Whether you’ve fully committed to the smart home ecosystem or are just dabbling in the space for the first time, picking up a smart speaker is a no-brainer for most people. If you haven’t yet grabbed an Amazon or Google smart speaker, however, Adorama is taking $31 off the Google Nest Mini as part of its latest flash sale through Sunday, May 9th. Simply use the promo code EXTRAOFF11 at checkout to knock an additional $11 off the listed sale price and receive free shipping.
Like its predecessor, the Google Nest Mini offers a range of voice-activated features, only with bolder sound, capacitive touch zones, and an improved design that allows you to hang the device on your wall. At the core of the fabric-lined puck is Google Assistant, which allows you quickly set reminders, stream music, control your smart lights, and carry out a range of other tasks with nothing more than a quick “Hey, Google.”
The sound isn’t as robust as, say, the Google Nest Audio, but this marks the lowest price we’ve seen on the Nest Mini this year. It’s even available in two colors, chalk or charcoal.
Google Nest Mini
$19
$49
62% off
Prices taken at time of publishing.
The Nest Mini is Google’s smallest Assistant smart speaker, and it can fit almost anywhere in your home. Through Sunday, May 9th, Adorama is offering an additional $11 off the sale price at checkout with promo code EXTRAOFF11.
$19
at Adorama
If you’re looking for additional Mother’s Day gift ideas — and don’t mind opting for in-store pickup — we’ve also rounded up a set of eclectic ideas, from bath balms and AirPods to a classic pair of sandals.
Many of us are excited that COVID-19 vaccines are now widely available in the US, and it seems like Google Assistant is joining in. In fact, it’s got a song to share about it (via Android Police).
You can listen to the song yourself by asking Google Assistant to “sing the vaccine song,” but I’ve also recorded it. Take a listen.
Okay, hmm… where to start? I’ll give the music some props. It’s got a fun beat with a kind of crispy-sounding snare. I’d also call the synths “tastefully restrained.” Assistant will also, I discovered, sing the song in either a male- or female-sounding voice, depending on your settings. The range!
Unfortunately, the lyrics aren’t great. If you’re not able to listen, here’s a sample:
Yeah, the presentation isn’t really helped by the emoji that punctuate each line. I can fully support the message: my hat’s off to the people who worked hard on developing the vaccines, and we should all get it so we can return back to normal. But I don’t think the best messenger is a digital assistant. I also doubt it’ll be that convincing to people who are distrustful of the vaccine.
(Also, who’s pining for handshakes to come back?)
I’m feeling a strong four to a light five on this one.
(Pocket-lint) – Sonos offers multiple speakers within its portfolio, but as great as they are, none had been portable, none had been water-resistant, and none had offered Bluetooth audio support. The Sonos Move, however, changed all of that.
While Sonos previously focused on offering speakers designed for the home that require mains power and use a mesh Wi-Fi network to talk to each other, the Sonos Move was the first portable Bluetooth smart speaker marking the beginning of Sonos outside of the home.
Move was first, but since its release, there is also now the smaller, and more portable Sonos Roam to consider if you’re in the market for a Bluetooth Sonos speaker. You can read our full Sonos Roam review separately, but here we are focusing on the larger, more powerful, Sonos Move.
Sonos Move vs Sonos Roam: What’s the difference?
Design
IP56 water- and dust-resistant design
Capacitive touch controls
Integrated handle
Measures: 240 x 160 x 126mm
Weighs: 3kg
Sonos plays close attention to design and all its latest speakers – from the 2015 Play:5 to the Sonos Arc – share similar design features, like capacitive touch controls, black and white colour options and plastic detailing.
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The Sonos Move has the same design ethos as these newer Sonos speakers, with rounded edges, capacitive controls and an almost identical top to the Sonos One – albeit oval shaped and with repositioned controls – but it raises the stakes when it comes to durability.
While the design of the Sonos Move clearly resembles the Sonos portfolio, it offers an IP56 water and dust resistance and it is one tough little cookie – although it’s not actually that little. Sonos says the Move can withstand pretty much every obstacle life might throw at it, whether that be sand, water or a drop on concrete, and while we didn’t fancy testing the last of those, it’s clear this speaker is able to hold its own.
To achieve this, the bottom of the device is silicone with a clear coat of paint over the top to deter dust. Everything inside has been considered, too, from a custom-made polycarbonate basket case reinforced with glass for the mid-woofer, to the colour of the Move itself – it is Shadow Black and not just plain, absorbant black to take UV exposure into account. We had it outside in 25C with the sun shining directly on it for several hours but it didn’t feel too hot as a result. There’s a Lunar White model too, which are the same colour offerings as the Sonos Roam.
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As we say, though, this portable speaker is not small. It’s wider and taller than the Sonos One and it weighs a hefty 3kg – so you’ll need a pretty decent-sized backpack to lug it around. The point is that you can bring it wherever you want, whether that’s your garden, the beach or a camping trip. At this scale we suspect it’ll be nearer to the home, for a garden party, while the smaller Sonos Roam is more suited to the park or beach.
On the rear of the Move is a Wi-Fi/Bluetooth toggle switch, a power button and a pairing button – the last of which all Sonos speakers except the Roam offer. The buttons are all positioned on an inward slant that allows for the convenient integrated handle – which is built into the design, rather than a separate strap or handle – to exist within this design format.
When the Sonos Move is on its Loop Dock charging cradle it looks like any other Sonos speaker and blends into the home. You’d never know it was portable from the front, giving it an element of surprise about it. If you’re thinking about buying a permanent in-home Sonos speaker but might want to occasionally take it out and about then we can see why this design makes perfect sense, though the same can definitely be said for the Roam too.
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A USB Type-C port sits below the integrated handle and the buttons, as well as two charging pins below that for the Loop Dock – which the Sonos Move snaps into place on.
Hardware & Specs
Bluetooth and Bluetooth Low Energy
AirPlay 2 support
45W power
The Sonos Move delivers 45W of power, coupled with Bluetooth for audio streaming capabilities rather than needing a mesh-connected device. The Sonos One, by comparison, doesn’t offer Bluetooth for audio streaming (only for quick setup), making the Move the first Sonos speaker to offer the technology, followed by the Roam.
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The Sonos Move also supports Apple’s AirPlay 2 – as per the Roam, Arc, Beam, One, Play:5, and the Sonos One SL (the voiceless version of the Sonos One) – which allows for easy streaming from an Apple device without the need to open the Sonos app. It’s quick, convenient and it offers Apple users integration with Siri for voice control too.
The Wi-Fi/Bluetooth toggle switch on the rear of the Sonos Move allows users to switch the speaker between modes – something the Roam does automatically. When the Move is ready to pair, the LED light on the top flashes blue then goes solid blue when pairing is successful. We paired our Apple iPhone 11 at the time of review with it in a matter of seconds and switching between the two modes is virtually instant, making it pain-free, even if the Roam does make this element more seamless.
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The power button, meanwhile, allows users to switch the Sonos Move off entirely, otherwise it will stay in a low power mode when not being used – useful for quick wake-up if it’s grouped with another Sonos speaker or an alarm is set, for example.
Features
Automatic Trueplay
Alexa and Google voice control
The Sonos Move functions as a typical Bluetooth speaker when in Bluetooth mode, allowing users to send music to it via a paired device, as you would the Ultimate Ears UE Megaboom 3, for example. In Bluetooth mode, the Move isn’t controlled via the Sonos app, with the control shifted to your device and the streaming service you are using instead.
When not in Bluetooth mode, the Move functions as a traditional Sonos speaker, but it appears with a battery indicator in the Sonos app. Functioning as a traditional Sonos speaker means you can group it with other Sonos speakers, control it through the Sonos app and access all the features that come with that app, including compatibility with over 100 music streaming services, stereo pairing and customisation of equalisation levels (EQ).
Sadly, you can’t use two Sonos Move speakers in a surround setup, as you can with all other Sonos speakers except the Sonos Roam, which also doesn’t offer the feature. Read our Sonos tips and tricks to learn more about the features offered by the Sonos system as a whole.
The Sonos Move also offers a feature called Automatic Trueplay. Trueplay is a software feature Sonos introduced with the Play:5 in 2015 and it allows users to tune their Sonos speakers according to its surroundings using an Apple iOS device. You can read all about it in our seperate feature.
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Automatic Trueplay uses the four built-in microphones on the Sonos Move to listen to the sound produced by the speaker and tune it automatically according to its surroundings, making for a much simpler process than the original (where you had to walk around the room waving your iOS device up and down slowly, yep, really).
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The Automatic Trueplay feature was introduced on the Move to combat the issues of moving a speaker from outside to inside and still ensuring it sounds good. An accelerometer helps the Sonos Move detect when it has been moved, allowing it to adjust itself within around 30 seconds to what it deems as the best for its new surroundings. You can turn it off in the Sonos app if you don’t want it though.
Additionally, the Sonos Move supports Google Assistant and Amazon Alexa voice control. As with the One, Beam, Arc and Roam, which offer the same control, you can’t have both assistants setup at the same time – but you will be able to switch between them as you please, as well as turn the microphone off (an LED light on the top of the Move indicates when the microphones are on). You can also choose to have Alexa on one compatible Sonos speaker and Google Assistant on another if you want.
When the voice assistants are setup, you get almost all the same features you would an Amazon Echo or Google Home or Nest speaker device, bar a couple, meaning you’ll be able to ask Alexa or Google anything you like, such as set a timer or alarm, control compatible smart home devices, or find out about your day or commute.
Pocket-lint
Voice control is only available when in Wi-Fi mode (AKA standard Sonos mode), but don’t mistake this for only when docked on the Loop Dock. For us, we get Wi-Fi in our garden at home and therefore we could use Google Assistant on the Move in the garden during a BBQ with friends, which was great.
Sound and performance
Two Class-D digital amplifiers, tweeter and mid-woofer
10 hours battery life
Replaceable battery
The Sonos Move has a downward-firing tweeter at the top of the speaker, coupled with a mid-range woofer inside. For those wondering why the company has used a downward-facing tweeter, Sonos told us it was to achieve evenly dispersed sound; there’s what the company calls a Wave Guide inside to enable this to happen.
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Based on our experience at review and continued experience, the Sonos Move offers a great sound quality for its size and the sound is evenly dispersed. It’s on the bassy side, which is typical of Sonos speakers, but we see that as a good thing compared to other portables that can’t deliver in this regard.
There’s plenty of volume too – which you definitely need when outdoors – and the Move copes well with mid-range, treble and vocals. You don’t get as wide a soundscape as per the Play:5, but the Move sounds better than the Sonos One to our ears. That gives you an idea of its positioning in the range. It’s also more powerful than the Roam, which you would expect.
Sonos claims the battery will deliver 10 hours of music playback. We had the Sonos Move outside on Wi-Fi, on mid-volume for four hours and we only managed to drain the battery to 80 per cent, so we suspect this figure is based on use at louder volumes, thus you might get more out of it.
Pocket-lint
The battery can be replaced too – it will last around 900 charging cycles, which is around three years on average – after which it is recommended to replace it to continue to get longevity out of the device. Sonos offers a battery replacement kit that allows you to do this yourself.
Verdict
We waited a long time to see Sonos launch a portable speaker with Bluetooth streaming before Move was finally revealed. In fact, we asked co-founder Tom Cullen about a portable speaker back in 2015, so it’s something we’ve been pining after for a while and now we have two choices.
The Move is bigger and heavier than we expected, and certainly not cheap, but with its price and size comes durability, toughness and performance – and that’s no bad thing, especially if you actually plan to make use of the Move’s portability. We also suspect many will use it as a sometime portable, not as a constant cart-around speaker.
There are other great portable Bluetooth speakers out there – including Sonos’ own Roam that is far smaller and better designed for constant portability – but there are none quite like the Sonos Move in terms of sound output and features, especially not for those already invested in the Sonos system. It’s the Bluetooth speaker Sonos fans were waiting for.
This article was first published on 5 September 2019 and has been republished to represent its full review status.
Also consider
Pocket-lint
Sonos Roam
squirrel_widget_4437410
The Sonos Roam is the second portable, Bluetooth speaker from Sonos. It’s much smaller than the Move and while it isn’t as powerful, it offers some great features like automatic switching between Wi-Fi and Bluetooth, as well as a feature called Sound Swap.
Sonos Roam review
Pocket-lint
Sonos One
squirrel_widget_148504
The Sonos One isn’t portable like the Move, nor does it offer Bluetooth audio capabilities, but it is cheaper, it has built-in Google Assistant and Alexa capabilities, and it offers a good sound for its size. Two Sonos One speakers can also be used in a surround setup with a Sonos Arc, Sonos Beam and Sonos Sub.
Sonos One review
Pocket-lint
Ultimate Ears Megaboom 3
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The Megaboom 3 is quite a bit smaller and cheaper than the Sonos Move and it doesn’t offer the soundscape as a result of this, but it is completely waterproof, it offers decent bass for its size, and it is more portable than the Move. It’s that last point that’s a big sell here.
Ultimate Ears Megaboom 3 review
Pocket-lint
JBL Link Portable
Smaller and more compact than the Move, the Link Portable doesn’t deliver the same sound experience as a result, but there are plenty of features, including Google Assistant, AirPlay 2, Chromecast support and both Wi-Fi and Bluetooth.
Unbeatable and Rhythm Doctor make the genre more accessible — and challenging
By
Alan Wen
From the trailer’s opening, with its striking, pastel-colored anime visuals, loud rock guitar riffs, and energetic vocals, Unbeatablelooks and sounds incredible.
Wrapped in turn-of-the-millennium influences in both its anime and rock aesthetic, it looks like a game from the Dreamcast era, with its tagline calling it “a game where music is illegal and you do crimes” recalling the youthful rebellious spirit of Jet Set Radio. But as the trailer for its successful Kickstarter shows, it’s also part of a new wave of indie rhythm games, alongside early access title Rhythm Doctor, where accessibility is at the forefront.
Unbeatable may have aesthetics inspired by Japanese rhythm games, where in the arcades they are known either for peripherals or for demanding intimidating dextrous feats, but its inputs are much simpler. As pink-haired protagonist Beat, players use just two buttons to hit oncoming enemies and objects much like notes approaching on top and bottom lanes from either the left and right.
The format, which had one fan dubbing it “street-style Taiko,” went through some iteration since the project first materialized with a public demo at 2019’s MAGFest, as the developer D-Cell Games explained to me over Discord.
“That version was four buttons, and what we actually found was, ironically, that made the game too easy for the people who were really into rhythm games but too hard for anyone who was coming in new,” explains RJ Lake, Unbeatable’s writer and music supervisor. “Cutting it to two buttons made it way more approachable if you have no idea what a rhythm game is or how rhythm games are supposed to play. But then because there’s only two buttons to pay attention to, we can throw a lot more at the player without them feeling overwhelmed, which means our songs can be mapped in a much more complex way.”
Even though Unbeatable’s songs are played to note charts typical of the genre, the team actually took their cue from action games, which can be seen with how the buttons correspond to the visuals as Beat attacks, dodges, or combos different notes. “We wanted to draft a rhythm system that felt like playing an action combat game akin to a PlatinumGames title,” says Jeffrey Chiao, the game’s producer and level designer. “I think what was the initial accepted draft that we built with was something along the lines of One Finger Death Punch, which is not actually a rhythm game.”
That approach has, incidentally, thrown some players for a loop. Instead of just watching oncoming notes to hit on cue, you might also be avoiding others by hitting the opposite button, while more devious are blue notes that need a 1-2 combo follow-up. While the team is aware of the feedback and aims to balance it, those elements are still very much intentional.
“The blue note design is a pretty good example of trying to hit in that action, where the down and up is kind of like in Devil May Cry when you do a launcher and then juggle the enemy that’s thrown up in the air,” adds Chiao.
The team is only too aware of the ridiculously high level of play certain rhythm aficionados can reach, but ultimately accessibility has been an important priority. “I loved Elite Beat Agents and crushed that game in one sitting when it came out,” says Lake. “But for me, rhythm games are also much more of a casual thing. When I’m working on the project, a thing I try to focus on is making sure that people who aren’t going to sit down and endlessly play the same song to full-combo perfection, but want to come in and just enjoy music in an interactive way, will still be invested in it.”
Some accessibility options are already apparent in the demo, such as reducing the visual clutter with various toggles (the aim is for more granular customization for the final product) and even an option to lose the game’s intentionally fuzzy filter, which gives it the vibe of a long-lost bootleg VHS recording of a cult anime. “There’s nothing harder in the world at this point, we’ve realized, than trying to make a game that everyone will like,” says Lake. “But at the very least, we’d like to settle for a game that everyone can play.”
Preceding Unbeatable, however, is Rhythm Doctor, which is arguably even more accessible, as it’s all limited to just one button. This mimics your role as a remote medical intern tasked with hitting a defibrillator to treat patients with strange ailments. But anyone who’s played it will also know that the simple premise of smacking the space bar at the seventh beat of a tune is more devilishly difficult than it lets on.
Development has been far from straightforward. The project has been going on for almost a decade; it first started as a college summer project that resulted in a Flash demo. The one-button design was in part due to developer Hafiz Azman’s dislike of the multi-button dexterity demanded by most rhythm games. “After the first few levels were released as a Flash demo, it became a kind of challenge to myself to see how far I could go without ever introducing a second button,” he tells me over email.
Part of why Rhythm Doctor has taken so long to make is also the challenge of keeping within those constraints, where in some cases a boss level might have taken hundreds of hours to iterate and perfect. “There’s tons of concepts and even full levels that we threw away, a lot of times it’s because the level isn’t delightful or surprising enough,” he continues.
“It gets difficult to squeeze out the surprise from a simple mechanic, but I think that struggle is also necessary. I read somewhere that the writing team behind Breaking Bad held to that principle of writing without looking ahead too much — they’d write themselves into a corner that they had no idea how to get their characters out of, and then sit in the writing room and struggle until they figured out something. The end result would be surprising to them, and as a result, surprising to the viewers too. I guess we ended up following that philosophy by sticking so adamantly to our constraints.”
Another reason for sticking to the one-button mechanic was because Rhythm Doctor was designed to be “blind-friendly,” which in theory meant that visuals mattered less. Of course, part of the game’s delight and deviousness is down to its deliberately distortive and distracting visuals designed to throw players off. Indeed, you might have an easier time by shutting your eyes and just focusing on listening to the beat in your head.
“We actually needed to put extra effort in the visuals because, if the visuals are technically redundant, that means we have a lot more flexibility to do anything we want with it, so our ceiling of what to achieve is higher if we want to use everything we could potentially do,” explains Azman.
It’s the simplicity of the design that then allows for more complex layers to be built on top of it, such as the night modes that provide an alternative version of a song with a more difficult twist. “For example, the first level in the game is about counting to seven only with no other mechanics. So for the night shift version, I settled on using dubstep because that genre tends to have bass sounds that change rhythms quickly.”
Arguably, being able to prove these concepts in early stages, whether it’s a demo or early access, has been key to the successful reception these games have so far gotten. Meanwhile, D-Cell Games has already gone above and beyond by not only dropping an “arcade mix” demo at the start of Unbeatable’s Kickstarter campaign, but also following it up with a “white label” demo that tells a side story showcasing the game’s narrative adventure elements (although at time of writing, this hasn’t yet been made available).
Granted, Unbeatable actually achieved its $55,000 funding goal before the demo had even gone live, but its success is a stark contrast to the crowdfunding misfortunes of rhythm game Project Rap Rabbit a few years ago. Even a project with the combined talents of legendary rhythm studios NanaOn-Sha (PaRappa the Rapper, Vib-Ribbon) and iNiS (Gitaroo Man, Elite Beat Agents) couldn’t get funded. While that could be down to the much higher funding goal (its final pledges actually amounted to slightly more than what Unbeatable currently has), it also suffered from failing to present actual gameplay footage that could communicate what kind of rhythm game it was meant to be.
“Messaging is so, so important when you launch your Kickstarter,” says Lake. “If you do not have any external aesthetic sense, and you’re not hiring people or working with people who have the ability to make a project really shine in someone else’s eyes, you’re not going to have people want to even look at it to begin with. It’s so important to present the project well and make sure people aren’t confused or have any of those lingering questions.”
Azman mentions that early in development, he was actually approached by indie publisher Humble based on Rhythm Doctor’s Flash demo, although nothing came of it. “They went silent for weeks, but got back to us saying they couldn’t get anyone else in the team to see how a single-button mechanic where you just press space on the seventh beat could ever support a full game,” he says. “It was clear people much more experienced than us thought it wasn’t wise to stick to a constraint, but we did it anyway.”
Rhythm has always been integral in games, whether showing up as a mini-game or as an underlying mechanic to something as hardcore and mainstream as Sekiro: Shadows Die Twice. Another recent trend has been to explicitly mash rhythm up with other genres as a hybrid, such as dungeon-crawling roguelike Crypt of the NecroDancer or first-person shooter BPM: Bullets Per Minute, although Azman is less interested by these: “It’s a personal preference, but adding rhythm to an existing genre feels like it inhibits the freedom that was there before, rather than adding something exciting to it.”
But with both Unbeatable and Rhythm Doctor, it’s an exciting time for the genre to go back to basics, finding the joy of rhythm in its pure, distilled form. As Lake puts it, “We want to bring more types of people to get the basic joy of pressing buttons in response to a beat. There’s something just gut-level brain-tingling about doing that.”
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Apple’s HomePod and HomePod mini smart speakers now support voice control for Deezer.
In Australia, Canada, France, Germany, Japan, Mexico, Spain, the UK and the USA, subscribers of Deezer Premium, HiFi, Family or Student tiers can now ask Siri to play specific tracks, artists, albums, favourites or playlists on their Apple wireless speaker hands-free.
Saying “Hey Siri, play my Flow”, for example, will begin an endless mix of tracks based on the user’s tastes, plus suggested tracks to help them discover new artists. Voice commands aren’t, however, supported for Deezer’s podcasts, audiobooks and live radio.
Deezer can be set as the default music service on the (now discontinued) HomePod and the HomePod mini, however subscribers who don’t wish to do this can still use voice control with HomePod; they simply have to say “on Deezer” at the end of their command.
For Deezer voice commands on HomePod to work, Deezer subscribers must be using iOS 14.3 and above and have their HomePod running the latest software. In the Deezer app settings, their account has to be connected their HomePod.
Deezer joins Apple Music, Spotify and Pandora in supporting Siri voice control on HomePod, with the likes of Amazon Music and Tidal still without it.
MORE:
Just in: Some HomePod owners can’t access Apple Music after 14.5 iOS update
Read our Deezer review
Our pick of the best music streaming services 2021
Apple Music HiFi tier could launch alongside AirPods 3 in coming weeks
Owners of Apple’s HomePod and HomePod mini can now connect their smart speakers directly to Deezer and make the music streaming service their default player. That means they can take advantage of the HomePod’s Siri voice controls to navigate their tunes and playlists on Deezer.
To connect the services, you’ll first need to be a paying Deezer subscriber. If you are, head to the Deezer app on your iOS device (make sure you’re on iOS 14.3 or later), hit the settings cog in the top right, then scroll down and hit “Connect with HomePod.” You can then play music from Deezer on your Apple speakers by saying “Hey Siri, play [insert cool and relevant band of choice] on Deezer.”
Alternatively,you can make Deezer your default player from Apple’s Home app and avoid having to specify which streaming service to use. We weren’t able to test this ourselves, but it’s likely the same process as for other third-party streaming services. So go to Home Settings by hitting the house icon in the top left of Apple’s Home app, tap on your face under the “People” section,” then go to “Default Service” and choose Deezer.
Phew. Isn’t it fantastic when these services just work?
Of course, the struggle to offer these sorts of basic, third-party integrations is exactly what’s hurt Apple’s smart speakers, likely contributing to the company’s decision to discontinue the original HomePod in March this year. Despite this, the reasonably-priced and good-sounding HomePod mini still soldiers on. In addition to Deezer, these devices can now directly integrate with other streaming services including Apple Music, iHeartRadio, TuneIn, and Pandora.
What’s missing from this list, of course, is Spotify. Although Apple says it’s enabled integration with the music streaming giant, as far as we know Spotify hasn’t switched things on at its end. If you’re searching for an explanation, look no further than the huge lawsuit Spotify is currently pursuing against Apple. As an alternative, you can use Spotify to play music on HomePod speakers, but you’ll need to connect via AirPlay, which is frustratingly slow and lacks voice controls — one of the big draws of using a smart speaker at all.
But hey, that’s what you, the unlucky consumer, get for being stuck between two warring corporations. Enjoy.
The world’s first HDMI-equipped smartphone is coming to Europe. The Sony Xperia Pro – which has an HDMI input – launched in the US and Japan in January, and is now available to preorder in the UK, Germany and the Nordic countries.
It’s aimed at creative professionals looking to “streamline their workflow”. In other words, you can hook it up to your pro-grade camera or video camera and use it as an external monitor. And because it has 5G connectivity, you can livestream or upload snaps and vids straight to a website or social network of your choosing, wherever you are (as long as you have signal).
Just keep an eye on your data usage, as big file sizes will eat through it in no time.
The dedicated External Monitor mode gives you a screen lock function, screen brightness adjustment, zoom capabilities, adjustable grid lines and more. The 6.5in display is a lot bigger than most camera’s screens, and because it’s a 4K OLED it should be nice and bright and clear, so it should provide lots more detail.
The Xperia Pro has the same cameras as the awesome Xperia 1 II – currently sitting pretty atop our list of best smartphones for movies and music. And you know what they say, the best camera is the one that’s always with you.
Its screen also has the same 21:9 aspect ratio, making it better for watching movies. Fire up its creator mode and you’ll have a specially calibrated D65 white point, referencing the colour reproduction of Sony’s professional colour monitors. So colours should be on point.
And it should last you out in the field, with IP65/68 water- and dust-resistance and Corning Gorilla Glass 6 on the front.
The Qualcomm Snapdragon 865 chip will keep things moving nicely, and the 4000mAh battery is equipped for fast charging.
But such power and connectivity doesn’t come cheap. In the UK, the Xperia Pro costs £2299 – that’s over twice the price of the Xperia 1 II. It goes on sale next week
MORE:
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As much as we love it, hi-fi isn’t traditionally synonymous with convenience – those stacks of components and tangles of cables, the rigamarole around turntable assembly, the nuisance caused by being repeatedly bitten by the hi-fi upgrade bug.
Aiming to bring the two closer is a new era of just-add-speakers streaming systems. In recent years, electronics brands have combined music streamers and amplifiers into do-all boxes to make the prospect of ‘hi-fi sound’ less daunting and more domestically attractive, to both the hi-fi and wider community. With such versatile streaming boxes, you could say the microsystem has come of age.
Having established itself in both areas of audio expertise, Cambridge Audio has now entered the market – with its Evo 75 and more aspirational Evo 150. We sat down with the firm’s managing director, Stuart George, to talk about its approach to creating something that straddles hi-fi and lifestyle design; something that by its very nature should be relevant to a bigger audience than its dedicated separates.
Read our Cambridge Audio Evo 75 review
It all started with Edge, Cambridge’s flagship hi-fi series introduced in 2018. “When we launched Edge, one of the biggest requests was ‘why didn’t you put a streaming module in the Edge A amplifier?’ And that was part of the inspiration for the Evo. Before then, our thoughts were that an all-in-one product had to include a CD player. Evo was never intended to be a ‘mini Edge’, but our concept was to try to get all the qualities of Edge into a small form factor.”
George doesn’t claim that Edge’s sonic qualities are matched by Evo. After all, Cambridge’s Edge NQ streaming preamp and Edge W power amp are a £6000-odd combination, while the Evo costs around a third of that – and even less comparable footprint-wise.
Cambridge’s midrange CX series streamer and amplifier, a similarly-priced combination to the Evo, is a fairer comparison – and the benchmark for the Evo. “I’m not going to tell you it sounds as good as a CXN and CX81 together,” says George. “But it sounds pretty comparable; we aren’t talking about night and day differences, we’re talking shades. I can accept the word ‘lifestyle’, but this is a proper hi-fi product.”
These one-box concepts shouldn’t be expected to perform better than, or even as well as, separate components of similar combined value. After all, there’s only so many electronics you can fit inside a box of this size. They tend to be smaller than traditional full-width chassis so they can be easily housed.
“How these things fit in with people’s lives is very important. And it doesn’t present a problem having that in your living room compared to having multiple Edge boxes,” says George. He admits that the original size Cambridge was aiming for had to expand to fit everything inside. “Getting all that stuff in the 150 was a challenge – the back panel is covered.”
These products have to be more efficient because of this modest real estate and so, like all hi-fi in one aspect or another, they are a compromise.
That’s why Cambridge ventured outside of its own Class XA and Class AB amplification designs, which lie at the core of its dedicated amplifiers. It arrived at Class D amplification and, having realised it was an area it was not experienced in, eventually arrived at Hypex’s NCore solution.
“The objective with Evo was to use a much smaller footprint, so we knew we had to go somewhere with Class D,” George explains. “The technology has been around for a while, of varying quality, but over the last few years, it has reached a level where our engineers were saying we had to use it. And Evo was the perfect way for us to do that, with its small form factor and energy efficiency.
“Hypex is a smart solution, it’s a versatile solution. It’s good at delivering performance and output in a way that it can handle the varying resistance and impedance in different speaker types.”
Our pick of the best hi-fi systems 2021
Cambridge’s senior electronics engineer, Francesco Bettucci, says that Hypex’s proprietary development of the feedback loop, in particular, is what distinguishes it from other solutions: “This means that they achieved low output impedance, no resonance at high frequencies, like many other Class D amps – this means there are no artefacts in the high-frequency range. It also achieves extremely low distortion, comparable with the best Class AB amps.”
So how does Cambridge take a third-party amplification design and make it a Cambridge-sounding product? “Our element of tuning comes in at the preamp,” says George. “That’s where our engineers have spent an enormous amount of time designing the componentry that goes around the power aspect of the product. How we go about that is a fastidious exercise of sitting down and tweaking different components and listening – endless hours of listening. When designing it on paper, it’s a relatively quick exercise. What takes time is tweaking it. The listening performance is more interesting to us than the measured performance.”
Of course, arguably as important as the amplification electronics in a multi-faceted product like this is its streaming abilities. Cambridge’s own StreamMagic platform debuted a decade ago in its NP30 streamer and has been at the foundation of more than 10 Cambridge products since.
The StreamMagic module in the Evo is a brand-new fourth-generation variant [internally called ‘Salefish’; Cambridge engineers name each new version after a faster fish than the last], which brings improvements over the previous (Black Marlin) by having a quad-core (compared to a single) processor for better handling higher audio quality and the large display, plus built-in wi-fi (as opposed to relying on a wi-fi dongle).
To its credit, the platform ticks a lot of boxes as far as music service and file compatibility goes. But the streaming world is far from static – new service tiers, codecs and protocols are always just around the corner – so products like this must be ready. Realising the need for future-proofing, manufacturers are increasingly adopting modular designs so that connectivity and streaming hardware can be upgraded down the line if the market demands it.
For Cambridge, the traction of MQA (the technology behind hi-res Tidal Masters) proved problematic in that it required hardware its existing music streamers, such as the CXN, did not have. The new Evo has the internals to support MQA, and though Cambridge has pledged to offer new features to existing users via updates when it can, the Evo isn’t physically modular. If another MQA-like barrier comes along down the line, that could be potentially troublesome.
“Back when we launched the Zandor (iteration of StreamMagic), which predated Black Marlin, what we specified was beyond the requirements at that time,” says George. “As far as we could see, there would be nothing to hold us back from doing what we were doing. What came along and changed things at that time was Chromecast. Google’s requirements were so enormous and not audio-focused, and it made it difficult to meet them in the space we’d allocated to that aspect of the processing, so we outgrew that platform version and had to keep going. We’re beholden to these guys. It’s a tough gig. But at the moment, we don’t foresee any changes that mean this Evo won’t stand the test of time.”
We ask the industry: is there such thing as ‘British hi-fi sound’?
So, is there scope for a higher-end flagship Edge streaming system, or is such a product relevant at this more modest level? If people are willing to spend huge money on a system, wouldn’t they be more inclined to go down the hi-fi separates route in search of maximum performance?
“I do think there’s room to go further with these designs and one-box solutions,” George says. “But if we’re going to make a more expensive, bigger design – which it would have to be – I can’t see us using Class D. With Edge, it was about taking Class XA on a journey to the extremities at that point in time. It proved what Cambridge Audio is capable of. This one has been about getting as much of the functionality and technology that we command at this moment in time into the smallest form possible while retaining the qualities around performance and sound quality.”
Wherever the streaming system goes for Cambridge Audio and other players, Evo and its finest rivals, such as the Naim Uniti Atom, Arcam SA30 and Linn Majik DSM, are successfully bringing broader relevance to the hi-fi market. Just connect it to a network, add a pair of speakers and you’re ready to go. How convenient is that?
MORE:
Read our Cambridge Audio Evo 75 review
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If you’re more into hi-fi than music, that’s a problem
A bunch of traditional and not-so-traditional gift ideas
May 5th, 2021, 9:00am EDT
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Finding a good gift for Father’s Day can be really difficult — especially with all those “traditional” dad gifts out there that are just, well, boring. So this year, we’ve looked around for some special, interesting gifts for dad in a wide range of types and prices.
We’ve got a bunch of stuff for the do-it-yourselfer: a Leatherman multitool, the ultimate gardening tool, and a whiskey- and rum-making kit. For the tech enthusiast, we’ve got a VR device, a gaming mouse, and a mini electric screwdriver set. And for the lovers of quirk, we offer a New York City brunch, a desk toy that can form a dodecahedron, and a subscription for two vinyl records a month, among a load of other great gift ideas. Enjoy!
Apple TV 4K
The Apple TV 4K is a great TV box for sharing photos, watching videos, and playing music for a party. Sure, it’s a bit of an expensive gift, but this is a shiny new version, and it is on its way. And even better, it has a new remote.
$179 at APPLE
$164 at AMAZON
ABLY Mini Electric Screwdriver Set
This powered screwdriver with dozens of bits is an indispensable tool for anyone who likes taking apart gadgets or small electronics. This one also comes with a handy magnetic mat for organizing screws. It’s perfect for when dad wants to upgrade the RAM in his gaming laptop.
$46 at AMAZON
Apple Watch SE
A smartwatch is a great gift. If dad is an Apple person, the Apple Watch SE will help him track his exercise, keep in touch, listen to tunes — and even tell the time.
$279 at APPLE
$279 at AMAZON
Ticwatch Pro 3
If dad’s an Android user, the Ticwatch Pro 3 is a good-looking watch that should take care of everything he needs in a smartwatch. According to our reviewer, it takes Wear OS as far as it can go.
$300 at AMAZON
Oculus Quest 2 headset
It’s fun to game with others, but sometimes it’s even better to slip off into your own little virtual world. The Oculus Quest 2 is a smart purchase if dad wants to explore virtual environments or get sweaty moving to the music in Beat Saber.
$299 at OCULUS
Misto oil sprayer
This reusable spray bottle lets you evenly coat veggies, meats, and anything in between with oil, vinegar, lemon juice, sherry, or other liquids. It makes cooking easy and enjoyable for the foodie dad.
$10 at AMAZON
$10 at TARGET
Leatherman Free P2 multitool
This P2 multitool (pliers, scissors, screwdrivers, wire stripper, etc.) can flip in and out one-handed, thanks to a combination of lightly spring-loaded locks and magnetic clasps. If you need to quickly snip a zip tie on a kid’s new scooter or slice into a grilled chicken breast to test doneness, it’s a snap.
$120 at LEATHERMAN
$120 at AMAZON
Custom money clip
If dad is still into cash, this money clip offers a way to carry bills around with convenience and class. You can personalize it with initials, a name, or any message up to 100 characters.
$16 at ETSY
Speks Geode desk toy
This fidget toy is made up of magnetic pentagons that can form a dodecahedron or be built up into a variety of weird constructions. It’s a great way to keep hands busy during boring Zoom meetings or for quick work breaks.
$20 at AMAZON
Vintage ballcaps
Dads look cool in these vintage baseball caps from Ebbets Field Flannels. There’s a whole variety of styles representing teams from long-closed leagues to choose from.
$49 at EBBETS FLANNEL
Zyllion Shiatsu back and neck massager
If your favorite parent has a sore back or sore muscles from chasing after toddlers, this home massager can help. According to The Strategist, this is the best model to get — and it’s way cheaper than going to a massage therapist.
$50.00 at AMAZON
La-Z-Boy recliner
This gift is on the expensive side, but it’s worth it. It is actually the most comfortable chair ever, especially if dad has back pain. And even if he doesn’t, it’s great for working from home and relaxing.
$399 at LA-Z-BOY
Mpix framed prints
Framed prints of the family photos that are currently languishing on your phone always make terrific gifts. Mpix is the consumer imprint for Millers, a longtime professional photo lab, and it excels at both quality and speed.
$40 at MPIX
WPA-era National Park posters
Commemorate a favorite family vacation with a faithful reproduction of one of the Works Progress Administration’s National Park serigraphed posters, designed between 1935 and 1943. (Frame not included.)
$45 at RANGER DOUG
Apple TV 4K
The Apple TV 4K is a great TV box for sharing photos, watching videos, and playing music for a party. Sure, it’s a bit of an expensive gift, but this is a shiny new version, and it is on its way. And even better, it has a new remote.
$179 at APPLE
$164 at AMAZON
ABLY Mini Electric Screwdriver Set
This powered screwdriver with dozens of bits is an indispensable tool for anyone who likes taking apart gadgets or small electronics. This one also comes with a handy magnetic mat for organizing screws. It’s perfect for when dad wants to upgrade the RAM in his gaming laptop.
$46 at AMAZON
Apple Watch SE
A smartwatch is a great gift. If dad is an Apple person, the Apple Watch SE will help him track his exercise, keep in touch, listen to tunes — and even tell the time.
$279 at APPLE
$279 at AMAZON
Ticwatch Pro 3
If dad’s an Android user, the Ticwatch Pro 3 is a good-looking watch that should take care of everything he needs in a smartwatch. According to our reviewer, it takes Wear OS as far as it can go.
$300 at AMAZON
Oculus Quest 2 headset
It’s fun to game with others, but sometimes it’s even better to slip off into your own little virtual world. The Oculus Quest 2 is a smart purchase if dad wants to explore virtual environments or get sweaty moving to the music in Beat Saber.
$299 at OCULUS
Misto oil sprayer
This reusable spray bottle lets you evenly coat veggies, meats, and anything in between with oil, vinegar, lemon juice, sherry, or other liquids. It makes cooking easy and enjoyable for the foodie dad.
$10 at AMAZON
$10 at TARGET
Leatherman Free P2 multitool
This P2 multitool (pliers, scissors, screwdrivers, wire stripper, etc.) can flip in and out one-handed, thanks to a combination of lightly spring-loaded locks and magnetic clasps. If you need to quickly snip a zip tie on a kid’s new scooter or slice into a grilled chicken breast to test doneness, it’s a snap.
$120 at LEATHERMAN
$120 at AMAZON
Custom money clip
If dad is still into cash, this money clip offers a way to carry bills around with convenience and class. You can personalize it with initials, a name, or any message up to 100 characters.
$16 at ETSY
Speks Geode desk toy
This fidget toy is made up of magnetic pentagons that can form a dodecahedron or be built up into a variety of weird constructions. It’s a great way to keep hands busy during boring Zoom meetings or for quick work breaks.
$20 at AMAZON
Vintage ballcaps
Dads look cool in these vintage baseball caps from Ebbets Field Flannels. There’s a whole variety of styles representing teams from long-closed leagues to choose from.
$49 at EBBETS FLANNEL
Zyllion Shiatsu back and neck massager
If your favorite parent has a sore back or sore muscles from chasing after toddlers, this home massager can help. According to The Strategist, this is the best model to get — and it’s way cheaper than going to a massage therapist.
$50.00 at AMAZON
La-Z-Boy recliner
This gift is on the expensive side, but it’s worth it. It is actually the most comfortable chair ever, especially if dad has back pain. And even if he doesn’t, it’s great for working from home and relaxing.
$399 at LA-Z-BOY
Mpix framed prints
Framed prints of the family photos that are currently languishing on your phone always make terrific gifts. Mpix is the consumer imprint for Millers, a longtime professional photo lab, and it excels at both quality and speed.
$40 at MPIX
WPA-era National Park posters
Commemorate a favorite family vacation with a faithful reproduction of one of the Works Progress Administration’s National Park serigraphed posters, designed between 1935 and 1943. (Frame not included.)
In their simplest form, traditional stereo hi-fi systems consist of a source component, an integrated amplifier and a pair of passive speakers. Pretty straightforward, right?
But if you break down the signal path it can be split into a greater number of distinct sections, most of which are lumped together in this simple set-up.
What are passive speakers?
First, there’s a source component, which is the piece of kit that plays the music. This can be a CD player, music streamer, record player or even a computer or phone. Next we have a preamplifier section, this switches between sources and controls the volume level.
If you have a record player, you’ll also need a phono stage to increase the output from your cartridge to line level and equalise the signal before feeding it to the preamp circuit (we’ve omitted the phono stage from our diagram to keep things simple).
Now you need muscle, something that can take the line-level signal from the preamp and increase it enough to drive a pair of speakers – say hello to the power amplifier. However, this isn’t directly connected to your speaker’s drive units.
Its output has to pass through a crossover filter network that in a two-way speaker splits the signal into just high frequencies (to go to the tweeter) and everything else for the larger mid/bass unit.
If you have a three-way speaker, then the crossover splits the sound up into three parts – treble, midrange and bass. This crossover network doesn’t need a power source to work, and in that sense it is considered passive. That’s more or less the signal path in a conventional passive set-up.
Best speakers 2021: budget to premium stereo speakers
What are active speakers?
In an active system things are the same until after the preamp stage. The signal from the preamp goes into an active crossover network. While this performs the same job as the crossover in the passive set-up it works at line level (around 2v) rather than speaker level (typically 15-35v).
Working at lower signal levels means the components used can be optimised for precision rather than power handling. Such a design would normally use active components, and on more sophisticated products, some form of signal processing (whether digital or not) to get the best out of the drive units.
The result is a filter network that is (potentially) way more accurate in its operation, and delivers a better integrated and optimised sound.
Each separated frequency band of this line-level signal is then sent to a dedicated power amp that feeds as many drive units as are responsible for delivering those frequencies.
Best active speakers 2021
Active vs passive speakers: which is better?
On paper, active speakers have a whole host of advantages. Their crossover design gives the designer much greater control over the signal and is far less prone to losses and distortion when compared to a passive filter alternative.
As the power amplification is integrated into the design, it can be optimised for a specific drive unit. Because it’s normally built into the box, there’s no need for long lengths of speaker cable between the two, avoiding any distortion or loss caused by the wires. Simply put, there’s more grip and better control.
These benefits would seem to give active speakers a generous edge, but there are also downsides. There aren’t many speaker manufacturers that can make amplification, so the usual path is to buy in modules from an OEM supplier. There’s nothing wrong with this in principle, but things often fall short when it comes to implementation. The result is that the sound performance of the final active speaker is rarely as good as it could be.
Active speakers suffer in terms of perceived value on the shop floor too. Their electronics tend to be hidden, yet there will be an obvious price premium over similar-looking passive alternatives. Break down the respective costs and it usually turns out that the active option is the better value route, as it consists of multiple power amplifiers – a simple two-way speaker still needs four mono power amps – whereas a passive set makes do with a single stereo amp to work its four drive units.
Active designs also limit the amount of upgrading possible. You can’t just change the power amps, for example, the whole lot has to go. That leaves less scope for enthusiasts to mix and match. You either accept the power amplifier/speaker combination as a whole or you don’t.
And what about ‘powered’ speakers?
Whereas all active speakers are considered powered, not all powered speakers should be called active.
The difference is that a powered speaker has the same signal path as a passive set-up, but the amplification (often both pre and power amp) is hidden in one of the speaker enclosures. There will also be a speaker cable link between the master speaker (that has the amplification) and the slave (passive) partner.
Most affordable powered models tend to use such a configuration. Such an approach has some of the neatness of truly active operation but few of the technical benefits.
Standmounts vs floorstanders: Which speakers should you buy?
Best turntable speakers 2021: top speakers for your record player
How about active speakers with streaming?
While active speakers have clear performance benefits, their conciseness also means they are attractive to users looking for a more discreet and compact way to listen to music.
Increasingly we are seeing active speakers that aim to pack in even more functionality into their cabinets – not just amplification but also streaming modules and physical connections – creating a complete ‘all-in-one’ system that minimises the need for extra boxes or cabling. With features like preamp capabilities, digital and analogue inputs, Bluetooth and wi-fi streaming compatibility combined directly into active speakers (or a small accompanying box that then communicates with them), they offer a neat, compact, minimal fuss alternative to a system of separates. The cost can work out more favourably than buying everything separately, too (although you shouldn’t necessarily expect the same performance from them as you would a similarly priced collection of class-leading separates).
Some active speakers with streaming like the KEF LSX, KEF LS50 II and B&W Formation Duo are fine examples of such all-in-one stereo speaker systems, whereas others like the Dali Rubicon 2 C or the new Beolab 28 come with replaceable connectivity modules (or ‘hubs’) that handle the source side of things, meaning they can be easily upgraded. After all, unlike speaker technology, streaming technology is anything but timeless.
Apple is planning to add a new HiFi tier to its Apple Music streaming service, and it could coincide with the launch of its AirPods 3 true wireless earbuds, sources say. Hits Double Daily quotes music label sources as saying the HiFi tier will allow high-fidelity music streaming (we’re assuming CD-quality) and cost the same $9.99 (£9.99, AU$9.99) as the current Individual tier.
Both the new tier and the AirPods 3 will launch “in the coming weeks”, the sources say. Apple’s annual WWDC developers conference starts on 7th June, so there’s a chance we could see a launch around then.
An Apple Music HiFi tier would compete directly with Spotify, who should be launching its own CD-quality Spotify HiFi tier later in the year.
The two firms are arch-rivals. Apple was recently reprimanded by the European Commission for taking a cut of any music subscriptions bought from within apps running on its iOS operating system. It was also criticised for not allowing firms to advertise other – potentially cheaper – ways of subscribing on their iOS apps. The case followed a complaint from Spotify in 2019.
Last week, Spotify raised some of its prices, which didn’t go down particularly well in some quarters. And, it also launched podcast subscriptions, which is another area in which it will compete directly with Apple.
The third-gen AirPods have been rumoured for a while now. The AirPods 2 launched in 2019, so the earbuds are due a refresh. The next model is expected to look similar to the AirPods Pro, but without Pro-only features like active noise cancellation (ANC).
Amazon currently offers a high-fidelity service called Amazon Music HD. At £12.99 ($12.99) a month, it costs a little more than the standard Amazon Music Unlimited tier but it does include hi-res versions of a number of tracks. Whether Apple wants to go down the hi-res audio route remains to be seen, but it looks like all could be revealed in the next few weeks.
(Pocket-lint) – The Samsung HW-Q800A soundbar replaces the previous HW-Q800T, but offers an almost identical set of features. That includes a 3.1.2-channel speaker layout, a powerful subwoofer, Dolby Atmos and DTS:X object-based decoding, eARC, and built-in Amazon Alexa for voice control.
New this generation is the inclusion of Apple AirPlay 2, and optional wireless rear speakers with upward-firing drivers, allowing expansion to a 5.1.4-channel system. Owners of supporting Samsung TVs not only benefit from Q Symphony integration – which can use the TV’s speakers in addition to the soundbar for added immersion and height – but also SpaceFit Sound for optimised setup that automatically tunes sound profiles wherever your TV is setup in the room.
Are these small additional benefits reason enough to buy the HW-Q800A or would it make more sense to look at the HW-Q800T instead to save a few quid?
Controls: included remote; SmartThings app; four-button top-of-‘bar panel
Connectivity: Wi-Fi; Bluetooth; AirPlay 2; Alexa voice control integrated
Dimensions (soundbar): 980mm (W) x 60mm (H) x 115mm (D); 3.6kg
Dimensions (sub): 205mm (W) x 403mm (H) x 403mm (D); 9.8kg
The Samsung HW-Q800A uses exactly the same cabinet as the earlier Q800T, retaining a sleek form-factor designed to fit under your TV without blocking the screen. It’s a sensible width, but can still handle larger screen sizes up to 65 inches. The overall look is stylish, with solid construction and a matte black finish.
There’s a metal wrap-around grille, behind which you’ll find three speakers at the front, and the Acoustic Beam holes along the top front edge – these are used to output sound so it appears to come from where the action is happening on screen, made possible by clever processing.
There’s a display located at the front right, which provides basic information, and a choice of stand- or wall-mounting, with brackets provided for the latter included in the box.
The included wireless active subwoofer uses a rear-ported enclosure and a side-firing 8-inch driver that Samsung claims can go down to 35Hz. It’s well made, with similar styling and a matte black finish. The sub should pair automatically with the soundbar, but if not there are buttons on both units for manual setup.
Pocket-lint
The Samsung HW-Q800A sports an HDMI input and an HDMI output that supports eARC, allowing lossless audio to be sent back from a compatible TV. The HDMI connections also pass resolutions up to 4K/60p and every version of high dynamic range (HDR10, HLG, HDR10+, and Dolby Vision).
What is HDMI eARC? Why is it different to HDMI ARC?
The only other physical connection is an optical digital input, but there’s also Bluetooth, Wi-Fi, and the newly added AirPlay 2, allowing for agnostic music streaming from your network or third-party services. Bluetooth is paired using the dedicated button on the remote, while the Wi-Fi setup uses the Samsung SmartThings app via your phone/tablet.
There are basic controls centrally located on the top of the soundbar for on/off, source select, volume up/down, and far-field mic on/off. The included remote is the same zapper from previous years, but remains well-designed, comfortable to hold, and easy to use, with all the necessary buttons laid out in a sensible fashion.
Pocket-lint
The SmartThings app isn’t just for setup, but also offers a degree of control. The slick and intuitive interface allows for changing inputs, adjusting the volume, choosing between sound modes, optimising the equaliser (EQ) and woofer, and selecting the advanced settings (voice enhancement, bass enhancement, and night mode).
Setup is straightforward, but a degree of tweaking is required when it comes to getting the centre and front height channels adjusted so the overall soundstage is balanced. The HW-Q800A doesn’t generate its own test tones, meaning you’ll need to find those yourself, and the levels work on the left and right channels simultaneously, which can be an issue in asymmetric rooms.
It would be better if you could set the left and right front heights independently, along with the surrounds and rear heights if you add the wireless rear speakers, and it would also be useful if you could set them using the SmartThings app rather than the remote and front display.
Pocket-lint
The sub is a powerful beast so you’ll need to dial the woofer setting back to ensure it doesn’t swamp the mid-range. As the driver fires sideways, avoid putting it in the right-hand corner of a room, or it’ll get boomy. Positioning towards the front, halfway between the ‘bar and wall works best, with this boom box generating more than enough low-end juice to handle sizeable rooms.
A built-in automated setup feature would be welcome at this price point, but if you own a compatible Samsung TV you can at least benefit from SoundFit. This uses the TV’s microphone and processor to analyse the sound reverberations in the room and adjust them accordingly to optimise the overall sonic performance of the soundbar.
The inclusion of Amazon Alexa makes this soundbar a fully-functioning smart assistant, allowing users to ask questions, listen to music or podcasts, and enjoy hands-free voice control. There’s a far-field microphone built into the soundbar itself, which can be muted for privacy, and thankfully Alexa interacts at a sensible volume (unlike in the Polk React, for example, where she’s very shouty).
Samsung-specific features: Q Symphony and Active Voice Amplifier
Expansion: Optional wireless rear speakers
Amplification: 330W of Class D
Hi-Res Audio: Up to 24-bit/192kHz
Decoding: Dolby Atmos and DTS:X
Sound Modes: Standard, Surround, Game Pro, Adaptive Sound, Night
The Samsung HW-Q800A decodes the Dolby Atmos and DTS:X object-based audio formats, and delivers both with an actual 3.1.2-channel speaker layout. This means it doesn’t need to rely on psychoacoustic trickery to create a sense of immersion, and if you take the time to setup the system properly, the results are often spectacular.
Samsung
The effectiveness of the Acoustic Beam tech, which literally fires sound waves upwards to create the illusion of overhead channels, will depend on your type of ceiling – but the more reflective it is, the better the effect. Watching a dynamic object-based mix like the 4K disc of Midway reveals an expansive front soundstage, with precise placement of effects and plenty up top.
The subwoofer handles the low frequency effects with great skill, producing a foundation of bass on which the rest of the system is built. If you like plenty of subsonic impact in your movies, you’ll enjoy this particular woofer, which enthusiastically digs deep. It’s also well integrated with the ‘bar, smoothly crossing over with the mid-range drivers, and creating a cohesive overall soundstage.
The performance is energetic, with clear dialogue and a pleasing width to the delivery. The only limitation is that the soundstage is very front-heavy, due to the lack of actual surround speakers. However this can be addressed by buying the optional SWA-9500S wireless rear speakers that now include upward-firing drivers, allowing expansion to a full 5.1.4-channel configuration.
Samsung’s Q Symphony feature integrates the soundbar with compatible Samsung TVs, synchronising sound from both devices and utilising the additional speakers in the TV to create a more expansive and immersive front soundstage.
There’s also the Active Voice Amplifier which detects ambient noise, analyses the audio signal, and adjusts and amplifies the dialogue with respect to the other channels to improve intelligibility. So if you’re trying to watch TV while someone else is hoovering, for example, this could come in handy.
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There are five dedicated sound modes, with the default Standard making no changes to the incoming signal. The Surround mode up-mixes the audio to take advantage of the additional channels, while the Game Pro enhances effects to create a more immersive gaming experience. For general TV viewing the Adaptive Sound is a great choice, analysing the incoming signal and automatically optimising it. Finally, Night mode compresses the dynamic range, so you won’t disturb the rest of the household during a late-night bingeing session.
Samsung
There’s a pleasing musicality to this system’s delivery, with the width producing some excellent stereo imaging, and the sub giving drums a driving beat. You can stream from a number of services too, including Amazon Music, Spotify, Deezer, TuneIn and Samsung Music, plus Apple Music via AirPlay.
Verdict
The Samsung HW-Q800A is well-specified ‘bar-and-sub combo that has all the object-based decoding bells and whistles. It renders Dolby Atmos and DTS:X using sound waves rather than psychoacoustic trickery, resulting in a genuinely immersive experience, while the powerful woofer produces plenty of low-end slam.
There’s a pleasing musicality to the delivery, dialogue remains clear, and effects are placed with precision, creating an enjoyable if front-heavy soundstage. Thankfully this can be addressed by picking up the optional wireless rear speakers, which turn the soundbar into a full 5.1.4-channel system.
There’s a host of other features – including HDMI eARC, AirPlay 2 and integrated Amazon Alexa – meaning, as a result, the Samsung HW-Q800A is a comprehensive and capable all-rounder that’s sure to please no matter what your viewing or listening habits.
Also consider
Samsung
Samsung HW-Q800T
It’s more or less the same soundbar, with the same sound quality. Buy if you want to save a few quid and don’t care about AirPlay 2. Don’t buy if you want future expandability – as it’s the Q800A’s optional speaker add-ons that help to set it apart from this older model.
Read our full review
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Sonos
Sonos Arc
This highly-accomplished soundbar is worth considering not only because it brings the Sonos ecosystem to the party, but because it has Dolby Atmos, eARC, and AirPlay 2 as well. Like the Samsung there’s integrated Alexa, plus Google Assistant for completists. It’s not cheap, doesn’t support DTS:X, and has no HDMI inputs or a separate subwoofer, but if you’re already invested in Sonos this compelling ‘bar can elevate your sonic experience.
Read our full review
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JBL
JBL BAR 9.1
This awesome 5.1.4-channel ‘bar-and-sub combo includes detachable and rechargeable rear speakers, resulting in a genuinely immersive Dolby Atmos and DTS:X experience with the minimum of fuss. There’s an automated audio calibration feature, eARC support, Chromecast, AirPlay 2 and Dolby Vision passthrough. There’s no dedicated remote app, nor can it pass HDR10+, but in most other respects this impressive soundbar system is hard to fault.
Just two days before Apple gets dragged into a California court to justify its 30 percent App Store fee — and two days after Microsoft axed its 30 percent cut on PC — we’re learning that gaming giant Valve is now facing down lawsuits against its own 30 percent cut and alleged anticompetitive practices with its PC gaming platform Steam.
“Valve abuses its market power to ensure game publishers have no choice but to sell most of their games through the Steam Store, where they are subject to Valve’s 30% toll,” argues indie game developer and Humble Bundle creator Wolfire Games, in a lawsuit filed Tuesday (via Ars Technica).
Much like Epic v. Apple, the new suit argues that a platform owner is using an effective monopoly over the place where people run their software (there, iOS; here, Steam) to dominate and tax an entire separate industry (alternative app / game stores), an industry that could theoretically flourish and produce lower prices for consumers if not for (Apple’s / Valve’s) iron grip.
Wolfire claims that Valve now controls “approximately 75 percent” of the entire PC gaming market, reaping an estimated $6 billion in annual revenue as a result from that 30 percent fee alone — over $15 million per year per Valve employee, assuming the company still has somewhere in the vicinity of the 360 employees it confirmed having five years ago.
As to how Valve might be abusing its power, there’s a laundry list of complaints that you might want to read in full (which is why I’ve embedded the complaint below), but the arguments seem to boil down to:
Every other company’s attempt to compete with Steam has failed to make a dent, even though many of them offered developers a bigger cut of the profits, such as the Epic Game Store’s 88-percent revenue share
Steam doesn’t allow publishers to sell PC games and game keys for less money elsewhere
That in turn means rival game platforms can’t compete on price, which keeps them from getting a foothold
Most of those rival game stores have largely given up, like how EA and Microsoft have each brought their games back to Steam
That ensures Steam stays the dominant platform, because companies that could have become competitors are reduced to simply feeding the Steam engine with their games or selling Steam keys
Wolfire says that the Humble Bundle in particular has been a victim of Valve’s practices — the lawsuit claims that “publishers became more and more reluctant to participate in Humble Bundle events, decreasing the quantity and quality of products available to Humble Bundle customers,” because they feared retaliation if Humble Bundle buyers resold their Steam keys on the grey market for cheap — and though Valve once worked with Humble Bundle on a keyless direct integration, the lawsuit claims that Valve abruptly pulled the plug on that partnership with no explanation.
As you’d expect, the lawsuit doesn’t waste much ink considering why gamers might prefer Steam to the likes of EA’s Origin or Microsoft’s Windows Store beyond the simple matter of price; I’d argue most Steam competitors have been somewhat deficient when it comes to addressing PC gamers’ many wants and needs. But that doesn’t excuse Valve’s anticompetitive practices, assuming these claims are true.
Valve didn’t respond to a request for comment.
This isn’t the first lawsuit brought against Valve; a group of individual game buyers filed a fairly similar complaint in January, and I’ve embedded the new amended version of that complaint below as well. But that earlier complaint also accused game companies alongside Valve — this new one lawsuit is by a game company itself.
Each suit is hoping to win class-action status.
Whether these plaintiffs succeed against Valve or no, the pressure is clearly mounting to reduce these app store fees across the industry, and Valve may have a harder time justifying them than most — it’s seemingly more dominant in the PC gaming space than either Apple or Google are in the smartphone one, even if there are far fewer PC gamers than phone users.
Valve also hasn’t necessarily made a huge concession to game developers so far. In 2018, Valve did adjust its revenue split to give bigger companies more money, reducing its 30 percent cut to 25 percent after a developer racks up $10 million in sales, and down to 20 percent after they hit $50 million. (Apple and Google drop their cuts to 15 percent for developers with under $1 million in sales, theoretically helping smaller developers instead of bigger ones.) But the Epic Games Store only takes 12 percent, and Microsoft’s Windows Store just copied that lead by dropping its 30 percent cut to 12 percent as well.
The EU may also add additional pressure in the future; yesterday, European Commission executive vice president Margrethe Vestager revealed it would also “take an interest in the gaming app market” following its conclusion that Apple has broken EU antitrust laws around music streaming apps. The European Commission already has Valve on its radar, too; it fined the company earlier this year for geo-blocking game sales.
Since its launch in 2015, Apple Music garnered 72 million subscribers by the end of 2020 and even more impressively (depending on who you ask) racked up a five-star review from us.
Five iOS updates and a couple of hefty interface refreshes later, the arrival of the splendid HomePod Mini (despite the discontinuation of the original HomePod) means there’s no better time to get fully acquainted with the ins and outs of Apple’s music streaming service. You won’t get far with Apple’s little smart speaker if you don’t, at any rate – and there’s so much to enjoy.
Whether you’re on the free three-month trial or already a subscriber and regular user, we’ve pulled together some key tips, tricks and features to make sure you get the utmost from Apple Music.
Read our Apple Music review
Set-up
1. How to unsubscribe
Sure, this is something of a negative note to start on – but if you’re signing up for the three-month Apple Music free trial and don’t want to commit to paying for the service afterwards, you can opt out straight away.
To do this, click on your profile icon in the top right corner of the screen in the For You tab, hit View Account, then View Apple ID and sign in to your iTunes account.
Next, tap Subscriptions halfway down the page. Here you can ‘cancel’ your free trial so it won’t automatically renew – don’t worry, you can still use it free for the three months. This is also how to select your subscription choice in future. Savvy.
2. Bulk unfollow artists
When you sign up to the Apple Music service, Apple will take the liberty of ‘following’ any artist already in your library as part of its Connect feature. This means your Connect section (now relegated to the Made For You tab) will be full of new and seemingly never-ending content from these artists. This may not be what you’re after, especially if you once bought Baby Shark (for a kid’s party or something. We don’t judge).
It’s on by default, but you can switch it off by tapping the profile icon, then clicking on ‘Notifications’ (to see the artists you supposedly ‘like’) and then sliding the ‘New Music’ and ‘Show in Library’ buttons to ‘off’. Now you can make sure you only hear from the artists you really like.
3. Sign in to iCloud Music for extra features…
You might want to enable iCloud Music Library to get the most from Apple Music if you’re using an iPhone or iPad. A number of features are only available with iCloud Music activated – most notably offline listening. In your iPhone/iPad, go to Settings > Music and toggle iCloud Music Library on.
4. Or don’t…
This can present some problems to users with a big existing library, especially if you have your own playlists. Apple will match these with its own tracks so you can listen offline – but it may not always get the right version. So if you’re precious about your existing downloads (and rightly so), you may want to turn off iCloud. To do this, simply toggle the iCloud Music Library option off.
5. Or have iCloud Music on mobile only
If you have a big existing music library and you’re not sure about Apple matching it for access on your mobile, you can turn this feature off on your computer but leave it on for your mobile. This way your existing library is left alone but you can still have offline tracks on the Apple Music mobile app. Turn off iCloud Music Library on your Mac by going to Preferences > General, then unchecking iCloud Music Library.
6. Multiple devices
The Apple Music Individual Membership plan, yours for £9.99 per month, can be associated with up to ten devices, five of which can be computers. You can only stream on one device at a time, as is the case on Spotify, Tidal and other services.
7. Multiple devices at once
If you want to listen to multiple devices at the same time then you’ll need a Family Membership. This gives simultaneous streaming access for up to six different people for £14.99 per month.
Interface
8. View album information for now-playing track
One slightly hidden feature is viewing the album of the track that’s currently playing. You can do this in two ways. The easiest way is to tap on the artist and album name at the top of the now-playing window. A pop-up will appear asking if you want to ‘Go to Album’ or ‘Go to Artist’. Click on the Album option.
The second, slightly longer method is to tap the three-button icon in the bottom corner of the screen, then tap ‘Show Album’ on the pop-up menu. That’ll take you there.
9. View artist page
Same as above, but select ‘Go to Artist’.
Or, if you’ve used the longer method: once you’re transported to the album page, click the artist’s name (highlighted in that pinky-red text). For both methods, you’ll be taken to the artist’s landing page where you can see all their music and related content (such as new releases, playlists they’re featured in, bio, and similar artists).
10. Explicit tracks
If you were wondering what that little ‘E’ was next to certain tracks, it doesn’t stand for exclusive, it’s for explicit. So prepare your ears (or your child’s).
Organising your music
11. Optimise your storage
This one is a no-brainer. Because why fill up your phone’s storage space with music you’re not listening to? The Optimise Storage feature in Apple Music will automatically delete downloaded songs if storage is running low and you haven’t listened to them in a fair while.
It’s a neat, simple feature that keeps your phone free of music you don’t need. And once you’ve toggled a button, you’re all set. It works when you’re low on storage. To set it up, open the Settings menu on your iPhone, scroll to Music, then Optimise Storage. Boom.
12. Offline music
You can save tracks, albums and playlists to your phone for offline playback (when you don’t have an internet connection) if iCloud Music is enabled (see point 3).
You can only download music that’s been added to your library. If there’s a ‘+’ icon next to a song, that means it isn’t added to your library. Tap it to add. It’ll then transform into a cloud icon, meaning it’s not been downloaded yet. Tap the cloud to download.
You can identify the songs downloaded on your device as they won’t have any icon next to them.
13. Viewing offline music
No mobile or network coverage? Simply select the Downloaded Music category in the Library tab to only see the music stored on your phone for offline listening.
Remember: this is both downloaded songs and playlists from Apple Music, as well as your own music files physically stored on the phone.
14. Sort songs alphabetically by artist (or however you’d prefer)
Want to sort your music library alphabetically by title instead of by artists (the default setting)? In the Library tab, select Songs and tap ‘Sort’ in the top right corner. Then select Title, Recently Added or Artist in the pop-up menu. Hey presto.
15. Shuffle and repeat
Wondering where the shuffle and repeat icons have gone? On the Now Playing screen, you’ll see them right underneath the track and artist, next to ‘Playing Next’.
Music curation
16. Love tracks (or don’t)
Much of Apple Music’s draw is centred on the For You tab, where you’ll find recommended albums and artists based on the music you like. To give Apple’s algorithms a steer, you need to tap the Love (heart) icon on the pop-up menu for every song (or album) you like.
There’s now also a Dislike option right next to it (with a thumbs-down icon) to tell Apple songs you don’t want it to recommend. You can do this for whole playlists, too.
17. Adjust the EQ
You can use Apple Music to change the way music sounds on iPhone with EQ settings, volume limit options and Sound Check. Simply go to Settings > Music > EQ to choose from an exhaustive list of presets. To normalise the volume level of your audio: go to Settings > Music, and toggle on Sound Check.
18. New music
Need to find new music? Click on the Browse tab and you’ll find a section called New Music dedicated to the latest releases, albums, playlists, music videos and more.
In Browse’s Playlists section, you’ll find curated playlists from the likes of Pitchfork, NME and Sonos, as well as playlists for your every mood and activity.
19. Browse new music by genre
Tailor to your musical tastes even further by going to the Genres section and filtering music by, you guessed it, genre.
You can filter playlists by genre, too, in the Playlists section.
20. Use built-in Shazam
Here’s a bit of insider knowledge: Shazam is built right into iPhones, even without a download of the app. This nifty tool can help you figure out what songs are playing when you’re in the car and can’t scrutinise your screen (do not scroll and drive), or while watching shows or movies.
If you’re trying to put a name to a song, simply tap the Shazam button on your iPhone, iPad or iPod touch. And here’s the best bit: the app will identify the music you’ve captured and save it to your library.
To use this feature, open the Control Center in your device’s Settings and add the Music Recognition icon to your ‘Included Controls’ – if music recognition is enabled on your device, you’ll be able to swipe up and see the Shazam icon from your iPhone’s lock screen. Now, tap this Shazam music recognition button to swiftly identify what’s playing around you.
Radio and TV
21. Create your own radio station
You can play an Apple-curated selection of music based on a certain artist or track. Simply click on the three dots on an artist or a track and select Create Station from the pop-up menu to listen to related music. Tap the ‘love’ icon on subsequent songs to tell Apple to keep playing more songs like it.
22. Listen to live radio on Apple Music
Apple Music subscribers can now tune in to not one but three live radio stations: Apple Music 1, Apple Music Hits, and Apple Music Country. Click on the Radio icon at the bottom of the home screen, then scroll down to Apple Music 1, Apple Music Hits, or Apple Music Country to tune in live, see upcoming shows, and listen to previously aired shows on-demand.
23. Listen to broadcast radio
You can also tune in to your favorite broadcast radio stations, including your local ones. To do this, go to Search, search for the radio station by its name, call sign, frequency, or nickname, then tap or click the radio station to listen to it live. And don’t forget, you can also ask Siri to play a radio station by name.
24. Play music videos on Apple TV
Apple Music makes it easy to watch music videos on Apple TV. There’s actually a Videos screen in the Apple Music app that includes the hottest new music videos and video playlists, and it’s accessible right from the app on your Apple TV. To use it, open Music on Apple TV and swipe to Videos. Then, swipe down to see a menu of video categories. Depending on the video, you can add it to a playlist or your library or remove it from your library.
More features
25. Share your listening history with your friends
Fancy sharing new sonic discoveries with your friends? You can do it by creating an Apple Music profile within the app. Then, if your friends subscribe and create a profile, you can see what they are listening to, too.
To create a profile, tap Listen Now and, in the upper-right corner of this screen on your iPhone, tap the photo icon. (On an Android device, tap the More button, then tap Account). Now, tap See What Friends Are Listening To. Follow the onscreen prompts to create a username, find and follow friends, share playlists and more.
You can also control what you share (nobody needs to know all of your listening habits, right?) hide certain playlists, block or unblock users or follow your friends’ accounts.
26. Siri + Apple Music = clever
You can use voice control to play your music, whether you’re on your iPhone or Apple Watch ( for instance: “Hey Siri, play AC/DC”). But it’s actually even cleverer than that. You can start a radio station by saying “play AC/DC station”.
Apple Music can also play by date, popularity and release date, so “play the number one hit from April 1988”, “play the top songs by AC/DC” or “play the newest song by AC/DC*” all work. It can be a little hit and miss at times, but it’s worth experimenting with all sorts of commands.
(*other bands are available. They’re not as good, though)
27. Siri + Apple Music + HomePod Mini = cleverer
Siri voice commands and Apple Music are the key ingredients to a great Apple HomePod Mini speaker experience, so if you’ve bought yourself a new HomePod Mini, you can ask it all sorts of questions to get your favourite tunes playing. Start off with “Hey Siri, play something I like” and it’ll use your Apple Music profile to create a personalised radio station of songs you know and like.
Amazon Echo vs Apple HomePod Mini: which is the best smart speaker?
28. Turn off Listening History for Apple HomePod Mini
If you have a HomePod Mini, you might not want your kids or that friend who only loves country music messing up your carefully curated For You recommendations when they start shouting out song requests.
Keep your Apple Music profile separate from what the Mini’s been playing by firing up the Home app (which you should’ve downloaded when setting it up), head to the Details section and switch ‘Use Listening History’ to off.
29. Wake and stream
Want to wake up to the sound of your favourite song? When setting an alarm in your iPhone’s Clock app, tap Sound > Pick a song (under the Songs section) and then choose a track from your Apple Music library.
30. Lyrics
You can karaoke! Scroll up from the now playing screen, and lyrics (where available) will appear. Alternatively, tap the Lyrics tab in the pop-up options menu.
Since iOS 12, searching for songs by lyrics is a thing, too. Just start typing lyrics in the search box and voila – you’ll get the song you’re looking for (or at least suggestions for what it could be).
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