iOS 14.5 is in beta right now, and the first beta appeared to have a long-awaited feature: it seemed you would be able to set Spotify and other music services as the default for Siri requests. But Apple has clarified with TechCrunchthat the feature doesn’t actually work that way. Instead, selecting a music service for Siri requests is apparently intended to improve Siri’s smarts so that it can better know your audio-listening preferences.
In our testing of the first iOS 14.5 beta, when you would ask Siri to play a song, it would show a list of music services to play a song from. After you made your choice, Siri song requests would then play from the service you selected without requiring you to pick again. But you’re not actually picking a default service, TechCrunch reports.
“The feature is an attempt to help Siri to learn the listening apps you want to use for different types of audio content — not just music,” according to TechCrunch. “Perhaps you want to use Spotify to listen to music, but prefer to keep up with your podcasts in Apple Podcasts or some other third-party podcasts app. And you may want to listen to audiobooks in yet another app.” Apple’s assistant may even ask your preference again in future.
Apple also noted to TechCrunch that there’s no setting in iOS where you can set your music service default, unlike the options available for setting a default email service or browser. (We also observed this when we tested the feature with the first beta of iOS 14.5.) However, you can still ask that a song play from a specific service as part of your Siri request.
Apple still seems to be tweaking the feature, as it was dropped from the second beta before being reintroduced this week with the third. And because it is still in beta, there’s always the chance the feature could change ahead of the final release, though we’ve asked Apple if it can confirm that it will appear in the public version of iOS 14.5.
Elgato, the Corsair-owned company known for its gaming and creator-focused streaming tech, is expanding into smart lighting. It has introduced the Light Strip, a thin strip packed with 108 dimmable LEDs that can be mounted via sticky adhesive, bent, and trimmed to fit wherever you’d like them to go. These can be controlled over Wi-Fi (2.4GHz only) through a free app on macOS, Windows 10, iOS, or Android, or from Elgato’s Stream Deck hardware, which apparently will offer deeper integration. Elgato is charging $59.99 for two meters (about 79 inches) of lights, including the controller the lights plug into and a power adapter.
These are similar in execution to most connected light strips including Philips Hue’s, which ironically has tight Stream Deck integration via plug-ins. Not to be confused with the capabilities of something like the Philips Hue Play gradient light strip that can sync the light to what’s on your screen (only after purchasing some pricey additional hardware), Elgato’s more affordable solution is just for looks.
If you’re a streamer who appears on-camera, Elgato says the LEDs within the Light Strip are flicker-free. It says some other options appear fine to the naked eye but can create a flickering effect when you’re on-camera. In terms of other specs, these are RGBWW LEDs that offer both cool and warm white support, in addition to millions of colors. These have a 2,000-lumen maximum output.
Elgato, keenly aware of its target audience, is also announcing Wave Panels. These are glorified foam pieces can be mounted (either by adhesive or with a wall anchor) in your space to improve the acoustics. They’ll likely be particularly useful if you’re recording your voice. They have an edgy look, and Elgato is releasing them in multiple colors. No price has been shared at the time of publishing.
Amazon has announced a new feature for its Halo fitness-tracking gadget: Alexa integration. With this new feature, Halo owners will be able to ask Alexa devices for various health stats, such as their sleep score or activity points obtained during the day. The integration will be off by default and owners will need the latest firmware on their Halo bands and the latest version of the iOS or Android app to enable it. Amazon says the feature rollout is starting today, March 4th, and will be continuing over the next week or so.
The Halo band is Amazon’s first fitness-focused product and it’s had a less than stellar reception since it was announced last fall. Aside from the standard fitness things of tracking your movement and sleep patterns, the $99.99 Halo also has the ability to police the tone of your voice and tell you when you’re being dismissive or condescending with your words. The companion Halo app also has a feature to 3D scan your body through your phone’s camera and measure your fat composition. These two unconventional features have been criticized by reviewers at publications like TheNew York Times and Washington Post (which is actually owned by Amazon founder Jeff Bezos) for both their invasiveness and inconsistency.
Weirdly, even though the Halo has been available for purchase since the middle of December (it first launched with a limited, invite-only rollout), it is out of stock in all sizes and colors on Amazon right now, with no information on when it might return. I’ve asked Amazon about this and the company declined to comment, though other retailers such as Best Buy appear to have plenty of stock. As of this writing, the Halo has a 3.7-star rating from Amazon customers, compared to the 4.6-star rating the similarly sized and priced Fitbit Inspire 2 holds.
Amazon notes that the Alexa integration only allows for Alexa to provide information related to health data captured by the Halo — Alexa will not be able to do the tone analysis itself. It also will not store the Halo data as part of its responses. There is an option to set a voice PIN to protect access to the Halo data and you’ll be able to opt for a five-minute timeout window after the PIN is entered for easier access to the Halo data in subsequent requests.
Though the Halo integration works with all Alexa-enabled devices, including smart displays, it doesn’t have any special optimization for those that have screens. If you want to see any charts or graphs of your fitness data, you’ll have to go to the Halo smartphone app.
Amazon says Halo owners will be able to disable the integration at any time from the Halo app should they decide they no longer want it, and they can manage and delete voice recordings from their Halo requests in the privacy hub of the Alexa app.
WhatsApp’s desktop app for Mac and PC is getting voice and video calling today, the company announced, offering end-to-end encrypted calls to other WhatsApp users on both computers and mobile devices.
Voice and video calling isn’t a new idea for WhatsApp: the mobile apps for Android and iOS already offer the feature, and WhatsApp started to roll out the desktop calling feature to a small group of users at the end of last year. But today’s launch means that the feature is now available to all WhatsApp users on desktop, making calling a more ubiquitous feature across all WhatsApp devices.
And like the existing video calling feature, the new desktop calling promises the same end-to-end encryption — meaning that WhatsApp and Facebook can’t see or hear your calls.
The biggest missing feature is that, at least to start, the desktop app will only support one-to-one calling, not group calls. WhatsApp does promise that it’ll be expanding to include support for group voice and video calls down the line, although it hasn’t said when that will be.
To use the new video calling feature, you’ll have to set up the WhatsApp desktop app on either Mac or PC, which requires that you already be a WhatsApp user on mobile. Once you’ve installed the app on your computer, users will then scan a QR code to log in on the desktop app, after which they’ll be able to use the desktop version of WhatsApp with their usual account.
Light and snappy, a little too flashy and packing potential, the Marsback M1 is an interesting 75% Bluetooth mechanical keyboard that hit Kickstarter this week (early bird price of $159). It’s an attempt at the best gaming keyboard that experiments freely with a chunky, frosted base, over-the-top RGB and extra peppy switches while pulling in helpful features, like hot-swappable switches, that aren’t as common as we might like.
Marsback sent us a functioning prototype to test out. Ultimately, it’s a bold design that, at first glance, one Tom’s Hardware editor couldn’t decide if he loved or hated.
Marsback M1 Specs
Switches
Marsback MBS-I (tested), MBS-II or MBS-III&
Lighting
Per-key RGB
Onboard Storage
2 profiles
Connectivity
USB Type-C to USB Type-A, rubber
Additional Ports
None
Keycaps
PBT plastic
Construction
Polycarbonate plastic
Software
Marsback Pro
Dimensions (LxWxH)
12.6 x 5.2 x 1.7 inches (321 x 131 x 42.8mm)
Compatibility
Windows, Mac, iOS, Android, Dos, Linux, Unix
Who Is Marsback?
Let’s get this out of the way. Many are skeptical about buying something off crowdfunders like Kickstarter as there’s a chance it’ll never come to market. The good news is that this isn’t Marsback’s first product. The company, which started in 2018 with 3G consumer gadgets, also made the Zephyr gaming mouse with a built-in fan, which appears to be available outside of Kickstarter on Marsback’s website.
For better or worse, Marsback also acknowledged consumer skepticism about crowdfunding projects on the M1’s Kickstarter page, admitting that due to the keyboard’s large (6,000mAh) battery, some countries won’t allow it to be air shipped, which would result in slower delivery.
The company also pointed to budget concerns, stating that the keyboard’s hand-assembled, homemade mechanical switches are affected by increasing labor costs. It said that “keeping it affordable, yet high quality is never easy. But instead of aiming for making money, we aim for giving you an experience like no other”
A Marsback rep further addressed potential concern, telling us, “We will continue to sell the keyboard after the campaign [ends] on Kickstarter, both on our official website and Amazon store. And the Marsback M1 keyboard is not our first Kickstarter campaign. Before that, we’ve fulfilled the Zephyr gaming mouse.”
More good news comes from Marsback saying the M1 is “already in production,” with the first step being making and testing the switches. It’s expecting to ship the M1 in early July. The company first came up with the M1 in March 2019.
In a statement announcing the M1, Jack Walker, co-inventor of Marsback M1, said, “The Kickstarter campaign will help us manufacture our units and finalize our packaging components so M1 can arrive in homes across the world as soon as possible.”
Design
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With its thick, heavy, white-frosted base, the M1’s keys look like they’re sitting in a block of dull ice. The body was CNC milled out of polycarbonate, because of the material’s translucent look and ”lack of tooling costs,” according to Marsback’s Kickstarter. This is actually the hardest and most time-consuming part of making the M1.
This makes for a block of a keyboard that looks much different than the black plastic bases and dark tops comprising the vast majority of mechanical clackers today, whether RGB is on or not. It also makes for a much heavier keyboard than you’d expect of a wireless keyboard with a 75% layout.
Lurking within the M1’s base are 21 surface-mounted LEDs. When brought to life, they produce a memorable blast of RGB. The frosty, diffused exterior often paints a cotton candy effect on the RBGs. But don’t mistake that for being dim. In fact, I’d advise you not to look directly into these lights for more than a couple seconds unless you’re after a quick headache. You can adjust brightness, but now matter how you slice it — be that with a rainbow effect, solid color breathing or a small patch of lights circling the perimeter — this is powerful, look-at-me RGB.
The downside is the visibility of the individual LEDs, which is so prominent that you can basically count each one. This isn’t an issue from a top-down view, but from the sides it makes the RGB glow look unnatural.
On top of that, in true gaming keyboard fashion, the keys themselves have per-key RGB for the ultimate dizzying array of RGB overload. These 84 LEDs for the keys are also very bright, casting a glow on the RGB base. Thankfully, RGB is controllable with hot keys (as are numerous other functions, such as volume control and a calculator launcher). But I wouldn’t remember them without the handy manual Marsback includes in the box. And there were times when some functions wouldn’t work on my prototype (hopefully this will be addressed with the final keyboards).
I tested the Sakura Pink version of this keyboard, which already looks busy sans RGB, with pink flowers and accents. It was hard to find an RGB effect that enhanced this design rather than overpowered it. And it was hard to tell what was the base’s RGB effect and what came from the keys. The black version and, especially, the white version with its white pudding keycaps seem to blend with the RBG effects better, based on the pictures Marsback has provided.
Sadly, I didn’t quite get the Cherry blossom feel I had hoped for with the M1’s Sakura Pink theme. The spacebar comes close, as do the pink petals sprinkled throughout, (although, I could use more of those). But many of the keyboard’s flowers come off more ‘60s and/or Barbie-themed.
Snappy Homebrewed Switches
What first stood out to me about the M1 are the linear switches Marsback brewed for them. Despite the linear travel, Marsback promised a pleasantly tactile sensation and delivered.
As the M1’s Kickstarter page states, Marsback designed the switches to provide “better control [over] the keystrokes and bounce sound.” The vendor describes the switches as “light and short on touch” with lubrication applied to each switch’s mandrel and the spring connection for a smooth rebound. You should relube after 10 months though, a Marsback rep told us.
The M1 is available with three different types of Marsback M1 switches:
MBS-I (tested)
MBS-II
MBS-III
Total Travel
4mm ±, 0.6mm
4mm ±, 0.6mm
4mm ±, 0.6mm
Actuation Point
2mm ± 0.6mm
2mm ± 0.6mm
2mm ± 0.6mm
Actuation Force
45g ± 15g
50g ± 15g
55g ± 15g
I’ve only had a couple days with the M1, but typing with the MBS-I switches has felt perky and, as promised, satisfyingly bouncy. At first I did have to snap some switches more firmly into place, but since my test unit is a prototype this can be forgiven. Once the switches were properly installed, I was surprised at how responsive the keys felt. They certainly felt linear, but the quick bounce back did add a pleasant distinct feel to the typing experience while making it seem slightly more enjoyable for long-term typing than using Cherry MX Red linear switches.
The switches also felt very smooth. The lubrication seems effective, but I do wonder if the switches will lose a lot of their magic once this wears off. Combined with the keyboard’s PBT keycaps though, typing felt quick and slightly more stiff with a thinner, less hollow noise than what you get on other keyboards, including the Varmilo MA108M Moonlight keyboard, which has very smooth electrostatic capacitive mechanical switches.
Typing on the M1 felt very stable, with the keycaps showing very little wobble and only if I forced them. The MBS-I switches use 5-pins (compared to the 3 pins many switches, including Cherry MX Reds use), and M1 has a plate on top of its PCB, so this sturdiness isn’t surprising.
It took me some time to adjust to the M1 and avoid typos because the keys felt light and depressed easily. The M1’s Kickstarter goes as far as to say that average typing speed could increase by as much as 5% on the Marsback M1. I didn’t immediately see such results. My average speed was the same and my accuracy was slightly down, but I could see both, especially accuracy, improving over time.
And, of course, should you dislike Marsback’s switches, they are hot swappable, making it fast and easy to change your keyboard’s mechanical switches without soldering.
Wireless Connectivity
The M1 has a leg up on productivity in its ability to connect to up to three Bluetooth devices and toggle between them using FN and F2, F3 or F4. I didn’t do a lot of back and forth between PCs in my short time with the M1, but when I did switch between PC to PC, I was able to do so quickly and without issues. The M1 uses Bluetooth 5.1 via a Nordic N52810 chip.
You could also use the M1 with its cable. Marsback even took the extra stepin making the M1 connect via USB-C, which is more common and faster than Micro-USB. However, my prototype annoyingly requires you use hot keys to switch to wired mode.
Marsback opts to pack the M1 with a 6000mAh battery that it says should last up to 2 months with the LEDs off and 12 hours with full RGB. Charging time is pegged at 6 hours. Although, my prototype lacks a power button, which complicates things and is another detail I hope is addressed with retail units.
Software
Mrsback’s M1 uses a 32-bit microcontroller and 128KB of SRAM and will be programmable via Marsback’s software, called Marsback Pro.
Marsback Pro will let users make custom macros, set per-key RGB and store up to 2 onboard memory profiles, which you can activate without software by hitting FN and F9 or F10.
Final Thoughts
If you’re a believer in crowdfunding and like the way the Marsback M1 looks, it may actually be a good contender in the increasingly flooded mechanical keyboard market.
For one, its feature set is hard to match. Reliable Bluetooth connectivity across three devices isn’t that common in a mechanical keyboard, let alone one with RGB. Add hot-swappable switches into the mix, and it becomes even rarer.
Compared to other Bluetooth gaming keyboards, the M1’s $159 early bird price isn’t horrible either. The Logitech G915 Lightspeed is currently $250, and the tenkeyless version, the Logitech G915 TKL, is on sale for about $200. The Hexgears Venture also started via Kickstarter and is now available for $160, and the Razer BlackWidow V3 Pro is $230.
At much above that, though, the M1 will probably have a hard time keeping up — especially if it doesn’t improve on build quality flaws with the final product. Some will also yearn for the option to connect via wireless dongle, especially for competitive gaming. Additionally, we can’t predict how long the M1 will be available at the early bird pricing or its final retail price.
But typing on this keyboard was impressive and distinct, largely thanks to Marsback’s bouncy linear switches. There are possibilities here. Particularly if you appreciate the phrase “moar RGB.”
The YouTube app on older Apple TV models has officially been discontinued as of today. If you have a third-generation device (the 2012-era model that predated the modern tvOS-based set-top boxes), you’ll only be able to stream YouTube through an iOS device using AirPlay starting today, as noted by 9to5Mac.
While the news has been known for a while, the change highlights a key issue with the Apple TV ecosystem. Namely, that it’s been nearly three and a half years since Apple has last updated its streaming box hardware.
If you own the old model with the now defunct YouTube app, your only Apple-made option is the Apple TV 4K, released in September 2017. That’s particularly problematic, given that the Apple TV 4K still starts at $179 (with a pricier 64GB model that offers double the storage for $199), despite being released years ago.
That’s in stark comparison to competitors like Amazon, Google, and Roku, which have released newer streaming products that offer the same (if not better) features than Apple’s outdated box at far lower prices. Roku’s flagship streaming box, the Roku Ultra, costs $99 — nearly half the price of the entry-level Apple TV 4K — while supporting 4K, HDR, Dolby Vision, and Apple’s own AirPlay 2 streaming. The $50 Streaming Stick Plus offers 4K and HDR (without Dolby Vision) for those looking to save even more money.
Amazon’s Fire TV Cube costs $119.99 and offers similar high-end streaming specs, while also doubling as a full-fledged Echo speaker. Like Roku, Amazon also has its cheaper $50 Fire TV Stick 4K, which offers the full gamut of streaming support (Dolby Vision, Dolby Atmos, HDR10+, and HDR10) without the added Alexa speaker.
And of course, there’s Google’s latest Chromecast, which costs just $50, offers excellent content curation, supports 4K, HDR, Dolby Atmos, and Dolby Vision, and remains The Verge’s best choice for a streaming stick in 2021.
With more and more apps starting to end support for Apple’s older streaming boxes (CBS All Access has already announced that it’ll be enacting a similar change when Paramount Plus launches), the problem of the Apple TV’s outdated hardware and pricing are only going to continue to grow.
Microsoft’s newest Garage app, the company’s brand for more experimental apps, is Group Transcribe, which lets groups of people capture real-time collective meeting transcriptions using their phones. It’s available for free right now on iOS.
“This app uses a multi-device approach to provide real-time, high quality transcription and translation, so users can be more present and productive during in-person meetings and conversations,” Microsoft’s Lainie Huston said in a blog post.
Here’s how it works. Everyone who wants to participate in the group transcription needs to download the Group Transcribe app. Then, one person kicks off a transcription, and they can invite others to join by sharing a five-letter conversation code, a QR code, or by joining the group transcription with nearby sharing over Bluetooth.
Then, the app will begin transcribing the group’s conversation, noting who said what. Group Transcribe can even also auto-translate things people say and show those translations in line as part of the transcription. Transcriptions are saved in the app so you can review or share them after a meeting.
Here’s a screenshot of what the transcriptions and translations look like:
Microsoft suggests that each person participating in the meeting should use their own phone “within arm’s reach” to have “the highest quality experience.” And in an FAQ, Microsoft says Group Transcribe doesn’t have a limit to how many people can join a transcription, but it notes that the app works best for “in-person meetings [with] up to four people.”
Microsoft doesn’t require you to sign in with any sort of account to use the app — you just have to enter your name and your preferred language. The app does send data to the cloud as part of the transcription and speaker identification process, but Microsoft lets you choose whether you want to share meeting recordings with the company that it will use to help improve Microsoft’s speech recognition technologies. And if you’re making a group transcription, everyone in the group needs to have agreed to share recordings before one is shared with Microsoft.
You can read more about the app and its privacy features in Microsoft’s FAQ.
Philips has announced that most of its 2021 European Android TV range will offer Mimi Sound Personalisation technology.
Mimi Sound Personalisation lets viewers alter their TV audio to match their individual needs. Users can take a short hearing test – on an iOS or Android device – to create a ‘Hearing ID’ profile, which is then synced to the TV using a QR code.
Using this information, the volumes of different frequencies are adapted to help compensate for each individual’s hearing capabilities. You can also turn the feature off by using ‘Guest Mode’.
Loss of the capacity to hear higher pitch sounds is a common feature of ageing, especially for those in noisy workplaces, but the way we perceive sounds, from spacial localisation, to which frequencies we feel are more dominant, is unique to each person.
Mimi’s software uses a processing algorithm to review over 100 parameters that contribute to how you hear audio, assessing psychoacoustic factors such as the lowest intensity sound you can detect and your ability to process quiet ‘masked’ sounds when noise is present.
Mimi Sound Personalisation has previously been available on Loewe TVs and headphones from manufacturers like Beyerdynamic, Kygo Xellence and Bragi.Last year Philips included the technology on models in mainland China, but this is the first time they will be offering it to European customers.
The Phillips 2021 TV ranges to offer Mimi Sound Personalisation include the 8506, 9006, 9206, 9506, OLED706 and OLED806 and OLED856, which will be available from early May onwards.
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Move over H.264/AVC and HEVC, there’s a new video streaming codec in town and it’s got you in its sites. AV1 is here and it’s going to be everywhere before you know it.
AV1 is an open, royalty-free video standard with an improved compression system that should allow huge data efficiency savings without reducing video quality – and that could be key going forward into a world of higher frame rates, 8K resolution, HDR standards and audio demands.
As such, AV1 brings implications for those who use services such as Netflix, Disney Plus and Prime Video; people looking to buy a new TV or media streamer; and anyone interested in 8K TV. And as a catch-all compression standard there are many uses beyond, including gaming, realtime applications such as video conferencing and anything else where video streams are required.
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What is AV1?
AV1 (AOMedia Video 1) is the the next evolution of the defacto video streaming codec across the internet. It’s planned as the successor to the HEVC (H.265) format that is currently used for 4K HDR video on platforms such as Prime Video, Apple TV+, Disney Plus and Netflix.
It was developed by the Alliance for Open Media, which counts Amazon, Apple, ARM, Facebook, Google, Intel, Microsoft, Mozilla, Netflix, Nvidia and Samsung among its members, and is designed to offer internet streaming efficiency upgrades without affecting quality. That makes it an important step in the uptake of streamed 8K video, given the more data-heavy demands of this higher-res format.
The other big advantage to the streaming giants is that AV1 is royalty-free. That means video platforms, device manufacturers and, by proxy, users can avoid the hefty licensing payments previously associated with codecs such as HEVC. With any luck, that should also grease the wheels of AV1’s evolution and development by avoiding costly, time consuming and generally prohibitive law suits and patent claims.
At the time of writing, the AV1 video codec shows anywhere up to 30 per cent more efficient compression than HEVC, and those within the Alliance for Open Media will push for even bigger gains still. After all, it’s always good to leave room to squeeze more audio and video standards into the bitstream as and when they arise.
But while all sounds good for efficiency of the compression, there is a catch – it takes much, much longer to encode videos in AV1 in the first place. Imagine capturing a video on your mobile then having to wait an age for the AV1 file to be created before you can share it.
The aim for AV1 is for significant improvement here. Realistically, it’s a problem that needs to be solved before widespread adoption can happen. Until then, expect AV1 to be a more fringe player.
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AV1 specs
AV1 decoders are available at different profile settings and levels, depending on each piece of hardware’s capabilities. Theoretically, though, there’s plenty of scope and the very upper limits of AV1 have not yet been defined.
For the time being, the codec can go as far as 8K at up to 120fps, involving bitrates at up to 800mbps. Bit depth for colour comes in 8-, 10- and 12-bit varieties and with colour sampling up to a 4:4:4 full pixel level.
Can I watch AV1 video now?
Google has already implemented some AV1 use onto YouTube and requires AV1 support to view its 8K videos on TV.
Netflix has also started streaming AV1 content on a few titles. In fact, the subscription giant first took on AV1 as a way of keeping costs down for Android customers. The Netflix ‘Save Data’ feature on Android devices prioritises the use of the less data-heavy AV1 streams where possible. The company has also committed to take AV1 use across the board going forward.
Vimeo has adopted AV1 for the streams of its ‘Staff picks’ channel. Facebook has promised a roll out of AV1 as browser support emerges, and Twitch has 2022 or 2023 targeted with universal support projected to arrive in 2024 or 2025.
To watch this AV1 content requires both hardware and software support, which mostly breaks down to which device you’ve got and what operating system it’s using. At the time of writing, there’s no AV1 support on MacOS or iOS.
Android (10 onwards), Chrome (70 onwards) and Linux can decode AV1 streams, as can Windows 10 devices (once updated) for certain Windows apps.
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What devices support AV1?
Any device looking to support AV1 will need to have an AV1 decoder built-in at the chip level. Compatibility to the codec cannot be added as a firmware update for most devices. That means the very vast majority of devices out there at the time of writing aren’t ready for it.
There are one or two that were future-proofed in 2020, though. Of those, the Roku Ultra is probably your best bet to get going with AV1 content straight away, although it’s only available in the US for now.
LG’s 8K TVs from 2020 are also AV1 compatible with a decoder built into the α9 (Gen 3) processor. It’s a similar story for Samsung’s 8K sets from the same time – you can actually watch AV1-encoded 8K content from the YouTube app of those sets now.
The other notable AV1-enabled hardware is the Nvidia GeForce RTX 30 Series graphics cards, which would make a very handy video streaming addition to most PCs.
Otherwise, it’s a list of AV1 promises but these include a particularly good one. Google recently announced that any device looking to use the Android TV 10 OS produced after the 31st March 2021 deadline will need to have an AV1 decoder built in.
So, expect plenty of set-top boxes and smart TVs launched in 2021 and beyond to be ready to go and, with Google putting its foot down, all sorts of other products and services should fall in line over the next 12 months, and that’s good news for everyone. Higher quality video, here we come.
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Parler has withdrawn its antitrust lawsuit against Amazon, ending its two-month effort to legally compel the company to reinstate its hosting account. Parler made the decision in a motion filed late Tuesday night in federal court for the Western District of Washington. The company gave no explanation for the move, but reserved the right to refile on similar grounds in the future.
Notably, the decision to withdraw came on the same day Parler was due to file an amended complaint in the case. Parler had failed to meet an earlier February 16 filing deadline and received a two-week extension from the court — but with the case withdrawn, that deadline is now moot.
Amazon first suspended service to Parler on January 9th, in the wake of an unprecedented mob attack on the capitol building. Parler had sought to use antitrust law to force Amazon to restore service, but faced an uphill battle in court. In a response filing, Amazon revealed more than 100 violent threats the company had flagged to Parler in the weeks leading up to its takedown, including one that told Jack Dorsey, “you will die a bloody death.” Parler had refused to moderate the content, citing its free speech policy.
On January 21, the court rejected a preliminary motion ordering Amazon to reinstate Parler’s hosting account, calling the presented evidence “dwindlingly slight.”
With Parler back online, many of the underlying issues in the case are less urgent. Parler restored web service on February 15th, using a range of smaller hosting and registrar services as an alternative to Amazon. Content posted before the ban was lost, however, and Parler’s app remains unavailable on the iOS or Google Play app stores. Parler cited the networks success in restoring service as a reason to extend the filing deadline, predicting that it would “have a material impact on how Parler pleads the amended complaint.”
Parler did not immediately respond to a request for comment.
Valve is significantly expanding your ability to share games at home and with your friends for free using Steam.
One change is the introduction of a Linux version of its Steam Link app, which lets you stream games from a computer to a device with the Steam Link app installed on the same local network. This new Linux version means that you can now stream games from a computer to a Linux-based set top box hooked up to a TV, for example. The app is also available on Android, iOS, and Raspberry Pi.
Valve has also rolled out a big update to its Remote Play Together feature, which lets you stream games on your computer over the internet so you can play them with friends. Just last week, Valve introduced a way to let you play games with friends who don’t have a Steam account, but the feature only let you play with one friend without a Steam account at a time. Now, though, you can play with as many friends without Steam accounts as you want, depending on how many other players a game supports and your network’s bandwidth.
If you want to try the feature, which is in beta, follow the instructions here.
Hulu has fully reenabled picture-in-picture support (PiP) on iOS, MacRumors reports, which means half-watching network TV is once again possible for Hulu subscribers on iPhone and iPad devices. Hulu joins a collection of major streaming services that support the feature on iOS, leaving YouTube as the major exception.
PiP for iPhones was enabled for Hulu around iOS 14’s original release, but it was later disabled to “work on a few updates to provide the best experience for our viewers,” Hulu said. Now that the feature is back, users can enable PiP mode by starting a show or movie and touching the PiP button to pop the video into a resizable, floating player.
Hulu joins services like Disney Plus, Apple TV Plus, Netflix, Amazon Prime, and HBO Max in supporting PiP. All of those services now either feature a dedicated PiP button like Hulu or default to picture-in-picture if you swipe to the home screen while a video is playing.
YouTube remains the odd one out. Picture-in-picture is not allowed in Google’s official YouTube app for iOS. Paying for YouTube Premium enables background play, but that only extends to audio on iOS. Google has also periodically disabled and reenabled PiP support for the web version of YouTube on iOS. As of October 2020, PiP was possible again, though it doesn’t appear to work as of today. Right now, only iPhones running the iOS 14.5 beta can do PiP on the web version of YouTube, according to MacRumors.
If you’re curious how to get PiP set up on your own device, check out The Verge’s guide.
Twitter has opened its audio chat room, Spaces, to Android users, the company tweeted Tuesday.
Twitter introduced a limited version of the Clubhouse competitor on iOS in January. While any users of Twitter’s iOS app can join and listen to Spaces, only a few can host them at the moment. Twitter said it was giving Spaces to “a very small feedback group” to start, with women and people from other marginalized groups given priority. Now, users of Twitter’s Android app can join and listen to Spaces as well.
Android folks, our beta is growing! starting today you will be able to join and talk in any Space. SOON you’ll be able to create your own but we’re still working out some things. keep your out for live Spaces above your home tl
— Spaces (@TwitterSpaces) March 2, 2021
The announcement tweet doesn’t mention when Android users will be able to host Spaces; it looks like Android users can speak and listen to conversations in Spaces but not host their own chats just yet. A Twitter spokesperson said in an email to The Verge that both Android and iOS users will be able to start and listen to Spaces “soon.”
Twitter has ramped up its forays into voice-based features over the past several months. In addition to launching Spaces in beta, it introduced audio tweets last June on iOS for a limited number of people, allowing users to record and send audio messages up to 140 seconds long — a nod to the original tweet length of 140 characters. It also introduced support for voice-based direct messages in India last month for both iOS and Android apps.
Twitter faced some criticism for failing to include captions on its audio messages for its users who are deaf and hard of hearing, but it said it would be adding automated captions to audio and video in tweets sometime this year.
Hironobu Sakaguchi talks about his upcoming Apple Arcade game Fantasian
Fantasian has everything you’d expect from a new Hironobu Sakaguchi experience. The creator of the Final Fantasy series is once again making a roleplaying game that takes place in a lush fantasy world, features turn-based combat, and centers on a globe-spanning quest. There’s even a new soundtrack from famed composer — and frequent Sakaguchi collaborator — Nobuo Uematsu.
But what makes Fantasian unique is clear from a single screenshot: the game world has a distinct vibe because it’s built from tiny, handcrafted dioramas. “We really wanted to capture that touch and feel, and unique charm, that is only found in these dioramas,” Sakaguchi says.
Fantasian is developed by Mistwalker, a studio Sakaguchi founded in 2004, and is currently listed as “coming soon” to Apple Arcade. He says the concept began around three years ago when he and some collaborators replayed Final Fantasy IV for the first time in years. “Playing that game reminded me of how much I really adore that classic RPG genre, and renewed my interest in it,” Sakaguchi explains. “It made me want to go back to my roots.”
The premise of Fantasian, meanwhile, even sounds like classic Final Fantasy. Here’s a snippet:
The tale begins in a realm governed by machines, in which Leo causes a massive explosion at a hybrid magic-tech factory, resulting in his memory loss. Following the one memory left to him — a vision of a young woman — he is transported to a dusty frontier town called En. There, he is reunited with the girl from his memory, Kina.
In an effort to recover Leo’s memories and find their own destinies, the two set off on an adventure together. During their travels, Leo’s past is revealed bit by bit as are the many layers that make up the game world. Within this multi-dimensional universe, the balance of “Chaos and Order” becomes a key factor in the struggle for these realms and the machinations of the gods who wish to control them.
Mistwalker has released several RPGs over the years, including titles like Blue Dragon and The Last Story; in 2014 the team expanded to mobile with the Terra Wars series. Sakaguchi says his goal with each new game, dating back to Final Fantasy, is to introduce some kind of innovation. In the case of Fantasian, new features like a mechanic that lets you banish enemies to another dimension to battle later so that you can explore without interruption, as well as combat skills based around aiming, are key selling points.
But the most obvious innovation is the way the game looks — and it was a lot of work. Every space you’ll explore in Fantasian, including both interior and exterior locations, is actually a hand-made diorama. There are more than 150 of them in total, created by a team that included artists who worked on franchises like Godzilla and Attack on Titan. The process starts with concept art, and then the artists start building props and other elements of the diorama. Once completed, the set is photographed, turned into a 3D model, and transported into the game engine, where it can then be enhanced with effects like lighting or fog.
Sakaguchi says that the process was “very tedious” and forced the designers to approach their creations differently compared to a traditional video game. “You have to be very conscious and intentional with how you construct the environment, because unlike 3D CG where I can add another path or modify an environment later on, you don’t really have that flexibility,” he says. It also took the team a while to find a 3D scanning method that could show the models with enough fine details.
While he admits that “I was sweating a few times during development,” Sakaguchi says that the painstaking process was necessary to achieve the look he desired. “You could argue, well, if you wanted to make dioramas, you could do a diorama-esque visual using all 3D models, and playing with the textures, or lighting, or shading perhaps. But instead we opted for a much more analog methodology,” he explains, adding that the team had to be “really careful” with post-processing, so as to not ruin the effect.
The handcrafted feeling was also well-suited to Apple Arcade, where many players will be controlling the game via touchscreens. “There’s an interesting synergy between touching something with your fingers and hands through the screen that has been created by these artisans by hand,” Sakaguchi says.
Fantasian will be playable on iOS, Mac, and Apple TV, and Sakaguchi says that, aside from the touch controls, the game hasn’t been tailored specifically to Apple Arcade. Instead, the goal was to create a console-like experience for mobile devices. He describes the game as “a really comprehensive RPG experience.”
Classic-style Japanese RPGs are having a resurgence of sorts, thanks in part to veteran creators either returning to or sticking by what they love. Dragon Quest creator Yuji Horii started in 1986 and is still going strong, for instance, while comparatively new series like Bravely Default are designed explicitly to bring lapsed fans back to the genre. It’s a similar story for Sakaguchi.
“Let’s be honest, I’m in the latter chapters of my game development career, and each game can take years to go from conception to release,” he says. Because of this, he’s tackling projects that bring him “genuine joy” to work on. “I personally enjoy playing these types of games, and that is what brings me back to it,” he says of his long-standing connection to fantasy RPGs.
Sakaguchi is also well-known for creating expansive universes, ones that often grow beyond just a single game. It started with Final Fantasy and continued through to Terra Battle, which has already seen a sequel and spinoff, with more planned. Right now, that isn’t the goal for Fantasian, which has been designed as a standalone experience, according to Sakaguchi.
Whatever project comes next, Sakaguchi and the team at Mistwalker have to solve at least one problem first — figuring out what to do with Fantasian’s 150 painstakingly crafted dioramas.
“That’s actually one of the biggest challenges we’re facing right now, trying to figure out where to store these things,” he says. “I really don’t want to have to throw them away.”
Google is making it easier to swap between user profiles in a new Chrome update that’s rolling out today.
Chrome profiles are nothing new — you can currently swap between Google accounts; keep personalized extensions, apps, history, themes, and bookmarks for different users on shared computers; and sync those settings between devices as well.
Google is rolling out a “revamped” profile experience. Now, if you have multiple profiles set up, a “profile picker” will appear each time you restart Chrome, prompting you to select a user or browse as a guest. Chrome will also prompt you to switch profiles or create a new one “when you might benefit,” Google says. And finally, when you create a new profile, you’ll be able to choose its color with a single click.
The new update also includes an expansion to Chrome’s Reading List feature, which was previously limited to the iOS app. Now, you can save articles to read later in the Android and desktop versions of Chrome as well.
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