The wraps are finally off the OnePlus 9 Pro and OnePlus 9 smartphones and the features are very much what we would expect of a pair of 5G flagship Android handsets seeking to impress on the audio and video front.
The more premium OnePlus 9 Pro looks to be the one to choose for movies on the move with its 6.7in QHD+ (1440x3216px) gently curved, 1300nit, AMOLED display, including LTPO power saving technology. It is capable of 10-bit colour depth and a dynamic refresh rate up to 120Hz, but that can be controlled automatically to bring the speed down to something kinder on battery life when not gaming.
The 6.55in OnePlus 9 is a little lower-specified, but it still offers a healthy-sounding 2400x1080px, 1100nit, flat display with a pixel density of 402ppi (compared with 525ppi). There’s no LTPO with the AMOLED screen this time, and although there is the 120Hz refresh rate, there’s no dynamic switching.
Both units support HDR10+ and Dolby Atmos sound which should add some AV appeal. They support playback of MKV, MOV, MP4, H.265 (HEVC), AVI and other video formats, with both Apple lossless and FLAC enabled on the audio side.
Both phones will allow 8K video capture at 30fps, 4K video at 120fps (60fps with the OnePlus 9) and Super Slow Motion at 720p as well for those looking to make movies of their own.
OnePlus, like most manufacturers, continues its stance against the 3.5mm headphones socket. Instead, wired listening is done through the USB-C port, as is wired charging, via the OnePlus Warp Charge 65T power adaptor that’s included in the box. It allows a complete recharge of the 4500mAh battery in the OnePlus 9Pro and OnePlus 9 in just a claimed 29 minutes. The Warp Charge 50 Wireless charger (£70) is available to buy for both and should do the job in 43 minutes.
For wireless audio, there’s Bluetooth 5.2 with aptX and aptX HD included as well as LDAC technology which allows hi-res audio streaming over Bluetooth at up 24-bit/96 kHz.
Running the show for both mobiles is the Qualcomm Snapdragon 888 chip and either 8GB or 12GB of RAM depending on whether you opt for the 128 or 256GB storage version respectively.
(Image credit: OnePlus)
Expect that space to disappear pretty quickly too if the Hasselblad cameras on these phones are as good as OnePlus is hoping. The OnePlus 9 range is the first of a three-year partnership between the two companies.
The 9 Pro features a four-camera array with the 48MP Sony IMX789 behind the main lens, a 50MP ultra-wide shooter, an 8MP telephoto with 3.3x optical zoom and a monochrome lens specially tweaked by Hasselblad to capture even more black and white information. The Swedish optical company has calibrated all of the cameras to provide what it feels are the best and most natural colours possible. Both phones get a 16MP front facing camera too but the OnePlus 9 doesn’t get the telephoto lens.
(Image credit: OnePlus)
The camera bumps on these devices have been designed to be more streamlined and in tune with the bodies of the phones than on previous OnePlus models. The 197g chassis on the 9 Pro is made of an aluminium frame and measures 163 x 74 x 9mm. It’s also IP68-rated for water and dust resistance. The OnePlus 9 is a 182g fibre glass infused polymer build of 160 x 74 x 9mm.
Both phones run Android 11 with the OnePlus Oxygen OS interface on top. They’re available to buy now in Astral Black, Arctic Sky or Winter Mist (OnePlus 9) and Stellar Black, Morning Mist or Pine Green (OnePlus 9 Pro). The Morning Mist and Astral Black 9 Pros come with 8GB RAM and 128GB of storage and cost £829/$969/€899. The souped-up Pine Green is the 12GB/256GB version and comes in at £929/$1069/€999.
As for the OnePlus 9, the Winter Mist colour (£729/$829/€799) indicates the better-specified phone, with 12GB RAM and 258GB of storage. The other two finishes are 8GB/128GB phones and cost £629/$729/€699.
The phones are available to pre-order from 3.30pm GMT today at OnePlus.com, Amazon, John Lewis and Three, with open sales from 31st March (OnePlus 9 Pro) and 26th April (OnePlus 9).
MORE:
Take a look at the best Android phones 2021: Google-powered smarties for budgets big and small.
And how about a pair of the very best headphones to go with them?
OnePlus has released its new batch of phones, the OnePlus 9 and the 9 Pro. As is the tradition with OnePlus, the phones are equipped with the latest high-end Snapdragon chips and are priced lower than most of the competition.
Both phones also include charging features that Apple and Samsung don’t match: they wirelessly charge at a super-fast 50W and can charge at 65W over wired charging. They also both have Hasselblad’s camera tuning and software.
The OnePlus 9 and 9 Pro are very similar, but there are a few differences to watch out for:
The Pro has a bigger screen
The Pro includes a telephoto camera and mmWave 5G
The unlocked and T-Mobile versions of the Pro have IP68 certification — only the T-Mobile version of the regular phone is IP68 certified
The Pro includes “Hyper Touch” where it polls for finger input at 360Hz
At retail prices, the regular OnePlus 9 is $70 cheaper than Samsung’s regular Galaxy S21 and $100 cheaper than the iPhone 12. Both of those phones include mmWave and IP68 water resistance. But if those aren’t features you care about, it may be worth the savings to you.
The 9 Pro can’t quite match the all-out specs and features of the Galaxy S21 Ultra, but it’s also priced well below it, too. For fun, we also threw in Oppo’s latest flagship phone, which isn’t available for purchase in the US but is pretty similar to the Pro.
It’s taken years, but OnePlus is finally getting in the smartwatch game with the newly announced OnePlus Watch, starting at $159. The new watch (as was revealed last week) has a round design that looks similar to a regular wristwatch, instead of the oblong rectangle popularized by the Apple Watch and its imitators, like the Oppo Watch.
The case itself is stainless steel, measures 46mm, and features two buttons on the side (one of which features the OnePlus logo). It’ll be available in two colors: silver and black. The display is a 1.39-inch OLED panel at 326ppi, with sapphire glass.
The watch will also feature a version of OnePlus’ Warp Charge system (promising a week of battery life off a 20-minute charge). OnePlus promises that the watch should last up to two weeks on a single charge or up to one week for heavier users.
Specs-wise, the OnePlus Watch features 1GB of RAM, 4GB of internal storage, and integrated speakers. Wi-Fi, Bluetooth, and GPS are all built in, but there’s no cellular option. If you want connectivity on the watch, you’ll have to be connected to a nearby phone.
Image: OnePlus
Fitness is also a big part of the OnePlus Watch. It’ll offer over 110 workout modes, offer built-in GPS, and feature IP68 water and dust resistance. Additionally, the OnePlus Watch features internal storage for music, which allows users to store up to 500 songs to listen to over their Bluetooth headphones when out on a run, even if they don’t have their phone with them. The OnePlus Watch can also automatically detect and track workouts as well as monitor sleep, stress, blood oxygen saturation, and heart rate.
OnePlus isn’t using Wear OS for the OnePlus Watch, though. As the company had announced before the event, it’ll use RTOS-style software setup (similar to companies like Fitbit), with a companion app that will allow it to connect to your phone to receive calls and notifications. (An iOS app for Apple users is promised for the future, too.)
That means things like app selection and custom watchfaces will be largely limited to whatever OnePlus can build in-house — so no third-party apps, at least for now. That said, to start, there’ll be dozens of watchface options to choose from (with additional customization choices to add more style options), so users will have some flexibility.
The OnePlus Watch can also be connected to a OnePlus TV (where available), allowing it to be used as a remote. And if you happen to fall asleep when you’re watching TV on OnePlus’ set, the watch can automatically turn off the TV after it detects that you’ve fallen asleep.
Image: OnePlus
The company also announced a limited edition model made out of a cobalt alloy, which it says is twice as hard as stainless steel. OnePlus says that the Cobalt Limited Edition will be “coming soon,” but the company isn’t providing a price yet.
The OnePlus Watch will start at $159 and will be available starting on April 14th from OnePlus’ website.
There’s a new iPad on the way. Or, rather, four to be exact.
Apple is said to be about to launch a new iPad Pro next month. While most range refreshes include minor tweaks, this one should bring some major new screen technology into play – and it’s tech that could really improve the user experience.
Not only that, but Apple is also thought to be working on a new iPad Mini that’s bigger than the current model, as well as a refresh to the standard iPad; both of those should launch this year. Add them to the two different-sized Pro models, and that makes four new iPads in the pipeline.
Excited? You should be. Here’s why.
Check out the current range: Best iPads: big, small, budget and premium
Apple iPad Pro 2021: release date
The next iPad Pro refresh could happen very soon indeed. That’s according to Bloomberg, which carried a report recently detailing the new models.
Its sources say that the new Pro models will launch in April. There’s no firm date set, and Apple is yet to announce any events for the coming weeks. But it usually gives at least two weeks’ notice, so expect a mid-April launch at the earliest.
Once they have been announced, however, the new iPads could go on sale just days later, or even immediately.
This would be the fifth generation of iPad Pro. The current model launched last March, a year ago almost to the day. But a spring launch isn’t a given for iPad Pros. The third generation launched in October 2018, while the second gen landed in June 2017. The first model was announced in September 2015 and launched in November of the same year. Fingers crossed it becomes a new spring regular.
OS agnostic? Read our guide to the best tablets covering both iOS and Android
iPad Pro 2021: price
(Image credit: Apple)
The iPad Pro is the daddy of the iPad family, a stylus-equipped tablet that’s superpowered for work and play. Want the best games? The crispest movies? Need it for work, be it illustrating, animating, video editing or music production? It’s the tablet for you.
Of course, all this power doesn’t come cheap. Here’s how the current Pro models stack up.
iPad Pro 11in: from £769 ($799, AU$1329)
iPad Pro 12.9in: from £969 ($999, AU$1649)
With all that natty new screen tech at hand to go with all the usual improvements, we can’t see Apple dropping the price of the new models. Expect them to be in keeping with the current price tags.
iPad Pro 2021: screen
(Image credit: Apple)
We’re expecting two new models of iPad Pro, in the same sizes as the current models (11in and 12.9in). And it’s the bigger of the two that’s really got our attention.
That’s because it is said to boast a Mini LED screen. Like OLED, this technology is used in TVs, but it has better contrast ratios than the current Pro’s OLED panel. It is also less susceptible to burn-in, so if you accidentally leave your tablet on YouTube over the weekend you won’t have to worry about the logo being forever etched in the screen.
We don’t have only Bloomberg‘s word for it. Apple analyst Ming-Chi Kuo said back in 2019 that he expected Apple to start using Mini LED screens in its tablets and laptops. He even predicted that Apple would launch the tech in the 12.9in iPad Pro. When two such reputable sources say the same thing, the odds are that it’s true.
Mini LED has a lot going for it. It’s pitched as a more affordable version of OLED, though it works similarly to LCD tech. Essentially, the LEDs on a Mini LED panel’s backlight are much, much smaller than those used on a traditional LCD screen – and therefore there are a great many more of them; we’re talking tens of thousands rather than tens of hundreds. The idea is that the more LEDs used, the greater control the device has over over local dimming – i.e. how bright or dim parts of the screen can go. Theoretically as a result, Mini LEDs can produce pictures with better contrast, pictures with more precise shading and, in turn, better colour reproduction than your average LCD screen.
With a backlight, Mini LED TVs can reach a higher peak brightness than an OLED screen is capable of, and as there is greater control over what portions of the screen are dark it’s easier to achieve deeper blacks. That said, as there is still a backlight in the mix and the LEDs can’t turn completely off, as the self-emissive diodes in OLEDs can, it’s doubtful they’ll be able to produce quite the lights-off blacks that OLEDs can.
Still, we can’t wait to see the technology in action on an iPad. And it sounds as though we won’t have to, for long.
iPad Pro 2021: design
While the screen may be all new, it doesn’t sound as if the design of the device will change much, if at all. According to Bloomberg‘s report, the new Pro models will look similar to the current models. But that’s no bad thing.
The current iPad Pro, after all, is about as sleek as tablets come. Thanks to its narrow bezel, it’s basically all screen, making movies, games and TV shows all the more immersive. Sticking to this design will only serve to better show off the new screen tech, too – when the device is all screen, it really enhances those popping colours and sharply defined edges.
The current models are super slim and light, too. The 11in model sizes up at 24.7 x 17.8 x 0.6cm, while the 12.9in version comes in at 28 x 21.5 x 0.6cm. The smaller model weighs 473g, while the larger tips the scales at 643g – that’s lighter than a squeezy bottle of ketchup.
Unlike some other tablets, the Pro features speakers on both its top and bottom. This means that, when watching a film with the tablet in landscape orientation, you benefit from stereo sound, in contrast to those tablets with speakers in only one place.
The Pro also features a USB-C connection, but the new models have reportedly been tested with Apple’s Thunderbolt connectors. It’s not clear at this point whether they will ship with Thunderbolt or USB-C.
Apple is also reportedly testing its MagSafe connector for laptops. MagSafe is a magnetic connector – because it connects using magnets, the connection breaks if the cable is yanked out, and your device won’t tumble to the floor (say if someone trips over the cable). It was first used in Apple’s laptops, but recently made a return in the iPhone 12 as a way of snapping on accessories. With Apple mulling over MagSafe for MacBooks, could the next iPads also use it?
iPad Pro 2021: specs
(Image credit: Apple)
While the new iPad Pros might look almost identical to the current models, they should be much more powerful. So powerful, in fact, that performance should reportedly be “on a par” with Apple’s M1 MacBook Airs, MacBook Pros and Max Mini.
These M1 devices are the first to feature Apple’s own processors. That’s because last year the firm stopped using Intel chips in favour of its own, homegrown ones, known as Apple silicon. With Apple making both the hardware and software, it is able to optimise performance – these chips are made specifically for Apple devices, after all, as opposed to off-the-shelf processors that power all manner of desktops, laptops and tablets.
Reviews have praised Apple silicon devices, due to their notably improved performance. They have also shown big improvements in battery life.
For example, the latest Apple MacBook Air boasts up to 15 hours of wireless web performance, and up to 18 hours of movie streaming via the Apple TV app. The current iPad Pros manage only about 10 hours of power before needing a recharge, so it’s quite possible that the new models will see a significant battery bump.
The new Pros are also said to have new cameras, but here details are a bit thin on the ground.
Tablets’ cameras are usually a bit of an afterthought; but not on the Pro. This is a device built for creative professionals, after all, and imaging technology is likely to be high on their priority list. It has two rear cameras (a 12MP wide-angle lens, and a 10MP ultra-wide), with 2x optical zoom and 5x digital zoom. It also allows for 4K video recording at 24fps, 30fps or 60fps, 1080p HD video recording at 30fps or 60fps, and 720p HD video recording at 30fps.
The 7MP front-facing camera also has 1080p HD video recording at 30fps or 60fps.
Any upgrade on these would be most welcome, especially to the filmmakers eyeing up a new tablet to help make their movies.
Other new iPads for 2021
(Image credit: Apple)
As we said, the new Pros aren’t the only iPads in the Apple pipeline. The firm is also reportedly working on a new iPad Mini and a refresh of the standard iPad.
The Mini should have a slightly larger screen than the current 7.9in iPad Mini. This follows the trend in mobiles, which has been for bigger screens in recent years. Though it would still carry the Mini moniker, so don’t expect it to supersize anytime soon.
The standard iPad will reportedly be slimmer and lighter than the current model. The current iPad measures 25 x 17 x 0.7cm, so cutting down these dimensions will be no mean feat.
Expect minor spec bumps for these two devices, too.
Both of these iPads are expected to launch later in the year, possibly around September. That would be a year on from the last iPad range refresh. It’s also when we’re expecting the new iPhone 13. Could be a busy month.
MORE:
Read our in-depth Apple iPad (2020) review
Find the perfect Apple tablet for you: the best iPads 2021
Apple’s first over-ear headphones rated: read our AirPods Max review
Everything we know so far about the rumoured AirPods 3
João Silva 12 hours ago Featured Tech News, Operating Systems
Back in 2019, Microsoft announced an operating system dedicated to dual-screen devices named Windows 10X. Initially scheduled for a release in 2020, Microsoft changed its focus onto devices with a single screen and changed the release date to H1 2021. Now, a new report suggests the release has been delayed once again, with Microsoft planning to release it in H2 2021.
According to Windows Central, Microsoft plans to release the final build of Windows 10X in late spring, but the first devices featuring it may only arrive a few months after. Microsoft refused to comment on the delay, but it has likely occurred to ensure stability at launch.
Some have theorised that the delay could be down to Microsoft introducing support for Win32 apps. However, Windows Central’s sources claim that Microsoft still has no plans to support Win32 on Windows 10X. Instead, users will need to find alternatives, such as Windows Virtual Desktop, or cloud-based apps.
Windows 10X has been in the works for a couple of years now, aimed at entry-level and business PCs. Microsoft’s previous attempt at this came in the form of Windows 10 S, which was also aimed at students.
KitGuru says: This is Microsoft’s second attempt at re-building Windows 10 for the purposes of education and business. It could be a while before we see it in action though. Microsoft typically makes Windows OS announcements each year in April, so we should have an update on this soon.
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OnePlus’ long-awaited first smartwatch has made its first appearance ahead of the company’s upcoming March 23rd launch event, which is feeling increasingly irrelevant as almost every piece of news about its new product lineup trickles online in bits and pieces.
Revealed fully for the first time by Unbox Therapy, the creatively named OnePlus Watch doesn’t appear to break too much new ground when it comes to smartwatch design. Visible are two buttons on the right side of the watch (notably, there’s no scrolling crown-style wheel) on an otherwise normal-looking watch. Also of interest are what appears to be standard watch straps, instead of the proprietary bands that are popular among companies like Apple and Fitbit.
The image also gives a first look at the Watch’s new OS, which OnePlus CEO Pete Lau confirmed in a forum post is not running Wear OS, but instead an RTOS-style operating system. Lau’s post also promises “seamless connectivity” to OnePlus phones, headphones, and TVs, and an “affordable price point.”
Smartphone leaker Ishan Agarwal has also revealed more specific details on the specs of the OnePlus Watch claiming that it will measure in at 46mm, feature IP68 water resistance, and feature a version of OnePlus’ Warp Charge system (promising a week of battery life off a 20-minute charge). It’ll also have 4GB of storage and the ability to see notifications, incoming calls, and automatically detect workouts.
Exclusive: OnePlus Watch Specifications
– 46mm – IP68 – Warp Charge (A week of charge in 20 minutes) – Sleep, Stress, Blood Saturation, Heart Rate Monitoring – Check Notifications, Calls – Control OnePlus TV – 4GB Storage – Auto Workout Detection
Agarwal also says that the watch will be able to track sleep, stress, blood oxygen saturation, and heart rate — which could correspond to the four colorful tracking bars seen on the watchface in Unbox Therapy’s image.
Writing an operating system to a Raspberry Pi involves micro SD cards and a tool such as balenaEtcher. Around a year ago an official Raspberry Pi Imager tool was released, this tool offered a simple means to write an OS to a card and it came with a great choice of OS for retro gaming, 3D printing and general computing. In the latest update there is a hidden advanced menu offering more configuration options.
(Image credit: Future)
Raspberry Pi Imager v1.6 has an advanced menu which is hidden away from general users just looking to write an operating system for the Pi. To activate the menu we need to press CTRL + SHIFT + X and we then gain access to advanced options that enable advanced users to customize the OS to meet their needs before they write the software to a micro SD card.
In the Advanced Options menu we can change
Overscan, to remove borders from our screen.
Hostname, identify your Pi on a network.
SSH on boot, useful for headless and remote projects.
WiFi, setup your WiFi without editing a config file.
Locale, set your language and location.
These changes can be made for a single session, for example writing a one off OS to an micro SD card, or we can set Raspberry Pi Imager to use these settings each time. For Raspberry Pi users these advanced features are a welcome addition to an already great application. For they an now quickly and easily set these settings and then write the OS to a micro SD card, rather than tweak config files which could be quite a task if working with multiple cards.
Leading workstation vendors offer Linux-based machines with the latest hardware inside, but those PCs are expensive and are not exactly home-friendly due to their expansive design. Meanwhile, buying a boutique desktop PC with Linux is somewhat tricky. Fortunately for Linux users, there are companies like System76, which just launched its Thelio Mira midrange system that can be equipped with a 16-core Ryzen 9 5950X processor and a leading-edge Nvidia Quadro RTX graphics card.
System76 doesn’t label the Thelio Mira as a workstation; instead, the company brands it as a professional desktop system. Yet the PC can pack an AMD Ryzen 5000-series processor with up to 16 CPU cores, one or two Nvidia’s Quadro RTX graphics cards (up to the RTX 8000 model), up to 128GB of DDR4 RAM with ECC memory, up to 4TB of PCIe 4.0 NVMe storage (using two M.2 drives), and up to 36 TB of HDD storage. Obviously, all the connectivity features that you would expect from a 2021 desktop are all there, too: Wi-Fi 6, Bluetooth 5.0, 2.5 GbE, USB 3.2 Gen 2, USB Type-C, and audio connectors.
Measuring 436.35 × 253 × 331mm (17.18″ × 9.96″ × 13.03″), the System76 Thelio Mira is smaller than most high-end workstations by major vendors and is more compact than the company’s top-of-the-line Thelio Major box. While the system isn’t large, it can still support two graphics cards and loads of DRAM, which is something you usually don’t find in midrange machines.
One thing to note about the System76 Thelio Mir is that it does not look as utilitarian as machines from the big suppliers. With a choice of five different wooden finishes, it can actually fit almost any home design.
System76’s Thelio Mir stats at $1,499 and comes with Pop!OS 20.10 (64-bit), Pop!OS 20.04 LTS (64-bit), or Ubuntu 20.04 LTS (64-bit) operating systems. Meanwhile, nothing is stopping you from installing Windows 10 on these PCs.
Chances are that there are planes flying over your house right now. Using a Raspberry Pi, a device known as an ADS-B receiver, and a standard projector, we can create our very own “radar” that shows the real time location of these aircraft and, if we have a projector, we can project it on the ceiling. Otherwise, we can track it on a regular screen.
About ADS-B Technology
(Image credit: Tom’s Hardware)
Lots of aircraft are outfitted with a device known as an ADS-B. Standing for “Automatic Dependant Surveillance-Broadcast”, it’s a technology that allows aircraft to transmit positional information about themselves to other aircraft, ground-based stations, and even satellite-based stations. For smaller planes where it isn’t feasible to install more complicated collision-avoidance technologies, an ADS-B transmitter and receiver can do a lot to increase flight safety.
Aircraft outfitted with ADS-B transmitters (which is becoming law in more and more countries), transmit a variety of positional data like altitude, GPS coordinates, and ground speed data. Fortunately for us, all the data is transmitted on a standard frequency and it’s unencrypted. This means with a small USB dongle and a Raspberry Pi, we can listen in to the positional information of aircraft nearby
What You’ll Need For This Project
Raspberry Pi 4 or Raspberry Pi 3 with power adapter
8 GB (or larger) microSD card withRaspberry Pi OS. See our list of best microSD cards for Raspberry Pi.
ADS-B Receiver Kit (Antenna and USB dongle) like this one.
Monitor or Projector with HDMI and power cables. If you want to project on the ceiling, you’ll need a projector.
(Image credit: Tom’s Hardware)
How to Track Local Airplanes with Raspberry Pi
Before you get started, make sure that you have your Raspberry Pi OS set up. If you haven’t done this before see our article on how to set up a Raspberry Pi for the first time or how to do a headless Raspberry Pi install (without the keyboard and screen).
1. Update Raspberry Pi OS by entering the commands below at the command prompt. This almost goes without saying, but is a good practice.
sudo apt-get update -y
sudo apt-get upgrade -y
2. Install the base components we’ll need to communicate with the ADS-B receiver and display aircraft positions using Python.
3. Clone the dump1090 repository into your home directory. Dump1090 is a decoder that will let us decode ADS-B messages into readable JSON.
cd ~/
git clone https://github.com/flightaware/dump1090.git
4. Build dump1090. This may take a bit of time depending on your type of raspberry pi.
cd dump1090
make
5. Connect your ADS-B receiver to the Raspberry Pi’s USB port.
(Image credit: Tom’s Hardware)
6. Run dump1090 from within its directory.
./dump1090 --interactive
You should see a table appear in your console with various rows filled with data for overhead airplanes, including their altitude and flight number.
Now that we’ve got our ADS-B decoder installed, we can download the projection code. I wrote a simple program using python and the pygame library that displays the real-time location of aircraft, as well as their flight number and altitude (all from dump1090) on your display. You’re more than welcome to modify it or build your own.
7. Clone the Raspberry Pi Flight Tracker git.
cd ~/
git clone https://github.com/rydercalmdown/raspberry_pi_flight_tracker.git
8. Set up a virtual environment with python3 for the flight tracker.
cd raspberry_pi_flight_tracker
virtualenv -p python3 env
9. Activate the virtual environment, and install python requirements.
10. Rename the environment.sample.sh to environment.sh and open the new file for editing.
mv environment.sample.sh environment.sh
# edit the file with nano
nano environment.sh
11. Edit the file to set the values for your current latitude and longitude, along with maximum latitude and longitude. The maximums will determine how much of the area around your location to display. An easy way to get your latitude and longitude values is to use Google Maps. First, find your location and right click it to display a menu – click the latitude and longitude values to copy them to your clipboard.
(Image credit: Tom’s Hardware)
Next, zoom out from your current location. Pick a spot north of your current location and copy the value to your clipboard. Then copy the first value (latitude) into your environment.sh file as LAT_MAX (shown below as 43.680222). Do the same with a spot south of your current location, and fill in the first value in your environment.sh file as LAT_MIN. These values represent how far tracking extends north and south of your location.
(Image credit: Tom’s Hardware)
Next, pick a spot west of your current location, and copy the coordinates to the clipboard. Use the second value (viewed above as -79.49174) to fill in the LON_MAX value. Do the same with a spot east of your location, and LON_MIN. These values represent how far tracking extends east-west from your current location.
When completed, your environment.sh file should look something like this (with your coordinates).
12. Start the dump1090 server and the projection code using the same command:
bash entrypoint.sh
(Image credit: Tom’s Hardware)
If all goes well, after a moment you’ll be greeted with a blank screen with a dot in the center indicating your current position, and aircraft around you will show up as moving dots across the screen as their signal appears.
If you’re having trouble getting a signal, try moving your antenna to where it has a clear view of the sky, like an upstairs window.
(Image credit: Tom’s Hardware)
13. If you’re using a projector, point it at the ceiling and line up the top of the screen with your magnetic north.
And there you have it. Your own personal aircraft “radar” system.
Google says in a new blog post that it will now allow third-party developers to create custom Tiles for Wear OS. It first introduced Tiles in 2019, widgets that users could glance at and swipe among to get information about weather, calendar notifications, or stats like heart rate. All of the Tiles used to be directly from Google or the device’s manufacturer.
Its Jetpack Tiles library for third-party developers is now in alpha. Google notes in the blog post:
Tiles can be designed for many use cases, like tracking the user’s daily activity progress, quick-starting a workout, starting a recently played song, or sending a message to a favorite contact. While apps can be immersive, Tiles are fast-loading and focus on the user’s immediate needs. If the user would like more information, Tiles can be tapped to open a related app on the watch or phone for a deeper experience.
Wear OS has been in limbo for a while, with small updates coming here and there, but without a clear path for its future. In the latest blog post, the company says the new custom Tiles “will become available to users later this spring when we roll out the corresponding Wear OS platform update.”
Every Friday, The Verge publishes our flagship podcast The Vergecast, our chat show discussing the week in tech news featuring our reporters and editors.
This week, co-hosts Nilay Patel and Dieter Bohn talk to Verge deputy editor Elizabeth Lopatto about the rise in interest of NFTs. Elizabeth explains the basics of how NFTs work and what someone actually owns when a transaction takes place.
In the second half of the show, Verge deputy editor Dan Seifert stops by for a gadget roundup — there’s a review for the wild Asus ROG Phone 5, some rumors of OnePlus’ new flagship device, and the announcement of Sonos’ first fully mobile Bluetooth speaker.
Listen here or in your preferred podcast player to hear the full discussion.
Stories mentioned in this week’s episode:
COVID-19 took disease tests out of the lab — and may keep them there
People who are vaccinated can socialize together without masks, CDC says
COVID-19 vaccine supplies are on the rise in the US
Single-shot COVID-19 vaccine is popular at vaccination sites
Artifacts from the first COVID-19 vaccination in the US are headed to the Smithsonian
Meet Dr. B, the startup connecting people to leftover vaccines
Beeple sold an NFT for $69 million
NFTs, explained
Of course John Legere bought an $888,888.88 NFT from Steve Aoki
Jack Dorsey’s first tweet may fetch $2.5 million, and he’ll donate the NFTy proceeds to charity
Sonos Roam officially announced for $169, preorders start now
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(Pocket-lint) – Oppo is on the move, gaining popularity in its home market where it’s even overtaken Huawei. But it’s not just gaining at home: it’s now undoubtedly a top contender in the world of smartphones, make it the most likely challenger to Apple and Samsung’s dominance.
Oppo’s latest effort, the Find X3 Pro, is seeking to go toe-to-toe with the likes of the Galaxy S21 Ultra and iPhone 12 Pro Max, offering a big and premium flagship experience that, as we’ve found, is stunning in almost every way.
Distinctive design
Glass and metal design; curved glass around rear camera enclosure
Dimensions: 163.6 x 74.0 x 8.26mm / Weight: 193g
IP68 water and dust resistance
For the past few years we’ve seen smartphone makers all use the same tired design and – for 2021 so far – thankfully we’re seeing some new takes. Samsung kicked things off with its odd, but purposeful, camera hump in the S21 series – the one that wrapped around the edge of the phone to form a more deliberate part of the design.
Now the Find X3 Pro delivers what we think is an even more refined finish. Rather than have a separate unit for the camera, Oppo made the camera protrusion part of the same piece of glass as the rest of the phone’s back, forming this completely seamless curve. The company says it took 2000 attempts to get this right, and nearly gave up on the idea, but the effect is really unique.
The result is a lot more subtle and refined than just having a rectangle sticking out of the back fo the phone. It’s also unique, unlike anything else currently on the market. It’s really lovely to look at – and far better looking than the odd digital renders that leaked ahead of the phone’s launch – although the camera arrangement definitely has some iPhone-like vibes.
The rest of the Find X3 Pro’s back is one smooth surface with gradual curves towards the edges, while this blue model features a lovely frosted soft glass finish that’s really nice to the touch. The branding is minimal too, giving this phone a look and feel that’s highly polished and befitting of its high price tag.
It’s slimmer than its predecessor, the Oppo Find X2 Pro, too. In fact, it’s a more than a 1mm thinner than the vegan leather model of old and noticeably lighter too – although there’s no denying the Find X3 Pro is still quite a large phone. It doesn’t have the bulk or weight of the Samsung Galaxy S21 Ultra though.
Pocket-lint
It’s skinny bezels all the way around on the front and nothing cuts into that display panel except for a small selfie camera punched into the top corner.
Aligning itself slightly with recent trends, the curves around the edges of the display are less extreme than we’ve seen in the past, but are very much still there. It seems the trend of ‘waterfall displays’ died before it began. Unsurprising, really, given how easy it is to perform accidental touches on those things.
Another positive is that Oppo has built in some stereo speakers, so if the phone is close enough to your face, you get that left and right channel effect while watching movies and listening to music. The loudspeaker at the bottom is definitely the louder of the two, however, and can be quite easy to cover with a hand by accident – especially during landscape gaming – leaving you with quite a quiet left channel only.
Brilliant display
6.7-inch AMOLED panel, QHD+ resolution (3216 x 1440 pixels)
120Hz refresh rate (with adaptive frame rate)
1300 nits peak brightness
ColorOS 11 (based on Android 11)
Oppo has made something of a name for itself by putting fantastic screens on its phones this past couple of years. For 2021, that’s no different. With a high-resolution and fast refresh rate panel – with adaptive refresh up to 120Hz – the Find X3 Pro delivers on that sharp and smooth experience.
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As if that wasn’t enough, it can display up to a billion colours, is HDR10+ compatible, and has a peak brightness of 1300 nits. The display spec sheet is enough to make any tech nerd’s mouth water.
But it’s not just read it and imagine stuff, it’s great in reality too. It’s bright, it’s sharp, it’s dynamic, and the colours are rich. It’s set to FHD+ resolution by default, but it’s easy enough to change to QHD within the settings and get the full effect of its sharpness (inevitably minus some battery life).
We don’t find that it over-eggs the contrast too much either, so while blacks are really deep and dark, they don’t cause the screen to feature that overly contrasty or ‘black crush’ look we sometimes found with the Find X2 Pro or OnePlus 8.
Pocket-lint
Oppo’s ColorOS software is great in a lot of ways too. As Android skins go, it’s worked itself into the position of being one of the cleanest, most fluid and attractive options out there. It doesn’t go crazy with colourful icons and trasitions like Samsung’s One UI, and has attractive rounded corners on the notification bubbles.
It’s come a very long way since it was effectively just a clone of Apple’s iOS back in the day – before Oppo’s launch in Europe (well, relaunch). There are some quirks though. Mainly around notifications.
There doesn’t seem to be a lot of consistency in how notifications are handled. For instance, we could have a little icon showing we have a notification on the always-on display, but then there’s nothing displaying on the Lock Screen. Or there coule be a little red dot on the app icon, but nothing showing up in the status bar or notification shade when we dropped it down.
The lock screen’s inconsistency was particularly unusual. Even when we’d set notifications to wake up the phone we’d see the notification light up the lock screen, but upon picking up the phone to check again, the notification would vanish – despite being unread and still showing as an icon on the always-on display.
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All of these quirks were despite having set notifications to have the ability to show everywhere (status bar/app icon/lock screen), and despite setting our most-used apps to ignore any battery optimisations that might push them to background status or send them to sleep.
Still, there’s some other fun and good points to ColorOS, such as the Relax app to help you get to sleep at night by playing some calming ambient noise. And we like the customisation options available for the interface and the always-on display.
Performance & battery life
Snapdragon 888 processor, 12GB RAM
256GB storage, no microSD expansion
4,500mAh battery capacity
65W Super VOOC 2.0 flash charging
30W Air VOOC wireless charging
5G connectivity
As far as pure power goes, the Find X3 Pro is up there with the best of them, featuring the top-end for 2021 Qualcomm Snapdragon 800 series. Here that means the Snapdragon 888 with 12GB RAM and 256GB storage.
Load up your favourite games and the phone handles them without breaking a sweat, keeping up with fast animations and transitions. It doesn’t stutter or lag anywhere, so it really doesn’t matter what you try to do with it, it’ll handle it just fine. It didn’t even get particularly warm, even after a 30 minute gaming session.
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Battery management is similarly efficient. We struggled to drain the full battery in a single day, even at a weekend with three hours of gaming and then some camera testing we still finished the day with 30 per cent left over.
On quiter days with only a little dabbling with news sites, maybe an hour of gaming and some social media, we could easily finish the day with more than 50 per cent left at bed time. So we have no doubt this could easily be a two-day phone for light to moderate users.
Then when the battery does eventually empty, it has Oppo’s trademark flash charging technology in both wired and wireless forms. With the wired adapter, it can full refill in under 40 minutes. With the proprietary AirVOOC tech – which OnePlus also uses in its Wireless Warp Charge stand – you can fill it up pretty quickly with the wireless charger too.
Under the microscope
3-megapixel ‘Micro lens’
Where to start with the camera. Let’s go with the gimmick bit first. Because, actually, it’s rather fun.
In its quad camera system, the Find X3 Pro has a so-called ‘Micro lens’. This gives you the effect of zooming in up to 60x and has its own little LED light ring around it. That’s an essential addition because it’s for shooting really, really close-up shots, allowing you to see detail you just can’t with the naked eye.
Launch the microscope mode in the camera and a curtain goes from being just about able to see a weave pattern to being able to see the individual threads and weaves in the construction. It’s a similar effect with a weaved nylon watch strap or a clothbound book. Hold it to a screen and you’ll see the sub pixels in the panel. It’s pretty cool.
Yes, it’s a gimmick – and with a low 3-megapixel resolution – so it’s not particularly sharp, but it is fun and definitely adds a different edge to your photography.
It also takes some concentration and very steady hands. Holding the camera 1-3mm away from a subject is hard enough without the extreme magnification also making every tiny hand movement or shake exagerated.
It has a macro mode too, which thankfully isn’t handled by this low-resolution sensor. It instead uses the same sensor as the ultra-wide camera – which we’ll come to later.
What that means for photos – examples of which you can see in the gallery above – is that your images retain colour, detail and a natural blur that you generally don’t get with a seperate, low-resolution macro camera. It can get you great results, although its automatic activation can take a little while to get used to.
With the camera set to its default 1x mode it’ll automatically switch to macro mode as soon as you get close to a subject. Sounds great, except it switches to the ultra-wide lens – and because that’s in a physically different position you have to then adjust and re-frame.
Our only real criticism here is that sometimes with the macro mode the background blur causes edges to appear to have a outline glow, which is kind of odd.
As for the other cameras, it’s pretty much all good here. Pictures have detail and a lot of vibrancy and life, especially when shooting in daylight. One of the best things is that both the ultra-wide and primary camera use exactly the same 50-megapixel sensor.
That means – since they make use of the same image processing tech too – that the balance of colour, dynamic range and detail between the two is pretty much identical. It helps photos taken from those two camera appear consistent, which isn’t the case on a lot of other phones.
The phone cameras seem to handle harsh lighting conditions pretty well too, balancing out highlights and shadows nicely. It’s a really reliable system.
One thing we did notice – in both daylight and night modes – is that the camera produces quite a warm colour balance. We like the look, but it isn’t necessarily the neutral and clean finish some will like. Saying that, there is a ‘Pro’ mode which will let you adjust all manner of settings, including the white balance.
There’s also a telephoto zoom camera with 2x optical zoom, 5x hybrid zoom, and up to 20x digital zoom, giving you that extra range you might want to shoot subjects further away.
Images from this camera don’t have that same quality look of the two primary cameras, but they hold up well – up to about 5x anyway. Zoom beyond that and the detail falls off quite rapidly. At 20x the picture looks quite ropey, with details somewhat jagged and blurry.
With night mode activated the phone performs well in low-light conditions too. To our surprise we found that both the primary and ultra-wide cameras perform well in night mode, drawing in a lot of light. Although, with its wider aperture, the primary is noticeably better.
We took the Find X3 Pro out to compare with the iPhone 12 and Google Pixel 5 at night and found that its images were warmer than the other two. It doesn’t seem as heavy-handed with contrast and highlights like the iPhone, but isn’t quite as realistic looking as the Pixel in our view.
Night mode doesn’t just apply to photos either. Tapping an AI enhancing button boosts the video performance at night too. This does effect the optical stabilisation a little negatively, but results in some pretty colour and hyper-realistic scenery, but it’s impressive to see the difference in really low-light situations.
Best smartphones 2021 rated: The top mobile phones available to buy today
By Chris Hall
·
Verdict
When it comes to display, battery life and overall speed, the Oppo Find X3 Pro is undoubtedly one of the best flagships on the market right now – and will likely remain a strong choice throughout 2021.
While the camera does have a habit of warming up pictures’ colour balance and sometimes making them a bit oversaturated, the whole system is immensely versatile and gets great results, regardless of lighting conditions.
The only other negative relates to quirks with notifications from the ColorOS software. Otherwise it’s hard to find much fault with Oppo’s top-tier flagship.
While Oppo might not be a familiar name to everyone, the Find X3 Pro is so fantastic in nearly every way that it’ll put the brand name on the map. It simply stands out from the crowd for all the right reasons.
Also consider
Pocket-lint
Samsung Galaxy S21 Ultra
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Oppo is competiting with the big names, and Samsung’s latest ultra-premium device has a lot going for it. The screen is fab and it has a super camera system. Oh, and that Phantom Black colour is stunning too.
Read our review
Pocket-lint
iPhone 12 Pro Max
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It’s Apple’s latest all-singing all-dancing flagship and offers many of the same hardware features. It’s a very polished experience all-round if you’re not up for Google’s Android OS.
Google has detailed the efficiency improvements it made with Chrome 89, the latest version of its browser released earlier this month. Depending on whether you’re using the browser on Windows, macOS, or Android, Google says the browser should use less resources, launch quicker, and feel more responsive to use. There’s no mention of any improvements specifically for users on iOS.
The exact benefits vary by OS. Across platforms, Google says Chrome is able to reclaim as much as 100MiB (or over 20 percent on some sites) by using foreground tab memory more efficiently, and on macOS it’s saving up to 8 percent of its memory usage based on how it handles background tabs (something which Chrome already does on other platforms). Google says these improvements on macOS have benefited the browser’s Energy Impact score by as much as 65 percent, “keeping your Mac cooler and those fans quiet.”
On Windows and Android, the browser is also using a more advanced memory allocator across more areas to further reduce memory usage, and increase browser responsiveness. On Windows, Google says it’s seeing “significant memory” savings of up to 22 percent in the “browser process,” 8 percent in the renderer, 3 percent in the GPU, and that overall browser responsiveness is improved by up to 9 percent.
There are also a host of improvements specific to Android, which google says result in 5 percent less memory usage, fewer crashes, 7.5 percent faster startup, 2 percent faster page loads, and a 13 percent faster startup. High-end Android devices running on Android 10 and newer with at least 8GB of RAM should also load pages 8.5 percent faster, and be 28 percent smoother to use.
Google has made similar promises about previous Chrome releases. For example it said Chrome 87, released at the end of last year, was “the largest gain in Chrome performance in years.” Under-the-hood performance improvements were said to improve everything from CPU usage, power efficiency, and startup times.
Although I assembled it myself, and its software all comes from an open-source DIY project, in many ways my MiSTer is the most versatile computer I own. It’s a shapeshifting wonderbox that can change its own logic to make itself run like countless other machines as accurately as possible. From old arcade boards to early PCs to vintage consoles, MiSTer developers are devoted to helping it turn into an ever-expanding range of hardware.
If you’ve ever wanted to use computer software or hardware that is no longer available for sale, you’ve probably run into emulation before. It’s a huge field that often involves a ton of people working on a technically challenging feat: how to write software that lets one computer run code that was written for another. But there’s only so much traditional emulators can do. There are always inherent compromises and complexities involved in getting your current hardware to run software it was never designed to handle. Emulated operating systems or video games often encounter slowdown, latency, and bugs you’d never have encountered with the original devices. So what if there was a way to alter the hardware itself?
Well, that’s MiSTer. It’s an open-source project built upon field-programmable gate array (FPGA) technology, which means it makes use of hardware that can be reconfigured after the fact. While traditional CPUs are fixed from the point of manufacture, FPGAs can be reprogrammed to work as if they came right off the conveyor belt with the actual silicon you want to use.
What this means is, you’re not tricking a processor into believing it’s something else, you’re setting it up to run that way from the start. A MiSTer system can theoretically run software from the NES to the Neo Geo, to the Apple II or Acorn Archimedes, and deliver responsive, near-as-dammit accurate performance next to what you’d get from the actual devices.
Of course, it’s not as easy as that makes it sound. In order to program an FPGA to act like a computer from three decades ago, you have to intimately understand the original hardware. And that’s what makes MiSTer one of the technically coolest DIY projects going today, building on the knowledge of developers around the globe.
The DE10-Nano sandwiched between the I/O and USB hub boards.
FPGAs aren’t new technology. Two early companies in the field (sorry) were Altera, now owned by Intel, and Xilinx, now part of AMD. The two have competed since the 1980s for market share in programmable logic devices, largely serving enterprise customers. One of the biggest advantages of FPGAs on an industrial scale is that companies can iterate their software design on hardware before they need to manufacture the final silicon. FPGAs are widely used to develop embedded systems, for example, because the software and the hardware can be designed near-concurrently.
You might be familiar with FPGAs if you’ve come across Analogue’s boutique console clones, like the Mega Sg and the Super Nt. Those use FPGAs programmed in a certain way to replicate a single, specific piece of hardware, so you can use your original physical cartridges with them and get an experience that’s very close to the actual consoles.
The MiSTer project is built around more accessible FPGA hardware than you’d find in commercial or enterprise applications. The core of the system is an FPGA board called the DE10-Nano, produced by another Intel-owned company called Terasic that’s based out of Taiwan. It was originally intended for students as a way to teach themselves how to work with FPGAs.
The DE10-Nano looks somewhat similar to a Raspberry Pi — it’s a tiny motherboard that ships without a case and is designed to be expanded. The hardware includes an Altera Cyclone V with two ARM Cortex-A9 CPU cores, 1GB of DDR3 SDRAM, an HDMI out, a microSD card slot, a USB-A port, and Ethernet connectivity. It runs a Linux-based OS out of the box and sells for about $135, or $99 to students.
MiSTer is inspired by MiST, an earlier project that made use of an Altera FPGA board to recreate the Atari ST. But the DE10-Nano is cheaper, more powerful, and expandable, which is why project leader Alexey Melnikov used it as the basis for MiSTer when development started a few years back. Melnikov also designed MiSTer-specific daughterboards that enhance the DE10-Nano’s capability and make a finished machine a lot more versatile; the designs are open-source, so anyone is free to manufacture and sell them.
You can run MiSTer on a single DE10-Nano, but it’s not recommended, because the board alone will only support a few of the cores available. (A “core” is a re-creation of a specific console or computer designed to run on the MiSTer platform.) The one upgrade that should be considered essential is a 128MB stick of SDRAM, which gives MiSTer enough memory at the right speed to run anything released for the platform to date.
Beyond that, you’ll probably want a case, assuming you’d rather not run open circuitry exposed to the elements. There are various case designs available, many of which are intended for use with other MiSTer-specific add-ons that vertically attach to the DE10-Nano. An I/O board isn’t necessary for most cores, for example, but it adds a VGA port along with digital and analog audio out, which is useful for various setups. (A lot of MiSTer users prefer to hook up their systems to CRT TVs to make the most of the authentic output and low latency.) You can add a heatsink or a fan, which can be a good idea if you want to run the system for extended periods of time. And there’s a USB hub board that adds seven USB-A ports.
For my setup, I ordered the DE10-Nano, a 128MB SDRAM stick, a VGA I/O board with a fan, a USB hub board, and a case designed for that precise selection of hardware. These largely came from different sources and took varying amounts of time to show up; you can order the DE10-Nano from countless computer retailers, but other MiSTer accessories involve diving into a cottage industry of redesigns and resellers. Half of my parts arrived in a battered box from Portugal filled with shredded paper and loosely attached bubble wrap.
MiSTer accessories are based on Melnikov’s original designs, but since the project is open-source, many sellers customize their own versions. My case, for example, includes a patch cable that hooks directly into the IO board to control its lighting, while some others require you to route the LEDs yourself. The USB board, meanwhile, came with a bridge to the DE10-Nano that seemed to be a different height from most others, which meant I had to improvise a little with screw placements. Nothing I ordered came with instructions, so it did take some time to figure out what should go where, but everything worked fine in the end. The only other thing I had to do was go buy a small hex screwdriver for the final screws in the case.
That’s part of the fun with MiSTer. There’s a base specification that everything works around, but you’re still ultimately assembling your own FPGA computer, and you can adjust the build as much or as little as you want.
Once your hardware is set, you need to install the MiSTer software. There are a few ways to do this, and you’ll want to dig around forums and GitHub for a while so you know what you’re doing, but the method I went with was simple in the end — essentially, you format your microSD card with an installer package, put it into the DE10-Nano, plug in an Ethernet cable and a USB keyboard, power on the system, and it’ll download all of the available cores. Your SD card will then be set up to boot the MiSTer OS directly, and you can run another script to make sure everything’s updated with the most recent versions.
The MiSTer OS is very simple, with a default background that looks like pixelated TV static and a basic menu in a monospaced font that lets you select from lists of console and computer cores. The first thing I did was load some old Game Boy Advance ROMs I dumped well over a decade ago, because for some reason Nintendo doesn’t want to sell them for the Switch. (Please sell them for the Switch, Nintendo.) The performance felt about as authentic as I could’ve expected, except for the fact that I was looking at a 4K TV instead of a tiny screen.
My main reason for getting into MiSTer is to have a hardware-based way to access the parts of computer history that I missed, or to revisit forgotten platforms that I was around for. I knew that computer systems like the Apple II and the Amiga were big gaps in my knowledge, so it’s great to have a little box that can run like either of them on command. I’ve also been getting into the MSX platform, which was popular in Japan in the ’80s. My next rainy-day project is to work on an install of RISC OS, the Acorn operating system that was on the first computers I ever used at school in the UK. (You can actually still buy licensed ROM copies of various versions of the OS, which was a neat surprise.)
MiSTer development is a vibrant scene. Melnikov has a Patreon that’s updated several times a week with improvements he’s made to various cores, but there are lots of other people contributing to the project on a daily or weekly basis. A colleague introduced me to the work of Jose Tejada, for example, who’s based in Spain and has made a ton of progress on replicating old Capcom arcade machine boards. There’s another project aiming to get the original PlayStation running, marking the biggest step yet into 3D hardware on MiSTer.
FPGAs are often talked about as if they’re a silver bullet for perfect emulation, but that’s really not the case — at least, not without a lot of effort. Anything that runs perfectly on MiSTer, or as close to perfectly as is otherwise imperceptible, is the result of a ton of work by talented programmers who have spent time figuring out the original hardware and applying the knowledge to their cores. Just read this post from the FPGA PSX Project about what it took to get Ridge Racer running on MiSTer, as well as the assessment of how far they have to go. The cores can vary in quality, accuracy, and state of completion, but a lot of them are still under active development and huge strides have been made in the past couple of years.
Analogue lead hardware engineer Kevin Horton spoke to The Verge in 2019 about the work that went into re-creating the Sega Genesis for the Mega Sg console. The process took him nine months, including two-and-a-half months figuring out the CPU at the heart of the console. “I didn’t know Genesis very well, and knew literally nothing about the 68000 CPU at all!” he said. “This was my first foray into both things and probably slowed the process down since I had to learn it all as I went.”
Ultimately, Horton confirmed the accuracy of his work by directly connecting a 68000 to an FPGA and comparing their performance on a test that ran for a week straight. It demonstrates the lengths that FPGA enthusiasts go to in pursuit of the most accurate results possible, but what makes MiSTer special is that this is largely the work of hobbyists. No one’s paying anyone a salary to make incremental tweaks to the performance of the arcade version of Bionic Commando, but that’s where Tejada has directed his passion.
MiSTer is an important project because it speaks to the concept of preservation in a way that all too often goes underserved by the technology industry. The project makes the argument that the way we run software is as big a part of our experience as its content. Yes, you can port or emulate or re-release software to run on modern hardware, but there’s always going to be a compromise in the underlying code that moves the pixels in front of your eyes.
Of course, that might sound like a pretty niche concern for anyone who’s satisfied with, say, the emulated software you can run in a browser at Archive.org. I’m often one of those people myself — emulation can be great, and it’s hard to beat the convenience. But the MiSTer project is an incredible effort all the same. I’ll never have a shred of the technical knowledge possessed by MiSTer developers, but I’m grateful for their effort. Once you build your own system, it’s hard not to feel invested in the work that goes into it; MiSTer is a never-ending pursuit of perfection, and there’s something beautiful about that.
TechPowerUp is one of the most highly cited graphics card review sources on the web, and we strive to keep our testing methods, game selection, and, most importantly, test bench up to date. Today, I am pleased to announce our newest March 2021 VGA test system, which has one of many firsts for TechPowerUp. This is our first graphics card test bed powered by an AMD CPU. We are using the Ryzen 7 5800X 8-core processor based on the “Zen 3” architecture. The new test setup fully supports the PCI-Express 4.0 x16 bus interface to maximize performance of the latest generation of graphics cards by both NVIDIA and AMD. The platform also enables the Resizable BAR feature by PCI-SIG, allowing the processor to see the whole video memory as a single addressable block, which could potentially improve performance.
A new test system heralds completely re-testing every single graphics card used in our performance graphs. It allows us to kick out some of the older graphics cards and game tests to make room for newer cards and games. It also allows us to refresh our OS, testing tools, update games to the latest version, and explore new game settings, such as real-time raytracing, and newer APIs.
A VGA rebench is a monumental task for TechPowerUp. This time, I’m testing 26 graphics cards in 22 games at 3 resolutions, or 66 game tests per card, which works out to 1,716 benchmark runs in total. In addition, we have doubled our raytracing testing from two to four titles. We also made some changes to our power consumption testing, which is now more detailed and more in-depth than ever.
In this article, I’ll share some thoughts on what was changed and why, while giving you a first look at the performance numbers obtained on the new test system.
Hardware
Below are the hardware specifications of the new March 2021 VGA test system.
Windows 10 Professional 64-bit Version 20H2 (October 2020 Update)
Drivers:
AMD: 21.2.3 Beta NVIDIA: 461.72 WHQL
The AMD Ryzen 7 5800X has emerged as the fastest processor we can recommend to gamers for play at any resolution. We could have gone with the 12-core Ryzen 9 5900X or even maxed out this platform with the 16-core 5950X, but neither would be faster at gaming, and both would be significantly more expensive. AMD certainly wants to sell you the more expensive (overpriced?) CPU, but the Ryzen 7 5800X is actually the fastest option because of its single CCD architecture. Our goal with GPU test systems over the past decade has consistently been to use the fastest mainstream-desktop processor. Over the years, this meant a $300-something Core i7 K-series LGA115x chip making room for the $500 i9-9900K. The 5900X doesn’t sell for anywhere close to this mark, and we’d rather not use an overpriced processor just because we can. You’ll also notice that we skipped upgrading to the 10-core “Comet Lake” Core i9-10900K processor from the older i9-9900K because we saw no significant increases and negligible gaming performance gains, especially considering the large overclock on the i9-9900K. The additional two cores do squat for nearly all gaming situations, which is the second reason besides pricing that had us decide against the Ryzen 9 5900X.
We continue using our trusted Thermaltake TOUGHRAM 16 GB dual-channel memory kit that served us well for many years. 32 GB isn’t anywhere close to needed for gaming, so I didn’t want to hint at that, especially to less experienced readers checking out the test system. We’re running at the most desirable memory configuration for Zen 3 to reduce latencies inside the processor: Infinity Fabric at 2000 MHz, memory clocked at DDR4-4000, in 1:1 sync with the Infinity Fabric clock. Timings are at a standard CL19 configuration that’s easily found on affordable memory modules—spending extra for super-tight timings usually is overkill and not worth it for the added performance.
The MSI B550-A PRO was an easy choice for a motherboard. We wanted a cost-effective motherboard for the Ryzen 9 5800X and don’t care at all about RGB or other bling. The board can handle the CPU and memory settings we wanted for this test bed, the VRM barely gets warm. It also doesn’t come with any PCIe gymnastics—a simple PCI-Express 4.0 x16 slot wired to the CPU without any lane switches along the way. The slot is metal-reinforced and looks like it can take quite some abuse over time. Even though I admittedly swap cards hundreds of times each year, probably even 1000+ times, it has never been any issue—insertion force just gets a bit softer, which I actually find nice.
Software and Games
Windows 10 was updated to 20H2
The AMD graphics driver used for all testing is now 21.2.3 Beta
All NVIDIA cards use 461.72 WHQL
All existing games have been updated to their latest available version
The following titles were removed:
Anno 1800: old, not that popular, CPU limited
Assassin’s Creed Odyssey: old, DX11, replaced by Assassin’s Creed Valhalla
Hitman 2: old, replaced by Hitman 3
Project Cars 3: not very popular, DX11
Star Wars: Jedi Fallen Order: horrible EA Denuvo makes hardware changes a major pain, DX11 only, Unreal Engine 4, of which we have several other titles
Strange Brigade: old, not popular at all
The following titles were added:
Assassin’s Creed Valhalla
Cyberpunk 2077
Hitman 3
Star Wars Squadrons
Watch Dogs: Legion
I considered Horizon Zero Dawn, but rejected it because it uses the same game engine as Death Stranding. World of Warcraft or Call of Duty won’t be tested because of their always-online nature, which enforces game patches that mess with performance—at any time. Godfall is a bad game, Epic exclusive, and commercial flop.
The full list of games now consists of Assassin’s Creed Valhalla, Battlefield V, Borderlands 3, Civilization VI, Control, Cyberpunk 2077, Death Stranding, Detroit Become Human, Devil May Cry 5, Divinity Original Sin 2, DOOM Eternal, F1 2020, Far Cry 5, Gears 5, Hitman 3, Metro Exodus, Red Dead Redemption 2, Sekiro, Shadow of the Tomb Raider, Star Wars Squadrons, The Witcher 3, and Watch Dogs: Legion.
Raytracing
We previously tested raytracing using Metro Exodus and Control. For this round of retesting, I added Cyberpunk 2077 and Watch Dogs Legion. While Cyberpunk 2077 does not support raytracing on AMD, I still felt it’s one of the most important titles to test raytracing with.
While Godfall and DIRT 5 support raytracing, too, neither has had sufficient commercial success to warrant inclusion in the test suite.
Power Consumption Testing
The power consumption testing changes have been live for a couple of reviews already, but I still wanted to detail them a bit more in this article.
After our first Big Navi reviews I realized that something was odd about the power consumption testing method I’ve been using for years without issue. It seemed the Radeon RX 6800 XT was just SO much more energy efficient than NVIDIA’s RTX 3080. It definitely is more efficient because of the 7 nm process and AMD’s monumental improvements in the architecture, but the lead just didn’t look right. After further investigation, I realized that the RX 6800 XT was getting CPU bottlenecked in Metro: Last Light at even the higher resolutions, whereas the NVIDIA card ran without a bottleneck. This of course meant NVIDIA’s card consumed more power in this test because it could run faster.
The problem here is that I used the power consumption numbers from Metro for the “Performance per Watt” results under the assumption that the test loaded the card to the max. The underlying reason for the discrepancy is AMD’s higher DirectX 11 overhead, which only manifested itself enough to make a difference once AMD actually had cards able to compete in the high-end segment.
While our previous physical measurement setup was better than what most other reviewers use, I always wanted something with a higher sampling rate, better data recording, and a more flexible analysis pipeline. Previously, we recorded at 12 samples per second, but could only store minimum, maximum, and average. Starting and stopping the measurement process was a manual operation, too.
The new data acquisition system also uses professional lab equipment and collects data at 40 samples per second, which is four times faster than even NVIDIA’s PCAT. Every single data point is recorded digitally and stashed away for analysis. Just like before, all our graphics card power measurement is “card only”, not the “whole system” or “GPU chip only” (the number displayed in the AMD Radeon Settings control panel).
Having all data recorded means we can finally chart power consumption over time, which makes for a nice overview. Below is an example data set for the RTX 3080.
The “Performance per Watt” chart has been simplified to “Energy Efficiency” and is now based on the actual power and FPS achieved during our “Gaming” power consumption testing run (Cyberpunk 2077 at 1440p, see below).
The individual power tests have also been refined:
“Idle” testing is now measuring at 1440p, whereas it used 1080p previously. This is to follow the increasing adoption rates of high-res monitors.
“Multi-monitor” is now 2560×1440 over DP + 1920×1080 over HDMI—to test how well power management works with mixed resolutions over mixed outputs.
“Video Playback” records power usage of a 4K30 FPS video that’s encoded with H.264 AVC at 64 Mbps bitrate—similar enough to most streaming services. I considered using something like madVR to further improve video quality, but rejected it because I felt it to be too niche.
“Gaming” power consumption is now using Cyberpunk 2077 at 1440p with Ultra settings—this definitely won’t be CPU bottlenecked. Raytracing is off, and we made sure to heat up the card properly before taking data. This is very important for all GPU benchmarking—in the first seconds, you will get unrealistic boost rates, and the lower temperature has the silicon operating at higher efficiency, which screws with the power consumption numbers.
“Maximum” uses Furmark at 1080p, which pushes all cards into its power limiter—another important data point.
Somewhat as a bonus, and I really wasn’t sure if it’s as useful, I added another run of Cyberpunk at 1080p, capped to 60 FPS, to simulate a “V-Sync” usage scenario. Running at V-Sync not only removes tearing, but also reduces the power consumption of the graphics card, which is perfect for slower single-player titles where you don’t need the highest FPS and would rather conserve some energy and have less heat dumped into your room. Just to clarify, we’re technically running a 60 FPS soft cap so that weaker cards that can’t hit 60 FPS (GTX 1650S and GTX 1660) won’t run 60/30/20 FPS V-Sync, but go as high as able.
Last but not least, a “Spikes” measurement was added, which reports the highest 20 ms spike recorded in this whole test sequence. This spike usually appears at the start of Furmark, before the card’s power limiting circuitry can react to the new conditions. On RX 6900 XT, I measured well above 600 W, which can trigger the protections of certain power supplies, resulting in the machine suddenly turning off. This happened to me several times with a different PSU than the Seasonic, so it’s not a theoretical test.
Radeon VII Fail
Since we’re running with Resizable BAR enabled, we also have to boot with UEFI instead of CSM. When it was time to retest the Radeon VII, I got no POST, and it seemed the card was dead. Since there’s plenty of drama around Radeon VII cards suddenly dying, I already started looking for a replacement, but wanted to give it another chance in another machine, which had it working perfectly fine. WTF?
After some googling, I found our article detailing the lack of UEFI support on the Radeon VII. So that was the problem, the card simply didn’t have the BIOS update AMD released after our article. Well, FML, the page with the BIOS update no longer exists on AMD’s website.
Really? Someone on their web team made the decision to just delete the pages that contain an important fix to get the product working, a product that’s not even two years old? (launched Feb 7 2019, page was removed no later than Nov 8 2020).
Luckily, I found the updated BIOS in our VGA BIOS collection, and the card is working perfectly now.
Performance results are on the next page. If you have more questions, please do let us know in the comments section of this article.
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