samsung’s-odyssey-g9-does-the-work-of-three-monitors

Samsung’s Odyssey G9 does the work of three monitors

Samsung’s enormous Odyssey G9 monitor

And I am now thoroughly spoiled

I have been a technology cheapskate most of my life. I’ve rarely bought a monitor brand-new; I’m pleased to say I pieced together my current three-screen articulating swing-arm setup primarily from Craigslist and hand-me-downs. But this fall, I had an opportunity to temporarily replace my three aging displays with the most ridiculous, most advanced gaming monitor ever made: the super-ultrawide, super-curved, ultra-high resolution 49-inch Samsung Odyssey G9.

The Samsung Odyssey G9 is a monitor so big, so wide, so curved, it can fill a midsized desk and wrap around your entire field of view. It’s also simply a phenomenal screen: speedy (240Hz, 1ms, G-Sync, and FreeSync 2), high resolution (5120 x 1440-pixel), and bursting with brilliant color thanks to a QLED panel that tops out at an eye-searing 1,000 nits of brightness. I’m not kidding when I say I have to avert my eyes when I launch Destiny 2 in HDR, and I could swear I felt the flames the first few times my Star Wars: Squadrons’ TIE Bomber blasted an X-Wing into oblivion.

As they say on Reddit, I have ascended — and the past few weeks have been a gaming and productivity experience like few I’ve had before.

But gradually, I’ve been coming back down to Earth.

Design

The Odyssey G9 is a showstopper, and I don’t just mean that figuratively: last January, attendees of the world’s biggest technology show were dazzled by its unprecedented curvature and sci-fi inspired frame.

When I put that same monitor on my humble IKEA sit-stand desk, the effect is otherworldly. Compared to my old hodgepodge of screens and rat’s nest of cabling, this G9 looks like a terminal aboard a Star Trek spaceship… even if my physical keyboard and its long braided cable ruin the illusion a bit.

The sheer size of the Odyssey G9 and its broad-shouldered stand do limit your options. I’m lucky that my small-form-factor Ncase M1 can fit behind the screen, and there’s just enough clearance (a little over six inches) for my Audioengine A2+ speakers to fit underneath the monitor at the stand’s highest position. But if I had a bigger PC or bigger speakers, I might have also needed a bigger desk — or else had to use the included 100mm x 100mm VESA adapter to mount the nearly four-feet wide, one-foot deep, 31-pound screen to the wall. My current monitor arms can’t carry nearly that much weight, though you can buy some TV arms that do.

As it is, I’m a fan of the way this monitor brings my whole desk together. Two DisplayPorts and an HDMI 2.0 port let me switch between three video sources easily, including a side-by-side mode which lets me display two at once, effectively giving my PC and game console (or a second computer) each their own 24.5-inch, 2560 x 1440 displays.

There’s also a two-port USB-A 3.0 hub and a 3.5mm audio output, which worked perfectly with my keyboard’s USB and 3.5mm audio passthrough. As you can see from my photos, I can do a lot with only a single visible cable thanks to those ports. And while the narrow V-shaped stand might seem a little minimal for a monitor this hefty, it takes a decent shove to get it to tip forward even at its highest position.

Underneath the rear cover, cable management at work.

You can adjust the monitor’s settings using a tiny five-way control nub underneath the power LED, and it’s remarkable how much you can tweak — including the ability to crop the entire panel to 4:3, 16:9, or 21:9 aspect ratios instead of stretching out the image. You can effectively have a 27-inch HDR panel for your game console or TV whenever you need. It’s just a shame that the monitor’s biggest benefits don’t necessarily translate to its side-by-side mode, where your 240Hz HDR screen generally becomes a pair of 60Hz SDR ones.

Productivity

My first big test for Samsung’s Odyssey G9 wasn’t a console or even PC gaming — last month, I co-hosted The Verge’s industry-famous Apple event live blog, capturing every screenshot you saw. I normally run three monitors because I switch tasks like mad, and if there’s a better multitasking test than an Apple event, I haven’t met it yet.

Lots of room for productivity.

At first, I wasn’t sure this epic screen would work. Most apps and websites aren’t designed to display across the vast expanse of a single 32:9 monitor, so you have to live in windows. I couldn’t simply toss one or two apps onto each monitor like I usually do. But while Samsung doesn’t ship the G9 with any good windowing software and Windows 10’s default Snap is woefully insufficient, Microsoft’s free downloadable FancyZones windowing manager worked wonders.

l built my own set of dedicated snappable spots for the Apple live stream; The Verge’s live-blogging tool; Slack; a browser window to keep track of any Apple press releases that might pop during the show; and even a narrow strip of Windows Explorer so I could see which images I’d already captured and weed them out as necessary. The only other wrinkle was the additional Chrome extension I had to download to ensure YouTube could launch “full screen” in a browser window, instead of taking over my entire ultrawide monitor.

In general, while I did occasionally miss my two vertically oriented monitors for scrolling long webpages, Google Docs, and Tweetdeck, I found the G9’s gigantic horizontal expanse of real estate nearly as effective for most tasks. Where I could only squeeze four narrow columns of Tweetdeck onto my old portrait-orientation screens, the G9 would comfortably fit five, plus a 30-tab web browser, a nice vertical strip of Evernote for note-taking, and our Slack newsroom alongside.

The curve is even more noticeable from this angle.

I wouldn’t say it’s better than having three screens for work, but it seems like a sufficient substitute — except maybe that toast notifications now pop up in the corner of my eye where they’re pretty easy to miss. Still, it’s nice not to have to match color, contrast, and brightness across three screens at a time, or adjust how my mouse crosses from one monitor to the next. Having a single, vast, unbroken expanse of real estate that’s always the same distance from my face (as I spin in my chair) is an absolute treat. And while the Odyssey G9’s unprecedented curve does tend to catch ambient light, the matte screen does a great job of diffusing any glare.

The ultrawide aspect ratio didn’t work as well for video as I hoped, though. While you might imagine 32:9 being great for movies, I had a hard time finding anything I could play in ultra high definition that wasn’t 16:9. Most streaming platforms won’t easily let you access their 4K and HDR content on a Windows machine to begin with — YouTube’s the primary exception, though Netflix works if you’ve got a recent Intel processor and use Microsoft Edge or the native app — and you’ll want 4K to take advantage of a screen this high-res and this close to your face. The 4K YouTube videos I played were definitely clearer than 1080p — I could really peep these pixels in Dieter’s iPhone 12 video review. And while standard 16:9, 1080p content does display just fine full-screen with black borders on the sides, it feels like I’m wasting a lot of screen real estate that way. Plus, the blacks are a bit gray, not the deep inky black you’d get from an OLED screen — particularly with HDR on and Samsung’s iffy local dimming enabled.

Gaming

The first thing you should know about gaming on the Odyssey G9 is that you’ll want a serious graphics card to go with it. Technically, 5120 x 1440 resolution isn’t quite as many pixels as a 3840 x 2160 4K UHD screen… but remember we’re also talking about a monitor that goes up to 240Hz. To properly review the Odyssey G9, I borrowed an Nvidia GeForce RTX 3080 to get enough horsepower, since my GTX 1080 couldn’t even run games like Death Stranding or Destiny 2 at 60fps smoothly at that resolution.

The second thing you should know about gaming on the Odyssey G9 is that it may not be quite as immersive as you’re imagining.

Don’t get me wrong: having an X-Wing cockpit wrapped all around you is an epic experience, and it feels like a true advantage to be able to use my peripheral vision in competitive shooters like PUBG and CS:GO. But it wasn’t long until I noticed something weird going on.

Look carefully at these images: notice how the sides are warped? Imperial deck officers and Novigrad Temple Guards aren’t generally this pudgy.

I tried game after game after game on the Odyssey G9, digging into my Steam, Epic, and Uplay libraries and tweaking a variety of settings, and this is simply the reality: every 3D game gets warped when you’re viewing it in a 32:9 aspect ratio, and there’s not much you can do about it. Changing your field of view in a game doesn’t get rid of the effect; it simply changes how much of the game world appears in the center of your screen (where things look normal) and at the edges (where they look stretched and zoomed). I actually pulled out a tape measure and checked: video game content that measures 4.75 inches at the center of the display can get stretched to a full 12 inches at the edges.

Now, this isn’t Samsung’s fault; it’s just the way games are built. Most games have a single virtual camera that exists at a single point in space, and while Nvidia once proposed changing that (see link above), the company’s Simultaneous Multi-Projection doesn’t seem to have made it into any of the games I tested. And in games with pre-rendered cutscenes, like Final Fantasy XV, you’ll be watching them at their original aspect ratio.

But before you write off 32:9 ultrawides right now, there are three things I’d like you to consider:

  • You might get used to it.
  • It’s not that distracting in some games!
  • 2D games aren’t affected at all.

Let me give you some examples.

CS:GO and PUBG are incredibly competitive, nail-biting games where focus is everything, where you always need to have your gun at the ready and be scanning for any sign of movement. I don’t have time to turn my head left and right to appreciate the scenery or think about whether it’s warped. The G9 simply gives me enhanced peripheral vision, and it helps — not hurts — that things which appear in the corner of my eye are zoomed in by default. I got used to treating it as my peripheral vision and nothing else. (The 240Hz also comes in pretty handy in games like CS:GO where you can actually hit that frame rate.)

Genshin Impact, Abzû, Rocket League, and BioShock Infinite are games with gorgeous, colorful worlds whose proportions aren’t “normal” to begin with, and I love having them wrapped around me.

XCOM 2’s more cinematic movements look pretty good in 32:9 as well.

In Destiny 2 and XCOM 2, I found I could forgive the warping because of the enhanced field of view and the ability to easily zoom whenever you want. It’s nice to see more of the battlefield at once in XCOM while planning out how my soldiers will move each turn, and it’s pretty cool to aim down the sights in Destiny without the typical claustrophobia that comes with zooming in, since you’re still able to see what’s going on around you.

2D / 2.5D games like Worms W.M.D and Disco Elysium do look fantastic on the G9 — when you can find ones that actually support an ultrawide screen. That’s not a given: I managed to launch Soldat at 5120 x 1440 resolution, but it didn’t stretch across my monitor. Games with fixed widths like Streets of Rage 4 and Hyper Light Drifter won’t either. Even Disco Elysium only offers 21:9 support, not 32:9, unless you apply a hack.

Borderlands 3 looked pretty good at 32:9 when it wasn’t moving.

And for every one of the 3D games that worked, I also found a Borderlands 3 or The Witness or Goat of Duty or The Witcher 3 where the warped geometry really bugged me, either because I wanted to sit back and look at the beautiful vista or because the edges of my screen were moving faster than the center.

That’s not easy to show you in still images, so here’s a video clip to show you what I mean:

In games like the hack-and-slash Mordhau or the road-tripping Final Fantasy XV, the distraction can also be when a piece of geometry that’s critical to the game constantly looks wrong. (Your Mordhau sword or axe often extends into the warped area of the screen; the road itself in FFXV looks curved instead of flat!)

Frankly, the most annoying game I played on the Odyssey G9 was figuring out which games would work in the first place. Here, I have to shout out Rock Paper Shotgun’s Katharine Castle, whose brilliant example-filled guide showcases nearly three dozen titles that do work, complete with GIFs so you can see for yourself. But if you’re willing to work at it (and understand the risks), a community at the Widescreen Gaming Forum (WSGF) and PCGamingWiki can help you hack and patch many existing titles to work at 32:9, too.

Death Stranding tweaked to run at 32:9.

For instance, I installed a trainer that let me run Death Stranding at full-resolution 32:9, with an infinitely adjustable field of view, instead of the 21:9 that designer Hideo Kojima and company shipped.

Persona 4 Golden at 32:9. I still need to un-stretch the UI.

Using a common tutorial, I hex-edited my Persona 4 Golden .exe and remarkably wound up playing what was originally a 480p PlayStation 2 game — and later a 720p, 16:9 PlayStation Vita game — at a glorious 3840 x 1080 at 32:9. (I do still need to figure out how to un-stretch the UI.) And there’s an old, unmaintained program called Widescreen Fixer that helped me revisit an old favorite:

I wouldn’t say the community is robust enough that you could necessarily find a fix for any game in your library. But the WSGF does now have a Discord you might want to check out.

The ultimate ultrawide, but the best monitor?

The Samsung Odyssey G9 costs $1,479.99 — a premium price for a premium monitor like nothing else on the market. You can find other 49-inch 32:9 panels for less, but none with this combination of resolution, brightness, curvature, and refresh rate. The closest you can come is last year’s $1,200 Samsung CRG9 which maintains the resolution and brightness but with half the refresh rate at 120Hz and a notably less pronounced 1800R curvature — which, I imagine, wouldn’t be as good at giving you convincing peripheral vision in games.

If you’re looking for the ultimate ultrawide, this is currently it. I’m just not convinced that I am, personally, even if I had that much money earmarked for a new screen. For $1,500 and the enormous amount of space the Odyssey G9 consumes, I could buy a 48-inch LG OLED TV instead. I’d get a screen just as gigantic for my multitasking, but taller, with 120Hz G-Sync and FreeSync support, incredibly deep blacks, HDMI 2.1 for variable refresh rate for the PS5 and Xbox Series X, and no need to troubleshoot aspect ratios for my videos and games. Linus Tech Tips has a video that dives deep into the pros and cons of that LG screen, and I came away fairly convinced.

It wouldn’t be the same experience that the G9 offers, of course, and I might regret it if Nvidia and AMD ever dust off Simultaneous Multi-Projection for real. The TV might also cut off access to a large portion of my desk, and I might not be able to place my PC and speakers within easy reach without blocking a bit of the screen. But I’d have a more obviously future-proof setup; an equally, if not more gorgeous image; and a lot less ambient annoyance when I want to game. At the very least, here’s hoping Samsung adds HDMI 2.1 to this epic monitor next year.

Photography and screenshots by Sean Hollister / The Verge

apple-iphone-12-pro’s-bill-of-materials-comes-up-to-$406

Apple iPhone 12 Pro’s bill of materials comes up to $406

Japanеsе teardown experts Fomalhaut Techno Solutions have released their reports on the bill of materials (BoM) for the iPhone 12 and iPhone 12 Pro, giving us a close approximation of the component costs of building the two phones. The iPhone 12 BoM comes out to $373 while the 12 Pro’s is $406. As a reminder the iPhone 12 retails at $829 while the 12 Pro’s base price is $999.

The most expensive components of the iPhones are their Samsung-built OLED displays which are estimated at $70 per unit and Qualcomm X55 5G modem which goes for around $90. The production cost of the A14 Bionic chipset is said to cost $40 while other components like RAM ($12.8 per unit) and flash memory ($19.2 per unit) are among the more expensive parts. Sony’s camera sensors powering the new iPhones range between $7.4 and $7.9 per unit.

We also have an interesting chart which shows the component providers by region with South Korea accounting for 26.8% of all parts in the new iPhone models, followed by the US at 21.9% and Japan at 13.6%. Apple still assembles the majority of its iPhones in China.


iPhone 12 Pro component providers by country

Via

ipad-allegedly-soon-with-oled-screen

iPad allegedly soon with OLED screen

So far, Apple has relied on traditional screen technology for iPads – just as it does for its MacBooks. It has been rumored for months that the regular LCD screens will be replaced by energy-saving and bright mini-LED hardware in the future. Now a South Korean trade journal dares to come up with a new thesis: Allegedly, the mini LEDs for Apple are only a temporary solution.

LCD, mini-LED and then OLED Instead, the group is aiming, writes The Elec , from the end of 2020 to install large OLED screens in tablets for the first time. That would be a novelty for Apple – so far, organic light-emitting diodes have only been used in iPhones. However, never before as many models as this year – both iPhone 12 and 12 mini as well as iPhone 11 Pro and 12 Pro Max use this. With his 2019 he entry-level model, the iPhone 11, a regular LCD screen was still used.

The iPhone shows that Apple is increasingly interested in larger OLEDs 12 Pro Max, which was released this fall. It comes with the largest screen of its kind that Apple has ever used – 6.7 inches and now it is almost borderless. For the iPhone 11 Pro Max from 2019 only a 6.4 inch OLED was integrated. According to The Elec Apple has already agreed with its screen suppliers Samsung and LG that they should now also supply OLEDs for the iPad. These will supposedly end up in the iPad Pro from the end of the year.

Research also on micro LEDs Before that, in the first half of the year, the first iPads with mini LED backlights are planned. Such displays have several advantages. They allow lighter and thinner components, but also offer high dynamic range support plus high contrast. Local dimming is also possible, which saves electricity and ensures an overall better picture. Observers assume that Apple is already researching the successor technology, the micro-LEDs – they could initially be intended for the Apple Watch computer clock. It currently contains OLED technology.

Apple’s latest iPad Pro models came in spring 2020 on the market. Your innovations were limited. They delivered a LIDAR sensor and a slightly improved main processor – the A 12 Z-Bionic SoC with an additional graphics core. It remains to be seen whether users will have to wait until autumn for an update. (bsc)

heise-+-|-macbook-pro-with-apple's-m1-processor-in-the-test:-apple-silicon-beats-intel

heise + | MacBook Pro with Apple's M1 processor in the test: Apple Silicon beats Intel

MacBook Pro with Apple’s M1 processor in the test: Apple Silicon beats Intel M1-SoC with Fire and Ice Maximum 16 GByte RAM USB 4 turns out to be an empty phrase Practice benchmarks, battery life, fan noise Rosetta 2 and iOS apps webcam, WiFi, Intel similarities – and conclusion Test table In June, Apple announced it at its WWDC developer conference: Still in the year 2020 Where ll you bring out the first Macs with their own processor. The first copy was already available in November: For this test report we had a MacBook Pro 13 “with M1 chip, 8 GByte RAM and 256 – GByte SSD available ( Price: 1412 Euro). We moved in for comparison MacBook Pro 13 “with a 2 GHz Core i5 processor from Intel, 16 GByte RAM and 512 GByte SSD, which can still be bought (price: 2075 Euro).

The model with M1 looks exactly like the predecessor – except for a small globe on the fn key. Silver and space gray are still available as colors. When switching on, the classic Mac triad sounds again, which many Apple fans have probably missed (with other Macs you can reactivate the start tone in the terminal).

Only one key of the illuminated Magic keyboard with scissor mechanism has changed. The touch bar has remained.

M1-SoC with Fire and Ice Apple’s ARM processors are already known from the iPhone and iPad – most recently in the form of the A 14 Bionic (see also iPhone 12, 12 Per, 12 Per Max and 12 mini: Apple’s 5G smartphones in the test). Compared to the smartphones and tablets of the competition, they regularly achieve performance records.

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ming-chi-kuo:-demand-for-iphone-12-pro,-m1-macbooks,-new-ipad-air-are-higher-than-anticipated

Ming-Chi Kuo: Demand for iPhone 12 Pro, M1 MacBooks, new iPad Air are higher than anticipated

Apple analyst Ming-Chi Kuo has released their latest report about the recent performance of Apple leading into the holiday season and it touches on a couple of things we can expect going into next year.

First, iPhone 12 models are selling differently than initially anticipated. iPhone 12 Pro and 12 Pro Max demand is higher than anticipated, while the iPhone 12 and iPhone 12 mini demand is not as high as was anticipated. In the end, overall iPhone 12 sales are going strong, and momentum looks promising for iPhone 12 sales through the holiday season and going into 2021.

Demand for the newest iPad Air is also higher than expected, and Kuo predicts that a iPad sales will continue to strengthen going into 2021 as Apple will reportedly introduce a new miniLED model, models with 5G support, and a new lower-priced iPad that’s supposedly launching sometime in the second half of next year.

The Apple Watch Series 6 and Apple Watch SE are both selling well now and going into next year. The report attributes its sale to the “innovative health management functions and improved design”. Meanwhile, demand for M1-powered MacBooks are higher than expected. “We take a positive view of the new MacBok models with Apple Silicone and new design that are expected to be released in 2H21.

On the other end of the spectrum, AirPods sales are lower than expected, with predictions that AirPods sales will either plateau or decline by 5-10% sometime in the first half of next year. The market had estimated growth of 20% YoY. According to the research report, the supply chain on AirPods is a bit tight with the iPhone 12’s taking priority. Meanwhile, Apple’s third version of the AirPods are expected towards the end of 2Q21.

Via

macbook-air-gets-over-1-million-points-in-antutu,-wipes-the-floor-with-an-ipad-pro

MacBook Air gets over 1 million points in AnTuTu, wipes the floor with an iPad Pro

The MacBook Air, powered by the new Apple M1 chipset, scored over 1 million points on AnTuTu v8. The iOS app was used for the test (macOS Big Sur can natively run iOS apps on the M1). Interestingly, the Air pretended to be an iPad Pro with iOS 14.2 during the test.


MacBook Air (8/512GB) scorecard from AnTuTu 8

However, it is much faster than the iPad Pro and its A12Z chipset. The CPU posted a score 50% higher, the GPU got 45% higher, the laptop has faster memory as well. The A12Z is beefed up compared to the A12 found in the iPhone XS and while it’s still a 7nm chip with old generation cores, it was the best performing Apple chip before the M1 showed up (yes, faster than even the A14 in the iPhone 12).

The Apple A14 powering the iPhone 12 series lags behind because it’s configured for devices with smaller batteries and smaller bodies, which limits power usage. Still, the A14 and M1 are cut from the same 5 nm cloth and use the same architecture.

But the iPhone chipset has a 2+4 configuration for its CPU, compared to 4+4 on the Mac chipset. Also, the A14 GPU has only half the cores of the M1. To highlight the difference between the two chips, the M1’s CPU is 78% faster and the GPU is 2.5x faster than what’s inside the iPhone 12 Pro (keep in mind that the M1 runs at higher clock speeds).

In a way, the A12Z is like an M-version of the A12. It has a 4+4 CPU instead of 2+4 and double the GPU cores. We wonder – will the next generation iPad Pro use the M1? Or an “A14Z”?

Source (in Chinese) | Via

apple-rejects-the-amoled-panels-of-the-chinese-boe-for-the-next-iphone-13

Apple rejects the AMOLED panels of the Chinese BOE for the next iPhone 13

After Samsung’s rejection, for Galaxy S 13, the one from Apple also arrives for the iPhone 13: BOE seems to be a step behind Samsung and LG in the production of AMOLED panels with LPTO TFT technology, necessary for the refresh rate to 120 Hz

of Roberto Colombo published on , at 10: 59 in the Telephony channel

BOE Apple iPhone

The Chinese of BOE ( Beijing Oriental Electronics Group Co., Ltd ) are a true electronics giant and provide panels for a wide range of applications, from smartphones to televisions , of the most important brands worldwide. In particular in this 2020 the Chinese manufacturer has focused a lot on flexible OLED panels, as we had reported in this news, and should arrive at the end of the year with 40 millions of shipments of this type of devices.

Samsung and Apple reject AMOLED BOE

Not all donuts, however, come out with a hole and there are also to be noted a couple of failed projects for BOE this year. In June, some Korean sources reported that Samsung Electronics had considered BOE as a possible supplier for the OLED displays of the upcoming Galaxy S 21 , but that the devices of the Chinese manufacturer did not pass the quality test of the Korean engineers.

Now it seems to arrive a second tile for BOE, as even Apple has rejected the AMOLED Chinese for his next Apple 13 coming for the 2021. In particular The Elec specifies that the panels that have not passed the tests of the Cupertino technicians are those that came off the B7 production line, from which many panels supplied to Chinese manufacturers came out, including Huawei . At the beginning of the year, the products of line B 11 had been rejected, in that case due to a problem of too low yields. The quality of the display is a fundamental parameter for top-of-the-range smartphones, as confirmed by the problems that Apple itself had recently even on the iPhone 12.

The panels of the iPhone 13 for next year will therefore be most likely provided by Samsung Display and LG Display . In particular, the problem for BOE would lie in the production of the panels necessary to be able to reach the frequency of refresh of 120 Hz required by Apple. This type of panel is, for example, the one that equips the Samsung Galaxy Note 20 Ultra. BOE seems to be a step behind Samsung and LG in producing panels with this type of technology.

BOE is however working to improve the yields and quality of its panels. and the source reports that in the positive case the panels could be used for the iPhone 12 refurbished .

iphone-12-pro-max-in-ifixit-teardown

iPhone 12 Pro Max in iFixit teardown

The repair professionals from iFixit have not missed it this time either and the new iPhone 12 Pro Max subjected to a teardown. One of the special features of Apple’s new flagship is the L-shaped battery. This has a total of 14, 13 Wh. Since the Californian manufacturer attaches particular importance to the smartphone camera with its Pro version, it is not surprising that the Pro Max uses a large sensor in the wide-angle camera. Compared to the iPhone 12 this is around 47% has been enlarged. This also applies to the Pro version.

The experts also praised Apple in their current teardown. In the case of the new iPhone, for example, the company uses a rubber seal for the speakers instead of adhesive. As a result, these can be replaced much more easily in the event of damage. It is also positively mentioned that Apple has succeeded in accommodating the 5G technology in the smartphone in question without compromising other components. Overall, the iPhone 12 Pro Max was able to claim six out of ten points . The same number of points was previously achieved by the iPhone 11 in the iFixit teardown .

On the other hand, there were a few unusual screws that make repairs more complicated. However, according to the experts, screw connections would be much better than glued components. The glass back cover makes the new iPhone even more susceptible to falls. Once the glass is broken, the entire case must be replaced. Which of course is much more complex than simply replacing the display.

The complete iFixit teardown of the iPhone 12 Pro Max from Apple can be found here.

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At this point we would like to show you a YouTube video. Protecting your data is important to us: YouTube sets cookies on your computer by embedding and playing them, with which you can possibly be tracked. If you want to allow this, just hit the play button. The video will then be loaded and then played.

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From now on, display YouTube videos directly

20191004

apple:-revised-macos-big-sur-110.1-and-an-update-for-certain-iphones

Apple: revised macOS Big Sur 11.0.1 and an update for certain iPhones

Bug fixes seem to make it necessary: ​​For Mac and iPhone, operating system updates are available again and out of sequence – but only for certain machines. Apple has republished the current macOS version Big Sur . 0.1. Instead of the previous build variant 20 B 29 it now carries the Number 20 B 50.

Two starter versions for Intel and ARM Macs It is currently not yet clear what changes will be made. The fresh build only seems to show up to those users who have not yet updated to macOS 11. 0.1. These are either Intel Mac users who still work with macOS Catalina or earlier operating systems – or users with ARM Macs who have just unpacked their machine and have not yet updated.

While for Intel Macs macOS 11. 0.1 was the first official version of Big Sur, the M1 machines come standard with macOS 11. 0, you have to update to macOS 11 .0.1. This week it was announced that Big Sur is making a regular reinstallation impossible on ARM Macs – it is still unclear whether the new build will solve this problem.

Certain iPhones get an update iOS is still available 14. 2.1, the again only for iPhone 12, 12 mini and iPhone 12 Pro and 12 Pro Max is offered. Older iPhones stay with iOS 14. 2. Apple provides an instruction leaflet that describes a total of three errors that the update should fix. MMS messages on the current iPhones, which sometimes did not arrive so far, should now be able to be received normally. Apple does not write whether a problem with missing SMS signaling has also been fixed – it is to be hoped.

Furthermore, hearing aids with “Made for iPhone” certification should now deliver normal sound quality from smartphones – here there were sometimes massive disturbances up to loud sounds. Furthermore, Apple writes to have fixed a lockscreen problem on the iPhone 12 mini. Here, the screen sometimes did not react as desired when it was locked – in addition to swiping up, this also affected the activation of the flashlight and camera icons. It is unclear whether iOS 14. 2.1 also contains security-relevant fixes – Apple’s information page on fixing security gaps has not yet provided any information.

(bsc)

top-10-trending-phones-of-week-47

Top 10 trending phones of week 47

For a second week in a row we have a surprising leader in our trending chart. Poco confirmed the M3 is on the way and it immediately got everyone talking.

That kept the Apple iPhone 12 Pro Max in second, while another upcoming phone, the Samsung Galaxy S21 Ultra, starred in a few major leaks that got enough people excited for it to complete the podium.

In fourth we still have the Poco X3 NFC, while the almost one year-old Galaxy A51 picked up speed and took fifth.

The Redmi Note 9 Pro slipped to sixth, while the iPhone 12 rose a couple of spots to claim seventh.

The Xiaomi Mi 10T Pro lifted itself off the foot of the chart after two weeks in tenth position and is now eight, pushing the Galaxy M51 down to ninth.

The Galaxy A21s reenters the chart in the last position. That leaves the Realme 7 5G out along with the Nokia 8 V 5G UW and the Realme Note 9 Pro 5G.

iphone-6s-and-iphone-se-at-the-end-of-support-with-ios-15:-check-the-compatibility-list

iPhone 6S and iPhone SE at the end of support with iOS 15: check the compatibility list

iPhone 6S and iPhone 6S Plus have received five years of software support, but in 2021 Apple may decide to abandon them according to new rumors

by Nino Grasso published , at 12: 41 in the Apple channel

Apple iPhone iOS

Second rumors not yet confirmed Apple may end support for iPhone SE, iPhone 6S and iPhone 6S Plus with the release of iOS 15 . The next Apple OS, expected to debut by the end of 2021, will therefore be available for all devices from iPhone 7 on.

The indiscretion was leaked through The Verifier, a source that last year predicted that iOS 14 would have been the latest version of the OS on iPhone SE (the original model), iPhone 6S and iPhone 6S Plus. The source therefore confirms what was declared last year, with Apple that – by doing so – it would have guaranteed the two devices of the “6S” family five years of software support with “major” updates . This is the practice regarding the Cupertino company.

iPhone 6S and iPhone 6S Plus were launched in September 2015, followed by iPhone SE at a short distance (March 2016). The Verifier correctly predicted that all smartphones with iOS support 11 would be states compatible with iOS 14, however it is not to be taken as a fully reliable source. Previously, in fact, the reported rumors have not always materialized, so even the latest news – although realistic – could be denied.

No mention was made of the iPads that will keep the support also on iPadOS 15: if the iPadOS compatibility list is confirmed 14 all models from iPad Air 2, iPad mini 4, 5th generation iPad and all iPad Pros should be updated. Below is the list of iPhones that, according to The Verifier, will be updated to iOS 15 :

  • All iPhones released in 2021
  • iPhone 12 Pro Max
  • iPhone 12 Pro
  • iPhone 12
  • iPhone 12 mini
  • iPhone 11
  • iPhone 11 Pro
  • iPhone 11 Pro Max
  • iPhone XS
  • iPhone XS Max
  • iPhone XR
  • iPhone X
  • iPhone 8
  • iPhone 8 Plus
  • iPhone 7
  • iPhone 7 Plus
  • iPhone SE (2020)
  • iPod touch (7th generation)