apple-music’s-spatial-audio-is-sometimes-amazing-but-mostly-inconsistent

Apple Music’s spatial audio is sometimes amazing but mostly inconsistent

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Late on Monday night, Apple flipped the switch on two new features for its Apple Music subscription service: immersive Dolby Atmos spatial audio and lossless-quality streaming. It feels like the company is really only excited about one of them, though, and it’s not the latter.

Eddy Cue is Apple’s senior vice president of services and the person who oversees Apple Music. He didn’t mince words when he told Billboard that the sudden proliferation of lossless audio isn’t going to significantly evolve or change how we listen to music. “There’s no question it’s not going to be lossless,” he said when asked about what technologies will bring about the “next-gen” of music streaming. Cue firmly stands on the side of the crowd that argues most people can’t hear any difference between CD-quality or hi-res tracks and the AAC or MP3 files that’ve been filling their ears for so long now. He did acknowledge that the higher-bit rate tracks might matter to music lovers with particularly sharp hearing or premium audio equipment, but he was also direct about how niche that group is.

“The reality of lossless is: if you take 100 people and you take a stereo song in lossless and you take a song that’s been in Apple Music that’s compressed, I don’t know if it’s 99 or 98 can’t tell the difference.” Cue revealed that he has regularly done blind tests with the Apple Music team, and they confirm how rare it is for anyone to be able to consistently recognize lossless audio. “You can tell somebody, ‘Oh, you’re listening to a lossless [song],’ and they tell you, ‘Oh, wow. That sounds incredible.’ They’re just saying it because you told them it’s lossless and it sounds like the right thing to say, but you just can’t tell.”

If you go by the message that Cue and Apple are pushing, the Dolby Atmos-powered spatial audio feature is where the true breakthrough is. “When I look at Dolby Atmos, I think it’s going to do for music what HD did for television,” Cue said in the Billboard interview. And then he really went in:

“I think this is going to take over everything. It’s the way I want to listen to music when I’m in my car. It’s going to be the way I listen to music immediately with my AirPods. It’s going to be the way I listen to music in my house. In a way, it won’t feel very good when I’m listening to something that’s not Dolby Atmos because it’s so good. It’s like when I’m watching HD, it’s hard to go back.”

“This requires somebody who’s a sound engineer, and the artist to sit back and listen, and really make the right calls and what the right things to do are,” Cue told Billboard about mixing for spatial audio. “It’s a process that takes time, but it’s worth it.”

Problem is, with much of the Dolby Atmos content on Apple Music I’ve sampled so far, it doesn’t seem like everyone is making those right calls. It’s a hit-or-miss game of exploration, and songs that truly showcase the immersive potential of Atmos are more often the exception than the rule. In many cases, spatial audio tracks have an artificial wideness to them, unfamiliar placement of vocals and instrumentation, and just sound… off. Distant? Too reverb-y? Pick your preferred interpretation. Yet, Apple is so confident in Apple Music’s spatial audio that essentially overnight it became the default for millions of customers listening with AirPods.

But let’s back up a bit.

What is spatial audio supposed to do for music?

In a word, it’s all about immersion. Here’s how Cue hyped it: “it makes you feel like you’re onstage, standing right next to the singer, it makes you feel like you might be to the left of the drummer, to the right of the guitarist.” On its website, Apple says “music created in Dolby Atmos is freed from channels, allowing artists to place individual sounds all around you.”

Whoa there. Like all of Apple’s senior executives, Eddy Cue knows how to pitch something. But if you slap on your AirPods and expect to feel like an invisible person standing in the middle of a recording session, you’ll probably be underwhelmed.

When it’s done well, spatial audio does indeed give music a unique feeling of breadth. And it’s in a different way than a high-end pair of headphones might bring the most out of a stereo track’s soundstage. In particular, vocals often have a very distinct placement in the mix and cut through better than on traditional stereo tracks. That’s the most consistent advantage I’ve noticed with spatial audio music. But because of the different mix, you’ll very likely also pick up on details or sounds that ordinarily don’t stand out in the regular version of a song. And on the best Atmos tracks, everything has a lot more room to breathe.

But when engineers don’t put much care into an Atmos mix, it really shows. Sometimes giving everything so much space can take the impact or crunch out of guitars. Or other aspects of a track fall flat. I’ve included just a few samples below where the spatial audio version of a song is an obvious downgrade from the original. But there are many, and when you hit a few in a row where the vocals sound weird or something’s amiss, it can detract from the listening experience.

How many songs are available in Dolby Atmos spatial audio?

Apple currently isn’t providing a hard number, and is instead only saying that “thousands” of tracks are available with spatial audio at launch, with many more on the way.

How do I know when I’m hearing spatial audio on Apple Music?

You’ll see either a Dolby Atmos or Dolby Audio logo appear on the Now Playing screen beneath the album artwork.

A few random, good examples of Apple Music spatial audio:

“Don’t Know Why” by Norah Jones — This is one where I nearly buy into Cue’s description. Close your eyes, and you could almost transport yourself to a small club where the spread of this mix feels like a live version of Jones’ career-making hit. Stereo doesn’t take you to the same place.

“Paparazzi” by Lady Gaga — With a very surround sound-esque mix (skip to the second verse at 1:23 for the best examples), this is a great example of an old pop hit with an excellent spatial audio treatment.

“Boom” by Tiësto and Sevenn — A fun, lively track that does give off a nice surround sound effect.

“Black Skinhead” by Kanye West — This one is another good example of the “beyond two-channel” openness that spatial audio can provide.

A whole lot of jazz and classical — If there are two genres that naturally lend themselves to spatial audio and Dolby Atmos, it’s jazz and classical. Orchestras can sound truly massive, and it’s a captivating way to listen to jazz ensembles where it’s easy to hear even the quietest notes.

Other examples where it just sounds wrong

“Buddy Holly” by Weezer — The guitars basically lose all life in this mix and vocals dominate the entire thing in a way that just sounds strange and bad. And yet this song is on Apple’s own playlist meant to showcase Atmos.

“Follow Your Arrow” by Kacey Musgraves — Apple mentioned Musgraves as an artist to check out with Atmos. And while her most recent album Golden Hour sounds… fine… her breakthrough Same Trailer Different Park is pretty rough in spatial audio format. “Follow Your Arrow” seems to lose most of its background vocals, and even the main guitar melody is way quieter here than in the regular mix. It almost comes off like a demo recording.

“What’s My Age Again?” by Blink 182 — This is another song that Apple seems to think makes spatial audio sound good, but I’d strongly argue it does the opposite. Mark Hoppus’ muffled vocals legitimately sound like they were recorded through a phone.

“Alex Chilton” by The Replacements — Is that enough cowbell for you during the chorus? It overpowers everything else and makes me feel like I’m in the old Christopher Walken SNL skit, only with a different band.

I’m curious to hear some of your examples that sound great, and others you’ve found that are a disappointment with Atmos.

Do I need AirPods or Beats headphones for Apple Music spatial audio?

No. Apple Music’s spatial audio works on:

  • All headphones and earbuds
  • The loudspeakers on supported iPhones, iPads, and Macs
  • Apple TV 4K

If you set Dolby Atmos to “always on” in settings for the Music app, you’ll see a pop-up advising that it probably won’t sound right on all speakers, but Apple Music will still play the spatial audio mix if that’s your preference. In fact, Apple clearly states that you can “listen on any headphones” to Apple Music’s spatial audio.

How do I turn off Apple Music spatial audio if I don’t like it?

iOS and iPadOS: Go to Settings > Music > Dolby Atmos (under “audio”), and there you can pick between automatic, always on, and off.

If you’d prefer to leave Atmos on by default but want to quickly switch to a regular stereo version of any song that’s playing, just pull down Control Center, press and hold on the volume slider, and toggle off spatial audio. Apple Music will switch over to stereo. If you turn spatial audio back on, you’ll return to the Atmos track.

macOS: In the Music app, open preferences and select the “playback” tab. Halfway down you’ll see an “audio quality” section and Atmos is in there. You get the same three automatic / always on / off choices as on Apple’s mobile devices.

Head tracking is coming to Apple Music spatial audio this fall

Apple Music’s spatial audio is currently much different than the spatial audio experience you get when watching movies and TV shows on an iPhone or iPad. For videos, Apple includes a head-tracking feature that adjusts the sound placement as you turn your head to keep it anchored to the source device. This trick is exclusive to the AirPods lineup, but it’s a very impressive effect.

Apple has said it plans to bring this sound-changes-as-you-turn-your-head feature to Apple Music in the fall — likely with iOS 15.

Is this just a gimmick?

That’s really the question that remains to be answered. But Apple isn’t alone in hyping multidimensional music (nor is it the first to do so). Amazon, Tidal, and others are also increasingly pushing the experience. I recently reviewed an extravagant Sony speaker that positions 360-degree audio as its main selling point.

Are people like Eddy Cue and Zane Lowe right in their insistence that spatial audio will revolutionize how we consume music in the same way that stereo did? Or is this a gimmick like 3D TVs that will fizzle out and be forgotten within a few years? If it’s going to be the former, it’ll take a lot of work and creativity from artists, producers, and mixers to make this format shine.

Because right now, for every Atmos spatial audio track that’s a standout on Apple Music, there are a dozen others that are quite meh — or worse than in stereo. We’re still in the early days, and now that Atmos is officially part of Apple Music, hopefully the consistency will improve. When you do find those mixes where they totally nail it, it’s something special.

Apple should make it easier to switch between Atmos and stereo

But in the meantime, and to avoid turning people off from Atmos when they land on a lackluster mix, Apple Music should make it easier to go back and forth between spatial audio and regular stereo tracks on a per-song basis. One solution could be displaying a choice when you tap on the Dolby icon, similar to the “go to artist / album” options that appear when tapping on an artist’s name.

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How to install the developer beta of iOS 15

In its much-anticipated WWDC session on Monday, June 7th, Apple introduced a load of new features for its upcoming update of its iOS mobile operating system: iOS 15. The developer’s beta is now available for anyone who’d like to download it — and who is a registered developer.

First, the obligatory warning: this version of iOS 15 is going to be very new and very beta. If you’re a developer, you know all this, but it’s worth repeating: it’s best to install this on a phone that isn’t the one that you rely on. In addition, remember that Backups Are Your Friend.

  • You can find the developers beta of iOS 15 on Apple’s Developers Website. You will, of course, have to sign in (we’re assuming you’ve paid your $99 for a developer’s account). You may be asked to register your device if it isn’t registered already.
  • Find the iOS 15 profile by choosing Downloads (either from the button on the upper right corner, or by using the two-line drop-down menu on the upper left).
  • Look for the iOS profile, and allow the download.
  • Once the profile is downloaded, go to the Settings on your device, find “Profile Downloaded,” and follow the instructions. You will eventually be told to reboot, and then should be able to install the update that is available in Settings > General > Software Update.

If you’re not enrolled as an Apple developer, don’t be downhearted — there will be a public beta available for download sometime in July. When it’s available, we’ll let you know where to find it and how to install it.

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Kabuto’s giant smart suitcase announced for Hot Vax Summer

Smart luggage maker Kabuto is now selling a 95L Trunk with magnetically attachable Backpack that itself can double in capacity from 9L to 18L. The hard shell trunk includes a TSA-approved fingerprint lock, removable battery to charge your gadgets, and magnetic Fidlock fasteners, just like those found on the Kabuto Smart Carry-On bags launched on Kickstarter in 2019. Both bags should begin shipping by the end of summer as vaccine-fueled travel begins again.

The $629 (early bird pricing) Kabuto Trunk measures 72 x 36 x 37cm (28 x 14 x 14.5 inches) and weighs 4.7kg / 10.4lb. It can be configured with a $29 30W 10,000mAh battery for smartphones or a beefier $79, 60W, 20,000mAh battery that can also charge most USB-C laptops. The batteries can be stored in an optional $69 Pocket that magnetically attaches to the front of the Trunk and charges devices stored inside or out thanks to an external charging hub. That means you can sit down, wheel the trunk in front of you, plug in your laptop, and place it on the boxy Trunk for a mobile workspace on the go. When you check the Trunk, just pop off the Pocket to keep all your valuables (and battery) with you on the plane. The Trunk is available in black / copper or blue / silver color combinations.

The fingerprint sensor can store up to 10 fingerprints, making it suitable for sharing with family or friends. Like the Carry-On, the Trunk’s fingerprint sensor has its own dedicated replaceable battery that will warn you when the charge is getting low. Nevertheless, you’ll also get a set of slim back-up keys that can be carried in a wallet or purse. Kabuto claims the sensor is fast. I tested the sensor on the 2019 Kabuto Carry-On and that’s already very fast — equivalent to what you’d expect unlocking a modern smartphone. Assigning fingerprints is also quick, although you’ll likely need to relearn the steps should you ever share the bag as it’s not entirely intuitive.

The $299 (early bird pricing) Kabuto Backpack includes a USB-C hub on the side. It doubles in capacity using hidden magnets that incrementally expand the sides of the bag as pressure builds. And like the Pocket, it snaps onto the Kabuto Trunk using a magnetic Fidlock mechanism that Kabuto says can securely hold up to 10kg / 22lb. The Trunk remains upright with the help of four “tires” that Kabuto claims are “the most silent wheels ever.” The Backpack is available in silver, blue, grey, and a nude beige.

The Trunk / Backpack combo is available for $929 via early bird pricing. Kabuto bags are covered by a lifetime warranty and are expected to begin shipping in September at the tail end of Hot Vax Summer, just as the world hopefully emerges from our collective traveling funk.

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HBO Max has been busted for days

If you’ve attempted to stream something on HBO Max from an Apple TV sometime during the last several days, you may have noticed that its player controls are unusable. It’s not just you.

Ongoing issues seem to be related to an app update that supposedly addressed “a few bugs lurking around” on June 5th. Since that update released, users have reported that basic playback functionality — such as fast-forwarding, rewinding, and pausing — is borked completely when you try to use the service on an Apple TV box.

How an update this riddled with bugs rolled out to consumers remains unclear. Unfortunately, it’s also unclear when exactly they’re going to be fixed.

There’s legitimately no way to pause, rewind or fast forward on the HBO Max app no matter if you use the apple remote or the remote mobile app. Idk how anyone is watching anything on there

— Taylor Lorenz (@TaylorLorenz) June 7, 2021

Asked for comment on Tuesday, a spokesperson told The Verge that the company was working to fix the issue “as quickly as possible.”

When The Verge’s editor in chief Nilay Patel tweeted about the issue, HBO Max’s EVP and general manager Andy Forssell replied that the company was undertaking “one whale of an effort to address this with app updates as soon as humanly possible.”

“You’ll hear no excuses from us,” Forssell added, “fixes coming.”

But when asked by Patel how it was possible that the update shipped to users with broken playback controls, the HBO Max head said that was “the zillion dollar question.”

@reckless That’s the zillion dollar question. First priority is to deliver for users in addressing the issues, but in parallel we will also dive deep into that question. More to come.

— Andy Forssell (@aforssell) June 7, 2021

On Twitter, the HBO Max help account is replying directly to frustrated users. “We’re aware that our recent #HBOMax app update for @AppleTV led to a number of issues for our viewers,” the account said in one tweet. “Our team is working quickly to restore the experience you’re used to. We appreciate your patience and will provide updates as they become available.”

Separately, on Friday, The Verge contacted the service about reported issues affecting the new Siri Remote’s scrubbing feature — though that issue was not limited to just HBO Max. At the time, a spokesperson said that it was aware of player control issues as well as “a few isolated reports” of HDR playback problems. But the spokesperson also added that the company did not believe the HDR issues were related to an update, as the most recent update at the time did not include changes to the video player itself.

Given the problems with the app right now, if you were hoping to stream the Mare of Easttown finale on your Apple TV box without issue, you may want to hold off.

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Windows 11: What We Know About Microsoft’s Likely Next OS

Microsoft is getting ready to announce the biggest update to Windows since Windows 10’s debut in 2015, and even though the company hasn’t officially revealed anything about this update, all signs point to it offering a significantly different experience for PC users. In fact, the update is supposed to be so radical that it could lead to a new version number, Windows 11. Though Microsoft hasn’t confirmed the name change, it has strongly hinted at it, both in the artwork for its June 24th press event and the 11 am time. 

What follows is everything we know so far about the update that will likely be called Windows 11.

When Will Windows 11 Be Announced?

Microsoft started teasing Windows 11 on June 2 with an invitation to a digital event called “What’s Next for Windows” scheduled for June 24 at 11am ET. The invitation featured a GIF showcasing a redesigned Windows logo that defies the laws of physics by casting just two shadows that, if you squint, look a bit like “11.” 

Join us June 24th at 11 am ET for the #MicrosoftEvent to see what’s next. https://t.co/kSQYIDZSyi pic.twitter.com/Emb5GPHOf0June 2, 2021

See more

Why Do We Think It Will Be Called Windows 11? 

Those shadows probably would have been enough to inspire speculation about Windows 11 on their own, but scheduling the event for 11am ET also helped. Many of Microsoft’s events are held later in the day — especially since the pandemic forced those events to be online-only — because the company is based on the West Coast. The working theory is that Microsoft wouldn’t have scheduled an event so early in the day without a good reason; synchronicity with the new version number would qualify.

As for why everyone thinks Microsoft is moving on from Windows 10 even though it was supposed to be “the last version of Windows”: Microsoft CEO Satya Nadella said at the Build 2021 developer conference in May that the company planned to “share one of the most significant updates to Windows of the past decade,” which he called “the next generation of Windows,” some time “soon” after the conference. So the speculation is supported by more than just a GIF and an event’s start time.

Nadella didn’t reveal many details about this Windows update at Build 2021, but that doesn’t necessarily mean Windows 11 is a black box. A number of reports, rumors, and ruminations based on the scrapped Windows 10X operating system have offered some clues as to what we might expect from the next generation of Windows, and by all accounts the changes will be significant enough to warrant that moniker.

Also, consider that changing the name of Windows is a great way to generate interest and even spur more PC sales. Everytime there is a new version of Windows, consumers want to buy computers with that OS pre-installed, even if upgrading is easy.

How Windows 11 Could Change the User Experience 

Reports indicate that Microsoft has been planning many changes to the Windows 10 user experience for a while now. Windows Central reported in October 2020 that the company was looking to “update many top-level user interfaces such as the Start menu, Action Center, and even File Explorer, with consistent modern designs, better animations, and new features” via a project known internally as “Sun Valley.”

Sun Valley wasn’t supposed to replace the Fluent Design language Microsoft introduced at Build 2017 and expanded to iOS, Android, and the web in 2019, Windows Central said, but was instead meant to expand the design language to additional parts of Windows. This would likely result in a more cohesive user experience than the hodgepodge of design languages present in Windows 10.

User Interface Tweaks

Some of these small-but-notable design problems were pointed out by Microsoft program manager Yulia Klein in the public GitHub repository for WinUI in November 2020. Klein said that “XAML controls are inconsistent with how web and mobile apps are evolving” and that her proposed changes were “part of the work to refresh Xaml UI to align with other platforms while looking familiar on Windows.”

The proposal included changes to toggle switches, sliders, and rating controls used throughout Windows. These user interface elements are nearly ubiquitous; changes would likely have a greater-than-expected effect on the operating system’s design. Klein’s post also made it clear that Microsoft was indeed looking to update Windows’ design, lending credence to the Windows Central report from a month prior.

(Image credit: Github)

Microsoft’s plans to modernize the Windows user experience were all but confirmed by a job listing in January that said:

“On this team, you’ll work with our key platform, Surface, and OEM partners to orchestrate and deliver a sweeping visual rejuvenation of Windows experiences to signal to our customers that Windows is BACK and ensure that Windows is considered the best user OS experience for customers.”

Looking for Clues from Windows 10X

It wasn’t hard to connect the dots between Sun Valley and that job listing. As for what this “sweeping visual rejuvenation of Windows” might look like, well, those also came from Microsoft itself. The company planned to make several changes to the user experience for Windows 10X, the operating system meant for foldable devices that was repurposed to single-screen devices and eventually cancelled altogether.

Microsoft released a Windows 10X emulator for developers at Build 2020 that showcased a few user experience changes such as a redesigned app switcher, a new Start menu, and a Quick Settings menu for commonly used controls. Now that the changes originally meant for Windows 10X are reaching Windows proper instead, it would make sense for some of these elements to make their way to Windows 11.

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These user experience changes probably won’t be as stark as the jump from Windows 7 to Windows 8. It seems more like Microsoft is fully committing to the Fluent Design language it revealed four years ago, looking to improve the Windows experience on touchscreen devices, and making seemingly inconsequential changes that culminate in a familiar yet noticeably different way of using Windows.

How Windows 11 Could Change the Microsoft Store

Windows 11 might not just change the way the operating system looks—it could also change the way people find, purchase, and install software. That seems to be what Microsoft is hoping, at least, because the company is reportedly working to make the Microsoft Store more important to Windows users and developers alike.

An Appeal to Developers

Windows Central reported in April that Microsoft plans to make three developer-facing changes to its software distribution platform: allowing unpackaged Win32 apps into the Microsoft Store, letting developers host apps and updates themselves, and permitting the use of third-party commerce platforms. All three of those changes would make it easier for Windows developers to offer their products via the Microsoft Store in addition to (or instead of) other distribution options.

The company is also appealing directly to developers’ wallets. It announced at Build 2021 that it would only take a 12% cut of revenues from game sales via the Microsoft Store instead of the 30% cut it was taking before. That change isn’t groundbreaking — the Epic Games Store offers a similar arrangement—but it does make the Microsoft Store more competitive with platforms like Steam. It’s also less than the cut Microsoft takes for other apps sold via the Microsoft Store.

Microsoft currently takes a 15% cut of the revenues from many apps sold via its platform. It also takes a 30% cut from app and in-app purchases made via the “Microsoft Store for Business; Microsoft Store for Education; Microsoft Store on Windows 8 devices; or Microsoft Store on Windows Phone 8 devices” per the App Developer Agreement that was last updated in July 2020. Maybe the new rate for game sales hasn’t been added because similar changes are coming to other apps.

An Appeal to Consumers

The Microsoft Store is also expected to receive a visual overhaul similar to the rest of Windows 11, according to the Windows Central report, as well as updates meant to provide “a more stable download and install experience for large apps and games.” Both could improve the experience of finding software via Microsoft’s storefront. (Even if many Windows users are likely to continue installing apps via the web or competitive platforms simply because that’s what they’ve gotten used to doing.)

This is also a symbiotic relationship. Right now Microsoft has to figure out how to get developers to ship their apps via the Microsoft Store even though it’s not popular among consumers, which means it has to get consumers to download apps via the Microsoft Store even though many developers aren’t invested in the platform. A new version of Windows (aka Windows 11) provides the perfect opportunity for Microsoft to address both of those problems, without carrying the baggage associated with the store’s current iteration.

When Windows 11 Should Arrive

This might be the biggest question mark ahead of Microsoft’s event. The company usually releases major updates to Windows 10 twice a year, once in the spring and once in the fall, and the Windows 10 May 2021 Update’s release last month makes a September or October launch window for Windows 11 seem like a possibility.

It can be hard to predict operating system release dates, however. Microsoft announced Windows 10X in February 2020 with a planned fall 2020 release date, then announced in July 2020 that the operating system wouldn’t arrive until 2021, and then finally said in May that it was being shelved for the foreseeable future. Major updates to Windows 10 have also been delayed in the past, with the Windows 10 October 2018 Update only starting its automatic rollout in January 2019.

The safe bet would probably be for Windows 11 to arrive sometime between September and December. Microsoft will likely release preview builds before then, however, so those curious about the future of Windows should probably sign up for the Windows Insider Program if they’re comfortable using unstable software.

How to Find Out What Comes Next

Microsoft plans to reveal Windows 11 — or at least the update everyone has taken to calling Windows 11 — during the “What’s Next for Windows” virtual event on June 24 at 11am ET. The event will be live streamed via the Microsoft website and has been given the designated #MicrosoftEvent hashtag for use on social platforms.

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AMD Radeon Pro W6800, W6600 and W6600M: RDNA2 Goes Pro

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AMD has officially launched its latest round of professional graphics cards, the Radeon Pro W6800, Radeon Pro W6600, and for laptop users, the Radeon Pro W6600M. Like many of the best graphics cards, these new GPUs leverage AMD’s latest RDNA2 architecture, aka Big Navi, which means they bring ray tracing hardware to the lineup, along with the large Infinity Cache. The W6800 also packs 32GB of high-speed GDDR6 memory, which can greatly benefit certain professional workloads.

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Starting with the top model, the Radeon Pro W6800 has specs that are very similar to the Radeon RX 6800, just with double the VRAM and with a different card design and drivers. It uses the Navi 21 GPU, but with 60 Compute Units and 3840 GPU cores enabled. It delivers up to 17.83 TFLOPS of FP32 performance and 35.66 TFLOPS of FP16 performance, equating to a boost clock of around 2320 MHz. Like the RX 6800, it also had a 250W TDP, 16Gbps GDDR6 memory and it supports PCIe Gen4.

On the other hand, the actual card design is completely different from the consumer RX 6000-series parts. Like most previous Radeon Pro designs, the Radeon Pro W6800 features a blower cooler, which tends to be preferable to open-air coolers for workstation use as it better supports the use of multiple cards. AMD also equips the W6800 with six mini-DisplayPort outputs, all supporting DisplayPort 1.4 with DSC. Six of the ports can handle up to 5120×2880 resolutions, and two of the ports can do up to 7680×4320 (presumably that’s with DSC, Display Stream Compression).

AMD provided testimonials and some benchmarks showing how the Radeon Pro W6800 compares to other professional cards. The biggest point in AMD’s favor will likely be the price, with the W6800 officially selling for $2,250. AMD compares it with the Nvidia RTX A6000, which costs over twice as much ($4,649), except AMD’s benchmarks then go back to the RTX 5000, a previous generation and obviously slower competitor — #GrainsOfSalt. Depending on the various benchmarks, AMD also shows significant gains over its previous generation Radeon Pro WX 9100 and W5700.

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The Radeon Pro W6600 takes a big step down in performance, and arguably the most interesting aspect is that it uses AMD’s Navi 23 GPU. Also, it has a suggested price of $649. We still haven’t seen Navi 23 in any desktop GPUs, though it’s expected to eventually show up in the RX 6600 XT and RX 6600. This is the first time we’ve seen official specs for anything using Navi 23 with 11.06 billion transistors. Also, as previously rumored, Navi 23 comes with 32MB of Infinity Cache. That’s a big step down from Navi 22’s 96MB and Navi 21’s 128MB, but of course, it was necessary to hit the desired chip size and cost parameters.

AMD doesn’t give the size or maximum core counts, but the W6600 does include 28 CUs and 1792 GPU cores. It has peak performance of 10.4 TFLOPS FP32 and 20.8 TFLOPS FP16, which works out to a boost clock of around 2900 MHz. It looks like Navi 23 will clock even higher than Navi 22, if that’s correct. Perhaps even more impressive is that the W6600 only has a 100W TDP. Other specs include 8GB of GDDR6 memory, clocked at 14Gbps. It’s a single-slot blower design, with four full-size DisplayPort outputs — again, all 1.4 with DSC, though only one can handle 8K resolutions with the other three maxing out at 5K.

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The Radeon Pro W6600M has nearly identical specs to the W6600, with the only difference being the TDP ranges from 65–95W. All the other features are the same, and actual boost clocks and display connections will be up to the laptop manufacturers. AMD didn’t provide any specific benchmarks of the W6600M, likely because actual laptops using the GPU aren’t yet available for testing.

Overall, AMD claims performance is “up to 79 percent faster” than its previous generation hardware. It can be even more than that in some cases (e.g., anything that uses the ray tracing hardware), but 79% will serve as a reasonable estimate. AMD also shared some performance data with and without the Infinity Cache enabled on the W6800, showing gains of up to 10%, though again, that will vary greatly across workloads.

These Radeon Pro W6800 is available now, with the W6600 slated for availability in Q3 2021. The W6600M should show up first in the HP ZBook G8 mobile workstation in July. Like other professional cards, they come with drivers that include a variety of ISV optimizations.