Among Us, the multiplayer game that soared in popularity during the COVID-19 pandemic, is the latest free title on the Epic Games Store. If you have an account for that storefront, you can download it for free until June 3rd (it normally costs $5). You can then join friends in the game’s newer Airship map, and good news: those friends don’t all need to be playing on PC. The game supports cross-platform multiplayer, so players of the Android, iOS, PC, and Nintendo Switch versions can play together. The PS4 and PS5 versions of the game will support crossplay, too, once it launches later this year.
Among Us
Among Us, developed by InnerSloth, released in 2018. But in 2020, the game saw a huge influx of players during the COVID-19 pandemic. The team has been updating the base game with maps and features instead of pursuing a sequel.
Epic Game Store
This promo is part of Epic Games’ Mega Sale that’s happening until June 17th. A new mystery game will be free each week, so once Among Us’ time is up on Thursday, June 3rd, another game will become available. NBA 2K21 was the previous free game during the sale event.
If you’re in the mood to buy games, you might be eligible to get an Epic coupon, which will knock $10 off the cost of any game that costs $14.99 or more. Head to this page, sign in to your account, then try to redeem the coupon.
OnePlus’ new Digital WellPaper app turns your app usage into one of three live wallpapers on Android. Apps are simplified into six categories — social, lifestyle and communication, entertainment, gaming, information and business, and tools — which translate to six colors within each wallpaper that become more or less prominent as you use the apps.
Both iOS and Android already have the ability to track app usage at a system level, but generally you have to go into a dedicated menu to actually see the information. The advantage with Digital WellPaper is that it puts this usage information — albeit in an abstract form — front and center, so you’re aware of it every time you look at your home or lock screen. OnePlus says it hopes this will help Android users “visualize and better understand their day-to-day digital habits.”
Google has experimented with similar initiatives in the past. In 2019 it released a series of experimental Digital Wellbeing apps in the Play Store, including Unlock Clock, a live wallpaper that shows a tally of how many times you’ve unlocked your phone that day.
OnePlus says the new app, which was “curated” by its internal experimental software team OneLab, should work without consuming too much of your phone’s battery. It’s just generating a new image once when you unlock your phone, rather than constantly updating in the background. More details on individual app usage can be found within the Digital WellPaper app.
Digital WellPaper is now available from the Google Play Store, and works on devices running Android 7.0 and above.
The 105th Indy 500 date is set and the race underway this Sunday, live from the world famous Indianapolis Motor Speedway. The biggest oval race of the 2021 NTT IndyCar Series will see 135,000 fans (in face masks, of course) cheer on defending Indy 500 winner Takuma Sato and pole-sitter Scott Dixon as they compete for the Borg-Warner Trophy and a bottle of ice-cold milk.
Ready to lay down some rubber at the Brickyard? Carb day (final practice) starts at 4pm BST on Friday, followed by the epic, 200-lap Indy 500 race on Sunday for an Indy 500 start time of 5.45pm BST (12.45pm ET). Make sure you know how to watch an Indy 500 live stream wherever you are in the world.
Indy 500 live stream
Start time: 5.45pm BST / 12.45am ET / 2.45am AEST
Track: Indianapolis Motor Speedway, Indiana
US streams: NBC Sports | FuboTV (free trial)
Watch anywhere: Try ExpressVPN risk-free today
UK stream: Sky Sports F1 | Now
AUS stream: KayoSports
Buy tickets: Indianapolis Motor Speedway
This year’s 500-mile extravaganza will take about 3 hours to complete, depending on pitstops, crashes and safety cars. The 33-car field will be led away by six-time IndyCar champ – the greatest driver of his generation – Scott Dixon. The Iceman secured pole last weekend by just 0.03 seconds in a thrilling Fast Nine.
“It was pretty hairy, glad it’s over. It was definitely pretty tense,” Dixon told Fox News. “I could see the mechanics working on the car as we rolled through, adjusting the wings. I asked them not to tell me. It’s definitely a roller coaster of emotions for everybody and I’m actually really relieved that that’s all over.”
Colton Herta captured second place. The 21-year-old Andretti Autosport driver put in a monster lap to bump 20-year-old Dutchman Rinus VeeKay into third place. The aptly-named Will Power smacked the wall on the final lap but will still make the race. Simona de Silvestro will get her first start since 2015 (last year’s race lacked a female driver for the first time in 20 years).
Anything can happen in IndyCar, but with Dixon set for his sixth front row start in his 19th Indy 500, the No. 9 Dallara-Honda is now odds-on favourite to the take the honours once more.
The 2021 Indy 500 presented by Gainbridge starts at 5.45pm UK time on Sunday. You can even stream the action on your TV and a host of devices including Roku, Fire TV, Apple TV, Xbox, PlayStation, iOS and Android devices.
Make sure you know how to watch an Indy 500 live stream from anywhere in the world.
Feast your eyes on the best TVs you can buy
Indy 500 live stream for only €9.99
Those in the Czech Republic, Slovakia, Cyprus and Israel can watch an Indy 500 live stream using DAZN, the subscription-based sports streaming service. The price varies from region to region and there’s also a free trial which means you could watch the Indy 500 for free!
Those in the Czech Republic will be able to sign up for €9.99 per month to watch the Indy 500 live stream. There’s no lock-in contract, so you can cancel anytime.
Going to be outside the CR this weekend? Simply use a VPN to access your chosen Indy 500 live stream without being blocked. Try ExpressVPN risk-free with a 30-day money-back guarantee.
Free trial available
Indy 500 live stream on DAZN for €9.99
DAZN has the rights to the Indy 500, UFC, Bundesliga, UEFA Champions League, UEFA Europa League, US Sports, Fightsports, and much more live and on demand in selected countries. Try for 1 month. Cancel at anytime.
The DAZN app is available on Roku TV, Amazon Fire TV and Fire TV Sticks, as well as selected smart TVs including Android TV, LG, Panasonic, Samsung, Sony and Philips.
If you have a games console, look for the DAZN app on Xbox One, PlayStation 3 and PlayStation 4. You can also download the DAZN app for Android and iOS mobile devices.
Watch an Indy 500 live stream using a VPN
Even if you have subscribed to the relevant Indy 500 rights holders, you won’t be able to access them when outside your own country. The service will know your location based on your IP address, and will automatically block your access.
A Virtual Private Network (VPN) helps you get around this obstacle. A VPN creates a private connection between your device and the internet, such that the servers and services you’re accessing aren’t aware of what you’re doing. All the information passing back and forth is entirely encrypted.
There are many VPN providers out there, with some more reliable and safe than others. As a rule, we’d suggest a paid-for service such as ExpressVPN which offers a 100 per cent risk-free money back guarantee. If you’re not happy with the service any time within the first 30-days, then you can cancel with no penalties at all.
Try ExpressVPN risk-free for 30 days ExpressVPN offers a 30-day money back guarantee with its VPN service. You can use it to watch on your mobile, tablet, laptop, TV, games console and more. There’s 24/7 customer support and three months free when you sign-up. Try it – you’ll be surprised how simple it is.
How to watch the Indy 500 in the USA
The Indy 500 race will air on NBC. Pre-race coverage starts at 9am ET on NBCSN, moving to NBC at 11am and finishing at 4pm. It also will be available to stream via the NBC Sports App and NBCSports.com.
Not got cable? US fans also have to option to watch the Indy 500 via FuboTV, a streaming service that carries NBC and offers a free 7-day trial.
FuboTV supports Roku, Fire TV, Apple TV, iPhone, iPad and Android phones/tablets. You can also use FuboTV to watch the Indy 500 on your TV using Google Chromecast or Apple Airplay.
After the FuboTV trial ends, you’ll be bumped onto the $65 a month plan, which includes access to a host of premium TV channels. There’s no lock-in contract, so you can cancel at any time – and before the free trial ends, if you so wish.
Can I watch the Indy 500 in 4K?
FuboTV is a great way to watch the the occasional sporting event in 4K Ultra HD, but, sadly, not the 2021 Indy 500.
How to watch the Indy 500 in the UK
Sky has the rights to show the Indy 500 in the UK. You can watch live on Sky Sports F1, or via the SkyGo app. The build-up starts at 3.45pm with the race set to get underway at 5.45pm.
Not a Sky subscriber? Anyone can enjoy the Indy 500 using Sky’s pay-per-view platform, Now. Now is available on all good smart TVs and set-top-boxes. A one-day pass costs from £9.99 gets you live coverage of F1, football, golf and more.
Now Sports Pass Watch the Indy 500 from just £9.99 A day pass for sports on Now can cost as little as £9.99, with a monthly pass coming in at £33.99 for those wanting to see the Indy 500 plus a few F1 grand prix, as well as football, golf and tennis.
How to watch the Indy 500 in Australia
Fox Sports has the rights to screen the 2021 IndyCar Series down under. Aussies seeking an Indy 500 live stream should click onto Kayo Sports.
The streaming platform’s premium package costs AU$35 per month but you can grab a free 14-day trial here.
Indy 500 schedule
5am ET – Garage opens
6am ET – Gates open
6.30am ET – Tech inspection
8.15am ET – Cars pushed to pit lane
10.30am ET – Cars on the starting grid
11:47am ET – Driver introductions
12.38pmET– Command to start engines
12.45pm ET – Green flag for the 105th Indy 500
Why does the Indy 500 winner drink milk?
The tradition dates to 1936, when Louis Meyer won his third Indy 500. It’s said that Meyer used to drink buttermilk to refresh himself on hot days, and when a photographer snapper a picture of him guzzling from a glass bottle in victory lane, the picture appeared in several newspapers.
It wasn’t long before a canny marketing executive representing the Milk Federation realised that ‘winners drink milk’ was a great way to sell the American public yet more milk. Ever since then, aside from a short hiatus between 1946-55, the winner of the Indy 500 has been presented with a bottle of ice-cold milk (actually it was a whole churn last year).
There was uproar in 1993 when contrary Brazilian driver Emerson Fittipaldi mugged off the milk in favour of a bottle of orange juice. Some sections of the audience booed but Fittipaldi had the last laugh when he was revealed as the owner of a 500,000-acre orange grove in Brazil. Fittipaldi was later forced to issue an apology.
You’ll be able to join Twitter’s Clubhouse-like Spaces from desktop and mobile web browsers starting Wednesday, the company announced, making the company’s social audio rooms much more widely accessible. Previously, you could only join Spaces from Twitter’s iOS and Android apps.
You can get a look at what a Spaces look like on the web in screenshots below, from Twitter. The image on the left shows what you’ll see before joining a Space. The one on the right shows a Space off to the side so you can continue scrolling through Twitter while you listen.
Spaces are making their way to Twitter for web!
Now you can join a Space to listen in, test out the new transcription design, and set reminders to join a scheduled Space. https://t.co/xFTEeAgM4x
— Twitter Support (@TwitterSupport) May 26, 2021
Spaces on the web have a big caveat, though: you can join Spaces, but you can’t host them yourself just yet, a Twitter spokesperson confirmed to The Verge.
Twitter has been quickly opening up Spaces and adding features over the past several months to compete with the dedicated social audio app Clubhouse and similar features from companies like Discord and Facebook. Early in May, Twitter began rolling out the ability to host spaces on mobile to anyone with 600 or more followers.
Clubhouse has hired Justin Uberti, creator of the WebRTC standard and the Google Duo video chat app. He leaves Google after nearly 15 years at the company, where he was most recently the engineering lead for Google’s Stadia cloud gaming service and led the team that made the Stadia iOS web app.
“Justin is a phenomenal engineering leader and one of the original inventors of WebRTC, on top of which Clubhouse is built,” Clubhouse co-founder and CTO Rohan Seth said in a statement. “There’s so much that goes into crafting a fantastic audio experience — the quality, the latency, the ability to use spatial distance when multiple speakers are talking. This will be a critical area of investment for us as we open Clubhouse to the whole world, and among other things, Justin will be helping lead that effort.”
Uberti’s title will be head of streaming technology, a Clubhouse spokesperson told The Verge.
“I’m really optimistic about the potential [of Clubhouse]: everyone in the world knows how to use voice, it’s such an expressive medium (compared to text), and advancements like AirPods are making it easier to consume audio,” Uberti said at the end of a Twitter thread discussing the move.
WebRTC is an open-source project that lets developers add real-time communication (RTC) features to applications, and it works on modern browsers and is supported within many native apps. The fact that Discord can instantly drop you into a voice chat in a browser? WebRTC helps power that. And if you’ve used Clubhouse, you’ve probably experienced how easy it is to jump in and out of audio rooms on the fly — that’s also powered by WebRTC. (Uberti commended Clubhouse as a “great example” of a novel RTC use-case.)
As Clubhouse looks to compete with social audio products from bigger companies like Facebook, Twitter, Discord, and even Microsoft’s LinkedIn, hiring the creator of a key technology backing its app could give Clubhouse an advantage in an increasingly crowded field.
In addition to Stadia and Duo, Uberti also had a key role in the development of Google Hangouts Video and was the chief architect for AOL Instant Messenger, according to his LinkedIn.
App developer and scam app hunter Kosta Eleftheriou’s latest discovery is a real doozy, an iOS app that refuses to function before you give it at least a 3-star review in the App Store. Although the UPNP Xtreme app — which claimed to let users stream video to their TVs — now appears to have been pulled, we were able to verify that it generates the App Store rating box the second it opens. You can’t dismiss the ratings box, nor can you tap the 1 or 2-star ratings, Eleftheriou said. We verified this behavior, but some other users report they were able to dismiss the dialog box or leave a lower rating.
This is just the latest scammy app to have been unearthed by Elefheriou, who’s been waging a war against them after his own Apple Watch keyboard app, FlickType, was overtaken by expensive apps with fake reviews. Eleftheriou says Apple has removed over 100 apps as a result of his reports, but it’s concerning that the multi-billion dollar company isn’t catching these scams during its App Store review process.
If you think you can trust App Store ratings, you haven’t been paying enough attention.
This is the iOS *system* rating prompt, not a custom look-alike one.
The worst part? This trick is EXTREMELY easy for any developer to do, and not limited to this app.
— Kosta Eleftheriou (@keleftheriou) May 25, 2021
The UPNP Xtreme app’s behavior directly contradicts one of the best practices Apple lists on its developer site, which states that developers should “avoid showing a request for a review immediately when a user launches your app.” Generally, developers are allowed to prompt for a rating up to there times in a 365-day period.
Apple’s review process has been under particularly intense scrutiny recently because of Epic Games’ lawsuit against the company. Central to the dispute is the 30 percent commission Apple takes on many App Store payments and in-app purchases. Apple argues it needs the commission to run the App Store and create a safe environment for users. But that argument gets undermined pretty quickly if obvious scammy apps are able to slip through Apple’s review process.
Apps like the ones discovered by Eleftheriou not only harm customers who end up downloading scammy software and can get tricked into paying for difficult-to-cancel recurring subscriptions. It also harms legitimate developers who have to contend with apps that are willing to play dirty to get the good reviews needed to rise up the App Store’s rankings.
Eleftheriou filed a lawsuit against Apple earlier this year, arguing it exploits its monopoly power over iOS app to make money at the expense of app developers and consumers.
Eight days ago we reported that Apple was working on a Beats-branded set of true wireless headphones named ‘Beats Studio Buds’, as spotted in the 14.6 iOS and tvOS codes. Now – and most likely ahead of an impending official launch – the first actual (if unofficial) product images have been leaked online.
According to gadget research destination MySmartPrice(and as reported by9to5Mac) the Indian-based website received live images of the Beats Studio Buds. Notable in the photo above – aside from the lovely pair of cashmere or merino wool white gloves – is an elliptical shaped earpiece featuring two tiny cutouts.
The image shows an in-ear design and one not dissimilar to the Award-winning Sennheiser Momentum True Wireless 2. Interestingly, it is unlike any AirPods model (known for that ‘toothbrush head’ shape) or Beats Powerbeats product currently available.
The design is similar to the one revealed in an Apple FCC listing recently and it is missing its tips. If Apple follows a similar path here as it did with AirPods Pro, the Beats Studio Buds could come with three different-sized tips for an optimum fit.
The Beats Studio Buds are likely to feature Apple’s H1 chip to offer faster connection, increased stability, improved battery life and the “Hey, Siri” feature. To clarify, this is the more advanced chip, found in the second-generation AirPods, AirPods Pro, AirPods Max, Powerbeats Pro, Beats Solo Pro and Powerbeats 4. (The W1 chip is the one found in the previous Beats X, and the 2020-release budget-conscious Beats Flex.)
Compared to the Powerbeats Pro, Beats’ new earbuds seem a much more compact proposition and will likely include noise cancelling, which the Powerbeats Pro does not feature.
When will Apple release its new Beats-branded earbuds? We can’t be sure – but if you’re a Beats headphones fan it is time to get excited. The product was found in iOS 14.6 after all. It can’t be long…
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Eight of the artist’s favorite sketches from the three-week court proceeding
On Monday, lawyers gave final statements in the Epic v. Apple case, finishing up just over three weeks of in-court proceedings that gave an unprecedented look at how Apple manages the iOS App Store. Both images and audio from the proceedings were tightly controlled (as is often the case in federal courtrooms), so the only images came from courtroom artist Vicki Behringer, who saw much of the trial from an assigned seat to the right of the jury box. We invited Behringer to share eight of her favorite sketches from the trial, showing off both her skill as an artist and her unique perspective on the case. -Russell Brandom, policy editor
This shows opening statements by Epic Games attorney Katherine Forrest. It was my first day at the trial and my first sketch. There were plexiglass barriers all around the courtroom as a COVID precaution, and the attorneys wore plastic shields covering their faces. When I saw this graphic, showing a wall being built around the iPhone, I started to understand what was at stake in this trial.
Epic CEO Tim Sweeney is the one that started this whole case, so I knew his testimony was going to be interesting. I just loved listening to how he started the company and what the game Fortnite is all about. I had no idea. Once again, I realize there is another entire world that I know nothing about. The programming, creativity, and talent it takes to create these games absolutely amazes me.
I try to finish all my sketches within one to one and a half hours. Some take longer. I have to budget my time while I am sketching in the courtroom. I have very strict deadlines and since the news is now a 24-hour cycle with the internet, my media clients need their sketches as soon as possible to go with their stories.
I’ve sketched Phil Schiller two or three times now in the Apple v. Samsung trials, so his face feels like an old friend. I always love hearing him talk about the history of Apple. I took my time here and decided to sketch the entire courtroom. Obviously it is not to scale. The number of people allowed in the courtroom was severely reduced, but there were still many, many attorneys to sketch, and every time a witness changed, they would play musical chairs.
This is Mike Schmid, the head of Apple’s gaming department, questioned by Apple attorney Jay Srinivasan. Seeing as I am not a gamer, all of the wonderful artwork that goes into the games is quite delightful for me, but I had to move so fast that there wasn’t time to sketch it. Schmid was grilled pretty hard on the cross-examination by Epic’s attorney, but at the break they both relaxed and seemed to be happy to see each other. Maybe they were just happy to have gotten through it.
Craig Federighi was a wonderful subject with his perfect white hair and dark eyebrows. People with subtle features are far more difficult, but Craig was a joy. He discussed the precautions that Apple takes to prevent its users from malware, viruses, and the like. I make a mental note to always update my software!
I like this sketch because not only did I get a different angle on Tim Cook’s face (which is fantastic), but it was an important moment in his testimony. Judge Gonzalez Rogers was asking some really interesting questions of him which didn’t sound very favorable toward Apple. His confidence seemed to waver just a bit, but he answered the questions clearly and did his best to justify Apple‘s position. It felt like a pivotal point in the trial.
I wanted to put in a gesture with the judge’s hand, but didn’t feel I had enough time. Sometimes hands can take as long as drawing the face.
The second week was mostly expert witnesses. I like the sketch because this professor had some interesting things to say about how safe Apple devices were. I know he is an Apple witness, but if his statistics are correct, it’s quite amazing! In the sketch, I added a couple of other people in the courtroom that I usually don’t have time to include. The court reporter and the judge’s deputy. When I am doing an actual trial, I try to make sure I get a sketch of everyone in the courtroom at some point. Everyone is important, even if they are not one of the main attorneys or witnesses.
This is when Tim Cook first took the stand, being questioned on direct by Apple attorney Veronica Moyé. I was so nervous while sketching him because I knew it had to look exactly like him; everyone knows what Tim Cook looks like. I had studied some photographs of him and thought I was ready. Unfortunately, when he took the stand there was a huge reflection on his face shield. I could not see some of the important details. I kept peering through my binoculars waiting for him to turn his head. Finally he did and I was able to get a good view of his face. That was such a relief!
I had heard this was his first time taking the stand, but I would never know it. He was quite calm, confident, and charismatic. He said so many positive things about Apple it was easy to like him. Later, I had the opportunity while finishing a sketch of him in the hallway to meet him. He seems to be a very nice man. I was shocked to see he has beautiful blue eyes. I did not realize that while sketching him — between the shadow from the light above, the reflection of his visor, and his glasses, his eyes were obscured. Something tells me I will be sketching him again since there could be more Apple trials in my future.
Microsoft first let developers build third-party apps into Teams last year, but the company is going a step further at Build 2021 today. In a push to get more app developers building for Teams, Microsoft is opening up its crucial APIs, Teams Store, and tools to what it calls collaborative apps.
Developers will soon be able to build apps that plug into the Teams meeting canvas, ones that use in-app purchases or subscriptions, and even create separate apps that get access to Teams’ real-time video and audio streams. “If you can build web apps, you can build extensions into Teams chats, channels, and meetings,” explains Jeff Teper, head of Microsoft 365 collaboration, in an interview with The Verge. “You can build once, run, deploy anywhere.”
This means apps built for Teams will work across Windows, Mac, the web, iOS, Android, and even Linux. While we’ve seen some apps that plug into the meeting canvas previously, Microsoft is launching a preview that will allow devs to share apps like whiteboards and project boards and share apps more directly into the meetings area in Teams. Microsoft is also making it easier for devs to create these apps with greater integration into Visual Studio and Visual Studio Code.
Microsoft’s Together Mode for Teams, which uses AI to segment your face and shoulders and place you and your co-workers together in a virtual space, is also being opened up. “We’re giving people a toolkit so they can design their own Together Modes scenes,” says Teper. “We’re pretty excited to see what people come up with.”
Later this summer, Microsoft will also allow third-party apps to access real-time audio and video streams from Teams. This will primarily allow for transcription or note-taking apps to process audio and video coming out of Teams, but it will also enable devs to create bespoke apps that access Teams.
“Somebody could build a completely custom application that is different than the Teams UI and that app can interoperate with Teams via voice, video, or chat,” explains Teper. An example could be a hospital that wants to build a connection from their telehealth app into Teams to enable video calls.
Microsoft will also allow developers to sell their own subscriptions within their Teams apps. This opens up the Teams Store to in-app purchases. Microsoft hasn’t gone into detail on whether it takes a cut on sales here, but Teper is keen to point out Microsoft’s main focus is building an ecosystem of apps. “We may make some money in the marketplace, but our primary business model will be the Microsoft 365 licenses and the Azure and Power platform licenses that developers consume,” says Teper.
With 145 million daily active users of Microsoft Teams, there certainly could be an appetite for more apps that plug into and appear inside of Teams meetings. Microsoft has always positioned Teams as a hub for productivity, and these latest announcements are clearly designed to make Teams a little more developer-friendly.
Flexibits — best known for its popular calendar application, Fantastical — has a new, overhauled version of its contact management application Cardhop out today, which updates the app with new features and a fresh coat of paint.
But most importantly, like Fantastical before it, Cardhop is also switching to a subscription model. The contact app is being added for free to the existing Fantastical Premium subscription that Flexibits introduced last year. And to mark that expanded scope, Fantastical Premium is also getting a new name: Flexibits Premium.
The original Mac and iOS versions of Cardhop previously cost $19.99 and $4.99, respectively. However, similar to Fantastical, Flexibits will now be offering a more limited, free version of both of those applications to anyone, with more advanced functionality (including many of the new features being introduced with the new version of the app) locked to subscribers.
Flexibits, crucially, isn’t changing the price of its subscription program to go with the newly added app. Flexibits Premium will still cost $4.99 a month or $39.99 a year for an individual user, or $7.99 per month or $64.99 per year for up to five family members.
Existing Cardhop owners will still be able to access any features that were already present in their existing apps from before the switch to the subscription model without having to pay (also similar to the Fantastical switch). They just won’t get any major new features going forward.
Cardhop 2.0 does add a variety of new features, though. There’s a new Relationships mode, which can generate family trees for contacts that you’ve set relationships between or — if you have Google or Office 365 accounts linked — org charts.
The iOS version of Cardhop has a new business card scanning feature, which does exactly what it says on the can, and there are new widgets for both macOS and iOS that can be customized to add quick links to call, text, or interact with a contact using any of Cardhop’s actions. (Want a link to quickly FaceTime a friend? Now you can.)
And given that Cardhop and Fantastical are now bundled together, there are also some deeper ties with the Flexibits calendar app. A new “Invite with Fantastical” action makes it easy to invite contacts (or whole groups of contacts) to events. Scanning a business card also gives an option to quickly follow up with an instant calendar meeting.
The new version of Cardhop is available to download now for Mac, iPhone, and iPad.
Apple has announced that this year’s WorldWide Developers Conference will take place from the 7th to the 11th June. Like last year’s WWDC, the event will go ahead online.
The big news is typically revealed at the keynote speech on day one. Apple CEO Tim Cook will get the ball rolling from 6pm BST / 10am PDT this year, live from the tech giant’s Apple Park HQ. Fans will be able to stream the event via Apple.com and the company’s YouTube channel.
“WWDC21 kicks off with the unveiling of exciting new updates coming to all Apple platforms later this year”, reads Apple’s schedule. That likely means previews of Apple’s new iOS 15, iPadOS 14, MacOS 12, WatchOS 8 and tvOS 15 software.
As for hardware, we could see the latest ‘Pro’ Macs featuring Apple’s processors (the company ditched Intel’s processors last year). There’s also a (slim) chance we could see the company showcase the rumoured AirPods 3 wireless earbuds.
Following the keynote, WWDC21 will serve up “200 in-depth sessions, one-on-one labs, and more”, so that developers can learn about the latest tools to help rustle up the next generation of iOS apps.
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Apple is releasing its latest iOS 14.6 update today, and it’s largely focused on audio improvements. This new OS update will allow Apple Music subscribers to enable lossless audio or Dolby Atmos once it’s available next month, and it also debuts Apple Podcasts subscriptions.
Podcasts users can now subscribe to content in the app for extra perks like ad-free and bonus content, as well as early access. Apple is also improving the Podcasts app with the ability to mark all episodes as played, recover old episodes, and remove downloads.
iOS 14.6 includes a number of other quality-of-life improvements. If you’re an AirTag owner, iOS 14.6 includes the option to add an email address as a contact method for when the item tracker is in lost mode. There’s also Apple Card Family sharing, with support for up to five people to share an Apple Card for purchases.
As always, this latest version of iOS also includes some fixes and security improvements. Apple has fixed an issue with the Apple Watch not unlocking an iPhone correctly, problems with reminders as blank lines, call blocking extensions not appearing in settings, reduced iPhone performance during startup, and Bluetooth issues during calls.
The latest iPad Air gets more than just a makeover – it’s a brilliant all-rounder and all the tablet most people could ever need
For
Great picture and sound
Attractive design
Excellent user experience
Against
Imperfect front-facing camera
Touch ID button is awkward
Not the cheapest tablet around
It’s not every day an Apple product gets what you could call a major revamp. On many occasions in the past, there has been a slight change here and a minor tweak there, leaving the tech world slightly underwhelmed. However, by Apple’s standards, it has positively gone to town on the iPad Air (2020).
Not only does the fourth generation iPad Air boast a brand new design, complete with a new Touch ID sensor and speaker layout, there’s also a bigger screen, more powerful processor and improved main camera. Everything is set up for the iPad Air (2020) to make quite the splash, but where does it rank when it comes to the best iPads you can buy?
Pricing
The fourth-generation iPad Air slots between the entry-level iPad and the flagship iPad Pro (2021). It’s available with either 64GB or 256GB of storage and prices start at £579 ($599, AU$899) for the entry-level 64GB Wi-Fi-only model and £729 ($749, AU$1129) for the Wi-Fi/Cellular model.
That makes the latest generation iPad Air around £100 ($100, AU$120) more expensive than the previous model. If Apple had just touched up the design and kept the status quo, you’d probably consider that a big jump in price. But the new model is a clear improvement on iPad Airs of old.
Build
Nowhere are the changes more obvious and apparent than with the new iPad Air’s exterior. It has been redesigned to mirror the iPhone 12, and if you like the look and feel of that smartphone, you’re going to love the iPad Air 4.
Apple iPad Air (2020) tech specs
Screen size 10.9in
Resolution 2360×1640 pixels
Storage 64GB/256GB
Finishes x5
Battery life 10 hours
Cameras 12MP rear / 7MP front
Dimensions (hwd) 24.8 x 17.9 x 0.6cm
Weight 458g
Those flat sides and crisp edges give the tablet a more purposeful appearance from the off. It makes for quite the contrast switching from the smooth, curved edges of the previous version, but it doesn’t feel uncomfortable, and those flat sides make it easier to grip when you’re watching in portrait or landscape.
It’s similar in look and feel to its big brother, the iPad Air Pro, although the Air is the first iPad to be made available in a range of optional colours. There are Rose Gold, Green and Sky Blue variants to choose from, in addition to the more traditional Silver and Space Grey. We find the Green finish of our review sample particularly easy on the eye.
Run your eyes around those flat edges and you’ll also spot a couple of new additions. The first is the presence of speaker grilles on the top and bottom of the tablet. Instead of offering speakers along just the bottom, the iPad Air 4 now offers landscape stereo speakers. That’s right, no longer does audio sound lopsided.
The iPad Air is now fitted with a USB-C port instead of Lightning, which makes one wonder why Apple is persisting with Lightning on the iPhone. Perhaps we’ll see the socket on the iPhone 13 when it makes an appearance later in the year?
The iPad Air’s volume buttons remain in the same location, as does the power button, although it’s slightly larger and longer, likely because it now handles Touch ID duties. We find that this takes some time to get used to and is at times a little more awkward to operate than the dedicated face-mounted Touch ID button of before. We can’t help but think a fingerprint sensor built under the screen, which is already used by smartphones such as the Samsung Galaxy S21 range, might work better.
Features
The big news on the screen front is that the new iPad Air is bigger than ever. At 10.9in, it’s marginally larger than the previous model (10.5in), but you only notice the difference when viewing the two tablets together. The effect is emphasised by the slimmer bezels at the top and bottom, which have been achieved by ditching the fingerprint scanner/home button. It all makes for a streamlined viewing experience.
Resolution is 2360 x 1640 (vs 2224 x 1668 on the iPad Air 3) with a pixel density of 264ppi and a maximum brightness of 500 nits.
It’s still a wide colour display with True Tone, so the iPad Air can adjust the balance of its screen based on ambient lighting conditions. The only thing it doesn’t have compared to its more expensive Pro sibling is a 120Hz refresh rate, which would be nice, but not vital.
The new iPad Air (2020) has the brains to match its beauty too. It is powered by Apple’s A14 Bionic chip, the same silicone that drives the entire iPhone 12 line.
In terms of CPU performance, Apple claims the iPad Air 2020 is 40 per cent faster than the previous generation A12 Bionic chip, while its GPU performance is supposedly up 30 per cent, too, for faster graphics processing.
Although it can’t match the specs of the iPad Pro 2021, both in terms of processing power and storage, Apple still claims the Air is more than powerful enough to be able to edit 4K video on and it’s fully compatible with the Apple Pencil 2, which will come in handy for creative types.
So how do Apple’s claimed performance percentage increases translate into real life? The iPad reacts extremely well to multiple apps being open and even the rigours of gaming. In fact, the iPad Air arguably turns the iPad Pro into even more of a niche product. For most people, the iPad Air 2020 will be a powerful enough tool.
Apps such as Netflix and Amazon Music boot up without hesitation, and even if you have more than a handful of apps running in the background, the iPad Air won’t struggle to cope. Navigating between apps via a series of simple swipes is quick and hassle-free, and once again, Apple’s intuitive iOS operating system delivers a smooth and class-leading user experience.
As far as cameras are concerned, the iPad Air 2020 sports a 12MP snapper on the rear (up from 8MP on the previous version) while it sticks with the old 7MP FaceTime HD camera on the front. The Air can record in 4K resolution at 24, 25, 30 or 60fps and capture slow-mo video in 1080p at 120fps or 240fps.
Apple has stripped down the accessories included in the box for the iPhone, but you still get a 20W charger to go alongside the USB-C charging cable. With a full battery, the iPad Air 2020 should be good for up to 10 hours of battery life under average use. As an occasional web browser and viewing device for the odd episode of The Crown, you should be more than covered.
Sound
One of the more exciting changes to the iPad Air’s design from an AV perspective relates to its speakers. On the previous iPad Air, they were positioned on one side, on the edge beneath the Touch ID sensor. Here, the speakers have been repositioned to fire out from either end of the tablet, so you can be treated to proper stereo audio with both sides of your iPad contributing equally.
Not having the audio offset to one side makes a big difference. It’s a better fit for watching programmes in landscape mode, especially while bingeing episodes of your favourite series on Netflix. The most obvious improvement is a wider spread of sound, which helps give it a more cinematic and immersive feel. It’s not exactly surround sound, but it is better than it was previously.
The sound coming out of the speakers is more solid and defined too. There’s extra weight to dialogue and although the vibrations through the iPad’s chassis can be pretty disturbing at higher volumes, it never seems to muddy the clarity of what you’re hearing. Stick to normal volume levels and you’ll be just fine.
You still need to be a little careful about hand placement if you’re holding the iPad in landscape mode, although it is much improved on the older model.
Switch to playing tracks through a pair of wireless headphones and Apple’s trademark musicality is there to enjoy. The iPad makes quick work of Radiohead’s 15 Steps and its attempts to trip the tablet over, displays an excellent sense of rhythm and there’s a real snap to the claps that help keep the track on course. There’s plenty of precision to the percussion including a solid, weighty kick drum.
Screen
Apple’s tablets have a reputation for delivering excellent images when watching video and the iPad Air 2020 doesn’t let the side down. It’s punchy and bright, but also throws in a great level of subtlety when the scene demands. Compared with the previous model, the latest iPad Air appears a bit sharper, slightly better detailed and capable of great subtlety in dark scenes.
Playing the second episode of Jupiter’s Legacy on Netflix, as everyone lines up at the funeral of their fallen comrades, the detail and definition in each character’s suit really captures the eye. Blacks are deep and rich, but there’s subtlety around creases and where light casts a shadow on certain areas. There’s a great general sense of depth to the scene too.
The iPad peers into the nooks and crannies and paints different gradations of black and grey with great care and attention. It also picks out subtle differences in the intensity of the white shirts worn by some of the characters. Skin tones also appear natural. As Sheldon, Walter, Grace and Brandon sit down for dinner, the bulbs in the chandelier bulbs emit a welcoming, warm glow and there’s a great sense of depth.
Verdict
If you want the ultimate iPad experience, Apple would probably point you in the direction of its Pro range. But the iPad Air 4 (2020) is all the iPad most people will ever need. It’s such a solid and capable all-rounder, that very few will feel the need to spend the extra for the iPad Pro.
The design is superb, the user experience is tough to beat and both sound and picture quality are on point. It’s an excellent tablet, and even with a slight price increase, we still feel it’s worth every penny.
SCORES
Picture 5
Sound 5
Features 5
MORE:
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Everything you need to know about the new Apple iPad Pro
A social media campaign by pro-Palestine activists has pushed down the ranking for Facebook’s app in Apple and Google’s app stores, NBC News reported. The activists are seeking to protest Facebook’s alleged censorship of Palestinian accounts on its platform, and are instructing people to leave Facebook’s app a one-star review.
According to NBC News, Facebook is treating the situation as a high-priority issue internally; one software engineer wrote in a post on an internal Facebook message board that “users are upset with our handling of the situation,” adding that the users “have started protesting by leaving 1-star reviews.” Facebook has reached out to have the reviews removed, but so far, Apple has declined the request to remove the reviews. It’s not clear how or if Google responded to the request.
The rating for Facebook’s iOS app on the App Store as of Sunday afternoon was 2.3 stars out of 5, with 1-star ratings far outpacing others. In the Google Play store the situation was similar; the Android Facebook app had a slightly higher 2.4 rating, with the majority of the reviews 1-star.
Apple and Google did not immediately reply to requests for comment Sunday.
Facebook did not reply to a request for comment from The Verge, but a spokesperson said in a statement to NBC that the company does not censor it users, but applies its policies equally “regardless of who is posting or their personal beliefs.” The spokesperson added that the company has a dedicated team that includes Arabic and Hebrew speakers who are “closely monitoring the situation on the ground, who are focused on making sure we’re removing harmful content, while addressing any enforcement errors as quickly as possible.”
The Epic v. Apple trial was bookended by Tims. Epic Games called its CEO Tim Sweeney as the first witness nearly three weeks ago. Yesterday, Apple called Tim Cook as the last to take the stand, before both sides make their final case to a judge on Monday. Cook was supposed to bring home Apple’s defense of its ecosystem. He did it by laying out Apple’s most high-minded principles — but also its hard financial calculations.
Epic v. Apple covers two separate issues: whether the market for in-app purchases within the App Store is unfairly monopolistic, and whether iOS itself is a monopoly that should be opened up to third-party stores and side-loaded apps. Cook addressed both with an appeal to user safety and privacy. “Privacy from our point of view is one of the most important issues of the century, and safety and security are the foundation that privacy is built upon,” he explained to an Apple attorney, echoing countless iPhone ad campaigns. “Technology has the ability to vacuum up all kinds of data from people, and we like to provide people tools to circumvent that.”
Supporting side-loaded apps would remake iOS, and it’s much easier for Cook and Apple to outline the potential downsides. Giving users control creates risk, and Cook argued that people choose iOS specifically so they won’t have to make risky decisions with sensitive data. “We’re trying to give the customer an integrated solution of hardware, software, and services,” he said. “I just don’t think you replicate that in a third party.”
Epic mustered its own arguments: people can still choose to keep their phones locked down, and they might want to access stores with even more carefully curated apps or even better privacy controls. It’s previously accused Apple of hypocrisy, pointing out anecdotal failures to catch specific apps (like a game called Ganja Farmer: Weed Empire) that violate App Store guidelines. “It’s not 100 percent. It’s not perfect. You will find mistakes being made,” Cook said when Apple’s counsel asked about those incidents. “But if you back up and look at it in the scheme of things, with 1.8 million or so apps on the store, we do a really good job.”
Luckily for Apple, Judge Yvonne Gonzalez Rogers hasn’t demonstrated much interest in completely opening up iOS. She’s asked a steady trickle of questions about in-app purchases, anti-steering provisions, and the structure of individual apps like Roblox, but rarely about third-party app distribution or sideloading. (One of those rare incidents seemed critical of Epic, too.) While Rogers’ questions don’t necessarily indicate how she’ll rule, there’s a fairly conspicuous lack of requests for more detail or clarification.
But losing mandatory in-app purchase commissions would still be a big blow for Apple. Cook used more privacy and safety claims to defend that system, saying it would be both insecure and inconvenient to let apps process payments separately. He was also, however, a little blunter about Apple’s own interests. “IAP helps Apple efficiently collect a commission” — for payment processing, but also customer service and the use of Apple’s intellectual property. Without in-app purchases, “we would have to come up with another system to invoice developers, which I think would be a mess.” If Apple let developers tell users about other payment methods, Cook said later, “we would in essence give up our total return on our IP.”
Apple called an expert yesterday to describe how its multibillion-dollar research and development costs help developers, including through APIs like Metal and CoreML. It’s not necessarily sinister for Apple to profit from these investments. But unlike better privacy and safety features, higher profit margins don’t directly improve consumer welfare, the key standard in antitrust trials. Judge Rogers ended Cook’s testimony with some of her most interesting questions yet, grilling Cook on whether in-app game purchases — like Fortnite V-Bucks and Candy Crush gold — were effectively subsidizing the rest of the App Store.
Rogers doesn’t seem to personally like video game microtransactions; she’s mused multiple times about potentially predatory impulse buys. But it matters that she singled out games. Epic has pushed to make this suit cover all App Store purchases, while Apple has been trying to limit it to digital video game sales. (That’s why witnesses spent so much time trying to define a game.) Cook’s interrogation suggested that even if iOS stays intact and “gamers” are the only audience in question, Apple still has battles left to fight.
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