chrome-for-android-can-now-preview-a-page-before-opening-a-link

Chrome for Android can now preview a page before opening a link

Chrome’s Android app now lets you preview a webpage before committing to clicking on a link, 9to5Google reports. The feature appears to have been enabled via a server-side update to version 89 of the browser, and can be accessed by long-pressing on a link and then tapping “Preview page.” It seems to be Android-only for the time being.

It’s a small, but helpful, feature if you want to quickly check the contents of a webpage without fully leaving your current page. Maybe that’s to get the gist of an article by reading its first couple of paragraphs, or because you’re still vigilant about being Rick-rolled in 2021.

The feature has been included in other browsers for a little while now. On iOS, both Safari and Edge already default to previewing a webpage when you long-press a link, and by default neither require the additional step of selecting “Preview page” from a menu.

Chrome’s support for link previews on Android has been in the works for a little while, and was spotted while it was in development way back in December 2018 by XDA Developers. Now, however, it appears to be available to everyone without having to be manually enabled.

twitter-plans-to-let-anyone-start-hosting-twitter-spaces-in-april

Twitter plans to let anyone start hosting Twitter Spaces in April

If you opened your phone this morning to see a Twitter app update, you might have been excited — and then confused — to see an advertisement for Twitter Spaces, the audio chat rooms that the social network recently launched to compete with the similar Clubhouse app. “Introducing Spaces,” the iOS update says, promising that “Now you can Tweet and Talk.”

But while you won’t actually find the ability to create a new Space unless you’re one of a select few, the company now says it’s planning to launch Spaces to everyone next month.

The iOS update note.
Screenshot by The Verge

Amusingly, we overheard the news in a Twitter Space itself, hosted by the company. Twitter’s plans aren’t set in stone, but the gist is that they’re trying to get the product into a state where anyone can host a Twitter Space starting in April. April is the goal. In the meanwhile, users on both iOS and Android can both join and talk in existing Spaces.

Twitter Spaces are just one of an array of new features the typically feature-resistant company has announced in the past few months, and we’ve got a wide-ranging interview with Twitter product head Kayvon Beykpour where he discusses the whole set, including the company’s Snap and Instagram-like disappearing Twitter Fleets, and Super Follows where you can pay to subscribe to extra Twitter content from your favorite creators — a business which reminds us of platforms like Substack and OnlyFans.

apex-legends-is-out-on-the-switch,-but-it’s-missing-a-key-feature:-cross-progression

Apex Legends is out on the Switch, but it’s missing a key feature: cross-progression

Apex Legends is the latest major cross-platform Switch port. After years of availability on Xbox, PlayStation, and PC, EA has finally brought the battle royale shooter to Nintendo’s handheld console, adding a fresh wave of players to the mix and a new, on-the-go option for existing Apex Legends fans. But there’s a glaring issue with the Switch port: right now, there’s no cross-progression, making the Switch port effectively a nonstarter for dedicated players.

At launch, the new Nintendo Switch version of Apex Legends offers cross-platform gameplay — meaning that you can play with and against players on Xbox, PlayStation, and PC in addition to other Switch players. But any progress or purchases that players have made on those other platforms won’t carry over. Effectively, Apex Legends players on the Switch are starting from scratch.

Despite the “Season 8” branding that covers Apex Legends, there’s no continuity for players on the Switch version — so much so, that players have to replay the tutorial before they’ll actually be able to drop into a full match.

In an interview with Nintendo Life, Chad Grenier (Respawn’s game director for Apex Legends) said that cross-progression is planned for the future, but with the caveat that “we’re a ways out from being able to offer that.”

Grenier explains that there are a mix of issues preventing Respawn from offering cross-progression, with contractual, legal, and technical problems that need to be sorted out. “It’s a complex challenge of multiple accounts existing for various users that we have to resolve or merge, there are legal and contractual things to navigate with purchasing on other platforms and having those carryover and also some technical challenges.”

Apex Legends is by no means the first mainstream game to run into this issue. Unfortunately, the lack of cross-progression is more common than not for most cross-platform games, both on the Switch and on other platforms.

Overwatch, for example, has been struggling with the lack of cross-platform progression and gameplay for years, despite the emphasis that Blizzard puts on cosmetic content unlocks.

Control has been ported to plenty of platforms since its launch, including Amazon’s Luna, a cloud-based version for the Nintendo Switch, and a next-gen version for PS5 and Xbox One. But there’s no crossover for saves between those titles — if you started Control on a PS4, then that’s where your save is stuck forever, even if you want to try streaming it from an internet service or playing with fancier graphics on a next-gen console.

Obviously, there are real technical and legal issues here. Overwatch’s skins are heavily tied to its loot box economy, which are all purchased through the platform-specific stores, which can complicate things. Control’s lack of next-gen saves are tied to updates to the game engine that prevented Remedy from offering continuity for existing players.

But there’s also a wealth of games in 2021 that show that a better way is possible. Fortnite and Rocket League are the gold standard here: simply log into Epic’s free-to-play games on your platform of choice, and all your stuff is there waiting for you. You can play with friends on any platform (well, except iOS), from any platform, with all of your skins, emotes, items, and unlocks.

And even recent Ubisoft games have added cross-play and cross-progression through Ubisoft Connect, letting players start playing sprawling RPGs like Assassin’s Creed Valhalla on one system and continue on another.

In 2021, offering cross-progression and cross-play is increasingly becoming table stakes for major games. With massive titles that can take dozens, if not hundreds of hours of players’ time, locking down progression to a single console or platform just doesn’t make sense.

And that’s doubly true for free-to-play games like Apex Legends, which live or die on the strength and size of their multiplayer community and the money that they can make off selling cosmetic items. When your game is free to download on any platform, it’s critical that the time and money that players invest into getting those digital rewards be consistent across those platforms, because the collection of those items is the main reward structure of those games.

Bungie figured that out a while ago, back when it transitioned Destiny 2 to a free-to-play title — it now allows players to sync their in-game items to whatever platform they’re playing on (even if Bungie is still working out cross-platform gameplay).

The whole point of putting a game like Apex Legends on the Switch is to offer players another avenue to play the game. Sure, it may attract some new players, but for many others it’s a way to spend even more time with a game they already love. But by locking things like hero characters or items that players have painstakingly unlocked through time or money to a single platform, the game is still stuck in an outdated model of game design.

Players have a finite amount of time. And why would you open up Apex Legends to unlock all your old gear again when you pick up your Switch when you could make progress on your Fortnite battle pass — a far more substantial unlock that isn’t tethered to a single system — instead?

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Twitter tries to fix problematic image crops by not cropping pictures anymore

Twitter has devised a potential solution to its problematic image cropping issue: no more cropping. The company said on Wednesday it’s now testing a “what you see is what you get” image preview within the tweet compose box and experimenting with displaying full-frame images. That way, images will show up in the Twitter timeline looking just as they did when the user was composing the tweet.

“Now testing on Android and iOS: when you Tweet a single image, how the image appears in the Tweet composer is how it will look on the timeline –– bigger and better,” the company wrote in its announcement tweet on the new feature test. Twitter also says its testing new 4K image uploading on Android and iOS as part of a broader push “to improve how you can share and view media on Twitter.”

Now testing on Android and iOS: when you Tweet a single image, how the image appears in the Tweet composer is how it will look on the timeline –– bigger and better. pic.twitter.com/izI5S9VRdX

— Twitter Support (@TwitterSupport) March 10, 2021

With the new image preview change, there should be less algorithmic surprises — like the ones several users brought attention to last fall that showed how the company’s automated cropping tool quite often favored white faces over Black ones. In many of those cases, irregularly sized images shared on Twitter were automatically cropped behind the scenes using an AI-powered algorithm, but in ways that raised some troubling questions about how the software prioritized skin color and other factors.

Twitter at the time said the neural network it uses for automated image cropping was tested for racial bias, and the company claims it found none. But it also admitted it needed to perform more analysis and refine its approach to avoid situations like this where even the appearance of bias was a possibility.

“It’s clear that we’ve got more analysis to do. We’ll open source our work so others can review and replicate,” wrote Twitter communications lead Liz Kelley in the aftermath of the controversy going viral. “Just because a system shows no statistical bias, doesn’t mean it won’t cause harm.” Kelley said Twitter would rely “less on auto-cropping so more often the photo you see in the Tweet composer is what it will look like in the Tweet.”

we are going to rely less on auto-cropping so more often the photo you see in the Tweet composer is what it will look like in the Tweet =

— liz kelley (@lizkelley) October 1, 2020

Twitter’s Parag Agrawal, the company’s chief technology officer, later wrote a blog post delving into the issue at length, saying at the time that Twitter would be conducting “additional analysis to add further rigor to our testing” and that it was “committed to sharing our findings and… exploring ways to open-source our analysis so that others can help keep us accountable.”

Now, it looks like Twitter’s proposed solution is here, at least in a test phase. While tweets in standard aspect ratios will be identical when previewed in the compose window and displayed in the timeline, Twitter’s design chief Dantley Davis says extra-wide or tall images will be center cropped for those included in the test. Twitter has not shared a concrete timeline for when this change may be pushed live for all users.

With this test, we hope to learn if this new approach is better and what changes we need to make to provide a “what you see is what you get” experience for Tweets with images.

— Dantley Davis (@dantley) March 10, 2021

apple-iphone-11-vs-iphone-11-pro-vs-iphone-11-pro-max:-which-should-you-buy?

Apple iPhone 11 vs iPhone 11 Pro vs iPhone 11 Pro Max: Which should you buy?

(Pocket-lint) – Apple announced the iPhone 11, 11 Pro and 11 Pro Max in September 2019. They were then succeeded by the iPhone 12 mini, iPhone 12, iPhone 12 Pro and iPhone 12 Pro Max in September 2020.

If you’re in the market for a new iPhone but you don’t want the latest models, you’re in the right place. 

The iPhone 11 sits above the iPhone XR and is still available to buy from Apple alongside the iPhone 12 models. The iPhone 11 Pro and iPhone 11 Pro Max took the place of the iPhone XS and XS Max, but while all are discontinued through Apple, you might be able to get hold of them elsewhere.

Here is how the three 2019 iPhones compare to help you work out which is the right one for you.

You can also read our separate features on how the iPhone 11 compares to the iPhone XR and how the iPhone 11 Pro models compare to the iPhone XS models.

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What’s the same across the iPhone 11 series?

  • Processor
  • No 3D Touch
  • Storage options
  • Software

The Apple iPhone 11, iPhone 11 Pro and iPhone 11 Pro Max all run on the same processor, like the iPhone XR, XS and XS Max.

For 2019, that processor was the A13 Bionic chip with a third-generation neural engine (it’s also in the iPhone SE (2020)). The three models also come in the same storage capacities – 64GB, 256GB and 512GB – none of which have microSD.

None of the devices have 3D Touch on board, with all opting for Haptic Touch like the iPhone XR and the iPhone 12 models, but all offer True Tone technology and a wide colour gamut. 

All three models also come with an improved front camera compared to their predecessors offering a 12-megapixel lens, next-generation Smart HDR for photos and Portrait Mode, as well as Portrait Lighting. 

Face ID is on board all three models (as you would expect) and it too was improved compared to older models with more angles supported. All models launched on iOS 13, but they would now support iOS 14, delivering the same user experience and the same new features.

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What’s different between the iPhone 11 series?

Whilst the three iPhone 11s share numerous similarities – including power, software and a similar (though not identical) design, there are a few differences to consider before you make your choice.

Camera capabilities

  • iPhone 11: Dual camera
  • iPhone 11 Pro: Triple camera
  • iPhone 11 Pro Max: Triple camera

One of the main differences between the iPhone 11 series is their camera capabilities. The iPhone 11 comes with a dual camera, while the iPhone 11 Pro models come with a triple rear camera. 

The iPhone 11 has dual 12-megapixel ultra-wide and wide cameras with the ultra-wide lens offering an aperture of f/2.4, while the wide lens has an aperture of f/1.8. The iPhone 11 Pro models have a triple 12-megapixel sensor setup, with the same two lenses as the iPhone 11, along with a telephoto lens offering an aperture of f/2.0. 

All models have Night Mode, Auto Adjustments, Portrait mode with advanced bokeh and Depth Control, Portrait Lighting with six effects and next-generation Smart HDR for photos. The Night Mode is very good, offering much better low light capabilities across all three devices.

The iPhone 11 has 2x optical zoom out, digital zoom up to 5x, while the iPhone 11 Pro models have 2x optical zoom in, 2x optical zoom out and 10x digital zoom. The optical zoom out refers to the ultra-wide-angle lens, allowing you to get more in the shot. Only the Pro models have 2x optical zoom in thanks to the third telephoto lens. The Pro models also have dual optical image stabilisation, while the iPhone 11 has standard optical image stabilisation.

  • Apple iPhone 11 Pro cameras explained: Why three and what does each do?

Display

  • iPhone 11: 6.1-inch, LCD, 1792 x 828, True Tone, Haptic Touch, 625nits
  • iPhone 11 Pro: 5.8-inch, OLED, HDR, 2436 x 1125, True Tone, Haptic Touch, 800nits
  • iPhone 11 Pro Max: 6.5-inch, OLED, HDR, 2688 x 1242, True Tone, Haptic Touch, 800nits

Display sizes differ between the three iPhone 11 models, as they did for 2018’s iPhone XR, XS and XS Max and resolutions differ too with the iPhone 11 offering a pixel density of 326ppi and the iPhone 11 Pro models offering pixel densities of 458ppi. The 11 Pro models are also brighter. You’ll notice this difference if you’re looking at the iPhone 11 and iPhone 11 Pro models side-by-side but otherwise, the iPhone 11’s display will be more than sufficient for most users.

The iPhone 11 Pro has a 5.8-inch screen like the iPhone XS, the iPhone 11 has a 6.1-inch screen like the iPhone XR and the iPhone 11 Pro Max has a 6.5-inch display like the iPhone XS Max. 

The Pro models also have OLED displays like their predecessors, allowing for punchier colours and blacker blacks than the iPhone 11 and its LCD screen, but again, this is only really noticeable if you place the devices together. The Pro models do have HDR support though, which the iPhone 11 does not, meaning you’ll see less detail on the standard iPhone when watching HDR-compatible content.

All models have True Tone technology and Haptic Touch.  

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Physical footprint

  • iPhone 11 Pro: 144 x 71.4 x 8.1mm, 188g 
  • iPhone 11: 150.9 x 75.7 x 8.3mm, 194g
  • iPhone 11 Pro Max: 158 x 77.8 x 8.1mm, 226g

As with the display sizes, the physical footprint between the three 2019 iPhones differs.

The iPhone 11 Pro is the smallest and lightest, followed by the iPhone 11 and then the iPhone 11 Pro Max. With the frosted glass finished on the iPhone 11 Pro models though, the iPhone 11 Pro Max doesn’t look as big as the iPhone XS Max did. It’s an optical illusion of course, but for those that wanted the larger model but thought it looked to big in 2018, you might find yourself thinking differently here. 

The iPhone 11 is a great in-between device in terms of size though.

Design

  • iPhone 11: Dual camera, aluminium frame
  • iPhone 11 Pro models: Triple camera, stainless steel frame

While the design is similar across the three 2019 iPhones, with all offering a notch on the front at the top of the display, there are differences on the rears, as well as material choice.

The iPhone 11 Pro models have a square camera housing with three camera lenses, while the iPhone 11 has a dual camera. All models have an IP68 water and dust resistance rating, but the Pro models can be submerged up to four-metres for 30 minutes, while the iPhone 11 can only be submerged up to two-metres for 30 minutes.

The Pro models also have a textured matte glass and stainless steel design, while the iPhone 11 is made form aluminium and standard glass. In the flesh, the Pro models are really beautiful, especially in the green and gold colour options. They look more premium than the iPhone 11 but this is something you will only notice when they are next to each other. Otherwise, the iPhone 11 is a lovely, solid device in its own right.

Battery capacities

  • iPhone 11: Up to 17-hours, wireless charging
  • iPhone 11 Pro: Up to 18-hours, wireless charging
  • iPhone 11 Pro Max: Up to 20-hours, wireless charging

Batteries were claimed to have improved for the 2019 iPhone models when they first launched, and while Apple doesn’t detail specific capacities, they did improve in our experience. The iPhone 11 is said to last up to 17 hours, while the iPhone 11 Pro is said to last up to 18 hours and the iPhone 11 Pro Max is said to last up to 20 hours.

We were really impressed with the battery life of 2019 devices though during our testing. Both the iPhone 11 and iPhone 11 Max will see you through a day and evening without a problem in our experience.

All three models offer wireless charging but none have reverse wireless charging on board. All three models are also fast-charge capable, but only the Pro models come with 18W fast chargers in the box. 

Colour options

  • iPhone 11: 6 colours
  • iPhone 11 Pro models: 3 colours

Colour options vary between the standard iPhone 11 and the iPhone 11 Pro models.

The iPhone 11 was available in Purple, Yellow, Green, Black, White and Product(RED) when it first arrived. They were more muted than they were for the iPhone XR and lovely as a result.

The iPhone 11 Pro models were available in Midnight Green, Silver, Space Grey and Gold. The Midnight Green and Gold are fabulous and really stand out, especially with the matte rear.

  • iPhone 11 colours: All the iPhone 11 and 11 Pro colours available

Price

  • iPhone 11: From $699/£729
  • iPhone 11 Pro models: From $999/£1049

Pricing between the iPhone 11 and iPhone 11 Pro models unsurprisingly differs. 

The iPhone 11 started at $699/£729 when it first launched, the iPhone Pro started at $999/£1049 and the iPhone Pro Max started at $1099/£1149. As mentioned, only the iPhone 11 is available through Apple now, and it is cheaper, but you might still find the 11 Pro and 11 Pro Max at a good price elsewhere now they have been succeeded.

Conclusion

The Apple iPhone 11 is the cheaper option of the three 2019 iPhones and it’s great value. For many, it will be the one to buy from this trio of handsets.

The iPhone 11 Pro models offer some great features, specifically camera capabilities, design materials and better displays, but they are also particularly pricey compared to the standard iPhone 11.

The iPhone 11 offers more colours than the Pro models, even if it isn’t as premium in design, it sits in the middle in terms of size and while it misses out on a couple of features compared to the Pro models, such as optical zoom in terms of camera and a punchier display, it still offers a great camera with Night Mode and brilliant results.

Writing by Britta O’Boyle.

instagram-will-relaunch-its-lite-app-in-170-countries-with-support-for-reels

Instagram will relaunch its Lite app in 170 countries with support for Reels

Instagram launched its smaller Lite app in 2018 only to pull it from the Play Store in spring of last year. Now, the app’s getting a relaunch with new features and a slightly larger file size. Instagram announced today that the app will start rolling out on Android to 170 countries, including the US, through the Play Store, and that the new app requires only two megabytes, compared to the regular Instagram app’s 30MB. (The original Lite app only required 573 kilobytes, however, so it’s definitely larger than that.) No iOS version is planned for now.

This bigger size allows for new features, though, including the ability to send direct messages and record and post videos. It also prominently features the Reels tab on the homepage while forgoing the shopping tab.

In a briefing, Instagram Lite product manager Nick Brown said the team has “no plans” to bring shopping to Instagram Lite, but that Reels had “a lot of engagement” in India, which is why the team decided to keep that tab in this iteration of the Lite app. (TikTok is banned in India currently and has reduced its team there, so Reels has had a chance to blossom without the competition.) Users won’t be able to make their own Reels from the app, however. They also can’t use augmented reality face filters, although the team is “absolutely” exploring it. Other, less data-intensive creation tools, like stickers, GIFs, and text can still be applied.

For now, the app doesn’t have ads, although Brown tells The Verge that the team is “committed to offering the full suite of monetization tools.” He and the team want to “take the space and time — that everything we launched in Lite we can fully support and that it is just as good of an experience as it is in the regular Instagram.”

Many companies have launched smaller, pared-down versions of their apps for users around the world who might share phones or use older devices with less storage. Facebook launched its Lite app in 2015 while TikTok launched its version in 2019. For companies that need to be global in order to grow, a smaller app is one way to bring new users on board.

league-of-legends:-wild-rift-open-beta-kicks-off-this-month

League of Legends: Wild Rift open beta kicks off this month

League of Legends: Wild Rift, a spinoff of the PC game, is heading into open beta in North America on March 29th, developer Riot announced today. The beta will be available for mobile devices on iOS and Android.

Riot announced Wild Rift in 2019; it promised a March open beta earlier this year. The game isn’t a true port but instead a “built from scratch” version with changed elements like the game’s controls and its maps. North American players will have “full access” to Wild Rift as part of the beta, with room for more players to join. Although Wild Rift’s open beta is currently only available to mobile players, the game is also expected to launch on consoles.

Wild Rift was initially expected to launch last year but was delayed due to the coronavirus pandemic; a full release date has not yet been announced. The beta is available in other territories.

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The first and only Cortana speaker removes Microsoft’s digital assistant

Microsoft once envisioned a future full of Cortana-powered fridges, toasters, and thermostats, but it never worked out. Harman Kardon’s Invoke speaker was the first and only Cortana-powered speaker to hit the market, but it’s now receiving an update on Wednesday to disable Microsoft’s digital assistant.

Harman Kardon will push an update to the Invoke speaker tomorrow (spotted by Thurrott) to remove Cortana, after Microsoft announced its plans last year to shut down its digital assistant across multiple devices. “Please note that the Cortana service on the Harman Kardon Invoke will end in the coming months regardless of whether you receive the update,” says Harman Kardon. Cortana is also disappearing on iOS and Android, and even Microsoft’s own Surface Headphones.

Cortana on the Harman Kardon Invoke speaker.
Photo by Dan Seifert / The Verge

Microsoft originally had bigger plans for Cortana back in 2016. The software maker outlined a vision for bringing its digital assistant to fridges, toasters, and other Internet of Things (IoT) devices, but Cortana never really caught on. Even the beautiful Cortana-powered GLAS thermostat is no longer powered by Microsoft’s digital assistant.

Microsoft now sees Cortana’s value in conversational AI and the company is trying to reposition Cortana as a skill that can run anywhere instead of competing with Alexa or Google Assistant. Cortana is increasingly being used to improve Microsoft’s enterprise-focused offerings, after the company separated it from Windows 10 search and silenced the digital assistant during the OS setup process.

moon’s-streaming-product-family-gets-spotify-connect-and-airplay-2

Moon’s streaming product family gets Spotify Connect and AirPlay 2

(Image credit: Moon)

Thanks to the latest firmware updates, Moon’s streaming products now support Spotify Connect, following their recent compatibility with AirPlay 2.

Every Moon component based on the company’s MiND2 (Moon Intelligent Network Device) streaming module is receiving the latest firmware update – the ACE all-in-one music system, MiND 2 network player, 390 network player/preamplifier and the 280D, 680D and 780D v2 streaming DACs. 

Spotify Connect support means owners who subscribe to Spotify Premium or Spotify Family can stream the service’s catalogue to their Moon product directly from the Spotify app. Fingers crossed that they will also support the CD-quality Spotify HiFi tier coming later this year.

AirPlay 2, meanwhile, offers direct streaming between the Moon and an Apple iOS device. The two new features are two of the biggest in the streaming world, opening doors to super-easy and intuitive networked playback for Spotify subscribers and Apple users.

MORE:

Spotify Connect: what is it? How can you get it?

Apple AirPlay 2: compatible devices, features and how to use it

Best music streamers 2021

How to add a streamer to your hi-fi system