The Apple TV 4K hasn’t been updated for more than three and a half years, which is an eternity in technology. But 9to5Mac reports that the new tvOS 14.5 beta references support for 120Hz refresh rates — a capability that no currently available Apple TV models have — which could indicate Apple is working on a new version of its set-top box.
While it’s not clear what Apple may use a 120Hz refresh rate for in a new Apple TV, one of the more intriguing possibilities is for smoother gaming, like what’s offered with 120Hz support on the PlayStation 5 and Xbox Series X. Apple has been showing increased interest in gaming as of late, so it wouldn’t be too much of a surprise if the new Apple TV had more gaming-focused features.
For example, Apple just added a bunch of new games to its Apple Arcade gaming subscription service, which lets you play games on the iPhone, iPad, Mac, and Apple TV and carry your progress across platforms. And the iOS 14.5, macOS 11.3, and tvOS 14.5 betas also all include support for the PlayStation 5’s DualSense controller and the Xbox Series X controller — presumably, that support will carry over to the final software releases.
The rumored 120Hz support for Apple TV would also line up with a Bloomberg report from December, which said Apple was working on a new Apple TV for sometime this year with a “stronger gaming focus.” (That report also said the new set-top box would have a redesigned remote, which will hopefully be easier to use.) While we don’t know exactly when Apple will announce this rumored device, or if it will announce it at all, if you’re in the market for a new Apple TV, you might want to wait just a bit.
Social audio app Clubhouse will let all users pay other creators starting Monday. It’s the first monetization tool built right into the app. Clubhouse says it won’t take a cut of payments, meaning that creators get the entirety of what somebody sends them. Not everyone will be able to receive payments just yet, though; that will be rolling out in waves, “starting with a small test group,” Clubhouse says.
To pay a Clubhouse creator who can receive payments, tap on their profile, then tap on the “Send Money” button, and then choose how much you send them. You’ll also have to pay a “small card processing fee” that goes to Stripe, which is Clubhouse’s payments processing partner. The first time to try to pay someone, Clubhouse will ask you to add a credit or debit card.
The news of direct payments comes a few weeks after Clubhouse announced its first creator accelerator program, Clubhouse Creator First, which will take on 20 aspiring hosts and creators to help them build their audiences and monetize their shows.
The accelerator and the new direct payments could give creators more incentive to stay on Clubhouse instead of jumping to one of the many other social media platforms that have copied Clubhouse’s social audio format. Right now, Clubhouse is only available on iOS as an invite-only app, though an Android version is in the works.
Nintendo’s official Pro Controller for the Switch is generally a pretty useful accessory, but it has its problems: the D-pad is unreliable, and it doesn’t really offer any “pro-level” functionality. 8BitDo’s latest controller improves on both of those issues while coming in at a lower price.
The 8BitDo Pro 2 is an upgraded version of the SN30Pro Plus, already a well-regarded Switch controller. It uses Bluetooth and also works with PCs and mobile devices; there’s a physical control for flipping between Switch, X-input, D-input, and Mac. You can use it as a wired controller with a USB-C cable, too. I did try using it with my PC, but I feel like it makes more sense on the Switch due to the Japanese-style button layout with B on the bottom and A on the right. Or maybe I’m just too used to using Xbox controllers on the PC.
Aesthetically, it looks kind of like a cross between a SNES pad and a PlayStation controller, with a lozenge-shaped body, two handles, and symmetrically aligned analog sticks. The unit I have is decked out in a PlayStation-inspired gray colorway, though there’s also an all-black option and a beige model that evokes the original Game Boy.
It’s not a huge controller, but it feels comfortable in my large hands, with easy access to all of the buttons and triggers. Just as importantly for me, the D-pad is good. It feels more or less like a SNES pad, and its placement above the left analog stick makes it more appropriate for games where it’s a primary input option. I’d much rather use the Pro 2 than Nintendo’s Pro Controller for just about any 2D game on the Switch.
The Pro 2’s key feature over its predecessor is the customizable back buttons that you can press with your middle finger. These are a common element of enthusiast-focused controllers today, from Microsoft’s Elite controllers to third-party offerings like the Astro C40 for the PS4. Sony also released an attachment that brings similar functionality to the DualShock 4.
These buttons are useful because they allow you to enter commands without taking your thumbs off the sticks. Most first-person shooters, for example, assign jumping to a face button, which means it can be awkward to activate while aiming at the same time. With controllers like the Pro 2, you can set a back button to work the same way as a given face button, freeing you up to design more flexible control schemes. The Pro 2 makes it much easier to manipulate the camera in the middle of a Monster Hunter Rise battle, which might be worth the asking price alone.
The back buttons on the Pro 2 are responsive and clicky, activating with a slight squeeze. You can assign them through 8BitDo’s Ultimate Software app, which is now available for the Pro 2 on iOS and Android as well as PCs. It’s not quite as simple as some pro controller setups that let you remap the buttons directly on the controller itself, but it does support multiple profiles and works well enough. Beside button assignments, the app can also be used to modify the controller’s vibration strength and stick sensitivity.
You do miss out on some of the Switch Pro Controller’s features with the 8BitDo Pro 2. While the rumble is solid, it doesn’t feel as precise as Nintendo’s HD Rumble in supported games. The Pro 2 also lacks an NFC reader, so it won’t work with Amiibo figurines. And it can’t be used to power the Switch on, which is common to most third-party controllers across various platforms.
For $49.99, though, those omissions are understandable. That’s $20 less than Nintendo’s equivalent option, let alone the pro controllers you’d find for the Xbox or PlayStation in the $180–$200 range. And all things considered, I’d take the 8BitDo Pro 2 over the official Nintendo controller most days of the week.
The 8BitDo Pro 2 will start shipping on April 12th.
Google is killing off its dedicated Google Wifi app for managing its routers, rolling that functionality over to the Google Home app as the company continues to “help our customers control and manage all their connected products in one place and enable routines across them.”
The switchover to the Google Home app will come in two phases: first, Google will disable most of the functionality of the Google Wifi app on May 25th. Starting then, users will only be able to view the current status of their networks — but any changes, including adding new routers or access points — will have to be done in the Google Home app.
Then, sometime in June, Google will remove the Wifi app from the Play Store and iOS App Store, funneling all users to exclusively use the Google Home app. (It’ll also stop supporting the old app at that time for existing users, too.)
Google points out that migrating existing Wifi setups to the Google Home app will offer some new benefits, including the ability to use Google Assistant for things like pausing the Wi-Fi connection, testing your current internet speed, and (in a neat bit of product synergy) showing a guest Wi-Fi password on a Google Nest Hub or Nest Hub Max display.
Migrating a network setup seems to be a relatively simple process, although Google’s how-to warns it’s a one-way street: once you switch over to the Google Home app, you can’t go back.
Until recently, the default voice for Apple’s Siri assistant has been stereotypically female-sounding. However, studies have found that having AI assistants default to female-sounding voices can reinforce harmful stereotypes, so Apple has tried to fix that in its upcoming iOS 14.5, which is now in beta.
When you update your phone to iOS 14.5, you’ll be prompted to pick a default voice for Siri — and Apple is including two new voice options. However, if you’ve changed your mind and want to use a different voice (or are using the 14.5 beta and weren’t prompted), this guide will show you how to change the voice after setup.
It’s a reasonably simple process. First, go to the Settings app, then to Siri & Search, and tap Siri Voice. There, you’ll be presented with the list of options.
At the moment, the American variety is the only one with four voice choices; Australian, British, Indian, Irish, and South African versions only have two. The four US voice choices are:
Voice 1, which is a soft-spoken male-sounding voice
Voice 2, an energetic, confident female-sounding voice
Voice 3 is similar to Voice 2 but male-sounding
And finally, Voice 4, which is similar to the default Siri voice that’s been around all these years
If you want to hear what the voices sound like for yourself, they’re in the embedded tweet below.
Tapping on a voice will play a snippet of it saying “Hi, I’m Siri. Choose the voice you’d like me to use.” If you choose voices 1–3, it will have to download them before you can use them, but you don’t have to stay in the Settings app while it does so. Once it’s finished downloading, Siri will respond with your chosen voice.
This process is unlikely to change in the final version, but if it does, we’ll be sure to update this how-to.
Clubhouse had an incredible year in one most of us would rather forget. The live audio app launched during a pandemic; gained more than 10 million downloads for an invite-only, iOS-only app; and succeeded to the point that most every social platform wants to copy it. Congrats to Clubhouse.
The company now faces its biggest challenges yet, however. For one, the pandemic is waning, and people might be more interested in real-life socializing instead of conversations facilitated through their phone. Anyone advertising their backyard as the next great Clubhouse competitor has a point. But for the people who do end up wanting to talk to each other online, they’ll soon have a lot more places to do so. In case you haven’t kept up: Twitter, Facebook (reportedly), LinkedIn, Discord, Spotify, Mark Cuban, and Slack have all launched or are working on their own attempts at social audio — the space is about to get busy.
The great concern for Clubhouse is that, as I postulated in February, social audio could follow the same trajectory as Snapchat’s Stories function: a brilliant social media-altering idea that goes on to live in every app to the detriment of the upstart that pioneered the format. And social audio is shaping up to go that way. With the threat growing, it’s worth looking at where Clubhouse is most likely to run into problems.
But first: what does Clubhouse have going for it? It was the first to social audio, and that’s something. Already, it counts millions of users who come to Clubhouse solely for social audio content, and that includes headline-grabbing names like Elon Musk, Mark Zuckerberg, Bill Gates, and other celebrities. Tech CEOs are even making announcements in Clubhouse, including Slack CEO Stewart Butterfield, who announced his company’s own copycat product in the app. The app generates news and discussions — that’s something much trickier for other companies to clone.
People have also built habits around Clubhouse, which is a positive sign for user retention. The team also plans to launch a creators program in the near future that’ll reward its most dedicated users with revenue and resources to beef up their shows.
And critically, the app has staffed up in just the past month. The company recently poached Fadia Kader from Instagram to lead its media partnerships and creators. At Instagram, she worked with musicians to help them optimize their work on the platform. Presumably, she’ll be doing something similar at Clubhouse. Already, I’ve seen her in a room with Justin Bieber talking about his most recent album. Clubhouse also hired Maya Watson from Netflix to become its head of global marketing, meaning it’ll soon dedicate resources to promoting Clubhouse rather than relying primarily on word of mouth. These are all important steps to keeping Clubhouse interesting and thriving.
But the app now faces competition from some of the world’s biggest platforms, which already have years of moderation experience, are available on iOS and Android, and have massive, loyal user bases to whom they can push social audio. Some companies, like Twitter and Discord, already pushed social audio features live to their millions of users with effectively the same interface as Clubhouse. Anyone who didn’t have an invite to Clubhouse, or an iPhone, now can access the magic of social audio with no association to Clubhouse whatsoever.
Maybe the most dangerous possibility for Clubhouse, however, is how easily it could lose the big names on its platform to challengers. Spotify, which announced this week that it acquired Betty Labs, the maker of the sports-centric social audio app Locker Room, plans to bring the app to Android, change its name, and broaden its coverage to music, culture, and sports. It could directly compete with Clubhouse for talent. Joe Rogan, for example, recently joined a Clubhouse chat, and although Spotify’s head of R&D tells me the company won’t restrict its podcasters from using other social audio apps, it’s easy to imagine the company encouraging the use of its own. Musicians, like Bieber, who maybe came to Clubhouse to debut music, might turn to Spotify’s app instead to maintain relationships with the streaming giant. As a point of reference, when Kylie Jenner tweeted that she barely opened Snapchat anymore, the company’s stock lost $1.3 billion. If stars like Tiffany Haddish decide to spend their time elsewhere, Clubhouse will falter, too.
At the same time, a few of these competitors are specifically interested in building native recording into their app, possibly to fuel the podcasting ecosystem and on-demand listening. Clubhouse has yet to do this. Fireside, which was co-founded by Mark Cuban, allows people to input sound effects, like music, and record their shows for distribution across podcasting platforms, as well as later playback on the app itself. Spotify will likely do the same with its app and rely on its Anchor software to handle hosting and distribution. Twitter’s head of consumer product told The Verge that it, too, would let people natively record their Spaces. Clubhouse hasn’t built that functionality, limiting its users to only live conversations, which can be hard to follow if they join them midway through. Context collapse will challenge every platform that focuses on live, but some of Clubhouse’s competitors are already working to solve that.
Stories made Snapchat a success. It pioneered the idea of ephemeral content and brought some semblance of authenticity back to social media. But it didn’t take long for the functionality to come to the same competitors Clubhouse now faces. To make its business work, Snapchat doubled down on its Android app, made the app more approachable to new users through a redesign, and aggressively pursued content partnerships with media and entertainment companies. It now pays users to make content for its TikTok competitor Spotlight and supports a growing ad business, but Instagram ultimately came away with the crown for Stories. Clubhouse hasn’t yet pursued ads or subscriptions, but that’ll be the next step to make it a self-supported platform. (Notably, though, its competitors, like Facebook, already rule ad targeting, possibly making Clubhouse’s job of selling ads or access to the platform itself tougher.)
None of this is to say Clubhouse won’t survive or build a strong business in the coming months and years. It just needs to stay in the conversation.
Nintendo’s official Pro Controller for the Switch is generally a pretty useful accessory, but it has its problems: the D-pad is unreliable, and it doesn’t really offer any “pro-level” functionality. 8BitDo’s latest controller improves on both of those issues while coming in at a lower price.
The 8BitDo Pro 2 is an upgraded version of the SN30Pro Plus, already a well-regarded Switch controller. It uses Bluetooth and also works with PCs and mobile devices; there’s a physical control for flipping between Switch, X-input, D-input, and Mac. You can use it as a wired controller with a USB-C cable, too. I did try using it with my PC, but I feel like it makes more sense on the Switch due to the Japanese-style button layout with B on the bottom and A on the right. Or maybe I’m just too used to using Xbox controllers on the PC.
Aesthetically, it looks kind of like a cross between a SNES pad and a PlayStation controller, with a lozenge-shaped body, two handles, and symmetrically aligned analog sticks. The unit I have is decked out in a PlayStation-inspired gray colorway, though there’s also an all-black option and a beige model that evokes the original Game Boy.
It’s not a huge controller, but it feels comfortable in my large hands, with easy access to all of the buttons and triggers. Just as importantly for me, the D-pad is good. It feels more or less like a SNES pad, and its placement above the left analog stick makes it more appropriate for games where it’s a primary input option. I’d much rather use the Pro 2 than Nintendo’s Pro Controller for just about any 2D game on the Switch.
The Pro 2’s key feature over its predecessor is the customizable back buttons that you can press with your middle finger. These are a common element of enthusiast-focused controllers today, from Microsoft’s Elite controllers to third-party offerings like the Astro C40 for the PS4. Sony also released an attachment that brings similar functionality to the DualShock 4.
These buttons are useful because they allow you to enter commands without taking your thumbs off the sticks. Most first-person shooters, for example, assign jumping to a face button, which means it can be awkward to activate while aiming at the same time. With controllers like the Pro 2, you can set a back button to work the same way as a given face button, freeing you up to design more flexible control schemes. The Pro 2 makes it much easier to manipulate the camera in the middle of a Monster Hunter Rise battle, which might be worth the asking price alone.
The back buttons on the Pro 2 are responsive and clicky, activating with a slight squeeze. You can assign them through 8BitDo’s Ultimate Software app, which is now available for the Pro 2 on iOS and Android as well as PCs. It’s not quite as simple as some pro controller setups that let you remap the buttons directly on the controller itself, but it does support multiple profiles and works well enough. Beside button assignments, the app can also be used to modify the controller’s vibration strength and stick sensitivity.
You do miss out on some of the Switch Pro Controller’s features with the 8BitDo Pro 2. While the rumble is solid, it doesn’t feel as precise as Nintendo’s HD Rumble in supported games. The Pro 2 also lacks an NFC reader, so it won’t work with Amiibo figurines. And it can’t be used to power the Switch on, which is common to most third-party controllers across various platforms.
For $49.99, though, those omissions are understandable. That’s $20 less than Nintendo’s equivalent option, let alone the pro controllers you’d find for the Xbox or PlayStation in the $180–$200 range. And all things considered, I’d take the 8BitDo Pro 2 over the official Nintendo controller most days of the week.
The 8BitDo Pro 2 will start shipping on April 12th.
Apple’s gaming subscription service just got a massive influx of new titles. The headliner is Fantasian — the latest release from the creator of Final Fantasy — which is joined by other titles like new versions of NBA 2K and The Oregon Trail, and World of Demons from PlatinumGames. As part of the update, the service is getting two new categories of games: Apple calls them “Timeless Classics” and “App Store Greats.”
For the greats, Apple is adding a number of high-profile mobile hits to the service, including Threes, Monument Valley, Mini Metro, and a remaster of Cut the Rope. Timeless classics, meanwhile, refers to iconic games like backgammon, solitaire, and Zach Gage’s recent takes on chess and sudoku. While most Arcade games are playable across Apple TV, Mac, and iOS, these new categories will only work on iPhone and iPad. The update adds more than 30 titles to the service, bringing the entire library to more than 180.
Apple Arcade first launched in 2019 as a new option for premium games on a platform that had become dominated by free-to-play experiences. The original pitch was a service full of new, largely exclusive games from developers like Final Fantasy creator Hironobu Sakaguchi and a number of indie stalwarts.
However, despite the quality games and relative low price (an Arcade subscription is $4.99 per month), Apple is reportedly not happy with the amount of engagement games are getting, which may be a reason behind this most recent shift in direction.
Fantasian, a new role-playing game from Final Fantasy creator Hironobu Sakaguchi, is available now for Apple Arcade. The game is playable on iOS, Mac, and Apple TV.
Fantasian is the latest from Sakaguchi’s studio Mistwalker, which he founded in 2004; the developer has since released games such as The Last Story and Blue Dragon. Although Fantasian uses traditional RPG elements like turn-based battles, it’s been designed with handcrafted physical models — more than 150 dioramas in all.
Fantasian features touch controls but, according to Sakaguchi, is intended to deliver a console-like experience on mobile devices. The game follows an amnesiac hero searching for a way to regain his lost memories. In a previous interview with The Verge, Sakaguchi said that replaying Final Fantasy IV made him want to return to his RPG roots.
FANTASIAN was released in JPN. Coincidentally, it was the same birthday as FF6, which inspired me to create this. Happy Birthday!#FANTASIAN pic.twitter.com/HLtwqgdVRB
— 坂口博信 (@auuo) April 1, 2021
The game was released yesterday in Japan. On Twitter, Sakaguchi noted Fantasian has the “same birthday” as one of his other games, Final Fantasy VI — a title that shares similar themes.
Over the past several months, Twitter has been working hard to bring its Clubhouse-like audio chat rooms feature, Spaces, to users on iOS and, as of last month, Android. A logical next place for Spaces to show up would be on the web, and unsurprisingly, Twitter is working on the feature for browsers, the company confirmed to The Verge.
We decided to ask Twitter about Spaces on desktop after seeing this tweet from app researcher Jane Manchun Wong, which shows what Spaces preview cards could look like when viewed on the web.
And Twitter itself hasn’t been entirely secret about developing the feature, either. A Twitter Spaces developer posted some designs of how a Space’s intro screen might look on the web last Friday.
Given that Spaces is only available on mobile right now, bringing it to the web would be a significant expansion. And that broader reach could help Twitter in its race to compete with Clubhouse, which is still only on iOS (though an Android version is on the way). It would also bring Twitter in closer parity to Discord, which just yesterday launched its social audio rooms feature, Stage Channels, on all platforms where Discord is available.
LinkedIn, Mark Cuban, Slack, and Spotify are also working on Clubhouse-like live audio features, while Facebook reportedly has one in development.
Duolingo, the popular language learning app, offers a wide variety of languages in its list of courses. While it’s known for teaching well-known tongues such as French, Spanish, and Chinese, it has also added courses in languages that are less widely used, such as Irish, Scottish Gaelic, Hawaiian — and now, as of April 6th, its 40th language: Yiddish.
While Yiddish in the US is known more for some of the words that have entered the popular lexicon (“He’s such a schmuck!”), it is actually a full-scale language. An amalgamation of High German, Hebrew, and Aramaic, with a smattering of Slavic languages (and more recently, English), before World War II, it was widely spoken by Jewish communities living throughout Central and Eastern Europe.
These days, Yiddish as a day-to-day language tends to be spoken mainly in Chassidic and Haredi (ultra-Orthodox) Jewish communities, although there has been a strong interest in Yiddish among many of the descendants of European Yiddish speakers.
For example, while my family no longer speaks Yiddish on a daily basis, my parents grew up speaking the language and sent me to an after-school program for several years so I could learn it as well. While I am no longer anywhere near as fluent as I once was, I can still manage “a bisl Yiddish” (a little Yiddish), so I asked Duolingo if I could try out its Yiddish course ahead of time to see how it worked.
I’m not unfamiliar with Duolingo — I’ve been using the app to try to relearn my high school Spanish — and I found that the Yiddish course follows the app’s familiar methodology. It starts by testing you on your existing knowledge of a language, assuming you’re not starting from scratch. (Mine turned out to be fair but not great.) It then starts, through repetition and examples, taking you through the basics and then into conversation, using different subjects (such as going to a restaurant).
The version of the app I was working with still had some beta glitches. For example, each time you click on a word, a voice is supposed to repeat it out loud, and a few of the words were missing. I was also interested to find that a couple of the words were pronounced quite differently than I was used to, but I wasn’t sure whether that was another beta glitch or an indication of the dialect being used.
And that’s one of the catches in teaching any language. Because Yiddish was once spread out among a wide range of countries, there was also a wide range of dialects spoken. I remember my grandparents being very amused because the dialect I was learning in school was so different from the one they’d grown up with. According to Duolingo, its Yiddish course uses the Chassidic Hungarian pronunciations because that is currently the most widely used, while the grammar is based on the version standardized by the YIVO Institute for Jewish Research (which is the grammar that I was taught).
I’ll be curious to discover where these differences show themselves as I proceed to the more advanced levels. In the meantime, to promote its new Yiddish course, Duolingo has arranged with several delis around the US — Katz’s Deli in NYC, Manny’s Deli in Chicago, Factor’s Famous Deli in Los Angeles, Zak the Baker in Miami, and Pigeon Bagels in Pittsburgh — to give away free bagels with a schmear (cream cheese) on April 6th to customers who try to order (with the help of some onsite signs) in Yiddish.
Those of us who don’t live close to one of those venues, or who are still avoiding onsite shopping, will have to make do with noshing food from our own fridges while we learn a bisl Yiddish. Duolingo is available on iOS, Android, and the web; the basic app is free, or you can get rid of ads and track your process for $7 per month.
(Pocket-lint) – The Garmin Vivosport is in no ways new – it launched back in 2018 – but it landed in our lap as we wanted an affordable way to track heart-rate from the wrist without the fuss of wearing a chest strap device during exercise.
Since buying the Vivosport on a tame budget, it’s grown to become part of our daily life, an always-on tracker that helps with move motivation, step- and sleep-tracking, among other measures, all while being small and unobtrusive to wear.
If you’re looking for a relatively budget fitness band and aren’t tempted by now-Google-owned Fitbit, does the Garmin Vivosport fit all your needs?
Display size: 9.7 x 19.3mm / 72 x 144 pixels resolution
Weight: 27g (large) / 24.1g (small)
5ATM water resistance (to 50m)
The Vivosport is in no way watch-like – which, as non-wearers of such a device in the past – is a massive positive for us, because once the band is on you’ll more or less forget it’s there.
Sure, it needs to be reasonably tight in order to get an accurate heart-rate reading, but with multiple openings in the non-removable band – that’s why there are small and large sizes (it’s the large pictured) – you can easily find one that’s most comfortable.
Best fitness trackers: The top activity bands to buy today
We’ve even found the Vivosport fine to wear during the night, for sleep tracking, should you so wish. The automated backlight doesn’t constantly come on too easily – as we’ve suffered with some other smartwatches over the years – so there’s not unwarranted extra light during night-time.
Even when the backlight does kick in – giving a sort-of blueish hue to the colour screen – the display is rather small anyway, so not a major distraction. You’ll likely only look at the Vivosport when it vibrates alerting you to something – which can be customised or switched off – or actively want to engage with some data on the panel itself.
We like that it’s not a distraction: wear the device, forget about it, let it track at all times. In the same breath, however, the display is small to the point that it can be fiddly, while data doesn’t exactly have a lot of room to play with – so you’re best to view the output through Garmin Connect instead.
For a small band, the Vivosport comes with a fair chunk of features. There’s the daily stuff – step tracking, sleep tracking, stairs climbed, calories burned, stress level – and the active stuff that you’ll need to actively engage with when commencing exercise (an auto mode is available, but it’s hit an miss in our experience).
Pressing-and-holding a finger on the screen will open the swipeable menu, the first graphic being for exercise. Tap this to open the various options, including walking, running, cycling, and more. Some of these will offer outside/inside options for GPS tracking, as relevant, which can sometimes take a little while to grab ahold of a signal – and until it does you can’t commence that exercise.
The Vivosport commences with a default set of goals that auto-adjusts based on your lifestyle. If you walk miles everyday then the 5,000 step goal will automatically increase without you needing to do anything. Or you can set a personal one – whether realistically achievable everyday or not – to give you some added drive.
For us, however, it’s the wider detail of what the Vivosport can do that’s most appealing. We’ve integrated it as part of a Garmin Edge 1030 Plus cycling computer setup – also with Vector 3 power pedals to measure cadence and power – to act as our heart-rate monitor. You’ll need to open a different menu to transmit such live data, but once synched you can let the band do the reading – which will display on the Edge’s screen should you want it to.
Sure, wrist-based tracking is never going to be as accurate as a chest-based tracking product. But the fact the Vivosport can communicate with a high-end Garmin setup is good enough for us to get reasonably accurate comprehension of our heart-rate zones during cycling sessions. Sometimes it’ll drift off the mark and get stuck at 148bpm whilst we’re going flat out up a hill – knowing it’ll be over 170bpm in reality – but it soon catches back up.
Not only does it perform this real-time tracking, however, but the Vivosport also houses a blood oxygen monitor (VO2) which, in this context, has genuine use: because the Edge 1030 Plus will take a read at the beginning and end of a workout automatically it can assess how well you’re progressing based on previous sessions and advise on recovery time.
Outside of our cycling sessions we’ve been using the Vivosport to track weekend 5-mile walks, with the dedicated GPS tracking proving to be better than our phone-based Strava alternative (which, on some handsets, can time-out mid session). It paints an accurate picture of route, along with base/max/average heart-rate to give a real understanding of low intensity workouts.
The heart-rate accuracy seems to be on point too – based on our count-it-out fingers-to-neck comparison – and it’s only really sleep tracking that’s a bit over-optimistic, as it’ll base sleep patterns on what you tell the watch and often it’ll think you’re asleep when you’re just being lazy in bed one morning. Still, seeing light/deep/REM sleep is kind of fascinating, whether or not it’s data that you’ll really need.
Oh, lastly, it’s worth pointing out the lack of swim tracking. Which seems like an oddity for a waterproof device that features an accelerometer. If you’re looking for a band to assist with triathlon training then you’ll need to look further afield to a more advanced (and pricier) watch product.
Performance
Up to 8 hours non-stop GPS tracking for exercise
Smart notifications (iOS & Android app)
For an always-on fitness tracker the Vivosport lasts for a pretty decent length of time too. Garmin quotes up to eight hours of use with GPS tracking, i.e. when engaged in exercise activity. But it’s much longer if you’re not tracking specific exercises.
In our use that’s equated to charging the Vivosport every three days. In the meantime that provides daily tracking, including an hour of heart-rate data transmission via Bluetooth, an hour of GPS-tracking while walking in the evening, and overnight sleep tracking.
Best fitness trackers 2021: Top activity bands to buy today
By Britta O’Boyle
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Our guide to the top fitness trackers available, helping you count steps, track calories, monitor your heart rate, sleep patterns and more.
It does lead to the oddity of knowing when to charge, though, as we’ve ended up with it conking out at 5pm on a Wednesday, or warning of 10 per cent remaining at lunchtime. For us, really, it’s best plugged in overnight, abandoning the sleep tracking, to provide day in day out data without the sleep information.
Plugging it in, however, is based on a proprietary cable and fitting. Lose that cable and you’re stuffed as it’s like nothing else you’ll possess. The cable is also really short, which seems to be an oddity. We’d much rather have a charging cradle or mat instead to work with, which could always be plugged in bedside, with a backup direct charging port on the device itself.
Part of the longevity is down to the screen being dimmed the majority of the time. There’s little need to engage with the panel really, as the captured data is best presented through Garmin Connect – available for Apple iOS and Google Android, or via a web browser – in an easy-to-understand format.
You can engage with a calendar view, select specific exercise activities to gain greater understanding of your efforts, view bigger picture month-long summaries, or a comprehensive breakdown in My Day – which, as you probably guessed, collates all the data throughout a given day (from the Vivosport and other connected Garmin devices, as applicable).
Garmin Connect is best in app form, but can be accessed via a browser if you wish, and can also be setup to automatically push exercise data to third-party solutions, such as Strava. It’s a robust platform with enough flexibility to allow you to go light or dig deeper.
Verdict
The Garmin Vivosport is a small, comfortable-to-wear and capable fitness tracker that lasts a long time and avoids the over-complexity of a watch-like product.
We’d rather it had a non-proprietary cable for charging, the lack of swim tracking might seem odd for a waterproof device, while the small screen can be a little fiddly.
But the fact the Vivosport can communicate with our Gamin Edge cycling computer for comprehensive sessions and is always tracking our daily output in the interim has made it a daily driver with much wider appeal.
Sure, it might not be brand new – indeed it’s a couple of years old at the time of writing – but that’s an extra bonus in its appeal: as it’s available at some great price points right now (we found ours new for £69/$89).
Also consider
Fitbit Charge 4
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Perhaps the most obvious comparison, the lifestyle nature of its tracking features makes it an attractive wrist-wearable proposition for anyone looking to increase their activity and monitor their progress, with the new Active Zone Minutes being a lot more useful than step counting.
Read our review
Garmin Forerunner 45
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Looking for something with a larger screen that’s a little more comprehensive as a result? Garmin’s affordable watch ought to be a good shout.
Microsoft has shut down its Cortana app for iOS and Android. It’s the latest in a series of moves to end support for Cortana across multiple devices, including Microsoft’s own Surface Headphones. The Cortana app for iOS and Android is no longer supported, and Microsoft has removed it from both the App Store and Google’s Play Store.
“As we announced in July, we will soon be ending support for the Cortana app on Android and iOS, as Cortana continues its evolution as a productivity assistant,” reads a Microsoft support note spotted by MacRumors. “As of March 31, 2021, the Cortana content you created–such as reminders and lists–will no longer function in the Cortana mobile app, but can still be accessed through Cortana in Windows.” Cortana reminders, lists, and tasks are now available in the Microsoft To Do app instead.
Microsoft first launched Cortana for iOS and Android in December 2015. The app was originally designed to connect Windows 10 PCs and mobile phones, but failed to gain traction despite a big redesign. Microsoft CEO Satya Nadella recognized the company’s difficulties in competing with other digital assistants a couple of years ago, revealing that Microsoft no longer saw Cortana as a competitor to Alexa and Google Assistant.
Microsoft had once envisioned a future full of Cortana-powered fridges, toasters, and thermostats. That dream came to an end earlier this month when the first and only Cortana speaker removed Microsoft’s digital assistant. Other devices like the Cortana-powered GLAS thermostat are also no longer powered by Microsoft’s digital assistant.
Cortana isn’t completely finished, though. Microsoft still sees value in conversational AI and the company is trying to reposition Cortana as an assistant that can improve Microsoft’s enterprise-focused offerings.
Twitter is adding stickers to its ephemeral, Snapchat Stories-like Fleets, the social media company announced on Wednesday. Stickers are available for users on both Android and iOS.
When you’re making a Fleet, you’ll be able to add stickers by tapping the smiley face icon on the bottom row of your screen. When you do, you’ll see a collection of Twitter-made animated stickers and emoji (the latter of which Twitter calls “Twemoji”). And if you search for something in the search bar at the top of the screen, Twitter will pull up GIFs sourced from Tenor and Facebook-owned Giphy.
Your Fleets just got an upgrade.
Now you can express yourself in the conversation with stickers. Add GIFs and Twemojis to a Fleet by tapping the icon, on Android and iOS. pic.twitter.com/Ihh9ZZh70a
— Twitter Support (@TwitterSupport) March 31, 2021
If you’ve ever used stickers on Snapchat or Instagram, this new feature should feel quite familiar to you. That said, the feature might feel so familiar because both Snapchat and Instagram have offered it for years. But Twitter is still in early days with Fleets, which only became available to everyone back in November, so perhaps stickers are just a first sign of more additions to come.
Apple will try to fix battery drain and reduced performance issues that have affected some iPhone 11 devices by recalibrating their batteries in an upcoming update (via MacRumors). According to an Apple support document, the process will happen when you update an iPhone 11, 11 Pro, or 11 Pro Max to the upcoming iOS 14.5.
It might take a few weeks for the battery health system to figure out how much capacity your battery has left, and how much performance it can provide, according to the document. It doesn’t seem like users should notice too much of a difference during the process, though there will be a message in the battery health section of the settings menu explaining what’s going on.
The process is currently being tested in the latest release of the developer beta, but given that Apple has a support page already up for it, there’s a good chance it’ll make it into the final release. If the recalibration fails, for some reason, Apple says it or an authorized service provider will replace the battery for free. Hopefully, if you were experiencing battery issues with your iPhone 11, this process will help alleviate them when 14.5 is finally released.
It’s not unusual that Apple would release a document about a battery change before it starts happening. The company has been a lot more transparent when it makes changes to the iPhone’s power delivery system ever since it was caught throttling the performance of older iPhones to protect the battery.
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