quick-look:-lypertek-pureplay-z3-true-wireless-earbuds-review

Quick Look: Lypertek PurePlay Z3 True Wireless Earbuds Review

Introduction

Lypertek is a relatively new brand in consumer audio, so much so that they essentially appeared out of nowhere globally with three similar-sounding products, the MEVI, BEVI, and TEVI. The last one, TEVI, is their true wireless earbuds solution and garnered rave reviews, especially at its going price back then, and things have improved even more with a nice price cut as well as a rebranding. Gone is the TEVI name unless you take a look at the company website, and we instead have the PurePlay Z3. I was working with a local PR firm in the UK on a couple of different things, and they expressed interest in coverage of these having sung praises galore. Thanks again to Lypertek for providing a sample to TechPowerUp over their marketing agency!

At first glance, there is not much to differentiate the PurePlay Z3 from the vast majority of similar true wireless (TWS) earbuds in the market today. Recognizing also that this is not a brand-new product, the rebranding is an effort from the company to have it better fit with its goals to be a leader in consumer audio. Targeting a neutral sound profile, Lypertek wants to offer great battery life and tactile buttons along with good wireless codec support, all at an excellent $69.99. This new, reduced price tag is what mostly got me interested, having used plenty of more expensive TWS earbuds from larger brands, including Audio-Technica, and so here we are taking a quick look at the Lypertek PurePlay Z3.

Packaging and Accessories


The product box comes with a plastic seal all around, and removing it reveals a fairly squarish design with the company logo and product name on the front and on either side of a render of the ear buds. On the back are the salient marketing features listed, and a visual representation of the contents greets us on the side. A single seal keeps the box intact, and then we see a wraparound top that unfurls to reveal the contents inside. Lypertek includes the quick start guide (online copy here) and a thank you note in a separate pouch. The ear buds and case are placed inside a piece of foam that has cutouts to snugly hold the three items, with a tab at the top to help lift this layer to reveal the other accessories underneath.

I do like the unboxing experience of the PurePlay Z3, with clean layers and markings throughout and a good balance of function and form. The final set of accessories come inside a cardboard box with labels which reveal it contains replacement ear tips, and it is placed in a recess customized for the box with more cardboard around for further protection. Lypertek includes three sets of replacement tips, with size S and L silicone tips as well as a set of size M foam ear tips, which are nice to see since these make for a more snug fit with better isolation for those who prefer it or are allergic to silicone.

Closer Look

The case is instrumental to true wireless earphones, providing storage and charging capability at the same time, and the Lypertek version takes on a familiar form factor in the shape of a rounded pill (~80x40x30 mm) that opens in the middle. There is a notch to aid with this, and we see indicator LEDs underneath, on the black plastic rim that goes around to the other side, which has a USB Type-C port for charging underneath a solid hinge. The entire case is out of plastic, but differentiates itself from most others with a well-done fabric finish in a blue color. There is another color option, ivory, which looks more golden in the photos I have seen. A carry strap and the Lypertek logo on top complete the exterior, and opening the box reveals the charging specifications.

The TWS earbuds do not in my opinion set themselves apart visually in the sea of similar-looking products available today, especially from the side. This is a working formula that has been successful, so I can understand adoption of the same. This version is predominantly black, including at the front, with a chrome ring around the tactile button on each bud for accentuation. We see the Lypertek logo and product name as well, and these are small and light enough to where you won’t experience fatigue over even longer listening sessions if they fit well. There are indicator LEDs on the front, and a vent to access the integrated microphone on each. The stems are about average in length and come with the medium silicone tips pre-installed. These are a safe default, but I recommend trying the others to be sure. The FlexFit foam tips were the best for me, allowing for a snug and comfortable fit.

There is an 800 mAh battery inside, which is charged at a maximum rate of 700 mA at 5 V and outputs 50 mA at the same voltage for each of the two pods that fit the earbuds. This means seven charging cycles are theoretically possible, but after accounting for electrical losses at each step, six cycles are more realistic.

Setup and Audio

Out of the box, you will need to press and hold the two earbuds for a second to turn them on. An audio message reflecting the status of each earbud is played as well, and a double click turns on pairing mode. A compatible Bluetooth device, of which there are several here owing to the Bluetooth 5.0 LE protocol compatibility, will see and pair with one earbud first before doing the same with the other. This is due to support of Qualcomm’s TrueWireless Plus technology, and partly how these earbuds have an automatic battery-based switching mode for uniform battery charging and adaptive switching between the primary and secondary bud. As with the Creative Outlier Gold earphones, there is also mono mode for when you use a single earbud and leave the other in the case.

Battery life is a key metric for TWS earbuds, and these promise 10 hours of use when fully charged. I hit over 9 hours regularly at ~60% volume on my phone, and the included charger provides for another six charge cycles. Charging them with the case takes about 90 minutes, and there is a quick charge mode by default, wherein 15 min gives you up to 2 hours of listening time. The indicator LEDs on the case show the progress of charging the case in 25% increments, which can take much longer depending on the source. The case does not support any quick charging in itself that I saw. Regardless, this makes for very respectable battery lives to where I got a week on average while commuting, going for walks or exercising outdoors over the ~3 weeks of testing. These are also IPx7 waterproof for the more intense physical workouts, or even a quick shower, which makes the PurePlay Z3 a good audio solution for the gym and outdoors.

The buttons on each bud allow for more once paired, including media playback and volume controls, as well as pulling up the OS assistant on iOS and Android. The included microphones are decent for calls and smart assistant voice control, but do feel more like an afterthought compared to the listening hardware, which are a 6 mm graphene drivers, an unnamed Qualcomm 32-bit triple-core Bluetooth audio SoC, an equally unnamed Kalimba DSP and, you guessed it, unnamed DAC/amp combination. In addition to the standard SBC codec, these also support aptX and AAC. Nothing more, which is a shame as I would have liked to see some newer, improved codecs adopted despite the age of the product.

Here’s where things stand for audio listening—you are not going to get the deepest bass or fantastic highs. Lypertek tuned the sound signature to a neutral profile. As someone who listens to a lot of classical music and smooth jazz when using these outdoors and sometimes even while writing a review on TechPowerUp, I personally dig this a lot. The neutral profile means you are more likely to hear audio as the creator intended, which in stereo mode and when isolated well makes for a very good listening experience. The sound stage is not very big, and there is distinct separation of the two channels, but you do get detailed notes for orchestral music in particular in return. Vocals take a small hit compared to just about everything else I have on hand, including the Creative Outlier Gold, Audio-Technica CK3TW, CKS5TW, and ANC300TW, and the EVA2020 x final, as well as a couple of other Bluetooth earphones that are not of the true wireless type. For instrumental music in particular, however, this thing hangs with the best of them, and did I mention the rest are all more expensive?

Lypertek wants $89.90 for the black version of the PurePlay Z3and $79.90 for the ivory variant, for customers in the USA, although street pricing seems lower in general at ~$75 for the black version as of the time of writing, which makes the Lypertek PurePlay Z3 a fantastic buy. The company does seem to have distributors and resellers in mostly Europe and Asia, however, where things are arguably even better priced. The only item of note is the company expressing outright that it is not tuned towards bass or treble, so do keep that in ind. I appreciate the battery life and case design even if it does feel quite similar to the Sennheiser Momentum TWS case, and the tactile buttons on each earbud make the controls easy to use on the go as well. The rebranding exercise seems to be taking forever, however, with even the company website still claiming the TEVI name. But be it the TEVI or PurePlay Z3, it should be right up there at the top of your considerations.

nubia-red-magic-6-review:-game-on!

Nubia Red Magic 6 review: Game on!

(Pocket-lint) – The gaming phone market shows no signs of slowing down. Indeed, just 20 hours prior to revealing our verdict on this very device, the Red Magic 6, Lenovo revealed its next-gen Legion Duel gaming monster.

Except, interestingly, the Red Magic 6 has a bit of a headline feature that the Lenovo lacks: there’s a 165Hz screen refresh rate, which, at the time of writing, is the fastest you’ll find in a gaming phone – or, indeed, any phone to date – to make for super smooth visuals.

The Red Magic 6 is all about its gaming focus elsewhere, too, thanks to a top tier processor, stacks of RAM, plus a built-in cooling fan. So does all that make it a case of game on, or should you go game elsewhere?

Design & Display

  • 6.8-inch OLED panel, 1080 x 2400 resolution, 20:9 aspect ratio
  • 165Hz refresh rate, 500Hz touch sampling rate
  • Dimensions: 170 x 77 x 9.7mm / Weight: 220g
  • Finish options: Eclipse Black, Aurora
  • Dedicated switch for Game Space
  • Under-display fingerprint scanner
  • Built-in shoulder triggers
  • 3.5mm headphone jack

Visually speaking the Red Magic 6 looks much like the Red Magic 5G and 5S devices that came before it. Except it’s actually a little bit bigger. Yup, as if those aforementioned slabs weren’t substantial enough, Nubia has gone and installed a yet bigger screen – up from 6.65-inches to 6.8-inches – making for a slightly wider overall package (although, thankfully, it’s a slither thinner than its predecessors).

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In this Eclipse Black finish it’s also approaching subdued for a gaming phone. Perhaps that’s because the 5S we had came in a so-called ‘Pulse’ colourway. Which was loud to say the least. Not that the Red Magic 6 lacks some flashy “look at me” moments – helped along for the most part by rear lighting that can be set to various colours and patterns based on notifications, calls, gameplay and more (or switched off entirely, if you prefer).

The principal attraction of the Red Magic 6, we think, is its screen. This 6.8-inch OLED panel is quite the monster, plus it’s equipped with some headline-grabbing features. First, it’s flat, not curved, which makes it very practical for gaming (and anything, really, which is why we see curved screens on the decline). Second, it’s got a 165Hz refresh rate, meaning it can refresh that many times every second if you want – or select from 60Hz, 90Hz, 120Hz from the settings instead to conserve battery. It’s bright, too, with a 630 nits peak brightness claimed.

We’re always a little on the fence about fast-refresh panels, though, as the Red Magic 6’s sell over the 5S is basically 144Hz vs 165Hz. Will your eyes notice those extra 21 cycles per second? No, it’s not humanly possible. But it’s there, so it’s “one better” on paper nonetheless. You’ll most certainly see a big jump from the base 60Hz, though, so there’s obvious benefit to having a higher refresh rate panel. Plus, with 500Hz sampling rate, it’s super responsive to finger taps.

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Not that you have to just tap the screen. Being a gaming phone, Red Magic continues with its gaming focus, which includes integrated shoulder triggers to one edge, which you can programme for certain games. You can even adjust the screen’s responsiveness in zones using the Game Space application.

Activating Game Space is a simple case of flicking the red switch to the upper left side (facing) of the device. It’s a nice touch, able to transport you into a games carousel, along with the ability to select various key options – such as do not disturb (DND), permitting specific apps to notify (such as Discord in a pop-up overlay), controlling lighting, the cooling fan, and screen refresh rate.

We just wish that switching into Game Space would automatically apply selected presets. For example, we’d (perhaps) activate 165Hz when in the space, but drop that to 90Hz once done and flicking the switch back to ‘normal’ for our everyday activities. But that doesn’t happen – the selected refresh rate remains in play, so you have to manually adjust it.

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Elsewhere in terms of design, the Red Magic 6, rather unusually, features a 3.5mm headphone jack. So you can plug in your wired headphones. That’s an increasing rarity for high-end devices, although we suspect most will just use Bluetooth anyway.

Performance & Battery

  • Qualcomm Snapdragon 888 platform, 12GB LPDDR5 RAM
  • 128GB UFS 3.1 storage, no microSD card slot
  • 5050mAh battery capacity, 66W fast-charge
  • Turbofan and liquid cooling system
    • Dual-Core Cooler accessory
  • Wi-Fi 6E (802.11 a/b/g/n/ac)
  • 5G connectivity

So why is the Red Magic 6 so chunky, at almost a full centimetre wide? There’s a number of reasons: the massive battery capacity (5,050mAh), the integrated physical cooling fan, the spatial capacity to ensure airflow won’t overheat the processor inside. And that’s just three reasons.

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There’s no doubting the Red Magic 6 has got the goods when it comes to power. Utilising Qualcomm’s Snapdragon 888 platform, alongside 12GB RAM, there’s nothing more powerful inside phones right now. Which makes the asking price of this phone all the more phenomenal.



Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here


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For most people the difference between a Snapdragon 888 and, say, 870 isn’t going to make much difference for casual use. But the Red Magic 6 is all about gaming – so it has a processor that can put in the extra work to eke out those extra frame-rates and graphical options that you might otherwise not get elsewhere.

That said, only so many games are able to really tuck in. The same goes with the refresh rate debate: which games will genuinely benefit from 165Hz? Not many, perhaps none at all. Running Red Magic’s own FPS checker in real-time showed that many of our favourites – South Park: Phone Destroyer being the main, PUBG Mobile being the other – apparently max out at 31fps. Surely an error on Red Magic’s software? Because PUBG Mobile can run at 90fps.

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That self administered punch to the face aside, however, and the Red Magic 6 does a darn good job when it comes to playing games. There’s no delay, no fuss with fidelity, no issues with graphics textures, and so forth. It’s about as good as it gets.

However, that cooling fan doesn’t half make a lot of noise. It’s whirring sound whistles quite irritatingly. Having it on will undoubtedly use up power, too, so we’ve opted for leaving the standard cooling system minus the additional fans to take care of things. It’s a good job you can manually adjust this from the settings shade – because the fan also activates when fast-charging kicks in, unless you tell it not to.

The reason for that is the fast-charging, at 66W, is really quick. You can fill it from dead in under 40 minutes, assuming you have the correct plug at the wall, which is borderline ridiculous. Pop it on a slower recharge and you’ll be kinder to the battery’s health, but it’ll take a fair lot longer.

As for realistic longevity per charge. With this phone, more than most, that’s going to depend on how much you game. We’ve found the battery life a little unpredictable in general, with a day of ‘normal use’ (at 90Hz, note) and some gaming thrown in delivering close to 15 hours. That’s fine for a single day, except there are some moments when the battery will bomb and that’ll leave you reaching for the charger when you might not usually expect so – and that can render the 165Hz plus cooling fan as limited time options.

It would also be remiss to not speak on software, which here is Red Magic OS (V4.0), built over Google’s Android 11 operating system. It’s fairly harmless, in that it has various obtuse Themes, but there are some fundamentals that are just broken.

Notifications, for one, are scruffy, filling up layers per app in a not-too-useful format. But at least, unlike with the Poco X3 Pro, we get consistent notifications, eh?

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The home screen also can’t accept new apps being dragged from the app drawer and onto it as icons – they just vanish, unless you load multiple apps into a folder and drag them from there. It’s a ridiculous and irksome bug. That, in a sense, is indicative of what to expect when it comes to software experience: a unique yet unpredictable one.

Cameras

  • Triple rear system: 
    • Main (26mm): 64-megapixel, f/1.8 aperture, 0.8µm pixel size
    • Wide (13mm): 8 MP, f/2.0, 1.12µm
    • Macro: 2MP
  • Selfie camera: 8MP, f/2.0

One area where we’ve been critical of previous Red Magic devices is with the cameras. Although the Red Magic 6 doesn’t get away Scot-free by any means, its main camera is fairly decent – outshining the likes of the Moto G100, that’s for sure.

Thankfully the rear of this phone is slightly curved so it slots into the hand pretty elegantly. There’s no giant camera bump in the way. No unwarranted protrusions or oddities. But that’s because the cameras here simply aren’t as high-end as you’ll find in some devices.

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According to the specification, the Red Magic 6 has a 64-megapixel main sensor (a S5KGW3 – which is Samsung’s GW3 sensor) that squeezes images down to 16-megapixels by using one-in-four processing. Then there’s an 8MP wide-angle (a HI846, so a typical Hynix sensor). Lastly there’s a 2MP macro for close-ups (the OV02A10, supplied by OmniVision).

Thing is, the camera app doesn’t offer any wide-angle shooting. It’s not to be found anywhere. So you can already forget about getting any ultra-wides out of this device. Yet another problem of the software, perhaps?

The macro, given that it’s just 2-megapixels, is also of really poor quality – so we doubt you’ll ever want to use it. At least the system does prompt you to use it when very close to a subject, though, and the magnifying glass-style focus symbol on the screen is particularly useful to get in-focus shots. Not that they’ll be all that sharp, given the limit in quality.

So it all falls to the main lens to sell the camera system. Think of the Red Magic 6 as a single camera and it’s reasonably successful. The real-time phase-detection autofocus is snappy at showing what it’s focusing onto. The quality of images is fairly decent in a variety of conditions, too. Oversharpened, sure, but there’s detail here that could easily be negated by a lesser setup.

Just make sure you turn off the watermark feature (as you can see from the gallery above, we didn’t) – because it’s on by default, will plaster your images with unwanted words that you can’t remove, and it’s still beyond perplexing to us that this is an acceptable practice. Kill the watermark default already.

Not that you’ll be taking pictures, right? You’ll be playing games. Because, ultimately, that’s what the Red Magic 6 is all about.

Verdict

If you’re in the market for a gaming phone then the Red Magic 6 has a lot going for it: it’s well priced, it’s seriously powerful, and it has a faster screen refresh rate than you’ll find on any other phone right now.

Thing is, whether you’ll get genuine use from 165Hz is a whole other matter. And with it active the cooling fan’s whining drone sound isn’t delicate on the ears. Plus it rather affects the battery life for the worse.

That there is physical fan-based cooling, however, is testament to how gaming-focused this phone is. With its Game Space dedicated switch, too, there’s quick-access to controls and gaming-specific settings.

Just like its predecessors, the Red Magic 6 does what it sets out to achieve: being an alluring gaming phone. But while it’s “game on” in that regard, it’s “game off” for everyday use – where the software comes up short, the sheer size approaches unwieldy, and the cameras are way off their billing.

Also consider

Pocket-lint

Lenovo Legion Phone Duel

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Ok, so it’s the first-gen model – the second-gen has just been announced – and it’s pricier than the Red Magic. But with the Lenovo’s side-positioned pop-up camera and dual charging facility, it’s a super-powered gaming device unlike anything else on the market.

  • Read our review

Writing by Mike Lowe.

samsung-galaxy-a22-5g-budget-smartphone-(a-series-2021)

Samsung Galaxy A22 5G budget smartphone (A-Series 2021)

In about three months, Samsung will announce the Galaxy A22. Read all about the expected budget phone here and take a look at the possible design.

Every year, Samsung releases a large number of smartphone models, a significant part of which is housed within the Galaxy A series. A considerable number of 2021 models have already been announced, varying from cheap budget models to mid-range phones with 5G support. It started with the introduction of the mid-range Galaxy A42. Not long after, the cheap Samsung A12 and A02s were announced, followed by the A32. Recently, the Galaxy A52 and A72 have been added to the sales range. We now have to wait for the Galaxy A82 and the A22.

In this publication we limit ourselves to the Galaxy A22, the cheap brother of the already introduced A32. It will likely be the cheapest 5G phone that Samsung will announce in 2021 – with an expected retail price of around €250. It is the successor to the Galaxy A21 / A21s released in June.

Samsung A-Series smartphone 2021

Meanwhile, the expected Samsung A22 has been in the news several times. It is known that both a 4G and 5G version will be released – just as is the case with the Galaxy A32 and A52. There is also information available about the colors. The budget phone is expected to arrive in 4 color variants: gray, white, light purple (violet) and light green.

Based on all available information, graphic designer Technizo Concept, in collaboration with LetsGoDigital, has created a series of product renders in which the possible design of the Samsung Galaxy A22 is central. In addition to the four expected colors, Technizo Concept has also added a fifth variant, which in our opinion would fit well into the delivery program; pale yellow.

Much is still unclear about the specifications. Presumably, the new A-series model will be equipped with a flat 6.5-inch LCD display. Although the A21 was still equipped with a punch-hole selfie camera, we expect the new model to feature a notch as all budget models within the A-series are equipped with a notch this year.

Budget phone with quad camera

There is still some uncertainty about the camera system at the rear. It is in line with expectations that Samsung will build in a quad camera – this was also the case with its predecessor. The main sensor will likely be able to capture 48 megapixel resolution photos. In addition, an ultra-wide-angle camera, a depth camera and a macro camera will most likely be implemented.

Samsung could choose to implement a square module, such as with the A12 and A42. For the product renders, however, we assumed that the camera of the A22 will have a rectangular design, as we also see with the A21 and the more recent A32.

With the latter model, Samsung chose not to place a camera frame around the lenses, the cameras are placed directly on the rear panel. We have also reflected this renewed and refreshing design in the A22, as can be seen in the following YouTube video of Technizo Concept.

Hardware & Software

The Samsung A22 is probably powered by a MediaTek Dimensity 700 chipset. This is a mid-range 5G SoC. A MediaTek Helio chip may be used for the 4G model. It is still unclear whether both models will be introduced simultaneously. Recently, a Samsung roadmap appeared online (thanks to Evan Blass) listing the Galaxy A22 5G model for a July release.

With the A32, Samsung chose to introduce the 4G model at a later date. This device was equipped with less powerful hardware, but also with a nicer display and a higher resolution camera than its 5G counterpart. It is quite possible that Samsung wants to apply the same differentiation with the A22.

Samsung is expected to release at least two memory variants: 4GB RAM / 64GB ROM and 6GB RAM / 128GB ROM storage memory. A model with 3GB RAM / 32GB ROM may also be released in some markets. The memory will in any case be expandable with a microSD memory card. This is of course a great advantage. With the high-end models, such as the Samsung Galaxy S21, this option is no longer supported.

Android 11 smartphone

The smartphone will run on the Android 11 operating system, combined with the One UI 3.1 user interface from Samsung. This is a user-friendly and clear interface with many personalization options.

Since it is a budget phone of less than € 300, software- and security updates will also be performed less frequently. Based on other cheap A-series models, Samsung will likely make a security update available 4x per year (once per quarter).

Although Samsung has expanded its software update policy last year, by providing most models with Android OS updates for 3 years, this will probably not apply to the A22. The more expensive models from the A series can count on 3 years of software updates, such as the Galaxy A52, the A72 and the A82 expected later this year.

Battery & charging options

Samsung will probably provide this budget phone with a plastic back panel and a plastic frame. The fingerprint sensor is most likely processed on the side of the device, in the on / off button.

Like all Samsung Galaxy A-series models this year, the A22 will also have an old-fashioned, but still much-loved 3.5mm headphone connection. This way you can use a wired headset to fully enjoy your music.

A USB-C connection is provided for charging. As yet no information is known about the battery capacity, nevertheless it is likely that it concerns a 5,000 mAh battery. This is also the case with its cheaper and more expensive brother; the A12 and A32. Charging is probably possible with a maximum charging power of 15 Watts.

Although Samsung no longer includes a charger in the sales package for the S-series models, all A-series models are still being supplied with a charger this year. You can therefore assume that you will also find a charger in the sales box of the A22.

Samsung A22 price and model variations

It seems that Samsung is planning to launch the Galaxy A22 worldwide. The device is also expected in Europe, both as a 4G and 5G variant. The latter model is expected in July, it remains to be seen whether the 4G model will be introduced simultaneously.

No concrete information is yet known about the price. Nevertheless, a price indication can already be given on the basis of its predecessor and the other A-series models. The price will probably be somewhere between € 210 and € 275, where the 5G model will of course be slightly more expensive than the 4G model.

The 5G version will be equipped with a more powerful chipset. Perhaps Samsung will make some concessions in other areas, in order to keep the price difference between the two models small – think of a lower screen resolution and / or refresh rate and less high-resolution cameras.

Alternatives for Samsung Galaxy A22

If you don’t want to wait until July and are you looking for a new Samsung smartphone, then the 2021 range already offers sufficient diversity. For those who do not place too many demands on their mobile phone, the A12 may be a suitable candidate. If you are looking for just a little more, Samsung offers a good alternative with the A32. The one-year-old Galaxy A51 is also worth considering, this was the best-selling smartphone in Europe last year.

Obviously, there are also plenty of other brands, with interesting models within this price range. Consider, for example, the Nokia 5.4, the Motorola Moto G9 Plus, the OnePlus Nord N10, the Oppo A74 and the Xiaomi Mi 10T. The range of budget phones is wide. Although these smartphones usually offer a good price / quality ratio, the differences between them can be significant. It is therefore always advisable to compare a few models first, so you can make a good decision based on your personal preferences.

Note to editors : The product images shown in this publication are created by Technizo Concept in collaboration with LetsGoDigital. The presented 3D renders are for illustrative purposes only. This product is not for sale. The images are copyright protected. Feel free to use these renders on your own website, please be so respectful to include a source link into your publication.

three-questions-that-will-decide-epic-v.-apple

Three questions that will decide Epic v. Apple

Illustration by Alex Castro / The Verge

New filings show both sides’ legal strategies at work

On May 3rd, Fortnite publisher Epic Games will finally have its day in court, forcing Apple to defend kicking Fortnite off the iOS App Store last year. Epic’s antitrust lawsuit is bigger than a single game; it’s a direct challenge to the App Store model, the most significant legal challenge Apple has faced since the Xerox days.

Last night, both sides filed a document called a “proposed findings of fact,” essentially laying out every factual claim they’ll rely on in their arguments. The documents run more than 650 pages in total, giving a detailed roadmap of how each side sees the case — from the early days of the iPhone to Epic’s specific preparations for picking this fight with Apple. But the filings also bring the case into focus, raising three questions that will be central to the trial over the coming months.

The heart of the case is the so-called App Store tax — a 30 percent surcharge Apple collects on purchases made through the App Store. Fortnite was kicked off the App Store for dodging that tax by installing its own payment system, which is forbidden under App Store rules. Now, Epic is making the case in court that the rules should never have been put in place.

You often hear that this case is about whether the App Store is a monopoly — but Epic’s argument is more subtle than that, drawing on antitrust ideas around legal monopolies and abuses of market power. As Epic sees it, Apple’s monopoly over iOS is legal, but it’s using the market power from that monopoly to dominate the secondary market for app distribution. Epic compares the situation to Microsoft’s antitrust case in the ’90s: a legitimate monopoly over Windows, extended illegally to the secondary market in web browsers.

It’s a good theory, but it only works if you see the App Store model as fundamentally separate from iOS. In its statement of facts, Apple describes the exclusive App Store as a fundamental part of the iPhone, part of the broader offering that makes the devices valuable. “Apple wanted to ensure that iOS devices were more protected from those malware and instability issues and quality issues that the PC world was used to,” Apple claims in its filing. App Store exclusivity is part of that, but so are security measures like the code-signing and hardware root-of-trust systems. On the software side, there is a range of private APIs and OS-level entitlements that are only enabled after App Store review, tying the systems that much tighter together.

Of course, it’s inconvenient for this argument that Google is offering a competing mobile operating system with none of these restrictions — to say nothing of Apple’s own macOS, which allows side loading. Clearly, it would be technically possible to allow competing app stores on iOS. The question is whether the court sees that as changing Apple’s business model or changing iOS itself.

One of the biggest challenges for Epic is that the App Store model is fairly widespread. Consoles like Xbox and PlayStation operate on basically the same playbook, delivering games digitally through an open but curated digital store that’s locked to the hardware and controlled by the manufacturer. That alone doesn’t make it legal, but it adds credence to Apple’s claim that the App Store lockdown isn’t trapping consumers. If you don’t want to play Fortnite on an iPhone, you can play it on a console or a PC. Some devices come locked into a specific distribution channel and some don’t, giving users the chance to vote with their feet.

Epic’s counter to this argument, as explained in the filing, is that “video game consoles operate under a radically different business model than smartphones.” Development for console games is slow and expensive work, and consoles are useless without a steady supply of those games, so console manufacturers are under immense pressure to attract developers. That means hardware itself is often sold at cost, leaving App Store commissions as the primary source of profit.

Apple is different, Epic argues, because most of its profits still come from iPhone sales. “Developers do not participate in those profits,” the filing argues, “even though the availability of apps contributes greatly to the sale of devices.”

On some level, this boils down to the argument that console companies are nicer to developers, so their platform power is less of an issue. The constant competition between Xbox and PlayStation gives game developers leverage to extract more favorable terms. But iOS and Android don’t compete for app developers in the same way, and the lower cost of mobile development means the competition happens on vastly different terms. Apple has given people lots of reasons to buy an iPhone, which means there’s less pressure on any given line of business. But that’s well short of the standard for monopoly power, and Apple ultimately comes away from the console comparison looking pretty good.

Underneath everything else, Apple is facing a profound question of how much control it can exert over its own devices. For critics, this is Apple’s original sin, using industrial and graphic design to lure customers into a walled garden, then locking the gate. For fans, it’s Apple’s genius, integrating hardware and software to deliver a more purposeful and powerful user experience. But it all rests on Apple’s ability to maintain a closed stack, using hardware integration to control what happens in software.

This trial won’t undo that stack, but it could limit what Apple can do with it. The Epic Games fight started over payment processing, but the same legal standard could allow for alternative app stores or limit the restrictions Apple can place on rogue apps like Parler. It’s a first step toward setting regulatory limits on how tech companies operate, similar to the regulations on wireless carriers or banks. At its most basic level, Epic is arguing that Apple’s ecosystem has grown too big and too powerful for it to be run entirely out of Cupertino, and it’s time for it to be directly accountable to antitrust law.

Hundreds of pages in Apple’s filing are devoted to the benefits of that system for developers and iPhone owners, much of it undeniably true. There really is less malware on iOS devices because of Apple’s software controls, even if scam apps sometimes slip through. The system really does generate a lot of money for iOS developers, many of whom couldn’t compete outside of Apple’s walled garden. The shift to digital distribution really has saved money for developers who don’t need to distribute their product through brick-and-mortar retail anymore.

But in a sense, all of that is beside the point. Abuses of market power aren’t excused just because they’re sometimes helpful, and classical monopolies like Standard Oil or Bell Telephone had lots of side benefits, too. The bigger question is whether courts are ready to dive into the mobile software stack and start dictating the terms of how tech companies can set up their marketplaces. That’s a hard question, and it won’t be settled by a single ruling or a single case. But one way or another, it’s a question this court will have to take on.

hmd’s-nokia-x20-is-designed-to-actually-last-you-three-years

HMD’s Nokia X20 is designed to actually last you three years

HMD is announcing six new midrange devices today led by the Nokia X20, a midrange handset priced starting at €349 / £299.99 (around $415). It will release in “select markets globally” such as the UK starting next month, but we’re still waiting on HMD to confirm exact US pricing and availability. I’ve been using the phone running near-final software over the past week, which has been enough to get some rough first impressions about the device.

To be frank, the Nokia X20 isn’t the most exciting device. But HMD’s promises about ongoing software and hardware support for the phone make it compelling.

The Nokia X20 is specced like a device at this price point is expected to be. It’s powered by a modest Qualcomm Snapdragon 480 processor paired with either 6 or 8GB of RAM (my device has 6GB), 128GB of expandable storage, and a 4,470mAh battery. It’s got a 6.67-inch, 1080p 60Hz display with a small hole-punch notch and four rear cameras including an ultrawide, macro, and depth sensor.

There’s a side-mounted fingerprint sensor on the right of the device.

The company says it’ll provide three years of monthly security updates for the X20 after launch, three years of OS updates, and to ensure the hardware doesn’t give up the ghost before software support ends, it’s also extending its normal manufacturer’s warranty by an extra year. “In the majority of places,” a company spokesperson says, “that extends it to three years.” If all goes to plan, the Nokia X20 should still be under warranty when it receives its Android 14 update.

In the past, HMD has generally been good at updating its phones over time, though ComputerWorld’s Android 11 upgrade tracker reports that it’s been more sluggish lately. Recently, HMD updated its Nokia 8.1 and Nokia 3.2, which released in 2018 and 2019, to Android 11 as part of an upgrade roadmap that includes over a dozen of its devices.

Three years of security updates is a little less than the four years Samsung recently said it would offer for its Galaxy devices, but Samsung’s warranty varies between one and two years depending on whether you’re in the US or UK. Apple recently updated its 2015 iPhone 6S to iOS 14 (five years after its release), but its standard limited warranty also typically only covers new phones for between one and two years.

Along with aiming for three years of use, HMD has also made a couple of other decisions with the Nokia X20 in the name of being eco-friendly. First, in the EU it’s joining Apple and others by not including a power brick in the box, just a USB-C cable. What you do get in the box is a 100 percent compostable phone case. It’s a neat idea producing a case that won’t end up in a landfill, but the accessory itself is frustrating to use. The portion of the case that covers the phone’s volume rocker just isn’t flexible enough, making it hard to press the side of the button that I wanted.

The speed and performance of the phone was generally fine, but I saw the occasional hitch while switching quickly between apps, which made me question how this phone will perform after three years of OS updates. Otherwise, I didn’t have any problems with performance in everyday usage. The X20 supports Sub-6GHz 5G, which won’t matter much to you now but could in three years’ time.

You can find a selection of photo samples below, but in my time with the phone I was underwhelmed by the Nokia X20’s camera performance. The phone has a total of four rear cameras: a 64-megapixel main camera, a 5-megapixel ultrawide, a 2-megapixel depth sensor, and a 2-megapixel macro.






  • HMD Nokia X20, macro camera.









  • Ultrawide camera.



Performance in daylight is broadly fine, but when things are more dimly lit you quickly start to lose detail and definition. Neither the ultrawide camera nor the macro camera have the resolution to take decent photographs, and the 2-megapixel macro camera in particular is a pointless and puzzling inclusion.

HMD’s Nokia X20 can’t make any big claims about being a flagship hit, but its modest price tag and HMD’s promises about continued support could make it a safe, dependable smartphone if that’s what you’re after.

Photography by Jon Porter / The Verge

hmd-revamps-its-midrange-nokia-lineup-with-six-phones-under-e350

HMD revamps its midrange Nokia lineup with six phones under €350

HMD is announcing six new midrange Nokia phones today, ranging in price from €75 (around $90) up to €349 (around $415). At the top, there’s the X-series, consisting of the X10 and X20, followed by the G-series G10 and G20, and then finally, there’s the entry-level C10 and C20 from the C-series.

HMD’s pitch for these phones is the length of time it’s offering support, with even the cheapest C-series phones due to receive two years of quarterly security updates. Meanwhile, G-series phones will receive two years of Android OS updates and three years of monthly security updates. Finally, the X-series gets three years of OS updates, three years of monthly security updates, and an extended warranty that HMD says should mean it’s covered for three years in many of its release markets.

The HMD Nokia X20.
Image: HMD

At the top of the six-phone lineup is the X20, which HMD says will be priced at the equivalent of €349 (£299.99, around $415) around the world. It’s got a 6.67-inch 1080p display, with a hole-punch cutout in the top-center for its 32-megapixel selfie camera, while on the back, you’ll find a circular camera bump containing four cameras: a 64-megapixel main camera, a 5-megapixel ultrawide, a 2-megapixel depth camera, and a 2-megapixel macro.

Internally, the X20 is powered by a Qualcomm Snapdragon 480 and 4,470mAh battery, with either 6 or 8GB of RAM and 128GB of expandable storage. It runs Android 11 out of the box and includes three years of OS updates that HMD says will take it through to Android 14. Security is handled by a side-mounted fingerprint sensor, and there’s also a dedicated Google Assistant button on the left. I’ve been using the Nokia X20 for the past week, and you can read my first-hand impressions here.

The HMD Nokia X10.
Image: HMD

A step down from the X20 is the Nokia X10 at €309 (£249.99, around $367). It shares a lot of the DNA of its older sibling. It’s also running on a Snapdragon 480, with a 4,470mAh battery and has a 6.67-inch 1080p display. But it’s available with slightly lower specs: a minimum of 4GB of RAM and 64GB of storage, and its main camera and selfie camera at lower resolutions of 48-megapixels and 8-megapixels, respectively.

Next is the G-series, which is led by the Nokia G20 at €159 (£129.99, around $189). Its screen is a little smaller at 6.5 inches and has a lower resolution of 720p. Internally, it’s using a MediaTek G35 processor with a 5,050mAh battery, upwards of 4GB of RAM, and up to 128GB of expandable storage. You still get four rear cameras, though: a 48-megapixel main camera, a 5-megapixel ultrawide, a 2-megapixel macro, and a 2-megapixel depth sensor. Around front, there’s a notch containing an 8-megapixel camera.

The G20 is joined by the Nokia G10 at €139 (£109.99, around $165). Its display and battery have the same specs as the G20, but it’s got a less powerful MediaTek G25 processor, with 3 or 4GB of RAM and 32 or 64GB of expandable storage. Around back, you only get three cameras: a 13-megapixel main camera, a 2-megapixel macro, and a 2-megapixel depth sensor. The Nokia G10 has an 8-megapixel selfie camera.

Right at the bottom of the newly revamped lineup is the C-series, which HMD says is designed for people who would previously have bought non-smart feature phones. Both the Nokia C20 at €89 (£79, around $105) and the Nokia C10 at €75 (around $90) have 6.5-inch 720p displays, a single rear 5-megapixel camera, a 5-megapixel selfie camera, and are running Google’s lightweight Go edition of Android 11. The C20 has a Unisoc SC9863a processor, while the C10 has a Unisoc SC7331e processor. Both are available with 1 or 2GB of RAM, 16 or 32GB of expandable storage, and removable 3,000mAh batteries that charge over Micro USB.

The naming schemes may be different than previous Nokia lines, but with its six new devices, HMD is focusing on its traditional strengths: affordable phones with lengthy support periods. We’re still waiting for HMD to confirm exact US pricing and availability for the handsets, but the G10 and C20 will be available in “select markets” starting later this month, the X20 and G20 will launch in May, and the X10 and C10 will launch in June.

corsair-sabre-rgb-pro-review

Corsair Sabre RGB Pro Review

Introduction

Corsair is a US-based peripherals and hardware company founded in 1994. After Razer and EVGA, Corsair joins the 8000 Hz polling-rate club with the Sabre RGB Pro. Corsair advertises a particularly capable implementation of 8000 Hz polling on the Sabre RGB Pro owing to their so-called AXON technology, which encompasses a purpose-engineered OS running on an SoC. This applies to click latency as well, which is said to be particularly low. Additionally, spring-loaded main buttons outfitted with Omron switches rated for 50 M clicks are supposed to provide a snappy button response. The 72 g weight is achieved without any visible holes, ensuring great handling along with a soft, flexible, braided cable. Corsair’s custom 18,000 CPI PMW3392 sensor provides top-tier tracking and can be fully customized through iCUE, which also includes a wide array of settings for the RGB lighting. In addition to the $59.99 Sabre RGB Pro, the Sabre Pro—a variant without RGB and with a listed weight of 68 g—will retail for $54.99.

Specifications

Corsair Sabre RGB Pro
Size: 129 mm x 70 mm x 43 mm
Size (inches): 5.1″ x 2.76″ x 1.7″
Ambidextrous: No
Weight: 72 g
Number of Buttons: 6 (including wheel click)
Main Switches: Omron D2FC-F-K (50 M) (China)
Wheel Encoder: Mechanical
Sensor: PixArt PMW3392
Resolution: 100–18,000 CPI
Polling Rate: 125/250/500/1000/2000/4000/8000 Hz
Cable: 2.05 m, braided
Software: Yes
Price: $59.99
Warranty: 2 years
amazon-fire-tv-stick-(3rd-generation)

Amazon Fire TV Stick (3rd Generation)

Our Verdict

The 3rd Generation Fire TV Stick is a capable video streamer, but it drops at an awkward price point

For

  • Strong app offering
  • Improved UI
  • Excellent HDR performance

Against

  • SDR picture could be more subtle
  • 4K model only costs a little more

What’s grey and sticky? The Amazon Fire TV Stick (3rd Generation), of course. Far from being simply another streaming stick, this third version is the first of Amazon’s media streaming devices to feature the company’s all-new Fire TV Experience user interface, which is intended as a game-changer for streaming service integration.

The Amazon Fire TV Stick (3rd Generation) replaces the 2nd generation of the device that was once called the Amazon Fire TV Stick with Alexa Voice Remote. Back in those simpler days, the first-gen model didn’t have voice control.

Since then, Amazon has added several more branches to the Fire TV Stick family tree. Higher up that tree is the Amazon Fire TV Stick 4K (launched in 2018), and below it, there’s now the Amazon Fire TV Stick Lite, the only other Fire TV device to come pre-loaded with the new UI.

Pricing

The Amazon Fire TV Stick (3rd Generation) costs £40 ($40, AU$79) at the time of writing. That’s £10 ($10, AU$20) cheaper than the Amazon Fire TV Stick 4K that launched in 2018 and, of course, has the added benefit of 4K content.

It’s also £10 ($10, AU$20) more expensive than the simultaneously released Amazon Fire TV Stick Lite, which lacks TV volume control and can only pass-through Dolby Atmos, rather than decode it.

Somewhat confusingly, you’ll find the Amazon Fire TV Stick (3rd Generation) listed as the ‘2020 release’ in the UK, but the ‘2021 release’ in the US and Australia.

Features

(Image credit: Amazon)

From a design perspective, the Fire TV Stick (3rd Gen) is hardly a departure for Amazon. It’s a gunmetal grey rectangular prism with an HDMI plug on the end and a micro-USB power socket halfway up one side. There’s a good chance that the power cable or simply the Stick’s girth will get in the way of your TV’s other HDMI sockets, so, as ever, Amazon has included an HDMI extender to take your stick clear of the rest of the ports.

The Stick itself is a little shorter than the 4K model but houses the same 1.7GHz quad-core chip. Bluetooth 5.0 and BLE are onboard for pairing with Bluetooth speakers, headphones or video game controllers, and there’s the standard 8GB of internal storage for your app collection.

The included remote is as handy and compact as ever. It’s the same second-generation Fire TV remote that comes with the 4K Stick. There are volume buttons that will work for your TV, playback controls and general navigation, plus a button at the top that turns the remote into an Alexa microphone for voice search.

Amazon Fire TV Stick (3rd Gen) tech specs

(Image credit: Amazon)

Bluetooth version 5.0

HDR support HDR10, HDR10+, HLG

Max resolution 1080p

Dolby Atmos Yes

Storage 8GB

Finishes x1

Dimensions (hwd) 13 x 30 x 86mm

Weight 32g

Those looking for 4K and Dolby Vision support will have to look elsewhere. The Amazon Fire TV Stick (3rd Generation) maxes out at 1080p HD, but can still process HDR metadata in the shape of HDR10, HLG and even Samsung’s HDR10+. Dolby Vision isn’t supported, though Dolby Atmos is.

The headline addition, though, is the all-new Amazon Fire TV Experience. The reimagined UI design pares everything down to four main screens, Home, Find, Library and Live, for a more holistic approach to your entertainment. The platform pulls in content from other streaming services, including Netflix, Disney+ and iPlayer, and sits those suggestions alongside TV and films available on Prime Video. The end result is less of a shop window for Amazon and a more useful quick hit of recommendations from across the board instead.

It’s pretty well done too. The top row on the Home page is itself a mixture of content from your subscriptions, followed by lines of film and TV suggestions dedicated to what’s on specific services such as Netflix and iPlayer. It’s certainly an improvement on the previous iteration of the Fire TV OS, but still isn’t a match for what Google has done with the Google TV UI on Chromecast.

That first row of content on the new Fire TV experience never seems to be as much of a mix as it could be. It tends to start with too big a burst from a single source, whether that’s a few screens of animated Disney content or a slew of Amazon Originals. It’s also still too Prime Video-heavy as we scroll down the page with the rows dedicated to other services swamped by too much of what’s on Amazon.

The ‘Find’ section of the experience is far better, as it seems to give a more balanced approach, as well as plenty of handy suggestions of genres and sub-genres to drill down into. Fancy comedy horrors, action dramas or trending documentaries? This is the place to look.

If you have the right to watch a piece of content for free, the Fire TV OS will let you know. It also directs you to free versions on apps you might not already own, including those available through free trials. The only thing to watch out for is that the UI still encourages you to buy and rent 4K content, even if the Stick won’t allow you to play it back at UHD resolution.

Like all current Fire TV devices, Alexa is along for the ride and makes an easy way to navigate around the OS. The addition of six user profiles per household – each with its own preferences, apps, permissions, watchlists and settings – is also welcome.

All the major apps are present here, apart from Google Play Movies & TV and Rakuten. There’s HDR available on Netflix, Disney+, Prime Video and Apple TV, but there’s no Dolby Atmos material on Apple and no way of buying new content on Apple TV through the Fire Stick itself. You have to purchase or rent content via your computer or phone, at which point it will be available in the Apple TV library on the Stick.

Picture

(Image credit: Amazon)

Heading straight to the HDR sections of the popular streaming services, we’re delighted to see that this Stick’s performance is excellent. Watching I Care A Lot on Prime Video in HDR, it’s easy to spot how well this device puts that tonal metadata to good use.

The bright scene outside the courthouse in the first episode is full of potential pitfalls. There are textures to render and different blacks to produce all while under the glare of the midday sun that bounces off the pale stone steps and floods the picture with a harsh white light. Despite all this, the Fire TV Stick copes admirably.

Even at the maximum-supported 1080p resolution, we get a decent sense of the stone-washed jeans of a bystander and the layers of clothing material on the black-clad Eiza Gonzalez. The sky is a searing blue and Rosamund Pike’s dress an expensive red, while the nearby trees remain a natural green. It’s an enjoyable picture with an easy-to-watch balance between dynamism and subtlety.

Dropping to SDR content is certainly a different experience, but the picture still pleases. It’s a punchy effort with a lot of brightness and big contrast, which helps to keep that sense of zeal to the on-screen action. Watching the sitcom Flowers on Netflix in Full HD, there’s plenty of impact as Mrs Flowers walks down her ramshackle garden to flirt badly with the tradesmen. What could be quite a flat, overcast sky has a bold, foreboding look and works as a fantastic foil to the dark brown, gnarled trees and the thick, overgrown grass. You can’t fail to get a sense of the way the story is going to play out.

That dynamic approach isn’t without its drawbacks, though. The focus on punch can leave detail fairly scant without the benefits of HDR. The faces of the characters sometimes come off a little too uniform, missing the same wealth of tone that is available from the Fire TV Stick 4K, given the same source material. The push for high contrast can overpower black depth and white detail too, unless you keep a careful eye on your TV settings. Again, that’s something the more expensive Stick has a better handle on.

Sound

(Image credit: Amazon)

The differences in audio between the Fire TV Stick (3rd Generation) and the 4K model are far less marked than the picture performance. Their overall character is undeniably similar.

Listening to This is Me from The Greatest Showman soundtrack on Tidal, there’s a respectable sense of rhythm to the music in the build towards the first full chorus. The drum rolls are tight enough to pick out the individual beats of the sticks, the reverb on the guitar is clear and controlled, and all of the excellent diction on vocals is nicely clipped.

Switching to the cinema, we head to the freeway crash shoot-out at the beginning of Deadpool on Netflix with its wealth of surround sound action. The audio is just as spacious as we’d expect from a budget streaming stick. Ajax’s motorbike zips neatly from one side to another as he weaves his way through the traffic, and both the movement and detail of sound as the pin flies out from the hand grenade shows what an enjoyable experience this stick can deliver.

At the same time, the 4K model is just a touch better all over for sound. Dynamically, the more expensive model has a noticeable edge that is easy enough to pick up both with music and while watching video content. It’s also a little crisper, which gives it a shade more energy.

Playing This is Me via the third-gen Stick, there isn’t quite the same thrill as the chorus reaches its crescendo. The equivalent for Deadpool is a slight loss of dimension to the sound effects. The bullets are a little less impactful than through the 4K Stick, and it’s noticeable in more incidental noises, such as the opening of the electric car door window before the eponymous hero pops his head out to address the bad guys. There isn’t quite that same satisfaction to its clunk as the glass reaches its limits.

Verdict

The third generation of the original Amazon Fire TV Stick offers the kind of solid performance we’ve come to expect from the Stick family. It also features all of the most important apps and comes with an all-new interface that offers owners a genuine solution to the problem of what to watch next at short notice. HDR viewing is excellent and it’s hard to ask for much more sonically.

The trouble is that more is actually available and for only a little extra. For just a few extra pounds or dollars, you can buy the 4K version of the Fire Stick, which is slightly better performing with the same content and offers all of that 4K future-proofing too. And that leaves our third-generation model, although good, in a slightly sticky spot.

SCORES

  • Picture 4
  • Sound 4
  • Features 5

MORE:

Read our guide to the best media streamers

Read our Amazon Fire TV Stick 4K review