Apple is extending support for spatial audio to macOS and tvOS. The feature will work with the company’s high-end AirPods Pro and AirPods Max, using the devices’ built-in accelerometers and gyroscopes to create a 3D audio effect that tracks the listener’s head movements.
Apple initially announced spatial audio for the AirPods Pro last year and impressed us with the feature’s immersive quality. At this year’s WWDC, the company extended support for spatial audio to Apple Music and FaceTime calls.
According to a press release from Apple, spatial audio for macOS will only work with the AirPods Pro and Max on Macs with the company’s latest M1 chip and the macOS Monterey operating system. During this week’s WWDC presentation, Apple said spatial audio would arrive on tvOS sometime “this fall,” offering a “full-surround experience” and “dynamic head tracking.”
Some outlets are reporting that spatial audio on tvOS will only work with the Apple TV 4K, and it’s not clear what apps on the Apple TV will support the feature. Or when support for spatial audio through other headphones on either platform will be available. We’ve reached out to Apple to find out more and will update this story if we hear back.
After a few weeks of leaks, Sony has today formally announced its latest flagship true wireless earbuds. The new WF-1000XM4 earbuds cost $279.99, and the previous WF-1000XM3s, released in 2019, will remain in the company’s lineup at $229.99. The new headphones will be available in either black or light gray — both with gold accenting. They’re available starting today from retailers including Amazon and Best Buy.
Featuring a completely revamped design that’s 10 percent smaller than their predecessors, the 1000XM4 buds also have a new processing chip that results in improved noise cancellation “at all frequencies,” according to Sony.
Battery life has been upped to eight hours of continuous playback when NC is enabled, which soundly beats competitors like the Apple AirPods Pro, Bose QuietComfort Earbuds, and Samsung Galaxy Buds Pro. The charging case has been significantly downsized and is 40 percent smaller than before. Aside from plugging in over USB-C, it also supports Qi wireless charging.
Sony has also addressed a disappointing omission from the 1000XM3s: these new earbuds are rated IPX4 for water and sweat resistance. The 1000XM4s also have an updated voice call system that uses both beamforming mics and bone conduction sensors to improve performance. But here’s the one standout disappointment: there’s still no support for multipoint Bluetooth connections.
If you’re wondering how all of this shakes out, I’ve been using Sony’s new premium buds for several days. You can read my full review of them right now.
(Pocket-lint) – There’s no beating around the bush, the Sony WF-1000XM4 true wireless in-ears are exceptional for their price. And, while there are one or two competitors that offer slightly better sound quality, they are usually more expensive and cannot match these for adaptive noise-cancelling (ANC) tech.
Sony has taken an already excellent pair of ANC headphones – the WF-1000XM3 ‘buds, in this case – and improved almost every aspect, resulting in a class-leading product. Sure, some will likely bemoan Sony’s lack of support for Qualcomm’s aptX, but the XF-1000XM4 are still among the best all-round in-ears we’ve had through the test labs. Here’s why.
Design and comfort
Bluetooth 5.2 to each ear
Four NC microphones
Bone conduction sensor
Custom Polyurethane eartips
The first thing that’ll strikes you when unboxing the headphones from Sony’s new totally biodegradable packaging is just how much smaller the charging case is from the previous generation. It is, according to Sony, 40 per cent smaller – and it notices.
To be fair, the last model has one of the biggest charging cases in the business – especially when compared to its near competitors – so the latest brings the XM4s into line. However, its lightness and pocket-sized girth are both very welcome.
Pocket-lint
As is the Qi charging and the matte plastic finish. The latter makes it nice to hold in the hand and will disguise minor scratches, we expect. The former wireless charging feature will make it much easier to just plonk the case onto a mat, ready to pick it up again when you are about to leave the house.
The ‘buds themselves are smaller than before – 10 per cent, it is claimed – with a familiar bulbous design, matte finish, some neat design touches such as small gold elements (rose gold on the black version we tested).
There are two noise-cancelling mics on each ‘bud, one behind the (almost) Mod symbol on the front, another behind a little slot facing rearwards. Both are accented by gold.
Three different sized eartips are included in the box, which are made from soft polyurethane rather than the usual silicone. This allows for a more comfortable, secure fit that also aids noise isolation greatly.
You do have to fiddle around with each ‘bud a bit more than with most brands in order to get it into the right position in your ear, but the audio quality merits it. The Sony Headphones Connect app even helps each ‘bud analyse the shape of your ears for even better audio personalisation.
Pocket-lint
We were pleased to note that after a decent period of use these ‘buds were just as comfortable as they were at the start. That’s not something we could comparatively say about their predecessors.
They also stay in better during exercise. We haven’t worn them on a full run yet, but have aggressively used an exercise bike and jogged on the spot a few times to make sure they don’t wobble much. They are also IPX4 certified, so are sweat- and water-resistant.
Setting up the WF-1000XM4 earphones is a doddle. They support both Android and Windows’ easy pairing modes, while our iPhone found them instantly in the Bluetooth list. The Sony Headphones Connect app also found them straight away.
It is here that you get to customise just about every nuance, including the ANC modes, touch controls, and sound equaliser (EQ). Sony provides many more options than a lot of rivals we’ve tried, so you can spend a while tweaking all the options to suit you best. However, the defaults are generally decent too, if you don’t want to get bogged down in minutiae.
The best Lightning headphones 2021 for your iPhone or iPad
By Dan Grabham
·
Pocket-lint
The ‘buds themselves have touch options on each ear: noise cancelling/ambient sound controls on the left; play/pause on the right. Touch both at the same time for seven seconds and you can set them back into pairing mode.
These touch options can be changed in the app though, such as adding voice assistant activation or volume. Both Alexa and Google Assistant can be enabled by voice instead – with wake-word support – so you are probably best sticking to the original setup.
You will need to turn on Speak-to-Chat though, if you want to use it. This stops any playback as soon as you talk – handy for speaking to cabin crew on an aircraft, for example. And, you might want to adjust the Bluetooth connection too – if the priority on sound quality is causing too many dropouts.
DSSE Extreme is also available in the app on a slider. This is said to enhance standard audio – MP3/AAC – to a higher bitrate through artificial intelligence.
Sony’s tried and trusted ANCtech is on board too, of course, which is one of the last customisable options. Again, default will be perfect for most as it will assess the best sound mode based on your current location and circumstance – whether you are sitting, travelling, and so forth.
Pocket-lint
We did find that we had to go into the app to force ANC on when we wanted to use it in the garden, for example, as it thought the ambience was tranquil enough – and we didn’t.
This generation of in-ears come with a new integrated V1 processor, which better handles ANC duties, you just have to make sure certain options are tuned to your own preferences first.
Sound performance and battery
Up to 24 hour battery life (8hr in buds, 16hrs in case)
Qi wireless charging
New integrated V1 processor
LDAN and Hi-Res Audio Wireless support
There are a number of reasons why the Sony WF-1000XM4 earbuds outperform their predecessors. A new 6mm driver with increased magnet volume, plus enhanced amplifier is one. A high compliance diaphragm is another. The latter is more flexible, so can reduce latency and therefore more accurately reproduce certain frequencies.
In short, these ‘buds sound great. We tested them mainly on an iPhone 12 Pro Max, which means we couldn’t feed them with lossless audio that way. However, we also ran a few lossless tracks over LDAC (which is Sony’s own high-res streaming codec – but nobody has any idea what the acronym means) on a supporting Android handset, so feel we got a good grip on their capabilities.
Pocket-lint
The ‘buds are Hi-Res Audio Wireless capable and support LDAC themselves, although they do not come with support for Qualcomm aptX or any of its guises. As we’ve said above, that might irk some, but many handsets are LDAC-enabled these days and we’d imagine these will be used with lower bitrate tracks for the vast majority of the time anyway.
To that end, DSEE Extreme is provided. This is a newer version of Sony’s own AI-driven software. It essentially upscales lower quality audio to around CD quality – filling in the gaps as it imagines. It’s a bit like watching a Blu-ray on a decent 4K TV – it will look better, but don’t expect miracles.
Still, unless you are an audio purist, you will likely love the richness and grunt of these ‘buds. Even basic AAC versions of The Beatles’ She’s Leaving Home and Liam’s Gallagher’s Once exhibited great detail and staging, especially with DSEE Extreme activated. While the thumping bass hits in Elbow’s Dexter & Sinister grab you by the nethers.
That’s in either noise cancelling and ambient sound modes. Speaking of the former, the improvements made to the tech are quite impressive. ANC on in-ears has been somewhat hit-and-miss in the past, but the new implementation here is jaw-dropping at times.
Pocket-lint
Considering how the world is right now, flying anywhere to test its prowess, even taking a train have been difficult, but we wore the ‘buds with ANC on while mowing the lawn as part of our tests. We didn’t hear the mower. At all. Some might think that dangerous, but it’s certainly staggering.
What’s more, the Bluetooth connection held up well. We’d like to find out how it would act when thousands of wireless technologies are all bouncing around and competing – on a packed London Tube concourse, say – but that’s not really feasible right now.
Battery life might be tested a little more then too. As it stands, Sony quotes eight hours for the ‘buds, a further 16 in the case, and that seems reasonable based on our experiences – if a little stingy compared to some competitors. We do love that addition of Qi wireless charging though – it makes life so much simpler.
Verdict
Sony has sure hit its stride now, first with the superb WH-1000XM4 over-ears, now followed-up by these exemplary WF-1000XM4 in-ears. There are so many new features in these true wireless earbuds that they’re even worth considering as an upgrade over the last generation – something that we rarely recommend.
Above all it’s the excellent audio performance and, in particular, active noise-cancelling (ANC) talents. Yes, we couldn’t really try them out in as many real-world settings we would usually wear ANC ‘buds in, but in homelife equivalent tests they hold up superbly.
So sony has done it again: it’s truly taken every tiny quibble anybody had with the XM3s, tweaking and improving along the way to make a class-leading pair of in-ears that will take some beating. The WF-1000XM4 are fairly pricey, of course, but we think worth every penny.
Also consider
Pocket-lint
Bose QuietComfort Earbuds
A very strong competitor in the active noise-cancelling game, offering similar sound isolation, comfort, and longevity for a very similar price. Talk about battle of the best!
(Pocket-lint) – The Ratchet & Clank series has been a PlayStation stalwart for almost two decades. But we’ve not had an original outing since Into the Nexus in 2013 – and that was on the PlayStation 3.
Yes, developer Insomniac Games remade the first game for PS4 in the shape of 2016’s Ratchet & Clank, but it has rather focused its attention on Sunset Overdrive and the superb Marvel’s Spider-Man games instead.
That’s why we’re thrilled to see the return of everyone’s favourite Lombax and his robot chum. And, thanks to the leap to PlayStation 5 proper, they have never looked – or arguably played – better.
Next-gen necessity
Insomniac cut its next-gen teeth on Marvel’s Spider-Man: Miles Morales, plus a dolled-up remaster of its predecessor, but Ratchet & Clank: Rift Apart is its first PS5 exclusive. That has given the studio free rein on a featureset of tools and talents only the latest in Sony’s kitbag can provide.
The entire premise of the game is only possible thanks to clever compression techniques and superfast SSD loading speeds. The graphics drip with ray-tracing and other wizardry from every pore. And the tricks afforded by the PS5’s DualSense controller are exploited to the max. In many respects, this is the first truly next-gen game on any console and has us salivating for what’s possible in the future.
We’re getting ahead of ourselves though. Technical bells and whistles aside, this is a Ratchet & Clank game through and through, so we’ll start there.
Best PS5 games: The most amazing PlayStation 5 titles to pick up right now
Best upcoming PS5 games: The future PlayStation titles to anticipate
Like most others in the series, this is essentially a shooter-meets-platformer with a keen sense of humour and stunning, Pixar-like visuals. It is split across a fair few planets and regions, each with their own puzzles, secrets, bosses and, in the case of some, open-world landscapes.
Favourite elements return, such as crazy, often hilarious weapons, hover boots, rail riding, the weapons shop (which is now in shape of Mrs Zurkon – an enemy in the 2016 remake), and plenty more besides – but there are some key differences too. Not least the fact you play as two Lombaxes this time around.
That’s because, after Dr Nefarious gets his hands on the oft-featured Dimensionator and accidentally opens up huge dimensional rifts, our eponymous heroes are split up. That leads Clank to meet with Rivet, a female Lombax who is new to the series, and Ratchet, to eventually hook-up with an alternative robot pal named Kit.
Sony Interactive Entertainment
This allows for missions to be split between them all – and provides variety in both gameplay and dialogue. You will often swap characters when choosing which mission to undertake from the navigation screen and likely not return until it is complete – certainly for the first part, anyway.
There are also other-dimensional versions of many recognisable friends and foes, to add extra weight and humour to the story. Certainly, as fans of the series, we loved the references and a few Easter Eggs. However, if you’re new to it, you’ll still get plenty from it – you might even end up seeking older outings elsewhere, such as on PlayStation Now.
Dimensionally speaking
Levels in the game will often require a lot of blasting, but are reasonably varied. Some are based on massive open areas that can be explored, a la the R&C remake, others tighter and largely on rails. One thing that ties them all together is the ability to jump through dimension portals to reach different areas in a zone.
Sony Interactive Entertainment
For example, a small rift might appear on an otherwise hard-to-reach patform, so you just focus at it, tap a button, then are instantly zipped over to that location. It certainly helps you get around a map during a battle, zipping through portals to keep ahead of enemies.
Traversing different dimensions is also used cleverly too, with one level in particular requiring you to hop between an existing, thriving world and a destroyed version in another dimension. By jumping between the two, you can get past barriers in one, or solve an otherwise impossible puzzle.
It is here where the PS5 exclusivity becomes obvious. Travelling through rifts or swapping between dimensions is instant – you certainy don’t notice any loading time, even when everything in the landscape has completely changed or you are on a totally new part of the map. Insomniac has previously said that this needs both the SSD and Sony’s clever loading shenanigans to work, and it’s easy to see why.
The DualSense controller is also a necessity for gunplay, as the game uses both haptic feedback and the adaptive triggers as effectively as Returnal (a very different game, but an amazing one – as we said in our review).
Not only do you feel every shot – with the gamepad’s speaker also utilised for some elements – you get different shot options on the right trigger. Press it down halfway and you get one weapon mode, pull it harder and the other activates. It takes a little getting used to, but is intuitive and immersive when you do.
So, so pretty
The last, obvious reason why this is a PS5-only game lies not in its gameplay but in its look. This is quite simply the most gorgeous next-gen game yet. Easily the best use of high dynamic range (HDR) that we’ve seen.
As with Miles Morales, the developer has provided three graphics modes: Performance, Performance RT, and Fidelity.
Sony Interactive Entertainment
The prettiest – Fidelity – runs at 30 frames-per-second (30fps) but is in 4K resolution with HDR and features ray-tracing, enhanced lighting, additional VFX, and increased scene density. This is the way we preferred to play, even with the lower frame rate. It looks incredible. The different worlds are bursting with details and creativity, so having the enhancements make it for us.
Performance RT keeps some of the options, such as ray-tracing, but drops the resolution and some of the effects in favour of 60fps. While, Performance mode offers 60fps with an increased resolution over the last, it ditches the ray-tracing entirely.
Whichever you opt for, the game is still a stunner. We played it on a 65-inch OLED telly, where the colours popped out of the screen so vividly, but we’d expect it’d look great whatever your TV or display tech. There are also so many instances of neon lighting in the game – not least cascading from your weapons – that it would even be a great reference test for a new HDR TV.
Sound is superb, too, especially the excellent voice acting. And the use of Sony’s 3D Audio tech is great if you have compatible headphones. The spacing in open-world segments is especially good.
Sony Interactive Entertainment
Indeed, our only minor quibbles with the game is that there is a fair amount of repetition in bog standard enemy types and, like with previous outings, it’s a little short.
Still, there are sub-quests on most of the worlds, and there is a decent enough challenge here, with some bosses that will take you multiple tries to defeat. Also, it’s refreshing to have a game that doesn’t take over your life for a month once in a while.
Steelseries celebrates its 20th anniversary, a legacy of glory
By Pocket-lint Promotion
·
Verdict
Rachet & Clank: Rift Apart is an excellent return for the franchise. It is steeped in invention and it wrings every ounce out of the PlayStation 5’s capabilities.
We’ll no doubt see more complex, even better-looking games over this generation of gaming, but considering we are still relatively at the beginning, this is highly impressive stuff.
Also, don’t be fooled into thinking that, because it looks like a cartoon, this is a kids game. Like previous R&C adventures, there’s plenty to enjoy here for young and old, with ample challenge too.
Throwing new playable characters into the mix is also inspired, because it both breaks up the narrative and gameplay a touch. There’s a fair amount of repetition, which is par for the course, but apart from that, this is top-level stuff.
Let’s just hope it doesn’t take Insomniac eight years and a new console generation to deliver another slice. But then when it’s this good, it’s worth the wait.
We’ve had not one, but two big Apple Spatial Audio announcements during today’s 2021 WWDC keynote. The first is that Dolby Atmos Spatial Audio for Apple Music is rolling out now.
The second is that Apple is bringing spatial audio to tvOS and MacOS. This means you’ll be able to use your AirPods Pro and AirPods Max wireless headphones to take advantage of surround sound and 3D audio from the new Apple TV 4K and any Macs equipped with Apple’s high-tech M1 chip. You’ll also be able to experience dynamic head tracking which means that the sound always stays relative to the screen, even when you move your head.
Apple said that Spatial Audio for tvOS and MacOS will arrive “this Fall”, so we’re assuming it will be September, around the same it’s expected that Apple’s new iOSv15 will roll out.
MORE:
Apple spatial audio: what is it? How do you get it?
Apple Music’s spatial audio with Dolby Atmos launches today
Apple Music lossless: which devices will (and won’t) play lossless and Spatial Audio
Spatial audio is coming to Apple Music today, Apple has confirmed at its WWDC (Apple Worldwide Developers Conference).
Last month, Apple announced that Dolby Atmos-powered spatial audio tracks would soon be coming to its music streaming service alongside CD-quality and hi-res lossless audio for no additional cost, and while we patiently await a release date for lossless quality, “thousands” of spatial audio songs will be available to Apple Music subscribers from today.
Spatial audio with Dolby Atmos is designed to deliver surround sound and 3D audio via your headphones; to put “multidimensional sound and clarity” between your ears. This experience works with Apple’s AirPods, as well as any headphones. That’s right, Apple Music’s spatial audio tracks will play on all headphones (and here’s how to enable it).
Unlike the spatial audio feature that initially launched as part of iOS 14 and iPadOS 14, the new Spatial Audio with Dolby Atmos for Apple Music doesn’t require the sensors in Apple’s own headphones to enable head-tracking (which helps position the sound accurately). The implementation for Apple Music of spatial audio is sound-only, and this opens it up to more devices. For example, while the Apple TV can’t output spatial audio to a pair of headphones (a feature we’d very much like to see added in the future), it will support Dolby Atmos tracks from Apple Music when connected to an Atmos-capable sound system.
So keep your eyes peeled for today’s update, Apple Music subscribers, because this is sure to be a freebie worth checking out. And when will lossless audio quality follow? Very soon, we expect. Last week, some users reported seeing lossless and hi-res icons appear on the service, suggesting its arrival is imminent.
MORE:
With Apple and Amazon offering lossless streaming for no extra charge, what now for their rivals?
Apple Music lossless: which devices will play lossless and Spatial Audio
Apple spatial audio: what is it? How do you get it?
Apple has announced that AirPods will be getting some quality-of-life improvements with iOS 15, including the ability to boost the sound of people talking to you, better Find My support, and the ability to announce a wider range of notifications.
Apple says the “Conversation Boost” feature will help people who have difficulties hearing other people’s voices when they’re talking. It will try to isolate the voice of the person in front of you, with sliders that let the user control how much ambient noise is let in.
AirPods can already announce messages and texts, but now they’re getting the ability to read out other important notifications, like when a food delivery is made.
The easy-to-lose headphones are also getting more Find My abilities, including an AirTag-like proximity view that tells you how far away your buds are. Using the same tech, your phone will also be able to alert you if you’re about to leave your AirPods behind.
AirPods will, of course, support the spatial audio in FaceTime feature announced earlier in the show, as well as spatial audio on Macs and Apple TVs.
Developing… we’re adding more to this post, but you can follow along with our WWDC 2021 live blog to get the news even faster.
Apple appears to have planned a dedicated event on Apple Music’s upcoming spatial audio feature for later today. According to a video that MacRumors says was uploaded to Apple Music as a teaser — it’s since been removed — Apple will broadcast a special event called “Introducing Spatial Audio.” The event doesn’t appear on the Worldwide Developers Conference schedule but is set for 3PM ET.
That is, of course, immediately after the presumed conclusion of Apple’s much anticipated 1PM ET keynote to kick off this year’s online WWDC, where the company is expected to announce its annual updates to each of its operating systems. Later in the afternoon at 5PM ET Apple will give its usual “State of the Union” presentation, which is more focused on developers than the opening keynote and addresses various technical aspects of the company’s platforms.
Apple announced spatial audio for Apple Music last month alongside the addition of lossless files to the streaming service. Spatial audio will work with AirPods, built-in speakers on Apple devices, and third-party headphones, and should provide more immersive Dolby Atmos mixes compared to regular stereo audio. Apple previously said the feature would launch in June, so a mention of the release date at the WWDC keynote wouldn’t have been surprising, but it seems the company wants to give it a little more time in the spotlight.
For more on what to expect at WWDC today, here’s our preview.
The Razer BlackWidow V3 Mini HyperSpeed hits the sweet spot between functionality and size, clearing up desk space while offering a premium design and functionality. But it’s pricey compared to some fantastic 65% keyboards, and its keycaps can get uncomfortable during heated gaming.
For
+ Efficient form factor
+ Dongle, Bluetooth or cable connection
+ Highly customizable
Against
– ABS keycaps can feel clammy
– Larger keys are a little loud
– Expensive
For some, a clear space makes for a clear mind. And if you’re gaming, more space also means extra room for your mouse and focusing solely on the inputs needed to level up. The best wireless keyboards already decrease clutter by cutting the cord, but a wireless gaming keyboard in a smaller form factor can be a true game-changer for players seeking an efficient, yet productive, form factor.
The Razer BlackWidow V3 Mini HyperSpeed fits the bill well. It’s Razer’s first 65% keyboard, which is a good sweet spot for those who want a small keyboard but can’t let go of navigation keys. With arrow keys, the BlackWidow V3 Mini is a more likely mate for both productivity and work than 60% keyboards. a more likely match for those who want a keyboard for both gaming and work. And Razer makes connectivity, even across several PCs, simple by offering the option to use a dongle, Bluetooth with up to 3 devices or a USB-C to USB-A cable. A $180 MSRP means you’re paying a Razer tax though, and the keyboard, especially its keycaps, aren’t perfect compared to the best gaming keyboards it’s up against.
Razer BlackWidow V3 Mini HyperSpeed Specs
Switches
Razer Yellow (tested) or Razer Green
Lighting
Per-key RGB and logo
Onboard Storage
4 profiles
Media Keys
With Fn
Connectivity
USb Type-A dongle, Bluetooth or USB Type-A cable
Cables
USB-C to USB-A
Additional Ports
None
Keycaps
Doubleshot ABS plastic
Software
Razer Synapse
Dimensions (LxWxH)
12.6 x 5.1 x 1.6 inches
Weight
1.8 pounds
Design of the Razer BlackWidow V3 Mini HyperSpeed
Image 1 of 7
Image 2 of 7
Image 3 of 7
Image 4 of 7
Image 5 of 7
Image 6 of 7
Image 7 of 7
If you haven’t tried a 65% layout before, it’s worth a shot because you may just find your sweet spot. 65% keyboards chop off a lot of keys but keep the precious arrow keys and even some that typically live above them. Razer told me it wants the BlackWidow V3 Mini to be a “more inclusive option” than the 60% Razer Huntsman Mini, one that saves space but still is efficient in applications like Excel and PowerPoint. No more keyboard switching is the idea, but if you do heavy number input into Excel, you’ll probably still miss the numpad.
The BlackWidow V3 Mini has Delete, Page Up, Page Down and Insert keys, which all also double as macro keys when you’re holding Fn. That’s a little more than some other 65% keyboards, such as the wired Ducky Mecha SF Radiant, which leaves out Insert in favor of a Ducky logo and doesn’t double up those keys as macros. Already we see the more gaming-friendly side of Razer’s 65% option.
However, I rarely use those four keys and would personally prefer a Print Screen option if anything. Of course, I could reprogram this via software and even switch out a keycap if I was that serious. But since I don’t care for that quartet of additional buttons over a 60% keyboard, something like the Cooler Master SK622, which doesn’t have dedicated keys for any of those functions except for Delete, would be even more efficient for me. That keyboard also saves a little bit of space, measuring 11.5 x 4.1 x 1.6 inches, while weighing only 1 pound. The Razer (12.6 x 5.1 x 1.6 inches, 1.8 pounds) is still on par with Ducky’s Mecha SF Radiant (12.8 x 4.1 x 1.6 inches, 1.9 pounds) though.
The V3 Mini doesn’t have a function row but gets a lot done with its Fn key. Just as with the Huntsman Mini, out of the box pressing Fn will disable any lighting you have on and provide white lighting to the keys with a secondary function. In addition to the number row handling F1-F12, there are also side-printed functions for macro recording, adjusting RGB brightness, media controls and the missing navigation keys.
Still, some tasks were more tedious on the 65% board. For example, to take a screenshot of a specific window, instead of pressing Windows + Alt + Print Screen, I had to hit Windows + Alt + Fn + Print Screen, while locating the key that has Print Screen as a secondary function. The side-printing is easy to read from typical seated positions. But unlike the main legends on the keys, these aren’t doubleshot, so could fade with time.
The BlackWidow V3 Mini has flip-out feet for 6 or 9-degree elevation, but I preferred keeping it flat, as my wrists already sloped down, due to the lack of included palm rest. If I were to use this as my forever keyboard, I’d need to find some sort of compact wrist rest, which is a mild annoyance, considering the keyboard’s price.
Besides that, the BlackWidow V3 Mini takes many characteristics from the BlackWidow line, which includes the full-sized BlackWidow V3, wireless BlackWidow V3 Pro and BlackWidow V3 Tenkeyless.That includes a plastic base that’s shiny around the lip, allowing the snake trio that is the Razer logo to peek through with customizable RGB.
The plastic base is subtly textured and surprisingly durable in that it doesn’t seem like it’ll scratch or nick easily. “For Gamers by Gamers” written in a designer bag like pattern on the underside makes you feel special. An aluminum top plate sits atop that for more heft and more fingerprints. But because there’s such little wasted space on the BlackWidow V3 Mini, that issue is mostly limited to the keyboard’s bottom slope.
Razer went with doubleshot ABS plastic keycaps that are a good and cheaper substitute for doubleshot PBT. The ABS plastic here is still visibly textured, especially in bright lighting, is good at fighting smudges and allows RGB to shine through perfectly. Although they’re still slippier than doubleshot PBT, it could fool the less-aware gamer.
The BlackWidow V3 Mini uses the same font as other BlackWidow keyboards with a lower-case font that can feel slightly kiddish, especially if you opt for rainbow RGB, and in the truncated right Shift key. Speaking of, the right Shift’s size will be a problem for some, but I’m a righty and touch typist who never uses the right shift key, so besides it looking a little funky, I’m okay with the sacrifice.
Typing Experience on Razer BlackWidow V3 Mini HyperSpeed
Razer offers the BlackWidow V3 Mini with either clicky Razer Green switches, (which we tested in our BlackWidow V3 Pro review), or linear Razer Yellow switches with added sound dampeners, which we’re testing here. Razer specs its Yellow switches with 3.5mm total travel, actuating at 1.2mm with 45g of force versus Cherry MX Red’s 4mm/2mm/45g.
I don’t have another keyboard with Razer Yellows on hand to directly compare the dampeners’ effectiveness, but compared to the sound displayed in our Razer Yellow hands-on a few years ago, my test keyboard sounded quieter and less high-pitched and annoying. For the most part, I enjoyed the soft clacking of the BlackWidow V3 Mini during testing. Most of the keys’ noises are an inoffensive volume, and even if your mic picks it up, your teammates won’t be nearly as distracted then if you were using a clicky mechanical switch.
But while the spacebar still manages to sound soft despite an extra plastic-y note, the Backspace, Enter and right Shift, which also show some wobble, make too much of a plastic racket that stands out compared to the other keys. I also noticed a small amount of unwanted pinging, but this was only occasional.
I don’t typically like using linear switches for typing, but getting work done on the BlackWidow V3 Mini was easier than expected. I still missed my tactile bumps and clicks, but the keyboard’s layout is logical and the keys properly spaced, so there were no other distractions. The keycaps are also more comfortable than many other ABS ones, and the keys never felt mushy.
On the 10FastFingers.com typing test, I averaged 122.7 words per minute (wpm) and 95.2% accuracy. That’s faster than my typical 118 average, but my accuracy dropped 2.8 percentage points. The speed may be due to the faster travel and lack of a tactile bump to get through, but I believe that bump would’ve helped my accuracy.
Wireless Experience on Razer BlackWidow V3 Mini HyperSpeed
Razer recommends using the BlackWidow V3 Mini’s 2.4 GHz USB-A dongle for gaming and even remembered to provide a spot for dongle storage on the keyboard’s underside; (although, the plastic covering could be more durable). Even better, I never lost my connection during testing, even when gaming with my best wireless mouse and a pair of Bluetooth headphones. The only time I noticed obvious lag was when the battery was under 2%. At this point, RGB started changing effects unprovoked and the keyboard would occasionally repeat inputs for some reason, so I wouldn’t use it much at that battery level anyway.
If you prefer to save a USB port, you can connect via Bluetooth by sliding the toggle on the front edge over to the “BT” side. The keyboard can connect to up to three devices via Bluetooth and toggle through them by hitting Fn + 1-3.
Gaming Experience on Razer BlackWidow V3 Mini HyperSpeed
Many prefer the smooth travel of linear switches like Razer Yellows. Packed inside of the BlackWidow V3 Mini, these switches felt fast and responsive, not only keeping up with my inputs but feeling potentially faster than gaming with heavier switches like Razer Greens (4mm total travel, 1.9mm actuation, 50g of force).
Movements felt easy. With just a light touch I could walk my character long distances without growing weary or feeling like the key was too unstable if I didn’t bottom out. I often find keyboards with Cherry MX Reds exhausting in that regard because I can feel like I’m floating when depressing halfway for an extended period. That wasn’t the case with this keyboard, making my adjustment to linear switches over my preferred tactile and clicky switches easier than expected. Well-spaced keys also made strategic inputs easy, so I didn’t end up murked because I was hitting the wrong button.
But after even just 15 minutes of gaming, the keyboard would get noticeably clammy. Now, this was before things even got heated on the battlefield. When I grazed my finger down the W key, for example, while exploring my virtual world, I’d encounter an unpleasant feeling. You may mistake the BlackWidow V3 Mini’s doubleshot ABS keycaps as PBT at quick examination, but once you get gaming, the truth will be apparent. After serious gaming for an hour, the clacker got seriously clammy and, dare I say, sticky-like.
But there are some gaming advantages here. The obvious one is the keyboard’s small form factor, which afforded me more space to not only move my mouse but to get comfortable by positioning my keyboard in different angles.
If you’re concerned about sound, Razer used sound dampeners with this keyboard to make its linear switches even quieter. I don’t have other Razer Yellows on hand, but I do enjoy the sound.
Battery Life of Razer BlackWidow V3 Mini HyperSpeed
When I used Razer’s keyboard with its dongle connection and rainbow Wave RGB effect at max brightness for about 26 hours and 17 minutes, and Synapse’s battery meter read 3%. This was with the keyboard set to dim lighting after 1 minute of activity and to turn off after 15 minutes of activity (the shortest amount of times available). Once the battery level dropped to about under 2%, the lighting would automatically turn off unless I was actively typing, and would change effects without me asking. There was also input delay and repeated inputs, key bindings stopped working and Synapse wouldn’t recognize the keyboard, so I wouldn’t want to use the keyboard at under 3% battery.
Razer claims the BlackWidow V3 Mini can last for up to 200 hours without any RGB whether using the dongle or Bluetooth connection. With the keyboard’s Spectrum Cycling RGB effect at max brightness, Razer’s battery life estimate drops to 17 hours. If you keep brightness at 30% max, the expectation is 48 hours.
Razer told me the keyboard can charge to 100% after 4 hours and 50% after 30 minutes. However, your experience may vary, as I let my test unit’s battery run out, charged it for 30 minutes with the included cable and a 5V/2A power brick and only had 11% battery after. After 4 hours of charging though, the battery meter on the mouse’s software read 100%.
Features and Software of Razer BlackWidow V3 Mini HyperSpeed
Image 1 of 4
Image 2 of 4
Image 3 of 4
Image 4 of 4
Synapse continues to be the tool of choice for Razer’s RGB and feature-clad lineup, offering control over everything from per-key and logo RGB to almost every key’s function. My favorite part, however, is the battery life reading, stated in a clear, specific percentage.
The Customize section lets you set almost every key’s (not Windows or Fn) function, including different keyboard and mouse actions, RGB control and the ability to switch another Razer product’s profile. With Razer’s HyperShift feature, Fn doesn’t only activate certain key’s side-printed secondary functions, it can also activate secondary functions, assigned via Synapse, among most other keys. Indeed, one of Razer’s advantages is the volume of customization options — so long as you don’t mind running Synapse in the background.
If you do, the BlackWidow V3 Mini makes a decent effort of offering some features app-free. For one, you can toggle through some RGB presets by pressing Fn + Ctrl + 1-7. And in addition to being able to store an infinite number of profiles in the software, (thanks to the cloud), there are 4 onboard memory profiles. But how to toggle through those profiles isn’t obvious. In my few weeks with the keyboard, I couldn’t figure it out on my own. I had to ask Razer, which taught me to fold Fn + C. And, indeed, when you hold down Fn, the C key lights up to let you know it has a secondary function. But there’s no side-printing on the C key to remind you that it can perform profile toggling. Additionally, RGB settings don’t carry over. And some advanced functions, like inter-device control and launching apps or websites, still require Synapse to be open.
You can also do macro recording on the fly, but it requires Synapse to be running in the background. But remember, four keys are ready to serve as macro keys alongside Fn, so it’s worth considering. If you plan on using dedicated macros often though, a full-size keyboard may be a better fit, especially something with macro keys like the Corsair K95 RGB Platinum XT.
Synapse’s Lighting section offers access to RGB controls, like brightness from 0-100% and the ability to toggle 11 preset effects, including your typical rainbow wave and Fire, which plays around with the red and orange color scheme flickering across keys. For customized effects, you’ll need the Chroma plug-in, which offers expansive layers of customization options, including over the snake logo.
Power is a simple, but important, menu. There’s a battery meter here, plus the option to make RGB dim automatically or have the keyboard turn off after a certain amount of inactivity (to conserve battery).
Bottom Line
The Razer BlackWidow V3 Mini HyperSpeed is Razer’s first 65% keyboard, but adopts the brand’s tradition of high-priced, high-functionality peripherals gamers would be proud to carry. This keyboard is an exciting addition, particularly because of its efficient layout. If you don’t need a numpad, this is about as good as it gets without making basic navigation burdensome.
You can go slightly trimmer, though. The Cooler Master SK622 offers an interesting counter offer in what is essentially a 60% keyboard with arrows. Wireless connectivity is Bluetooth only though, and many will prefer the reliability of the BlackWidow V3 Mini’s dongle and the option to toggle through up to 3 more PC connections via Bluetooth.
We rank the 75% Keychron K2 as the best wireless keyboard for productivity, and the 65% version, the Keychron K6, is much cheaper than the BlackWidow V3 Mini at under $105 with RGB or without.
And if you can stomach a cable, the Ducky Mecha SF Radiant offers a striking design, a broad range of Cherry switches and doubleshot PBT keycaps, an upgrade over what the BlackWidow V3 Mini offers, for $159.
But with this level of customization, from key bindings to RGB to multi-PC connectivity, there’s very few if any in the 65% category that can compete with the BlackWidow V3 Mini’s gaming-ready featureset.
If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement.
The new Alienware M15 R5 Ryzen Edition is a slight undoing of progress, depending on how you look at it. As many gaming laptops are going thinner, this one is heavier and thicker than previous generations. Its design has been tweaked slightly in ways both good and bad, and it has fewer ports than before, too.
Despite all of that, it’s a cause for a small celebration because of the Ryzen processor it uses, marking AMD’s return to Alienware products after a 14-year gap when the brand exclusively used Intel CPUs. And it’s a welcome return, even if this laptop won’t appeal to everyone. AMD’s high-end mobile processors have been a boon to gaming laptops for the last couple of years, bringing long battery life and fast performance that sometimes outpaces and undercuts laptops that have competing Intel processors.
The Ryzen 7 5800H processor brings that magic to the M15 R5 Ryzen Edition, and gaming performance with its RTX 3060 doesn’t struggle to get above 60 FPS in graphically-demanding games — all thanks to being a high-wattage component. This R5 that I tested has 16GB of RAM and a 512GB NVMe SSD for a total cost of about $1,616 currently, which isn’t cheap despite being close to the most affordable version that Alienware makes. If money isn’t an issue, it can be upgraded to the more powerful Ryzen 9 5900HX with Nvidia’s RTX 3070 and more storage and RAM for $2,379.
The high price is something that I couldn’t ignore while reviewing this laptop, especially since Dell (Alienware’s parent company) makes a $1,225 G15 Ryzen Edition that has similar GPU specs that should come close to what this pricier M15 R5 can do. And, if you can settle for a slightly lesser processor, there’s a $900 model in the works that has the RTX 3060, but it isn’t available yet.
The value doesn’t fare well outside of Dell’s world either. Asus is currently the go-to brand for excellent AMD-based gaming laptops that are easier to recommend for people who want something more portable and feature-packed, without sacrificing battery life. Compared to a similar M15 R5 configuration, the ROG Zephyrus G15 offers a QHD display, more storage, a better processor and a powerful RTX 3070 (albeit a lower-powered GPU than you’ll find in the M15 R5) for a few hundred dollars less. The new Strix G15 Advantage Edition looks more garish next to Alienware’s laptop, but it also has fast gaming performance and high-end features for a lower price. Neither of these models feature a webcam, but that might be something you can live without.
The M15 R5 is 19.25mm (0.75 inches) thick for most of the machine (thinner at the front, but slightly thicker in the back) and it weighs 5.34 pounds. Some configurations weigh more, going up to 5.93 pounds. Its heft is jarring if you’ve picked up an ultrabook recently, but it’s an asset in helping its high-wattage RTX 3060 graphics chip (125W maximum graphics power, 1,702MHz boost clock) to perform similarly to a low-wattage RTX 3070. Compared to thinner laptops that have a low-powered 3070, like Asus’ TUF Dash 15, Alienware’s laptop makes up for the difference in CUDA cores with sheer power. It will likely be a solid performer well into the future — perhaps longer than some lower-powered 3070s — despite having a technically lesser component. It’ll just be more of a chore to lug around.
The M15 R5 Ryzen Edition fared well while running some demanding games at their highest settings. Red Dead Redemption 2 managed to reach 63 frames per second. Shadow of the Tomb Raider ran at about 80 frames per second with its ray tracing shadows feature and DLSS switched on. Horizon Zero Dawn ran at an average of 68 frames per second. None of them came close to fully taking advantage of the default 1080p display’s 165Hz refresh rate, but most people likely have older games in their library that should be able to display at very fast frame rates on this laptop.
It didn’t take long for this laptop to make a good impression with gaming performance. It took even less time to learn that it gets warm to the touch even while idling with no apps, and that when games (especially graphically-demanding ones) are running, it can get very loud. A fast and quiet gaming laptop is an oxymoron, and the M15 R5 is really just one of many offenders. But I didn’t notice signs of thermal throttling after long periods of gaming, nor did I encounter unexplainable slow-down. You just might want to wear some headphones while gaming. The speakers shoot sound out of the sides of the laptop. It’s serviceable for YouTube videos or video calls, but it doesn’t deliver enough depth or bass for entertainment purposes.
This Ryzen-based gaming laptop can handle any sort of casual browser-based workflow with ease. It shouldn’t have surprised me that the M15 R5 has great battery life, since AMD’s processors have proven to bring efficiency to other gaming laptops, but it still did. This one’s 86Wh battery lasted for about seven hours of mixed use, through sustained use of Microsoft Edge with 10 or so tabs, Spotify, Slack, and some video calls. That’s great for an Alienware laptop. The M15 R3 that I reviewed last year clocked in at just one hour. Though, other AMD-based gaming laptops have the M15 R5 beat. The Strix G15 Advantage Edition lasted over nine hours for my colleague Monica Chin.
One area where the Ryzen Edition got a little hung up is with a video export test in Adobe Premiere Pro. Our video team’s five-minute, thirty-three second 4K file took just over seven minutes to finish exporting. That’s not a bad result, but it’s not going to be fast enough for creators to quickly turn around projects and not nearly as fast as laptops with Intel processors can manage.
The M15 R5’s design is different from earlier models in minor ways. Sometimes, it’s for the better. For instance, this newer model is matte-textured all around, including on its screen bezels, which looks better than the glossy bezels used in previous generations. Some people might like the M15 R3 and R4’s two-toned color design, but the R5 comes in a gunmetal silver color that is striking, and the black plastic covering the keyboard is relatively free of distractions, aside from the backlit keyboard and illuminated Alienware logo. One of my favorite changes is inside of the laptop: Alienware lets you easily upgrade the RAM and storage if you want. Some previous models had RAM soldered onto the motherboard, but this one’s more futureproof.
Alienware shuffled around the keyboard layout, though, and it’s worse off than before. The M15 R5’s keys are still enjoyable to type on, but I make more typing mistakes because the volume keys have been delegated to the right side of the keyboard instead of the top. Also, the arrow keys were previously positioned a little lower than the rest of the keyboard to make them easy to find, but those have been shoved up in this model, resulting in a smaller right shift key. This might not be a problem once you get accustomed to typing on the M15, but it still feels like a step backwards.
The port selection isn’t as generous, either. The Ryzen Edition features three USB-A 3.2 Gen 1 ports, one USB-C 3.2 Gen 2 port, an HDMI 2.1 port (capable of 4K output at up to 120Hz), a headphone jack, and a 2.5Gbps ethernet port. It’s not a bad lineup, but it could be better.
Missing from this model, and all other new models that Alienware recently unveiled, is the proprietary amplifier connector for its external GPU enclosure, which has been officially discontinued. Intel-based versions of Alienware’s newest laptops, like the M15 R6, X15, and X17, will support Thunderbolt eGPUs, but the M15 R5 won’t because it lacks a Thunderbolt port. So, you’re just stuck with the GPU that’s inside. Thankfully, the graphics performance is great by default, but there’s a lot of unused space on the R5’s rear where that amplifier port used to be. It would have been nice if Alienware had filled it with an SD card reader and an extra USB-C port.
The M15 R5’s performance didn’t come into question during my testing. I don’t think I’ll ever tire of seeing the great battery life AMD’s processors bring, and it’s great that this GPU can hold its own next to pricier components like the RTX 3070.
But as a whole, Alienware missed the landing when it comes to value. If you want more features for your money, even if it involves swapping some of the M15 R5’s power for a QHD screen and better portability, you should look elsewhere. The M15 R5 isn’t the jaw-dropping value that it needed to be (and that I’d hoped it would be) to steer everyone away from the 2021 gaming laptop frontrunner (so far), the Asus ROG Zephyrus G15.
Apple has only just announced an iPad Pro with a Mini LED screen, but already there is word of a successor. The next iPad Pro will have ‘MagSafe’ magnetic wireless charging – just like the iPhone 12 – according to Bloomberg. It apparently won’t launch until 2022, but a redesigned iPad Mini is due this year, the report says.
To accommodate wireless charging, the next iPad Pro will have a glass back, instead of the current aluminium one, sources say. This would likely pave the way for a whole new market of iPad accessories, like magnetic docks that hold the tablet suspended in air, and cases that ‘snap’ into place.
Apple could also give the device reverse wireless charging, which would let the tablet wirelessly charge other devices like iPhones and AirPods. All you would have to do is place the device on top of the iPad and the tablet would transfer some of its battery power.
There aren’t many details on what to expect from the new iPad Mini due later this year, though. All the report mentions is narrower screen borders and that the removal of the home button “has also been tested”. Could we see Face ID unlocking to replace it? Or a Touch ID fingerprint sensor on the power button, like the iPad Air? We’d take either!
Apple is also rumoured to be working on a slimmer version of the standard iPad, also due for release this year. Next year, it’s expected to bring OLED screens to some models of iPad, which you’d imagine would include the 2022 iPad Pro.
MORE:
All the details on the latest iPad Pro
These are the best iPads worth your money
Why not partner them with the best wireless headphones?
The specs and feature highlights are appealing but the Halo falls short when it comes to subtlety
For
Excellent black depth
Bright for the money
Handy portable features
Against
Blunt contrast control
Poor speaker placement
If you’ve ever had to pull an all-nighter for work, then you’ll know the taste of the 4am cup of coffee – strong and effective, much like the Xgimi Halo portable projector. Subtlety is not its strongest suit, but it most certainly gets the job done.
Chinese brand Xgimi has been making smart projectors and laser TVs since 2013. Now armed with an impressive array of seven portable projectors, ranging from standard-definition up to 4K, it’s here to take on Epson, BenQ and, most notably, Anker Nebula as the go-to brand for your all-in-one big screen needs.
The Xgimi Halo is just about the midpoint of the series. With its wireless speaker-sized frame, built-in battery, 800 ANSI-lumens LED light source and 1080p HDR output, it could be the home and away portable projector that meets all your needs.
Build
Squint and you could be forgiven for mistaking the Xgimi Halo for an aluminium Sonos One, though the Halo is a little larger at 11cm tall and 15cm wide, and it weighs 1.6kg. It’s about as large as you’d want a portable projector to be before it becomes a hassle to carry around.
Xgimi Halo tech specs
Resolution 1080p, HDR, 4K input support
Internal storage 16GB
Brightness 800 ANSI Lumens
Throw ratio 1.2:1
Battery life 2-4 hours
Dimensions (hwd) 11 x 15 x 17cm
Weight 1.6kg
Inside is a 2x 5W Harman Kardon sound system and a DLP projector set-up with a 0.33in DMD (digital micromirror device) at its core. The LED light source is rated to last for 30,000 hours of viewing which translates as eight hours of use per day for the next 10 years – hopefully enough for almost everybody’s needs.
The light is focused by a fixed lens with a 1.2:1 throw ratio that can produce a picture of between 30 and 300in, with a 100in image possible at a distance of 2.67m.
On the outside, there is a single HDMI port (ARC-enabled), a USB and a 3.5mm headphones socket. You can plug in most games consoles, disc players and external speakers, and play files on USB sticks, hard drives, and even from the 16GB of internal storage space. Two-way Bluetooth is available, too, so you can play music through the Halo sound system from your phone or output the projector’s audio signal to a bigger external wireless speaker.
Control of all this and more is through the rather tasteful voice remote control. It includes buttons for direct access to the settings menu and input selection as well as the usual navigation, volume and focus controls too.
There are two other helpful items included. The first is a built-in battery that offers two to four hours of video use, depending on brightness settings, and eight hours of audio playback. Also, tucked underneath is a little kickstand that is useful for angling the Halo up to the right position. The weight of the machine feels quite a lot for a little flap like this and, though it’s fine during our testing, we’re not convinced it would hold up in the longer term.
Features
Like many portable smart projectors, the Halo uses Google’s Android TV 9.0 OS to take care of the apps and menus. Google Assistant provides an effective voice search, and there is also the Chromecast screen sharing technology to fill in most app gaps.
There are a fair few of those, with Netflix, BBC iPlayer, Apple TV, ITV Player, All 4, Now, Apple Music and BBC Sounds all missing. Chromecast can’t stream the Apple services but there are other, free Android TV apps available to help mirror content from iOS.
Setting up the picture projection itself couldn’t be easier. The Halo is fitted with autofocus and auto-keystone. Each time you turn it on, or when its internal gyroscopes detect that you’ve moved it, the 10,000-point AF system springs into life and produces something close to the best possible image, with an impressive keystone correction of up to +/-40 degrees vertically and horizontally.
Like most portables, the Halo runs far quieter than a traditional home cinema projector. It’s rated at less than 30dB and we’re never once distracted by the sound during testing. It’s also 3D-enabled. All you need is some content and a pair of active shutter glasses.
Picture
The minute you switch on the Halo, you get a good idea of just how bright this projector can go. There’s certainly less luminance on the table than with traditional home cinema projectors, but the Halo is a clear step ahead of the entry-level portables, such as the Anker Nebula Mars 2, and pretty much on a par with the more expensive Epson EF-12.
The big, white Xgimi logo is quite blinding with the lights off. We don’t struggle to see what’s going on when we add some ambient lighting and that bodes well for outdoor cinema use, as well as watching sports with friends.
Popping Bumblebee on 4K Blu-ray into our player, that translates to a good, strong picture with plenty of colour saturation. The early scene at the boardwalk funfair is a real treat. The sky is a beautiful sapphire blue, the candyfloss a brilliant synthetic pink and the paintwork of the 1980s cars is a line-up of some wonderful teals, burnt oranges and assorted metallics. At its best, the Halo even has enough skill with colour handling to have skin tones not look out of place either.
However, when the light levels drop, the Halo comes unstuck. Black depth itself is decent, but the detail within those dark zones is scant. The Standard preset gets the most out of the shadows, but even so, we struggle to find much in the way of individual hair strands on Charlie’s head as she rides her scooter off to the scrapyard.
There are similar problems in other areas of this tonally mixed scene. The brightness in the sky behind her is quite blown-out for whites and the shadows in the foreground are strong patches rather than careful shades. There just isn’t enough care in handling the contrast on offer.
The contrast problem is particularly hard going with a film that has any kind of added aesthetic such as Fury in Full HD. The grainy WWII drama is a hard watch on the Halo and there aren’t enough adjustments available to get a picture that’s consistently bright and detailed.
One moment, we have the external scene of the ruined German town square exactly where we want it – some texture to the masonry, a sense of daytime – and the next we’re plunged into a chequerboard of jarring light levels in the apartments where the dead Nazi officers are slumped in their chairs.
It’s even more problematic with standard-def content. We watch Up In The Air on DVD and the upscaling is handled relatively well. Any noise is easily reduced by taking the sharpness setting down and applying a light touch to the Noise Filter, but that heavy contrast is tough to take, with detail even thinner on the ground than before.
The Halo struggles to produce any difference in the blocks of black or navy blue in the suits of the business people in this film. The moment the characters sit on any dark furniture, everything bleeds together and half of each frame can be lost. As impressive as this projector can be at times, at the first sign of a difficult frame the Halo’s big, punchy strengths turn out to also be its most significant weaknesses.
Sound
Sound is a genuine consideration when buying a portable projector. While we’d always recommend upping the ante with a soundbar, headphones or wireless speaker, the 2x 5W Harman Kardon sound system in the Xgimi Halo is largely well appointed and makes an acceptable stopgap for AV and music listening needs.
The Bumblebee soundtrack is a pleasure to listen to through the projector alone. Steve Winwood’s Higher Love provides a real moment of joy as Charlie drives away in her first car, thanks to the decent dynamic ability of the system. There’s plenty of weight and a clear tonal balance that never threatens to get too bright even when we push the volume towards its limits.
Unfortunately, Xgimi has chosen to have the drivers facing forwards on the Halo and that seems an odd choice. The throw distance means you’ll most likely be sitting behind this projector and so the sound will be going the wrong direction. It makes the audio more muffled than it should be but, even in front of the Halo, it is still a touch soft and lacking a little precision compared with the Epson EF-12.
The clicks and whirrs aren’t quite as crisp as they could be when Bumblebee transforms from car to robot in the garage. There is some good spatial sense to the sound as the yellow bot’s metal parts unfold. Details might be placed more clearly in the soundscape if the Halo had a little more organisational know-how.
For this price, it’s the dynamic ability we’re most pleased with. Listening to Know Your Enemy by Rage Against The Machine, there are plenty of dramatic ups and downs and appropriate attacks and crescendos to make the song exciting.
Verdict
The Xgimi Halo makes a good stab at a serious step-up device from entry-level portable projectors, but it doesn’t quite reach a rich and complex level of performance.
Its brightness, battery, storage, speakers and connectivity options mean that, at first glance, it looks the part of a punchy and convenient travel projector. It’s still small enough to throw into your bag, but big enough to give some impact around the house or even in the garden.
But, while it is a decent option for social watching situations, its picture quality just isn’t up to the same standards as those around it. Spend a bit more on the Epson EF-12 and you get a far more sophisticated portable projector. If you need something with a built-in battery, then the Anker Nebula range seems to provide more image subtlety and at a lower price too.
(Pocket-lint) – Google has announced a new version of the Pixel Buds, its true wireless headphones that originally launched in 2017 – the first-gen weren’t all that, though, while the second-gen Buds 2 stepped things up a little in 2019.
The third model belongs to the A-Series, picking up on the A series that we’ve seen in Google’s phones, presenting an affordable choice of true wireless headset.
What’s different to the previous Pixel Buds?
To look that, there isn’t a huge difference between the A-Series and Buds 2: both have the same overall styling and come in a case that’s smooth, much like a pebble.
Both have the same earbud design with a little promontory at the top to help keep them secure, and a round touch-control area on the outside.
Pocket-lint
The Pixel Buds 2 have wireless charging, however, and inside the case and on the inner part of the ‘buds have a matte finish to the plastics, while the A-Series is glossy. That means the older version looks slightly higher quality.
The A-Series also lacks the option to change the volume via gestures – instead you have to use voice for that – and there are a few minor feature differences. Otherwise, the experience is much the same – but the A-Series is much cheaper.
Design & Build
Earbud: 20.7 x 29.3 x 17.5mm; 5.06g
Colours: Dark Olive / Clearly White
Case: 63 x 47 x 25mm; 52.9g
IPX4 water-resistant
Three ear tip sizes
The Buds A-Series’ case, for all intents and purposes, is the same as that of the Buds 2: it’s the same size, has the same feel, and that same satisfying action when you open and close the lid. Both have a USB-C charging port, a manual connection button on the rear, but the A-Series is slightly lighter.
There’s a satisfying magnetic action when you drop the ‘buds into the case to charge and don’t worry about mixing these up if you happen to have the older version too – the A-Series has two charging contacts inside, the Pixel Buds 2 has three.
Pocket-lint
There are two colours to the A-Series – Clearly White or Dark Olive – and opening the lid reveals the colour you’re looking at, as it’s the touchy smooth round end of these Buds, carrying the ‘G’ logo, which makes them really distinctive.
The A-Series ‘buds have the same design as the previous model, with the body of the earbud designed to sit in the concha of the ear, while sealing into the canal with a choice of three different ear tips. These are round – Google seemingly hasn’t been tempted to move to oval as seen on some rivals.
There’s an additional rubber arm that sticks out the top of the buds that is designed to slot into one of the folds at the top of your ear to help keep things secure. We weren’t a fan of it on the previous version and we have the same reservations here: you can’t remove it from the ‘buds and we’re not convinced it’s necessary. As for us, the Buds A-Series sit securely in the ear anyway – even when exercising.
Indeed, if we rotate the earbuds to get that blobby rubber ant to engage with our ears, the sound from the headphones gets worse because they then don’t sit in the best position for our ears. That’s one thing to consider: all ears are different, so this might work for some people and not for others.
Pocket-lint
The great thing about these earbuds’ design is that they don’t hang out of your ear, so you don’t need to worry about pulling a hat over the top or anything else – we think they look a lot better than the ear-dribble style of Apple’s AirPods and all those who copy them. We find the Google design more comfortable for wearing over long periods, too.
Connection, setup and control
Native Pixel support
Pixel Buds app
Touch controls
Google Fast Pair means you just have to lift the lid of the case and your nearby Android phone will detect the Pixel Buds A-Series and allow you to connect with one tap. It’s essentially the same as Apple’s system with the AirPods and iPhone, linking the Buds to the Google account you register them with so they are then available on other devices too.
If you’re using a Pixel phone then you’ll have native support for the Buds; if using another brand Android device you’ll be prompted to download the Pixel Buds app, which will provide access to firmware updates and details on how to use all the features, as well as some options.
Pocket-lint
As far as setup is concerned, that’s all there is to it: you’ll be asked to walk through things like Google Assistant, and you’ll be prompted to allow notifications access, so you can unlock the potential of the Pixel Buds.
The touch-controls are fairly easy to master, too, with both left and right sides offering the same function: single-tap to play/pause; double-tap to skip forward; triple-tap to skip backwards; press-and-hold to get a notifications update.
The last of those is interesting, because you’ll get a report of the time and then you’ll be told about your notifications – with the option to reply, needing a press-and-hold to speak your reply, before it’s confirmed and then sent.
Pocket-lint
Missing from this selection of touch-controls is volume: unlike the Pixel Buds 2, you can’t swipe to change the volume, you have to ask Google Assistant to do it or you have to thumb the volume controller on your device instead.
This, we feel, is the biggest flaw of these headphones: volume control is pretty important when you’re listening to something, so having to ask Google using voice just isn’t appropriate in all situations.
Google Assistant and smart features
Google Assistant integration
Adaptive Sound
With a lack of volume control, Google pushes its Adaptive Sound option as a solution. This is designed to adapt the volume to the ambient sound levels. As the external noise goes up, so does the volume of the headphones. That’s fine in principal and works when you move from and area of consistent background noise to another – from a quiet library to a server room with whirring fans, for example – but it’s hopeless when you have varying noise levels.
Just walk along a busy street with Adaptive Sound on and you’ll find the volume of the headphones yo-yoing, because it’s not constant noise, it depends on what’s driving past at that moment. This could be corrected by a software update with Google reducing the frequency of volume changes. If you manually adjust the volume then it suspends the system for a bit and leaves the control to you, but in reality, it’s just too irritating to use in many situations and you might as well turn your phone volume up instead.
Pocket-lint
As we’ve said, Google Assistant is fully integrated into the headphones, so you can ask Google anything that you might on your phone or Nest Hub at home. For fans of the system, that’s a great addition, because you don’t need to fish your phone out of your pocket first. Sure, there are lots of headphones out there that offer Google Assistant, but naturally, Google puts Google first and the experience is nice and smooth.
It’s also a two-way experience, with Google Assistant notifying you of incoming messages and it’s able to read them out to you too – with the option to speak a reply. You can disable messages from any apps you don’t want in the Pixel Buds app, to maintain privacy (or, indeed, a barrage of non-stop voiced messaging). You can also trigger message sending through voice – and you’ll get to confirm the message that’s being sent.
Thanks to Voice Match, it will only respond to your voice – and that also means you can access things like your calendar and so on. It’s plain sailing all round.
Sound quality and performance
Buds: 5 hours battery life
Case: 19 hours extra
Spatial Vents
Bass Boost
When it comes to the performance, Google is taking a bit of a gamble. Rather then pursuing isolation from the outside world, it wants to provide an experience that lets some of the ambient sound in, so you don’t feel cut off.
Pocket-lint
Google uses what it calls Spatial Vents, while claiming that the headphones provide a gentle seal rather than trying to block everything out. We’re not huge fans of this approach and with the rise in headphones offering active noise cancellation (ANC), it suggests that generally speaking that’s what people are buying.
Needless to say, there’s no ANC here and you’ll be able to hear what’s happening around you a lot of the time. At home that’s perhaps useful – you can hear the doorbell or the dog bark – but out on public transport, you’ll hear every announcement, door crash, clatter of the wheels on the tracks, and that’s not something we want. This is exactly the same experience as the previous Pixel Buds and whether that suits you will depends very much on where you wear your headphones. If that’s a busy place, the A-Series might not be the best for you.
Aside from that, in quiet conditions, the sound quality is actually very good. The Pixel Buds A-Series benefits from the Bass Boost option that Google added as a software update to the previous Buds in late 2020, so they offer better performance for tracks which want a driving bassline. In quiet conditions at home we have no complaints: the Pixel Buds A-Series is a great pair of headphones, especially at the asking price and given the smart options they offer.
Pocket-lint
When it comes to calling there are two beam-forming mics on each ‘bud, but they still let noise through to the caller. This is reduced, but they’ll hear every car that drives past as a hiss. If you’re after a better calling experience, the Samsung Galaxy Buds Pro offers a far better experience, providing a better veil of silence when making calls.
The Pixel Buds A-Series provides battery life of 5 hours, which we’ve found to be accurate – although we found the left ‘bud to drain slightly faster than the right one. The case supplies 24 hours of life, recharging the buds when they are back in it, and charged itself via USB-C. This isn’t the longest battery life on the market, but it matches the Apple AirPods.
Best Bluetooth headphones 2021 rated: Top on-ear or over-ear wireless headphones
By Mike Lowe
·
Verdict
The Pixel Buds A-Series have a lot to offer considering the price: Google Assistant integration, comfortable design, a lovely case, plus great audio performance when in quieter conditions.
The biggest downsides are the lack of on-bud volume controls and the design decision to not strive for isolation from external noise. The Adaptive Sound – which auto-adjusts volume – is a good idea in principle to compensate for this, but it sees the headphones’ volume yo-yo unnaturally.
Compared to the older Pixel Buds 2, we’d pick the Pixel Buds A-Series every time: they do the important things just as well but the price is much more approachable, meaning you can forgive the omissions given the context of price.
Also consider
Pocket-lint
Samsung Galaxy Buds Pro
Samsung’s Galaxy Buds Pro offer great noise-cancelling – which is especially effective when making calls – while also offering a great set of features.
Read the full review
squirrel_widget_3816695
Jabra Elite Active 75t
These headphones are a little more bulky, but they offer noise-cancellation that will almost entirely eliminate external noise. If you want silence, Jabra delivers it.
Huawei has announced that its HarmonyOS operating system is coming to its smartphones via a forthcoming update. Huawei’s consumer business CEO Richard Yu says the company is updating around 100 of its devices globally to the new operating system, which also includes tablets like the MatePad Pro. In theory, it’s a big change from its previous phones, which have run the open-source version of Android with Huawei’s own services replacing the Google software it’s been unable to include on new devices as a result of US sanctions.
HarmonyOS will initially come to recent flagships like the Mate 40, P40, and Mate 30 series, before releasing on more devices later in the year. Older phones like the Mate 9, Mate 10, P20, and P10 will receive the update in the first half of next year, the company says.
The company advertises that HarmonyOS allows its phones to offer more seamless connectivity across different devices, including easier pairing with compatible headphones and speakers via a drag-and-drop interface. There’s also improved support for homescreen widgets, Huawei says, which have a similar look to what we saw with Apple’s iOS 14 last year. The operating system is also said to be better at returning to previously opened apps without losing your place.
The Chinese tech giant first announced HarmonyOS in 2019, and the first device announced with the operating system was the Vision TV from its then-sub brand Honor (it later sold off the brand due to the pressures created by ongoing US sanctions). However, at last year’s Huawei developer conference, its consumer business CEO Richard Yu hinted that the operating system could appear on smartphones in 2021.
Despite being marketed as a brand-new operating system, reports have suggested that HarmonyOS shares a lot of code with the open-source version of Android that it’s replacing. Earlier this year, Ars Technica did a deep dive into HarmonyOS, and reported that it “is essentially an Android fork.” Huawei did not respond to our requests for comment on the report.
As well as phones, Huawei has also announced new MatePad tablets running HarmonyOS, as well as the new HarmonyOS-powered Huawei Watch 3 smartwatch.
With Apple Music CD-quality, Lossless and Hi-Res Lossless streaming announced at no extra charge to Apple Music users (and at an unspecified date in June) certain users have reported actual lossless and hi-res icons appearing on the streaming service ahead of its official the launch.
With Apple’s annual (coronavirus permitting) Worldwide Developers Conference (WWDC) kicking off in just five days on 7th June, Apple may well be readying hi-res content for the big reveal and leaving a few early treats for its loyal users.
As first reported by Apple Insider, keyed up users hoping to spot a few early-access Easter eggs have allegedly discovered albums showing labels for Lossless or Dolby Atmos, and others are apparently being prompted to re-download albums for new formats.
What Hi-Fi? tried to follow suit but is unable to replicate any of these experiences. A user in Japan was apparently able to see a video EP with the labels for Dolby Atmos, Hi-Res Lossless, and Apple Digital Master (main image, thank you @0gniRincha) while another subscriber in the Netherlands was prompted to download an album to experience it with Dolby Atmos with Lossless audio, although they claim that when they tried to do this, it didn’t actually download.
So what’s up with Apple Music? For a moment I got a popup saying I need to redownload an album to get Dolby Atmos. After doing so the music type went to HLS media. Now it’s back at streaming AACJune 1, 2021
See more
Apple Music空間オーディオやロスレス、デジタルマスターはまだMVだけの模様 pic.twitter.com/sftu8kIUuMMay 31, 2021
See more
The new features will require iOS 14.6 or later to work. Apple will actually offer three tiers of higher resolution audio: CD quality (16-bit/44.1kHz), Apple Music Lossless (24-bit/48kHz), and Hi-Res Lossless (up to 24-bit/192kHz). You will be able to choose your quality through the Settings > Music > Audio Quality section of Apple Music.
At launch, all of Apple Music’s 75-million-strong music catalogue will be available in CD quality or Apple Music Lossless. Also on the day Apple officially releases the upgrade, 20 million tracks will be accessible in the highest quality Hi-Res Lossless format, with the whole catalogue following “by the end of 2021”.
With thousands of tracks arriving in Dolby Atmos too, could a few have slipped through the net and been leaked to some users early doors?
Apple Insider has also reported a fresh new discovery: all music videos in Apple Music now signify that they are playing with Apple’s proprietary Spatial Audio enabled within the Apple Music app – and the label for Dolby Atmos or Spatial Audio doesn’t have to appear for it to work. To try it out, when wearing your AirPods Max or AirPods Pro, listen to a music video and check the Spatial Audio setting in Control Center. If Spatial Audio is playing, the icon will be animating.
To see this icon, swipe down on the top right corner to reach Control Center, and long-press on the volume slider. The icon should appear in the bottom right of the display.
Apple has told What Hi-Fi? that post-launch, Apple Music Dolby Atmos will also work with third-party headphones – as long as you manually enable it. To do this, go into Settings on your iPhone or iPad and then to Music. A new Dolby Atmos option will be available. This is set to Automatic by default (which means Dolby Atmos tracks will play correctly when you’re listening via any W1- or H1-enabled pair of Apple or Beats headphones such as the AirPods Max, AirPods Pro or standard AirPods), but not when you’re using third-party headphones. However, if you switch this option to Always On, even these non-Apple headphones will play back the Dolby Atmos tracks correctly.
iOS 14.6 adds support for Apple Digital Master 24-bit files in Apple Music. This means that the majority of Gaga’s catalogue is now available in that format & labelled accordingly. The Fame Monster Video EP supports also Hi-Res Lossless & Dolby Atmos which enables Spatial Audio. pic.twitter.com/NJYQJr1jOmMay 25, 2021
See more
Still no official date on the Apple Music Lossless launch, but Apple Music subscribers should mark the 7th-11th June in their diaries – and keep checking for those icons in albums from big-hitters such as Lady Gaga, Lil Nas X or Drake.
MORE:
Further good news: HomePod and HomePod Mini will support Apple Music Lossless
Check out 30 Apple Music tips, tricks and features
See also 10 Apple Music playlists to listen to right now
We use cookies on our website to give you the most relevant experience. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.