the-team-behind-indie-adventure-minit-returns-with-a-side-scrolling-racing-game

The team behind indie adventure Minit returns with a side-scrolling racing game

The indie gem Minit, released back in 2018, felt like a breath of fresh air. The monochromatic adventure game took a seemingly absurd time constraint — killing the player every 60 seconds — and turned it into both a passionate love letter to top-down classics like The Legend of Zelda and an ingenious and clever quest that threw constant surprises at the player.

Now, the core team behind Minit — Nuclear Throne and Disc Room developer Jan Willem Nijman, designer Kitty Calis, composer Jukio Kallio, and artist Dominik Johannare back with a new spinoff title, Minit Fun Racer. The game takes the same core idea and applies it to a side-scrolling biking game reminiscent of arcade titles of decades past. All proceeds of the game, which is being published for free by indie label Devolver Digital, go to charity, including Doctors Without Borders and Special Effect.

Minit Fun Racer releases today for $2.99 on both Steam and itch.io, with the latter store having a pay-what-you-want option for those who’d like to give more.

Image: Devolver Digital

Minit Fun Racer has less of a narrative than the game it’s based on and an even tighter time constraint of less than 10 seconds to begin with. You’re simply plopped down onto a highway full of obstacles and challenged to find your way to the end before the timer runs out and you start over from the beginning. But Minit Fun Racer lives up to the original by hiding scores of secrets to find through experimentation.

The main engine of progress in the game is earning coins and using the currency to unlock new upgrades, which, in turn, help you progress further along the route. But there are Easter eggs and fun little side quest-style unlockables — like an air horn for waking up the sleeping cats by the side of the road or an impromptu helicopter chase if you bump two cop cars — that make the game worth exploring in full.

“We wanted to make a full game, not just something you would buy just for charity,” says Calis. “The bigger it gets, the more we can help, and in the end we want people to have a good time and to do good, too.”

In my first few play sessions last week with a preview build of the game, I died — a lot, as is expected. But after my first few upgrades, I felt like I was making steady progress and really enjoying the fast-paced, trial-and-error design. And the new music from Kallio, a longtime collaborator of Nijman’s who also co-wrote the catchy Fall Guys soundtrack, is a fantastic addition.

“Our philosophy has always been if you have fun making something it really shines through in the final product,” Nijman says. Asked about other Minit spinoffs or sequels in the future, Nijman and Calis say they aren’t yet ruling out future works — or as Nijman called it, a “Minit cinematic universe” — using the game’s pixel art style or its core time constraint.

“Never say never,” Calis says.

steam’s-biggest-new-hit-is-a-viking-survival-game-that-struck-like-a-bolt-from-the-blue

Steam’s biggest new hit is a Viking survival game that struck like a bolt from the blue

The other day, I saw a game named Valheim atop the Steam Early Access sales charts, with overwhelmingly positive reviews. Polygon seemed to like the $20 Viking-themed survival game, and I thought friends might like it, too. I wasn’t ready to commit quite yet — I waffled a while before giving it a go. Know who bought it while I was making up my mind? One million other people.

On February 10th, just eight days after launch, indie developer Iron Gate announced that Valheim had already sold 1 million copies. Five days after that, Valheim reached 2 million sales. Here are a few other facts you might like to know:

  • It has now been the second-most played game on all of Steam at one point, ahead of every game save Counter-Strike: Global Offensive, and it’s comfortably sitting at number three now.
  • It’s already set a top-ten record for concurrent players on Steam with roughly 392,000 on Monday, knocking Grand Theft Auto V off that top 10 chart.
  • It topped the Steam Top Sellers list during Valve’s Steam Lunar New Year sale — despite having zero discounts.

Screenshot of SteamCharts, taken February 16th.

Screenshot taken February 15th, the last day of the Steam sale.

As PC Gamer points out, Valheim’s trajectory is unlike anything we’ve seen before.

The closest parallel is perhaps PlayerUnknown’s Battlegrounds which similarly came out of Steam Early Access, sold oodles of copies during Steam sales (also without being on sale), set a record for the Steam game with the most simultaneous players (3.2 million) that still stands today, and kicked off the entire battle royale genre that spawned today’s Fortnite, Apex Legends, Call of Duty: Warzone, and more. But even PUBG took months to reach the kind of numbers that Valheim already has now, and that was with a genre-defining, action-packed, nail-biting, streamer-friendly game that makes for a delightfully tense watch.

Valheim, by comparison, is slow and methodical. It’s part of an established genre of survival games where you scavenge and harvest, chop and dig, hunt and skin, then build better tools to do it all more efficiently over and over again. Only here, you’re also a badass Viking who can (eventually) build fortresses and ships, you’re hunting down gods for sport, and you’re exploring a gobsmackingly gigantic map filled with idyllic scenery, charming music, a touch of lived-in mystery, and some enemies that stomp me convincingly enough that I get a slight Dark Souls vibe out of it. Oh, and when you cut down trees, they fall and hit other things (like you) for massive damage! That’s never going to get old.

The game’s graphics may seem dull at first but can be picturesque, particularly with eye candy like depth of field, tessellation, and sun shafts.
Screenshot by Sean Hollister / The Verge

As Cass Marshall at Polygon points out, it’s also incredibly accessible and easy to learn — I’d convinced myself that I disliked survival games due to their typically rigid mechanics, but in Valheim everything seems to make sense without thinking too hard. I don’t need to spend ages punching trees to build some basic tools, there’s no need to acquire blueprints (recipes unlock as soon as you find new materials), and I don’t have to painstakingly plan how I want my house to look before I start building. You can instantly demolish a portion of a structure and refund your materials if it’s not quite right.

In fact, building is fast enough that I’m starting to build temporary forward operating bases before I venture into each new area, like the tiny fort below that took all of five minutes and I’ve since expanded twice.

It gets real dark at night. Fire is a must if you’re planning to stay up.
Screenshot by Sean Hollister / The Verge

There’s no telling how long the magic will last for me or for the game’s 2 million players and counting, of course. It’s been all downhill for Among Us on PC, which currently only attracts one-tenth of its peak player count of 438,000 last September (though it could still be wildly popular on mobile).

But I imagine word-of-mouth may keep Valheim going for a while. I can’t wait to try the game’s two- to ten-player co-op mode with my circle of friends, and that means more copies in the wild.

If Valheim does have staying power, expect to hear this game’s name on a lot of lips in the months to come. If history’s any indication, we’ll soon see a rush of knockoffs, fake-outs, and attempts to make other games play more like it, and there may be a lot of pressure on Iron Gate to port the PC-only game to consoles and phones as well.

focal-clear-mg-professional-aim-to-be-market-leading-pro-headphones

Focal Clear Mg Professional aim to be market-leading pro headphones

(Image credit: Focal)

Five years into its manufacture of high-end headphones, Focal has now launched an enhanced version of its Clear circumaural open-back headphones geared more towards music creators. The Clear Mg Professional sport similar 40mm drivers with ‘M’-shaped inverted domes, but they’re made out of magnesium rather than an aluminium/magnesium alloy. The French audio brand claims this new cone is lighter, more rigid and better damped, delivering a sound that’s “even more precise”.

That new cone is complemented by a 25mm diameter and 5.5mm high copper voice coil, while the new honeycomb grille inside the earcups work to extend the higher frequencies and follow the cone’s ‘M’ profile more closely to reduce any distortion or other adverse effects.

(Image credit: Focal)

Those familiar with Focal’s excellent home headphone line-up – featuring the Utopia, Stellia, Elear, Elegia, Radiance and newly announced Celestee – will recognise the Clear Mg Professional’s aesthetic design, centred around 20mm memory foam, perforated fabric-coated earpads, a matching microfibre and leather headband and a black-painted aluminium yoke. Bundled accessories include 6.35mm and 3.5mm cables and a carrying case (pictured above).

The Focal Clear MG Professional will be available from this month, priced £1299 ($1490).

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