Picture the scene. It’s summer, lockdowns are easing, and you’re ready to venture back out into the world. You’re feeling brave after a year stuck inside, brave enough that you’ve picked out an all-white outfit. You read up on how to make the color work in the likes of Vogueand GQ, but suddenly, disaster strikes. You notice something. “The Verge’s top rated wireless headphones!” you exclaim to no-one in particular, “they’re only available in black, blue, or this weird dork-ass beige?!”
It’s ok, don’t fret. Sony is releasing a limited edition of the WH-1000XM4 headphones in all white. Better still, it’s real white, not that orthopedic brown Sony’s being trying to pass off as “silver” all these years. Sony promises these “Silent White” headphones will be “even more stain-resistant,” which will hopefully help keep them looking pristine for at least a little while. Unfortunately they’re limited edition, and will only be available while stock lasts.
Internally these are the same as the excellent WH-1000XM4 headphones the company released last year. That means you’re getting excellent audio quality, noise cancellation, and mic performance, and the ability to pair with two devices simultaneously.
The white headphones will be available in Europe from May for €430/£400, but there’s no sign of the color on Sony’s US site as of this writing. We’ve contacted the company to ask about US availability.
We put a new 2021 S3 model to the test on a three-hour ride
VanMoof, maker of some of our favorite electric bikes, just announced the PowerBank, a range extender that also charges the internal battery of the company’s S3 and X3 models. Not only does the emotional-support battery promise to ease range anxiety by extending VanMoof e-bike commutes by a claimed 45 to 100 km (28 to 62 miles), it also addresses VanMoof’s biggest limitation: non-removable batteries that enable a sleek look, but could necessitate hauling the 19-kg (42-pound) bikes indoors to be charged.
I’ve had a new VanMoof S3, improved for 2021 (more on that later), with the PowerBank since Friday. After 3 hours in the saddle on two 90-minute rides, I can attest to the extended range and more convenient charging. It’s not cheap and it’s not perfect and I didn’t go quite as far as VanMoof claims, but the PowerBank makes a compelling case for purchase.
The 378Wh capacity PowerBank attaches in seconds (about 20 of them). It has an on / off button so you can choose when it charges the larger 504Wh battery found inside both the full-sized S3 and smaller X3 e-bikes. It charges from a standstill or while riding, and adds an extra 2.8 kg (6.2 pounds) to the total weight of the bike. That’s a reasonable (and unnoticeable) tradeoff if it means never having to carry the bike up the stairs to your apartment again. It also adds $348 / €348 / £315 to the cost of a bike that already starts at $1,998 / €1,998 / £1,798.
The PowerBank sits in a permanent mount you must first attach to the S3 or X3 e-bikes. The PowerBank battery then wedges into the frame and locks in place with a supplied key, and is further secured with two velcro straps. A third velcro strap is used to keep the charging cable from flopping around as it snakes up to the underside of the top tube and into the bike’s charging port. I rode on some rather bumpy brick roads and didn’t hear a single rattle from the assembly.
The thick velcro straps, while being inelegant, blend nicely into the dark black S3 model. But the straps and bulky battery are visually jarring on the smaller, light blue X3 e-bike.
While a first for VanMoof, range extenders are not uncommon amongst e-bike makers, especially for electric mountain bikes. Last month Specialized announced the Como SL commuter e-bike with an optional $449.99 range extender that it says adds about 31 miles (55 km) of range.
Over the weekend I tested a PowerBank fitted to a brand new VanMoof S3 on a 76.7 km (47.7 miles) round trip from Amsterdam to the coastal hamlet of Castricum aan Zee, and back. That’s beyond the 60 km stated range of a VanMoof ridden at max power, and far beyond the 47 km I managed during my S3 range test in April of 2020. VanMoof claims that a fully charged S3 battery coupled to a PowerBank has a range of between 105-250 km (65-155 miles), depending upon the level of powered assist you’re using. I wasn’t anywhere close to that.
I rode at full power (level 4) on exceedingly flat Dutch terrain making liberal use of the Turbo Boost button. A bit more than half of my testing was directly into a fairly strong 14-knot headwind, the rest benefited from a 6-knot tailwind. In total, I’d estimate that I could have ridden about 80 km (50 miles) before both the S3 and PowerBank batteries were empty. In other words, the VanMoof PowerBank coupled to the new S3 extended my range by about 70 percent compared to 47 km (29.2 miles) I managed last year.
In my testing, I noticed that the S3 battery emptied faster than the PowerBank could recharge it while riding at max power with lots of Turbo Boost button presses. (VanMoof confirmed this behavior after my testing was complete.) So rather than risk having to stop and recharge on the way home (or ride in a less fun economy mode), I took advantage of a 20-minute ferry wait to top off the S3 battery when it was showing just 15 percent remaining. I likely would have made it the final 7.9 km home even without the top-up, but the whole point of having a PowerBank is to avoid range anxiety and I was in a hurry to get back.
As to my buttocks, well, I should give the VanMoof’s custom saddle honorable mention. It’s surprisingly comfortable, and the first time I’ve ridden it — my S3 review bike was fitted with a different saddle last year. While I did notice a bit of discomfort down there when climbing onto the bike for my return journey, it was far less than expected.
Despite my test coming in below the lowest range estimate for the PowerBank, VanMoof still stands by its numbers. “It should give most riders an additional 45-100km range depending on conditions and an individual’s use-level,” said the company in an email response to my findings. Apparently, my aggressive riding style, weight (190 pounds / 86 kg), height (6 feet / 183 cm), and ambient conditions at testing make me an outlier.
Some other observations…
VanMoof e-bikes don’t provide a USB charging port for phones mounted on the handlebar and the arrival of the PowerBank doesn’t change that. That’s an oversight in my opinion. A range extender enables riders to travel longer distances, which often requires GPS navigation on a phone operating at peak brightness and paired with Bluetooth headphones for turn-by-turn directions and maybe some music playing over your 4G / 5G connection. My three-year old iPhone wasn’t up to the task, which meant tethering it to yet another battery I had to carry in my jacket. I forgot about the cable when I stopped off at a ferry crossing, nearly causing me to topple over.
VanMoof says a USB port was considered but was ultimately left off for “waterproofing reasons.” Shame.
I should also note that the S3 I tested was one of the models that recently added support for Apple’s Find My tracking network. While that was the headline item, VanMoof’s X3 and S3 e-bikes were also upgraded with improved on-bike displays that are more visible in direct sunlight, and electronic shifters that are more accurate. I complained about the display readability in my review last year and it is slightly improved. More importantly, the e-shifter seems much improved over the S3 variation that I reviewed at launch in April of 2020. At the time I said it glitched on 2 out of 100 shifts, but the automatic four-speed on my new S3 glitched about 1 out of 100+ shifts over my three hours of riding. I characterize a glitch as an unexpected mechanical “clink” sound, a surprise free-wheel of the pedals when you expect to feel resistance, or an obvious feeling of being in the wrong gear.
VanMoof, unlike many e-bike makers, is able to constantly improve the hardware and software of its e-bikes because it has a dedicated factory and relatively tight control over a supply chain of custom VanMoof parts. That means it doesn’t have to compete for Shimano shifters or Bosch motors, for example, which left many bike manufactures without parts for months after the recent surge in e-bike demand. Good thing, too. The first shipments of S3 and X3 models were plagued by issue rates as high as 10 percent, the company co-founders told me last year.
VanMoof says it also improved the internal wiring of its bikes for better resistance to weather, added new pedals for better grip, and new fender flaps to reduce excess splash on wet roads. It also made the shipping boxes more environmentally friendly — important when you consider that VanMoof ships around 12,000 of those giant boxes a month, as of September 2020.
All this is to say that the 2021 S3 and X3 models, the ones with the “Locate with Apple Find My” label printed under the top tube, are the best VanMoof e-bikes yet, which really is saying something. The new PowerBank option is just icing on the cake.
All photos by Thomas Ricker / The Verge unless otherwise stated
Back in 2018, I reviewed the EIZO FlexScan EV2785, a 27-inch office monitor equipped with a high-quality 4K IPS panel and a nice set of productivity-oriented features. Judging by the model number, you’d expect the FlexScan EV2795 to be its direct successor, but this is a completely different beast in more ways than one.
While it shares some features with the EV2785, it’s still a productivity-oriented monitor with a 27-inch screen diagonal. The FlexScan EV2795 comes with a 2,560×1,440 (so-called “2K”) IPS panel, USB-C port, which transforms it into a capable docking station for modern USB-C laptops, an additional USB-C output for daisy-chaining, which is a great way to reduce cable clutter in dual-monitor setups, a three-port USB 3.1 hub, and various technologies aimed at reducing eye strain and lowering power consumption. It even has a built-in KVM switch together with an integrated Ethernet port, so it will happily connect to your work and home computers simultaneously with a single set of connected peripherals and switch between them seamlessly.
If you’re an avid gamer, the EIZO FlexScan EV2795 won’t interest you since it has no such aspirations. Even though it offers a reasonable 5 ms response time, it’s equipped with a 60 Hz panel and doesn’t use any kind of adaptive synchronization.
The FlexScan EV2795 is available in black (EV2795-BK) or white (EV2795-WT), with matching black or white cables.
Specifications
Eizo FlexScan EV2795
Screen Size
27″
Native Resolution
2,560×1,440 (16:9)
Panel Technology
IPS, 8-bit (10-bit LUT)
Refresh Rate
60 Hz
Brightness
350 nits
Contrast
1,000:1 (static)
Viewing Angles
178° (horizontal) / 178° (vertical)
Response Time
5 ms (GtG)
Adjustability
Tilt (-5° to 35°), height (176,6 mm), pivot (90°, both directions), swivel (344°)
Video Inputs
1x DisplayPort 1.3, 1x HDMI 1.4, 1x USB-C 3.1 Gen 1 (DisplayPort Alt Mode, 70 W Power Delivery)
Video Outputs
1x USB-C (daisy chain)
USB Upstream Ports
1x USB-C 3.1 Gen 1 (DisplayPort Alt Mode, 70 W Power Delivery), 1x USB 3.1 Gen 1 Type-B
USB Downstream Ports
1x USB-C 3.1 Gen 1 (DisplayPort Alt Mode, 15 W Power Delivery), 3x USB 3.1 Gen 1 Type-A
(Pocket-lint) – There aren’t a great many high-resolution gaming headsets out there, but the devices that do exist can make a real difference to your gaming experience. That extra audio range provides more immersion and also helps with things like hearing footsteps in competitive shooters.
The Asus ROG Delta S sports a high-resolution Quad DAC (digital-to-analogue converter) and MQA technology that promises “true to life” audio. So on paper it should be fantastic, but is it? We’ve been gaming and listening to find out.
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Lightweight comfortable design with RGB
Detachable microphone
Lightweight 300g frame
Braided 1.5m USB-C cable, 1m USB 2.0 adapter
ROG Hybrid ear cushions / protein leather cushions with fast-cool memory foam padding
The first thing that struck us about the Asus ROG Delta S upon wearing it for the first time was the comfort. This headset comes with a flexible headband and earcup design that extends nicely over the head and sits in a satisfying way over the ears. But more importantly, it sports D-shaped ergonomic ear cushions, with a choice of either a protein leather or ROG Hybrid finish backed by fast-cool memory foam padding.
Both these ear cushions are included in the box, giving you a choice of what to use – but they’re equally comfortable in our mind. The protein leather cushions do a better job of blocking out external noise though, which means you can focus on the sound.
The D-shaped cushions fit nicely over the ears and they’re both deep and wide enough to not put unnecessary pressure on your ears either. This, combined with the nicely padded headband and the lightweight over ear design, result in a headset that’s comfortable to wear all day for work and then into the evening for gaming.
Comfort and convenience go hand-in-hand with this headset. As standard it has a USB-C connection, which means you can use it with your Android phone or Nintendo Switch and still get great sound. Alternatively, there’s an adapter that converts it to USB-A with ease, meaning you can connect it to even more devices. The detachable mic also gives you the choice of whether you use the provided one or opt for something external.
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On the outside of the headset there’s a couple of RGB lighting zones on each earcup: a ring around the outer plate and the ROG logo. This lighting can be adjusted within the Armoury Crate software – there’s a few different effects including static, breathing, strobe, colour cycle and, of course, rainbow. The headset itself also has a hardware button to set it to three different modes – on, off or soundwave. Soundwave makes the lights respond to your voice when you’re talking, which might appeal to streamers.
One thing we were impressed with is the RGB lighting works even when plugged into a smartphone, which is a fairly unusual feature. So yes, you can have RGB on the go with this headset. If you really want to show off your passion for gaming when outside the house. But there’s the option to turn it off too if you don’t want to look like a mobile disco.
Satisfying high-resolution audio
50mm Neodymium magnet drivers
20Hz-40KHz frequency response
Hi-Res ESS 9281 Quad DAC
MQA rendering technology
24-bit, 96KHz sample rate
Virtual 7.1 surround sound
Custom audio profiles
The main selling point of the Asus ROG Delta S is the inclusion of the Hi-Res ESS 9281 Quad DAC and MQA rendering technology (which stands for ‘Master Quality Authenticated’). This tech means that with Tidal Masters recordings you can enjoy some seriously satisfying sound quality.
We thoroughly enjoyed listening to music this way on a Google Pixel 5. The audio is rich, warm, and has a superb range to it. If you’ve never heard hi-resolution audio before, you’ll soon notice new elements to your favourite tracks that you’ve never heard before.
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By Dan Grabham
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That same logic applies to gaming too. Plug the headset into a PC, set the 24-bit/96KHz sample rate in Windows sound settings, tweak the equaliser (EQ) in ROG Armoury Crate and get your game on.
Suddenly you’ll find a wider audio range than you’ve heard before. This is great as it often means you can pick up on important sounds more easily. The footsteps of enemies in games like Rainbow Six Siege or Warzone, for example, are much easier to hear and discern their direction from within the game world.
That said, we did feel like this headset oddly isn’t as bassy or as rich as other high-res headsets we’ve tried. Strangely, music is richer than when gaming. And though you can adjust the EQ settings and sound profiles within Armoury Crate, we just feel like it lacks some of the richness we’d expect at this price point.
That said, the virtual surround sound is good and combined with high-res audio it delivers great positional awareness. This headset is also insanely loud. So if you feel like you struggle to hear with other headsets then the ROG Delta S won’t disappoint.
AI-powered mic?
AI-noise cancellation
Unidirectional pick up pattern
100Hz to 10KHz frequency response
Noise gate, perfect voice, other settings in Armoury Crate
The Asus ROG Delta S has a flexbile, detachable unidirectional microphone included in the box. This mic offers AI-powered noise cancellation that’s designed to block out external noise and help keep your voice in focus.
We weren’t overly impressed with the mic on this headset, though, but it’s far from the worst we’ve tried.
You can adjust settings for noise gate, perfect voice and the AI noise-cancellation in the Armoury Crate software. But we found our voice was captured more clearly when we didn’t use those settings. This is going to depend on your environment of course, but the quality of the audio can certainly be tweaked in various ways with ease.
Verdict
The Asus ROG Delta S is a comfortable and easy-to-wear gaming headset that sounds fantastic when listening to high-res music on Tidal.
However, for our ears the audio lacks depth when gaming. It’s not as rich or as bassy as we’d like, but there are plenty of settings to play around with and tweak to your preference.
The included microphone is also not as good as, say, that included on the Corsair Virtuoso – so we’d highly recommend a proper mic as an alternative.
All told, the Asus ROG Delta S is a mixed bag. We love that it works with multiple different devices – a benefit of that USB-C/USB-A connection option – and for music it’s absolutely fantastic. But it’s just not quite as on point for gaming audio.
Also consider
Corsair Virtuoso RGB
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A fantastic alternative thanks to a superior microphone and more connection options with 3.5mm, wireless and USB-A. It’s not as comfortable as the ROG Delta S, but is more impressive in a number of ways and also delivers high-res audio that’s fantastic on PC.
Audeze Penrose
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This is a wireless version of the company’s Mobius headset. It features massive 100mm Planar Magnetic drivers and a broadcast-quality microphone. It also works well on PC and PS5 and offers 2.4Ghz wireless, Bluetooth connectivity and 3.5mm options too.
(Pocket-lint) – Affordable phones are getting more competitive every single year. As high end phones push new features and boundaries, the more budget-friendly devices tend to pick up on previous gen advancements.
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Two very active players in this market are Nokia and Motorola, who often battle it out for the same corner of the market. They sell affordable Android phones at varying increments covering pretty much every price point from the lowest cost phones to the mid-range prices.
Two of the most competitively priced models are the 5.4 from Nokia and the Moto G10. So which should you get?
Design
Moto: 165.2 x 75.7 x 9.2mm – 200g
Nokia: 161 x 76 x 8.7 – 181g
Both: Plastic build
When it comes to the shape and size of the two phones, there’s not a lot to separate them. The Nokia is ever so slightly shorter and thinner than the Moto, and is lighter too, but not be a huge amount. Not enough to make a distinct difference.
What does make a bigger difference to the daily experience is the texture of the back. The two phones both use plastic cases, but Moto has gone with a ribbed design which has a grippy texture where those ripples on the case are actually subtly raised to give you a finish that’s easy to grip on to.
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The Nokia by comparison is shiny and a bit more slippery. The Moto also has a bit more of a solid feel to it too. Both the rear panel and the edges of the phone feel sturdier on the Moto than on the Nokia.
From a purely aesthetic point of view there are some nice choices made by Nokia. Firstly, that subtle patterning on the rear plastic and the blue gradient on this model. Plus, the holepunch cutout for the selfie camera looks a little more modern than the notch in the Moto’s display.
Saying that, the camera housing on the Moto does seem to have a more purposeful design about it even if it’s not perfectly centered like the Nokie 5.4.
On a more practical note, Moto’s texturerd power button is a nice touch and makes it easier to find without looking. As for shared features, both have a Google Assistant button and both have a 3.5mm port for headphones. They also both have a Micro SD card slot for expanding the storage.
There are rear-mounted fingerprint sensors on both phones too. Both are reliable, although not especially fast. But that’s to be expected at this end of the market. We rarely had to try twice to unlock, but we can’t say one phone was clearly better than the other in this specific measurement.
Display
Moto: 6.5-inch IPS LCD 20:9 panel
Nokia: 6.39-inch IPS LCD 19.5:9 panel
Moto: 720 x 1600 resolution
Nokia: 720 x 1560 resolution
Again, there are similarities when it comes to displays. Both manufacturers have gone with an IPS LCD display with 720p resolution.
It’s not in resolution where the two differ then because the sharpness is near enough identical on the two. Even colour reproduction is similar. Moto’s looks a tiny bit warmer at times when looking at pale skin tones on video, but for the most part they’re very similar with other colours like blues and greens. What makes the biggest difference to the experience is actually the brightness.
In our testing, with the display cranked up to full brightness, the Nokia is noticeably brighter than the Moto. That’s even more noticeable if you’re looking at it from a little bit of an angle. When your viewing angle changes away from directly head-on the Moto seems to get darker quicker than the Nokia.
Of course, being LCD means neither is fantastic outside in bright daylight, but the brighter panel is definitely helpful here. It just makes that experience less, well, terrible.
Performance and battery life
Moto: Snapdragon 460 processor
Nokia: Snapdragon 662 processor
Both: 4GB RAM and 64GB or 128GB storage
Both: microSD expansion
Moto: 5000mAh battery
Nokia: 4000mAh battery
What about other areas of performance? Nokia has the upper hand here too. It’s equipped with the Snapdragon 662 processor, while the G10 has the Snapdragon 460. Although, if you do want a slightly more powerful there is the Moto G30, which has a better processor.
What that means in daily use however is that things take a little bit less time on the Nokia. Neither is super speedy though, and both load up Mario Kart Tour – for example – without too much of a struggle, even if you have to wait for it to load for a little longer than you’d like.
One thing we did notice however was that the Wi-Fi performance seems better on the Moto. When we went upstairs, further away from the Wi-Fi router the Nokia lost signal in the bedroom quite a lot, where the Moto stayed strong.
It’s a similar experience with battery. Moto has a 5000mAh capacity where Nokia has 4000mAh. That’s a considerable difference both in spec and in real daily usage. In daily use, that means that with moderate use you can get to the end of a second day with the Moto. For some, maybe even up to three days if you’re a particularly light user.
Cameras
Moto: quad camera
48MP primary – 8MP ultrawide
2MP depth and macro sensors
Nokia: quad camera
48MP primary – 5MP ultrawide
2MP depth and macro sensors
Nokia: 4K video
Moto: 1080p video
As affordable phones neither of these two is going to give you stellar photography, but they will offer similar experiences when it comes to the lenses on offer. Both have 48MP primary cameras sitting alongside an ultrawide camera, plus low res macro and depth sensors.
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There’s no real competition in results though. The Nokia produces much more vibrant and colourful shots. The G10 primary sensor often washed things out quite badly and that meant it didn’t match the ultrawide colours at all often.
If you want the better photographs, it’s the Nokia that outpeforms it’s price tag, although we’d still say the macro on both are pretty useless and not worth using.
Price
Moto: Around £130
Nokia: Around £150
There’s no getting around the fact that the Nokia is more expensive than the Moto, but there’s not a huge amount in it and given the better performance in a number of areas, it’s more than worth the outlay.
Conclusion
Motorola has split up its G-series range even more this year, and as long as you’re able to put up with a poorer display and slightly slower performance, it could well be worth saving money and getting the G10 over the 5.4.
However, there’s no denying the better performance and display on the Nokia, which you’d expect from a slightly more expensive phone.
Still, we think in the G-series it’s the G30 that’s the one worth getting this year. It features a more fluid display than either of these two and is still affordable.
Asus’ ROG Maximus XIII Hero is a full-featured Z590 motherboard that includes robust power delivery, premium audio with a DAC, four M.2 sockets, dual 2.5 GbE ports and integrated Wi-Fi 6E. Overall, the $499 Hero is a well-rounded premium board for Intel’s Z590 platform.
For
+ High-quality 14-phase 90A VRM
+ 10 USB ports, incl. 2x Thunderbolt 4
+ Dual 2.5 GbE plus Wi-Fi 6E
+ Four M.2 sockets
+ Premium audio
Features and Specifications
Asus’ ROG Maximus XIII Hero hits the motherboard scene offering users an extended features list, premium styling, and a price tag of $499.99. While that’s certainly expensive, it’s no longer flagship motherboard territory in terms of pricing. The latest Hero includes loads of USB ports (including ultra-fast Thunderbolt Type-C), high-quality VRMs and four M.2 sockets. All that, plus a high-end appearance and overall good performance help make this board worth the cost of admission.
Asus’ current Z590 product stack consists of 13 models. Starting from the top, the ROG Maximus XIII Extreme and its water-cooled counterpart, the Extreme Glacial, carve out the flagship SKUs, followed by the ROG Hero and the overclocking focused ROG Apex. There are four other ROG Gaming boards, Z590-E/-F/-A/-I(ITX), along with two TUF Gaming boards and three Prime boards on the budget end. Asus presents a well-rounded product stack with boards and price points for just about everyone from top to bottom.
Overall, performance on our Hero was the best out of the boards we’ve tested so far. Granted, the difference isn’t much between most of the higher-performing boards ( which bypass the Intel specification), but the Hero and its out-of-the-box settings lead the group. Overclocking went without a hitch, easily handling our 5.1 GHz clock speed along with the memory set to DDR4 4000. Of the several boards we’ve looked at, this and the MSI MEG Ace were some of the easier boards to overclock and get the memory to speed with little or no tweaking.
Generation after generation, the Asus ROG Maximus line has delivered (what this reviewer considers to be) devilishly good looks and a long list of features for the high-end segment. The Maximus XIII Hero continues this trend, tweaking the appearance a bit from the last generation and making other changes including adding PCIe 4.0 support for M.2 sockets and PCIe slots, Wi-Fi 6E, dual Thunderbolt USB Type-C ports and more. We’ll take a look at those and other features in detail. Below is the full specifications list from Asus.
Specifications – Asus ROG Maximus XIII Hero
Socket
LGA 1200
Chipset
Z590
Form Factor
ATX
Voltage Regulator
16 Phase (14+2, 90A MOSFETs)
Video Ports
(1) HDMI
USB Ports
(2) Thunderbolt 4, Type-C (40 Gbps)
(6) USB 3.2 Gen 2, Type-A (10 Gbps)
(2) USB 2.0 (480 Mbps)
Network Jacks
(2) 2.5 GbE
Audio Jacks
(5) Analog + SPDIF
Legacy Ports/Jacks
✗
Other Ports/Jack
✗
PCIe x16
(2) v4.0 x16, (x16/x0, x8/x8, x8/x4)
(1) v3.0 x4
PCIe x8
✗
PCIe x4
✗
PCIe x1
(1) v3.0 x4
CrossFire/SLI
Nvidia 2-Way SLI
DIMM slots
(4) DDR4 5333(OC), 128GB Capacity
M.2 slots
(1) PCIe 4.0 x4 / PCIe (up to 110mm)
(1) PCIe 4.0 x4 / PCIe (up to 80mm)
(1) PCIe 3.0 x4 / PCIe (up to 80mm)
(1) PCIe 3.0 x4 / PCIe + SATA (up to 110mm)
U.2 Ports
✗
SATA Ports
(6) SATA3 6 Gbps (RAID 0, 1, 5 and 10)
USB Headers
(1) USB v3.2 Gen 2×2 (Front Panel Type-C)
(2) USB v3.2 Gen 1
(2) USB v2.0
Fan/Pump Headers
(8) 4-Pin
RGB Headers
(3) aRGB Gen 2 (3-pin)
(1) Aura RGB (4-pin)
Legacy Interfaces
✗
Other Interfaces
FP-Audio, TPM
Diagnostics Panel
Yes, 2-character debug LED, and 4-LED ‘Status LED’ display
Along with the motherboard, the box includes several accessories ranging from cables to graphic card holders and a support DVD. For the price, this isn’t the most inclusive accessory stack we’ve come across, but it will get you started (hopefully) without a trip to the store. Below is a complete list of all included accessories.
Support DVD
User’s Manual
Q-connector
ROG stickers / keychain / thank you card
Graphics card holder
Wi-Fi Moving Antenna
(4) SATA cables
(1) Screw package for M.2 sockets
(1) ARGB extension cable
(1) RGB extension cable
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Handarbeit
Focusing on the top half of the board, we get a better look at the massive heatsinks/shrouds that cover a significant portion of the board. Wedged between the heatpipe-connected VRM heatsink are two reinforced 8-pin EPS connectors (one required) to send power to the CPU. To the right of the socket area and its gunmetal-colored capacitors are four DRAM slots capable of supporting up to 128GB of RAM. Asus lists supported speeds up to DDR4 5333(OC). But as always, your mileage may vary.
Just above the DRAM slots are the first three 4-pin fan/pump headers (of eight total). Six headers (CPU, Chassis, and AIO_Pump, support up to 1A/12W while the W_Pump and H_Amp headers support up to 3A/36W. The AIO and W_Pump headers run at full speed while the rest are Q-Fan controlled.
Continuing right is the 2-character Q-Code debug LED, and just below it are the four Q-LEDs (CPU, DRAM, VGA and Boot) that light up during the boot process. If there is an issue during POST, that specific LED remains lit and tells you, generally, where the problem is. You can use the Q-Code display for more details.
Moving down the right edge, we see the first two (of four) RGB headers. In this area are two 3-pin (ARGB) headers. You’ll find the other two headers, a 4-pin RGB and a third 3-pin ARGB, across the bottom edge. Just below this is a large Start button to power the PC on and a smaller multi-function FlexKey button. By default, this reboots the system, but you can configure this as a quick access feature to activate Safe Boot or turn Aura lighting on/off. Further down the right edge is the 24-pin ATX power connector and below that, a USB 3.2 Gen2x2 Type-C front-panel header.
Asus went with a 14-phase ‘teamed’ VRM configuration for the XIII Hero. Power is sent to a Renesas ISL69269 controller (7+2+1), where each channel feeds two phases (no doubler inline). After that, it’s on to the 14 Texas Instrument NexFET 90A Smart Power stages. This allows the CPU to use up to 1260A, one of the higher values we’ve seen. While the Hero isn’t the most robust solution at this price point, it will have no issues with ambient and even extreme overclocking. You’ll be limited by CPU thermals long before this VRM gets in the way.
Taking a closer look at the bottom half of the board, we’ll start with the audio section on the left side. Underneath the plastic shroud, Asus chose the premium Realtek ALC4082 codec along with Chemicon brand Japanese audio capacitors. The Hero also includes an ESS Sabre9018Q2C DAC/Amp for driving your headphones properly. The onboard audio solution provides more than sufficient quality for an overwhelming majority of users.
In the middle of the board we find the PCIe slots and M.2 sockets. On the PCIe front, the Hero has three full-length PCIe slots and one x1 size slot. The top two PCIe slots are wired to the CPU and support PCIe 4.0 when using an 11th generation Intel processor. These top two slots run at x16/x0, x8/x8 or x8/x4 (lane bifurcation) and support Nvidia 2-Way SLI (AMD Crossfire is not mentioned in the specifications). The bottom full-length slot is fed from the chipset and runs at PCIe 3.0 x4. Out of the box, the bottom slot runs at PCIe 3.0 x2 mode and disables SATA ports 3/4. If you need to run the bottom slot at the full x4 mode, SATA ports 1/2/3/4 get disabled.
The Maximus XIII Hero has four M.2 sockets mixed in with the PCIe slots. The top two sockets are both wired PCIe 4.0 x4. Asus accomplishes this by sharing bandwidth with the CPU-fed PCIe slots. When M.2_2 is enabled, the top PCIe slot runs at x8 and the second slot drops to x4. These sockets support PCIe modules only, with the top slot able to handle 110mm modules and the second slot up to 80mm. The third M.2 socket, connected to the chipset, runs at PCIe 3.0 x4 mode, supporting up to 80mm modules. The bottom socket supports up to 110mm PCIe 3.0 x4 and SATA-based M.2 devices. If M.2_4 (bottom right) is populated, SATA ports 5/6 are disabled. There’s a fair amount of lane sharing between the SATA ports, M.2 sockets and PCIe slots. So be sure to check out the manual for details on your specific configuration.
To the right of the PCIe area is the chipset heatsink, with the ROG symbol illuminated with RGB LEDs from underneath. On the right edge is another fan header, six SATA ports and two USB 3.2 Gen1 front panel headers that bookend the SATA ports.
Across the board’s bottom are several headers and buttons, including more USB ports, fan headers and more. If you’re into monitoring your custom water loop, there are headers for temperature and water flow as well. You can keep an eye on your entire cooling system, be it air or water. Below is the full list, from left to right:
Front-panel audio
RGB and ARGB headers
Retry button
Chassis fan and High Amp fan headers
(2) USB 2.0 headers
(2) Chassis fan headers
Temperature sensor, water flow headers
Speaker
Front panel header
The Asus ROG Maximus XIII Hero comes with a pre-installed rear IO panel sporting a black background with white writing for all of the ports and buttons. There are a total of 10 USB ports: two USB 2.0 ports, six USB 3.2 Gen2 Type-A and two Thunderbolt 4 Type-C ports for ultra-fast USB storage. Located above the Type-C ports are the two 2.5 GbE ports, while next to those are the two Wi-Fi 6E antenna sockets. A single HDMI port handles video output when using integrated graphics. The audio stack is the full 5-plug analog, plus SPDIF output. Finally, also here are the BIOS flashback button to flash without a CPU and a Clear CMOS button.
iPhone 13 leaks aren’t unusual, but the latest disclosure is more intriguing than normal. A new 3D render (above) suggests Apple could be making some “strange” design changes, claims 9to5Mac.
The renders originate from MySmartPrice, which tips the iPhone 13 for an iPhone 12-like design and a smaller notch. The same publication also claims the iPhone 13 could boast two front cameras, though we’d take that with a generous pinch of salt.
The biggest surprise, however, is the new camera bump: it seems to sport a pretty radical ‘diagonal arrangement’. The cameras are stacked vertically on the iPhone 11 and iPhone 12, but on the iPhone 13 the rear lenses are depicted top-left and bottom right of the camera module. Cue much head-scratching.
We’re expecting very few technical upgrades to the iPhone 13 cameras, so it seems curious (or unlikely) that Apple would rejig the position of the lenses. Could it be an aesthetic choice? And will the design of the triangular camera on the iPhone 13 Pro models also be changing?
One theory is that the reshuffle could free up space for a LIDAR sensor, but that would more than likely be reserved for the more expensive Pro models. Others have questioned the authenticity of the leak. As 9to5Mac says, MySmartPrice has a good track record when it comes to iPhone renders but past material has typically surfaced with the approval of respected leaker Steve Hemmerstoffer (aka @OnLeaks). We shall see.
In the market for a new smartphone? The iPhone 13 is tipped for an 120Hz OLED display that uses variable refresh rate technology to prolong the battery life. It’s not due to drop until September but in the meantime, Cupertino is expected to unveil a new iPad Pro at its Spring Loaded event on 20th April.
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Forget iPhone 13 – iPhone 14 will bring a host of drastic changes, says respected tech analyst Ming-Chu Kuo. Apparently, Apple’s 2022 iPhone will boast a notch-less design and 8K video recording for the first time.
It’s bad news for iPhone Mini fans, though: Kuo claims Apple will kill off the 5.4-inch model from 2022. Rumours suggest that the compact mobile hasn’t sold well, so the iPhone 13 Mini, which is expected to be announced this September, could be the Mini’s swan song.
Kuo is quick to point out that the 2022 iPhone line-up will still consist of four models: two high-end ‘Pro’ phones with 6.1- and 6.7-inch screens and two ‘affordable’ iPhones with the same 6.1- and 6.7-inch screens – sans the top-tier camera tech.
As for the design, whereas the latest leaks tip the upcoming iPhone 13 for a 10 per cent-smaller camera notch (via 9to5Mac), Kuo is convinced the iPhone 14 will see Apple transition to a much sleeker ‘punch-hole’ design, where the only display cutout is used for the front selfie camera.
And from 2023 – yes, we’re onto the iPhone 15 now – Kuo reckons Apple could plump for a bezel-free design with both the selfie camera and FaceID infrared projector hidden beneath the phone’s display. Given that the iPhone 15 is probably nothing more than a napkin-sketch right now, anything’s possible.
Back to iPhone 14, though. The same future-gazer expects the more expensive ‘Pro’ models to sport an upgraded 48MP sensor because “the best resolution for augmented and mixed reality is 8K to 16K”. That ties in nicely with the rumour that Apple is planning to launch a mixed reality headset in 2022. As for stills, Kuo reckons they’ll be scaled down to 12MP to produce manageable files with stunning levels of detail and almost no noise (a technique already used by many of the best Android phones).
Finally, Kuo tips all four 2022 iPhones to support 8K video recording – a first for Apple. Given that Samsung has already released two smartphones that support 8K recording – the 2020 Galaxy S20 and 2021 Galaxy S21 – some would say the Cupertino giant has fallen behind its competitors on that front. Then again, Samsung manufactures 8K TVs, so it makes sense to put 8K-capable mobiles devices into its customers’ pockets.
Of course, 2023 is a long way off. For now all eyes are on Apple’s 20th April event, which is expected to feature a new iPad Pro with Mini LED display and the AirPods 3 wireless buds (maybe).
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In the race to extend the battery life of wireless headphones to limitless proportions, Urbanista believes it has found a way to offer audio lovers “virtually infinite” playtime while helping the environment at the same time.
The Swedish audio brand has announced the release of the Los Angeles self-charging headphones using Powerfoyle solar cell technology (by fellow Swedish firm Exeger), which it says can convert both natural and artificial light into power.
Urbanista claims that the over-ears will constantly charge when exposed to light: an hour of sunlight will supposedly generate three hours of playtime, while even an hour in cloudy conditions will yield two hours of playback. They also have conventional USB-C charging and a hefty 50-hour battery reserve in the off chance you spend a lot of your time in the dark.
This isn’t the first time we’ve heard of a brand developing solar-powered headphones – JBL, Sola and Helios have all attempted crowdfunding campaigns for similar products.
The Los Angeles headphones have Bluetooth 5 connectivity and feature both active noise cancellation as well as an Ambient Sound Mode that allows you to stay more aware of your surroundings. On-ear detection pauses audio when the cups are removed and restarts it when they are put back in place, too.
The Urbanista Los Angeles wireless headphones cost £169 ($199).
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Urbanista’s new wireless noise-canceling Los Angeles headphones have a solar panel integrated into the length of the headband, allowing them to draw power from both indoor and outdoor light, Wired reports. Although its built-in 750mAh battery can be charged traditionally via USB-C and offers up to a respectable 50 hours of battery life, the real appeal to these headphones is the solar charging. They’re due to ship in early summer for £169 (around $232), according to Wired.
Although Urbanista’s site promises “infinite playtime” from the headphones, the exact amount of power these headphones can generate while solar charging varies. One hour spent in the sun should generate enough power for three hours of playtime, but on a cloudy day that drops to just two hours, the company says. In a worst case scenario on a long-distance plane flight, Wired notes you’d need around eight hours of light exposure to get an hour of listening.
Beyond their solar-powered smarts, the Urbanista’s Los Angeles headphones are similar to its existing Miami range. They’ve got built-in microphones for use with voice assistants like Siri or Google Assistant, on-ear detection, an ambient sound mode, and they wirelessly connect over Bluetooth 5.0. In the box you get a carrying case, audio cable, and in-flight adaptor.
JBL announced a very similar pair of solar-powered headphones back in December 2019, which was subsequently crowdfunded on IndieGoGo. However, the Reflect Eternal headphones aren’t yet available. In December 2020 the company posted an update on the project’s page saying the headphones were facing “major delays” due to the pandemic, and that it would be offering refunds to its backers.
Both JBL’s and Urbanista’s headphones rely on the same Powerfoyle solar charging technology developed by a company called Exeger. “JBL were a bit unlucky with Covid hitting, and so Urbanista became lucky because we’re in the same city,” Exeger’s CEO Giovanni Fili told Wired. “We’re looking forward to picking it up with JBL as soon as they can.”
It’s been two years since Sony launched 360 Reality Audio, a format that uses Sony’s object-based spatial audio technology to deliver 360-degree sound. In that time, 360 Realit Audio has become available on Deezer, Tidal, Amazon Music HD and nugs.net, with subscribers to those services able to listen to them in all their immersive glory.
Compatible products include Sony’s dedicated SRS-RA5000 and SRS-RA3000 wireless speakers, Amazon’s Echo Studio smart speaker and certain Sony headphones (such as the WH-1000XM4) via the firm’s dedicated Headphone Connect app.
Now, however, it seems as though Sony has plans to widen compatibility for the format to more Android devices. In the Android Open Source Project, code reviews and comments from both Sony and Google have directly mentioned Sony 360 Reality Audio, as spotted by XDA Developers. The report highlights a comment by Sony software engineer Kei Murayama: “This is one of the patches mentioned in the meeting ‘Android OS 360RA support’ between Google and Sony.”
That suggests a collaboration is in the works to bring Sony’s custom decoder for the format (which is built on the open MPEG-H 3D Audio standard) to the wider Android world, presumably allowing app providers to easily offer 3D audio playback.
While 360 Reality Audio can support up to 64 channels of audio, the code mentions support for a 13-channel audio layout “which uses surround 5 channels, top 5 channels and bottom 3 channels”. It also states that a “Virtualizer can place individual sounds in a 360 spherical sound field from these channels on any headphones” – so it looks like the technology may be able to work in a psuedo capacity with any set of headphones or, indeed, speakers.
With that Sony and Google joint venture in mind, plus the fact Sony recently announced video streaming capabilities for 360 Reality Audio and 360 Reality Audio Creative Suite content creation software, we could well be seeing – and hearing – more of Sony’s immersive audio efforts in the near future. Look out, Dolby Atmos Music.
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Sony has launched a full refresh of its Xperia phone range, headed up by the Xperia 1 III (the successor to our favourite phone of 2020) and the Xperia 5 III (the follow-up to the five-star Xperia 5 II).
The new third-generation Xperia handsets are virtually identical with almost matching features and specs, but the main difference lies in their screens. The Xperia 1 III sports a 6.5in 4K OLED display – designed for those who like a big screen device – while the 6.1in Full HD+ Xperia 5 III is a little more hand and pocket friendly.
The big draw for both gamers and film fans on-the-go will doubtless be the flagship Xperia 1 III, which according to Sony has the world’s first 120Hz 4K OLED screen. It has a 21:9 aspect ratio for full width cinema and gameplay, and that refresh rate can be set to 60Hz if you want to save on battery life. Plus, there’s even space to throw in extra frames for Sony’s 240Hz motion processing tech which should smooth out any blur.
The OLED on each of these phones is individually factory calibrated with what Sony says is a highly accurate white point to mirror the colour reproduction of the company’s film industry monitors. They also benefit from a mobile version of Sony’s X1 Bravia TV engine for HDR processing.
Sony has continued its commitment to quality sound not only with its support of a 3.5mm headphones socket but also its offering of hi-res audio over wired or wireless headphones. They feature newly optimised audio circuitry aimed at improving loudness by 40 per cent while reducing distortion. Most interesting of all, though, is that it can up-mix your local and streamed two-channel music tracks into 360 Spatial Sound in real-time. That should offer some very interesting insight into Sony’s emerging immerse format.
Both handsets are Dolby Atmos-enabled and have front-facing stereo speakers that Sony promises will have enriched bass and a build to reduce vibration. You’ll also be able to appreciate your tracks in 360 Spatial Sound through the speaker as well as headphones.
They are powered by Qualcomm’s Snapdragon 888 chip and boast a 4500mAh battery that Sony says will remain in top health for a minimum of three years. They come with 12GB RAM and the option of either 128GB or 256GB of storage space.
Naturally, the Xperia III family is replete with the kind of Zeiss photography smarts to make most compact cameras blush. Both the Xperia 1 III and Xperia 5 III come with a 12MP triple lens camera that can handle four focal lengths (16, 24, 70 and 105mm) thanks to what Sony says is the world’s first dual-position telephoto sensor. The company has made advances with its AF tracking, its AI detailing for digital zoom and has added burst shooting of 20fps with autofocus and auto exposure.
Once again there is no support for 8K video shooting, but the phones can capture 4K video at up to 60fps as well as at 120fps for slow motion. There’s also the option of plugging your Xperia into a Sony Alpha camera to use the mobile as a large viewfinder monitor for stills and video.
The Sony Xperia 1 III will come in a choice of Frosted Grey, Frosted Black or Frosted Purple. Included in the box is a new 30W charger which offers a 50 per cent charge for 30 minutes of wall time. The colours for the Xperia 5 III are black, green and pink.
While pricing isn’t currently available, we do know that both phones will launch at the same time in early summer this year along with Sony’s mid-price phone, the Xperia 10 III. It’s a 5G handset, like the others, and it still gets the 4500mAh battery – a considerable improvement on the 3600mAh unit from the previous model.
It has a 6in, 21:9, HDR OLED display, coated in Gorilla Glass, and at 154 x 68 x 8.3mm is marginally smaller than the Xperia 10 II. There’s no 360 Spatial Sound but there’s plenty of decent audio specs with support for hi-res audio (wired and wireless), LDAC and a 3.5mm socket.
Under the hood is a slightly lowered powered set-up of the Snapdragon 690 processor, 6GB RAM and 128GB of storage space. It has an 8MP front-facing camera, an 8MP 16mm ultra-wide lens, a 12MP 27mm wide and an 8MP 54mm lens for portraits.
All of the Xperia phones will ship with Android 11.
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Microsoft today announced the next iteration of its Surface laptop, the Surface Laptop 4. It will start at $999 when it goes on sale on April 15. Perhaps its biggest selling point is choice, with options for both 11th Gen Intel Core processors or an 8-core AMD Ryzen (again called the Microsoft Surface Edition).
Both the 13.5-inch and 15-inch version of the Surface Laptop 4 will offer Intel and AMD options. This is a change from the Surface Laptop 3, which offered Intel in the 13.5-incher and
AMD in the 15-incher
(with the exception of business models).
Microsoft Surface Laptop 4 (13.5-inches)
Microsoft Surface Laptop 4 (15-inches)
CPU
Up to AMD Ryzen Microsoft Surface Edition R5 4680U (8 cores), Up to Intel Core i7-1185G7
Up to AMD Ryzen Microsoft Surface Edition R7 4980U ( 8 cores), Up to Intel Core i7-1185G7
Graphics
AMD Radeon RX Graphics or Intel Xe Graphics
AMD Radeon RX Graphics or Intel Xe Graphics
RAM
Up to 16GB (AMD), Up to 32GB (Intel), LPDDR4X 3,733 MHz
Up to 16GB (AMD, DDR4, 2,400 MHz), up to 32GB (Intel, LPDDR4, 3,733 MHz)
Storage
Up to 256GB (AMD), Up to 1TB (Intel)
Up to 512GB (AMD), Up to 1TB (Intel)
Display
13.5-inch PixelSense display, 2256 x 1504, 3:2
15-inch PixelSense display, 2496 x 1664, 3:2
Networking
Wi-Fi 6 (802.11ax), Bluetooth 5.0
Wi-Fi 6 (802.11ax), Bluetooth 5.0
Starting Price
$999 (AMD), $1,299 (Intel)
$1,299 (AMD), $1,799 (Intel)
The design of the Surface Laptop 4 is largely unchanged, with a 3:2 touchscreen display with 201 pixels per inch, options for Alcantara fabric or a metal deck. There is, however, one new color, ice blue, which debuted on the Surface Laptop Go last year.
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Many of the biggest changes can’t be seen. For the first time, Microsoft is offering a 32GB RAM option on the Surface Laptop (with an Intel Core i7 at 1TB of RAM on both sizes). The company is claiming up to 19 hours of battery life on the smaller device with an AMD Ryzen 5 or 17 hours with a Core i7. On the bigger size, it’s suggesting up to 17.5 hours with an AMD Ryzen 7 and 16.5 hours with Intel Core i7. Microsoft is also claiming a 70% performance increase, though it doesn’t say with which processor.
The new AMD Ryzen Microsoft Surface Edition chips are based on Ryzen 4000 and Zen 2, rather than Ryzen 5000 and Zen 3, which is just rolling onto the market. We understand Microsoft’s chips are somewhat customized, including frequencies similar to the newer chips. But these new processors should, in theory, lead to increased stability and battery life.
While Microsoft is being more flexible on allowing both Intel and AMD options on both size machines, you won’t find them with identical specs when it comes to RAM and storage. The 13.5-inch laptop will offer Ryzen 5 with 8GB or 16GB of RAM and 256GB of storage, while the Intel 11th Gen Core process range will include a Core i5/8GB RAM/512GB SSD option to start, as well as both Core i5 and Core i7 models with 16GB of RAM and 512GB of storage and a maxxed out version with a Core i7, 32GB of RAM and 1TB storage drive. The Ryzzen versions only come in platinum, while all but the top-end Intel model also include ice blue, sandstone and black.
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On the 15-inch model, you can get a Ryzen 7 with 8GB of RAM and either 256GB or 512GB of storage, or an R7 with 16GB of memory and a 512GB SSD. For intel, You can choose between an Intel Core i7 with either 16GB of memory and 512GB of storage or 32GB of memory and 1TB of storage. These only come in platinum and black.
Commercial models will add more configurations for businesses, including a 13.5-inch model with 512GB of storage and a Ryzen processor. Overall, there are a lot of configurations, so hopefully people are able to find what they want. But there are definitely more options on the Intel side of the Surface fence.
The port situation is largely the same as last year, including USB Type-A, USB Type-C, a headphone jack and the Surface Connect port. Microsoft still isn’t going with Thunderbolt, and will be using USB-C 3.1 Gen 2 on both the Intel and AMD models. The replaceable SSD is back, though Microsoft continues to state that it isn’t user serviceable, and that it should only be removed by authorized technicians.
It’s been a long wait for the Surface Laptop 4. The Surface Laptop 3 was introduced at an event in October 2019 and went on sale that November. Last year, Microsoft revealed the cheaper, smaller Surface Laptop Go but didn’t update the flagship clamshell. We’ll go hands on with the Surface Laptop 4, so let’s hope the wait was worth it.
Microsoft is also revealing a slew of accessories designed for virtual work. They include the $299.99 Surface Headphones 2+ for Business, which is certified for Microsoft Teams with a dongle, shipping this month; Microsoft Modern USB and wireless headsets ($49.99 and $99.99, respectively, releasing in June); the Microsoft Modern USB-C Speaker ($99.99, releasing in June); and the Microsoft Modern webcam, a $69.99 camera with 1080p video, HDR and a 78-degree field of view that will go on sale in June.
Microsoft is launching Surface Headphones 2 Plus today alongside two new headsets, all with dedicated Microsoft Teams buttons. It’s Microsoft’s latest hardware attempt to push Microsoft Teams, after the company launched new intelligent speakers for Teams last month and monitors started appearing with Teams buttons earlier this year. These aren’t the only headsets to feature a Microsoft Teams button, but now Microsoft’s trying to make it the new norm.
First up is Microsoft’s Surface Headphones 2 Plus for Business. Much like the Plus moniker on the Surface Pro 7 Plus, this is more of a refresh than a major redesign. All of the same features on the Surface Headphones 2, including battery life, remain the same, but Microsoft is now certifying these headphones for Teams usage. That means there’s a dedicated Microsoft Teams button and a new USB dongle that includes a light to let you know whether you’re on mute.
As the name implies, Microsoft is only selling the Surface Headphones 2 Plus for Business (what a mouthful) to business and education customers. The headphones will only be available in a black color option for $299.99 starting today.
Alongside the Surface-branded headphones, Microsoft is also launching two new headsets with dedicated Microsoft Teams buttons. After launching an impressive Xbox Wireless Headset last month, Microsoft’s new Modern Wireless Headset offers a somewhat similar option for laptops and PCs. This wireless headset includes padded ear cups, a microphone that automatically mutes when you flip it up, and on-ear controls for mute, volume, and Teams controls.
While the headset includes Bluetooth support, it will require the included USB-A dongle for the Microsoft Teams features. Microsoft is promising up to 50 hours of music listening on this Modern Wireless Headset, or up to 30 hours of Microsoft Teams talk time. The headset can be charged fully in two and a half hours. Microsoft isn’t releasing pricing for the Modern Wireless Headset yet, but the company says it will ship in select markets this June.
If you’re not interested in wireless, then there’s the Microsoft Modern USB Headset. Despite the modern name, it connects over USB-A, not USB-C, and includes in-line controls for volume, mute, and the Microsoft Teams button. It’s mostly a lightweight headset with padded ear cups that’s designed to be a somewhat affordable Microsoft Teams headset for $49.99. This headset will ship in June for business and education customers.
Roku’s introducing a trio of new devices today, led by the new $39.99 Express 4K Plus streaming device. Shipping in mid-May, the Express 4K Plus basically replaces the Roku Premiere as the company’s entry-level 4K player. It now has a faster processor, dual-band Wi-Fi, and increased internal storage. Plus, Roku says you can now attach a Micro-USB-to-Ethernet adapter if you prefer a wired connection. The Express 4K Plus is also the first Roku player to support HDR10+, which will come to the Roku Ultra as well after a future firmware update.
A stripped-down “Express 4K” player will be sold exclusively at Walmart in the US for $35. This model will also make its way to Canada, Mexico, and the UK. The only real difference is that it ships with a basic Roku remote instead of the voice remote that comes with the Plus SKU.
Next up is the first Roku remote with a rechargeable built-in battery. We knew this one was coming, and you’ll be able to buy the Roku Voice Remote Pro starting today for $29.99. It includes a built-in headphone jack for private audio, two customizable shortcut buttons, TV controls, and, in another first for Roku, it features mid-field microphones for hands-free voice commands.
By default, the mics will listen for the “Hey Roku” hot phrase. But there’s a slider button right on the remote that turns off the always-listening mode. (If you do so, you can still hold down the microphone button on the front of the remote and speak a command.) One reason for maybe leaving the mics on? You can call out to the remote with a “Hey Roku, find my remote,” and it’ll make a sound to reveal its location in the couch cushions.
And the last of the new Roku products is what the company is calling its Streambar Pro, described as “an evolution of the Roku Smart Soundbar.” The Smart Soundbar came with Roku’s streaming software built in, and this refreshed hardware “now includes a Roku voice remote with personal shortcut buttons and private listening, Roku headphones, and the new virtual surround feature for $179.99.” (Virtual surround will also come to the Smart Soundbar with a software update.)
The Streambar Pro will be available to order from Roku’s website in late May and should start arriving at major retailers in June. Roku still doesn’t face any real competition from Amazon in this combined soundbar / streaming player category, though Apple is rumored to be experimenting with a product similar in concept.
Roku’s player lineup now consists of:
Roku Ultra
Roku Streaming Stick Plus
Roku Express 4K Plus
Roku Express
Roku Streambar Pro
Roku Streambar
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