its lightweight operating system for low-spec systems and foldables, according to reports from Windows Central and Petri. Instead, the company will turn its focus to the existing desktop experience.
A Microsoft spokesperson told Tom’s Hardware that “Microsoft has nothing to share at this time.”
Windows 10X was introduced in 2019 at a Surface-based event as a version of the Windows 10 operating system designed for dual-screen devices, like the Surface Neo. But Windows 10X was delayed to spring 2021 after a shift to single screen devices to service people’s needs during the Covid-19 pandemic. The Surface Neo was delayed, and no date was ever given for a release. The device was also removed from Microsoft’s website.
In theory, not only would Windows 10X power foldables, but also rival Google’s Chrome OS with support for low-power computers. The Surface Neo, for instance, was going to run on Intel’s Lakefield platform.
The company is reportedly focusing on the existing Windows 10 experience now. Its Sun Valley update, which will include a visual overhaul will likely see the benefits of Windows 10X later this year.
Windows 10X was not Microsoft’s first attempt to rejuvenate Windows 10. Windows 10 S showed up with the Surface Laptop in 2017, but was seen as limited and later made into a locked down mode that users could easily switch out of. And let’s not forget Windows RT, which launched alongside the original Surface Tablet in 2012, only to be discontinued a year later, although technically that was in the days of Windows 8.
Recently, Microsoft announced that 1.3 billion active devices are running Windows 10. It appears that Microsoft is focusing on those experiences instead.
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