federal-courts-go-low-tech-for-sensitive-documents-following-solarwinds-hack

Federal courts go low-tech for sensitive documents following SolarWinds hack

The list of companies and agencies discovering that they’ve been affected by the SolarWinds hack is still growing, and they’re working with a big unknown: how far the hackers got into their systems. The federal judiciary system is likely now one of them (via The Wall Street Journal), and it isn’t taking any chances. It’s worried enough that court workers will now have to physically deliver sensitive documents, despite the ongoing pandemic.

The judiciary’s new procedures sound rather intense:

Under the new procedures announced today, highly sensitive court documents (HSDs) filed with federal courts will be accepted for filing in paper form or via a secure electronic device, such as a thumb drive, and stored in a secure stand-alone computer system. These sealed HSDs will not be uploaded to CM/ECF.

The message here is clear: the judiciary does not want its most sensitive documents on the system until it figures out what the hackers have done to it, and it’s willing to add quite a bit of friction to the process of filing the documents. They can no longer just send them through the internet; they’ll have to hand-deliver actual paper or USB sticks.

We fully appreciate the practical implications of taking these steps and the administrative burden they will place on courts, yet any such burdens are outweighed by the need to preserve the confidentiality of sealed filings that are at risk of compromise.

The documents in question are not necessarily the regular sealed records of everyday court proceedings. The Wall Street Journal article points out that the HSDs could contain detailed explanations of how investigators work a case, as well as information on people who could currently be under surveillance. Knowing this information could help someone avoid detection or investigation, which is why it’s so important to keep it secure.

While the measures show that the judiciary feels it can’t trust its existing networks, the public’s access to court records won’t be changing. Any records that would’ve been publicly available will still be uploaded to the Case Management and Electronic Case Files system.

play-this-long-lost-tomb-raider-remake

Play this long-lost Tomb Raider remake

Tomb Raider: 10th Anniversary, a remake of the original Tomb Raider game for Sony’s PSP that was canceled in 2006, has recently resurfaced as a playable alpha, according to PC Gamer. The game was being developed by Core Design before it was shuttered in favor of Crystal Dynamics’ cross-platform Tomb Raider: Anniversary and Tomb Raider: Legend, a reimagining of the origin story of treasure-hunter Lara Croft.

The playable alpha features the climbing, swimming, and general platforming of the original game minus dialogue and enemies. It’s a neat throwback to an older style of Tomb Raider in contrast to the more cinematic and realistic approach the newer games take. The alpha includes levels set in Greece, Peru, and Croft Manor. You can see a sample of gameplay of the game in the YouTube video below.

The journey the alpha files and assets have taken to get here hasn’t been an entirely straightforward one. Core Design, the original creators of Tomb Raider, was ultimately sold by its publisher Eidos to Rebellion following the canceled remake. The unfinished game was then reskinned as a demo for an Indiana Jones game for LucasArts and as a National Treasure game. Neither pitch was ultimately picked up, and the PSP game faded into history and the memories of fans — until now. If you’re curious about the development of Tomb Raider and Core Design’s history, EuroGamer has a great feature.

To try out the game for yourself, you’ll have to download the files from the Internet Archive and follow the instructions on Tomb of Ash (a Tomb Raider fan site) to get the game patched and playable. From there, you’re ready for a taste of gaming history that never came to pass.

cyberpunk-2077:-player-numbers-drop-sharply

Cyberpunk 2077: Player numbers drop sharply

Although the futuristic RPG Cyberpunk 2077 had to struggle with major technical problems at the launch and as before, the high number of players promised a ray of hope for the studio to be behind the title. On Steam alone, the game had over a million players in just 3 hours, breaking the previous record for the most active players in a single-player game by far. Now, almost four weeks later, the euphoria seems to have finally subsided and disillusionment has given way.

According to an analysis by GitHyp, there were only 200 of the over one million players on Sunday. 000 left. On Monday this value was already at 165. 000. Currently the number is in the range of 150. 000 active player. Compared to the release on 10. 12. this corresponds to a clear minus – and the trend doesn’t seem to want to end.

Although it is generally quite common in single-player games for the number of players to drop significantly within the first few weeks, they are straight Open-world-based titles were actually less affected by the decline. A comparison with the RPG title The Witcher 3 from the same company illustrates the problem. The adventure about Geralt started in May 2015 with only 92. 000 players, but after one month there was still an active number of 55. 000 hold. It wasn’t until three months after its release that the game experienced a decline similar to that of Cyberpunk 2077 after only four weeks.

It remains to be seen whether CD Project Red will use the for June planned, extensive bug fixes will be able to bring players back. After all, there are regular messages on the internet from players who want the gaming experience to take place after the technical problems have been resolved. However, this is more likely to be a minority. Because regardless of gameplay bugs and graphic errors, the game is now also criticized in many other aspects. For example, the modest AI of opponents and other NPCs or the lack of content in general, which was previously advertised, should be mentioned here.

Just recently a post appeared on the GameFAQs page, which allegedly came from an employee of the studio. In it, he specifically describes what was cut out to meet the deadline by 10. 12. 2020 must be observed. In addition, he also speaks of internal considerations to want to submit some things in the middle of this year in the form of a DLC. So far it is unclear whether you can believe the post, CD Project Red has not yet commented on it. Even if it is true, it remains to be seen to what extent a release of further content will affect the number of players.