the-most-popular-technology-products-of-2020

The most popular technology products of 2020

Last year’s most popular technology products were AMD’s Ryzen processors and Apple’s AirPods headphones.

The Hinta.fi price comparison, which works with io-Tech and focuses on technology products, has listed last year’s most popular technology products and the most popular smartphones.

The list of the most popular technology products is dominated by AMD’s Ryzen processors as well as Apple’s AirPods headphones and iPhones. The most popular product categories were smartphones, monitors and graphics cards. Last year’s most popular smartphone was the Apple iPhone 10, the price of which fell at the beginning of the year around 780 from the euro in November 51 to the euro

10 most popular technical product

  1. AMD Ryzen 5 3600
  2. Apple AirPods Pro
  3. AMD Ryzen 7 3700 X
  4. Apple AirPods (2nd generation)
  5. Sony WH – 1000 XM3
  6. Apple iPhone 11
  7. LG 20 GL 1000 – B
  8. Nintendo Switch
  9. AMD Ryzen 9 3900 X
  10. AMD Ryzen 5 5600 X
  11. AMD Ryzen 3 3300 X
  12. Apple iPhone XS
  13. Samsung Galaxy S 10
  14. Logitech G 29
  15. Asus TUF Gaming GeForce RTX 3080 OC
  16. Sony DualShock 4
  17. Asus TUF Gaming GeForce RTX 3080
  18. Logitech G Pro
  19. Intel Core i9 – 9900 K
  20. Huawei P 29 Pro

the most popular smartphone

  1. Apple iPhone 11
  2. Samsung Galaxy S 10
  3. Apple iPhone XS
  4. Apple iPhone 8
  5. Samsung Galaxy S e
  6. Huawei P 30 Pro
  7. Samsung Galaxy A 50
  8. Samsung Galaxy A 51
  9. )

  10. Xiaomi Redmi Note 8T
  11. Oneplus 7T
  12. Last year, a new shopping cart feature was added to the Cena.fi price comparison, which allows you to add several products to the cart and compare the total price between different stores, as well as share a link to the finished shopping cart. Early this year, Android and iOS applications will be available from Hinta.fi Price Comparison.

2020-winners-and-losers:-apple

2020 Winners and Losers: Apple

It’s been a difficult year for everyone, and even the giant that is Apple faced some atypical disruptions. It needed to sort a lot of supply and manufacturing hurdles in order to unload its considerable fleet of devices this year. It even needed to push the announcement of its golden goose – the iPhone line by as much as two months due to the pandemic.

But still 2020 has been a slam dunk year for Apple. Using the strong momentum of sales of its iPhone 11 and XR series in 2019, Apple started the year off a bit later than it perhaps indented, but with a bang.

Winner: Apple iPhone SE (2020)

The iPhone SE (2020) came in April and it proved a winning move for Apple. It put to use a lot of iPhone 8 parts laying around, bumped the camera to the 12MP from the iPhone XR, snatched the A13 Bionic chip from the iPhone 11 and finished things off with a sub-$400 price.

Since its announcement, the iPhone SE (2020) has sold in droves, only behind the iPhone 11.

Winner: Apple iPhone 12

The iPhone 12 is a superb follow-up to the iPhone 11, which is Apple’s strongest selling phone since its launch in September 2019. Apple added a high-res OLED display, a new slimmed-down design with the smaller bezels and flat sides, a brighter main camera, new colors, and most importantly, a similar price tag ($100 more at launch, which is more than reasonable for the added upgrades).

Loser: Apple iPhone 12 Pro

However in making the iPhone 12 such a great phone, Apple made the iPhone 12 Pro rather poor value for money. It adds 2GB of RAM (for a total of 6GB), a 2x telephoto camera that’s nothing if not run of the mill, a nicer build and higher base storage, but which ultimately costs $200/€200 more than the iPhone 12. It’s better to save your money and just get the iPhone 12.

Winner: Apple iPhone 12 Pro Max

The iPhone 12 Pro Max is Apple’s best, most expensive phone, and has reportedly been selling well, which makes it a win for the company. It has the biggest camera sensor on an iPhone with a very rare (for the smartphone world) sensor-shift stabilization, a longer zoom camera and the biggest display. It’s the biggest and best iPhone around – win!

Loser: Apple MagSafe

Apple embedded tiny magnets onto the backs of the iPhone 12 series, which enable attachable accessories like a wallet case or a wireless charger. MagSafe accessories are still in their infancy, but early reports suggest that Apple’s wallet attachment can easily fall off the phone – not great for a $60/€63 accessory. And don’t get us started on the $130/€145 leather sleeve or the basic clear case that retails for $49/€54.

Winner: Apple Watch SE

Seeing how affordable versions of a product sell great, Apple made an Apple Watch SE with most of the features of the Watch Series 6, but at an easier to swallow $280/€292 (40mm), $309/€321 price tag.

Winner: Apple iPhone 12 mini

Apple made the best compact phone of 2020. The iPhone 12 mini is truly mini. Compared to the Xperia 5 II, or the Google Pixel 5, the 12 mini is considerably shorter (13.2mm), narrower (3.8mm), thinner (0.6mm) and lighter (16g), while retaining the heavyweight features – A14 chipset, OLED display, Face ID, two flagship cameras, water resistance, wireless charging, stereo speakers, etc.

And it’s the cheapest iPhone 12 series device, which more than ensures that it will sell well. But given that it’s the only truly small powerful phone, it may sway a number of Android users to migrate.

Loser: Apple AirPods Max

Apple finally launched its over-ear AirPods and by all early accounts, the AirPods Max deliver powerful high-quality sound and are adept at cancelling noise. But they cost $550/€600. You could literally get both the Sony 1000-XM4 ($300/€380) and Bose 700 ($300/€250) for about the same amount of money – bonkers!

The AirPods Max don’t fold, are much heavier and come in an unpractical and ugly case.

Winner: Apple M1

Finally, Apple Silicon. Apple’s One More Thing for 2020 was the first ARM-based laptop and desktop chip, the Apple M1 and it is a definite win. The M1, which is essentially a more powerful version of the A14 Bionic inside the iPad Air and iPhone 12, brought productivity improvements over the Intel chips inside the MacBook Pro 13, Air and the Mac mini.

Thanks to the tight-nit optimizations Apple has baked into OS X Big Sur and the sheer abilities of the ARM-based M1 chip, the MacBook Pro 13 and MacBook Air are able to perform well at video and photo editing and coding to a level formerly reserved for the MacBook Pro 16.

citizen-lab:-spyware-attack-on-iphones-by-journalists-at-al-jazeera

Citizen Lab: Spyware attack on iPhones by journalists at Al Jazeera

The personal smartphones of dozens of employees at the Qatari news broadcaster Al Jazeera have been hacked by suspected state-funded attackers with ties to Saudi Arabia and the United Arab Emirates. The spyware used comes from the Israeli provider NSO Group, according to the security researchers at the Canadian Citzen Lab, who have now made their findings public. According to this, an exploit for Apple’s iMessage was used in the attacks in the summer, which compromised the devices without the target person having to click. The then current iOS version 13. 5.1 was therefore vulnerable, including the iPhone 11.

States dissatisfied with reporting How Citizen Lab now executes, the investigative journalist Tamer Almisshal first suspected that his phone could be hacked. After contacting the Canadians, he installed software designed to help detect such an attack. It then hit in mid-July and documented attempts to contact NSO servers. Subsequent analyzes of the journalist Rania Dridi’s iPhone Xs Max then made several attacks visible. In cooperation with the IT team from Al Jazeera, 36 people were finally identified at the station who had been hacked in four different attacks.

The researchers assign one of the attackers to Saudi Arabia with “medium security” and one to the Emirates. They only locate two more in the Middle East. In addition, the experts establish a connection between the attacks and the geopolitical situation in the area from which Al Jazeera originates, even if Dridi reports from London: After the important role that Al Jazeera played in the so-called “Arab Spring”, some had Those in power in the region criticized Al Jazeera and Qatar, which finances the station, a lot. The station has long been a thorn in the side of Qatar’s neighbors.

iOS loophole probably closed The NSO Group has already distanced itself from the attacks towards the British Guardian. You have no information about the individuals against whom your own customers are proceeding. But if you get credible information about abuse, take “all necessary steps to investigate the allegations”. According to Citizen Lab, the gaps in iOS that were exploited for the attacks were open for a long time, but should no longer work under iOS 14. The infrastructure that was used for the attacks was therefore located in Germany, among other places. Detailed information on the attacks is available from the Citizen Lab. The researchers also warn that the hacks are becoming increasingly sophisticated and difficult to detect. In addition, journalists are more and more often the target.

(mho)

in-2020,-live-product-launches-turned-into-infomercials

In 2020, live product launches turned into infomercials

In a year when the spread of COVID-19 made bringing large crowds together impossible, companies around the world had to reevaluate their love affair with the live product launch. Packing hundreds of attendees into extravagant venues to hang on every word of company executives was never going to be possible in an era of social distancing. Instead, events moved online, and many changed completely in the process as companies dropped risky product demonstrations in favor of slick prerecorded video segments. These events effectively turned from live launches into infomercials, and it makes me wonder how the likes of Apple, Amazon, Google, Sony, or Microsoft will be able to go back.

It’s a striking change, thanks in part to how consistent the format for most launches has stayed over the last three decades. In 1984, Apple CEO Steve Jobs showed off the Macintosh’s features through onstage demonstrations, a slideshow presentation, and video segments like the famous Ridley Scott-directed ad. Decades later, in 2019, the format had barely changed. When Apple CEO Tim Cook launched the iPhone 11 alongside a host of other devices last year, the budgets may have been bigger, the product list longer, and the demos more polished, but the whole event followed the same playbook.

One day after Samsung held a similarly traditional in-person event in February to unveil its Galaxy S20 smartphones, the GSM Association canceled Mobile World Congress, an annual trade show that was due to take place in Barcelona. The announcement didn’t come out of the blue — multiple companies, including LG, Nvidia, Intel, Vivo, Sony, and Amazon, had already dropped out — but it made it clear to the industry that the days of business as usual were over.

But even in a pandemic year, especially a year where many needed new equipment to adapt to new ways of working, gadgets still needed to come out. The question became how to launch them. Early on, many companies appeared to simply take the presentations they would have otherwise done in person and move them online. The reduced audience noise was the only hint that Huawei’s P40 series launch event in March wasn’t happening in a typical room full of journalists, while OnePlus was more upfront about the empty auditorium in which it launched its 8 series. Sony didn’t even bother with a big empty room for its PS5 Game Developers Conference presentation. Instead, it opted to have the console’s lead system architect, Mark Cerny, outline its capabilities in front of what appeared to be a green screen.

Before long, however, companies were experimenting with formats that would have never been possible with an in-person audience. Samsung, for example, had giant augmented reality versions of its devices appear during its August Unpacked event live stream for its onstage presenters to pretend to gawp at. The presentation may have been happening live, but these elements wouldn’t have been possible with a regular audience present.

Visual flourishes like this would be impossible during an in-person event.
Image: Samsung

No one shifted quicker or more completely to a new presentation style than Apple. Its live product launches gave way to streamlined prerecorded presentations filled with computer-generated graphs and sweeping transitions around the firm’s monolithic donut-shaped headquarters (often nicknamed “the spaceship”). The first of these was its Worldwide Developers Conference keynote in June, but it used similar formats for its trio of hardware launches later in the year. Other companies, like Google and Amazon, followed suit.

They may have changed their launches primarily for health and safety, but they gained a lot from their new approach. Presentations could be more dynamic and densely packed with information as they were honed to their essential elements. These new launches were also less reliant on the often-shaky onstage charisma of company executives. But most importantly, these presentations removed the possibility of anything going wrong.

The tech world has a long and illustrious history of onstage mishaps — whether it’s an LG robot that repeatedly fails to respond to commands, the Tesla Cybertruck’s supposedly bulletproof glass that smashed not once but twice after being hit by a ball bearing, Apple’s new facial recognition security failing to recognize faces, or Microsoft’s speech recognition technology failing to recognize speech. Live demonstrations always carry the risk of things going sideways. Sometimes nothing goes wrong onstage at all, but an audience’s laughter will shatter the illusion that $999 is a reasonable price to pay for a monitor stand.

But the risk of failure means a live demonstration is that much more impressive when it goes right, like Google’s demonstration of its Glass eyewear at its I/O developer conference back in 2012. “This can go wrong in about 500 different ways,” was how Google co-founder Sergey Brin introduced the demo, which saw a group live-stream their skydive down to San Francisco’s Moscone Center using Google Glass. It was an excessive, over-the-top display, but it left little doubt that the device was capable of what Google showed.

Few launches are as over-the-top as this, but everything from a demonstration of a voice assistant to new augmented reality developer tools is made that little bit more believable by watching it happen live.

And yet, a live demonstration is no guarantee of authenticity. Take the presenters who played Kinect Star Wars at Microsoft’s E3 press conference in 2010, who appeared to be miming along with the on-screen action rather than controlling it directly. Other showcases give unfinished products a bit of a helping hand, like when the original iPhone’s antennas had to be connected to wires running offstage during its 2007 unveiling to make up for its unstable Wi-Fi radio software. In some cases, we’re so conditioned to expect trickery that an onstage hiccup can actually make a presentation more impressive by revealing that it’s being done for real, like when Uncharted 4 co-director Bruce Straley found himself onstage without the controller to actually play the game at Sony’s E3 presentation. The resulting 30 seconds of idle animation was enough to prove that the subsequent gameplay was definitely being played live.

Live demos don’t prove that what you’re seeing is real, but they’re still a lot more believable than something prepared ahead of time. A prerecorded infomercial just doesn’t have the same stakes.

It was harder to believe Apple’s performance claims based on a prerecorded presentation.
Image: Apple

In 2020, every presentation went off without a hitch, but it was hard not to doubt what we were being shown. Apple attempted to re-create some of the impact of a live event during its WWDC 2020 presentation when Craig Federighi revealed that a previous macOS Big Sur demonstration had actually taken place on Macs running Apple Silicon rather than Intel chips. But considering any crashes or hitches could have been easily edited out, the revelation didn’t have the same impact as it would have. Most remained skeptical of the company’s claims until they were actually able to use the laptops for themselves months later.

2020’s shift in product launches saw companies trade risky live demonstrations for tightly scripted videos. The question now is how quickly they’ll want to go back when it’s safe to do so. For some, I suspect the control they’ve had this year will be hard to give up. They’ll have seen how consistent and reliable a virtual launch can be, and the idea of returning to the unpredictability of doing things live won’t seem worth the effort.

Personally, I hope most companies avoid the temptation. Live launches might be fraught, logistical nightmares, but they’re also an opportunity to have a real impact and show why a new device, service, or game is actually worth paying attention to. Journalists will always exist to eventually separate reality from marketing, but a show-stopping event can be the thing that gets people interested enough to read a review in the first place.

stadia-comes-to-the-iphone-and-ipad-with-new-ios-beta

Stadia comes to the iPhone and iPad with new iOS beta

Google Stadia has finally made its way to iOS over a year after launch. The company’s mobile web beta for the iPhone and iPad, first announced last month, is launching today. That means any Stadia user on either its free tier or its paid Stadia Pro subscription will be able to access their library of Stadia games on Apple devices.

Google, like other competing cloud services, is using mobile Safari due to Apple’s restrictions on cloud gaming apps that mean platforms like Stadia can’t exist in their current form on the App Store. You can access Stadia through its website on Safari or by creating a home screen icon that will turn the service into a progressive web app, so it acts almost identically to a native one.

Unlike Nvidia’s GeForce Now or the planned mobile web version of Microsoft’s xCloud, however, Google Stadia has a free tier without restrictions and now offers two free-to-play games available (Destiny 2 and Super Bomberman R), with more to come. That means anyone with a Gmail account looking to try Stadia can give it a shot on an iPhone or iPad with minimal effort.

That accessibility could be key for Stadia’s growth going forward. Much of the early struggles of Stadia, and the many failed or otherwise unknown cloud platforms that have come before it, have to do with a mix of technical issues and economic hurdles, roadblocks that mean actually using the service as your primary gaming platform is more cumbersome and costly than the benefits. But Stadia is in a much different place now than it was at launch. The service not only has a free tier and free-to-play games, but it also has access to high-profile holiday releases like Assassin’s Creed Valhalla and the just-released Cyberpunk 2077.

CD Projekt Red’s new open-world sci-fi game has been plagued by bugs and performance issues mainly affecting players on last-gen game consoles, which is a boon for the Stadia version. Google had to shut down a promotion for the game that awarded free Stadia controllers and Chromecast Ultra devices to anyone who preordered or purchased Cyberpunk 2077 on Stadia up to a week after its release due to overwhelming demand.

Adding iOS support may add to the momentum Stadia is experiencing right now. I’ve had access to the beta on The Verge’s Stadia test account for the last week or so where I’ve been testing Cyberpunk 2077 and other games on my iPad Pro and iPhone 11 Pro. It works remarkably well, even with the built-in touch controls.

I wouldn’t recommend relying on those touch controls for anything that requires precise input, but it was nice to know I could still maneuver the Destiny 2 interface using my iPhone touchscreen to perform simple tasks, like carousing the in-game Tower hub to pick up bounties or check my character’s inventory.

Instead of touch, you’re better off using either a Stadia controller or one of the supported Bluetooth gamepads like Microsoft’s Xbox One controller or the Sony DualShock 4, and those controllers work seamlessly via mobile Safari with no issues I’ve encountered so far.

I will say that you have to rely on a Wi-Fi connection to reliable play on iOS unless you happen to be the owner of a rather rare and situational Ethernet to Lightning or USB adapter accessory. That means you’re not going to get super smooth visuals or performance all of the time.

Still, a lot of the visual hiccups you might experience from using Stadia on an average Wi-Fi connection on a larger screen are not as noticeable when playing on the iPhone or iPad. In particular, I’ve found playing Cyberpunk 2077 on my iPad Pro to be a pretty consistent and solid experience, more so in some cases than on my PlayStation 5 where I find the game often crashes numerous times during a single play session.

Due to Apple’s restrictions, Google says you will need to perform a tiny workaround to get the Stadia web version on your iOS device’s home screen as a progressive web app, and it’s created this graphic to explain it:

Image: Google

The big caveat right now is that there are not a whole lot of great games on Stadia that cater to mobile players. I don’t see anyone going out of their way to boot up the new Assassin’s Creed or Cyberpunk 2077 on an iPhone screen, except to marvel at the novelty of it. I think the iPad is primarily where Stadia on iOS will shine for the players who have a nice enough screen, a fast enough connection, and a controller to use.

But iOS support opens up a lot of avenues for Stadia — not just to bring it more players looking for a more robust mobile gaming solution but also to promote cloud gaming to developers making the kinds of games fit for mobile screens. If Google cozies up to more indie developers and starts supporting more of the less graphical-intensive experiences you might see on, say, a Nintendo Switch, that could make Stadia a much more competitive platform.

iphone-12:-apple-allegedly-increases-production-significantly

iPhone 12: Apple allegedly increases production significantly

According to a report, Apple plans to manufacture well 12 million iPhones in the first half of the year to meet the demand to be able to. The production target is 12 percent above the same period of the previous year, as the Japanese business newspaper Nikkei reported with reference to informed persons. Apple has instructed suppliers to 95 to 96 To produce millions of devices, including in addition to the iPhone 12 also iPhone SE and the older iPhone 11.

High demand for the more expensive models Usually Apple corrects the iPhone production in the quarter after the start of sales occasionally fell significantly, which is apparently not the case this time: especially the demand for the more expensive iPhone models 12 Pro and Pro Max turn out stronger than expected, according to a supplier quoted by Nikkei . The Pro models are currently not directly available from Apple, the manufacturer states a delivery time of several weeks, which can stretch to mid-January 2021 .

Sales of the iPhone 12 are according to the report on schedule, those of the new 12 mini is a bit “sluggish” in contrast. Developers also report that their app usage statistics only show a conspicuously few users with the very compact iPhone. The 12 mini is for smartphones in the year 2020 unusually small and despite its 5.4 “display also smaller and lighter than Apple’s iPhone SE 2 with 4.7” screen.

“Aggressive schedule” for further ARM-Macs Currently Apple’s Plan, for the full year 2021 around 230 To have millions of iPhones – including new and older models – produced, according to Nikkei – that corresponds to the previous iPhone record sales year 2015. 2018 and 2019 According to market researchers, Apple had to record declining iPhone sales, the manufacturer itself no longer mentions sales figures. The iPhone 12 came onto the market several weeks later than usual.

According to information from the business newspaper, Apple also has one for 2021 “aggressive production schedule” for its expected high-end models – including MacBook Pro and iMac – with in-house ARM-based chips. The group is also working on a new version of the Apple TV.

(lbe)

apple-iphone-12

Apple iPhone 12

Our Verdict

The iPhone 12 delivers impressive picture and sound quality in a premium smartphone package

For

  • Impressive OLED display
  • Musical sound
  • Slick and speedy interface

Against

  • No charger in the box
  • Pricier than before

Although some new Apple products are undoubtedly more evolution than revolution, the iPhone 12 sports a brand-new design, a new screen, is powered by a new processor, and is capable of performing some new party tricks including, for the first time, 5G support.

But it’s also gained a more expensive price tag and lost a couple of things from its box along the way (namely a charger and pair of EarPods). Does the iPhone 12 still deliver that all-round ability and performance-per-pound value that made its predecessor, the iPhone 11, such a brilliant buy?

Pricing

As you’d expect, given its premium standing, the iPhone 12 isn’t the cheapest smartphone around. It’s actually £100 ($100) more expensive than the iPhone 11 across all its different storage sizes.

The 64GB iPhone 12 is £799 ($799, AU$1349), the 128GB version comes in at £849 ($849, AU$1429), while the top-of-the-range 256GB handset will set you back £949 ($949, AUS$1599).

This still puts a bit of distance between itself and the flagship iPhone 12 Pro and Pro Max, which start at £999 ($999, AU$1699) and £1099 ($1099, AU$1849) respectively. However, both of these boast 128GB as their entry-level storage size, topping out at 512GB. It’s a shame the standard iPhone 12 doesn’t offer similar.

Build

(Image credit: Apple)

That fancy new design isn’t quite as new as Apple might like you to believe. We’ve seen flat edges before, on the iPhone 4 from 2010, but there’s no doubt that the flat sides on that aerospace-grade aluminium enclosure gives the iPhone an impressively premium look and feel, especially in the Product Red finish of our review sample (the other finishes available are: white, black, blue and green).

Apple iPhone 12 tech specs

(Image credit: Apple)

Screen size 6.1in

Type OLED

Resolution 2532 x 1170

Operating system iOS 14

Finishes x5

Battery life 17hrs video, 65hrs audio

Dimensions (hwd) 14.7 x 7.2 x 0.7cm

Weight 164g

It’s solidly built and slightly easier to grip than the iPhone 11’s curved chassis, although it arguably doesn’t feel as nice. This also might be down to the fact the iPhone 12 is a little trimmer, with a few millimetres shaved off all round.

The new iPhone also feels light in-hand. This is because the iPhone 12 weighs 164g, which is 30g lighter than the iPhone 11. It doesn’t sound like a lot, but you can definitely feel the difference swapping from one to the other.

Besides the design tweaks, the big headline news for the iPhone 12 relates to its screen. Gone is the 6.1in Liquid Retina HD LCD display from the iPhone 11; in its place is a 6.1in OLED Super Retina XDR display with a resolution of 2532 x 1170 pixels and a pixel density of 460ppi.

It’s still a True Tone and Wide colour display but there’s now proper HDR support built in for HDR10, Dolby Vision and HLG content. This boosts the potential maximum brightness of the phone to 1200 nits (it’s 625 nits with SDR content). The screen switch is a big and obvious upgrade for the iPhone 12 and one that immediately makes its presence felt.

The iPhone 12 display also sports what Apple calls a Ceramic Shield front cover, which is claimed to give it extra durability and make the display less prone to cracking and smashing than on previous iPhones.

Features

(Image credit: Apple)

The big changes go deep under the screen too, with the debut of Apple’s A14 Bionic chip and next-gen Neural Engine. According to Apple, it’s the fastest chip inside a smartphone for both GPU and CPU performance and can supposedly complete 11 trillion operations per second.

That’s not something we can measure, but the way the iPhone 12 works with Apple’s iOS14 operating system shows that this is one speedy customer. The phone is a breeze to navigate, whether you’re firing up Netflix for a quick binge or multitasking through a number of different apps. It’s a smooth operator and never seems to get bogged down during daily use. We find it quicker than the iPhone 11 when it comes to booting up video and music streaming services, but it’s not a huge difference.

On the camera front, you still get a 12MP dual-lens set-up on the back, but there have been a few subtle tweaks under the hood to allow for better pictures in low-light. As a daytime snapper, there isn’t much to grumble about, with the iPhone 12 producing nicely balanced pictures with even colours and a fine sense of realism. It’s worth noting, though, that unlike the Pro and Pro Max models, there’s no telephoto lens and, consequently, no optical zoom for the iPhone 12.

The iPhone 12 can, however, record video in Dolby Vision at 30 frames per second, which could come in handy for those using their phone for the occasional vlog. Battery life is close to the iPhone 11 (Apple doesn’t quote the size of the batteries), at around 17 hours for video and 65 hours for audio playback. Some Android rivals boast bigger batteries that last longer, but we still find a full day of average use doesn’t prove a problem. It is disappointing, though, to see the iPhone charger has been jettisoned from the box (you now only get a USB-C to Lightning cable).

The lack of EarPods is less frustrating. We’ve never been huge fans of Apple’s out-of-the-box earbuds, and if you don’t already have a pair of headphones to hand, we would recommend that you invest in some AirPods or a decent pair of alternatives.

The iPhone 12 also sees the introduction of MagSafe for wireless charging (up to 15W) and compatibility with a new line-up of accessories that attach to a ring of magnets on the rear of the handset.

Sound

(Image credit: Apple)

The iPhone 12 supports Dolby Atmos and Apple’s own spatial audio processing, available to enjoy through the AirPods Pro and the recently announced AirPods Max.

The speakers on the iPhone 12 sound just as good as they do on the iPhone 11 – the balance is good enough to watch the occasional YouTube video or play a few seconds of your favourite Tidal track. It’s nicely balanced by smartphone speaker standards, with decent separation and detail, though as you’d expect there’s not a huge amount of bass weight on offer.

Hook up a pair of wired headphones via Apple’s 3.5mm to Lightning dongle or partner the iPhone with a pair of quality wireless headphones and you’ll get a better idea of the iPhone’s strengths.

Apple has got into the habit of producing some of the best-sounding smartphones on the market and the iPhone 12 picks up where the iPhone 11 left off. It’s a case of more of the same with the smartphone delivering enthusiasm and musicality in spades. The iPhone works well across multiple genres and keeps you entertained right to the last second of every track.

Play Michael Jackson’s Man In The Mirror and there’s plenty of sparkle in those highs during those opening seconds. The iPhone picks out plenty of detail and texture from Jacko’s voice and its ability to handle dynamics with aplomb means you feel the full impact as the vocal switches from sounding delicate in the verses to punchier and more direct in the chorus, reinforced with the backing of the gospel choir.

Switch to a classical track, such as Time from the Inception soundtrack, and the iPhone 12 continues to impress. The tone and timbre of the strings are expertly judged, as is the weight and impact of the drums that form a powerful undercurrent and drive the track along. A lack of background noise allows the drama and emotion of the track to come to the fore.

Screen

(Image credit: Apple)

The switch to the new OLED screen brings immediate results for the iPhone 12. You’re greeted with a clean and clear picture that boasts impressive depth and realism. There’s a sense of polish and pristineness to the picture which the LCD display of the iPhone 11 simply can’t match.

Add that to the inherent strengths of OLED technology, such as black levels and viewing angle, and this is a picture that draws you in. Staring into the outer space of Star Trek Discovery on Netflix, we can’t help but be impressed by the inky black canvas the iPhone paints. Stars appear as tiny pinpricks of bright white light but there’s no bleeding into the rest of the picture. Each star shimmers in its own space.

Detail levels are excellent whether it’s the stunning CGI or the characters’ faces and costumes. As the Discovery reaches warp speed, the flurry of bright flashes against the galaxy backdrop make the picture pop in a way that its predecessor can’t match. The extra brightness and punch the OLED screen delivers becomes even more obvious when you place it next to the iPhone 11’s LCD display, too.

Verdict

The iPhone 12 is another model we can add to a successful line of smartphones from Apple. The addition of that excellent OLED display has elevated picture performance to another level and helps justify the slight price hike over its predecessor. Sound quality is as good as it’s ever been, too. All these positives combined make for a highly tempting and typically Apple package.

SCORES

  • Screen 5
  • Sound 5
  • Features 4

MORE:

Read our guide to the best smartphones

Read our Apple iPhone 11 review