Google has detailed a handful of new iOS widgets it has on the way, following the launch of its new Gmail widget this week. In a blog post, the company says it’s adding widgets for Drive and Google Fit, which appear to be available now, and that it has a Calendar widget planned to launch “in the coming weeks.” A widget for Chrome is due to officially launch next year and is available in beta now.
The widgets vary from providing simple shortcuts to their app’s most commonly used features to showing important information at a glance. The Chrome widget offers quick links to web and voice searches, QR code scanning, and a shortcut to open new incognito mode tabs, while the Drive widget similarly offers shortcuts to your files and a search box. The Google Fit widget shows a running total of steps and heart points, while the Calendar widget shows upcoming appointments.
Chrome’s widget provides a quick link to search.
Google has already rolled out widgets for many of its apps, including Google Photos, YouTube Music, and its official search app. However, in some cases, it’s already running up against the limits of what developers are allowed to do with the iOS 14 feature. You can’t sort through an inbox using the Gmail widget, for example, or control playback of music with the YouTube Music widget. Hopefully this functionality is possible in the future.
Amazon has announced an upgraded model of its Echo Frames smart glasses, adding better sound quality, longer battery life, and new colors. Furthermore, the new Echo Frames are now available for anyone to buy, as the company transitions the Alexa-equipped glasses from a “Day One Edition” invitation-only device to a full-fledged product.
The second-generation Echo Frames will cost $249.99 — a $70 price increase over the original models, which sold for $179.99. (Existing Day One Edition Echo Frames customers will be able to upgrade their pair to the new model for $70, however.)
Like the original model, the new Echo Frames are designed to offer a simple, discreet way to use Amazon’s Alexa voice assistant during your everyday outings. Visually, the new models look pretty similar to the old pair, with a design that looks more or less like a regular pair of thick-framed glasses, albeit with thicker-than-usual stems on the side (where all of the hardware is). The new model adds two new colors to the standard black, with blue and tortoiseshell options. Amazon is also partnering with LensCrafters to make it even easier for customers who use prescription lenses to get lenses on the smart glasses (although it also offers a guide for any optician).
The glasses themselves function somewhere between a smart accessory and a pair of strange Bluetooth headphones. You’re able to pair them to an iOS or Android phone using the microphone and speaker to connect to the Alexa app and take advantage of Amazon’s smart assistant features, similar to the Echo Buds. But you’ll also be able to use them for standard Bluetooth “headphone” tasks, like listening to music and using your device’s own assistant (like Siri or Google Assistant).
While Amazon is elevating the Echo Frames to “real” product status, the company also announced that its other Day One wearable device — the Amazon Echo Loop ring — won’t continue. While the company will stop production and sales of the Echo Loop ring, it does promise that it’ll continue to offer “updates and support” for existing customers, at least for now.
The new Echo Frames are available to preorder now, ahead of a December 10th release.
Bandcamp launched a ticketed live stream service for virtual concerts yesterday called Bandcamp Live. The streaming service lets artists make money from live performances online, and may help some of the independent musicians who favor Bandcamp recoup money lost in canceled tours.
Artists will be able to set prices for tickets, notify followers when they go on sale, and offer a virtual merch table. There’s also an optional chat for fans while they watch the show. Any time a purchase is made, it will be announced in the chat.
Artists have shifted to live streams to recoup lost ticket sales during the pandemic. Bandcamp is using its existing store as a jumping-off point, by making it easier for artists to set up shows someplace they’re already selling their music.
This isn’t a complete streaming solution — any interested artist will still need broadcasting software such as OBS according to Live’s support pages. And that might be the hurdle for artists: live streaming requires technical knowledge they might not have; Bandcamp hasn’t done much to solve this other than offer a thorough support guide. There’s also the problem of moderating the chats — Bandcamp hasn’t provided virtual bouncers for them.
Bandcamp Live is available now as a limited release, with the plan to bring it to more artists over the next few months. Bandcamp says the service is free until March 31st, 2021. After that, it will take a 10 percent cut from each sale.
Google’s Gmail application has been updated for iOS 14 with a new widget — but it’s probably not the kind of Gmail widget you may have been hoping for.
Right now, there’s just a single iOS 14 Gmail widget that just does one thing: offer quick links to your inbox, the compose menu, or search. There’s no real preview of your inbox content, no ability to triage mail through archiving or deleting without opening the app, or any way to read an incoming message. The most interactive element is a simple “unread” counter, something that the app icon has already been capable of for years.
Part of that is on Google — other email apps, like Spark, have created more robust widgets. But a big part of the blame lies on Apple’s shoulders, with its strict limitations on what iOS widgets can do. Specifically, Apple’s widgets are designed to be non-interactive. It’s why you can’t check off to-do list items on a reminder widget or why the Spotify or Apple Music widgets don’t offer simply play and pause controls.
As the company’s developer guidelines note: “Widgets present read-only information and don’t support interactive elements such as scrolling elements or switches.” Apple does offer the option for developers to allow widgets to keep themselves updated by periodically refreshing in the background, but it’s a far cry from allowing actually interactive elements.
It’s possible that Apple may relent on what it allows developers to do with widgets in future versions of iOS; iOS 14 marks just the first iteration of the feature, after all. But unless the company completely changes course on what kind of functionality it envisions widgets providing, it seems we’ll be stuck with these more limited widgets for the foreseeable future.
Piano lessons for me as a child meant sitting down every Tuesday at a shiny black Yamaha upright, looking up at shelves laden with tributes to my piano teacher’s twin obsessions: busts of classical greats like Beethoven and Chopin, and copies of the Wisden Cricketers’ Almanack, to which he contributed every year. I’d sit and play; he’d sit and criticize. And over the course of a torturous six-year education, my teacher, Mr Dyson, instilled in my grumpy teenage self a love of music I can never adequately thank him for. I did my grades, paid my dues, and I’ve played more or less ever since.
All this is perhaps why the Lumi keyboard — the slickest, most intriguing piece of musical hardware I’ve come across in recent years — appalls and impresses me in equal measure.
The $299 Lumi is the latest offering from music hardware startup Roli, known for its squishy Seaboard keyboards and modular beat-making Blocks accessories. But while Roli’s past products have been aimed squarely at professionals, the Lumi is meant to attract would-be musicians: people who’ve never read a note of music in their life, but are eager to play all the same. It’s designed to lure in newbies with its light-up keys, Guitar Hero-style interface, and slick Bluetooth app, before embedding musical hooks deep in their heart with a back-catalogue of simplified pop, rock, and classical tunes to play along with. It’s a bold approach to musical education and unquestionably engaging. But I fear it has its limits.
Let’s start with the product first before we get on to the teaching aspects. Roli unquestionably makes gorgeous, idiosyncratic hardware. The Lumi has more design DNA in common with slick MIDI controllers used by DJs than starter Casio keyboards. It’s minimalist and compact, with two octaves of slightly small-than-average-size keys, a matte black plastic construction, and three soft-touch rubber buttons at the top. Although testers of early Lumi prototypes reported problems with the product’s build quality, the keyboards we tested were reassuringly solid. Each key lights up top to bottom, capable of displaying a full rainbow of colors as musical guides. The Lumi also has an internal battery, meaning you can toss it in a bag and take it on the go.
Setup is as simple as the design. Just download the Lumi app on a phone or tablet, push the power button on the keyboard, and connect to your keyboard over Bluetooth. The Lumi is really only designed for one hand to play at a time, but you can join multiple keyboards together using magnetic connectors to engage both of your hands at once.
My only slight criticism of the hardware is the keys themselves. The action of keyboard keys in general is, unsurprisingly, a matter of some importance to piano players. The more expensive sort of digital keyboard has what are known as “weighted” and “graded” keys, meaning they offer different levels of resistance at different parts of the keyboard. (This is to mimic the mechanics of an acoustic piano, where lower keys are harder to press and higher keys easier; an effect created by the keys’ levered construction).
Lumi’s keys don’t feel weighted or graded, which is not that surprising. Although you can get keyboards that cost the same as the Lumi with these features, Roli is justifying the price primarily via its software, not hardware. That being said, I still felt the Lumi’s keys were mushier than I would have liked, even for a starter keyboard, and has a disappointing plunge depth (you can’t push them down nearly as far as keys on a regular piano). And they also failed every now and again to register my touch if I was playing too fast. That could be extremely frustrating for someone struggling to learn an instrument that doesn’t seem to love them back. They keys are touch-sensitive, too, which allows you to play more softly or loudly. But again, that sensitivity is limited. Try playing Debussy’s “Clair de Lune,” for example, and you’ll feel like you’re clomping through an art gallery in heavy boots.
The sleek design of the hardware is carried through to the software. Open up the Lumi app and you’re presented with a few options: Home, Learn, and Play. The Home screen lets you jump in to music straight away with three categories of tracks: “very easy songs” (staples of first piano books like “Twinkle Twinkle Little Star”); “abridged hits” (minute long snippets of pop songs such as Billie Eilish’s “Bad Guy”); and, somewhat bafflingly, a “hit the dancefloor” playlist containing tracks from the likes of Major Lazer, Pharrell Williams, and Calvin Harris. The latter category reminded me that Roli is really trying to attract a wide range of customers here — not just children learning to play for the first time, but older people who’ve perhaps always loved listening to music but never known how to start playing it.
In addition to the Home screen there are two more sections: Play, containing the app’s back-catalog of music, and Learn, home to Roli’s music lessons. A word on the back-catalog first, though, because it is simply wild. A quick scroll through the “intermediate” category, for example, takes me through an eclectic selection: Satie’s “Gymnopédie No.1”, “Old Town Road” by Lil Nas X, Toploader’s “Dancin’ in the Moonlight”, and the State Anthem of The Russian Federation, all right next to one another. I honestly don’t quite know how to convey the weirdness of the music Roli has chosen, but I can say for certain I love it. Anyone can find something they want to play here, and though the bulk of tracks are split between classical tunes you can hum and pop hits of the last 10 years, Roli keeps you guessing by dropping in bangers like “No Scrubs” by TLC or “Rocket Man” by Elton John. These hits don’t come for free though, and require a $79 yearly subscription to “Lumi Complete” (which also gets you access to a full range of lessons and exercise). Those without the subscription only get a selection of 40 classical tunes, leaving the product severely diminished as a result.
However, this acclaim for Lumi’s back-catalog brings me to the feature I had the most doubts about, and it’s one that’s central to the entire product: how the music itself is taught. As mentioned above, the Lumi uses light up keys to power a Guitar Hero-style interface (officially known as “cascade” mode). Notes fall towards you on the screen and you hit them in time to play the music. The keyboard’s keys also light up faintly before the notes arrive, guiding your hands and fingers. Just as with Guitar Hero, there are also little gamified touches to keep your attention. You’re graded on how accurately you timed each note; earn multipliers for hot streaks; and get a star rating at the end of each song you play. It’s a simple, intuitive interface that anyone can understand. But its simplicity creates limits.
The problems come when songs progress beyond relatively simple tunes and start incorporating more complex rhythms and melodies. Here, the amount of information you can fit into a Guitar Hero interface is simply too restrictive. Traditional sheet music, by comparison, uses a style of notation that’s evolved over centuries. It’s streamlined and compressed, and contains a wealth of information that can be understood at a glance. Things like dynamics, key signature, time signature, and a song’s overall structure can be taken in by an experienced musician almost intuitively. If you can read sheet music, you can not only look ahead in a song, but also better engage with its structure, picking out patterns like repeating motifs or harmonic progressions. Sheet music is also even more important for the piano, where different staves are used to separate what each hand plays.
The Guitar Hero interface, by comparison, is all about the moment. It focuses attention on a stream of notes that move constantly towards the player rather than a musical landscape they can survey at leisure. ‘Here comes the note,’ says the interface, ‘don’t miss it, here it is, play it, now!’ It’s a framework that borrows more from video games than musical education, and that doesn’t so much teach you to read music as react to it. And while it’s certainly possible to learn relatively tricky songs on the Lumi keyboard, I’m dubious how transferable these skills are. Once you reach the limits of the interface and have to change to traditional sheet music and keyboards, you’ll have a lot to learn as well as some bad habits to forget.
In fairness to Roli, Lumi is certainly much more than just Guitar Hero for piano. Many songs give you the option to play along with traditional sheet music, for example, and the app includes a fantastic library of lessons and exercises that teach you musical fundamentals. Chords, fingering and hand positions, as well as elements of notation are all covered, with interactive video presentations from bright and lively musicians. The company told me that it also plans to expand these lessons in future, to encourage the transition to traditional sheet music.
More good news though: it’s in these early stages that Lumi’s gamified environment really excels. For beginners sitting down at the piano for the first time, there are few things more discouraging than being confronted with their own ineptitude. You plod through scales and struggle to play nursery rhymes as if they were Rachmaninov, and then you give up because it’s all too hard. (Believe me, I’ve been there! I regularly go back to there every time I try something challenging!)
Lumi at least brightens these early difficulties through light and color. Even for the simplest songs, it gives players a backing score that makes them feel like they’re performing on stage. And for children learning to play for the first time I imagine these features would help keep them engaged and interested where a music book by itself could fail.
The question, then, is how far can you go with Lumi, and is it worth the price? Right now, the $299 price tag includes a $50 voucher for a year of Lumi Complete, the subscription service which gets you full access to the Lumi library and all its exercises and lessons (the cost without a voucher: $79). Roli isn’t selling the keyboard without this voucher right now, and I can see why: so much of the product’s attraction comes from its lessons and music. And while for that money you could get a better quality keyboard and a clutch of learn-to-play instructional books, you couldn’t get the lessons needed to take you through your first couple of grades.
At a time when most of us are stuck at home, or at least trying to avoid leaving the house, the all-in-one pitch from Roli seems particularly attractive. I just wonder how far Lumi can really take first-time musicians. I think Roli’s first educational produt is a good, but expensive, on-ramp for someone keen to try and play the piano for the first time, but the road soon runs out. If you really want to play, then the Lumi is only the start.
Google is wrapping up 2020 with what it claims are major performance enhancements to the company’s Google Chrome browser. “This month’s update represents the largest gain in Chrome performance in years,” Matt Waddell, Chrome’s director of product, wrote in a blog post. Sounds pretty exciting on the surface, no? Waddell says a slew of under-the-hood changes and optimizations have led to boosts to Chrome on several fronts.
The first has to do with tabs. Chrome now will prioritize your active tab over the others in the background, “reducing CPU usage by up to 5x and extending battery life by up to 1.25 hours (based on our internal benchmarks).” Google goes into greater detail on just what it’s doing to keep tabs in check (hint: it involves throttling JavaScript) at the Chromium blog. “We’ve done this without sacrificing the background features that users care about, like playing music and getting notifications.”
But even opening Chrome should feel faster. The browser now launches 25 percent faster — hopefully to where you’ll notice the difference. It loads pages up to 7 percent faster, “and does all of this using less power and RAM than before.”
Google is also adding tab search, which is exactly what it sounds like and could be a godsend for those of us buried under an avalanche of them. “You’ll now be able to see a list of your open tabs — regardless of the window they’re in — then quickly type to find the one you need.” This feature is debuting on Chromebooks first and then expanding to other desktop versions of Chrome.
The address bar is getting a bit more useful with something Google calls Chrome Actions, “a faster way to get things done with just a few keystrokes.”
For example: when you type “edit passwords,” or “delete history,” you can now take action directly from the bar. Our first set of actions — available initially on desktop — focuses on privacy and security, so you can increase your peace of mind in a few clicks.
And last, you might soon notice “cards” when you open a new tab in Chrome.
To help you jump back into activities like planning a meal, researching a holiday gift, or winding down with a video, we’ll soon add cards to your new tab page in Chrome. Clicking on them will take you to recently-visited and related content on the web, and save you time in the process.”
For now, cards will only appear “for some users” beneath the shortcuts area; Google says it’s planning to add entertainment-focused cards in 2021.
All these things together add up to a significant update for the world’s most popular web browser. And they come on the very day that Apple is being lauded for the speed and efficiency of its new M1 Mac computers. Speaking of which, Chrome for macOS also gets a new icon that’s a better fit for the latest Big Sur release. But if the optimizations actually meet Google’s claims, I’m way more excited about the improved efficiency. The update to Chrome 87 is rolling out beginning today.
GitHub has reinstated an open-source tool for downloading YouTube videos, and it’s changed its policies to make similar copyright-related takedowns less likely. Yesterday, the Microsoft-owned software repository reversed its removal of YouTube-dl, which lets users save local copies of streaming videos from YouTube and many other sites.
The Recording Industry Association of America (RIAA) demanded that GitHub remove YouTube-dl in late October. It alleged that the tool “was designed and is marketed” for illegally saving copyrighted music, violating Section 1201 of the Digital Millennium Copyright Act. GitHub initially agreed, but its decision drew criticism from journalists and software developers. As TechDirt chronicled, YouTube-dl is valuable for reporters documenting content that might be flagged for removal, and the Electronic Frontier Foundation says that it’s valuable for educators and people whose internet connections aren’t stable enough to stream video.
GitHub found these arguments compelling. “Although we did initially take the project down, we understand that just because code can be used to access copyrighted works doesn’t mean it can’t also be used to access works in non-infringing ways,” writes platform policy director Abby Vollmer. Vollmer notes that YouTube-dl’s developers also patched their software to remove references to copyrighted works. “When we see it is possible to modify a project to remove allegedly infringing content, we give the owners a chance to fix problems before we take content down.”
GitHub is legally bound to follow Section 1201, which bans tools meant to circumvent copy protections. But there are also several legal exceptions to Section 1201, including breaking copy protection for educational use and accessibility purposes. And following the incident with YouTube-dl, GitHub is formalizing a policy to evaluate complaints. “Every single credible 1201 takedown claim will be reviewed by technical experts” and legal experts, writes Vollmer. It’s also establishing and donating $1 million to a developer defense fund for open-source developers who want to challenge complaints.
But Vollmer encouraged changes to Section 1201 itself — a move supported by many copyright reform advocates. “No matter what we do to protect developer rights, we still must work within the boundaries of the law,” she writes.
An Ultra-impressive flagship phone from Samsung, but there is a worthy alternative
For
Big, colourful screen
Great camera and zoom
Smart design
Against
Beaten for audio performance
Rivals deliver more detailed video
If there’s one thing we know about the Samsung Galaxy Note 20 Ultra, it’s that it is Samsung’s flagship phone for 2020. Further than that, the company’s phone line-up, in line with many other big brands, has become increasingly confusing – a sign of the difficulty (and desperation) in trying to find new niches in a crowded market.
The Galaxy Note 20 Ultra is definitely the top dog, but further down the range, it gets a little confusing. The Note phones still feature the S Pen stylus, and there are still two phones in the range. But while it used to be a simple matter of screen size, the two Note phones are now quite different. The Galaxy Note 20 Ultra has superior spec to the smaller Note 20, with a bigger, higher resolution screen, a glass back as opposed to plastic, a better camera, an SD card slot, more RAM and a larger storage option.
Then there are the S20 phones: the Galaxy S20 and Galaxy S20 Ultra. These non-Note models are traditionally a step below; offering almost flagship specs for a more affordable price. Yet this time, the specs on the Note 20 Ultra and the S20 Ultra are pretty similar. There’s a squared-off design and new Gorilla Glass 7 on the back, but otherwise, it’s the same screen resolution, same 120Hz refresh rate, same processor (in the UK) and even the same front cameras. What’s more, the S20 is more expensive. It’s all a little confusing.
Nevertheless, the Galaxy Note 20 Ultra is, without doubt, Samsung’s headline-grabber. So, should you be grabbing one? And can you even get your hands around it?
Price
The most affordable Galaxy Note 20 Ultra still costs a hefty £1179 ($1299, AU$1849), which gets you 256GB of storage in the UK and Australia, but only 128GB in the US. If you want 512GB of internal storage, you’re looking at a price of £1279 ($1449, AU$2199).
Features
Thanks to the barely-there bezels, the Note 20 Ultra has a 16.4 x 7.7 x 0.8cm chassis, which weighs just 208g. The (world first) Gorilla Glass 7 back and front helps give it a weighty, premium feel and ensures it’s pretty robust when it comes to scratches.
The back is frosted for a smart matt finish, which is far less prone to showing grubby finger smudges than the Note 10. The Note 20 Ultra is available in Mystic Bronze, Mystic Black and Mystic White. We like these new shades and the matt finish, with Mystic Bronze our pick of the bunch.
There’s a huge camera bump, too. The triple lens really sticks out and while it does look smarter than the Note 10 and S20, it makes for a sizeable dent in the design. This is most noticeable when placed ‘flat’ on a surface, it rocks on the lens. It also makes for an aggressive vibration sound as the phone wobbles on the lens.
Like many big smartphones on the market now, the Note 20 Ultra is almost impossible to use one-handed. More surprisingly, the curved edges of the display cause some issues. Reaching for the top of the phone, or simply holding it with one hand and navigating with another, it is too easy to unintentionally touch the screen. Nudging the phone halfway up the screen while you’re typing leads to all sorts of jumps and restarts. Are we just clumsy or is the phone a little too sensitive? Perhaps software updates will iron this out.
The Note range gets a processor upgrade, but it’s the same Exynos 990 chip as on the S20 in the UK and Asia. This will leave some disappointed, including those who see Samsung’s Exynos offering as inferior to Qualcomm’s Snapdragon chips. The twist in the tale is that Note 20 Ultra models in the US will get the Snapdragon 865+ chip, due to Samsung’s preference for diversifying when it comes to parts.
Of course, according to Samsung, there is no difference in performance between the Exynos and Snapdragon. Benchmarks may reveal some, but from our experience in day to day use, for the vast majority of people, it simply won’t be noticeable.
The S Pen has had an upgrade, however, proving faster and coming with some new Air Gesture features that allow you to do your best Yoda impression and control the phone without any physical contact with the screen. The clever functionality of the stylus remains a key feature for the Note range and for those who master its many functions, from writing to drawing to clicking and pointing, it can be a real game-changer.
The battery has been boosted to 4500mAh, which feels sufficient, though the large screen uses up a lot of power. The phone will last around a day of average use which, while pretty standard for flagship smartphones, isn’t extraordinary.
Camera technology has become the key battleground for phones in recent years, with the number of lenses and megapixels rising at a rapid rate. The Note 20 Ultra continues the trend, with a 108MP wide lens (first seen on the S20 Ultra), as well as a 12MP telephoto, with 5x optical zoom, and a 12MP ultra-wide. There’s also a 10MP front camera with dual pixel autofocus.
The headline feature is the 5x optical zoom and up to 50x digital zoom. And it is something of a game-changer. It really does allow you to play secret agent and focus in closely on objects and indeed people far out of your natural eyesight. It’s easy to use and the quality holds up well, with anything up to 30x zoom remaining sharp, while even the maximum zoom is still functional.
Samsung has also introduced a whole host of swipes and gestures for easy access to the camera – a simple swipe to flip between front and back cameras makes a lot of sense. Small but well thought out upgrades such as this are welcome.
As for the results, photos look colourful, detailed, clean and sharp. The over-saturated colours of previous Samsung phones have gone and you’d be hard-pressed to pick these photos out of a line-up against the likes of the Apple iPhone 11 Pro Max or Google Pixel 5. Zoom is no doubt a key strength here, while perhaps low-lit scenes and the selfie camera could be pipped by Apple’s optics, but it’s a close call.
While you can shoot in 8K, we’d recommend sticking to 4K or even Full HD for the best results, the lower resolutions delivering more stable and less storage-hungry videos. Again, a realistic delivery of colours means natural skin tones in front of faithful landscapes. Occasionally we sense a touch more colour in the green grass or deep blue skies than might be necessary, but overall the video quality is excellent.
Screen
You may be able to shoot in 4K or even 8K but, unlike the Sony Xperia 1 II, the Note 20 Ultra doesn’t feature a 4K resolution screen. The 6.9in AMOLED Edge screen sports a 3088 x 1440 resolution, “WQHD+” screen.
Aside from pixels, the Adaptive 120Hz feature means the phone will switch automatically between 60Hz and 120Hz to best suit the content, which is a neat feature, but not the variable refresh rate holy grail some superusers wanted to see.
The good news is the Galaxy Note 20 Ultra delivers bright, vivid video, with motion handled smoothly. Watching The Sinner on Netflix, dark scenes are well lit, revealing enough detail, while good contrast levels make for an engaging image. More colourful scenes, such as those served up by live sport, show the Note 20 Ultra sometimes errs on the side of over-saturation, but it’s likely just a matter of personal preference.
Compared to the class-leading Xperia 1 II you don’t get the level of precise detail and sharp edges that the 4K screen affords, nor does this Note manage the rich, filmic presentation. But up against any other Android phone, and in isolation, it more than holds its own, and the big display ensures there are times when this display will really steal the show.
Sound
When it comes to audio, there are a few design tweaks. Samsung has chosen to flip the volume and on/off buttons from the right side to the left, and has done the same with the speaker at the base of the phone.
AKG are on board once more to help with the audio tuning and the Galaxy Note 20 Ultra supports surround sound with Dolby Atmos technology (Dolby Digital, Dolby Digital Plus included). That said, the lack of aptX HD Bluetooth support seems strange and disappointing. Of course there’s no 3.5mm headphone jack – Samsung would rather you connect its Galaxy Buds Live.
Nevertheless, the Galaxy Note S20 Ultra continues the fine sonic work of previous S phones, delivering good detail, solid bass and natural, open treble. Music is entertaining and dynamic, with a level of fidelity worthy of a flagship phone.
Switch to the latest iPhone or the Award-winning Sony Xperia 1 II, and you will hear more, however. Apple’s refinement remains impressive while the Sony handset delivers a clear step up in terms of resolution. If you want to be immersed in the music and not miss a breath, let alone a beat, the premium Xperia 1 II uncovers more detail at both ends of the sonic spectrum, making for a more musical delivery.
Verdict
The Galaxy Note 20 Ultra delivers on the Ultra promise. It’s big and rather expensive, but in return, you can enjoy a great screen, a feature-packed camera and good sound.
In an ultra-competitive market, with a huge choice of phones (simply from Samsung alone), it can be hard for every handset to stand apart. But thanks to the S Pen and ‘power user’ specs, the huge, colourful screen, and that crazy zoom on the camera, it’s clear to see that Samsung has managed that with the Note 20 Ultra.
That said, if you’re prepared to pay for best-in-class audio and video performance, it’s beaten by the Sony Xperia 1 II, making it a four-star phone in our book.
Beats today announced a glow-in-the-dark set of its Powerbeats neckband earbuds. Priced at $199.95 (a $50 upsell over the regular model), they’re a collaboration between Beats and design label Ambush, with the latter company’s logo printed on the buds.
The glowing Powerbeats could prove useful for runners out on the street in the dark. They’re the first glow-in-the-dark product that Beats has made. Yoon Ahn, Ambush’s co-founder and creative director, said she was inspired by Tokyo’s energetic nightlife when working on the project with Beats. “I live in the middle of Shibuya and I am always inspired by how the city just glows at night time,” she said. “I thought it would be really cool to design a product that could capture that same city energy when you’re outside late at night listening to music.”
As a refresher, the Powerbeats offer 15-hour battery life, IPX4 sweat resistance, Apple’s H1 chip for seamless pairing and hands-free “Hey Siri” voice commands, and a sound profile that’s basically the same as the Powerbeats Pro. (Unfortunately for people looking to snip the wire, there’s no sign of an Ambush version of those.)
Check out my earlier review of the Powerbeats for all of the details. You’ll be able to pick up the glow-in-the-dark Powerbeats starting on November 18th “at Apple.com, Dover Street Market, select Nordstrom stores and Nordstrom.com.”
Uber is loosening some of the rules in its two-year-old rewards program to make it easier for customers to access perks like discounted rides and food delivery, the company announced. Under the new rules, customers can redeem rewards for fewer points and will have longer to use their points than under the previous rules.
The move comes as the ride-hail giant continues to struggle to woo customers back to its ride-hail business after a steep dropoff as a result of the coronavirus pandemic. Gross bookings in its ride-hailing division, or the amount of money it takes in before paying drivers, is down 50 percent year over year, according to Uber’s third quarter earnings report. And while its Uber Eats delivery business continues to soar, the company as a whole still lost over $1 billion over the last three months.
Uber Rewards lets ride-hail customers earn perks like cheaper fares, better customer support, and priority pickups at airports. Opting in is free, and riders earn points for every dollar spent on Uber’s various products: one point for Uber Pool and Uber Eats orders; two points for UberX, UberXL, Select, and wheelchair-accessible vehicles; and three points for Uber Black and Black SUV.
Previously, customers were required to accrue 500 points to “unlock” certain rewards. Now, they will only need 250 points to access those perks. The company is also extending the redemption period from 28 days to six months, giving customers more time to use their points before they expire. Leftover points can be rolled over to new rewards, and there will now be no limit to how many rewards can be redeemed over a six-month period.
Rewards include:
10 percent off your next trip; 250 points
20 percent off Uber Comfort, 750 points
Free (up to $30) Uber X trip; 2,000 points
Four free trips (up to $30 off each); 8,000 points
Uber Eats rewards include:
Free coffee from Starbucks ($3 value); 250 points
40 percent off a pickup order; 500 points
10 percent off all Uber Eats orders within a week; 700 points
Free $25 Uber Eats order; 2,500 points
50 percent off all Uber Eats orders within a month; 8000 points
Uber is also offering rewards affiliated with third-party corporate partners:
Up to four free months of Apple Music; 500 points
30 day free trial of HBO MAX for new subscribers; 1,000 points
Free month of Rosetta Stone for one language; 1,250 points
Google has announced a handful of improvements coming to Google Maps including updates to its COVID overlay, takeout ordering features, and real-time crowdedness information for public transport. Alongside them, the company says the Google Assistant driving mode, which gives you access to features like voice controls for music while you’re driving, is launching in preview in the US.
The Google Assistant driving mode was first announced back at Google I/O 2019 and was spotted rolling out on some Android devices last month. The mode offers voice controls for features like phone calls and media playback from inside the Maps navigation screen, so you can access them while keeping your eyes on the road. These include being able to read out new messages from different messaging apps, answer phone calls, and play media from services like Spotify, YouTube Music, and Google Podcasts. Google says users will have the option of enabling the mode via a pop up in Maps, or else from the Google Assistant settings.
Next up are improvements to the COVID-19 overlay for Google Maps which launched back in September. In the coming weeks it’s adding more information to it across Android and iOS, including details about the amount of cases detected in total in an area, as well as links to COVID information provided by local authorities. Google says this could help you find information about local rules and regulations when you’re travelling.
There are improvements coming to the information Google Maps shows about how crowded public transport is. Google says Maps can now show you how crowded public transport is in real time, helping you avoid a particular train or bus route if it’s going to be difficult to socially distance. It uses feedback from Google Maps users, and will be available on Android and iOS globally. The feature builds on the predictive crowdedness information Google first started offering last year.
Google Maps is also showing more information about takeout food from inside the app on iOS and Android, after adding the ability to place food orders directly last year. It can now show delivery prediction times, or when a meal is ready to be picked up from a restaurant. Google says the feature is rolling out in the United States, Canada, Germany, Australia, Brazil and India.
Google says it’s added almost 250 new features to Maps this year since the start of the pandemic, with many designed to help people get around in an era of new health regulations and social distancing. These have included alerts about face-covering rules on public transport, as well as warnings to call ahead to a doctor if you think you have COVID-19.
Lil Nas X performed to an audience of millions across two days and four shows this weekend, playing in a setting that literally made him larger than life: the hit kids game Roblox. The shows gathered 33 million views in total across the performances, which started on Saturday afternoon and wrapped up with a surprise encore performance on Sunday, Roblox told The Verge. The identical shows starred a motion-captured incarnation of Lil Nas X, styled to fit in with a world that shifted to match each of the four songs he performed.
It’s a huge number for Roblox, and itputs the game’s ability to hold a concert up there with Fortnite. In April, Fortnite hosted a similarly impressive performance from Travis Scott that drew 45.8 million viewers across five shows. Scott’s show had 27.7 million unique attendees; Roblox didn’t announce a unique viewership figure.
There’s more to come from Roblox. The company sees virtual concerts as a new way to give its players a chance to hang out and for the game to stay relevant as those predominantly young players get older. Lil Nas X is a big artist to kick things off, but his success suggests Roblox was right to think it can become a new space for music.
(Pocket-lint) – Which is the Sonos speaker for you? There are a few great entry-level Sonos options in the form of the excellent Sonos One, Sonos One SL and the now discontinued Sonos Play:1 and, while they’re very similar, there is one key difference between them.
The Sonos One brings integrated voice control with Amazon Alexa and Google Assistant, while the Sonos One SL and old Play:1 both avoid microphones and integrated smart assistants.
Want to look at the whole range? Then check out our guide to all the Sonos speakers
Here is how their features, designs and specifications compare to help you work out which one you should pick.
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Design
Same size and weight
Similar design, but Sonos One and Sonos One SL more refined
Sonos One and Sonos One SL have capacitive control panels, Play:1 has physical buttons
The Sonos Play:1 has a lovely design, offering an indented top, rounded edges, a tapered bottom and a metal grille that stretches almost 360-degrees around the speaker.
It measures 161.45 x 119.7 x 119.7mm, weighs 1.85g and it comes in white with a light metal grille or black with a graphite grille. On the top of the Play:1 there is a physical Play/Pause button, volume rocker and a status LED light, while the back has a stand mounting screw hole.
The Sonos One and Sonos One SL follow closely in the Play:1’s footsteps, offering a very similar design but with a few refinements. They too have rounded edges, tapered bottoms and grills surrounding it, but the top panels are flat with a capacitive control pad rather than indented with physical buttons.
The One and One SL speakers measure and weigh exactly the same as the Play:1 and they too come in white or black options, but the white option has a white matte grille and the black option has a black matte grille rather than the metal finishes of the Play:1. There is also no mounting hole for a stand on the Sonos One or the Sonos One SL.
Sonos Play:1 review | Sonos One review | Sonos One SL review
Features
Seamless multi-room functionality
Trueplay compatible
Sonos One has built-in voice control
Play:1 and Sonos One SL need Alexa or Google Assistant device for voice control
The Sonos Play:1, Sonos One and Sonos One SL will all work independently or as part of an existing Sonos system, offering multi-room audio.
The Play:1 can be paired with another Play:1 to create a stereo pair, while the Sonos One and Sonos One SL can be paired with another Sonos One or Sonos One SL for a stereo pair, and all three speakers can be grouped with a Sonos Playbar, Arc, Playbase or Beam for a 3.1 system, or with a Sonos SUB too for a 5.1 system.
The three speakers all offer Trueplay compatibility, allowing them to be tuned in accordance with their surroundings using the microphone within an iOS device and they are all compatible with over 100 music services, including Spotify, Amazon Music, Apple Music and Tidal.
Where these three devices differ is the Sonos One offers integrated voice control, allowing you to control it via the Sonos app, or by simply asking it to play a particular song, turn the volume up or down or skip a track.
The One offers a choice between the Amazon Alexa personal assistant and Google Assistant. Access to both means you’ll also be able to do most things Alexa and Assistant can do through your Sonos speaker, such as ask them to order an Uber, control compatible smart home devices, or find out what the weather is like. It’s worth noting you can’t use both at the same time – you have to choose, but you have the option to switch between the two.
The Play:1 and Sonos One SL meanwhile, don’t feature built-in voice control but voice control through Alexa to Google Assistant is possible if you have an Alexa or Google Assistant compatible device, like the Sonos One, Sonos Arc, Sonos Beam, Amazon Echo device or Google Home device.
Which Sonos speaker is right for you?
Hardware
All three have two amps, one tweeter and one mid-woofer
Sonos One has microphones
Custom drivers on Sonos One and Sonos One SL
AirPlay 2 support on Sonos One and Sonos One SL
The Sonos Play:1, Sonos One and Sonos One SL all feature two Class-D digital amplifiers, one tweeter for high frequency response and one mid-woofer for mid-range vocal frequencies and bass.
The Sonos One and Sonos One SL do offer custom drivers however, and the Sonos One has a six far-field microphone array that allows it to offer voice control. There is a microphone button on the capacitive control pad on the top of the Sonos One that you can tap on and off in order to choose whether the Sonos One is listening or not.
All three speakers require a Wi-Fi connection and the Sonos app, which is available for iOS and Android devices, as well as Mac and PC. Neither has Bluetooth support like the Sonos Move. The Sonos One and Sonos One SL are compatible with Apple AirPlay 2 however, while the Play:1 is not with Sonos saying it “doesn’t have the horsepower to support Air Play 2”.
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Conclusion
The Sonos Play:1, Sonos One SL and Sonos One are very similar in design and sound output, but the One and One SL are slightly more refined in finish, offer capacitive touch controls like all the other newer Sonos speakers, and the One features integrated voice control. The Play:1 will also be quite hard to get hold of now.
The three devices have many of the same features in terms of music service compatibility, multi-room audio and Trueplay compatibility but the Sonos One offers seamless voice control for your entire Sonos system, without the need for an extra device like the Echo Dot or Google Home Mini as the Play:1 and Sonos One SL require. In the same breath, the Sonos One SL offers all the same features as the Sonos One, including AirPlay 2, but it ditches the microphones for those not after a smart speaker.
With only a small price difference between the Sonos One and Play:1, the Sonos One is a great option for many looking to start their Sonos collection or add a small speaker to an existing one. Some may not want voice control, in which case the Sonos One SL is an excellent device that delivers a great sound from its small package, the same refined design as the One, all the latest features, while also saving you some money too.
The Play:1 is still a great speaker, and worth considering if you can get your hands on one, but we’d only recommend it over the Sonos One SL if you can find it significantly cheaper and you aren’t fussed about the future proof features like AirPlay 2 or the more seamless design.
The streaming platform Twitch has a copyright problem: For weeks, streamers have been showered with copyright advertisements. Countless stream recordings have to be deleted, some streamers are said to have even been banned due to repeated violations. Twitch cannot get the flood of copyright ads under control – and the mood among streamers is noticeably deteriorating.
Video games are primarily streamed on Twitch, some of which contain copyrighted music. Recently, some streamers reported that even sound effects from the game were labeled with copyright claims. The streamer “michalronin” shows a screenshot on Twitter, according to which the company Hollywood Edge is making copyright claims on wind effects from the online role-playing game “World of Warcraft”. Another streamer received a similar warning for police sirens from the game “Persona 5”. These ads do not come from the developers themselves, but from independent companies who apparently have licensed the sound effects to the developers.
Quiet streams as a silent protest The copyright claims on sound effects pose particular problems for the streamers: While the partly copyrighted soundtracks in many games can be muted without major damage, the sound effects are often an even more important aspect of the gaming experience. All the more frustrating is the helpless reaction of the Amazon subsidiary Twitch for many players: If in doubt, you simply have to turn off the entire game sound, the company wrote on Twitter.
Some players have expressed their displeasure with the situation done just that: They turned the sound off in games like Beat Saber and Resident Evil 2. The result are streams that are quite funny in their absurdity – but they are not a long-term solution.
Thousands of ads per week While the criticism of Twitch is getting louder, the streaming platform has apologized in a blog entry for the numerous copyright notices based on the Digital Millennium Copyright Act (DMCA ) feet. In particular, the company regrets the fact that streamers have barely had any tools available to date to delete targeted stream recordings. In the absence of these tools, several streamers had to delete their entire library of recorded streams at once. According to Twitch, it is currently working on better tools for managing past streams.
The main problem for Twitch is the amount of copyright claims: Until May 2020 only 50 copyright claims on music were received by streamers per year. Then the music labels apparently discovered Twitch as a lucrative market: Twitch suddenly received thousands of DMCA inquiries per week. According to Twitch, these copyright advertisements mainly concern recorded streams and clips, some of which are several years old.
The end of this frustrating situation for streamers is not in sight, writes Twitch in the blog entry: “We’re still getting a huge amount of ads and don’t expect it to decrease.”
(Pocket-lint) – The smart speaker space is as competitive as ever. Amazon Alexa and Google Assistant-powered devices lead the way.
Apple’s been selling its Siri-powered HomePod on sound quality first and foremost and our HomePod review showed that it’s clearly better to listen to than the entry-level smart speakers such as Amazon’s basic Echo. But Amazon’s stepped its game up since then, with the Echo Studio showing remarkable value for money.
So if you want a smart speaker with premium sound, let’s check out the top smart speakers to buy today.
Our pick of the best premium smart speaker
Amazon Echo Studio
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Amazon’s Echo speakers have been getting better and better in sound quality over the last couple of years, but with the brand-new Echo Studio it’s taken a real leap forward.
This is proper, high-fidelity sound performance, with 3D audio more than just a nickname for an overrated feature. If you pair the Studio with lossless music, you’ll hear just how well-tuned this speaker is.
It comes at a bit of a price, but still undercuts the HomePod by a major margin, and frankly knocks it out of the park. Added to that, you get the relative competence of Alexa, compared to the often hamstrung Siri.
With five speakers housed within the unit, you get balanced sound from all angles, bass with some actual oomph and an all-round great experience. The Echo Studio will take some beating.
Amazon Echo Studio review: Taking the fight to Apple and Sonos
Google Home Max
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The Google Home Max isn’t exactly a budget option given its price, and with such a large footprint it’s a entirely different prospect to the easy-to-place Home and Home Mini.
It’s clearly a speaker for those who are married to Google and its ecosystem – who want Google Assistant, not Amazon Alexa – and need premium sound. That latter point offers a clear reason to plump for it rather than an Echo device.
But can Google really demand Sonos-level pricing on its first large-scale outing? It sounds good, sure, but we think would need to undercut on the price front to be a true rush-out-and-buy-it-now speaker – the good news is that, a couple of years after its release, you can often find the speaker for decent discounts.
Google Home Max review: Cranking smart speaker audio to the max
Sonos One
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Sonos entered the Alexa-enabled speaker market with the excellent Sonos One. As you’d expect, it sounds fantastic and looks just as good too. And it’s another on this list with a price point significantly lower than that of the Apple HomePod.
It has the same design as the Play:1 except for on the top, where there is a new control panel in place of the volume button on the Play:1.
If you want one of the best sounding speakers around, with multi-room capability and Alexa built-in, look no further. For music fans seeking a smart speaker that delivers excellent sound quality for its size, the One is in a class of its own.
Sonos One review: Superb sound with added bonus of Alexa and Google Assistant
Apple HomePod
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If we were grading the HomePod on its sound performance alone it would be a slam dunk. Apple has produced a small speaker that produces a sound way above its stature, in a way that is enjoyable to listen to whatever music you’re in to. It is a natural sound that’s nicely balanced rather than one that is too tinny or too bass-heavy, and the more we listen to it, the more we realise just how good it sounds given its size. But the Siri integration isn’t that powerful and the lack of support for services like Spotify really detract.
Apple HomePod review: The smart-sounding speaker that’s just not smart enough
Libratone Zipp 2
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The Libratone Zipp 2 is a fantastic-sounding portable speaker with interchangeable jackets, a design that simply stands out from the competition.
The physical size lends well to stomping bass and audio output considering its price point. 360-degree sound is fired out all around and the overall profile can be adjusted using the companion app.
The new version supports Alexa and Google Assistant too, meaning you can speak to it, whether it be to change the music that’s playing, or turn your kitchen lights off. The fact it’s portable also means you can take Alexa with you wherever you go with the use of a nice handle.
Libratone Zipp 2 review: A sensational-sounding smart speaker
Sonos Move
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Sonos has stepped up its game in the last few months, launching new products left, right and centre. Perhaps its new jewel in the crown is the superb Move, a speaker that blends the best of home smart speaker setups with full portability and booming sound.
The Move has a charging cradle to sit on when in everyday, indoor use, but whenever you need to you can simply lift it off and take it away for up to 10 hours of Bluetooth playback. It’s got Alexa and Google Assistant support, and sounds sublime, with automatically adapting sound profiles based on its surroundings.
For only a little more than Apple’s HomePod, the Move does a heck of a lot more, and can do it on the go. That’s a persuasive package.
Sonos Move review: Finally, a portable Sonos with Bluetooth connectivity
UE Boom 2
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The UE Boom 2 is one of our all-time best-loved Bluetooth speakers. It offers a sound that belies its size, which just so happens to be perfect for taking with you wherever you go. It’s fully waterproof and you can pair it with another UE speaker to create a stereo pair.
The addition of Amazon Alexa makes it even more desirable, although you do have to press the Bluetooth button each time, rather than it being in an always on mode.
It’s worth noting that you can only adjust music playback settings such as volume and track playing. It can’t control your smart home products and it’s only supported by Android devices. Sorry iPhone users.
Ultimate Ears UE Boom 2 review: Booming back for the sequel
UE Megablast
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After gifting the UE Boom and Megaboom Alexa capabilities at the press of the Bluetooth button, UE has returned with the Megablast (and smaller Blast). The Megablast takes things one step further by having always-on Alexa voice-control, that’s always listening out for your voice. The only caveat is that you naturally need a Wi-Fi connection for Alexa, so it can only be used at home.
Being a dedicated speaker first and foremost, the UE Megablast sounds fantastic. We already had high expectations of it after hearing the Megaboom, but the Megablast can go even louder and remain distortion-free while doing so.
Ultimate Ears Megablast review: Mr Boombastic, say me fantastic
Writing by Dan Grabham. Editing by Max Freeman-Mills.
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