returnal-is-dark,-challenging,-and-the-perfect-ps5-showcase

Returnal is dark, challenging, and the perfect PS5 showcase

We’re nearly six months into the life of the current generation of game consoles, but there are still vanishingly few high-profile exclusives that show off what the PlayStation 5 and Xbox Series X can do. After getting through the initial wave of launch titles, I’ve spent most of 2021 using my PS5 to play Fortnite. But this week sees the launch of Returnal, a PS5 exclusive that comes with some caveats. It’s challenging and complex, making it the kind of game you’ll die in repeatedly. But it also might be the best showcase for Sony’s new console yet

Returnal puts you in the spaceboots of an astronaut experiencing the worst case of deja vu imaginable. After crash landing on a mysterious alien planet, she soon realizes she’s stuck in a loop; every time she dies, she heads back to the crash site to start all over again. Each time you explore, you learn just a little bit more about the planet and the astronaut, as well as the rules of the game. With more information and practice, you’ll (hopefully) be able to progress slightly farther each loop.

The game plays out as a third person shooter, but it’s also a mish-mash of many different inspirations and genres. Despite the perspective, Returnal often feels like a bullet hell shooter, with alien creatures spitting countless energy orbs for you to avoid. You even get bonuses for avoiding getting hit. (This aspect of the game shouldn’t be too surprising, as Returnal was developed by Housemarque, a studio best-known for games like Super Stardust and Resogun.)

The loop structure also means that the game plays out like a roguelike (think games like Hades). Each “run” is different; the planet remixes itself each time you play, and you’ll pick up different weapons and fight different enemies along the way. There are also elements of Metroid, where you’ll come across roadblocks that you can’t get around until you unlock the right item or ability. Early on, for instance, there are electrified webs that block your way, and you can’t cut them down until you get a massive laser sword.

It should also be noted that Returnal is extremely hard, combining two notoriously challenging genres — roguelikes and bullet hell shooters — into a game that does little to make itself accessible. In fact, there aren’t even any difficulty options, aside from the ability to turn up the aim assist. The result is an experience where you’ll have to get used to death and failure, and learn from your mistakes.

It can be frustrating, but it’s worth pushing through for a few reasons. For one, the action feels incredible; zipping around while shooting octopus birds and slicing at evil tree-creatures with a huge sword is a blast. But Returnal is also a game that’s just dripping with atmosphere — and it’s only enhanced by some of the PS5’s unique features.

The dark world you’ll explore feels ripped out of an Alien movie, complete with towering, crumbling ancient ruins, and lots of disturbing bio-engineered technology. This is all rendered in incredible detail, and Returnal particularly shines when it comes to special effects; there are all kinds of hypnotically beautiful explosions of light and color, and I especially love the fast travel effect, which sees your character melt away into nothingness.

But there are lots of great-looking PS5 games already. Even last-gen titles look good on the new hardware. What makes Returnal stand out in particular is its use of sound and the DualSense controller. I’ve spent most of my time with the game so far wearing Sony’s Pulse 3D headphones, and it’s the first game where I’ve really noticed the 3D audio that the company has touted so much. I could pinpoint monsters by the sounds of their screams and growls, which was extremely helpful, as there’s often so much happening on screen that it can be hard to follow. The sound design also makes the game that much creepier; the alien monsters make unsettling noises as they approach, and it always made me wary when stepping into a new, unknown space.

Meanwhile, I’d go so far as to say it’s the best DualSense game since Astro’s Playroom, which comes bundled with the console in order to show off the gamepad’s unique capabilities. The subtle vibrations mean you can feel the patter of raindrops in your palms, and the burst of each weapon has its own distinct sensation. There are also some really creepy noises that come out of the speaker (though you may miss them with headphones on). My favorite feature, though, is the way Returnal utilizes the controller’s adaptive triggers. The left trigger has two phases: push halfway and you can zoom in to aim your main weapon, but click it all the way down and you’ll unleash a special attack. It basically gives the controller an extra button in a way that feels very natural.

Returnal is definitely an acquired taste. Its looping structure and unforgiving nature means many players will end up frustrated as they struggle through nearly identical scenarios repeatedly. Death isn’t always fun. But it also blends together so many cool things, from the vibe of Alien to the thrill of a great arcade shooter, in a way that’s seamless and deliberate. And if you’re someone who actually managed to pick up a PS5, it’s the kind of game you’ll want to take out to show off what the console can do.

Returnal launches on April 30th on the PS5.

apple-rolls-out-ios-145-and-watchos-7.4

Apple rolls out iOS 14.5 and watchOS 7.4

Apple is now rolling out iOS 14.5 to the iPhone alongside iPadOS 14.5 and watchOS 7.4. This is a pretty sizable update that brings a lot of new features but here’s a quick rundown of some of them.

The main new feature is that you can now unlock your iPhone with your Apple Watch if you are wearing a mask. A new ‘Unlock with Apple Watch’ option has been added in phone’s settings, which should cause your iPhone to unlock automatically if you are wearing a mask and also your Apple Watch. This feature requires you to have also updated to watchOS 7.4.

Another major new feature is App Tracking Transparency, which lets you control which apps are allowed to track your activity across other companies’ apps and websites for ads or sharing with data brokers. Once this update is installed, apps that have to track you now need to ask for your explicit permission before they can do so and with one click you can allow or deny them.

iOS 14.5 also adds support for AirTag. This includes activating the hardware features that let you track your AirTag device and also an updated Find My app that will help you locate it.

Siri has also received an update with more voice option. There are now 14 different voices from different regions and genders. Siri can now also announce incoming calls and caller name and if you’re wearing AirPods or compatible Beats headphones you can also answer hands-free. You can now also call your emergency contact using Siri.

iOS 14.5 will also perform a recalibration of your phone’s battery. This will show the battery’s health more accurately and can take a few weeks to complete. This feature is only available on the 11-series iPhones.


iOS 14.5 features

Other improvements in this update include new emoji, sharing lyrics through Apple Music, new Podcasts app, redesigned News app, improvements to 5G connectivity, support for Xbox Series X|S and PlayStation 5 controllers, and more.

Source

bose-no-longer-requires-you-to-make-an-account-just-to-use-its-app

Bose no longer requires you to make an account just to use its app

Recent Bose headphones and earbuds have come with a somewhat frustrating requirement: to use the accompanying Bose Music app, you needed to create an account. So if you wanted to, say, customize the noise cancellation of the Noise Cancelling Headphones 700 or QuietComfort Earbuds, you’d have to make a Bose account just to access those important controls.

Now Bose is doing away with the needlessly annoying mandatory account. The update notes for the latest version of Bose Music on iOS say “when you set up your Bose headphones and earbuds, you can skip creating an account and get right to enjoying your product.” That’s the way it ought to be. (Bose previously had this help article up for customers with “privacy concerns regarding data collection and account information” — but acknowledged that headphone functionality would be “limited” for people who didn’t give in and use the app.)

Most headphone makers weren’t being nearly as pushy as Bose about making an account; you don’t have to create one to use apps from Sony, Sennheiser, Jabra, and so on. So I’m glad to see this change. Bose says customers can still create an account later from the settings menu if they wish.

The latest Bose Music also improves the experience for owners of the company’s speakers and soundbars “with faster and easier access to your product controls, favorites, and music services.” There’s also now a graphical EQ interface for the Noise Cancelling Headphones 700.

htc-now-lets-you-directly-buy-vive-repair-parts-through-ifixit

HTC now lets you directly buy Vive repair parts through iFixit

HTC has partnered with iFixit to make its Vive virtual reality systems more repairable, selling a list of screws, cables, adapters, and other standalone components directly to consumers. In a blog post, HTC says the move is aimed at helping people whose headsets are out of warranty or potentially no longer being sold. iFixit also offers repair guides for the original Vive, the Vive Pro, the original Vive controller, and the Vive Pro Eye.

HTC confirmed to The Verge that this is the first time consumers have been able to order many of these replacement parts directly. A few listings, like a $3.99 controller lanyard, wouldn’t be hard to find through other sellers. But VR headsets are specialized and niche devices, so if you want a replacement foam pad ($19.99) and set of headphones ($59.99) for your Vive audio strap, or you’ve lost the power adapter for your link box ($19.99), this is a lot more reliable than hunting for an unofficial replacement.

The Vive, first released in 2016, has always been a relatively modular headset compared to the Sony PlayStation VR or Oculus Rift and Quest lineup. HTC has released several upgrade kits with features like wireless streaming and eye tracking, some of which have been later integrated into standalone headset packages. (Its latest module is a lip tracker.) The consumer-focused Vive Cosmos — which iFixit doesn’t list an official guide for — comes in multiple variants with different swappable faceplates. The entire Vive ecosystem is built on top of Valve’s SteamVR, and some pieces are cross-compatible with the Valve Index. As HTC keeps building out its ecosystem, a home repair option seems like a natural fit for the brand.

mobee-k’s-new-smart-usb-c-headphones-come-preloaded-with-deezer

Mobee-K’s new smart USB-C headphones come preloaded with Deezer

(Image credit: Deezer)

For years, it’s been customary for video streaming services to come built into TVs, but this is the first time we’ve seen a music streaming service built into a pair of headphones.

The Mobee-K Smart Earphones side load Deezer onto compatible Samsung Galaxy smartphones like the S21, Note 20 Ultra or Z Flip when connected via USB-C. They also grant the listener three months of free Deezer HiFi or Deezer Premium.

Plug them in, and the headphones unlock a customised Deezer theme with exclusive content, including wallpapers, exclusive playlists, and shortcuts to Deezer, which can be accessed via the phone’s lock screen and home screen menus.

You can still use the headphones with other USB-C devices, but you won’t get the extras without a Samsung Galaxy device. You’ll also have to download Deezer the normal way, via the Google Play Store.

The Mobee-K Smart Earphones only cost $22 and are available exclusively on Amazon. Not convinced by this budget offering? Perhaps consider a pair from our list of the best earbuds you can buy.

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