microsoft-would-like-to-remind-you-the-xbox-definitely-makes-money

Microsoft would like to remind you the Xbox definitely makes money

A Microsoft executive has admitted that the company doesn’t earn any profit on sales of Xbox consoles alone. The admission came as part of the Epic v. Apple trial yesterday, confirming what we’ve known for years: Microsoft sells Xbox consoles at a loss. Asked how much margin Microsoft makes on Xbox consoles, the company’s head of Xbox business development, Lori Wright, said, “We don’t; we sell the consoles at a loss.”

An Epic Games lawyer asked a follow-up question: “Does Microsoft ever earn a profit on the sale of an Xbox console?” Wright replied, “No.” That doesn’t mean Xbox doesn’t make money, though. Microsoft was keen to point this out in a statement to The Verge just hours after Wright’s testimony yesterday.

“The gaming business is a profitable and high-growth business for Microsoft,” says a Microsoft spokesperson. “The console gaming business is traditionally a hardware subsidy model. Game companies sell consoles at a loss to attract new customers. Profits are generated in game sales and online service subscriptions.“

The Xbox Series S.
Photo by Vjeran Pavic / The Verge

I asked Microsoft whether it never truly makes any margins on hardware alone, but the company didn’t respond in time for publication. Typically, Microsoft and Sony subsidize hardware at the beginning of a console’s lifecycle, but those early component costs tend to decrease over time. Those lower costs also translate to lower retail prices for consoles over time, though.

A teardown analysis of the Xbox One S, for example, revealed an estimated bill of materials of $324, which is $75 less than the $399 launch price for the 2TB version of the console, back in 2016. Microsoft also launched a disc-less version of the Xbox One S two years ago, which was presumably also sold at a loss.

Sony and Microsoft have similar business models for PlayStation and Xbox consoles, but Nintendo is the exception. In court documents, Microsoft estimates that hardware is generating a loss for Sony, but a profit for Nintendo. That’s backed up by Nintendo’s impressive 84.59 million Switch sales this year, up to March 31st.

Why all these costs are being discussed right now is a big part of the ongoing Epic v. Apple trial. Epic isn’t happy about Apple’s 30 percent revenue cut on in-app purchases for Fortnite, but Apple is arguing that Epic should also take issue with Microsoft or Sony’s identical 30 percent cut. It has resulted in hours of testimony about whether the iPhone is more like a PC or an Xbox, and a debate around open platforms versus locked-down ones. Microsoft clearly sees a difference between Xbox and PC, and has only cut the amount it takes on the Windows side to 12 percent, while the Xbox remains at 30 percent.

Microsoft obviously wants to maintain its business model for Xbox, and has attempted to push the industry toward digital games for years. Microsoft has very much sided with Epic Games in the case against Apple, and Epic has admitted it has never even questioned Microsoft’s digital sales cut. But how long this harmony will exist between the pair will very much depend on the future of digital game sales and cloud gaming. Microsoft is increasingly focused on its Xbox Game Pass subscription, which spans across devices that aren’t even Xbox consoles.

Game Pass also includes xCloud, Microsoft’s cloud gaming technology. Fortnite isn’t part of xCloud, because Epic Games won’t allow it. That highlights the emerging battles that are starting to take place in the game industry over shares of revenue. It looks like Microsoft has been preparing for some of them, but Epic v. Apple feels like the beginning of a greater war over the digital future of game stores.

iphone-13-dummy-unit-shows-bigger-cameras,-smaller-notch

iPhone 13 dummy unit shows bigger cameras, smaller notch

(Image credit: Unbox Therapy)

YouTuber Unbox Therapy has got hold of an iPhone 13 Pro Max dummy unit, which seems to have been put together based on leaked schematics. The unofficial (but well-made) model shows how the biggest iPhone 13 could look with a smaller notch and new camera module.

The video, which has racked up 1.4m views since it was posted on 4th May, compares the iPhone 13 Pro Max to the current iPhone 12 Pro Max. The two flagship phones look similar but the 13 Pro Max is thought to be 3mm thicker to accommodate its rumoured 120Hz display.

As for the cameras, the iPhone 13 is expected to sport Apple’s best-ever telephoto zoom lenses, which is why the dummy unit sports a larger camera module. Larger lenses should theoretically capture more light, meaning better-quality photos.

On the front, the iPhone 13’s notch is set to shrink, although it’s not expected to disappear until the launch of the iPhone 14 in 2022. As you can see from the dummy model in the video, the notch could be much less intrusive, freeing up extra space for the status bar.

The notch is almost certain to hold FaceID but there’s also talk of Apple adding a TouchID sensor under the iPhone 13 display. We could even see LiDAR depth-sensing tech rollout to the whole iPhone 13 range (it’s currently only available on the iPhone 12 Pro and Pro Max).

The iPhone 13 is expected to launch in September 2021, but we wouldn’t count on a foldable iPhone making an appearance. Apple is said to be working on several prototypes, but these are only due out in 2023 according to renowned Apple analyst Ming-Chi Kuo.

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